Buena Vist Games Ships More Than 2 Million Copies of The Chronicles of Narnia Video Game in Europe and North America
BURBANK, Calif. â (December 6, 2005) â In anticipation of Walt Disney Pictures and Walden Mediaâs epic feature film release of âThe Chronicles of Narnia: The Lion, The Witch and The Wardrobeâ on December 9, retail support of the movie-inspired video game has been brisk throughout North America and Europe. Buena Vista Games, Inc. (BVG), the interactive entertainment arm of The Walt Disney Company (NYSE: DIS), announced today that the company has shipped more than 2 million units of the multiplatform video game to retail outlets in the two regions. The video game is available for the PlayStationÂ®2 computer entertainment system, XboxÂ® video game and entertainment system from Microsoft, Nintendo GameCubeÂ, Nintendo DSÂ, Game BoyÂ® Advance system and PC*.
âThe Chronicles of Narnia: The Lion, The Witch and The Wardrobe video game launch marks the largest self-publishing initiative executed to date by Buena Vista Games,â said Graham Hopper, senior vice president and general manager, Buena Vista Games. âThere is great excitement building for the release of the film and that buzz has helped ignite an event atmosphere at retail for the video game. By building upon and expanding the Narnia entertainment experience, BVG is playing an important role as the next content creation engine for the company.â
The Chronicles of Narnia: The Lion, The Witch and The Wardrobe video game takes the classic story from the renowned book from C.S. Lewis to new heights by bringing the feature filmâs cinematic experience to life in a stunning interactive adventure. Players can take on the role of each of the four Pevensie heroes â Peter, Edmund, Susan and Lucy â to battle the White Witchâs sinister minions in team-based, action-packed combat.
In the action/adventure console and PC versions, players take on 15 levels of combat and puzzle-solving game play. The console and PC games also feature seamless integration of film footage with game play and includes extensive use of voice talent from the film.
âThe ever-expanding video game marketplace is of great interest to me,â said Andrew Adamson, the filmâs director. âIt was such a thrill to work with the Buena Vista Games and Travellerâs Tales teams to provide creative input for the video game, which has resulted in a beautiful translation of the film into an epic interactive experience.â
"Transitioning from the movie into the video game area is an uplifting experience because every person who has read the book has longed to go to Narnia,â said Douglas Gresham, stepson of author C.S. Lewis. âWith the video games, people can not only visit Narnia but they can control the heroes' actions. In a sense, they can invent their own adventure within Narnia."
In addition to strong retail support throughout North America and Europe, the game is receiving positive reviews from video game critics. IGN.com, a leading online video game site, recently awarded The Chronicles of Narnia video game the prestigious IGN.com Editorâs Choice Award, an 8.3 out of 10 review score and described the title as âa near perfect example of how to make a movie-based video game the right way.â
The Chronicles of Narnia: The Lion, The Witch and The Wardrobe for PlayStation 2, Xbox, Nintendo GameCube and PC is developed by Travellerâs Tales and is rated âTâ for Teen by the Entertainment Software Rating Board (ESRB). The PlayStation 2, Xbox and Nintendo GameCube versions carry a suggested retail price of $49.99. The PC version carries a suggested retail price of $39.99. The Nintendo DS and Game Boy Advance versions are developed by Amaze Entertainment. The Nintendo DS version has an ESRB rating of âE10+â for Everyone 10 and older and carries a suggested retail price of $34.99. The Game Boy Advance version is rated âEâ for Everyone by the ESRB and carries a suggested retail price of $29.99.