Los Angeles Anxiously Awaits Mercenaries 2: World in FlamesTM
LOS ANGELES (May 3, 2006) â Pandemic Studios unveils Mercenaries 2: World in FlamesTM, the sequel to the best-selling original console IP of 2005, next week at the Electronic Entertainment Expo in Los Angeles.
In Mercenaries 2, Pandemic has constructed a whole new âplayground of destructionâ from the ground up, fully stocked with the hottest vehicles and weapons. Set in a new and exotic hotspot, you can be your own boss in a wide-open world where thereâs only one rule: everybody pays.
âWhile the original MercenariesTMâ high-octane, go anywhere, do anything and blow the crap out of everything style was a hit with gamers, the whole experience was screaming to run on next-generation game systems,â explains Pandemic CEO Andrew Goldman. âAnd while weâre building on the core mercenary experience we created for the original, weâve taken full advantage of next-gen technology to offer a more richly detailed, reactive, living world than gamers have ever seen before.â
While Pandemic is keeping the full story under wraps until E3, fans have discovered the Studio dropping hints about the game at http://www.pandemicstudios.com/projectq/everybodypays/index.php?id=2.
About Pandemic Studios
With a long series of top-selling, critically acclaimed game releases, Pandemic Studios is one of the worldâs premier developers of console and PC entertainment. Over its eight year history, Pandemic has established a reputation for producing award-winning, cutting edge original content and for enhancing the value of existing major licenses. Recent hits include sales-record setters Star Wars BattlefrontTM, and Star Wars BattlefrontTM II, and three original Pandemic-created IPs: MercenariesTM, Destroy All HumansTM, and Full Spectrum WarriorTM. In addition to the recently released Full Spectrum Warrior: Ten HammersTM, Pandemic is developing a number of new, original titles for next generation platforms at its Los Angeles and Brisbane studio locations. For more information on Pandemic and its games visit www.pandemicstudios.com.
About BioWare/Pandemic Studios
BioWare/Pandemic Studios was formed through the fusion of two industry powerhouses and private equity firm, Elevation Partners. A leader in the action/adventure category, Pandemic Studios joined forces in 2005 with BioWare, a company known for its role-playing games rich in story and character. Co-equal and complementary, the newly partnered video game studios are working both in tandem and separately to develop new, original titles as well as continuing to leverage the licensed franchises and owned-IP each is known for including: MercenariesTM, Destroy All Humans!TM, Full Spectrum WarriorTM, and Star Wars BattlefrontTM II from Pandemic and Mass EffectTM, Dragon AgeTM, Baldurâs GateTM, Neverwinter NightsTM, Star WarsÂ®: Knights of the Old RepublicTM and Jade EmpireTMfrom BioWare. Focused on next-generation platforms to create bold new concepts in entertainment, the studios are located in Los Angeles, California; Brisbane, Australia; and Edmonton, Alberta, Canada. For more information, please visit http://bioware.pandemicstudios.com.
BioWare, BioWare Corp., Mass Effect, Dragon Age and Jade Empire are trademarks or registered trademarks of BioWare Corp. in the U.S. and other countries. Pandemic, Pandemic Studios, Full Spectrum Warrior, and Mercenaries are trademarks or registered trademarks of Pandemic Studios in the U.S. and other countries. Elevation Partners is a registered trademark of Elevation Partners. All other trademarks are the property of their respective owners.