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Pandemics Studios Sets E3 on Fire with “Mercenaries 2: World in Flames

Los Angeles, Calif., May 10, 2006 – Burn, baby burn! Pandemic Studios unveils a first look at the sequel to the best-selling original IP of 2005, “Mercenaries 2: World in Flames™” (www.mercs2.com) today at the Electronic Entertainment Expo. Built for the PlayStation 3 entertainment system, “Mercenaries 2” takes all the next generation hardware has to offer and turns it into an explosive action game set in a massive, highly reactive, open world.

“The combination of next generation hardware and this open-world setting was an invitation to set the world on fire and that’s exactly what we’re letting gamers do,” said Josh Resnick, president, Pandemic Studios. “The ‘play with fire’ feature means fire is no longer just an effect, but a whole new method of destruction - one of the mercenaries’ favorite new toys.”

The dynamic fire technology is ground-breaking next generation gaming at its best.

“Shoot holes in the sides of fuel trucks and watch the oil spill under the feet of unsuspecting enemies and light it on fire with a match,” continued Resnick. “It’s only one of the infinite possibilities in a world where you make the rules because you are your own boss.”

“Mercenaries 2” is set in Venezuela, where a power-hungry tyrant has seized the oil supply, sparked an invasion, and turned the vast South American nation into a free-fire zone. The game features the latest and most dangerous in civilian and military technology, everything from shiny new sports cars and guns to giant cargo helicopters, tanks, rocket launchers and more. The new grappling hook can snag flying vehicles allowing you to commandeer them in the sky. More importantly, this is a next generation world where everything you can see can be bought, stolen, driven or, of course, blown up, and every action has its consequences.

Asked what they wanted most in a sequel, Mercenaries fans said, ‘cooperative multiplayer action’. Players can now team up with friends to tackle the main “Mercenaries 2” campaign. Game play is split-screen, with players un-tethered.

Whether played solo or in teams, water is no longer an obstacle. In “Mercenaries 2,” players can travel over or under water. Commandeer watercraft or swim to traverse oceans, rivers and lakes.

Gamers can now go to www.mercs2.com to get all the up-to-date information on the game straight from the development team. Developer diaries and video blogs take you behind the scenes. An online forum lets you share experiences and barter for digital assets.

A Tat for Matt

A contest launched today encourages fans to design a tattoo that returning mercenary, Mattias, will wear in the game. The winner will be named in the game credits, and the winning tattoo will be featured on the website.

About Pandemic Studios

With a long series of top-selling, critically acclaimed game releases, Pandemic Studios is one of the world’s premier developers of console and PC entertainment. Over its eight year history, Pandemic has established a reputation for producing award-winning, cutting edge original content and for enhancing the value of existing major licenses. Recent hits include sales-record setters Star Wars BattlefrontTM, and Star Wars BattlefrontTM II, and three original Pandemic-created IPs: MercenariesTM, Destroy All HumansTM, and Full Spectrum WarriorTM. In addition to the recently released Full Spectrum Warrior: Ten HammersTM, Pandemic is developing a number of new, original titles for next generation platforms at its Los Angeles and Brisbane studio locations. For more information on Pandemic and its games visit www.pandemicstudios.com.

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