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June 29, 2006

GAMETAP TO PREMIERE ORIGINAL NEWS PROGRAM

u Who: GameTap, Turner Broadcasting’s first-of-its-kind broadband entertainment network, which features video games on-demand and original TV-on-the-Web shows geared toward fans of the video game lifestyle

u What: GameTap, with the 11th addition to its burgeoning slate of original programming, is set to premiere GameTap News, the video game industry’s “all-access pass” to the movers and shakers in the industry, offering a deep dive on the big stories of the day and the little known facts that gamers care about. Featuring interviews, exclusive interviews and footage from industry events such as E3, the latest and greatest trailers from the hottest upcoming games, and the lowdown on all industry happenings, GameTap News is the comprehensive online destination for both the serious and casual gamer.

u When: First episode premieres on Thursday, June 29,

2006 with following episodes to air on a weekly basis

u Where: www.gametap.com; within GameTap TV

u Why: With video on-demand quickly becoming popular for broadband consumers, there is a natural synergy between the Internet culture and video games. Gamers are increasingly looking online for news and industry updates of the most highly anticipated games, with content catered specifically to this unique culture.

Victor Lucas, a self-confirmed media junkie and lifelong lover of video games, is one of the industry’s most well-respected journalists, with access to the highest profile personalities in the world. With an uncanny ability to get in-depth insight into the big stories of the day, Victor is adept at uncovering the little known facts that gamers care about.

Overview:

GameTap is set to premiere GameTap News, a hip, weekly addition to its original content, examining the ins and outs of the video game industry, from an insider’s point of view.

GameTap delivers hundreds of the greatest games-on-demand plus original programming via a broadband-connected PC.

FINAL FANTASY XII IN STORES OCTOBER 31, 2006

Los Angeles, Calif. (June 28, 2006) – Square Enix, Inc., the publisher of Square Enix™ interactive entertainment products in North America, today announced that FINAL FANTASY® XII will be available in stores October 31, 2006, exclusively for the PlayStation®2 computer entertainment system.

In addition, a limited run of the FINAL FANTASY XII Collector’s Edition will be available exclusively at GameStop and EB Games stores, as well as through the e-commerce sites GameStop.com and EBgames.com. Housed within special packaging, the bonus DVD offers Japanese and American promotional trailers, in-depth developer interviews, an art gallery and featurettes focusing on highlights of the FINAL FANTASY franchise.

FINAL FANTASY XII, which has sold over 2.4 million units in Japan since its release on March 16, 2006, will retail for a suggested retail price of $49.99 (USD) and $59.99 (USD) for the Collector’s Edition.

About FINAL FANTASY XII

Story

As war looms on the horizon, the mighty Archadian Empire begins a campaign to subjugate its neighbors. The small kingdom of Dalmasca shares their fate, and it is here that our tale begins.

Two years after the fall of Dalmasca, the citizens are without guidance and direction. In the capital city of Rabanastre, the denizens gather and await the introduction of Archadia’s new consul. To Vaan, a young man living on the streets of Rabanastre, the Empire is a hated enemy who took the life of his brother, the only family he had left. In an effort to exact revenge, Vaan hatches a plot to break into the palace and steal from the occupying imperials. There, he gets more than he bargained for as he runs into Princess Ashe, the sole surviving heir to the Dalmascan throne. Together, the two will embark on an incredible journey through Ivalice, tracing the mysteries behind the Archadian Empire’s invasion. The choices they make will determine the very fate of the world.

Features

- Completely new voiced cut-scenes added for the North American release

- Gorgeous CG cinematics and cut-scenes in Dolby® Pro Logic II combined with real-time graphics rivaling those of next-gen titles

- Shocking plot twists take players on an unforgettable journey

- Active Dimension Battle (ADB) system, enables players to move seamlessly between exploration and combat

- Highly customizable Gambit system allows complete control over character AI during battles

- License board gives the player the ability to customize each character’s skills and abilities


FINAL FANTASY XII has been rated T for Teen by the ESRB. For more information about the ESRB please visit: http://www.esrb.org. For the latest updates on FINAL FANTASY XII and the Collector’s Edition go to: http://www.square-enix.com/na/.

About Square Enix Co., Ltd. and Square Enix, Inc.

With headquarters in Tokyo, Japan, Square Enix Co., Ltd. (Square Enix) develops, publishes and distributes entertainment content including interactive entertainment software and publications in Japan, North America, Europe and Asia. Square Enix brings two of Japan's best-selling franchises - FINAL FANTASY, which has sold over 68 million units worldwide, and DRAGON QUEST®, which has sold over 40 million units worldwide - under one roof. Square Enix is one of the most influential providers of digital entertainment content in the world and continues to push the boundaries of creativity and innovation.

Square Enix, Inc., is a wholly owned subsidiary of Square Enix Co., Ltd. with offices in Los Angeles, California and Seattle, Washington. It handles operations in North America, including development, localization, marketing, and publishing of Square Enix titles. More information on Square Enix can be found on the Internet at http://www.square-enix.com.

About GameStop Corp.

Headquartered in Grapevine, TX, GameStop Corp. (NYSE:GME)(NYSE:GME.B) is the world's largest video game and entertainment software retailer. The company currently operates 4,566 retail stores across the United States and in fourteen countries worldwide. The company also owns two e-commerce sites, GameStop.com and EBgames.com, and Game Informer(R) magazine, a leading video and computer game publication. GameStop Corp. sells the most popular new software, hardware and game accessories for the PC and next generation video game systems from Sony, Nintendo, and Microsoft. In addition, the company sells computer and video game magazines and strategy guides, action figures, and other related merchandise. General information on GameStop Corp. can be obtained at the company's corporate website: http://www.gamestop.com/investor-relations/.

Kuma Reality Games Takes Gamers to the Front Lines of the War on Terror with Realistic Recreation of al-Zarqawi Strike

New York (June 29, 2006) – Maintaining industry supremacy by fusing cutting edge gaming technologies with current affairs, Kuma Reality Games announced today the release of Kuma\War’s 75th episode, “The Death of Zarqawi." Realistically simulating the bold strike that killed al-Queda leader Abu Musab al-Zarqawi, this latest mission transports players deep behind enemy lines in the middle-east conflict, allowing comprehensive access to the military strategies that brought down the most wanted man in Iraq. A captivating 3D video game re-creating the events surrounding the June 7th strike, “The Death of Zarqawi” is now in an open Beta period and is available for free public download at Kuma\War (www.kumagames.com).

Created within two weeks of the real-life bombing, this extraordinary episode allows gamers to join the U.S.-led coalition stationed just outside the house where al-Zarqawi is meeting with other insurgent leaders and choose between two strategies of attack: calling-in the real-life air strike that killed Zarqawi, or an alternate on-foot ambush which involves storming the guarded house and attempting to capture the terrorist leader alive.

“The strike on al-Zarqawi is one the most significant public events for the U.S coalition in the war in Iraq since the 2003 capture of Saddam Hussein,” said Keith Halper, CEO, Kuma Reality Games. “As a company committed to reporting on military conflicts in the virtual space, it was crucial that we create a Kuma\War episode based on the events surrounding al-Zarqawi’s death while it is still a relevant international hot topic.”

As with all Kuma\War episodes, “The Death of Zarqawi” will contain expert analysis and a thoughtful discussion of the political ramifications of military action as well as a playable 3D simulation, allowing ordinary individuals to choose how to resolve realistic military conflicts. Additionally, the game features a realistic digital recreation of Zarqawi himself.

For more than two years, Kuma\War has expanded the boundaries of news reporting through accurate and timely re-creations of real-world military events. As a broadband leader in episodic games, Kuma is committed to turning around missions for its audience in a matter of weeks. Kuma\War episodes are powered by Source – the same award-winning game engine technology Valve® created to power Half-Life® 2 – and are available for free download at www.kumagames.com.

KUMA, LLC., is the industry leader in the new market for Episodic Video Games -- rich, 3D, immersive game experiences delivered to PCs and consoles in weekly episodes. Using their pioneering technology, Kuma develops and delivers games with unprecedented speed, making game episodes that reflect just-released TV shows or films, real world events, audience input or players' own in-game actions. These episodic games are a thoroughly unique user experience and present distinct marketing advantages for content owners and distributors. Kuma Reality Games, headquartered in New York, New York, is a privately held company.

June 27, 2006

MICRO MACHINES v4 Zips By The Competition and Lands on Store Shelves Nationwide

New York (June 27, 2006) – Grab some friends, start your micro engines and prepare for the craziest and most addictive multi-player mayhem ever as Codemasters ships the classic series MICRO MACHINES v4 video game to retail outlets nationwide.

The ultimate pick-up-and-play racing game MICRO MACHINES v4 brings its own brand of hilarious multiplayer madness to the most fiendish race tracks – right under your nose! On PlayStation®2 computer entertainment system, Windows PC and the PSP® (PlayStation®Portable) system with a Nintendo DS version to follow, MICRO MACHINES v4 is the fastest, most fun mini racer with hundreds of cars to collect, loads of levels to race and tons of people to play. The property is under license from the Hasbro Properties Group, the intellectual property development arm of Hasbro, Inc. (NYSE: HAS) and is developed by Supersonic Software, creators of some of the most acclaimed MICRO MACHINES games and more recently Mashed and Mashed: Fully Loaded.

Mixing miniature mayhem with maximum multiplayer racing, the MICRO MACHINES v4 game arrives packed with knockabout, breakneck racing in the fastest scale miniatures, complete with explosive weapon power-ups. Letting players loose with hundreds of vehicles, each with distinctive performance abilities, gamers will be racing their inch-long miniature motors on the wildest tracks where everyday household objects appear immense in size and can become lethal hazards.

Sport cars, street racers, stock cars, 4x4s, beach buggies, lowriders and muscle cars are just some of the MICRO MACHINES models gamers will be taking out on the improvised tracks around the MICRO MACHINES house, garden and – for the first time – beyond!

Fans of classic MICRO MACHINES games will rejoice in the return of some of the series’ most popular racing arenas. Spin out around the breakfast table littered with cereal spills, tear through the kitchen, turbo boost around the pool table (while avoiding the treacherous pockets), or hit the gas during the drive around the rim of the bath, carefully negotiating the ferocious waters pouring over the edge of the bath.

As well as the familiar feel-good environments, MICRO MACHINES v4 game sees the racing world expand further than any previous MICRO MACHINES game. Go beyond the house and garden tracks and discover what it’s like to race across house roofs, in the sewers, through supermarkets, museums and even down to the farm, with its danger-packed chicken coop!

Of course, it wouldn’t be MICRO MACHINES without an arsenal of power-ups and weapons to collect and use on the opponents while racing. The MICRO MACHINES v4 game brings all the favorites back, including – such as missiles and bombs – and provides new ones to attack with, including flamethrowers, heat-seeking missiles, plasma guns and, of course, the car-mounted giant hammer!

ABOUT CODEMASTERS
Codemasters is a leading developer and publisher of best-selling interactive entertainment products for a global audience on current and future gaming platforms and channels. Established in 1986, the company’s dominant brands include Colin McRae Rally, TOCA Race Driver, LMA Manager, Brian Lara Cricket and Operation Flashpoint. The company is headquartered in Southam, Warwickshire UK and maintains European operations in Germany, France, Spain, and Benelux. The company has its U.S. headquarters in New York. More information about the company and its products is available online at http://www.codemasters.com.

ABOUT HASBRO PROPERTIES GROUP
The Hasbro Properties Group (HPG), the intellectual property development arm of Hasbro, Inc., (NYSE:HAS), translates one of the industry’s richest portfolios of brands into a world of fun and excitement for children and adults globally. Through a host of publishing, digital media, lifestyle and entertainment platforms, HPG is able to surround fans worldwide with consumer products that expand Hasbro’s core brands, such as TRANSFORMERS, LITTLEST PET SHOP, MY LITTLE PONY, MONOPOLY, G.I. JOE, TONKA and PLAYSKOOL.

ABOUT HASBRO
Hasbro (NYSE: HAS) is a worldwide leader in children’s and family leisure time entertainment products and services, including the design, manufacture and marketing of games and toys ranging from traditional to high-tech. Both internationally and in the U.S., its PLAYSKOOL, TONKA, MILTON BRADLEY, PARKER BROTHERS, TIGER and WIZARDS OF THE COAST brands and products provide the highest quality and most recognizable play experiences in the world.

“NARUTO(TM): ULTIMATE NINJA(TM)” ARRIVES INTO RETAIL STORES

SANTA CLARA, Calif., (June 26, 2006) – Leading video games publisher and developer NAMCO BANDAI Games America Inc. announced today that “NARUTO(TM): Ultimate Ninja(TM)” is now available in retail stores for the PlayStation(R)2 computer entertainment system. This intense fighting game is based on the hit anime series, SHONEN JUMP’s NARUTO, from VIZ Media airing on the Cartoon Network. Aspiring ninjas can now compete in fierce hand-to-hand combat or use deadly ranged weapons in order to become the greatest ninja of all. With multiple game modes, unique 2-D interactive stages and incredible multi-level super attacks, “NARUTO: Ultimate Ninja” provides an intense fighting experience that will test any gamer’s chakra.

“In the wake of the tremendous success of NARUTO manga, anime and merchandise in the U.S., ‘NARUTO: Ultimate Ninja’ is set to thrill fans and gamers alike for the first time on the PlayStation 2,” said Naruo Uchida, NAMCO BANDAI Games America Inc.’s Product Group Director said. “‘NARUTO: Ultimate Ninja’ truly brings the exciting series to life with meticulously re-created characters engaged in fierce ninjutsu combat.”

“NARUTO: Ultimate Ninja” features blazing single and multiplayer ninja battles that bring the colorful series to life. Fans can play as their favorite characters including Naruto, Sasuke, Sakura, Rock Lee, Shikamaru, Kakashi and more, and can summon support characters for super attacks and special items. With fighting moves based on the animation series, a variety of ninja fighting techniques are at player’s disposal, including ranged weapon attacks and close combat moves. When the timing is right, players also have the ability to switch stages mid-combat, with 12 interactive stages based on the hit series available to choose from. “NARUTO: Ultimate Ninja’s” array of game modes allows players to follow their favorite character’s storyline, accomplish specific missions or battle it out against a friend. Secret characters, movies and other unlockable features further immerse fans in the ultimate NARUTO experience!

First introduced into the Weekly Shonen Jump Magazine in Japan in 1999, NARUTO -- by revered creator Masashi Kishimoto -- quickly became Japan’s most popular ninja manga. In 2000, NARUTO was expanded into a series of graphic novels with more than 65 million copies sold in total in Japan. NARUTO consistently ranks as one of the most popular titles serialized in VIZ Media’s SHONEN JUMP monthly manga anthology and one of the top graphic novel titles (also published by VIZ Media) in the United States. VIZ Media was named the Master Licensor in February 2005, obtaining the television, home video and merchandising rights to NARUTO for North America and Latin America.

Developed by CyberConnect 2, known for the .hack series, “NARUTO: Ultimate Ninja” is rated “T” for Teen by the ESRB.

For more information about “NARUTO: Ultimate Ninja,” please visit http://Naruto.namcobandaigames.com.

QuakeCon 2006

We know you all have been waiting to find out about QuakeCon 2006, and we want to thank you for your patience. We’ve had some unexpected issues locking in the dates and location, but don’t worry, we’re still bringing you another kick-ass QuakeCon event, and it’s already right around the corner - August 3 – 6 in Dallas, TX at the Hilton Anatole Hotel in their Trinity Exhibition Center.

With about 1,800 BYOC spots, QuakeCon 2006 will be a bit more exclusive than it has been the last couple of years, but we hope people will enjoy the more personal touch this year. QuakeCon 2006 will of course include all the great activities that it’s known for, including high-stakes tournaments, workshops, exhibitors, the BYOC Area, parties, and the public’s first chance to play Enemy Territory: Quake Wars.

First-come, first-served online registration for the BYOC area will kick off at 9 p.m. EST on Wednesday, June 28th, 2006, at www.quakecon.org.

To reserve a room for QuakeCon 2006, call the Hilton Anatole Hotel at 214-761-7500, or Hilton’s toll-free reservation number, 1-800-HILTONS. To receive our specially negotiated room rate of $125 (single, double, triple, or quad occupancy), and our special daily self-park rate of $5 (regularly $15 per day), you must request the group rate for “QuakeCon 2006” when making your reservations. The Hotel requires a $50 non-refundable deposit on group reservations, which will be credited to your final room bill upon check-out. Rooms at this rate are limited, so please don’t wait. Additional information regarding the Hilton Anatole Hotel is available at http://www.hilton.com.

*** The QuakeCon room rate is available starting Monday June 26th at 12 noon CST ***

It is important to note again that the only way to receive the special room rate of $125 and the $5 daily self-parking, is to call Hilton reservations at the numbers listed above and book your reservation under QuakeCon 2006.

We’ll have details about the event schedule and tournaments very soon. Thanks for being patient, and get ready for another great QuakeCon.

June 24, 2006

Madden NFL 07 Party

Last night the Game On! team of Matt Sarrel and Tina Romero attended the Madden NFL 07 Party at the ESPN Zone in Times Square. It was a lot of fun and a great event. There was plenty of food and drink and lots of kiosks set up so everyone got a chance to play the game. There was great access to the football players. We had the opportunity to speak to each one. It was funny because there were also some little kids there from Newsday. One of these kids who was about the size of Orlando Pace's leg asked him to arm wrestle.

They had a panel discussion about the importance of the running game in Madden NFL 07. I noticed an improvement when I played the PS2 and Xbox 360 versions. The running game is like fighting for every inch, struggling to break tackles and lunging forward. In otherwords, the running game is more fun. But that's just my take on it. I recorded the panel discussion and you can listen to it.

Shaun Alexander (Seahawks), Larry Johnson (Chiefs), Carnell "Cadillac" Williams (Buccaneers), Reggie Bush (Saints), Curtis Martin (Jets), Orlando Pace (Rams), Warrick Dunn (Falcons), Steve Hutchinson (Vikings), Mac Strong (Seahawks), Marshall Faulk (Rams) and William Henderson (Packers) were there. We took a lot of photos of the players and of us talking to the players.

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Here's a shot of me talking to Marshall Faulk. I asked him if he remembered meeting me. I knew he wouldn't so it was sort of a joke. I told him that I remember meeting him and playing Madden against him a few years ago. I think I said something about it being a highlight of my career.
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Here's me talking to Eddie George, one of my football idols. The thing is that Old Timey Gamer and I played years of Madden as the Titans just so I could be Eddie George. I told him that I loved playing him in the game because he could just knock people down and run for an 80 yard touchdown and he said that's always a good feeling. I'm very happy that I got the chance to meet Eddie.
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Tina got to meet Eddie George also.
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This is me and Brian Neal. He and I both write for YRB Magazine. I was jealous because he said they gave him some T-shirts that say Yellow Rat Bastard on them.
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This is Tina with Orlando Pace. My guess is that she's less than a third of his weight. He's a really big man.
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This is me with Steve Hutchinson. We talked about whether he thought that offensive lineman get their fair share of the attention while we waited for our burgers to be grilled. He feels that it's not good when most of the attention that offensive linemen get is when they do something wrong, like miss a block or commit a penalty. I told him that that's the problem, that everyone takes offensive linemen for granted which means that they must be doing something right. Then his burgers were ready so I let him eat in peace.
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This is Tina interviewing Vodka and Tonic as we take a break from the night's event.
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And finally, here are some screenshots from the Xbox 360 version.
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June 23, 2006

EA UNCOVERS TOP SECRET IN-GAME MUSIC SOUNDTRACK FOR MADDEN NFL 07

REDWOOD CITY, Calif., – June 23, 2006 – Crank it up, gamers! The football pre-season kicks off with a bang as Electronic Arts (NASDAQ: ERTS) reveals the 35 songs that will be featured in Madden NFL 07, becoming the de facto soundtrack of the 2007 football season. The bone-crunching action and heart-pounding adrenaline of the grid iron is intensified by the game’s one-of-a-kind mix of rock and hip hop.

“Year after year, the music selected for inclusion in EA’s smash hit football series invariably becomes the soundtrack of the football season, moving beyond the game to turn up in football stadiums and on live TV broadcasts,” said Steve Schnur, Worldwide Executive of Music and Music Marketing at EA. “The Madden NFL Football franchise is recognized across North America as a driving force behind break-out bands… this year EA does it again.”

Players step onto the field in Madden NFL 07 with the thundering roar of the crowd in the background and the air filled with pounding rock anthems and energizing hip hop beats. Dr. Dre’s protégé who first appeared in NBA LIVE 06 and NFL STREET 2, Bishop LaMont now makes an appearance on Madden NFL 07 with a track featuring Chevy Jones, while Lupe Fiasco is on deck with Jonah Matranga. These hot tracks are included alongside new releases from fan favorites AFI, Audioslave, Dashboard Confessional and Taking Back Sunday. Also this year, game fans will be spellbound by new music debuts from Jared Leto’s 30 Seconds to Mars, Dave Navarro’s band The Panic Channel, and Rise Against whose sophomore record is anticipated to be one of the biggest rock albums of the year.

Again this year, the hip hop production team Da Riffs remixed nearly a dozen original NFL FILMS music pieces will be showcased throughout the menus and in gameplay.

The complete in-game soundtrack for Madden NFL 07 includes:

ARTIST

SONG

30 Seconds To Mars

Battle Of One

AFI

Summer Shudder

Al Fatz

Came Down

Anti-Flag

This Is The End (For You My Friend)

Atreyu

Ex’s And Oh’s

Audioslave **

Revelations

Bishop LaMont feat. Chevy Jones **

The Best

Cartel

Say Anything (Else)

Cord **

Go Either Way

Damone

Out Here All Night

Dashboard Confessional

Reason To Believe

Dynamite MC **

Bounce

Feezy 350

Playa What

Glasses Malone **

Right Now

Hit The Lights

Until We Get Caught

Keane

Is It Any Wonder?

Less Than Jake

Still Life Franchise

Lupe Fiasco feat. Jonah Matranga

The Instrumental

Matchbook Romance

Monsters

Omnisoul **

Not Giving Up

Rise Against

Drones

Riverboat Gamblers

On Again Off Again

Saves The Day

Head For The Hills

Shorty Da Kid **

Get Loose

Spank Rock

Backyard Betty

Sparta **

Future Needs

Taking Back Sunday

Spin

The Panic Channel**

Teahouse Of The Spirits

The Pink Spiders

Easy Way Out

The Rapture**

WAYUH

The Red Jumpsuit Apparatus

In Fates Hands

The Sleeping

Don’t Hold Back

Trae

Real Talk

Underoath

Ever So Inviting

Wolfmother

Woman

** Indicates song will debut in Madden NFL 07 before being released to retail



Coming into its 17th year and with more than 51 million copies sold, Madden NFL Football continues to stand out as the most popular football videogame franchise of all time with a combination of innovative new features and the most authentic football gameplay. Developed in Orlando, FL by EA Tiburon Madden NFL 07 will be available in August on Xbox 360™ videogame and entertainment system, the PlayStation®2 computer entertainment system, the Xbox® video game system from Microsoft, Nintendo GameCube™, Nintendo DS™, PC, PSP™ (PlayStation®Portable) handheld entertainment system and Game Boy® Advance. For more information check out www.madden07.com.

Xbox Live and Warner Bros. Pictures Team Up To Bring Superman Returns Content to Gamers in North America

Starting today, Xbox Live gamers in North America can download free high-definition “Superman Returns” trailers and TV spots from the first and only unified online games and entertainment network, courtesy of Warner Bros. Pictures.

Opening in U.S. theaters on June 28, Warner Bros. Pictures presents “Superman Returns” a soaring new chapter in the saga of one of the world’s best loved super heroes, starring Brandon Routh, Kate Bosworth and Kevin Spacey.

The collection of free, digitally downloadable “Superman Returns” content on Xbox Live Marketplace includes two high-definition trailers and four TV spots for the movie as well as five of Director Bryan Singer’s video journals from the set of the film.

For further details, please visit www.xbox.com.

About Xbox Live

Xbox Live is the first and only unified online entertainment network seamlessly integrated throughout the entire console experience, making it easy for people to find the friends, games and entertainment they want from the moment they power on their Xbox 360 system. Xbox Live connects millions of members across 24 countries to enjoy hundreds of multiplayer games, downloadable games via Xbox Live Arcade, free and premium playable game demos, music videos, and movie trailers, as well as new game levels, characters and vehicles for all their favorite retail games. More information can be found online at http://www.xbox.com/en-us/live.

About Superman Returns

Following a mysterious absence of several years, the Man of Steel comes back to Earth in the epic action-adventure Superman Returns, a soaring new chapter in the saga of one of the world’s most beloved superheroes. While an old enemy plots to render him powerless once and for all, Superman (Brandon Routh) faces the heartbreaking realization that the woman he loves, Lois Lane (Kate Bosworth), has moved on with her life. Or has she? Superman’s bittersweet return challenges him to bridge the distance between them while finding a place in a society that has learned to survive without him. In an attempt to protect the world he loves from cataclysmic destruction, Superman embarks on an epic journey of redemption that takes him from the depths of the ocean to the far reaches of outer space.

About Superman Returns

Warner Bros. Pictures, in association with Legendary Pictures, presents a Jon Peters Production in association with Bad Hat Harry Productions, a Bryan Singer film, Superman Returns, starring newcomer Brandon Routh, Kate Bosworth (Beyond the Sea, Blue Crush), James Marsden (X2: X-Men United, The Notebook), Frank Langella (HBO’s Unscripted), Academy Award-winner Eva Marie Saint (North By Northwest), Parker Posey (Best in Show), Kal Penn (Harold & Kumar Go to White Castle) Sam Huntington (Detroit Rock City), and Oscar-winner Kevin Spacey (Beyond the Sea, American Beauty, The Usual Suspects). Directed by Bryan Singer (X2: X-Men United, X-Men, The Usual Suspects), the film is produced by Jon Peters, Bryan Singer and Gilbert Adler. The executive producer is Chris Lee. The screenplay is by Michael Dougherty & Dan Harris, and the story is by Bryan Singer & Michael Dougherty & Dan Harris. The director of photography is Newton Thomas Sigel A.S.C.; the production designer is Guy Dyas; the film is edited by John Ottman and Elliot Graham; the costume designer is Louise Mingenbach; and the music is by John Ottman. The film is based upon Superman characters created by Jerry Siegel & Joe Shuster and published by DC Comics.

EA ANNOUNCES NEED FOR SPEED™ CARBON

Redwood City, Calif. – June 22, 2006 – Electronic Arts (NASDAQ: ERTS) announced today that Need for Speed™ Carbon is in development and will hit the streets this November. Developed by EA Black Box in Vancouver, British Columbia, Need for Speed Carbon delivers the next generation of adrenaline-filled street racing and will challenge players to face the ultimate test of driving skill on treacherous canyon roads.

“We pride ourselves on our ability to reinvent the franchise and continually uncover new and exciting trends in car culture. Canyon Racing is a real test of a driver’s skill and we think it provides a fantastic game play opportunity to lean into,” said Larry LaPierre, the game's executive producer.

What starts in the city is settled in the canyons as Need for Speed Carbon immerses you into the world’s most dangerous and adrenaline-filled form of street racing. You and your crew must race in an all-out war for the city, risking everything to take over your rivals’ neighborhoods one block at a time. As the police turn up the heat, the battle ultimately shifts to Carbon Canyon, where territories and reputations can be lost on every perilous curve. Need for Speed Carbon delivers the next generation of customization giving you the power to design and tweak your crew’s cars in every way using the ground-breaking new Autosculpt™ technology. Represent your car class, your crew, and your turf in Need for Speed Carbon, the next revolution in racing games.

Need for Speed Carbon will be available for Xbox 360™ video game and entertainment system, PlayStation®3 computer entertainment system, and Wii™ as well as the PlayStation®2 computer entertainment system, Xbox® videogame system from Microsoft, Nintendo GameCube™, Nintendo DS™, Game Boy® Advance, PSP™ (PlayStation Portable) handheld entertainment system, PC and mobile. More information can be found at www.needforspeed.com.

Nintendo News: New Super Mario Bros. Surges Past Half-Million Mark

After just 35 days on store shelves, New Super Mario Bros.(R) for Nintendo DS(TM) has racked up sales in excess of one half million in the United States alone. That's a sell-through rate of more than 20 every minutes since the game went on sale May 15.
New Super Mario Bros. marks a new adventure for Mario(TM), the most popular video game character in history. The classic feel of the game attracts newcomers and old-school fans alike, and the gaming press has universally praised New Super Mario Bros. as a near-perfect video game. IGN.com raves: " ... it absolutely is something special. This game marks a brilliant return to Mario's side-scrolling environments, with a look, feel and play that feels unbelievably classic, with new elements that do a fantastic job advancing the design."

For more information about New Super Mario Bros., please visit mario.nintendo.com. For more information about Nintendo DS Lite, please visit www.nintendods.com

It’s a massive return to miniature mayhem – Micro Machines v4 PC demo now available

New York (June 23, 2006) – Savvy gamers can be the first to take Micro Machines v4 for a test drive and experience its incredible mix of miniature mayhem and maximum multiplayer racing with the PC playable demo, available now www.codemasters.com/micromachines.

Micro Machines v4 brings back the series’ much-loved breakneck micro racing gameplay in all its glory. The title is set to ship on June 27th for the PlayStation®2 computer entertainment system, the PSP system and PC with a Nintendo DS edition to follow.

The PC demo lets up to four players duke it out on three outrageous tracks; around the kitchen, on the rooftops and inside the chicken coop. Players can get in some single-player practice as well with Quick Battle races against AI opponents.

The Kitchen Capers track has players belting around the kitchen counters, racing over scorching stovetops and leaping from the countertops to an ironing board. Players should beware the soapy lake that is the kitchen sink and use the floating sponge as an improvised raft to avoid a watery grave.

Then it’s outside to the chicken coop in the Pecking Peril race, which holds the horrors of seemingly giant chickens that try to peck the wheels off the tiny racers. Get past them and there are still their boulder-like eggs to dodge as they come tumbling like a landslide.

Finally, roar around the roof in Rooftop Rumble, racing down drainpipes and catching the updraft from an air vent. Collect weapon power-ups and let loose a fury with machine guns, missiles, electric-shockers and more!

Be first off the starting grid and download the new PC demo and check the latest videos, available now at www.codemasters.com/micromachines.

The MICRO MACHINES property is under license from the Hasbro Properties Group, the intellectual property development arm of Hasbro, Inc. (NYSE: HAS).

ABOUT MICRO MACHINES V4
Mixing miniature mayhem with maximum multiplayer racing, Micro Machines v4 comes packed with knockabout, breakneck racing in the fastest scale miniatures, complete with explosive weapon power-ups. Letting players loose with hundreds of vehicles, each with distinctive performance abilities, players will race inch-long miniature motors on the wildest tracks where everyday household objects appear immense in size and can become lethal hazards.

There’s an arsenal of power-ups and weapons to collect and use on opponents while racing. Micro Machines v4 brings all the favorites back – such as missiles and bombs – and provides new ones to attack with, including flamethrowers, heat-seeking missiles, plasma guns and, of course, the car-mounted giant hammer!

* Engage in madcap competition racing with your micro motors on the wildest tracks around your house, garden and beyond...
* Spin out on the breakfast table, turbo boost across the pool table or hit the gas as you race around the rim of the bath.
* Use your arsenal of power ups to blast your opponents with the flamethrower or heat-seeking homing missiles to throw them off course.
* Hundreds of tiny turbo cars to collect or trade. Or, up the stakes when you play for keeps with ‘pink slip racing’.
* Unlock bonus tracks with PSP system to PlayStation 2 connectivity.
* PSP system & DS Wireless capability for up to 4-players, PC online multiplay and LAN.
* Unlockable multiplayer and single player content.
* Earn credits to unlock tracks and cars then trade with your friends.
* Track editor choose your own route through the garden or science lab… then challenge your friends to do battle!

ABOUT CODEMASTERS
Codemasters is a leading developer and publisher of best-selling interactive entertainment products for a global audience on current and future gaming platforms and channels. Established in 1986, the company’s dominant brands include Colin McRae Rally, TOCA Race Driver, LMA Manager, Brian Lara Cricket and Operation Flashpoint. The company is headquartered in Southam, Warwickshire UK and maintains European operations in Germany, France, Spain, and Benelux. The company has its U.S. headquarters in New York. More information about the company and its products is available online at http://www.codemasters.com.

Casual Games Day

I met with a number of companies yesterday to talk about casual games. For those of you who don't know what a casual game is, it's a game that is easy to learn and doesn't require complex skills to operate. Web games and mobile phone games usually fit into this category. According to DFC Intelligence, the worldwide casual games market is valued at $205 million today and will surpass $13 billion by 2011.

Boonty - They aggregate and serve casual games, usually with a free version that doesn't have all the levels or times out. Then you have to buy it to keep playing it. A lot of their games are web playable which means from deciding to play to playing there's no delay. Go to www.boonty.com for tons of casual games.

PlayFirst - They've seen an enormous growth in non-hardcore or casual gaming. The audience is broadening for 35 year old women. The average casual gamer is a different person from the average hardcore games. Many of these games have a woman as the protagonist. Developers target women and people over 35 who want to take a break at work or after the kids go to bed. There's no killing and no babes in bikinis. These are easy to learn games that provide an escape. They've seen 90% year over year growth. One of their games is Connect Four Cities, where you play Connect Four using buildings. And yes, you can give the gift of game on their site.

Glu - They're the #2 publisher of mobile games. Holiday titles include ATV Offroad Fury (8 different tracks), World Series of Poker, and Deer Hunter 2 (five weapons and persistent environments). In July they've got Super KO Boxing which is a cartonny boxing game like Super Punch for NES. They also offer Fox Sports Mobile Pro for $5.99 per month. It's a shell that gets filled with sports news. You can also follow your favorite team while they're on the field with live play by play.

Yahoo! Games - They are the largest casual gaming site with 20 million visitors per month. They have easy ways to connect with friends and family. They have tournaments. And they have Messenger integration. They are always searching for new fresh games. Right now they're trying to understand who comes to their site so they can target games at specific users based on what they're played before. They're adding integration with the Yahoo! communities. One cool game they have is a Flash based multiplayer chess. Mobile users can play against web users if they want so your matches are easier to coordinate.

June 22, 2006

ALEXANDER OVECHKIN LIGHTS THE LAMP WITH EA’s NHL 07

Redwood City, Calif. – Thursday, June 22, 2006 – Washington Capitals rookie phenom Alexander Ovechkin has signed with Electronic Arts (NASDAQ: ERTS) to be the cover athlete and spokesman for its EA SPORTS™ branded NHL® 07 game. Drafted first overall in the 2004 NHL Entry Draft, Ovechkin lived up to his potential and put forth the third most prolific rookie campaign in NHL history. Exceeding his freshman status, Ovechkin made his presence known by finishing the season third overall in the League for points (106), tied for third in goals (52), and first in shots (425).

“To me, I feel like your accomplishments have been recognized when you make the cover of a videogame," said Ovechkin. “I have been playing EA SPORTS games for years and am honored to be a part of the NHL® 07 team.”

Ovechkin exploded onto the scene in the 2005-06 season, playing with a level of intensity, passion, and talent that is causing many to label him the new face of the NHL. At the age of 20, he has already won the Valery Kharlamov Trophy as the best Russian player in the NHL and is a finalist for the Calder Memorial Trophy for outstanding rookie. More telling of his reputation around the League is his nomination for the Lester B. Pearson Award, an honor bestowed upon the outstanding player as voted by his peers in the NHL Players’ Association.

The golden age of console hockey will return when NHL 07 debuts with gameplay innovations that will allow players to feel like they are actually on the ice. Featuring an unmatched level of freedom and control, NHL 07 will represent a watershed moment in the history of the console hockey when it ships throughout Canada and the United States in September 2006. Hockey purists and casual fans alike will feel like they can play like a pro when they pick up NHL 07.

The EA SPORTS™ NHL franchise is the #1 selling hockey game* and is now entering its 16th year of licensing relationships with the NHL and the NHLPA. EA and the NHL and the NHLPA announced earlier this week that they had further renewed their longstanding relationship through to 2012. NHL 07 is being developed under the EA SPORTS™ brand by talented teams located in two of Canada’s frenzied hockey hotbeds: EA Montreal and EA Canada in Vancouver, B.C. The game will be available for the PlayStation®2 computer entertainment system, the PSP™ (Playstation®Portable) handheld entertainment system, Xbox 360™ video game system from Microsoft, Xbox® video game system from Microsoft and PC. For more information, log onto www.nhl07.com.

OFFICIAL MAGE KNIGHT: APOCALYPSE WEB SITE GOES LIVE!

Leading video games developer and publisher NAMCO BANDAI Games America Inc. today announced that the official Web site for its upcoming RPG strategy game for the PC, Mage Knight: Apocalypse is now live at www.mkapocalypse.com. This site features character bios, storyline details, original concept art, screenshots from the game and an official forum where visitors can discuss their favorite strategies with fellow Mage Knight: Apocalypse fans.

Set in the heart of the Mage Knight universe, five warriors are sworn by an oath to seek out the heart of evil plaguing the land and stop it no matter what the cost. Guided by the magical and mysterious race known as the Solonavi, these brave guardians embark on an epic journey to rescue their world from the clutches of an evil army determined to bring about the Apocalypse. As the forces of Chaos rise, a creature of unimaginable strength and destructive power is born to lead the enemy: the Apocalypse Dragon, a seemingly unstoppable five-headed monstrosity. In order to face this threat, the guardians must rally support from all of the factions of the land and recruit fearless heroes to fight for their cause. The future rests on the shoulders of these noble adventurers and the battle to end all battles is about to begin.

Mage Knight: Apocalypse will be available in stores in Fall 2006 for the PC.

Buena Vista Games Demos

Desperate Housewives - Think of this game as a fresh new season to play with 12 new episodes. The central question is "should you be bitchy or should you be nice?" as you manage your character and your home life. The game starts off and you're a new housewife on Wisteria Lane. You create your character and choose your husband. The game has the feel of The Sims but with more intrigue and manipulation. It seems well written. They're working with a writer from the show. You've got a composure meter that you need to maintain so you can play with the big girls. There are a series of mini-games also, such as cooking, gardening, sneaking around and spying. Unlock your dark past in this narrative driven adventure sim. This is PC only and ships in October 2006.

DesperateHousewives.jpg

Every Extend Extra - This PSP game from Q Entertainment ships in November 2006. As with most Q Entertainment games, the music is interactive with the game play. This is very much like Rez, where you target a bunch of objects and hold down the button; when you let go everything explodes. The music sort of keeps time with the action. You can detach the target quickly to go get crystals and to greate chain reactions. The name, "Every Extend Extra" refers to the fact that the better you are at the game the longer it lasts.

SAKURADrive2.jpg

Lumines II - This is another PSP title from Q Entertainment that will ship holiday 2006. It's got a 3D background and is basically the same puzzle game as Lumines. The 3D background is very cool because they can stream audio and video while you're playing. That means that they could show a music video in the background while you're working with puzzle pieces. The point is to get 4 cubes of the same color to form a square and then it disappears. After you unlock the levels you can play them in whichever order you want so it won't get repetitive. There's a dual mode where you can compete against your friends.

LuminesIId.jpg

JOE THORNTON NAMED COVER ATHLETE FOR NHL 2K7

NEW YORK - June 22, 2006 - 2K Sports, a publishing label of Take-Two Interactive Software, Inc. (NASDAQ: TTWO), announced today that NHL All-Star center Joe Thornton of the San Jose Sharks is the official spokesman and cover athlete for NHL 2K7. The 2005-06 NHL assist and points leader was the catalyst behind the San Jose Sharks' 2006 Stanley Cup Playoffs run, and has established himself as one of the best centers in the NHL.

The overall first pick of the 1997 NHL Entry Draft, Thornton has achieved many awards in his successful career. Named an NHL All-Star three consecutive times, Thornton has been a valuable member of Team Canada in international play, winning a gold medal for Team Canada in the 2004 World Cup, and was named MVP in the 2005 World Championship. In his first year at San Jose, he helped lead the Sharks into the 2006 NHL Playoffs with his diligent work ethic, exceptional passing, and unselfish play. He is the 2006 recipient of the Art Ross Trophy, awarded to the League's leader in points at the end of the regular season, as well as a nominee for this year's Hart Memorial Trophy as the League MVP and the Lester B. Pearson Award.

"We're very proud to have Joe Thornton represent NHL 2K7," stated Erik Whiteford, vice president of marketing, 2K Sports. "Joe had an amazing season and it was through his leadership, team-first philosophy, and winning attitude that make him the ideal athlete to be the face of our finest NHL 2K title to date."

"It's a great distinction to have been selected as the cover athlete for NHL 2K7," said Thornton. "The NHL 2K series has been recognized as the top rated and premiere NHL video game for several years and to be associated with such a great product is truly an honor."

Available in Fall 2006 for the Xbox 360(TM) and Xbox(R) video game and entertainment systems from Microsoft, PlayStation(R)3 computer entertainment system and PlayStation(R)2 computer entertainment system, NHL 2K7 features completely new and unique skating animations and delivers a fresh look and impeccable feel to each on-ice stride. NHL 2K7 also debuts a unique approach to viewing and experiencing virtual hockey with new dynamic cameras and an innovative presentation system that will immerse players into the intense drama of each hockey game. 2K Sports expects NHL 2K7 to continue the tradition as the best rated hockey game on any system.

For more information, log onto http://www.2ksports.com

About Take-Two Interactive Software, Inc.

Headquartered in New York City, Take-Two Interactive Software, Inc. is an integrated global developer, marketer, distributor and publisher of interactive entertainment software games and accessories for the PC, PlayStation(R) game console, PlayStation(R)2 computer entertainment system, PSP(TM) (PlayStation(R)Portable) system, Xbox(R) and Xbox 360(TM) video game and entertainment systems from Microsoft, Nintendo GameCube(TM), Nintendo DS(TM) and Game Boy(R) Advance. The Company publishes and develops products through its wholly owned labels Rockstar Games, 2K and 2K Sports, and Global Star Software; and distributes products in North America through its Jack of All Games subsidiary. Take-Two also manufactures and markets video game accessories in Europe, North America and the Asia Pacific region through its Joytech subsidiary. The Company maintains sales and marketing offices in Cincinnati, New York, Toronto, London, Paris, Munich, Madrid, Milan, Sydney, Breda (Netherlands), Auckland, Shanghai and Tokyo. Take-Two's common stock is publicly traded on NASDAQ under the symbol TTWO. For more corporate and product information please visit our website at www.take2games.com.

DreamCatcher Games to Publish First Battalion

Toronto, June 21, 2006 – DreamCatcher Games today announced that it will publish First Battalion for Windows® in North America.

Join the ranks as you take command of the First Battalion and lead your forces into one of the most intense and important wars in history! From the streets of Stalingrad to the beaches of Normandy you will experience some of the greatest battles of World War II.

Feel the power of 30 tons of steel armor around you as you crush through destructible environments, mowing down trees and destroying entire buildings. With its cinematic and immersive gameplay, First Battalion puts you right on the battlefield filled with dozens of AI controlled airplanes, anti-tank cannons, infantry and enemy vehicles.

Features

· Experience the adrenaline rush of combat with totally destructible environments keeping you in the heat of battle at all times!

· Play as 3 military commanders as you lead your battalions through exciting missions and fast-paced campaigns.

· Historic tanks, vehicles and aircrafts are all accurately modeled and detailed.

· Multiplayer mode for up to 32 players allows for complex team strategies utilizing different battalion tactics.

Take this exciting opportunity to control a battalion during World War II where you will fight against rival tanks, vehicles, infantry and aircraft. First Battalion combines some of the best elements from first-person shooters, role-playing and strategy games, providing gamers with a unique and exciting WWII gaming experience that they won’t soon forget!

First Battalion will hit stores in July 2006 with an ESRB Rating of “T” for Teen.

TRACY McGRADY BECOMES THE NEW FACE OF EA’S NBA LIVE 07

REDWOOD CITY, Calif. – Wednesday, June 21, 2005 – Electronic Arts (Nasdaq: ERTS) announced today that Tracy McGrady, one of the most explosive and electrifying athletes over his nine-year NBA career, has been selected the new face of NBA LIVE 07, scheduled for release this fall under the EA SPORTS™ brand.

The Houston Rockets forward joins an exclusive list of NBA players to be selected to the cover of the best-selling EA SPORTS basketball franchise*. McGrady will serve as spokesperson and will be the center-piece of NBA LIVE 07 advertising, marketing and packaging in North America and several other countries around the world.

A two-time NBA scoring champion and six-time NBA All-Star, McGrady embodies athleticism and masterful skill, characteristics that the best-selling NBA LIVE 07 videogame brings to life. McGrady led the league in scoring by averaging 32.1 points per game in 2003, when he became the youngest NBA player to average 30-plus points per game since Bob McAdoo in 1974-75, and has remained one of the game’s most popular and entertaining players. McGrady finished 12th in NBA scoring (24.4 ppg) this year and averaged 6.5 rebounds and 4.8 assists. It was the sixth time in his career he has scored more than 24 points a game.

“I’ve always looked upon the EA SPORTS athletes as fan favorites so I’m honored to be named this year’s NBA LIVE 07 cover athlete and join the EA SPORTS family,” said McGrady. “Each year there is tremendous anticipation around the league as players wait to see themselves in NBA LIVE and I feel like this year my virtual self plays more like me than ever before. This is as close to playing in the NBA as you get.”

McGrady joins an exclusive list of superstar athletes previously featured on the cover of the best-selling NBA LIVE franchise, including Dwyane Wade of the Miami Heat (2006), Carmelo Anthony (2005), Vince Carter (2004), and Jason Kidd (2003).

This year NBA LIVE 07 will play as good as it looks with gameplay advancements that build upon the depth and authenticity that the NBA LIVE franchise has delivered for more than a decade. Powered by next generation technology that EA showcased at Electronic Entertainment Expo (E3), NBA LIVE 07 will introduce the next generation of basketball gameplay with EA SPORTS™ Total Freestyle Control, a new feature that gives users more control over athletes than they ever imagined. By introducing a ground-breaking next generation AI system that is both intuitive and intelligent, combined with advancements to fan-favorite features like All-Star Weekend and Dynasty Mode™, NBA LIVE 07 will continue to deliver its award-winning gameplay experience to fans worldwide.

This year NBA LIVE 07 will partner with the worldwide leader in sports to deliver more ESPN content in-game while you play than ever before. The most advanced ESPN integration package with never-before-seen features will be available only through NBA LIVE 07.

The official NBA LIVE 07 website will host news and information on this year’s game, behind the scenes looks at the TV commercial shoots and the making of the game, as well as contests, videos, screenshots and pod casts with some of the top 2006 NBA Draft picks. Go to www.nbalive07.com for the latest news and features for NBA LIVE 07.

Developed in Vancouver, B.C., by EA Canada, the studio which is also home to the popular NBA STREET and NCAA® March Madness® franchises, NBA LIVE 07 will be available on the Xbox 360™ and Xbox® video game systems from Microsoft, the PlayStation®2 computer entertainment system, PSP™ (PlayStation®Portable) system, and PC.



NBA LIVE Cover Athletes – North America
NBA LIVE 07 - Tracy McGrady, Houston Rockets
NBA LIVE 06 - Dwyane Wade, Miami Heat
NBA LIVE 2005 - Carmelo Anthony, Denver Nuggets
NBA LIVE 2004 - Vince Carter, Toronto Raptors
NBA LIVE 2003 - Jason Kidd, New Jersey Nets
NBA LIVE 2002 - Steve Francis, Houston Rockets
NBA LIVE 2001 - Kevin Garnett, Minnesota Timberwolves
NBA LIVE 2000 - Tim Duncan, San Antonio Spurs
NBA LIVE 1999 - Antoine Walker, Boston Celtics
NBA LIVE 1998 - Tim Hardaway, Miami Heat
NBA LIVE 1997 - Mitch Richmond, Sacramento Kings
NBA LIVE 1996 - Shaquille O'Neal, Orlando Magic
NBA LIVE 1995 - New York Knicks vs Houston Rockets


* Based on total franchise sales according to NPD Data.


About Electronic Arts

Electronic Arts Inc. (EA), headquartered in Redwood City, California, is the world's leading interactive entertainment software company. Founded in 1982, the company develops, publishes, and distributes interactive software worldwide for videogame systems, personal computers and the Internet. Electronic Arts markets its products under four brand names: EA SPORTSTM, EATM, EA SPORTS BIGTM and POGOTM. In fiscal 2006, EA posted revenue of $2.95 billion and had 27 titles that sold more than one million copies. EA's homepage and online game site is www.ea.com.

Lara Croft Tomb Raider: Legend For PSP Hits the Store Shelves in North America!

Lara is portable! The all-new adventure Lara Croft Tomb Raider: Legend for PSP is in stores today throughout North America, which marks the triumphant return of the world’s most beloved gaming heroine as she sets off to raid the most deadly tombs throughout the world! Lara Croft looks better than ever, and brings PSP gamers into the striking and adventure-filled world of Lara Croft. The new single-player Tomb Raider game includes three exclusive multi-player modes and a series of unique bonus features. The new features include PSP-only soundtrack pieces, 3D wallpapers, image galleries, and Lara skins! The three unique-to-PSP multiplayer gameplay modes offer an exciting challenge to those looking for gaming of all kinds - intense multiplayer racing, fast-paced head-to-head treasure hunts and extreme obstacle courses. Head on over to your local store now, and grab your copy before it sells out!

NFL Head Coach, the First 3-D Sports Strategy Game from EA, In Stores Today

REDWOOD CITY, Calif. – June 21, 2006 – Electronic Arts (NASDAQ: ERTS) brings to life the triumphs and travails of one of sports’ most gut wrenching jobs with NFL Head Coach¸ a new franchise from the EA SPORTS™ brand. The first 3-D sports strategy game, NFL Head Coach, is now in stores and challenges gamers to manage every aspect of a professional football team and build their franchise from the ground up into a perennial powerhouse as you try to become the greatest coach of all time.

You can manage every detail of a head coach’s job by calling the plays from the sidelines, conducting practice, scouting players and making draft day deals to land the league’s next superstar in detailed, interactive environments. In NFL Head Coach, it is your responsibility to make the right decisions, hire the best people and develop a game plan that will catch the opposition off guard. Find impact players and upgrade your roster via the draft, free agency and trades.

“NFL Head Coach is a completely unique football experience unlike any other football game EA SPORTS has ever created," said Todd Sitrin, vice president of marketing, EA Tiburon, the studio famous for making the top-rated football games Madden NFL and NCAA Football. “Now the focus is on the six days leading up to game day and the strategy behind every coaching decision made. This is the game to decide if you really have what it takes to turn your team into a champion.”

NFL Head Coach includes voice-activated game play so you can use headsets to call plays on game day and receive audio play recommendations from coordinators. Steve Sabol, president of NFL Films, hosts scripted sequences as coaching career milestones are reached. The game also features ESPN integration with Mel Kiper Jr. and Trey Wingo.

Developed by EA Tiburon in Orlando, Fla. where Madden NFL Football, NCAA® Football, NASCAR® and Superman Returns™: The Videogame are developed, NFL Head Coach is available on PlayStation®2 computer entertainment system, Xbox® videogame system from Microsoft and PC for $39.99 and is rated E by the ESRB. For more information log on to www.nflheadcoach.com.

About Electronic Arts

Electronic Arts Inc. (EA), headquartered in Redwood City, California, is the world's leading interactive entertainment software company. Founded in 1982, the company develops, publishes, and distributes interactive software worldwide for videogame systems, personal computers and the Internet. Electronic Arts markets its products under four brand names: EA SPORTS™, EA™, EA SPORTS BIG™ and POGO™. In fiscal 2006, EA posted revenue of $2.95 billion and had 27 titles that sold more than one million copies. EA's homepage and online game site is www.ea.com. More information about EA's products and full text of press releases can be found on the Internet at http://info.ea.com.

Action-Packed Maelstrom Gameplay Video Debuts With New Microsite

New York (June 21st, 2006) – Codemasters has released the first gameplay trailer from the futuristic real-time strategy action PC epic, Maelstrom. This exciting new trailer presents a war-torn future earth and introduces gamers to a dangerous battleground, an ecologically ravaged planet earth crawling with morphing military tech and organic alien weapons. The trailer can be found on the new Maelstrom microsite www.codemasters.com/maelstrom.

Maelstrom’s dedicated microsite is now the online destination to register for exclusive game information feeds, to grab the latest screenshots or join the Underground and talk tactics in the forums. As the site evolves, gamers will discover the hidden depths of the game’s three factions: the guerrilla freedom-fighting Remnants, the technologically advanced Ascension with their transforming robotic tech, and a mysterious alien race, the Hai-Genti, who have their own plans for the future of the planet.

With the characters, setting and pace of science-fiction Hollywood blockbuster wrapped in a top rate script from screenwriter James Swallow (Star Trek: Voyager, Doctor Who), Maelstrom is set to be the most frantic and destructive RTS gaming experience yet. Battling to control the future of the entire planet, gamers take command from different viewpoints and employ faction-specific tactics and weaponry – from terraforming the land to harnessing the very forces of nature itself.

Promising an explosive and varied mix of action-packed strategic missions set in totally destructible environments, Codemasters will publish Maelstrom in late September, exclusively for PC. Discover more about the future of planet Earth and the future of RTS gaming with the first Maelstrom gameplay trailer movie and more at the game’s new microsite, now live at www.codemasters.com/maelstrom.

About Maelstrom
Coming late September, exclusively for PC, Maelstrom is an action strategy title where Hollywood sci-fi meets groundbreaking RTS gameplay. Maelstrom is the fiercely original result of a collaboration between Codemasters, the award-winning Russian development team KDV Games (Perimeter), US creative studio Massive Black, Inc., and Star Trek writer James Swallow. Set against the violent ecological meltdown of Earth, Its all-out destructive war as you battle for control of the entire planet against fearless aliens, an army of high-tech super soldiers and a rag tag crew of human survivors. Complete with the ability to terraform landscapes and transform units, Maelstrom will provide strategy gamers with the power to harness the forces of nature in the most frantic, destructive, action-packed RTS game yet. Maelstrom is played from the classic RTS vantage point, but unlike traditional titles, the game’s unparalleled level of detail will enable you to get in close and annihilate your enemies from a third person perspective. Six-player multiplayer takes the action to the next level.

About Codemasters
Codemasters is a global interactive entertainment company with offices in the U.S., England, France, Spain, Holland and Germany. Founded in the UK in 1986, Codemasters develops and publishes award-winning software for the PC, current and future-generation video game consoles and online gaming platforms. Codemasters’ dominant gaming brands include ToCA Race Driver, Colin McRae Rally, Operation Flashpoint, Micro Machines v4 and the company is currently developing and introducing original gaming properties for next-generation systems. Additional information about Codemasters and its products can be found at www.codemasters.com.

Watch TV Anywhere, Anytime on PSP with TiVoToGo

Watching your favorite TV shows on the go just got easier now that PSP® (PlayStation®Portable) users can transfer content from a TiVo digital video recorder to a PSP system. After announcing an initial test in November, TiVo has made transfers to a PSP system available to all TiVo® Series2 subscribers via an updated TiVoToGo feature.

PSP® users can now benefit from the convenience of TiVoToGo to catch up on sports, sitcoms, and other TV programming wherever, whenever they want. With the PSP systems 4.3-inch widescreen, high-resolution TFT display, portable TV has never looked so good. The PSP system’s display technology is capable of delivering 16.8 million colors on a brilliant LCD screen.

The enhanced TiVoToGo offers automatic transfers and conversions so TV programs recorded the night before can be synced and waiting for you on your PSP system the next morning.

How it works
TiVoToGo requires a TiVo Series2 box connected to a Windows PC or laptop through a home network. To convert recorded content for viewing on a PSP system, TiVo offers an upgraded version of its TiVo Desktop software for $24.95. The software provides unlimited conversions and an easy, step-by-step process for transferring TV programs from a TiVo to a PC, and then syncing with a connected PSP system. Additional details can be found at www.tivo.com/togo.

June 21, 2006

NAMCO NETWORKS APPOINTS VICE PRESIDENT OF STRATEGY AND PLANNING

SAN JOSE, Calif. (June 19, 2006) – Namco Networks, a leading publisher and developer of wireless games and content, today announced the appointment of Jason Ford as vice president of strategy and planning.

In this new position, Ford is responsible for strategic planning related to future products, technologies and distribution channels in existing and new markets.

“As the mobile game industry experiences rapid growth and advances in technology, there is unlimited potential for mobile entertainment,” said Kenji Hisatsune, President and CEO of Namco Networks. “As Namco Networks reaches new levels of maturity as a leading provider of quality, unique and fun mobile entertainment, Jason will keep a keen eye on our strategic opportunities.”

Previously, Ford served as the general manager of games for Sprint Nextel, where his responsibilities included strategic planning, marketing and management of wireless games, resulting in millions of game downloads. With a proven record of success and exceptional industry insight, Ford is a recognized visionary in the mobile games industry.

“Namco Networks is poised to lead the mobile entertainment industry in new directions,” Ford said. “I am pleased to join Namco’s team and look forward to developing a strategy that will turn tremendous growth opportunities into reality.”

About Namco Networks

Established January 1, 2006, Namco Networks America Inc. is a subsidiary of Namco Bandai Holdings (USA) Inc., a worldwide leader in the high-tech entertainment industry. Namco uses cutting-edge technology to provide fun, quality entertainment to mobile consumers throughout the Americas. For more information about Namco mobile games, please visit: www.namcogames.com.

June 20, 2006

D3PUBLISHER OF AMERICA BUSTS INTO RETAIL STORES NATIONWIDE WITH BREAK’EM ALL FOR NINTENDO DS™

LOS ANGELES – June 20, 2006 – D3Publisher of America, Inc. (D3PA), a publisher and developer of interactive entertainment software, today announced the release of their first title for the Nintendo DS™ Break’em All. Players will attempt to break’em all in classic arcade puzzle solving action as they fight their way through more than 3 million variations of randomly generated levels and out-duel challenging bosses. Three unique gameplay modes such as Tokoton, Quest and Survival offer compelling single player action or multiplayer games for 2-8 players via the wireless feature for Nintendo DS. Break’em All is available now on stores shelves across North America with a suggested retail price of $19.95.

“Game genres ebb and flow in popularity, but compelling arcade style games are always a favorite among gamers,” said Alison Quirion, vice president of marketing, D3PA. “Break’em All is easy to pick up and play, but challenging to master as it offers hours of entertainment for one low price.”

Jam packed with levels ranging from the super simple to supremely difficult, Break’em All allows players to control their paddle with pin-point accuracy using the touch pad and stylus and offers 12 diverse bonus powers to power-up their ball. Break’em All will challenge the most skilled players as they strive to set and break multiple records for High Score, Maximum Rallies, Bricks Broken and more!

Break’em All was developed by Warashi and is rated “E” for Everyone by the ESRB.



About D3Publisher of America, Inc

D3Publisher of America, Inc. is a subsidiary of D3, Inc. with headquarters in Tokyo. D3Publisher of America’s strategic focus is on licensed and original titles from leading third-party developers that appeal to mass-market consumers or gaming enthusiasts. Based in Los Angeles, D3Publisher of America distributes and publishes software for personal computers and the major console platforms including Game Boy® Advance, Nintendo GameCube™, Nintendo DSÔ, PlayStation® game console, PlayStation®2 computer entertainment system, PSP™ portable entertainment system and the Xbox® video game system from Microsoft. For additional information on D3Publisher of America and its products, visit the website at http://www.d3publisher.us

June 19, 2006

NHL, NHLPA ANNOUNCE MULTI-YEAR LICENSE RENEWAL AGREEMENTS WITH EA AND 2K SPORTS

NEW YORK / TORONTO (June 19, 2006) – The National Hockey League Players’ Association (NHLPA) and the National Hockey League (NHL®) today announced that Electronic Arts (EA) and 2K Sports have agreed to non-exclusive, multi-year licensing extensions. EA and 2K Sports will continue to offer a full complement of NHL video games with rights for all current and next-generation consoles, including the PlayStation®2 computer entertainment system, PlayStation®3 (PS3) computer entertainment system, PSP™ (PlayStation®Portable) system, Xbox 360™ and Xbox® video game and entertainment systems from Microsoft, PC, and Nintendo Wii™.

EA has been an entertainment-marketing partner with the NHL and NHLPA since 1991. At the start of the 2005-06 NHL season, EA, headed by development teams at EA Montreal and EA Canada in Vancouver, B.C., created 30 team-specific video game animation vignettes to showcase and introduce the new NHL rules changes to hockey fans. This fall, EA will present NHL 07 for current and next-generation consoles, including Xbox 360.

In November 2005, 2K Sports’ NHL 2K6 game was the first and only NHL video game available for the Xbox 360 console at the launch of the new video game system. This holiday season, 2K Sports will publish NHL 2K7 for PlayStation3 and Xbox 360 next-generation game consoles, as well as current-generation systems. The NHL 2K series is developed by 2K Sports’ Kush Games and Visual Concepts development studios.

“We’re excited to extend our relationship with EA and 2K Sports since they have long been on the cutting edge of the sports gaming category, and are now leading the way in the development of next generation, three-dimensional gaming,” said Ken Kim, NHLPA Senior Director, Business. “NHL players are fans of these titles as well, and they, like the gamers, can’t wait to see the year-to-year advances that are made to replicate the intensity of a real NHL game. We look forward to continued growth in the video game marketplace through these agreements.”

“NHL fans and consumers want more choices and extending our relationships with EA Sports and 2K Sports offers them the ability to choose the quality games they want to play,” said Brian Jennings, NHL Senior Vice President, Consumer Products Marketing. “Video gaming technology is increasing our younger fans’ abilities to connect with the personalities and athletic abilities of our players. And both EA Sports and 2K Sports have world-class development teams that successfully design games that continuously enhance that connection.”

Guild Wars Hits Two Million

June 19, 2006 (BELLEVUE, WA) – ArenaNet®, developer of the world’s leading subscription-free online roleplaying games Guild Wars® and Guild Wars Factions™, and NCsoft® Corporation, the world’s leading developer and publisher of online computer games, announce today the Guild Wars franchise has sold more than two million units worldwide to date. In further news, sales data from The NPD Group shows Guild Wars Factions as the number one selling PC game in North America for the month of May 2006.

“The highly successful release of Guild Wars Factions has solidified the Guild Wars franchise as a mainstay with gamers,” says Bob McKenzie, Senior VP of Merchandising, GameStop, Inc. “As a top seller for GameStop and EBGames, we watch with high interest how this property continues to make a stronghold for itself in the marketplace.”

When the first installment in this award-winning series, Guild Wars, launched in April 2005, it revolutionized online gaming and was an instant bestseller worldwide. Not to be outdone, ArenaNet’s hotly anticipated Guild Wars Factions, released April 28, 2006, was the number one game in both North America and Europe for the month of May.

“ArenaNet continues to take chances in both game design and business model, and it’s great to have the fans respond so enthusiastically right out of the gate with Guild Wars Factions,” says Patrick Wyatt, co-founder of ArenaNet. “Our fans have been overwhelmingly supportive of Guild Wars, and we will continue to make the Guild Wars franchise bigger and better with each release.”

Guild Wars and Guild Wars Factions are global online roleplaying games in which players immerse themselves in a rich fantasy world, build personalized characters, compete in head-to-head battles with players from around the world, and find adventure in missions and quests. In the game that has captivated millions of players, more than 7000 guilds worldwide are currently competing in the Guild Wars Factions tournament season, the finalists of which will be flown to Leipzig, Germany in August to compete for more than $100,000 in cash and prizes. For complete tournament rules, please visit www.guildwars.com.

Guild Wars Factions is rated T for Teen.

About ArenaNet
ArenaNet, located in Bellevue, Washington, is a wholly-owned subsidiary of NCsoft Corporation. ArenaNet has built a state-of-the-art interactive game network and develops premier multiplayer online games for dedicated game players. ArenaNet’s titles, Guild Wars and Guild Wars Factions, are global online roleplaying games that allow gamers to play with anyone, anytime, and anywhere in the world. More information about ArenaNet can be found at www.arena.net.

About NCsoft Corporation

NCsoft North America is headquartered in Austin, Texas and is a wholly-owned subsidiary of Korea-based NCsoft Corporation. NCsoft, with its own development and publishing offices in Texas and California, also works with other NCsoft subsidiaries and third party developers throughout North America to develop and publish innovative online entertainment software products. The company has successfully launched multiple online titles in the last three years and continues to support its AAA franchises that include Lineage®/Lineage II, City of Heroes®/City of Villains™, Guild Wars®/Guild Wars Factions™ and Auto Assault®. More information about NCsoft can be found at http://www.plaync.com.

Sudoku Craze Goes High-Tech With Sudoku Gridmaster for Nintendo DS

REDMOND, Wash., June 19 /PRNewswire/ -- During the busy summer travel season, it's a rite of passage for travelers young and old to stock up on games and puzzles for entertainment during long flights and car trips. Nintendo is declaring summer 2006 the "summer of sudoku."

Sudoku Gridmaster(TM) launches June 26 exclusively for Nintendo DS(TM), letting vacationers take more than 400 sudoku puzzles on the go and save their progress at any stage. The compact Nintendo DS fits into bags, whether it's being carried onto planes or toted to the beach. For those who like to travel light, the new, lighter, brighter Nintendo DS Lite makes all your portable
games look better than ever.
"The Nintendo DS touch-screen controls make it easy for players to write, change and save their answers," says George Harrison, Nintendo of America's senior vice president of marketing and corporate communications. "Sudoku Gridmaster is one of the many ways Nintendo is getting new audiences involved in video games."
Sudoku Gridmaster contains four levels of difficulty, giving sudoku novices and experts alike a variety of challenging puzzles. Players use logic to fill a grid with numbers. It sounds simple, but its addictive nature has helped to make sudoku one of the most popular puzzle games in the world. Sudoku Gridmaster also adds some features to enhance the experience in ways not possible when doing the puzzle on paper. With a touch, players can highlight an entire row or column. Or they can highlight all instances of numbers at once. And of course, a grid can be saved for hours or days before the player plays again.
Sudoku Gridmaster is one of the first titles in Nintendo's new Touch Generations brand, which highlights titles with appeal beyond core gamers. The distinctive Touch Generations logo helps gaming newcomers identify which titles might be the most fun for them. For more information about Sudoku Gridmaster and all the Touch Generations titles, visit
www.TouchGenerations.com.

The worldwide innovator in the creation of interactive entertainment, Nintendo Co., Ltd., of Kyoto, Japan, manufactures and markets hardware and software for its Nintendo DS(TM), Game Boy(R) Advance and Nintendo GameCube(TM) systems, and upcoming Wii(TM) console. Since 1983, Nintendo has sold nearly 2.2 billion video games and more than 375 million hardware units globally, and has created industry icons like Mario(TM), Donkey Kong(R), Metroid(R), Zelda(TM) and Pokemon(R). A wholly owned subsidiary, Nintendo of America Inc., based in Redmond, Wash., serves as headquarters for Nintendo's operations in the Western Hemisphere. For more information about Nintendo, visit the company's Web site at www.nintendo.com.

June 16, 2006

Eidos confirms ‘10th Anniversary Edition’ of Tomb Raider

Eidos Interactive, one of the world’s leading publishers and developers of entertainment software, confirms today that they are developing a special ‘10th Anniversary Edition’ of Tomb Raider.

The new game is being developed by Crystal Dynamics, who recently launched Lara Croft Tomb Raider: Legend on Xbox 360, PS2, Xbox, PC and PSP, with versions on Nintendo DS, GBA and GameCube later in 2006.

“Our ‘10th Anniversary Edition’ of Tomb Raider, is a one-off title to celebrate both Lara and Tomb Raider, it will appeal not only to the loyal fans of the Tomb Raider series but will also attract a totally new audience.” Said Larry Sparks, Head of Brands Management at Eidos.

Tomb Raider™ originally launched in 1996 and is still one of the best selling videogame franchises of all time, with over 30 million copies sold.

The special ‘10th Anniversary Edition’ of Tomb Raider will be available on PlayStation 2, PSP and PC.

About Eidos Interactive Ltd
Eidos Interactive Ltd is part of SCi Entertainment Group Plc (SEG) one of the world's leading publishers and developers of entertainment software. Following the acquisition of EIDOS Plc in May 2005, the Group has a valuable combined portfolio of intellectual property including: Tomb Raider: Legend, Conflict: Global Storm, Hitman: Blood Money, Championship Manager, Just Cause, Battlestations: Midway, Urban Chaos: Riot Response and the interactive rights to Reservoir Dogs and Highlander.

Core joins the Rebellion

The deal will see the Rebellion group acquire the Derby studios and staff of Core Design, who will continue to work with Eidos on a new project and will be re-named [Rebellion Derby]. The Core Design name and valuable IPs will be retained by Eidos. The acquisition forms an important part of Rebellion’s strategy to become one of Europe’s leading independent studios.

Jason Kingsley, CEO and Creative Director of Rebellion said, ”Core’s development studio is one of the UK industry’s major success story’s and we’re delighted to have completed the deal with Eidos. With Next-Gen with us now, and the publisher requirements that brings, the studio’s talent and innovation allows us to continue to compete at a global level.”


Jason continues, “We’re in a position where our products such as Sniper EliteTM and Rogue TrooperTM are receiving critical acclaim and our reputation for innovative, quality products is in the ascendant. This acquisition is a major component in maintaining this progression, and together with our business plan for 2006, it’s our goal to develop the Rebellion Group into one of Europe’s most successful independent studios.”

Lemmings

By Old Timey Gamer

Score 5 out of 5

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The story of the Lemming civilization is one of hardship and, ultimately, benevolence. Forever traveling across a haunted landscape strewn with thick, industrial-grade piping, ruins that one may expect to find in Ancient Greece or Egypt, and even pits of lava from the very bowels of hell itself, Lemmings face extinction on a daily basis. Certain historians have questioned, from time to time, the ability of Lemmings to not only survive but to thrive. To them, it is quickly pointed out, often delivered as a joke, but at heart meant seriously, that the Lemming has no predator other than its own stupidity.

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Readily identified by a unruly mop of shockingly green hair, a Lemming (Lemmingo Dimwittum) is content to follow the one in front of it--the asexual nature of the creature along with its rather unusual mating ritual would make an interesting future study--even if the next step would cause it to fatally fall from a precarious height or sizzle in a pool of burning lava. True, throughout Lemming history, certain creatures have performed heroic, selfless acts, thereby dooming itself to save the rest. The most common of these feats involve acting as a blocker, causing the unstoppable march of the Lemmings to reverse direction, say, from a path that would carry the group off the edge of the known universe and into certain death.

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That Lemming society has clearly benefited from these selfless acts is not in question. However, a group of experts (that have been dismissed by some as being crackpots), who have closely analyzed every aspect of Lemming society, have made a remarkable discovery: the creatures are saved from certain doom by an invisible hand. Apparently, the actions of a master class, known as Gamers, ultimately decide whether Lemmings live or die.

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Now, only a select few can ever hope to join the ranks of this master class. For to be a Gamer responsible for the continued survival of an entire civilization not only requires a pair of hands willing to hold the platform upon which this world exists (known as a PSP), but also demands a certain skill-set that many find extremely difficult to master, namely exceptional analytical thinking, unquestionable hand-eye coordination, and impeccable timing.

For more than 15 years, I have been a proud member of this select group, unable to stop myself from saving the Lemmings on multiple platforms, from their first appearance on the Commodore Amiga to their most recent on the Sony PSP. (I even have a vague recollection of playing this game in a good; old-fashion arcade in the 80’s…perhaps this is just a figment of my imagination, a mythologizing of my past. Is there anyone out there who can confirm if this was a coin-op game back then?) By far, this latest version is the best. The Lemming world has never looked or sounded as good.


Dear reader, if you have made it this far, I suspect that you have what it takes: a kind soul, no doubt, but more importantly, a curious mind, one that does not rest until a problem is solved--and with more than 150 levels/puzzles, as well as the ability to design your own, the Lemmings on PSP will fill your days and nights for, well, many days and many nights. If you’re ready for the challenge, step right up, join the ranks, and help save the Lemming civilization! You’ll be glad you did.

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June 15, 2006

STARZ ENTERTAIMENT GROUP GETS INTO GAMES WITH NEW ORIGINAL SERIES: 'GAMER TV'

Englewood, Colo., June 14, 2006 – Starz Entertainment Group (SEG) gets its trigger finger ready with the world’s most popular games show, now coming to the U.S. for the first time. A big hit internationally, “Gamer TV” is now a weekly half-hour original series premiering Saturday, June 24 at 11:00 a.m. ET/PT on Starz Edge with replays every Wednesday at 8:30 p.m. ET/PT. The show will also be available for download on Vongo, the new broadband download service offered by SEG.

The premiere episode of Gamer TV features reviews about Sony’s PlayStation 3 launch and the pros and cons surrounding it. The episode also focuses on the correlation between films based on games and offers preview clips of those games including Pirates of The Caribbean: Dead Man’s Chest.

“Gamer TV” offers a behind-the-scenes insider’s look at all of the newest videogames on the consumer market. In addition, the show highlights what works and what doesn’t in the games, probes and critiques the visual aspects and game features. The show will also feature what the creators and designers have to say about their game and offer back stories on the origins of the characters and situations. “Gamer TV” also looks at future videogames that are in production.

“’Gamer TV’ is a great fit for our Starz Edge channel, which is targeted to the tastes and lifestyle of the precise demographic that has embraced games culture,” said Jonathan Shair, SEG vice president programming and scheduling.

"We're really pleased that our program has found a great home in North America. It's the final piece of the jigsaw and means that Gamer TV is now broadcast to over 220 million homes in five continents each week, which we guess makes it the best watched TV show about games on the planet," said Richard Wilcox, Gamer TV's executive producer.

The new series is just part of an expanded interest in games at SEG. Starz Edge will premiere exclusive original documentaries on the making of two games: The Chronicles of Narnia: The Lion The Witch and The Wardrobe, based on the hit movie; and DragonQuest, the Japanese phenomenon that has sold 35 million videogames and spun-off toys, figurines, books and other collectibles. “There’s a trend in Hollywood of turning videogames into movies and vice versa,” says Shair. “Just look at box-office hits such as Silent Hill, Doom and the Lara Croft films, all which started out as a videogame.”

Starz Edge defies expectation. Flicks and picks for the new generation.



Vongo subscribers have unlimited access to more than 1,500 movie and video selections as well as a live, streaming Starz TV channel for a monthly cost of $9.99. Members may download movies and video selections onto three eligible devices of their choice for each account, allowing for multiple-viewing options and family enjoyment. Additionally, select popular pay-per-view titles are available for $3.99 a movie. Launched as a beta in January 2006, Vongo is a free download for broadband subscribers in the United States at www.vongo.com.

“Gamer TV,” is produced by Gamer TV, a leader supplier of video games television to television networks worldwide including MTV, AXN, Starz and Bravo. Gamer TV is owned by IMG.

Starz Entertainment Group LLC (SEG) is a premium movie service provider operating in the United States. SEG offers 16 movie channels including the flagship Starz® and Encore® brands with approximately 14.6 million and 26.4 million subscribers respectively. Starz Entertainment Group airs more than 1,000 movies per month across its pay TV channels and offers advanced services including Starz HDTV, Starz On Demand and VongoSM. Starz Entertainment Group is a wholly-owned subsidiary of Liberty Media Corporation that is attributed to Liberty Capital Group, www.starz.com.

June 14, 2006

ACTIVISION AND BEST BUY LAUNCH CALL OF DUTY 2 ONLINE GAMING TOURNAMENT

Santa Monica, CA – June 14, 2006 – Issuing a call to Allied gamers everywhere, Activision, Inc. (Nasdaq: ATVI) announced today that it has joined with Best Buy to recruit players for the Call of Duty® 2 Xbox 360™ online gaming tournament, facilitated by the Global Gaming League (GGL). Now through June 16, 2006, gamers can log on to www.bestbuy.com/gamingtournaments and register to compete against the best Call of Duty®2 players for the chance to win a 2006 Jeep® Wrangler, Best Buy™ Gift Cards and more. Entrants must have Xbox Live® Gold to participate.

“As the most popular next-gen online multiplayer game on Xbox Live, Call of Duty®2 has a fan following that thrives on this type of competition. And by partnering with Best Buy and the Global Gaming League, we’re able to give gamers even more incentive to answer the call for some great action,” said Dave Anderson, senior director, licensing and business development, Activision, Inc.

More than 500, four-person teams will battle in single-elimination, bracket-style competitions that will narrow the field to the top eight players. Finalists will take to the front lines on July 22-23 for the chance to win the Grand Prize -- a 2006 Jeep® Wrangler. First- and second-prize winners will each receive a $500 and $200 Best Buy™ Gift Card respectively.

“The Call of Duty® 2 Tournament gives our customers a chance to test their skills and compete for prizes in a game they really love to play,” said Jill Hamburger, vice president of video games at Best Buy. “Our online tournaments are really popular. By offering them, we're helping people make the most of their gaming systems and experience their games like never before.”

“Call of Duty®2 has incredible gameplay and a rabid fan base, so this is going to be a fantastic tournament!” said Jason Carlton, GGL’s Head of Community and Gaming. “As the leading online tournament producer and gaming community, GGL will deliver a great experience to Best Buy’s and Activision’s passionate gamers.”

For complete registration information, along with rules and regulations, go to www.bestbuy.com/gamingtournaments.

About Best Buy

Best Buy Co., Inc. (NYSE: BBY) is an innovative Fortune 100 growth company that continually strives to create superior customer experiences. Through more than 930 retail stores across the United States and in Canada, our employees connect customers with technology and entertainment products and services that make live easier and more fun. We sell consumer electronics, home-office products, entertainment software, appliances and related services. A Minneapolis-based company, our operations include: Best Buy (BestBuy.com and BestBuyCanada.ca), Future Shop (FutureShop.ca), Geek Squad (GeekSquad.com and GeekSquad.ca) and Magnolia Audio Video (Magnoliaav.com). We support our communities through employee volunteerism and grants from The Best Buy Children’s Foundation.
About the GGL

Global Gaming League (GGL) is a worldwide leader in organized competitive online and live video game tournaments and events (V-Sports). GGL services its worldwide community of videogame enthusiasts via its state-of-the-art online gaming network, led by its destination website GGL.com, its year-round live videogame events, and by providing a broad array of gaming-oriented services and content of deep interest to our global community of video gamers. Through these offerings, GGL creates an immersive entertainment experience for a rapidly growing community of connected gamers. For more information, visit www.ggl.com.

About Activision, Inc.

Headquartered in Santa Monica, California, Activision, Inc. is a leading worldwide developer, publisher and distributor of interactive entertainment and leisure products. Founded in 1979, Activision posted net revenues of $1.47 billion for the fiscal year ended March 31, 2006.

Activision maintains operations in the U.S., Canada, the United Kingdom, France, Germany, Italy, Japan, Australia, Scandinavia, Spain and the Netherlands. More information about Activision and its products can be found on the company's World Wide Web site, which is located at www.activision.com.

KNOWLEDGE ADVENTURE PARTNERS WITH JOHN LITHGOW ON BOOK PUBLISHING PRODUCT FOR KIDS

TORRANCE, Calif. – June 14, 2006 – Knowledge Adventure®, the leader in educational software for the home and the classroom, today announced it will release Knowledge Adventure Books by You, a new software product designed to allow kids eight and up to create, edit, illustrate and personalize books that celebrate the storyteller in each child and inspire reading. Kids can then publish soft- or hard-cover copies of their book, which will be delivered to their homes. Books by You features guidance from award-winning children’s books author and esteemed actor John Lithgow, who helps kids through the creative process and self-publishing experience via whimsical video and audio segments. The title will be available at retail outlets throughout North America this September.

“John Lithgow’s passion for children’s books and the arts is unparalleled and Knowledge Adventure is honored to work him on this dynamic book publishing software product for kids,” said David Blumstein, chief executive officer of Knowledge Adventure. “We collaborated with Mr. Lithgow and combined his rich story telling abilities with our aptitude for creating educational software programs that make learning fun for kids, and the result is a wonderful product the whole family will enjoy.”

“It has been my personal goal for quite some time to inspire children to become enthusiastic about reading,” said John Lithgow, award winning actor and best selling author. “Partnering with Knowledge Adventure on Books by You is a wonderful way to encourage kids to be creative and to read fun stories they had a hand in making. When they are finished they have an actual book to read over and over, and for parents to treasure as a keepsake for years to come.”

About Knowledge Adventure Books by You:

Books by You is a new and unique make-your-own-book program designed to ignite imaginations and inspire the love of reading and writing among kids eight and up. The software product includes the framework for four engaging, original chapter books that can be customized based on personal experiences and input. Celebrity author John Lithgow motivates and guides children through the book development process, asking questions in the “Story Wizard” feature. Kids’ answers and details are woven into the story in unexpected ways that make reading the story a fun and involving experience. Kids will expand their vocabulary as challenging new words are introduced and defined. It will also be possible to express creativity by adding illustrations or importing digital photos into the book. Children can also design a book cover, add biography information in the “About the Author “section and dedicate the book to someone special. The completed books include the child’s own ideas, creativity and imagination – no two books are the same.

When finished, kids can print their book at home, save it for the Web, or even publish a professionally printed and bound book to share with friends and family. Book promotion options within the product will allow users to create a press release or posters to notify potential readers about their creation. Children will love to read and re-read their books and parents will have treasured keepsakes for years to come. Books by You is an easy way for parents to provide a build-your-own book experience that will develop better, more enthusiastic readers.

For more information about Books by You or the rest of Knowledge Adventure’s educational software lineup, please visit www.KnowledgeAdventure.com/booksbyyou.

About Knowledge Adventure

For more than 20 years, children’s software pioneer Knowledge Adventure® has set the standard in creating the finest educational products for use in the home and the classroom. The company is internationally renowned for its award-winning software brands including JumpStart®, Math Blaster®, and Reading Blaster®. Tested and trusted by teachers and parents alike, Knowledge Adventure software has helped millions of children build and strengthen essential learning skills. A subsidiary of Knowledge Holdings, Inc., the company is based in Los Angeles.

About The Lithgow Palooza Company

Lithgow Palooza, the brainchild of John Lithgow and Broadthink, was launched in 2003 as a result of the success of Mr. Lithgow’s many award-winning original properties for children. The company’s mission is to be a resource for parents to inspire creativity in their children with a special focus on all the arts. The Lithgow Palooza Company is developing a range of properties designed to provide quality artistic experiences and irrepressible family entertainment. Some of the properties are even educational. All are designed for distribution across the spectrum of channels from filmed entertainment to books, CDs, interactive software, merchandise and promotions in support of national non-profit literacy programs.

EIDOS ANNOUNCES SHIP DATE FOR LARA CROFT TOMB RAIDER: LEGEND ON PSP™ SYSTEM

San Francisco, Calif. (June 13, 2006) – Eidos Interactive, one of the world’s leading publishers and developers of entertainment software, part of SCi Entertainment Group Plc (SEG), confirmed today that Lara Croft’s latest and most anticipated adventure, Lara Croft Tomb Raider: Legend™, will hit stores for PSP™ (PlayStation®Portable) system on June 21st in North America.

Lara Croft Tomb Raider: Legend is the seventh title to be released in the Tomb Raider™ series and marks its first leap into the world of the PSP system. This all-new quest brings Lara face-to-face with her past and takes her on a race to discover one of history’s most famous artifacts. Lara travels to international exotic locations and returns to the tombs to bring gamers one of the most exciting adventures of her career.

“Bringing Lara Croft to the PSP system was an obvious step for the Tomb Raider series,” says Bob Lindsey, Executive Vice President, Sales and Marketing at Eidos, Inc. “The PSP system’s amazing graphical and technical capabilities allow the gameplay experience of Tomb Raider: Legend for the PSP system to remain true to its console counterparts.”

Lara Croft Tomb Raider: Legend will bring PSP system gamers into the striking and adventure-filled world of Lara Croft with the new single-player Tomb Raider game which now includes three exclusive multi-player modes and a series of unique bonus features. The new features include PSP system-only soundtrack pieces, 3D wallpapers, image galleries and Lara skins exclusive to the PSP system. The three unique-to-the-PSP-system multiplayer gameplay modes offer an exciting challenge to those looking for gameplay of all kinds - intense multiplayer racing, fast-paced head-to-head treasure hunts and extreme obstacle courses.


Having originally launched in 1996, Tomb Raider remains one of the best selling videogame franchises of all time, with over 30 million copies sold and the title continues its legacy of compelling, high-end gaming by bringing it to a new generation of portable gamers. Lara Croft Tomb Raider: Legend™, the hotly anticipated and most recent title in the series, has already sold almost three million copies worldwide in its first five weeks and retains a top selling position in major world territories.

EA SPORTS NFL Head Coach PC Demo

Do you lose sleep questioning a head coach’s call or scream at your TV booing your favorite team’s draft pick? Think you can do better? Prove it with NFL Head Coach, the first-ever 3D sports strategy game. Create your coach and take over an NFL franchise. Whether you’re coaching from the sideline, conducting practice, or making draft day deals to snag a future superstar, the fate of the franchise is in your hands. Delegate responsibilities to your assistants or manage every detail yourself with the easily mastered controls. How you perform depends on your football knowledge—not how fast you can push buttons. If you can develop a winning organization, your coaching legend rises allowing you to ascend the rankings to become the greatest NFL head coach of all time. You don’t have to Monday morning quarterback any more! Unlike any sports game you have ever played before, NFL Head Coach allows you to experience the incredible highs and lows of the coaching rollercoaster with the most true-to-life and authentic sports strategy game ever created.

Download the NFL Head Coach demo at http://www.fileplanet.com/164579/160000/fileinfo/NFL-Head-Coach-Demo?r=5



In stores June 22!

MERCURY SET TO RISE AGAIN

SAN DIEGO, Calif., June 13, 2006 - Ignition Entertainment, a worldwide developer and publisher of interactive software, announced today their plans to bring the addictive puzzler sequel "Mercury Meltdown" (www.mercurymeltdown.com) to the PSPtm (PlayStation®Portable) system. Scheduled for an August 22nd launch, Mercury Meltdown expands massively on the unique game play of the highly-acclaimed PSP system launch title, "Archer Maclean's Mercury."

Modeled after the old-fashioned wooden labyrinth game, Mercury Meltdown lets you take control of a liquid mercury 'blob', guiding it around traps, door switches, spikes, moving floors and other hazardous elements. The sequel features a fresh, vibrant graphical style with a zany cartoon quality.

"While remaining true to the first game, Mercury Meltdown has a more accessible look and feel designed to appeal to a wider audience," said Paul Robinson, president of Ignition Entertainment. "Gamers who loved the first Mercury title will still find their favorite elements, now with over 160 challenging levels, party games and new mercury blob physics."

Revisit the twists and turns of this unique series, with numerous new game play features including:

* State-of-the-art blob physics including normal mercury, solid, cold and hot forms.
* Freeform game progression.
* 'Ghost' and 'Replay' modes to view your past game performance.
* Super-fast load times.
* Downloadable content via Sony Computer Entertainment Europe's official YourPSPtm website.
* Hidden labs and party games to unlock.

For more information on this and other exciting titles from Ignition Entertainment, please visit www.ignitionusa.com

June 13, 2006

THQ Holiday in the Heat of Summer

Today I went up to midtown to meet with THQ and check out some of their games.

Supreme Commander - I'm sorry I don't have any screenshots for this one. The zip file THQ gave me is corrupt. This is a futuristic sci-fi RTS game for PC. The design goal was to bring strategy back to the RTS, to open up the game and increase scale. That way you can see everything and make the best strategic decisions. You can zoom all the way out to see the whole board or zoom right down to a single unit. Supreme Commander supports dual monitors, so you could keep one set on the overview map and use the other to drill down to specific battles. Battles are a simulation and are fought on land, sea, and air. There's a coordinated attack system where you can schedule multiple units to arrive at the battlefield at the same time. You can control any single unit. This game packs some serious firepower - it's possible to launch full scale nuclear assaults. It's scheduled to ship in early 2007.

Company of Heroes - This is a WWII RTS game for the PC. They stepped up the graphics beyond what you'd usually expect from the RTS genre. They've got Havoc physics on everything. The environment is fully destructible. Soldiers are aware of their environment and they seek shelter and set up crossfires. Resource points are scattered across the map (manpower, munitions, fuel) and you need to control them in order to milk the sweet resources from within. You need to maintain supply lines between your resource points in order to keep building resources. You can customize your experience by playing as infantry, airborne, or armor. You can build custom units. You can seize control of enemy weapons and use them.
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Saint's Row This is for Xbox 360. It is an open world and allows for complete character customization. You're in a gang in the city of Stilwater which is faintly reminiscent of some cities in the midwest. There are lots of areas to play in and it's easy to get lost so waypoints include a lit path directly to the waypoint. Content is streamed off the disk so there are no load times. It's important to buy clothes and jewelry to build respect. The respect meter fills up and when it maxes out you go on a mission. There are three separate storylines, each connected to a gang. You earn respect through activities which are like side quests like robbing stores or stealing hos. There's a full day/night cycle so you can get pissed off at someone during the day and come back and rob them at night. The 12 player multiplayer sounds like it could be complete chaos as people compete for the highest number of kills. All cut scenes use the in game engine. It's due to ship on August 29, 2006.
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Warhammer 40,000: Dawn of War - Dark Crusade
This in an expansion pack to Dawn of War. The big thing is that they added 2 races the Tau and the Necrons for a total of 7 races. You have to conquer provinces and destroy enemy strongholds. There's commander customization where you earn points to unlock abilities. The bodies are persistent so they just pile up on the battlefield. You can play as the Nightbringer, a massive Necron hero. There's also the Necron Monolith which is a huge tank that destroys everything. This ships for holiday 2006.
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Watch the return of the greatest multiplayer series with MICRO MACHINES v4 first game play video

See it in action with the new video now available online at www.codemasters.com/micromachines

New York (June 13, 2006) – Remember what pure fun looks like, as Codemasters unleashes the first video of MICRO MACHINES v4. Multiplayer mayhem like this is the reason friends were invented, as gamers can see for themselves at www.codemasters.com/micromachines.

MICRO MACHINES v4 has now gone gold and is speeding towards its June 27th ship date for the PlayStation®2 computer entertainment system, the PSP system, and PC with a Nintendo DS edition to follow. The MICRO MACHINES property is under license from the Hasbro Properties Group, the intellectual property development arm of Hasbro, Inc. (NYSE: HAS).

Everything gamers love about the MICRO MACHINES games is back and tuned up several notches. It’s time again to race tiny sports cars around the dinner table firing pint-sized rockets at friends knocking them over the edge. But no hard feelings, what’s a glass of spilt milk between friends? Just a road hazard is all.

Up to four players can challenge each other on MICRO MACHINES v4’s genius household raceways, weaving between train carriages on a model railway or ripping up the baize on a pool table.

A tantalizing taste of the massive fun to be had in this micro world is online now at www.codemasters.com/micromachines. Players can also prepare for the trash talking on the forum at www.codemasters.com/forum.

ABOUT MICRO MACHINES V4
Mixing miniature mayhem with maximum multiplayer racing, Micro Machines v4 comes packed with knockabout, breakneck racing in the fastest scale miniatures, complete with explosive weapon power-ups. Letting players loose with hundreds of vehicles, each with distinctive performance abilities, players will race inch-long miniature motors on the wildest tracks where everyday household objects appear immense in size and can become lethal hazards.

There’s an arsenal of power-ups and weapons to collect and use on opponents while racing. Micro Machines v4 brings all the favorites back – such as missiles and bombs – and provides new ones to attack with, including flamethrowers, heat-seeking missiles, plasma guns and, of course, the car-mounted giant hammer!

* Engage in madcap competition racing with your micro motors on the wildest tracks around your house, garden and beyond...
* Spin out on the breakfast table, turbo boost across the pool table or hit the gas as you race around the rim of the bath.
* Use your arsenal of power ups to blast your opponents with the flamethrower or heat-seeking homing missiles to throw them off course.
* Hundreds of tiny turbo cars to collect or trade. Or, up the stakes when you play for keeps with ‘pink slip racing’.
* Unlock bonus tracks with PSP system to PlayStation 2 connectivity.
* PSP system & DS wireless capability for up to 4-players, PC online multiplay and LAN.
* Unlockable multiplayer and single player content.
* Earn credits to unlock tracks and cars then trade with your friends.
* Track editor choose your own route through the garden or science lab… then challenge your friends to do battle!

ABOUT CODEMASTERS
Codemasters is a leading developer and publisher of best-selling interactive entertainment products for a global audience on current and future gaming platforms and channels. Established in 1986, the company’s dominant brands include Colin McRae Rally, TOCA Race Driver, LMA Manager, Brian Lara Cricket and Operation Flashpoint. The company is headquartered in Southam, Warwickshire UK and maintains European operations in Germany, France, Spain, and Benelux. The company has its U.S. headquarters in New York. More information about the company and its products is available online at http://www.codemasters.com.

CAPCOM® PACKS A PUNCH WITH STREET FIGHTER® ALPHA ANTHOLOGY FOR THE PLAYSTATION2 COMPUTER ENTERTAINMENT SYSTEM

SUNNYVALE, Calif. — June 13, 2006 — Capcom today released Street Fighter® Alpha Anthology for the PlayStationâ2 computer entertainment system, a monumental compilation of the Street Fighter® Alpha series. The collection features direct conversions of Street Fighter® Alpha, Street Fighter® Alpha 2, Street Fighter® Alpha 2 Gold and Street Fighter® Alpha 3 which have never before been available together in one package. As an added bonus, the “pint-sized” Super Gem Fighter Mini Mix (also released on consoles as Pocket Fighter®), is included which brings the total to five action packed games on one disc. Street Fighter Alpha Anthology is now available at retailers across North America and carries a “T” rating for teen audiences by the ESRB (Entertainment Software Rating Board). To date, the Street Fighter franchise has sold more than 24 million units worldwide.

All titles in the collection feature three core gameplay options. Arcade mode pits competitors against a series of CPU controlled opponents in order to beat the game. Versus mode allows two players to choose among the cast of characters for intense head-to-head battles. Fighters can practice special moves and combos to hone their skills in the training mode. Additionally, all four Alpha titles feature survival mode as well as a dramatic battle mode which allows 2-on-1 tag team matches.

Street Fighter Alpha brings together a cast of 13 characters from the collective Street Fighter universe. The series’ inaugural title introduces super combos and alpha counters to add a new dimension to fighting. Street Fighter Alpha 2 ups the ante with 18 fighters and several new options including high and low Alpha counters as well as more moves and combos for each character. In addition, the second title launches the Custom Combo system which lets players use up a super meter to perform devastating multi-hit combos. Street Fighter Alpha 2 Gold is an enhanced version of the previous game featuring different versions of some of the characters. The most robust entry, Street Fighter Alpha 3, includes an unprecedented 25 characters and offers players the choice of three “isms” fighting styles made popular in previous Street Fighter games. Super Gem Fighter Mini Mix rounds out the anthology with miniature versions of popular Capcom fighters in fierce battles. Combatants vie to collect power-up gems as they perform an array of special attacks and powerful combos.

Capcom is a leading worldwide developer, publisher and distributor of interactive entertainment. Founded in 1983, the company has created world renowned franchises including Resident Evil, Street Fighter, Mega Man, Viewtiful Joe, Devil May Cry and the Onimusha series. Headquartered in Osaka, Japan, the company maintains operations in the U.S., United Kingdom, Germany, Tokyo and Hong Kong. More information about Street Fighter, Capcom and its products can be found on the company’s web site at www.capcom.com or www.capcom.com/streetfighter/.

Nintendo Joins Celebrities to Benefit Pediatric AIDS

Dozens of celebrities, philanthropists and children got their hands on the new Nintendo DS(TM) Lite on Sunday during an A-list fund raiser in Los Angeles for the Elizabeth Glaser Pediatric AIDS Foundation. Celebrities like Christian Slater, Ellen Pompeo and Rachel Bilson played New Super Mario Bros. with kids in the Nintendo DS Lite Lounge on the same day that Nintendo DS Lite went on sale in the United States.

"Nintendo has a long tradition of making the lives of kids brighter, and our participation in this event underscores our commitment to the community," said George Harrison, Nintendo of America's senior vice president of marketing and corporate communications.

Each hour a different celebrity worked at the Nintendo DS Lite Lounge, while dozens of others worked in other areas of the "A Time for Heroes Celebrity Carnival." Every year, more than 100 Hollywood celebrities donate their time to raise money for pediatric AIDS research. This year's event was designed to raise more than $1 million.

For more information about Nintendo DS Lite or New Super Mario Bros., please
visit www.nintendo.com

PS2 and PSP Continue to Outsell Current and New Generation

In the month of May, Sony Computer Entertainment America continued to lead the videogame industry with PlayStation 2 and the PSP (PlayStation Portable) system ranking as the top selling hardware and portable platforms in the U.S. according to data released by the NPD Group.

Six years after its initial release, consumer demand for the PlayStation 2 remains strong and it continues to be the most popular console on the market, outselling new generation hardware. May NPD data showed that PlayStation 2 sold close to 232K units compared to Microsoft's Xbox 360 which sold 221K units and Nintendo's GameCube which sold more than 33K units.

On the portable gaming front, the PSP system sold close to 160K units in May, making it the top-selling portable platform. Nintendo's Game Boy Advance ranked second selling 152K units, while the Nintendo DS was third with 146K units. In the period since its record-setting launch in March 2005, the PSP system has outsold all other next-generation handhelds in North America, with more than 4.7 million units sold. The PSP system's unparalleled gaming experience and strong first-party and third-party content continue to drive consumer demand in the region.

NPD data also showed that PlayStation 2 led May sales on the software front, selling more than 3.5 million units, while software for Microsoft's Xbox sold close to 1.2 million units and software for Nintendo's GameCube sold close to 1.0 million units. For May 2006, PlayStation 2 sold more than four times the amount of software sold for the Xbox 360 which sold just under 853K units.

Nintendo's Big Brain Academy Is the Most Fun You Can Have With Your Brain

REDMOND, Wash., June 13 /PRNewswire/ -- Quick -- which weighs more, three snails or a ladybug? How much is seven plus nine plus four? And was that sequence of sounds you just heard baby-baby-girl or girl-baby-baby?
Nintendo's new Big Brain Academy(TM) challenges players with a series of wacky mental tests in areas such as thinking, memorization, computation, analysis and identification. Players complete as many of these tasks as possible in 60 seconds as the difficulty level rises. Big Brain Academy, the second installment in Nintendo's wildly popular brain-training series, launched June 5 exclusively for Nintendo DS(TM).
In Big Brain Academy, users encounter a series of 15 different tests that involve use of the Nintendo DS touch screen. Activities include counting the number of blocks in a stack, matching pairs of colorful panels and deducing which object on a set of scales weighs the most. Big Brain Academy then rates users' performances by giving them a letter grade, suggesting a career option based on their areas of strength and assigning their in-game brain a weight. The better the score, the heavier the brain.
Brain training has become a worldwide phenomenon. The three software titles in the Nintendo DS series have sold more than 6 million copies in Japan. The first brain-training software, Brain Age(TM): Train Your Brain in Minutes a Day, went on sale in the United States on April 17.
Up to eight DS owners can compete wirelessly in multiplayer games, even if only one person has a game card. It will be sold under Nintendo's new Touch Generations brand, which encompasses titles that anyone can pick up and play, even with little or no experience with playing video games. It represents Nintendo's ongoing commitment to expand the world of video games to new audiences. Big Brain Academy is Rated E for Everyone.

For more information about Big Brain Academy, please visit BigBrainAcademy.com.

June 12, 2006

Nintendo DS Lite

Score 4.5 out of 5
$129.99 MSRP

I've been playing with my DS Lite for a few days now and I'm ready to write a review. Overall, I really like it. I'm a big fan of the clamshell design (not that the clamshell is new I'm just saying I like it). The pearly white finish is sort of strange. It's like it's been "ipodified". But the finish seems scratch resistant and that's a good thing.

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I've been getting a lot of looks carrying the DS Lite around. No one knows what it is yet. It's much sexier than the original DS. Just the right size to fit in my front pocket or a cargo pocket. It's 133 mm (5.2 in) wide, 73.9 mm (2.9 in) long, and 21.5 mm (0.85 in) high. The height is the key dimension because the DS Lite is very thin. It's also light, weighing in at about 216 gm. or less than 8 oz.

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I like the design of it. My girlfriend had some interesting things to say about it. First of all, she's really not a gamer. She does play occasionally. She thought the DS Lite was a makeup case. She would never think that it was a Nintendo. She thought that the original DS looks cooler because you can tell it is a portable game just by looking at it. I think she's got the whole thing backward as far as Nintendo is concerned.

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The screens are backlit, 3 inch, transmissive TFT color LCD with 256 x 192 pixel resolution and .24 mm dot pitch, capable of displaying 260,000 colors. The bottom screen is, of course, a touch screen. The stylus is more solid than that of the DS, and slides into a spot on the bottom side of the DS Lite. The screen can be adjusted to four different levels. The brighter the screen, the shorter the battery life. I've been playing on the lowest and it looks fine so I'm headed towards 15 hours on battery. That blows away the PSP.

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I have 1 gripe with the DS Lite. I'd like a manual wireless communications switch on the outside. It would just make it easier when I get on a plane. The way it is now, you have to just assume that wireless is off until it's accessed. Hopefully you don't leave it on. The power light flashes rapidly when you're in wireless mode. I'd feel more comfortable regulating wireless communications on my own rather than depending on software.

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Overall, I really like my DS Lite. My DS will soon be history, unless I keep it around so I can play games with friends. I like the design of the DS Lite. My guess is that they wanted something like this last year but it took that much time to make it look good so they couldn't make it. It's a no brainer if you're shopping for a DS, go get the DS Lite. Although maybe there will be a good market for original DSs on Ebay.

O~3 Entertainment Announces ““Konductra”” for the Nintendo DS

SANTA CLARA, CA, June 8, 2006 – O~3 Entertainment, an interactive entertainment publishing and distribution company, today announced that “Konductra”, a fast-paced puzzle game for the Nintendo DS(TM), is scheduled to launch later this month. Featuring four different gameplay modes, “Konductra” is a touch-based puzzle game where players match colored tiles, create patterns, and work to block opponent’s lines. Taking full advantage of the wireless connectivity of the DS, “Konductra” allows players to either challenge puzzle masters from around the world using the Nintendo Wi-Fi Connection or go against a neighborhood friend via local wireless LAN.

“‘Konductra’ is a game that is perfect for the entire family, and a must have for those long summer road trips,” said Chris Jelinek, president of O~3 Entertainment. “With simple, fun, addicting gameplay, ‘Konductra’ is one of those rare games that you’ll find yourself playing for hours and loving every minute.”

About “Konductra”
Developed by oeFun, “Konductra” challenges players to create and destroy lines with colored tiles to either earn points or attack an opponent. This unique, but elegant puzzle title offers four game modes, including Task, Score, VS. CPU, and VS. Human. In both versus modes, the objective is to beat the opponent by filling up the rival’s board as quickly as possible by destroying lines on the player’s own board and sending them to the opponent’s board. Gamers destroy lines by matching tiles and using the stylus to trace from like colored conductors running along the four edges of the screen.


About oeFun
oeFun, Inc. is an independent game development studio and official Nintendo developer dedicated to making fun and innovative titles for a variety of platforms including Nintendo DS and Wii. oeFun’s mission is to become synonymous with fun, quality and innovation while making some of the best games in the video game industry.

Austin-based oeFun was founded in January 2005, by Ian Dunlop, a career game developer with 18 years in the industry. Dunlop has a long resume, his talent having been integral in the development of several world-class titles.

About O~3
O~3 Entertainment is an interactive publishing and distribution company established to bring to the retail marketplace dynamic videogames from independent studios located all over the world. The company was founded by a group of highly-experienced game industry veterans. O~3 Entertainment is based in Santa Clara, California. For more information visit www.o3entertainment.com.

June 9, 2006

UBISOFT SHOOTS AND 1 STREETBALL TO RETAIL STORES

San Francisco, CA June 8, 2005 – Today Ubisoft, one of the world’s largest video game publishers, announced the availability of AND 1® Streetball in retail stores for a suggested price of $39.99. Developed by Black Ops for the PlayStationÒ2 computer entertainment system and the Xbox® video game and entertainment system from Microsoft, AND 1 Streetball is the ultimate basketball experience and features all the jaw-dropping moves of authentic streetball.

With unprecedented depth, freedom and control, AND 1 Streetball features the entire roster of sensational AND 1 MixTape Tour players such as AO, The Professor, Spyda and Pharmacist – each with their signature moves and look. AND 1 Streetball also gives you the power to create your own player and your own moves – so you can become the next streetball phenomenon.

The highly immersive Story mode puts you on the AND 1 MixTape Tour – the world’s premier streetball event, where originality and the ability to electrify the crowds will get your name mentioned alongside the streetball legends. But to become a legend in true AND 1 MixTape Tour fashion, you must continue to work on your skills and elevate your game every time you play.

Visit www.and1streetballgame.com for exclusive insider information.

Key features include:

· Experience real streetball

Step into the shoes of the AND 1 players to execute mesmerizing moves like Hot Sauce’s killer crossover, Helicopter’s rim-bending dunks, and The Professor’s no-look passes.

· A basketball game revolution

Build your own character and create your own signature moves using AND 1’s revolutionary Create-a-Move editor, loaded with custom showboating, scoring and celebration moves.

· Can you handle it?

School the competition with I Ballâ„¢ controls, an intuitive control system that gives you fluid and precise command over every offensive and defensive move. Not only will you do it, you will also feel it.

· Become the next AND 1 phenom

Story mode allows you to experience the trials and exhilarations of getting signed to the AND 1 MixTape Team, as seen on ESPN. Dominate the open run, survive the hazing and bring it home in the final game, as seen on ESPN.

· Run it how you want it

Play the game you want to play. Scale your teams anywhere from one-on-one to five-on-five. Run a full-court game, or do a half-court battle – the choice is yours.

· Heavy rotation – station identification

Just like the AND 1 MixTapes, the music soundtrack features a loaded library of unreleased songs. The eclectic mix of exclusive hip-hop tracks represents various styles, including West Coast, East Coast, and the Dirty South Crunk! Each court has its own sound and flavor.

· Online multiplayer

Put your skills to the test against other top players as you showcase your own creative moves and strive to gain a reputation as the best.

© 2006 Ubisoft Entertainment. All Rights Reserved. AND 1®, Mix Tape®, and I BALL are trademarks of AND 1. Ubisoft and the Ubisoft logo are trademarks of Ubisoft Entertainment in the U.S. and/or other countries. Developed by Black Ops Entertainment, LLC. “PlayStation” and the “PS” Family logo are registered trademarks of Sony Computer Entertainment Inc. Online play requires internet connection and Memory Card (8MB)(for PlayStation 2) (each sold separately). The Online icon is a trademark of Sony Computer Entertainment America Inc. Microsoft, Xbox, Xbox Live, the Live logo and the Xbox logos are either registered trademarks or trademarks of Microsoft Corporation in the United States and/or in other countries and are used under license from Microsoft.

About AND 1:
Founded in 1993, AND 1 makes basketball footwear and apparel for players with serious game. The company that first made its mark in the apparel industry with a line of "in your face" trash talk tee shirts now offers a complete product line for basketball players, including performance shoes, shorts, tees, sleeveless tees, pants, team uniforms, licensed collegiate gear and accessories. Brand revenues have grown from $1 million in 1993 to $175 million in 2003. AND 1 footwear and apparel is sold in more than 130 territories around the world and worn by the New Zealand, Slovenian, Puerto Rican and Turkish national basketball teams in addition to more than 100 NBA endorsers including two-time NBA All-Stars Stephon Marbury (New York Knicks), Ben Wallace (Detroit Pistons) and star of the AND 1 Mix Tape®, Volume One, Rafer Alston (Toronto Raptors) as well as Jason "White Chocolate" Williams (Memphis Grizzlies). For more information, visit www.and1.com.

About Black Ops:
Black Ops Entertainment was founded in 1994 to create cutting-edge sports and action/adventure videogames for the Sony Playstation. Founded by a group of MIT alumni, including John Botti, Jose Villeta, Alan Lasky and Will Botti, Black Ops grew over the years and shipped such PlayStation® hits as "Tomorrow Never Dies," and "The World is Not Enough," selling over 5 million units combined. Black Ops has created such PlayStation 2 titles as "Knockout Kings" and "Street Hoops," which sold nearly one million units. In addition Black Ops received the AAIS Award in 2000 for "Best Console Sports Game," for Knockout Kings 2000. Black Ops has completed over 18 titles, and is currently working on "AND 1 Streetball" with Ubisoft, employing much of the same key team that was instrumental in creating the million-unit franchise, "Street Hoops."

About Ubisoft
Ubisoft is a leading producer, publisher and distributor of interactive entertainment products worldwide and has grown considerably through its strong and diversified lineup of products and partnerships. Ubisoft has offices in 21 countries and sales in more than 50 countries around the globe. It is committed to delivering high-quality, cutting-edge video game titles to consumers. Ubisoft generated revenue of 547 million Euros for the 2004-2005 fiscal year, an increase of 3 percent over the previous fiscal year at constant exchange rates. To learn more, please visit www.ubisoftgroup.com.

Kuma Reality Games Sparks Virtual Dialogue With Iran Over Nuclear Arms Dispute

New York (June 9, 2006) – Kuma Reality Games announced today the latest installment of its Kuma\War series, “Assault on Iran, Pt. 3: Payback in Iraq,” the first Kuma\War episode to be powered by SourceTM, Valve®’s award-winning game engine technology. A captivating 3D video game simulating a realistic conflict between U.S. and Iranian forces over the development of nuclear arms, the newest chapter is a direct response to “Commander Bahman,” a game being developed by the Union of Islamic Student Societies. “Assault on Iran, Pt. 3: Payback in Iraq” begins where the Iranian game reportedly leaves off, with Iranian forces attacking US troops in Iraq to recover a captured nuclear scientist. By re-imagining the Iranian story from multiple points of view, Kuma hopes to bring to the foreground key issues at stake in the current nuclear standoff and create a game-powered forum for frank dialog on the real-world conflict. Kuma’s latest episode will enter an open Beta period and be available for free public download at Kuma\War (www.kumawar.com) beginning July 4, 2006.

Last September, Kuma garnered international attention with its release of “Assault on Iran,” simulating a realistic U.S. attack on a key nuclear Iranian installation. In this original episode, US Special Forces destroy the Natanz uranium enrichment facility in Iran with the assistance of a defecting Iranian scientist. With Iran’s nuclear activities continuing to make headlines in news media, the Middle Eastern nation’s game culture recently responded to Kuma’s virtual attack with a game of its own. Apparently borrowing story elements from Kuma’s original “Assault on Iran” episode, the Union of Islamic Student Societies initiated the latest round in the online conflict with Kuma by announcing “Commander Bahman,” a virtual counter-attack that will feature the rescue of an Iranian atomic scientist captured by US forces in Iraq. Reports indicate that the game will be available in March 2007.

The launch of “Assault on Iran, Pt. 3: Payback in Iraq” is Kuma’s response to the Iranian gaming counter-attack. This will be the seventy-sixth episode of Kuma\War. Picking up where “Commander Bahman” will reportedly leave off, Kuma will weave holes in their own narrative, which they hope will be filled by the Iranian Student Union in subsequent episodes.

“This kind of game-based dialogue is unprecedented in the history of international relations. To have been able to ignite such a vital discourse with a video game is beyond our greatest hopes,” said Keith Halper, CEO of Kuma Reality Games. “While we seek to bring current affairs to life in a manner that is both accessible and relatable, the thoughtful engagement by the Union of Islamic Student Societies was unexpected and thrilling. We think the story they’ve suggested is exciting and relevant, and both emotionally and politically charged. We look forward to responding with the same level of thought-provoking, relevant game-play in which the whole world can participate.”

As with all Kuma\War episodes, “Assault on Iran, Pt. 3: Playback in Iraq” will contain expert analysis and a thoughtful discussion of the political ramifications of military action as well as a playable 3D simulation, allowing ordinary individuals to pick a side in realistic military engagements. Current plans call for the game episode to include English, Farsi and Arabic dialog.

For over two years, Kuma\War has expanded the boundaries of news reporting through accurate and timely re-creations of real-world military events. As a broadband leader in episodic games, Kuma is committed to turning around missions for its audience in a matter of weeks. Beginning July 4, 2006, Kuma\War episodes will be powered by Source – the same engine Valve created to power Half-Life® 2 – and will be available for free download at www.KumaWar.com.

KUMA, LLC., is the industry leader in the new market for Episodic Video Games -- rich, 3D, immersive game experiences delivered to PCs and consoles in weekly episodes. Using their pioneering technology, Kuma develops and delivers games with unprecedented speed, making game episodes that reflect just-released TV shows or films, real world events, audience input or players' own in-game actions. These episodic games are a thoroughly unique user experience and present distinct marketing advantages for content owners and distributors. Kuma Reality Games, headquartered in New York, New York, is a privately held company.

June 8, 2006

MIDNIGHT MADNESS EVENT KICKS OFF "SUMMER OF LITE"

Saturday, June 10, 9:00 p.m. - Sunday, June 11, 2:00 a.m.

WHAT: Hundreds of hard-core fans and eager consumers will line up this Saturday, June 10, to be the first consumers in the United States to buy the highly anticipated new Nintendo DS Lite hand-held video game system when it becomes available at midnight.

Video game icon Mario will be at the event along with fans dressed as Nintendo characters. The event also will feature music from a local DJ and free pizza for people in line. The first 100 people to purchase a Nintendo DS Lite will receive a free DS Lite case and a copy of the new Brain Age game.

DS Lite is poised to be the cool new gaming system for the summer. DS Lite is less than two-thirds the size of the original Nintendo DS, more than 20 percent lighter and features a brighter screen. Priced as low as $129.99 at retailers throughout the United States, consumers will be rushing to retailers to get their hands on one. To date, nearly 17 million Nintendo DS systems have been sold worldwide.

WHO: Consumers and passionate video game fans of all ages

WHEN: Saturday, June 10 and Sunday, June 11

9 p.m. People line up to purchase Nintendo DS Lite

Midnight – 2:00 a.m. The Nintendo World Store opens its doors to consumers and the first Nintendo DS Lite systems go on sale

WHERE: Nintendo World Store

10 Rockefeller Center

New York , NY 10020

(646) 459-0800

http://www.nintendoworldstore.com

NEWS/VISUALS:

· Hundreds of dedicated fans lined up at Nintendo World Store, eagerly waiting to purchase Nintendo DS Lite

· Fans dressed in Nintendo character costumes

· Iconic Nintendo character Mario interacting with fans

· Nintendo representative available for interviews

· Consumers teaming up wirelessly with Nintendo DS and DS Lite

· Consumer reactions to their new Nintendo DS Lite systems

· Music from a live DJ

KONAMI DIGITAL ENTERTAINMENT, INC. EXPANDS PARTNERSHIP WITH PLAYFIRST

LOS ANGELES -- June 8, 2006 -- Konami Digital Entertainment, Inc. today announced they have expanded their partnership with PlayFirst, Inc., a leading full-service publisher of casual games, to include additional titles for mobile, Pirate Poppers(tm) and Professor Fizzwizzle(tm). Already popular casual PC titles, the games are expected to be available on mobile platforms next year. Together, Konami and PlayFirst are expanding the international market for casual games by bringing highly-original content to cell phones worldwide.

"Konami's mobile strategy includes a balance of popular casual games in addition to leveraging our internal brands," commented Joe Morris, Vice President, Mobile Content, Konami Digital Entertainment. "By partnering with strong performers in the casual gaming space like PlayFirst, we are able to offer our customers a top-quality mobile entertainment experience."

Under the terms of the agreement, Konami will manage the mobile publishing and distribution of two popular PlayFirst games Pirate Poppers, developed by Mystery Studio, and Professor Fizzwizzle, developed by Grubby Games.

About Pirate Poppers
Climb aboard for some swashbucklin' pirate popping fun! Aim your cannonballs to clear away menacing chains and unlock trinkets and jewels that rain down from above. Begin as a lowly Landlubber and plunder your way up the ranks! Do you have what it takes to become a Living Legend?

About Professor Fizzwizzle
Help Professor Fizzwizzle find his way back to his lab. Take control of the diminutive genius and use his brains and gadgets to solve each exciting level in this mind-expanding puzzle game! Do you have what it takes to get past the robots and get the Professor home?

About Konami Corporation
Konami Corporation is a leading developer, publisher and manufacturer of electronic entertainment properties, specializing in the home video game market. Konami Corporation's action and adventure titles include the popular franchises Metal Gear Solid®, Silent Hill® and Castlevania®, among other top sellers. The latest information about Konami can be found on the Web at www.konami.com. Konami Corporation is a publicly traded company based in Tokyo, Japan with subsidiary offices, Konami Digital Entertainment, Inc. in the US and Konami of Europe in Frankfurt, Germany. Konami Corporation, the parent company of Konami Digital Entertainment, Inc. is traded in the United States on the New York Stock Exchange under the ticker symbol KNM (NYSE: KNM). Details of the mobile products published by Konami Digital Entertainment, Inc. can be found at www.konami.com/mo.

About PlayFirst, Inc.
PlayFirst is the leading publisher of highly-original games made for casual gamers wherever they play. Committed to fostering creativity, PlayFirst works with talented internal and external developers to bring innovative games to multiple platforms, including PC, Mac and mobile. PlayFirst's portfolio of games includes the top-selling hit Diner Dash, which has more than 100 million plays worldwide. Founded in 2004, PlayFirst is funded by Mayfield Fund, Trinity Ventures and Rustic Canyon Partners. For more information visit www.playfirst.com.

Nintendo to Win Console Wars

GameDaily has an interesting article today about a press conference that Tokyo Nintendo President Satoru Iwata gave. He said that Nintendo intends for the Wii to be a successful business within the first year. They aren't going to lose tons of money just to build and distribute the console like Sony and Microsoft. And at the same time they're ramping up production of the DS Lite.

For a number of years, I've been saying that Nintendo will win the console wars. I remember telling them that (during a telephone interview in 2003) I believed that Sony and Microsoft were going to waste a lot of resources fighting each other and Nintendo would just build quietly and slowly until it took over the market. They've already got control of the handheld market, and by far. Sony can't touch the numbers on GBA and DS. And Microsoft isn't even in that market, yet.

Nintendo, the innovator, will ultimately move ahead of Sony and Microsoft. They're not about faster processors, they're about games that people want to play. It's a very different focus. The Wii simply floored me out at E3. The controller is innovative and made the games that much more fun to play. Gaming is not straight numbers, a console isn't better simply because its specs are better.

The war of attrition going down between Sony and Microsoft is going to take some time. They're both huge companies. This is like a horse race. The two speed horses break out into the front of the pack and race against each other. They tire each other out and then the horse that was just keeping a quick pace pours on the speed and passes them. I'm saying that I think Nintendo is that winning horse.

KONAMI SHIPS GRADIUS COLLECTION TO RETAIL STORES WORLDWIDE

REDWOOD CITY, Calif. – June 6, 2006 – Konami Digital Entertainment, Inc., today announced that Gradius Collection for the PSP (PlayStation®Portable) system has shipped to retail stores throughout North America. Delivering more than two decades of top-notch shooting action, the game includes five different Gradius titles, complete with updated gameplay options and a media viewer that lets players relive the history of the legendary Vic Viper.

One of the longest-running and most critically acclaimed franchises in video game history, the Gradius series is known for its adrenaline-soaked side scrolling space shooter action. As players defeat more enemies, they will acquire power-ups that allow them to customize different aspects of their ship and take on increasingly aggressive waves of enemies and colossal bosses.

Gradius Collection includes five classic games for players to enjoy, including Gradius, Gradius II, Gradius III, Gradius IV and the long awaited first North American release of Gradius Gaiden. Gamers can play each game as they were originally presented or can choose to alter different aspects of each title’s gameplay for an updated yet timeless gaming experience. Each game can also be played in its original screen ratio or in new widescreen and zoom modes to increase the view of the action.

Taking advantage of the audiovisual capabilities of the PSP system, Gradius Collection features a Gallery Mode packed with content from the series. Players will be able to enjoy videos, trailers and music tracks before returning to the Vic Viper for another dose of pure shooting action.

Gradius Collection is rated “E” for Everyone by the ESRB and carries a suggested retail price of $29.99. For more information on the game, please visit www.konami.com/gs .

About Konami
Konami is a leading developer, publisher and manufacturer of electronic entertainment properties. Konami’s titles include the popular franchises Metal Gear Solid®, Silent Hill® and Castlevania®, among other top sellers. The latest information about Konami can be found on the Web at www.konami.com. Konami Corporation is a publicly traded company based in Tokyo, Japan with subsidiary offices, Konami Digital Entertainment, Inc. in the United States and Konami Digital Entertainment GmbH in Frankfurt, Germany. Konami Corporation, the parent company of Konami Digital Entertainment, Inc. is traded in the United States on the New York Stock Exchange under the ticker symbol KNM. Details of the products published by Konami Digital Entertainment, Inc. can be found at www.konami.com/gs.

June 7, 2006

ALIENWARE'S NEW LIMITED-EDITION SUPERMAN SYSTEMS TAKE FLIGHT

MIAMI - June 6, 2006 - In celebration of Warner Bros. Pictures' upcoming epic action adventure film, Superman Returns soaring into theatres nationwide on June 28th, Alienware -- the leading manufacturer of high-performance desktop, notebook, media center, server and professional systems -- has released limited-edition desktop and notebook systems inspired by DC Comics' iconic Super Hero, Superman. The desktop and notebook systems showcase masterful artwork of the Man of Steel on the outer cases. Alienware's Area-51 Superman Edition desktop and Area-51 Superman Returns Edition notebook come with a certificate of authenticity. Each system also includes a specially-designed Superman desktop theme by The Skins Factory utilizing Stardock's Theme Manager software.

The case design of the individually-numbered Superman desktop was created by the revered artists at DC Comics. The artwork traces Superman's progression from child to Super Hero in vivid detail and includes other memorable characters such as Lois Lane and Lex Luthor. Meanwhile, the individually-numbered Superman notebook comes in a striking blue design adorned with the iconic S-Shield logo on the front panel of the notebook.

The special-edition desktop and notebook both feature an immersive Superman desktop theme that transforms users' icon, wallpaper, and media player designs by incorporating distinctive touches from the Superman universe, such as green Kryptonite and Clark Kent's glasses. Powerful as well as stylish, the Superman systems come loaded with an array of cutting-edge technology: the Area-51 Superman Edition desktop features Intel Viiv Technology with dual-core Intel Pentium D processors and high-definition audio, while the Area-51 Superman Returns Edition notebook also features Intel Viiv Technology and offers Intel Core Duo processors and dual hard drives to go with a 17-inch wide-screen display.

"The appeal of the Superman character has resulted in numerous successful incarnations, from comic books to movies to TV shows, and now at last, has extended over to PCs so fans can celebrate their favorite Super Hero every time they use their Alienware computer," said Frances T. Alvarez, Director of Licensing at Alienware. "Mind-blowing power and lightning-fast speed come to mind when people think of Superman, and these same qualities embody the heart of Alienware PCs, making us a natural fit to offer these once-in-a-lifetime systems."

About Alienware
Alienware offers unique and award-winning technology products that incorporate state-of-the-art components, innovative engineering and design, and unprecedented customer service. Alienware has been recognized by INC 500 as one of the fastest growing private companies in the US, won the Shoppers' Choice Award as the Best Performance Desktop by Computer Shopper's reader survey and also received PC Magazine's Reader's Choice Award in its 18th Annual Reader Survey. Alienware systems are available direct within the United States, Europe, Australia, and New Zealand. For more information, please visit www.alienware.com/SupermanPR or call 1-800-ALIENWARE (254-3692).

About Superman Returns
Following a mysterious absence of several years, the Man of Steel comes back to Earth in the epic action-adventure Superman Returns, a soaring new chapter in the saga of one of the world's most beloved superheroes. While an old enemy plots to render him powerless once and for all, Superman (Brandon Routh) faces the heartbreaking realization that the woman he loves, Lois Lane (Kate Bosworth), has moved on with her life. Or has she? Superman's bittersweet return challenges him to bridge the distance between them while finding a place in a society that has learned to survive without him. In an attempt to protect the world he loves from cataclysmic destruction, Superman embarks on an epic journey of redemption that takes him from the depths of the ocean to the far reaches of outer space.

Warner Bros. Pictures, in association with Legendary Pictures, presents a Jon Peters Production in association with Bad Hat Harry Productions, a Bryan Singer film, Superman Returns, starring newcomer Brandon Routh, Kate Bosworth (Beyond the Sea, Blue Crush), James Marsden (X2: X-Men United, The Notebook), Frank Langella (HBO's Unscripted), Academy Award-winner Eva Marie Saint (North By Northwest), Parker Posey (Best in Show), Kal Penn (Harold & Kumar Go to White Castle) Sam Huntington (Detroit Rock City), and Oscar-winner Kevin Spacey (Beyond the Sea, American Beauty, The Usual Suspects). Directed by Bryan Singer (X2: X-Men United, X-Men, The Usual Suspects), the film is produced by Jon Peters, Bryan Singer and Gilbert Adler. The executive producer is Chris Lee. The screenplay is by Michael Dougherty & Dan Harris, and the story is by Bryan Singer & Michael Dougherty & Dan Harris. The director of photography is Newton Thomas Sigel A.S.C.; the production designer is Guy Dyas; the film is edited by John Ottman and Elliot Graham; the costume designer is Louise Mingenbach; and the music is by John Ottman. The film is based upon Superman characters created by Jerry Siegel & Joe Shuster and published by DC Comics

About Warner Bros. Consumer Products
Warner Bros. Consumer Products, a Warner Bros. Entertainment Company, is one of the leading licensing and retail merchandising organizations in the world.

About DC Comics
DC Comics, a Warner Bros. Entertainment Company, is the largest English-language publisher of comics in the world and home to such iconic characters as Superman, Batman, Wonder Woman and the Sandman. These DC super heroes and others have starred in comic books, movies, television series (both animated and live-action) and cyberspace, thrilling audiences of all ages for generations. DC Comics' Web site is located at www.dccomics.com

SUPERMAN and all related characters and elements are trademarks of and © DC Comics.

GUITAR HERO WINS 2006 WORLD CLASS AWARD FROM PC WORLD

SUNNYVALE, Calif., June 7, 2006 - RedOctane® is pleased to announce that PC World has honored their videogame "Guitar HeroTM" with a 2006 World Class Award - one of The Best Products of the Year. PC World, the most widely-read computer or business magazine, ranked the hit rock `n roll videogame #19 on the list of "The 100 Best Products of 2006", evaluating each product over the last 12 months based on exemplary design and usability, features, performance, innovation and specifications.

"Products that win PC World's World Class Awards set the standard for excellence in the IT and consumer electronics industries," stated Harry McCracken, editor in chief of PC World.

By comparison, the only other videogame product that appeared on the list was the XBOX 360, which came in at #89.

"RedOctane is honored to receive the prestigious World Class Award from PC World, having seen the high caliber of this year's product list," said Kelly Sumner, CEO of RedOctane. "We are truly proud of the many accolades that have come from consumers and the industry alike and we would like to thank all of those who were involved in making Guitar Hero a great success."

The PC World World Class Awards honor products that meld practical features with innovation and reflect the rapidly changing technology marketplace. This award is added to the many commendations that Guitar Hero has received since its launch last November. This list includes five D.I.C.E. industry awards and an average review score on Game Rankings.com - a site that collates all press comment and reaction - as 92 percent.

The game that has inspired a nation of wannabe rock stars to achieve videogame greatness is scheduled for a new US tour with "Guitar Hero II" on the PlayStation®2 computer entertainment system in November 2006.

For more information please go to www.guitarherogame.com.

Yuke's Company of America announces D1 Grand Prix for the PlayStation 2

San Francisco, CA-June 7, 2006-Yuke's Company of America, a wholly-owned subsidiary of Yuke's Co., Ltd., and an official sponsor of the D1 Grand Prix Professional Drift Series, today announced "D1 Grand Prix," their professional drift racing simulation for the PlayStation(r) 2 computer entertainment system, D1 Grand Prix is expected to be available in July 2006.

D1 Grand Prix recreates the exhilarating art of drifting, including all the cars, tracks, drivers and physics that has made the D1 Grand Prix the pinnacle series in drift racing. Players will be able to select from 39 American and Japanese drivers, as well as vehicles from Toyota, Honda, Mazda, Subaru, Pontiac, and more.

Game features include:
o 13 Driving Circuits from past D1 competitions including Odaiba, Tsukuba Circuit, Autopolis, SUGO, Fuji Speedway, Irwindale, and more.
o Over 40 licensed vehicles to choose from.
o The most realistic drifting physics engine ever in a video game.
o In-depth tutorial teaches players the art of drifting.
o Official D1 Grand Prix car stats, rules, racers and racing circuits.
o Compete in both day and night, clear or rainy day races.
o Enhanced commentary engine lets players hear what the three judges have to say in real time.
o Six modes of play: D1 Series, X-Treme, Time Attack, Survival Mode, Battle Mode, D1 Theater (unlockable movies of actual footage of the D1 Grand Prix, as well as in-game replays of the players' best runs).


About Yuke's Company of America
Yuke's Company of America is a wholly owned subsidiary of Yuke's Company Limited of Japan. Yuke's Company, Ltd. was founded in 1993 and is primarily known as a developer of great wrestling and racing titles, including THQ's WWE Smackdown series, the Rumble Roses series for Konami, and the D1GP Professional Drift series. Yuke's is a major sponsor of Team Orange, a premiere drift racing team, and has a controlling interest in New Japan Pro-Wrestling Co., Ltd.

Panda Software is giving away a PlayStation Portable every day during FIFA World Cup 2006

GLENDALE, CA June 7, 2006

Panda Software has launched a prize drawing for users who buy or renew the Panda Titanium 2006 and Panda Platinum 2006 consumer security solutions during the World Cup finals. Every day of the World Cup tournament, Panda will give away a PSP (PlayStation Portable) console accompanied by EA Sports’ FIFA World Cup 2006 video game.

This June, the FIFA World Cup will give hackers the ideal occasion to launch massive scale phishing attacks and hoaxes against computer users.

The FIFA World Cup has already been used by hackers on two previous occasions to lure users. In May 2005 the Sober.V worm enticed users to open an e-mail attachment with malicious code by offering free tickets for matches as a decoy. Users need an anti-malware solution to tackle both known and unknown viruses.

This new promotion is open to users who buy Panda’s software for the first time and clients of the Panda Software consumer security solutions who renew their licenses during the World Cup.

This Panda Software promotion runs from June 9 to July 9. Users who want to take part can do so via phone or Internet. Once they buy the product or renew their license, participants must register their products in the company’s client database. Winners will be chosen in a computerized drawing. Panda Software will contact them by phone or e-mail, and publish the winners list on its website. Winners must confirm their personal details by sending an e-mail to fifa2006@pandasoftware.es or by phoning 00 34 918 063 700 within 15 days of being announced as a winner.

Pedro Bustamante, Marketing Director at Panda Software, hopes users will take advantage of the promotion to enjoy the World Cup and boost their PC security: “I wish the best of luck to participants in the promotion, so they can enjoy this World Cup with a little bit more excitement thrown in. In any event, users that choose Panda Software can be sure that with get complete protection against all kinds of computer threats, and full tech support from the Panda team, available 24 hours a day.”

More information on the promotion’s terms and conditions is available at http://www.pandasoftware.com/promotions/fifa2006

Users interested in trying a Panda Software solution before buying it can download a free trial version at: http://www.pandasoftware.com/download

Find out more about the company at: http://www.pandasoftware.com/about_panda/about_panda

About Panda Software

Panda Software (www.pandasoftware.com) is a leading developer and provider of integrated security solutions to combat viruses, hackers, Trojans, spyware, phishing, spam and other Internet-borne threats. With the revolutionary TruPreventTM Technologies, Panda Software’s innovative solutions offer a greater return on investment, keeping clients protected even against new threats that have yet to be identified. PandaLabs, the fastest laboratory in the industry to provide complete updates to users, offers a worldwide response to malware 24 hours a day, 7 days a week, all year round.

For more information and evaluation versions of all Panda Software solutions, visit our website at: http://www.pandasoftware.com

NCsoft releases new City of Villains and City of Heroes expansion

AUSTIN, Texas, June 7, 2006 — NCsoft® today announced the release of a free expansion to City of Villains™ and City of Heroes®, Issue 7: “Destiny Manifest,” in both North America and Europe. In addition to level 40 to 50 content for villains, the new feature-packed expansion adds the opportunity for villains to wreak havoc in new “mayhem missions,” and a player-versus-player (PvP) zone where villains and heroes clash to control a dynamically changing battlefield.

The expansion is free to both City of Heroes and City of Villains’ subscribers.

The new City of Villains 40 to 50 level content includes more than 300 new missions and a new zone for level 40 and higher players, Grandville. Grandville contains Spider City, the vertically built capital of Lord Recluse™, the leader of the Arachnos, the top villain group in City of Villains.

Highlighting the new mission sets are mayhem missions, which allow villains to enter instanced City of Heroes zones in Paragon City™. During these missions, villains may wreak as much havoc on the zone as possible, reaping unique rewards and loot. The mayhem mission zones are destructible environments where villains can unlock multiple random events, harass citizens and battle the new Paragon City Police.

A new feature to both City of Heroes and City of Villains is the unique level 40 to 50 PvP zone, Recluse’s Victory. Recluse’s Victory is a replica of Paragon City’s Atlas Park™, where villains and heroes battle for heavily armed control points. Depending on who has the upper hand, the zone will change from a neutral setting to reflect the peaceful and shining version of Atlas Park where heroes are victorious or to a dark and scarred vision of Atlas Park where villainous forces dominate. Heroes and villains can take battlefield control over powerful artillery including mobile siege weapons that can help turn the tide of battle. When one side takes an advantage in Recluse’s Victory, powerful signature characters may appear to aid the struggling side and help take back control points, allowing players to have toe-to-toe battles with the likes of Lord Recluse or Statesman.

“This highly anticipated expansion makes villains meaner and introduces a PvP zone that has not been seen before in the online multiplayer market,” said Matt Miller, Cryptic Studio’s™ lead designer for City of Heroes and City of Villains. “Players will have a blast exploring the new high-level content and causing endless destruction in the new mayhem missions, which take being a villain to a new low.”

Issue 7 allows villains who surpass level 40 to obtain “patron powers,” a new set of abilities derived from one of the City of Villains signature villains: Ghost Widow™, Captain Mako™, Scirocco™ or Black Scorpion™. Examples of the new villain patron powers are Ghost Widow’s soul storm which levitates and spins its victims in the air and Captain Mako’s spirit shark power that fires destructive shark spirits at opponents.

This free expansion also includes new base features including storage items, empowerment stations, super group banners and base color tinting. Additionally, the expansion provides a new set of costume options and adds sweeping art and graphics improvements to City of Heroes.

City of Villains and City of Heroes are available at retailers in North America and Europe as well as at the NCsoft online store at www.plaync.com. Both games include the first month of online game play, and after the first month, players will be charged a monthly subscription fee of US$14.99. Customers who purchase City of Heroes and City of Villains can play both games for the single subscription price of US$14.99.

For more information on City of Villains go to: www.cityofvillains.com, and for more information on City of Heroes, go to: www.cityofheroes.com.

About NCsoft

NCsoft North America is headquartered in Austin, Texas and is a wholly-owned subsidiary of Korea-based NCsoft Corporation. NCsoft, with its own development and publishing offices in Texas and California, also works with other NCsoft subsidiaries and third party developers throughout North America to develop and publish innovative online entertainment software products. The company has successfully launched multiple online titles in the last three years and continues to support its AAA franchises that include Lineage®/Lineage II, City of Heroes/City of Villains, Guild Wars®/Guild Wars Factions™ and Auto Assault®. More information about NCsoft can be found at http://www.plaync.com.

About Cryptic Studios

Cryptic Studios™, Inc., located in Los Gatos, California, was established in July of 2000 and is an independent developer of massively multiplayer online games for the PC and next generation consoles. Its first game, City of Heroes, launched in April 2004. The game takes place in a virtual world where thousands of people play simultaneously, take on the role of super-powered heroes, fight villains and help create a dynamic story in a visually-stunning, 3-D graphical world.

WARNER BROS. INTERACTIVE ENTERTAINMENT BRINGS JUSTICE LEAGUE HEROES GAMES TO NINTENDO HANDHELD SYSTEMS

BURBANK, Calif. - June 7, 2006 - Warner Bros. Interactive Entertainment will launch JUSTICE LEAGUE HEROESTM: THE FLASHTM for Game Boy® Advance system and JUSTICE LEAGUE HEROES for Nintendo DS™ system in Fall 2006. Distributed by Eidos Interactive, the games will release simultaneously with the JUSTICE LEAGUE HEROES games for PlayStation®2 computer entertainment system, Xbox® video game and entertainment system from Microsoft and PSP™ (PlayStation®Portable) system.

JUSTICE LEAGUE HEROES: THE FLASH, developed by WayForward Technologies for the Game Boy Advance system, lets gamers play as DC Comics' The Flash, wielding his Speed Force to strike enemies before they can strike back, unlock powerful combination attacks and slow-down time to defeat adversaries in slow motion. As the Fastest Man Alive, gamers also enlist the support of fellow Justice League members by calling in special attacks from Superman, Batman, Wonder Woman and other DC Comics super heroes.

JUSTICE LEAGUE HEROES for the Nintendo DS system, developed by Sensory Sweep Studios as a prequel to the console title, lets gamers use the stylus to control and unleash the superpowers of Batman, Superman, The Flash and Wonder Woman. Gamers use objects within the destructible environment against enemies at will and also call in devastating attacks from other DC Comics super heroes, like Aquaman and Green Arrow, to help save the world from certain destruction.

About Sensory Sweep Studios
Sensory Sweep, well known for its cross platform technology, is one of the industry's leading independent video game developers. Having worked with publishers such as Warner Bros. Interactive Entertainment, EA, Capcom, 2K, and D3, Sensory Sweep remains one of most sought after development studios and is among the largest independently owned and operated.

About Eidos Interactive Ltd
Eidos Interactive Ltd is part of SCi Entertainment Group Plc (SEG) one of the world's leading publishers and developers of entertainment software. Following the acquisition of EIDOS Plc in May 2005, the Group has a valuable combined portfolio of intellectual property including: Tomb Raider: Legend, Conflict: Global Storm, Hitman: Blood Money, Championship Manager, Just Cause, Battlestations: Midway, Urban Chaos: Riot Response and the interactive rights to Reservoir Dogs and Highlander.

About DC Comics
DC Comics, a Warner Bros. Entertainment Company, is the largest English-language publisher of comics in the world and home to such iconic characters as Superman, Batman, Wonder Woman and the Sandman. These DC super heroes and others have starred in comic books, movies, television series (both animated and live-action) and cyberspace, thrilling audiences of all ages for generations.

About Warner Bros. Interactive Entertainment
Warner Bros. Interactive Entertainment Inc., a Warner Bros. Entertainment Company, is a premier licensor and a developer of entertainment content for the interactive space across all current and future platforms, including consoles, PC-based gaming and wireless applications.

“Ninety-Nine Nights” Set to Storm U.S. Shores

Microsoft announced today that “Ninety-Nine Nights” will hit store shelves in the United States in August 2006. The Xbox 360 exclusive, developed by gaming luminaries Tetsuya Mizuguchi ("Lumines," "Meteos") and SanYoun Lee (“Kingdom Under Fire”), launched to high acclaim in Japan and Korea earlier this spring.

Published by Microsoft and developed by Phantagram and Q Entertainment, “Ninety-Nine Nights” is an epic fantasy action game that features a sweeping story, stunning graphics and physics, seven playable characters, and epic-scale battles that include hundreds of on-screen enemies.

“Ninety-Nine Nights” follows the journeys of seven warriors. In a struggle between light and dark, a new world order is established after the destruction of the “mysterious power stone.” Warriors are destined to battle in a place far beyond their imagination, as a magnificent story spun of drama and emotion unfolds from multiple perspectives.

Q Entertainment, Inc. was founded in October 2004 by CEO Shuji Utsumi and CCO (Chief Creative Officer) Tetsuya Mizuguchi. Their business areas include creating and producing entertainment content centering on games.

Phantagram was founded in 1994 by CEO SangYoun Lee. In 2004, Phantagram won the “Prime Minister Award,” “Excellent Graphic Award,” and the “Excellent Audio Award” in the Korean Game Grand Prix for its Xbox hit “Kingdom Under Fire: The Crusaders.” They have won more than 20 awards hosted by various magazines and Web sites throughout the world.

Founded in 1975, Microsoft (Nasdaq “MSFT”) is the worldwide leader in software, services and solutions that help people and businesses realize their full potential.

THE LEGEND OF HEROES(TM) II" FOR PSP(TM) SYSTEM SHINES GOLD

SANTA CLARA, Calif., (June 7, 2006) - Leading video games publisher and developer NAMCO BANDAI Games America Inc. announced today that "The Legend of Heroes(TM) II: Prophecy of the Moonlight Witch(TM)" for the PSP(TM) (PlayStation(R)Portable) system has gone gold. With accessible gameplay and enhanced enemy A.I., this visually dazzling game unfurls a coming-of-age tale of two heroes who must combine courage and strength to save their world. Part of the "Gagharv Trilogy" in Japan, "The Legend of Heroes II: Prophecy of the Moonlight Witch" promises carefully crafted character art, an epic storyline, and the always endearing "pet system" that make this RPG series unique.

As part of their initiation into adulthood, Jurio and Chris embark on a pilgrimage to five shrines surrounding their village. With the help of their new-found friends, the duo discovers a sinister threat set to destroy their home and surrounding areas. Can Jurio and Chris stop the Raual Wave emanating from Queen Isabella's castle? Will they discover the identity of the mysterious "Moonlight Witch" who predicted it all? Players can join in the adventure with this poetic turn-based role-playing title arriving in June.

NBA LIVE SIMULATION PREDICTS MAVERICKS WILL WIN FIRST NBA CHAMPIONSHIP

The Dallas Mavericks will capture their first NBA championship by defeating the Miami Heat in seven games in an Electronic Arts NBA LIVE videogame simulation of the NBA Finals.

Using NBA LIVE to predict the winner of the NBA Finals, Dallas will win its first NBA title in franchise history after forward Dirk Nowitzki grabs an offensive rebound and scores on a dunk to give the Mavericks a series-clinching 90-88 win over the Heat in Game 7.

Nowitzki was named Finals MVP after averaging 25.3 points and 10 rebounds a game in the series. In the decisive seventh game Nowitzki led the Mavericks with 27 points and 11 rebounds but it was his heroics on the team’s final possession that won the championship. It was his second game-winning shot of the series. Teammate Jerry Stackhouse chipped in with 18 points.

Miami guard Dwyane Wade had 29 points and nine assists and forward Antoine Walker scored 19 points and pulled down five rebounds in a losing effort in Game 7.

After splitting the first two game of the series in Dallas, the Mavericks won games three and four against the Heat on their home court to go up three games to one before Miami came storming back. Shaquille O’Neal had a series-high 28 points, 11 rebounds and three blocks to propel the Heat to an 87-84 victory in Game 6 that forced a seventh game. Miami also won the fifth game 93-81 after Walker hit six-of-10 three-pointers for a team-high 22 points.

The teams split the first two games of the series with Dallas winning the opener 97-90 and Miami taking Game 2 with a 101-97 overtime win. Dallas won the third game, 93-90, and the fourth game, 102-101 in overtime, after Nowitzki hit a game-winning shot as time expired.

Developed in Vancouver, B.C., by EA Canada, NBA LIVE 07 will be available this fall on the Xbox 360 and Xbox video game systems, the PlayStation2, PSP handheld system, and PC. It will also be one of the EA SPORTS titles available at launch of the PS3 entertainment system.

NBA LIVE 07 current gen screen shots and a highlight video of the Dallas victory are available at info.ea.com.

For further information please contact Steve Frost, senior publicist, EA Sports at (604) 456-5067 or sfrost@ea.com.

NBA LIVE Finals Simulation

Dallas Mavericks defeat Miami Heat 4-3

Game 1: Dallas 97 - Miami 90

Key Stats:

Miami:

Shaquille O'Neal PTS: 16 REB: 9 BLK: 2

Dwyane Wade PTS: 23 REB: 5 AST: 8

Dallas:
Dirk Nowitzki PTS: 27 REB: 11 BLK: 2

Jason Terry PTS: 16 AST: 6 STL: 3

Game 2: Miami 101 - Dallas 97 (OT)

Miami:

Antoine Walker PTS: 19 3PT: 5/8

Dwyane Wade PTS: 28 REB: 9 AST: 9

Dallas:
Josh Howard PTS: 21 REB: 8 STL: 2

Dirk Nowitzki PTS: 23 REB: 9 AST: 4

Game 3: Dallas 93 - Miami 90

Miami:

Shaquille O'Neal PTS: 22 REB: 11 TO: 5

Dwyane Wade PTS: 23 REB: 6 AST: 7

Dallas:
Josh Howard PTS: 21 REB: 8 STL: 2

Dirk Nowitzki PTS: 32 REB: 12 FT: 11/12

Game 4: Dallas 102 - Miami 101 (OT)

Key Stats:

Miami:

Jason Williams PTS: 16 AST: 8 ST: 4

Dwyane Wade PTS: 29 REB: 6 AST: 3

Dallas:
Jason Terry PTS: 23 AST: 3 STL: 2

Dirk Nowitzki PTS: 30 REB: 8 TO: 4

Game 5: Miami 93 - Dallas 81

Miami:

Alonzo Mourning PTS: 11 REB: 7 BLK: 5

Antoine Walker PTS: 22 REB: 5 3PT: 6/10

Dallas:
Jason Terry PTS: 23 AST: 3 STL: 2

Dirk Nowitzki PTS: 16 REB: 8 FG: 6/19

Game 6: Miami 87 - Dallas 84

Miami:

Shaquille O' Neal PTS: 28 REB: 11 BLK: 3

Dwyane Wade PTS: 21 REB: 4 AST: 7

Dallas:
Josh Howard PTS: 35 AST: 3 REB: 6

Dirk Nowitzki PTS: 22 REB: 11

Game 7: Dallas 90 - Miami 88

Miami:

Antoine Walker PTS: 19 REB: 5

Dwyane Wade PTS: 29 REB: 4 AST: 9

Dallas:
Jerry Stackhouse PTS: 18 AST: 3 STL: 1

Dirk Nowitzki PTS: 27 REB: 11 FT: 8/9

Finals MVP: Dirk Nowitzki.

June 6, 2006

Xbox 360 releases over 125 new features to enhance next-generation gameplay and entertainment

Starting tomorrow, Xbox 360 gamers will be able to access a vigorous system-wide update creating a new pinnacle for next-generation gaming and entertainment. The Xbox 360 spring update introduces more than 125 revolutionary features and enhancements adding to Xbox 360’s sheer power, stunning high-definition graphics, rich online capabilities and innovative media offerings delivering a digital gaming and entertainment experience that simply can’t be matched.

Since the launch of Xbox 360 in November 2005, Microsoft has continuously focused on gamer and community feedback to determine further improvements and enhancements for the evolving next-generation experience, resulting in this inaugural mass update. With more than half of all Xbox 360 gamers connected online, Xbox is further catering to its fans by delivering the spring update in the way they want it. This free update will be digitally distributed over Xbox Live to all members (Xbox Live Silver and Gold) with no disc or hard drive required to take advantage of the plethora of new features. Gamers without an Xbox Live account can easily sign up for the free network by connecting their console to a broadband internet connection. Once online, downloading the update takes less than a minute and provides instant access to features including:

Xbox Live Marketplace Enhancements

· New background download manager gives gamers the ability to queue up and download six high definition items at a time including playable game demos, Xbox Live Arcade games, music videos and movie trailers while actively playing games or browsing the dashboard. As an added benefit, if gamers engage in multiplayer gameplay while downloads are in process, the new background download manager will automatically pause the download queue until the multiplayer session is complete ensuring a continuously optimal gameplay experience.

· Updated Xbox Live Marketplace menus makes it easier for players to find and store all of their gaming and entertainment content. This includes the addition of new menus for media and entertainment content as well as enhanced menus making it easier for gamers to find what’s new in each section as well as a quick view at all downloads by category.

· Full remote control features for Xbox Live Marketplace videos allow gamers to fast forward and rewind at various speeds (2X-16X) during all videos downloaded from Marketplace.

Music Player Improvements

· Custom background music now continues to play without interruption during game loads and when transitioning from game to game or disc content.

· During music play, the music playback screen now showcase the artist, song title and time remaining on the song along with a visualizer showing which song on the playlist or album is currently playing.

DVD Movie Playback Upgrades

· DVD movie bookmarking now allows gamers to pause a movie at any point, put in a game for gameplay and return to the movie at the exact point it left off.

· Improved DVD movie playback for a smoother, higher quality viewing experience, including additional VGA support.

These features are just some of the new experiences gamers can expect on the system as part of this spring update. For a list of additional new features and improvements, visit http://www.xbox.com/live .

About Xbox and Xbox 360

Microsoft revolutionized the gaming industry with the November 2001 launch of Xbox® (http://www.xbox.com), its first-generation video game and entertainment system, now sold in 26 countries. Microsoft introduced its next-generation system, Xbox 360, in the 2005 holiday season in Europe, Japan and North America, and launched the system in Australia, Colombia, Hong Kong, Korea, Mexico, New Zealand, Singapore and Taiwan in 2006. Xbox 360 (http://www.xbox.com/xbox360) is the most powerful video game and entertainment system, delivering the best games, the next generation of the premier Xbox Live online gaming network, and unique digital entertainment experiences that revolve around gamers.

About Xbox Live

Xbox Live is the first and only unified online entertainment network seamlessly integrated throughout the entire console experience, making it easy for people to find the friends, games and entertainment they want from the moment they power on their Xbox 360 system. Xbox Live connects millions of members across 24 countries to enjoy hundreds of multiplayer games, downloadable games via Xbox Live Arcade, free and premium playable game demos, music videos, and movie trailers, as well as new game levels, characters and vehicles for all their favorite retail games. More information can be found online at http://www.xbox.com/en-us/live.

June 2, 2006

SQUARE ENIX, INC. PARTNERS WITH AMP’D MOBILE FOR THE 3 MONTH EXCLUSIVE DEBUT OF DIRGE OF CERBERUS: LOST EPISODE -FINAL FANTASY VII-

LOS ANGELES– June 1, 2006 – Square Enix, Inc. the publisher of Square Enix™ interactive products in North America, and Amp’d Mobile, the first fully integrated mobile entertainment company, today announced the debut of DIRGE of CERBERUS™: LOST EPISODE™ -FINAL FANTASY VII-. Japan’s leading 3D mobile game will be available exclusively on Amp’d mobile handsets Summer 2006. The game will be available for download at Amp’d (www.get.ampd.com).

DIRGE of CERBERUS: LOST EPISODE -FINAL FANTASY VII- tells the story three years after Meteorfall, where the original FINAL FANTASY VII ended, with Vincent Valentine struggling to

save the world from the evil Deepground Soldiers, a mysterious army of bloodthirsty soldiers. This action/role-playing game will take advantage of all mobile gaming has to offer, allowing players to explore a sprawling world in Battlefield mode, and battle the Deepground Soldiers in FPS battle mode. Familiar features from FFVII, such as materia and limit break attacks, can also be utilized by Vincent to smash his foes.

The title will initially release a single player mode, with a multiplayer function launching at a later date. While more details have yet to be announced, the multiplayer mode will offer online head-to-head action with other Amp’d Mobile players. All of this takes place over the mobile network.

“Launching DIRGE of CERBERUS: LOST EPISODE -FINAL FANTASY VII- with Amp’d mobile is extremely exciting,” said Daishiro Okada, President and COO, Square Enix, Inc., “Amp’d Mobile’s focus on the youth market and their powerful 3G network make them a great partner for continuing the legacy of FINAL FANTASY VII.”

”We met with Square Enix at last year’s QUALCOMM BREW conference and immediately targeted this title as an exclusive on Amp’d,” said Seth Cummings, Senior Vice President, Content, Amp’d Mobile. “We’re excited to announce deployment of FINAL FANTASY on Amp’d one year later. Our commitment to deploying only best-of-breed titles is exemplified by our partnership with Square Enix and we look forward to collaborating on future deployments.”

“DIRGE OF CERBERUS is an amazing BREW 3D title that has raised the bar as far as what’s possible on a mobile device and a high-speed network”, said Mike Yuen, senior director, gaming group, QUALCOMM Internet Services. “Combining Square Enix’s phenomenally successful FINAL FANTASY franchise with Amp’d Mobile’s launch marketing savvy will be a showcase of what 3D gaming and 3G networks are all about.”

DIRGE of CERBERUS: LOST EPISODE -FINAL FANTASY VII- was developed by a Square Enix, Inc. team led by Kosei Ito, in partnership with Ideaworks 3D. Ito, along with Alex Caccia,

COO and general manager of Ideaworks3D, will delve deeper into the collaborative development of the title at the BREW 2006 Conference, leading a session entitled “DIRGE of CERBERUS:

LOST EPISODE -FINAL FANTASY VII-“ at BREW on Thursday, June 1 from 1:30 – 2:30 p.m. BREW 2006 is taking place May 31-June 2 at the Manchester Grand Hyatt in San Diego.

The BREW solution drives the discovery and delivery of data services. BREW subscribers benefit from several offerings, which include: uiOne™ for rich, integrated and dynamic user experiences with fast access to high revenue services on wireless devices; deliveryOne™ for differentiated and tightly integrated, operator-managed support and delivery of advanced wireless data content and services; and marketOne™ for a quick-to-market, hosted, scalable content delivery service that includes media titles, flexible management and monetization, content provider settlement and business intelligence services. QUALCOMM offers this comprehensive set of BREW offerings to meet the needs of companies delivering mobile products and services around the world.

Gamers can also look forward to the original PlayStation®2 computer entertainment system game, DIRGE of CERBERUS -FINAL FANTASY VII- on August 22, 2006. Part of Square Enix’s Polymorphic Content strategy, DIRGE of CERBERUS is Square Enix’s first gun-action game. This release arrives with several new features tailored for the North American market including new missions and special content.



About Square Enix Co., Ltd. and Square Enix, Inc.

With headquarters in Tokyo, Japan, Square Enix Co., Ltd. (Square Enix) develops, publishes and distributes entertainment content including interactive entertainment software and publications in Japan, North America, Europe and Asia. Square Enix brings two of Japan’s best-selling franchises – FINAL FANTASY®, which has sold over 68 million units worldwide, and DRAGON QUEST®, which has sold over 40 million units worldwide—under one roof. Square Enix is one of the most influential providers of digital entertainment content in the world and continues to push the boundaries of creativity and innovation.

Square Enix, Inc. is a wholly owned subsidiary of Square Enix Co., Ltd. with offices in Los Angeles, CA and Seattle, WA. It handles operations in North America, including development, localization, marketing and publishing of Square Enix titles. More information on Square Enix can be found on the Internet at http://www.square-enix.com/na.

About Amp’d Mobile

Amp'd Mobile is the first integrated mobile entertainment company for youth, young professionals and early adopters, and the only 3G carrier in the US specifically targeting that demographic. By leveraging the power of broadband wireless (EVDO), Amp'd Mobile offers traditional services such as voice and text within a completely fresh user interface designed specifically for the "mobile graduate" and third-generation (3G) technology. With a myriad of customizable options to meet each person's individual needs, as well as strategic alliances with top entertainment properties, such as MTVN and Universal Music Group, Amp'd Mobile brings a more relevant, personal experience to the wireless lifestyle with unique music, video, community, entertainment, sports and gaming offerings divided into various channels for quick and easy access. Amp'd Mobile is offered nationwide and more information can be found at www.ampd.com.

Nintendo Rakes in the Accolades for Its Wii Console and Games

REDMOND, Wash., June 1 /PRNewswire/ -- The Game Critics Awards: Best of E3 2006 has awarded Nintendo its highest honor. Nintendo's upcoming Wii(TM) console won the Best of Show award, as well as the best hardware award. Nintendo's Wii Sports title won the best sports category, Excite Truck(TM) for Wii won as the best racing game and The Legend of Zelda(R): Phantom Hourglass for Nintendo DS won as the best hand-held game of last month's Electronic Entertainment Expo (E3).
"It's extremely gratifying to hear independent confirmation that our approach resonates so dramatically with the people who know video games best," said Nintendo of America President Reggie Fils-Aime. "These multiple awards demonstrate which company has momentum and which products will be in the highest demand this holiday season."
Nintendo won five Game Critics Awards, more than any other publisher or hardware manufacturer. The Game Critics Awards are issued annually by an independent group of journalists from 37 leading North American media outlets that cover the video game industry in newspapers, in magazines, online and on television. For more information about the Game Critics Awards, visit www.gamecriticsawards.com.
The Game Critics Awards add to the long list of accolades Nintendo received after E3 from the video game media. A sampling is below:

IGN.com
Best Platform Game: Super Mario(R) Galaxy
Best Puzzle Game: Mario vs. Donkey Kong(TM) 2: March of the Minis
Most Innovative Design: Wii Remote
Best Hardware/Peripheral: Wii Remote
Best Hand-Held Game -- The Legend of Zelda: Phantom Hourglass

GameSpot
Best Hardware: Wii
Best Platform Game: Super Mario Galaxy
Best Puzzle/Rhythm Game: WarioWare(TM): Smooth Moves

The GameTap broadband entertainment network:
Best Adventure Game: The Legend of Zelda(R): Twilight Princess
Best Platform Game: Super Mario Galaxy
Best Sports Game: Wii Sports
Best Portable: New Super Mario Bros.(R)
Best Surprise: Wii Remote
Best Announcement: Super Smash Bros.(R) Brawl

Game Trailers
Most Innovative: WarioWare: Smooth Moves
Best Action/Adventure Game: The Legend of Zelda: Twilight Princess
Best Sports Game: Wii Sports

Advanced Media Network:
Gadget of Show: Wii Remote
Most Innovative: Super Mario Galaxy
Booth of Show: Nintendo booth
Best Trailer: Super Smash Bros. Brawl
Best Surprise: Snake from Konami's Metal Gear Solid series in Super Smash
Bros. Brawl

Gamehelper.com:
Best Adventure Game: The Legend of Zelda: Twilight Princess
Best Platform Game: Super Mario Galaxy

The worldwide innovator in the creation of interactive entertainment, Nintendo Co., Ltd., of Kyoto, Japan, manufactures and markets hardware and software for its Nintendo DS(TM), Game Boy(R) Advance and Nintendo
GameCube(TM) systems, and upcoming Wii(TM) console. Since 1983, Nintendo has sold nearly 2.2 billion video games and more than 375 million hardware units globally, and has created industry icons like Mario(TM), Donkey Kong(R), Metroid(R), Zelda(TM) and Pokemon(R). A wholly owned subsidiary, Nintendo of America Inc., based in Redmond, Wash., serves as headquarters for Nintendo's operations in the Western Hemisphere. For more information about Nintendo, visit the company's Web site at www.nintendo.com.

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