EAâS BURNOUT 5 CRASHES ONTO PLAYSTATION 3 AND XBOX 360
Guildford, UK â August 29, 2006 â Buckle up and prepare to unleash automotive anarchy in the ultimate burnerâs paradise. Electronic Arts (NASDAQ: ERTS) today announced that Burnoutâ¢ 5 is in development for the PlayStationÂ®3 computer entertainment system and Xbox 360â¢ video game system from MicrosoftÂ®.
Burnout 5 gives players license to wreak havoc in Paradise City, the ultimate seamless racing battleground, with a massive infrastructure of traffic-heavy roads to abuse. Gone is the need to jump in and out of menus and aimlessly search for fun like many open world games; in Burnout 5, every inch of the world is built to deliver heart-stopping Burnout-style gameplay. Every intersection is a potential crash junction and every alleyway is an opportunity to rack up moving violations.
Of course, rules are made to be broken, and when gamers enter Paradise City, theyâre assigned a Drivers License that quickly begins to amass a record of playerâs most aggressive, reckless and destructive exploits behind the wheel. But itâs not the law thatâs eyeing playerâs progress â¦ when gamers push things too hard theyâll be squaring off against the cityâs most infamous burners, and these legends arenât interested in who crosses the finish line first.
âBurnout 5 is a complete reinvention of the series, built from the ground up for the PlayStation 3 and Xbox 360,â said Alex Ward, director of game design at Criterion Games. âTo create truly next-generation gameplay, we needed to create a truly next-generation game, from top to bottom.â
Burnout 5 also delivers the next level of speed and destruction, with brand new next-generation technology allowing gamers to literally rip their cars in half, in the most explosive pile-ups in the seriesâ history.