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December 23, 2006

TOM CLANCY'S SPLINTER CELL DOUBLE AGENT(TM) SNEAKS UP ON PLAYSTATION®3

SAN FRANCISCO - December 21, 2006 – Today Ubisoft, one of the world's largest video game publishers, announces that it will launch Tom Clancy's Splinter Cell Double Agent(TM) on the PLAYSTATION®3 computer entertainment system worldwide in March 2007, in time for the European launch of Sony's powerful new console.

Ubisoft will develop special features for the PLAYSTATION®3 system version, adding multiplayer maps and skins, as well as support for the SIXAXIS(TM) wireless controller in single player and multiplayer modes. Tom Clancy's Splinter Cell Double Agent(TM) will be a perfect fit for the PLAYSTATION®3 system's raw power.

"Tom Clancy's Splinter Cell Double Agent is already a best-seller and has set a new standard for the Splinter Cell series,” said Yves Guillemot, CEO at Ubisoft. "I am sure that Double Agent will prove to be a must-have title for PLAYSTATION 3 system.”

About Ubisoft:
Ubisoft is a leading producer, publisher and distributor of interactive entertainment products worldwide and has grown considerably through its strong and diversified line-up of products and partnerships. Ubisoft has offices in 21 countries and sales in more than 50 countries around the globe. It is committed to delivering high-quality, cutting-edge videogame titles to consumers. Ubisoft generated revenue of €538 million for the 2004–2005 fiscal year, an increase of 8% over the previous fiscal year at constant exchange rates. To learn more, please visit www.ubisoftgroup.com.

About Tom Clancy:
With more than 80 million books sold, Tom Clancy is arguably the world's most recognized author. His works include fiction such as The Hunt for Red October, Clear and Present Danger, The Sum of All Fears, Rainbow Six, Without Remorse and The Teeth of the Tiger. Clancy also writes nonfiction works about weapons and various military units. Four of his books have already been adapted into highly successful feature films.

December 21, 2006

Forget Fruitcake - 'Gray Gamer' Study Shows Grandparents Prefer Tech Toys

REDMOND, Wash., Dec. 12 /PRNewswire/ -- If you're planning to buy grandma a fruitcake or silk flowers for the holidays, think again. A new survey conducted by Harris Interactive(R) and commissioned by Nintendo of America revealed that 52 percent of grandparents and 68 percent of baby boomers who celebrate the holidays would be excited to receive a technology product as a gift this holiday season. And at least half of that group (27 percent of grandparents and 34 percent of baby boomers) said they would like to receive a portable video game system, such as a Nintendo DS(TM) Lite, this year.
"These results confirm that even as folks get older, they still want the same cool tech toys as everyone else," says George Harrison, Nintendo of America's senior vice president of marketing and corporate communications. "A 2006 survey by the Entertainment Software Association revealed that 25 percent of all gamers are 50 or older. Fortunately, we have titles like Brain Age for Nintendo DS to satisfy all the grown-up kids on your shopping list."
Nintendo continues to reach out to new audiences, including grandparents and baby boomers, with games like Brain Age(TM): Train Your Brain in Minutes a Day. The hit game, made for the hand-held Nintendo DS Lite system, helps users keep their minds sharp while they have fun with a variety of word, number and memory puzzles. It was the hit of the AARP's recent "Life@50+" expo and attracted many grandparents to Nintendo World in New York for a Grandparents' Day battle of the brains. Baby boomers and seniors worldwide use it daily as a fun way to keep their minds sharp.
Brain Age is a part of Nintendo's Touch Generations(TM) line, which is designed specifically to appeal to video game novices. For more information about Brain Age, visit www.BrainAge.com.

The worldwide innovator in the creation of interactive entertainment, Nintendo Co., Ltd., of Kyoto, Japan, manufactures and markets hardware and software for its Wii(TM), Nintendo DS(TM), Game Boy(R) Advance and Nintendo GameCube(TM) systems. Since 1983, Nintendo has sold nearly 2.2 billion video games and more than 387 million hardware units globally, and has created industry icons like Mario(TM), Donkey Kong(R), Metroid(R), Zelda(TM) and Pokemon(R). A wholly owned subsidiary, Nintendo of America Inc., based in Redmond, Wash., serves as headquarters for Nintendo's operations in the Western Hemisphere. For more information about Nintendo, visit the company's Web site at www.nintendo.com.

About the survey:
Harris Interactive conducted the survey on behalf of Nintendo by telephone within the United States between Oct. 27 and Oct. 30, 2006, among 1,025 adults (aged 18 and over). Figures for age, sex, geographic region and race were weighted where necessary to bring them into line with their actual proportions in the population. With a pure probability sample of 1,025, one could say with a 95 percent probability that the overall results would have a sampling error of +/- 3 percentage points. Sampling error for the sub-samples of parents (n= 654), grandparents (n= 399) and baby boomers (n= 380) would be higher and would vary. However, that does not take other sources of error into account. The full results are available on Nintendo's Online Press Room.

About Harris Interactive
Harris Interactive is the 12th largest and fastest-growing market research firm in the world. The company provides research-driven insights and strategic advice to help its clients make more confident decisions which lead to measurable and enduring improvements in performance. Harris Interactive is widely known for The Harris Poll, one of the longest running, independent opinion polls and for pioneering online market research methods. The company has built what it believes to be the world's largest panel of survey respondents, the Harris Poll Online. Harris Interactive serves clients worldwide through its United States, Europe and Asia offices, its wholly-owned subsidiary Novatris in France and through a global network of independent market research firms. The service bureau, HISB, provides its market research industry clients with mixed-mode data collection, panel development services as well as syndicated and tracking research consultation. More information about Harris Interactive may be obtained at www.harrisinteractive.com.

December 20, 2006

EA Reinvents Two Classic Puzzle Games For iPod

LOS ANGELES, Calif., – December 19, 2006 – Just in time for last-minute holiday gift giving, Electronic Arts Inc. (NASDAQ: ERTS) today announced the availability of two new games for the fifth generation iPod® – EA™ Sudoku and Royal Solitaire – two perfect stocking stuffers for anyone on your list. Beginning today, gamers on-the-go can download these two popular mobile games for play on fifth-generation iPods. All of EA’s games for iPod are available for purchase through the iTunes® store and can be sent as a gift using the iTunes gifting feature (www.itunes.com).

EA Sudoku and Royal Solitaire join EA’s three other popular games which are already available for the fifth generation iPod - Tetris®, EA Mini Golf, and EA Mahjong - which were made available on iTunes last September. With the launch of these two new brain-busting games, EA is the most prolific publisher of games for the fifth generation iPod.

“Through iTunes, the world’s largest catalog for digital entertainment, EA now has a compelling and convenient way to put our mobile games into the hands of millions of iPod users throughout the world,” said Mitch Lasky, senior vice president, EA Mobile.

Each of EA’s games for the fifth generation iPod is custom designed for the platform to integrate naturally with its Click Wheel, ensuring a dynamic game play experience. iPod gamers can simultaneously listen to their favorite tunes during a challenging round of EA Mini Golf, while spinning and moving Tetriminos in Tetris, or during games of Royal Solitaire and EA Mahjong.

EA’s games for iPod are available for fifth generation iPods and can be purchased on the iTunes store. All games retail for $4.99.

EA™ Sudoku

Finally, a Sudoku game that features everything you’ve wanted but couldn’t find in one package! Easy-to-use controls, fantastic graphics and animations, and beautiful, soothing Japanese Zen garden scenery make this the best-looking, most user-friendly Sudoku game on any platform. Select your difficulty level and try to solve the grid in Regular Grid mode or enter a puzzle from your favorite publication in Newspaper mode. (Note: EA Sudoku is not currently available on iTunes in Japan.)
sudoku010.BMP

Royal Solitaire

Royal Solitaire is the definitive Solitaire collection for the iPod. Test your skills with 10 of the most popular and well-known solitaire games ever, providing a wide range of challenges to players of all types: Peaks, Pyramid, Beleaguered Castle, Aces Up, Yukon, FreeCell, Golf, Scorpion, the classic Canfield, and the wildly popular Klondike. Beautiful graphics, lively visual effects, and simple, intuitive controls make for hours of fun anytime, anywhere.
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Tetris®

The No. 1 selling mobile game* is now available for iPod. This simple yet addictive game has players manipulate falling Tetriminos to neatly arrange them into horizontal lines, which are then removed from the Matrix to score points.

EA™ Mahjong

EA Mahjong is as simple as solitaire but features a unique game play and a beautiful interface. Match sets of tiles to clear them from the board and advance to the next level. Clear the levels and collect all six gems of Wisdom to achieve the coveted rank of Emperor.

EA™ Mini Golf

Players putt their way through three themed courses full of hazardous obstacles and secret shortcuts. Using a simple interface to move the camera around and aim for that perfect shot, gamers compete for the coveted hole-in-one.

*According to Telephia, August 2006

About Electronic Arts

Electronic Arts Inc. (EA), headquartered in Redwood City, California, is the world's leading interactive entertainment software company. Founded in 1982, the company develops, publishes, and distributes interactive software worldwide for videogame systems, personal computers, cellular handsets and the Internet. Electronic Arts markets its products under four brand names: EA SPORTSTM, EATM, EA SPORTS BIGTM and POGOTM. In fiscal 2006, EA posted revenue of $2.95 billion and had 27 titles that sold more than one million copies. EA's homepage and online game site www.ea.com. More information about EA's products and full text of press releases can be found on the Internet at http://info.ea.com.

Electronic Arts, EA, EA SPORTS, EA SPORTS BIG, EA MOBILE and POGO are trademarks or registered trademarks of Electronic Arts Inc. in the U.S. and/or other countries. Tetris is a registered trademark of Tetris Holding LLC. iPod and iTunes are registered trademarks of Apple Computer, Inc.

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