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March 31, 2007

Custom Robo Arena

Score: 3.5 out of 5
Publisher: Nintendo
Platform: Nintendo DS
ESRB: E 10+

i_11444.jpg

Custom Robo Arena is very much like Custom Robo for GameCube. It's a familiar concept that battles are waged between robots and not between people. The twist is that you play as a kid who does all of the battling, not as some kind of futuristic soldier. And the battles take place in a ring, or arena, not on the battlefield. The robots are small and called "robos" instead of being some sort of huge mech kind of thing. Overall, the game has a charming interface and graphics, and the combat is limited to taking place in a ring. I think the combination of those factors makes this a very good game for children who are interested in robots. Also, geekier adults, such as I, will enjoy the extensive robo customization features.

I had actually written a much longer review, but for some reason it simply disappeared. My guess is that I hit "publish" but didn't hit "save". Gotta love duplicating my efforts.

You play as a kid who is starting a new school and wants to join the robo team. In this, you walk around the town and talk to people. Unfortunately, this part reminded me of Pokemon for GBA, which is my way of saying that it isn't really up to DS standards. Although, to be fair, when you talk to someone the artwork is pretty good. It's just that the exploring the town part is very basic.

i_11445.jpg

The real action comes in the robo arena. Before the battles you can tweak your robot by modifiying different parts such as guns, pods, body frame, bombs, and legs. You can make your robot heavily armored and slow, or give it one really good gun, a light body, and then hop around and shoot. The ability to customize your robot so heavily is a major strongpoint of the game. There's strategy involved in building and configuring your robo and then there's tactics involved in the actual fighting. Fighting is pretty fast and frenetic, and best of all no one gets hurt so this seems like a pretty good game for kids. I also like the way that the fighting is confined to a ring, which sends the message that fighting is only ok under controlled circumstances.

Multiplayer pits two players against one another in a holosseum chosen by the players. They can play over local wireless or Nintendo Wi-Fi Connection and, if only one player has a game card, using DS Download Play. Players can speak to one another during a match using the DS microphone. Players also can trade dioramas with one another and show off poses they've created for their robos. The combination of customizing your robot and then fighting other players online means that this game has virtually unlimited replayability.

i_11446.jpg

The only thing I didn't really like was the whole polishing your robo thing. As your robo fights it gets dirty, especially when you lose. If it gets too dirty it won't work right, so you have to take a polishing cloth and clean it. You use the stylus to polish your robo, like brushing your dog (my beloved Teddy) in Nintendogs. To me, this felt tacked on just to give the game an excuse to use the stylus.

I really like Custom Robo Arena. The music, which is usually aggressive electric guitar, is very good at building the mood. I have had some fun with it. The funny thing is that I keep thinking about the Simpsons episode with Chief KnockaHomer.

March 30, 2007

SEGA ANNOUNCES MEDIEVAL II: TOTAL WART KINGDOMS FOR THE PC


*/New Expansion for the Critically Acclaimed /*Medieval II:
Total War™/ Delves Deeper Into the New World and Beyond/

*SAN FRANCISCO** AND LONDON *(March 30, 2007) – SEGA® of America, Inc.
and SEGA® Europe Ltd., today announced /Medieval II: Total War™
Kingdoms/ for the PC. /Kingdoms/ takes the award-winning formula of
/Medieval II/ and expands on it, with even richer variety and deeper
historical gameplay. The inclusion of The New World campaigns has opened
up an entirely new region for players to conquer, while expanding the
game to over 75 hours of gameplay. /Medieval II: Total War™ Kingdoms/ is
slated for release in North America in August 2007.

/Medieval II: Total War™ Kingdoms/ will feature four brand new
campaigns, including an opportunity to more fully explore the New World
that was unlocked toward the end of /Medieval II/. Three additional
campaigns will focus deeper on Great Britain, Northern Europe and the
Holy Land, with many more regions than were originally shown. Featuring
13 new playable factions and over 150 new units, /Kingdoms/ will allow
players to control multiple armies on a single battlefield and lead them
into conflict with new hero characters such as Richard The Lionheart and
Saladin, each armed with new, powerful battlefield abilities. In the new
campaigns, players will use moated forts to garrison vast armies or
seize control of key strategic points and explore new technology trees,
governed by religion and prestige.

“/Medieval II: Total War/ has been a great success for SEGA and The
Creative Assembly, and critically acclaimed by consumers and journalists
alike,” said Scott A. Steinberg, Vice President of Marketing SEGA® of
America, Inc. “At the end of /Medieval II/ we teased gamers with a taste
of the Americas, but with /Kingdoms/ we are finally opening up the
entire New World for players to both control and conquer.”

In the Americas campaign players will be able to retrace the steps of
Hernán Cortés in 1519 as he seeks to explore and conquer The New World.
Players can earn the support of Spain and explore the mystery and riches
of the New World, or take control of the Aztec or Native American
factions and call on the Gods and the bravery of vast armies to fight
off this new threat.

Players will experience a bloody clash between pagans and Christians in
the Northern European Teutonic Wars, or take control of one of five
factions in the Britannia campaign when England faces war on four fronts
as once conquered lands rise up against them. /Kingdoms /will also
include a new expanded Crusades campaign where players renew their fight
for control of the Holy Lands, with new factions, devastating new units
(such as the terrifying Greek Flame Thrower), legendary heroes and
powerful holy relics.

/Kingdoms /will also include six new multiplayer scenarios, and 20 new
Custom Battle battle maps. Each of the campaigns is also fully
compatible with a brand new Hotseat multiplayer mode, making this an
essential addition to any /Total War/ fans’ collection.

/ /

/Medieval II: Total War™ Kingdoms/ will be released for PC in fall 2007.
For more information please go to www.totalwar.com
or www.sega.com/kingdoms
. For assets please visit the SEGA Press
Website at http://segapr.segaamerica.com/ .

*_About SEGA® of America _*

SEGA of America, Inc. is the American arm of Tokyo, Japan-based SEGA
Corporation, a worldwide leader in interactive entertainment both inside
and outside the home. The company develops, publishes and distributes
interactive entertainment software products for a variety of hardware
platforms including PC, wireless devices, and those manufactured by
Nintendo, Microsoft and Sony Computer Entertainment Inc. SEGA of
America’s Web Site is located at _www.sega.com_.

* *

*_About SEGA® Europe:_*

SEGA Europe Ltd. is the European Publishing arm of Tokyo, Japan-based
SEGA Corporation, and a worldwide leader in interactive entertainment
both inside and outside the home. The company develops, publishes and
distributes interactive entertainment software products for a variety of
hardware platforms including PC, wireless devices, and those
manufactured by Nintendo, Microsoft and Sony Computer Entertainment
Europe. SEGA Europe’s Web Site is located at www.sega-europe.com
.

* *

All trade marks and trade names are the properties of their respective
owners**

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"Halo 2" Fans Prepare for Battle as Exclusive New Maps Expand the Most Popular Title on Xbox LIVE

Two of the most popular multiplayer maps from the original "Halo: Combat
> Evolved" will arrive as premium downloadable content for "Halo 2" in
> April.
>
> REDMOND, Wash. - March 30, 2007 - Microsoft Game Studios and Bungie
> Studios today confirmed the upcoming release of two new, eagerly awaited
> downloadable maps for "Halo(r) 2." The maps will be available as premium
> downloadable content for Xbox(r) and Xbox 360(tm) on April 17.
>
> Fans of the original "Halo" have long requested the addition of some of
> their favorite maps to the critically acclaimed multiplayer experience
> of "Halo 2." These re-creations, developed by Bungie and Certain
> Affinity Inc., are a perfect way to thank fans for their support as they
> surpass 800 million hours of "Halo 2" gaming on Xbox LIVE(r).
>
> The two maps will bring new life to ancient battlefields and legendary
> skirmishes, as both are new, improved and redesigned remakes of fan
> favorites from the original "Halo: Combat Evolved." For the price of $4
> for the pair, these maps bring a fresh burst of action to the seminal
> "Halo 2" online multiplayer experience. Both of the maps will be
> available through the "Halo 2" in-game content downloader for both Xbox
> and Xbox 360.*
>
> The king of "Halo" maps has returned at last. Hang 'Em High, arguably
> the most popular multiplayer map for the original title, has been
> reimagined for "Halo 2" as Tombstone, with all-new graphics, features
> and a few hidden surprises. Now fans will enjoy the dangerous catwalks
> and trenches that made this the most requested "Halo" multiplayer map
> ever, with a modernized "Halo 2" flavor.
>
> The second map, Desolation, is a symmetrical, Deathmatch-oriented map
> and a beautiful remake of the original Derelict. With new graphics and
> effects and a massive gameplay overhaul, the old favorite is now
> faster-paced and more balanced than ever - perfect for intense "Halo 2"
> combat.
>
> "Halo 2" is the sequel to the highly successful and critically acclaimed
> "Halo: Combat Evolved" and represents the second chapter in the epic
> "Halo" trilogy. Since its launch in fall 2004, "Halo 2" has maintained
> its place as the most popular Xbox LIVE title ever. To date, gamers have
> logged more than 800 million hours of "Halo" multiplayer action on Xbox
> LIVE, and they are eagerly awaiting "Halo 3," slated for release this
> fall. The "Halo" franchise is among the biggest worldwide entertainment
> properties in history and continues to change the way people think about
> interactive entertainment.
>
> About Bungie Studios
>
> Bungie Studios was founded in 1991 with two goals: to develop games that
> combine brilliant technology, beautiful art, intelligent stories and
> deep gameplay, and then sell enough of those games to achieve its real
> goal of total world domination. Over the past 10 years it has produced
> games such as the "Marathon Trilogy" and the first two "Myth" games,
> hailed as classics by critics and gamers around the world. Bungie's
> "Halo" franchise is an international award-winning action title that has
> grown into a global entertainment phenomenon, selling more than 14.7
> million units worldwide, logging over 800 million hours of multiplayer
> action on Xbox LIVE, and spawning action figures, books, a graphic
> novel, apparel and more. Bungie is currently at work on "Halo 3," which
> represents the third chapter in this "Halo" trilogy and is slated for
> release in 2007. More information on Bungie can be found at
> http://www.bungie.net.
>
> About Certain Affinity
>
> Certain Affinity, Inc. was founded in 2006 by Max Hoberman, an industry
> veteran and former "Halo 2" and "Halo 3" multiplayer team lead. The
> Austin, Texas based company specializes in creating top-tier games and
> content in an efficient, no-nonsense manner. For more information about
> Certain Affinity, visit http://www.certainaffinity.com, or email
> info@certainaffinity.com.
>
> About Microsoft Game Studios
>
> Microsoft Game Studios is a leading worldwide publisher and developer of
> games for the Xbox and Xbox 360 video game systems, the Microsoft(r)
> Windows(r) operating system and online platforms. Comprising a network
> of top developers, Microsoft Game Studios is committed to creating
> innovative and diverse games for Windows
> (http://www.microsoft.com/games), including such franchises as "Age of
> Empires(r)," "Flight Simulator" and "Zoo Tycoon(r)"; Xbox and Xbox 360
> (http://www.xbox.com), including such games as "Gears of War" and
> franchises such as "Halo," "Fable(r)," "Project Gotham Racing(r)" and
> "Forza Motorsport(r)"; and MSN(r) Games (http://www.games.msn.com), the
> official games channel for the MSN network and home to such hits as
> "Bejeweled" and "Hexic(r)."
>

March 29, 2007

New Screens And Character Info Released for Sword of the New World

K2 NETWORK REVEALS NEW SCREENS AND DETAILS FROM
>
> SWORD OF THE NEW WORLD'S MUSKETEER CHARACTER CLASS
>
>
>
>
>
> K2 Network today revealed new screen shots and exciting new details on the
> unique stances of the Musketeer Class that players will be able to take
> control of in its upcoming massively multi-player online role-playing
> adventure, Sword of the New World. Just one of five unique and interesting
> character classes in the game, the Musketeer is one of the most imposing and
> dangerous classes in the game. Scheduled for release this summer, Sword of
> the New World is the only MMORPG to allow players to simultaneously control
> three distinct characters with its multi-character control (MCC).
>
>
>
>
>
> The Musketeer
>
> The Musketeer is one of the most imposing character classes in Sword of the
> New World. This character class is a top-tier damage dealer, and primarily
> relies on pistols and rifles; however, this class can also use bare fists,
> smash enemies with rifle stocks, fire poisonous bullets, slash and stab with
> a bayonet, and even fire a blinding AOE debuff. With 7 stances and 24
> skills, the Musketeer is as deadly as it is diverse. The following details
> the depth and characteristics of three of its unique stances:
>
>
>
> Double Gun Shot - A duel-pistol stance with the fastest shooting speed and
> the lowest accuracy.
>
> * Westraid: Greatly increases shooting speed for both guns, but
> decreases accuracy.
> * Blood Over-Drive: Reckless AOE attack blasts up to 8 random enemies.
>
> * Quattro Firing: Quickly shoots one opponent four times.
> * R.I.P.: Overwhelming attack fires dozens of shots at one enemy.
>
>
>
> Standing Shot - Excellent rifle stance. It grants superior accuracy and
> quickness.
>
> * Birdfall: Fires at enemies in the air. Cannot be used to attack
> enemies on the ground.
> * Blind Flash: Tremendous AOE debuff. Blinds up to 15 opponents by
> firing ammunition that explodes with a bright flash of light.
> * Headshot: Shoots an opponent in the head. Highly accurate.
> Devastating damage.
> * Undercovering: AOE skill fires many shots at up to 6 enemies. Chance
> to inflict Fear.
> * Precision Shot: Fires a high-damage shot that never misses.
>
>
>
> Encounter Shot - A close-up shooting stance utilizing the bayonet.
>
> * Bayonet Assault: Stabs an opponent and then smashes him/her with a
> rifle butt.
> * Glint: Hits the enemy in the head with the gunstock, and finishes
> with several rifle shots.
> * Incision: Cuts an enemy twice with the bayonet, and then fires
> multiple times.
> * Shooting Star: Converges on the enemy while firing a shot, kicks the
> enemy down, and then stabs with the bayonet. Wicked and brutal, and so fun.
>
>
>
>
>
> For additional information please visit the official web site at
> www.swordofthenewworld.com and stay
> tuned for information on more of the exciting character classes in Sword of
> the New World soon!

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Konami Announces Voice Cast for Metal Gear Solid 4

DAVID HAYTER TO VOICE SOLID SNAKE IN METAL GEAR SOLID 4: GUNS OF THE
> PATRIOTS
>
>
> Iconic Actor Leads Returning Cast of Voice Talent for Highly Anticipated
> PLAYSTATION3 System Debut of the Legendary Metal Gear Solid Series
>
>
> FOR IMMEDIATE RELEASE
>
> REDWOOD CITY, Calif. March 29, 2007 Konami Digital Entertainment, Inc.
> today announced that iconic actor David Hayter will lead an all-star cast of
> returning voice talent in the highly anticipated Metal Gear Solid 4: Guns of
> the Patriots for the PLAYSTATION3 computer entertainment system. Continuing
> his commitment to the series and character he helped to define, Hayter will
> provide the voice for an aging and exhausted Solid Snake in the latest
> chapter of Hideo Kojimas legendary tactical espionage action video game
> series.
>
> Returning to voice Solid Snake in an original script by Hideo Kojima and
> Shuyo Murata, David Hayter will be joined by returning voice actors Quinton
> Flynn, Paul Eiding and Christopher Randolph who will continue their work as
> the voices of Raiden, Roy Campbell and Hal Otacon Emmerich, respectively.
> In addition to his well known voice work in the Metal Gear Solid series,
> Hayter is an accomplished Hollywood script writer, having penned the
> original screenplays for box office hits such as X-Men, X2: X-Men
> United, and the upcoming Black Monday. Kris Zimmerman will also return to
> the Metal Gear Solid series to direct the voice acting sessions for the
> game.
>
> I couldn't be more excited about this game. What I've seen of Metal Gear
> Solid 4 has absolutely blown me away. To bring the focus of the story back
> to Solid Snake, and to work with Kris Zimmerman and many of the amazing
> actors that provided iconic voices for the previous games, is like coming
> home, said David Hayter. I'm so proud and grateful to have been involved
> with Mr. Kojima as the voice of Snake, for nearly a decade, on this
> legendary video game series. This game is going to plunge players into the
> ultimate Metal Gear experience. And personally, I can't wait to play it.
>
> David Hayter will be a special guest on The Kojima Productions Report
> podcast on March 29 to discuss his involvement with the Metal Gear Solid
> series and his approach to portraying a very different Solid Snake in Metal
> Gear Solid 4. The podcast is available for download at the official Kojima
> Productions web site (http://www.konami.jp/kojima_pro/english/) and via the
> iTunes music store. For more information on the Metal Gear Solid series,
> please visit www.konami.com .
>
> To download a photo of David Hayter, please visit:
> http://www.konami.com/edealinv/servlet/ExecMacro?nurl=control/Downloads.vm&c
> tl_nbr=3810 .
>
> About Konami
> Konami is a leading developer, publisher and manufacturer of electronic
> entertainment properties. Konamis titles include the popular franchises
> Metal Gear Solid, Silent Hill, Dance Dance Revolution and Castlevania,
> among other top sellers. The latest information about Konami can be found on
> the Web at www.konami.com. Konami Corporation is a publicly traded company
> based in Tokyo, Japan with subsidiary offices, Konami Digital Entertainment,
> Co., Ltd. in Tokyo, Japan, Konami Digital Entertainment, Inc. in the United
> States and Konami Digital Entertainment GmbH in Frankfurt, Germany. Konami
> Corporation is traded in the United States on the New York Stock Exchange
> under the ticker symbol KNM. Details of the products published by Konami can
> be found at www.konami.com .
>
> (C) 1987 2006 Konami Digital Entertainment Co., Ltd.
>
> "METAL GEAR SOLID is a registered trademark of Konami Digital Entertainment
> Co., Ltd.
>
> GUNS OF THE PATRIOTS is a trademark of Konami Digital Entertainment Co.,
> Ltd.
>
> "KONAMI" is a registered trademark of KONAMI CORPORATION.
>
> "PlayStation", "PLAYSTATION", and "PS" Family logo are registered trademarks
> of Sony Computer Entertainment Inc.

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Penny Arcade Expo Early-Bird Registration Ends March 31, 2007

Seattle, Wash. – March 29, 2007 – Penny Arcade, creators of the popular online comic strip of the same name, today gave the final call for this year’s Penny Arcade Expo (PAX) early-bird registration. Early-bird registration for the August 24-26 game-culture celebration at the Washington State Trade and Covention Center in downtown Seattle, Wash., will end Saturday, March 31.

Early-bird registrants pay just $40 for a three-day pass. Those who register between April 1 and Aug. 1 will pay $45 for a three-day pass, and passes purchased at the door will be $30 per day. Online registration is available at www.pennyarcadeexpo.com.

PAX tickets are selling more than twice as fast as they did last year. PAX 2006 drew 20,000 gamers, prompting a move to the cavernous Washington State Trade and Convention Center in Seattle. The change in venue more than doubles the size of the PAX show floor, giving attendees more than 200,000 square feet packed with soon-to-be-released games, tournaments, concerts, contests and more.

PAX is unique in that it gives equal love to all games, whether they’re played on a television, computer monitor or tabletop. Highlights include a huge new exhibit floor, incredible nerdcore concerts and the amazing Omegathon three-day tournament. Only pre-registered attendees are eligible to become Omeganauts.

Musical guests at PAX 2007 include The OneUps, MC Frontalot, Jonathan Coulton, Freezepop, The Neskimos and Optimus Rhyme. Microsoft, Sony, Ubisoft, Electronic Arts/Mythic, Sabertooth Games, Telltale Games, the Behemoth, Namco-Bandai, Upper Deck, Wizkids, ArenaNet, Harmonix, and Rockstar top the list of over 50 companies exhibiting at PAX 2007.

About Penny Arcade Expo
Started by videogame-oriented comic-strip creators Gabe and Tycho in 2004, Penny Arcade Expo (PAX) is a three-day, round-the-clock celebration of games and game culture. It includes an exhibition floor filled with playable demos of upcoming games, a conference program of game-industry speakers on gaming topics, music concerts, game tournaments and more. For more information visit www.pennyarcadeexpo.com.

About Penny Arcade
Equal parts online comic and commentary, Penny Arcade (www.penny-arcade.com) covers videogames in a way that is genuine, insightful and respected by the gaming community. What started as a hobby for Jerry “Tycho” Holkins and Mike “Gabe” Krahulik has, over five years, grown into an online phenomenon that serves 45 million page views a month to millions of readers worldwide. In addition to the comic strip and PAX, Penny Arcade Inc. also manages Child’s Play (www.childsplaycharity.org), a gamer-driven charity for sick kids in children’s hospitals around the world.

DIRT - FIRST GAMEPLAY TRAILER NOW AVAILABLE FROM XBOX LIVE MARKETPLACE!

DIRT - FIRST GAMEPLAY TRAILER NOW AVAILABLE FROM XBOX LIVE MARKETPLACE!
>
> Get some DiRT� down your Live pipe today as Codemasters launches the first
> DiRT gameplay video, now available exclusively from Xbox Live� Marketplace.
>
> Featuring classic Rally, Rally Cross, Crossover, Rally Raid and C.O.R.R
> buggy and truck action across stunning environments, this footage reveals
> the game in all its dirty glory.
>
> Coming this June for the Xbox 360� video game and entertainment system from
> Microsoft and the PC, with a PlayStation�3 computer entertainment system
> edition following shortly after, get the first DiRT gameplay video now from
> Xbox Live Marketplace.
>
> # # #
>
> About Codemasters
> Codemasters is a leading developer and publisher of best-selling interactive
> entertainment products for a global audience on current and future gaming
> platforms and channels. Established in 1986, the company�s dominant brands
> include Colin McRae Rally, TOCA Race Driver, LMA Manager, Brian Lara Cricket
> and Operation Flashpoint. The company is headquartered in Southam,
> Warwickshire UK and maintains operations in the U.S, Germany, France, Spain,
> and Benelux. More information about the company and its products is
> available online at: http://www.codemasters.com.

NORWEGIAN CRUISE LINE PARTNERS WITH NINTENDO TO FEATURE Wii ON BOARD ITS FLEET

Now guests can bowl, box and more on every ship MIAMI - March 29, 2007 -
Norwegian Cruise Line (NCL) today announced it is the first cruise line to
offer guests a chance to experience Nintendo'sred-hot Wii(TM) video game system
on board its ships. Since its launch in November 2006, the Wii system from
Nintendo has become one of the most popular game systems. With an easy-to-use
motion-sensitive controller, Wii draws new players into the world of video
games in a very 'real' way.
Wii systems are currently on NCL's newest ship -- Norwegian Pearl -- and all
NCL America ships. Wii will be rolled out on the rest of the NCL fleet by next
month. The systems are equipped with Wii Sports(TM), offering five distinct
sports experiences: tennis, golf, baseball, boxing and bowling. Other games
available on the ships include Wii Play(TM), WarioWare(TM): Smooth Moves and
Excite Truck(TM). "With its active, engaging and inviting game experiences
appealing to every age from kids to parents to grandparents, the Wii from
Nintendo is a natural fit for Freestyle Cruising," said Colin Veitch, NCL's
president and CEO. "With the addition of Wii to our on-board activities, we
can now offer bowling, boxing, golf, tennis and baseball across the entire
fleet. Cheering, yelling and high-fives will be highly encouraged."
"Millions of people around the world continue to discover the fun of playing
Wii with their friends and families," says George Harrison, Nintendo of
America's senior vice president of marketing and corporate communications.
"Norwegian Cruise Line is a great partner, as they offer us direct access to
non-traditional gamers. Our partnership reinforces how Wii's social phenomenon
continues to grow, from the centerpiece of gaming parties, to a workout
supplement, to a fun facet of vacation cruises." On each ship, Wii
systems/setups will be located in the atrium and other public rooms allowing
guests to gather and play against each other while viewing the game on large
video screens. Each ship's Kid's Crew facility will also feature two Wii
kiosks providing kids-only fun. The ships will also host tournaments and other
activities around the games. "This partnership with Nintendo is an industry
first and another innovation for NCL," Veitch said. "This continues our
mission to dismantle the traditional cruise experience and deliver the most
exciting and most customizable experience at sea."

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The Best Way to Sell a Video Game

*/ /*

*/3100+ meetings take place at Game Connection in San Francisco/*

*/ /*

* *

*Lyon, France March 29, 2007 * Connection Events, a leading video
game business event producer, announced today the results of Game
Connection @ GDC 2007 and Game Connection Services. These two events
brought in record numbers of both buyers and sellers spurring on the
growth of the video game market. This GDC was the first time ever that
service providers were able to market their wares at the same successful
business event as developers and publishers to increase their sales.
Both events were held at the Game Developers Conference in San Francisco
in March, 2007.

The huge number of exhibitors doubled the previous events attendance
from just last March. However, the larger number of companies did not
harm Game Connections ROI to either developers or publishers as
evidenced by these attendees: GC is an excellent way to bring buyers
and sellers together for face to face meetings in one convenient place,
said Mike Cucchiarella a Senior Producer at ValuSoft. DC Studios CEO,
Mark Greenshields said It is the must attend show -- period! "Game
Connection has allowed us the ability to introduce our studio to the
major publishers without the distractions from the main expo and
conference, said Alex Cruz , President of Maxum Games.

Game Connection @ GDC for developers and publishers brings together some
of the industries largest names at one time to meet and make deals.
This year the event brought in 102 exhibitors selling titles or
technology, and over 500 attendees looking to buy. 90% of the top
twenty publishers were represented, and just over 3100 meetings took
place in two days. The event was truly international with
representatives from 37 countries in attendance, up from 25 last year.
Meanwhile, Game Connection Services saw 43 exhibitors meet with over 180
potential buyers.

Game Connection brought developers and publishers together for over
3100 meetings this year and saw hundreds of deals get made, said Pierre
Carde, General Director of Connection Events. "While our goal is to make
it easy for companies to find the right customer and buyers to save
time, we also see this as a new and important way to grow the video game
industry as a whole.

The immense success of Game Connection at GDC 2007 further strengthens
the global reach of Connection Events. The next event scheduled will be
in Tokyo in September and should coincide with the Tokyo Game Show.
Game Connection continues after that in Europe on December 4-6, 2007 in
Lyon, France, an event equal in size to the one at GDC.

*About Connection Events*

Created in July 2006, the company is a spin-off of Lyon Game, which
initially launched Game Connection Europe. Game Connection is a business
convention for the video game industry, taking place in Lyon (France) in
December, San Francisco (California, USA) in March during the Game
Developers Conference, and in Asia. Game Connection provides several
different services, all geared toward the same goals: matchmaking
between developers and publishers, network building and enhancement, and
examination of projects and companies.

Game Connection enables business meetings between professionals in the
video game industry, regarding the creation and the financing of video
games. The event provides game developers a real opportunity to show
their game concepts and their development abilities. It also provides
publishers the chance to maximize their time and meet many developers in
just one place.

Please Visit us on the web at www.game-connection.com

Safe Harbor for Forward Looking Statements: This press release contains
forward-looking statements about the Company's business prospects that
involve substantial risks and uncertainties. The Company assumes no
obligation to update the forward-looking statements contained in this
press release as a result of new information or future events or
developments. You can identify these statements by the fact that they
use words such as "anticipate," "estimate," "expect," "project,"
"intend," "should," "plan," "goal," "believe," and other words and terms
of similar meaning in connection with any discussion of future operating
or financial performance. Among the factors that could cause actual
results to differ materially are the following: the ability to maintain
or renew the Company's licenses; competitive developments affecting the
Company's current products; first party price reductions; the ability to
successfully market both new and existing products domestically and
internationally; difficulties or delays in manufacturing; or a downturn
in the market or industry.

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Electronic Arts Mobile Announces The Sims 2 Pets

*Furry Phones and Pocket Pups: /The/ /Sims 2 Pets/ Goes Mobile*

* *

/Adopt a puppy, teach it tricks, feed, clean, and walk it in this
original game for mobile phones./

**LOS ANGELES, Calif., March 29, 2007** Electronic Arts Inc.
(NASDAQ: ERTS) announced today that it has shipped /The Sims 2 Pets/
for mobile phones. Players young and old can now create adorable canine
companions and use their cell phones to love, train and play with them.
The arrival of /The Sims 2 Pets/ for mobile extends the reach of the
popular /The Sims/ franchise, which has sold more than 85 million units
to date.

/The Sims 2 Pets/ for mobile is an ideal product for the mobile
consumer, said Travis Boatman, vice president of worldwide studios for
EA Mobile. Simple controls and an easy, pick-up-and-play game design
will satisfy both the experienced /The Sims/ player just as much as the
casual gamer picking up a mobile game for the first time.

In /The Sims 2 Pets/, players will adopt a puppy, teach it tricks and
give it food and exercise and cleaning. A well-trained puppy will
delight your Sim with surprising and amusing antics, and a happier Sim
will benefit from increased earnings and improved status. A neglected
puppy can shred papers, devour houseplants, soil the carpet, and make
your Sims life miserable.

With /The Sims 2 Pets/, were delivering the awww factor players
experience when you see a puppy and capturing the strong ties that exist
between a pet and his owner, added Boatman.

/The Sims 2 Pets/ is currently available on most wireless carriers in
North America. For more information on carrier availability and pricing,
please visit www.eamobile.com

###

*About /The Sims/*

/The Sims/ franchise celebrated its fifth anniversary in February. The
game skyrocketed to the top of the charts when it began shipping to
stores in February 2000 and quickly become a universal gaming and
cultural phenomenon. /The Sims/ PC based product and expansion packs
were the best selling PC games of 2000, 2001, 2002, and 2003. Translated
into 22 different languages, /The Sims/ has inspired seven top selling
expansion packs. They include: /The Sims Livin' Large/, /The Sims
House Party/, /The Sims Hot Date/, /The Sims Vacation/, /The Sims
Unleashed/, /The Sims Superstar/, and /The Sims Makin' Magic/. /The
Sims 2 /shipped in September 2004 with sales already topping 20M units
worldwide, it was the best selling PC game of 2004. /The Sims 2
University/ shipped in March 2005, /The Sims 2 Nightlife/ shipped in
September 2005, /The Sims 2 Open for Business /shipped in February
2006, /The Sims 2 Pets/ shipped in October 2006 and /The Sims 2
Seasons/ shipped in February 2007. Combined sales for the franchise are
approximately 85M units life-to-date. For more information on /The Sims
2/, visit http://www.thesims2.com and for
more information on The Sims franchise titles, visit
http://www.thesims.com

* *

*About Electronic Arts*

Electronic Arts Inc. (EA), headquartered in Redwood City, California, is
the world's leading interactive entertainment software company. Founded
in 1982, the company develops, publishes, and distributes interactive
software worldwide for videogame systems, personal computers, cellular
handsets and the Internet. Electronic Arts markets its products under
four brand names: EA SPORTS^TM , EA^TM , EA SPORTS BIG^TM and POGO^TM .
In fiscal 2006, EA posted revenue of $2.95 billion and had 27 titles
that sold more than one million copies. EA's homepage and online game
site _www.ea.com _.

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''Entertainment for All Expo'' (E for All) Announces Flagship

'Entertainment for All Expo'' (E for All) Announces Flagship

Exhibitor: Nintendo of America Anchors New Consumer Show in LA


FRAMINGHAM, Mass.--(BUSINESS WIRE)--March 29, 2007--IDG World Expo
today announced that Nintendo of America has signed on as an anchor
exhibitor for IDG World Expo's newest event: Entertainment for All(TM)
Expo (E for All(TM)), scheduled for October 18-21, 2007, at the Los
Angeles Convention Center. Nintendo leads an A-list of game companies
signing on for a show that is rapidly shaping up to be the premiere
event in interactive entertainment.

Entertainment for All Expo (E for All) is a new event created for
people who are passionate about video games and everything related.
The Expo was launched in response to strong demand within the consumer
audience for an opportunity to see and try new products before they
reach store shelves. Event organizers anticipate its mid-October dates
will launch an early and successful holiday shopping season for the
industry.

"The E for All Expo supports Nintendo's mission to reach as many
types of consumers as possible to expand the world of video games to
new audiences," says George Harrison, Nintendo of America's senior
vice president of marketing and corporate communications. "Our Wii and
Nintendo DS systems are all about gaming for the masses, and the E for
All Expo will give consumers a chance to try out the hottest new
Nintendo video games."

"Nintendo's early involvement in E for All demonstrates the
importance of a broad consumer-focused event for this industry," says
Mary Dolaher, executive vice president of IDG World Expo. "E for All
has been shaped from the ground up with all gamers in mind, and
Nintendo has proven its commitment to embracing the spectrum of
gamers, as we've seen with their launch of the Wii. In addition to
being our flagship exhibitor, Nintendo of America Executive Vice
President of Operations Don James has agreed to serve on our Exhibitor
Advisory Board. I couldn't ask for a more universally respected
colleague in this new venture."

E for All Expo will offer consumers the opportunity to test-drive
the latest in games and gadgetry, as well as purchase products they
enjoyed over the course of the 4-day event at on-site retail
facilities. Additional attractions are in the works, including
high-profile videogame tournaments; job fair/networking opportunities;
and the acclaimed Video Games Live concert. In addition to the Expo at
the Los Angeles Convention Center, the event will take advantage of
soon-to-be-expanded LA Live/NOKIA Theatre area directly adjacent.

E for All Expo has been endorsed by the Entertainment Software
Association (ESA), the U.S. association exclusively dedicated to
serving the business and public affairs needs of companies that
publish video and computer games for video game consoles, personal
computers, and the Internet. ESA members collectively account for more
than 90 percent of the $7 billion in entertainment software sold in
the U.S. in 2005, and billions more in export sales of U.S.-made
entertainment software.

For more information about E for All Expo or to register for
updates about the event, please visit www.EforAllExpo.com. Companies
interested in learning more about exhibit opportunities, please
contact Richard Kazarian at (508) 424-4828, or email
richard_kazarian@idg.com.

About Nintendo of America

The worldwide innovator in the creation of interactive
entertainment, Nintendo Co., Ltd., of Kyoto, Japan, manufactures and
markets hardware and software for its Wii(TM), Nintendo DS(TM), Game
Boy(R) Advance and Nintendo GameCube(TM) systems. Since 1983, Nintendo
has sold nearly 2.2 billion video games and more than 387 million
hardware units globally, and has created industry icons like
Mario(TM), Donkey Kong(R), Metroid(R), Zelda(TM) and Pokemon(R). A
wholly owned subsidiary, Nintendo of America Inc., based in Redmond,
Wash., serves as headquarters for Nintendo's operations in the Western
Hemisphere. For more information about Nintendo, visit the company's
Web site at www.nintendo.com.

About IDG World Expo

IDG World Expo (www.idgworldexpo.com) produces tradeshows,
conferences and events for professionals seeking world-class
education, peer-to-peer networking and one-stop comparison shopping.
IDG World Expo's portfolio of conferences and events includes
Entertainment for All(TM) (E for All(TM)), Macworld Conference &
Expo(R), LinuxWorld Conference & Expo(R), LinuxWorld(R) OpenSolutions
Summit(TM), Next Generation Data Center(TM) (NGDC(TM)), and
SaaScon(TM). IDG World Expo is a business unit of IDG, the world's
leading technology media, research and event company.

About International Data Group (IDG)

International Data Group (IDG) is the world's leading technology
media, events, and research company. IDG publishes more than 300
magazines and newspapers in 85 countries including CIO, CSO,
Computerworld, GamePro, InfoWorld, Macworld, Network World, and PC
World. IDG's online network includes more than 450 Web sites spanning
business technology, consumer technology, digital entertainment and
gaming worldwide. IDG's lead generation service, IDG Connect, matches
technology companies with an audience of engaged, high-quality IT
professionals, influencers, and decision makers.

IDG is a leading producer of more than 750 technology-related
events including E for All(TM) Expo, LinuxWorld Conference & Expo,
Macworld Conference & Expo, DEMO, and IDC Directions. IDC, a
subsidiary of IDG, is the premier global provider of market
intelligence, advisory services, and events. Over 850 IDC analysts in
50 countries provide global, regional, and local expertise on
technology and industry opportunities and trends. Additional
information about IDG, a privately held company, is available at
http://www.idg.com.

Note: Product names and company names are trademarks of their
respective companies.






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March 28, 2007

=?windows-1252?Q?KING=92S_BOUNTY_IS_BACK?=

*/Classic Franchise Returns to PC/*

* *

*MOSCOW**, Russia**, March 28, 2007* Leading Eastern and Central
European publisher
1C Company announced today that the hotly anticipated game Battle Lord
(working title) has changed its name. Moving forward the projects
official title is /Kings Bounty: The Legend/. The change of names does
not mean any changes for release dates or the main conception behind the
project.

/Kings Bounty//: The Legend/ is an adventure with tactical turn-based
battles and RPG elements unfolding in a rich fantasy world. The
character and his army of companions travel across a huge continent,
visiting dozens of different locations all connected to each other.
While communicating with NPCs and fulfilling different tasks, the player
controls their character in real-time mode and all battles take place in
classic Kings Bounty mode with a strong emphasis on turn-based tactical
elements, says Ivan Magazinnikov, project lead designer.

Developed by faithful fans of the original Kings Bounty, /Kings
Bounty: The Legend/ continues the remarkable traditions of the legendary
role-playing adventure. This creation of Katauri Interactive is not just
a spiritual successor for the critically acclaimed series, but its true
rejuvenation.

Our aim was to create a game that would preserve the traditions of the
classic PC title, adds Nikolay Baryshnikov, International Sales
Director of 1C Company. Kings Bounty was a founder of a new and very
popular genre. There are still people that remember and love this game
throughout the world. Im sure that together with Katauri Interactive,
the creators of the successful Space Rangers series, we will able to
deliver a game worthy of its famous predecessor.

The current release date is scheduled for Q4 2007.

Additional information about the game is available here:
http://int.games.1c.ru/battlelord/

*About 1C Company*

1C Company specializes in distribution, publishing and development of
interactive entertainment products and business software. Founded in
1991, 1C has become the leading publisher and distributor of computer
games in Eastern and Central Europe.
1C Company is widely acknowledged as a game developer and has several
internal studios. In-house developments include IL-2 Sturmovik, IL-2
Sturmovik: Forgotten Battles, Aces Expansion Pack, Pacific Fighters and
Theatre of War. 1C Company works as a publisher and producer with over
30 independent development studios and has produced over 100 projects
for PC and consoles.

For more information about 1C Company, please visit:
http://int.games.1c.ru

*About Katauri Interactive*

Katauri Interactive, founded in 2004, consists out of former employees
of Elemental Games (founded in 1999). The first project developed by
Elemental Games was Space Rangers an adventure strategy title with
role playing elements. The second title created by Elemental Games was
the award-winning Space Rangers 2: Rise of the Dominators. Currently the
company is working on its new project Kings Bounty: The Legend.

For more information about Katauri Interactive, please visit:
http://www.katauri.com

Posted using Meow

MARIO & SONIC IN SAME GAME FOR FIRST TIME EVER

Legendary Icons Appear Together for the First Time in Video Game History
>
>
>
>
>
> TOKYO (March 28, 2007) - SEGA Corporation and Nintendo Co. Ltd. today made a
> historical announcement that two of the biggest icons in the entertainment
> industry, Mario(tm) and Sonic(tm), are joining forces to star in Mario &
> Sonic at the Olympic Games. Developed for the Wii(tm) video game system and
> the Nintendo DS(tm) system, this momentous agreement marks the first time
> these two renowned stars have appeared together in a game.
>
> Published by SEGA across Europe and North America, and published by Nintendo
> in the Japanese market, Mario & Sonic at the Olympic Games will be available
> for Holiday 2007 and is licensed through a worldwide partnership with
> International Sports Multimedia (ISM), the exclusive interactive
> entertainment software licensee of the International Olympic Committee (IOC).
>
> In Mario & Sonic at the Olympic Games, players will compete in events that
> take place in environments based on the official venues of the Beijing 2008
> Olympic Games. Using a supporting cast of characters from the amazing worlds
> of both Mario and Sonic, gamers will be able to compete as or against a range
> of lovable personalities including Mario, Sonic, Luigi(tm), Knuckles(tm),
> Yoshi, Tails(tm) and more. Innovative usage of the Wii and DS control
> systems to maneuver a favorite character will allow players to race the likes
> of Mario and Sonic down the 100m track, engage in exhilarating rallies in
> table tennis and churn water in a swimming heat, all while competing for the
> much sought after gold medal.
>
> "We are thrilled to partner with Nintendo and ISM on this groundbreaking
> title," said Hisao Oguchi, President and Chief Operating Officer, SEGA
> Corporation. "For the first time, two of the world's greatest games'
> characters come together to compete in the world's greatest sporting event
> and we couldn't be more excited."
>
> "Mario and Sonic have been respectful rivals since the early days of video
> games," says Shigeru Miyamoto, Senior Managing Director and General Manager,
> Entertainment Analysis and Development Division, Nintendo Co., Ltd.. "In
> fact, for a long time they have been discussing the possibility of one day
> competing against each other. Now that they have been given the perfect
> opportunity to meet at the Olympic Games, we may finally learn who is
> actually faster, Mario or Sonic?"
>
> "The Olympic Games represent the true spirit of competition and passion,"
> said Raymond Goldsmith, Chairman and Chief Executive Officer of ISM.
> "Bringing together intensely competitive and fun characters like Mario and
> Sonic in an Olympic setting helps showcase the sports of the Olympic Games in
> a new and compelling way for all generations."
>
> For further information on this title please visit www.sega-press.com
> for Europe and the SEGA FTP for America at:
> http://segapr.segaamerica.com .
>
>
>
>
>
> About SEGA Corporation:
>
>
>
> SEGA Corporation is a worldwide leader in interactive entertainment both
> inside and outside the home, encompassing consumer business, amusement
> machine sales and amusement center operations. The company develops,
> publishes and distributes interactive entertainment software products for a
> variety of hardware platforms including PC, wireless devices, and those
> manufactured by Nintendo, Microsoft and Sony Computer Entertainment Inc.
> SEGA Corporation's Web site is located at http://sega.jp .
>
>
>
> About Nintendo:
>
>
>
> The worldwide innovator in the creation of interactive entertainment,
> Nintendo Co., Ltd., of Kyoto, Japan, manufactures and markets hardware and
> software for its Wii(tm), Nintendo DS(tm), Game Boy Advance and Nintendo
> GameCube(tm) systems. Since 1983, Nintendo has sold nearly 2.2 billion video
> games and more than 387 million hardware units globally, and has created
> industry icons like Mario(tm), Donkey Kong, Metroid, Zelda(tm) and
> Pokmon. A wholly owned subsidiary, Nintendo of America Inc., based in
> Redmond, Wash., serves as headquarters for Nintendo's operations in the
> Western Hemisphere. For more information about Nintendo, visit the company's
> Web site at www.nintendo.com.
>
>
>
> About ISM:
>
>
>
> ISM is active in managing and developing entertainment software applications.
> In addition to the exclusive rights ownership of the Olympic Games, ISM is
> one of the world's leading providers of sports fantasy games, particularly
> specializing in the football/soccer sector. Visit the company's website at
> www.ismltd.com
>
>
>
>
>
>
>
> TM USOC 36USC220506
>
> SUPER MARIO characters 2007 NINTENDO
>
> Nintendo, Nintendo DS, Wii and the Official Seal are trademarks of Nintendo.
>
> SONIC THE HEDGEHOG characters SEGA. All Rights Reserved.
>
> Sega is registered in the U.S. Patent and Trademark Office. SEGA, the SEGA
> logo and Sonic The Hedgehog are either registered trademarks or trademarks of
> SEGA Corporation.

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Microsoft Unveils Xbox 360 Elite

This is an aggressive price point, especially since it is absolutely clear that all Microsoft is doing is copying the PS3. They're even coloring it black! Hats off to you, Bill Gates. You've built the most successful copycat company in the world.

REDMOND, Wash. — March 27, 2007 — Microsoft Corp. today announced the upcoming availability of Xbox 360™ Elite, a new model of the video game and entertainment system that will include a 120GB hard drive, a high-definition multimedia interface (HDMI) port, a high-definition cable, and a premium black finish for the console, wireless controller and Xbox LIVE® headset. Xbox 360 Elite has enough space for a library of Xbox LIVE Arcade games and thousands of songs, as well as downloadable high-definition TV shows and movies available on Xbox LIVE Marketplace. The new 120GB hard drive also will be sold as a stand-alone accessory to give current Xbox 360 owners greater choice and flexibility in their games and entertainment experience. Additional Xbox 360 Elite accessories, such as the black Xbox 360 Wireless Controller, Xbox 360 Play & Charge kit and the Xbox 360 rechargeable battery, will be available separately. The Xbox 360 Elite and its accessories are expected to begin arriving in U.S. stores on April 29.

“Today’s games and entertainment enthusiast has an insatiable appetite for digital high-definition content,” said Peter Moore, corporate vice president for the Interactive Entertainment Business at Microsoft. “Xbox 360 Elite’s larger hard drive and premium accessories will allow our community to enjoy all that the next generation of entertainment has to offer.”

Distinguished by its black finish and signature metallic detailing, Xbox 360 Elite will have an estimated retail price1 of $479.99 (U.S.) and will come packed with components and accessories for the ultimate high-definition entertainment experience:2

* Xbox 360 Elite console. The console is equipped with a premium black finish and three powerful core processors capable of producing the best in HD entertainment (up to 1080p), 16:9 cinematic aspect ratio, anti-aliasing for smooth textures, full surround sound, HDMI output and DVD playback with upscaling capabilities right out of the box.
* Xbox 360 120GB hard drive. The 120GB detachable hard drive allows gamers to save their games and store television shows, movies, music, pictures, trailers, levels, demos and other content available from Xbox LIVE Marketplace.3 The hard drive is sold separately for an estimated retail price of $179.99 (U.S.).
* Xbox 360 Wireless Controller (black). This award-winning, high-performance wireless controller, now in black, features the Xbox® Guide Button for quick, in-game access to friends and music. It has a range of up to 30 feet and a battery life of 30 hours on two AA batteries. It is sold separately for an estimated retail price of $49.99 (U.S.).
* Xbox 360 headset (black). Now available in black, the headset lets gamers strategize or trade taunts while playing games and send voice messages to friends on Xbox LIVE.
* Xbox 360 HDMI cable. New to Xbox 360, HDMI allows consumers to get HD video (up to 1080p) and multichannel surround sound, all from one cable.
* Xbox LIVE Silver Membership. With this, gamers can chat with friends online, collect achievements and gamerscores, send and receive voice and text messages, and access Xbox LIVE Marketplace content such as game demos, HD movies and TV, as well as the best in downloadable games from Xbox LIVE Arcade.
* One-month subscription to Xbox LIVE Gold. An Xbox LIVE Gold Membership provides a complete online entertainment experience. Those who subscribe to this premium service can engage in competitive online multiplayer matches, tailor their matchmaking via feedback and accomplishments, chat with more than one person at a time, and take advantage of unique privileges in the Xbox LIVE Marketplace and Xbox LIVE Arcade.

The following accessories for the Xbox 360 Elite console will only be sold separately:

* Xbox 360 Play & Charge kit. Complete with a charging cable and a black rechargeable battery pack, the Xbox 360 Play & Charge kit allows gamers to recharge their Xbox 360 Wireless Controller without interrupting their gameplay. it is sold separately for an estimated retail price of $19.99 (U.S.).

* Xbox 360 rechargeable battery (black). The rechargeable battery pack provides more than 25 hours of gameplay per charge. It is sold separately for an estimated retail price of $11.99 (U.S.).

About Xbox 360

Xbox 360 is the most powerful video game and entertainment system, delivering the best games, the next generation of the premier Xbox LIVE online gaming network and unique digital entertainment experiences that revolve around gamers. Xbox 360 has a catalog of more than 160 high-definition games and is available in 37 countries. More information can be found online at http://www.xbox.com/xbox360.

About Microsoft

Founded in 1975, Microsoft (Nasdaq “MSFT”) is the worldwide leader in software, services and solutions that help people and businesses realize their full potential.

#########

1 Prices stated are estimated retail prices; actual retail prices may vary.

2 Total retail value: more than $600 (U.S.)

3 TV and movie downloads available only in the U.S.

Microsoft, Xbox 360, Xbox LIVE and Xbox are either registered trademarks or trademarks of Microsoft Corp. in the United States and/or other countries.

The names of actual companies and products mentioned herein may be the trademarks of their respective owners.

March 27, 2007

MLB Predictions Using PlayStation 2 MLB 07 The Show

> You're most likely making projections for the 2007 MLB season. Sony
> PlayStation has done the same by running a complete 2007 MLB simulation using
> the best selling, longest running and most realistic baseball video game on
> the market, MLB 07 The Show. To see how we came up with the predictions,
> we've included a brief paragraph after the predictions.
>
> KEY STATS
> Barry Bonds will not break the homerun record in 2007; coming up two shy
> Milwaukee wins Central - 86 wins and 76 losses
> Padres win the West - 102 wins vs. 60 loses
> Phillies win the East - 88 wins and 74 losses
> Mets will take the Wild Card - 87 wins and 75 loses
> Angels win the West - 98 wins and 64 losses
> Indians win the Central - 85 wins and 77 losses
> Yankees win the East - 103 wins and 59 losses
> Red Sox take the wild card - 91 wins and 71 losses
>
> NATIONAL LEAGUE
> MVP - A.Soriano, Chicago Cubs: Ave .310; HR 45; RBI 132; H 185; R 113; SLG
> .636
> Silver Slugger and Hank Aaron Award: Lance Berkman, Houston Astros: Ave .328;
> HR 40; RBI 109; H 187; R 117; SLG .633
> Rookie of the Year: Scott Thorman, Atlanta Braves: Ave .258; HR 24; RBI 71; H
> 114, R 48; SLG .453
> CY Young; Roy Oswalt, Houston Astros: ERA 3.62; W 19; K 194; BB 57; WHIP
> 1.292
> Rolaids Relief; Jason Isringhausen, St. Louis Cardinals: ERA 2.68, W 0; K 51,
> BB 23; Saves 50; WHIP 1.252
>
>
> AMERICAN LEAGUE
> MVP - Justin Morneau, Minnesota Twins: Ave .322; HR 29; RBI 109; H 194; R
> 106; SLG .566
> Silver Slugger - Grady Sizemore, Cleveland Indians: Ave .349; HR 27; RBI 92;
> H 206; R 118; SLG .607
> Rookie of the Year - Delmon Young, Tampa Bay Devil Rays: Ave .303; HR 20; RBI
> 83; H 195; R 84; SLG .443
> Hank Aaron Award - Grady Sizemore, Cleveland Indians: Ave .349; HR 27; RBI
> 92; H 206; R 118; SLG .607
> CY Young - Chien-Ming Wang, New York Yankees: ERA 3.38; W 20; K 170; BB 73;
> WHIP 1.301
> Rolaids Relief - MarianoRivera, New York Yankees: ERA 1.93; W 4, K 54, BB 16;
> Saves 44; WHIP 1.212
>
>
> MLB 07 The Show
> MLB 07 The Show has more than 500 hours of analysis from the entire 2006 MLB
> season; every pitch, every at-bat, every action in every inning for every
> game. Using that type of statistical data, MLB 07 The Show was able to come
> up with these predications and continues to raise the bar on what fans call
> the BEST baseball simulation available.
>
> Last year, MLB 06 The Show continued its reign as market leader across all
> gaming platforms and dominated the Playstation platforms. We all evolve, and
> this year, like you, MLB 07 The Show's even better. Sony will keep producing
> authentic, immersive and technologically superior sports titles for the PS3,
> PS2 and PSP.

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Konami Ships Konami Classics Series: Arcade Hits

15 Timeless Arcade Classics Debut on Nintendo DS with Unique New
> Presentation, Extensive Multiplayer Support and Behind the Scenes Extras
>
>
> FOR IMMEDIATE RELEASE
>
> REDWOOD CITY, Calif. March 27, 2007 Konami Digital Entertainment, Inc.
> today announced it has shipped Konami Classics Series: Arcade Hits
> exclusively for the Nintendo DS to retail stores nationwide. Featuring 15
> of the most well known and influential arcade smash hits from the 1980s
> such as Contra, Gradius and Track & Field, the game lets players relive
> their greatest gaming memories with new dual screen presentation, support
> for wireless multiplayer action and a wealth of rare unlockable materials
> that provide an insiders view of these classic titles.
>
> Delivering 15 arcade classics to the Nintendo DS, Konami Classics Series:
> Arcade Hits lets players enjoy each game with a number of screen
> configurations including horizontal and vertical options. As they progress
> through each game, players can record and save replays of high scores and
> impressive feats which can then be shared with friends via local wireless
> connection on the Nintendo DS. A selection of games that featured
> multiplayer play in the arcades can be enjoyed wirelessly with a friend on
> the Nintendo DS, and players can also wirelessly send demo versions of all
> 15 games to other users within range.
>
> Konami Classics Series: Arcade Hits features a treasure trove of unlockable
> content that lets fans of these 15 classic games dig deeper into their
> favorite titles. A selection of music tracks are available from the outset
> and can be enjoyed with headphones even when the Nintendo DS system is
> closed. Players can also view vintage concept art, promotional materials,
> photos of original arcade cabinets and even the actual arcade boards
> themselves.
>
> Below is a full summary of all 15 titles included in Konami Classics Series:
> Arcade Hits:
>
> * Basketball: Shoot, rebound and pass with authority as you carry your team
> through several levels of intense basketball competition.
>
> * Circus Charlie: Take control of a clown named Charlie, making your way
> through a series of circus themed challenges such as jumping on trampolines,
> tightrope walking and swinging on the flying trapeze.
>
> * Contra: In this original arcade shooter smash hit, take on the role of a
> hard boiled Marine as you single-handedly eradicate a deadly alien threat.
>
> * Gradius: Customize the legendary Vic Viper space craft as you fly and
> blast through hundreds of space enemies in this timeless shooter.
>
> * Horror Maze: Explore the haunted tomb of a fallen king, collecting
> treasure while avoiding the gruesome creatures that pursue you.
>
> * Pooyan: Play as Mrs. Pig and use your bow and arrow to protect your
> piglets from a sneaky pack of balloon-riding wolves.
>
> * RainbowBell: In this vertical shooter, take on enemies and avoid dangerous
> obstacles as you collect bells and battle huge bosses.
>
> * Road Fighter: Put the pedal to the metal in this fast-paced driving game,
> blowing past the competition for extra points while collecting valuable
> fuel.
>
> * RocN Rope: Play as an archaeologist and use your harpoon gun to swing
> across cliffs in search of legendary treasures, avoiding dangerous cavemen
> and dinosaurs along the way.
>
> * RushN Attack: Take on the role of a tough-as-nails special forces agent,
> rescuing prisoners of war and going head to head with endless waves of
> gun-toting enemies.
>
> * Scramble: Infiltrate the dreaded Scramble system in your advanced space
> fighter, blasting lasers and dropping bombs to destroy the base in this side
> scrolling shooter.
>
> * Shao-lins Road: Unleash your lethal martial arts mastery on waves of
> hapless enemies in this platforming action game.
>
> * Time Pilot: Zip back and forth through time in your futuristic fighter
> craft, saving your comrades while taking on enemies from different moments
> in history.
>
> * Track and Field: Stake your claim for the gold medal, taking part in
> exciting competitions such as the 100 meter dash, long jump and javelin
> throw in this classic game of athletic prowess.
>
> * Yie-Ar Kung Fu: Deflect throwing stars, dodge swords and deliver ruthless
> high kicks while facing off one-on-one against a host of martial arts
> masters in merciless kung-fu matches.
>
> Konami Classics Series: Arcade Hits has a suggested retail price of $29.99
> and is rated E10+ by the ESRB. For more information on the game, please
> visit www.konami.com .
>
> About Konami
> Konami is a leading developer, publisher and manufacturer of electronic
> entertainment properties. Konamis titles include the popular franchises
> Metal Gear Solid, Silent Hill, Dance Dance Revolution and Castlevania,
> among other top sellers. The latest information about Konami can be found on
> the Web at www.konami.com. Konami Corporation is a publicly traded company
> based in Tokyo, Japan with subsidiary offices, Konami Digital Entertainment,
> Co., Ltd. in Tokyo, Japan, Konami Digital Entertainment, Inc. in the United
> States and Konami Digital Entertainment GmbH in Frankfurt, Germany. Konami
> Corporation is traded in the United States on the New York Stock Exchange
> under the ticker symbol KNM. Details of the products published by Konami can
> be found at www.konami.com.
>
> KONAMI is a registered trademark of Konami Corporation.
>
> Konami Classics Series: Arcade Hits is a trademark of Konami Digital
> Entertainment Co., Ltd.
>
> Nintendo DS is a trademark of Nintendo.

Posted using Meow

Lord of the Rings Online: Over 1,000,000 Invited Into Virtual

*Over 1,000,000 Players To Be Invited To Free World Tour of
Middle-earth For _The Lord of the Rings Online_ *

*^ *

/One of the Largest North American MMO Pre-Launch Events Ever Scheduled
to Begin On April 6^th !/

/ /

*WESTWOOD, MA and CHICAGO, IL March 27, 2007 -- *Turbine, Inc. and
Midway Games Inc. (NYSE: MWY) announced a massive, free World Tour of
Middle-earth available to players throughout North America. Over one
million players are planned to be invited into *The Lord of the Rings
Online: Shadows of Angmar*, the most complete and authentic massively
multiplayer online (MMO) world based upon the famous Books of J.R.R.
Tolkien. The World Tour of Middle-earth is scheduled to begin on April
6^th and continue until the anticipated launch of the game on April 24^th .

We decided to launch the World Tour of Middle-earth because of the
overwhelming demand from players to get into the closed beta, said
Jeffrey Anderson, President and CEO of Turbine, Inc. We expect the
World Tour of Middle-earth to be a spectacular event like nothing that
youve ever seen before.

Free access to this hotly anticipated game combined with the staggering
size and scale of the World Tour of Middle-earth make this an
unprecedented event in the MMO industry. Players can pre-order the game
at select retail stores nationwide or at www.lotro.com/preorder
and start their adventures in
Middle-earth beginning on March 30^th .

Advancement in the game will be capped at level 15 which will give
players a great opportunity to experience the most authentic online
persistent recreation of Middle-earth ever created. Players should visit
www.lotro.com/worldtour to get more
information on how to obtain a World Tour key.

*The Lord of the Rings Online* is the first and only massively
multiplayer online role-playing game based upon the Books of J.R.R.
Tolkien. The game recreates the vast world of Middle-earth with
incredible dedication to the lore with an unprecedented level of detail.
The game delivers an experience that takes players beyond the Books to
where they can create their own story within the most famous fantasy
world of all time. For more information, please visit www.lotro.com
.

*_About Turbine_*

Turbine, Inc. is a premier developer, publisher and operator of online
subscription entertainment and is headquartered in Westwood,
Massachusetts. The company is one of the largest privately-held online
games companies in North America. Turbines catalogue includes some of
the most famous online entertainment brands, including Asherons Call,
DUNGEONS & DRAGONS ONLINE: Stormreach, and The Lord of the Rings
Online: Shadows of Angmar. For more information on Turbine and its
services, please visit www.turbine.com .*__*

*_About Midway_*

Midway Games Inc. (NYSE:MWY), headquartered in Chicago, Illinois, with
offices throughout the world, is a leading developer and publisher of
interactive entertainment software for major videogame systems and
personal computers. More information about Midway and its products can
be found at www.midway.com .

*_ _*

*_About Tolkien Enterprises_*

The Saul Zaentz Company d/b/a Tolkien Enterprises is the holder of
worldwide motion picture, legitimate stage, merchandising, and other
rights in J.R.R. Tolkiens literary works /The Lord of the Rings/ and
/The Hobbit/. Tolkien Enterprises has been producing and licensing
films, stage productions and merchandise based on Tolkiens works for
almost 30 years. Its headquarters are in Berkeley, California, and its
website may be found at www.tolkien-ent.com .

# # #

The Lord of the Rings Online, Shadows of Angmar, Middle-earth,
The Lord of the Rings, and the names of the characters, events, items
and places therein are trademarks or registered trademarks of The Saul
Zaentz Company d/b/a Tolkien Enterprises under license to Turbine, Inc.
Turbine and the Turbine logo are trademarks or registered trademarks of
Turbine, Inc. in the United States and/or other jurisdictions. All other
trademarks are the property of their respective owners. Midway has
provided the www.lotro.com , www.turbine.com
and www.tolkien-ent.com
links solely as a convenience for you. The
information on these sites has been prepared by third parties, and
Midway does not monitor, endorse or accept responsibility for the
content on non-Midway sites.

This press release contains "forward-looking statements" within the
meaning of the Private Securities Litigation Reform Act of 1995
concerning future business conditions and the outlook for Midway Games
Inc. (the "Company") based on currently available information that
involves risks and uncertainties. The Company's actual results could
differ materially from those anticipated in the forward-looking
statements as a result of these risks and uncertainties, including,
without limitation, the financial strength of the interactive
entertainment industry, dependence on new product introductions and the
ability to maintain the scheduling of such introductions, the current
console platform transition and other technological changes, dependence
on major platform manufacturers and other risks more fully described
under "Item 1. Business - Risk Factors" in the Company's Annual Report
on Form 10-K for the year ended December 31, 2006, and in any more
recent filings made by the Company with the Securities and Exchange
Commission. Each forward-looking statement, including, without
limitation, financial guidance, speaks only as of the date on which it
is made, and Midway undertakes no obligation to update any
forward-looking statement to reflect events or circumstances after the
date on which it is made or to reflect the occurrence of anticipated or
unanticipated events or circumstances, except as required by law.

Posted using Meow

Hudson and Konami Ship Honeycomb Beat

Energize Your Mind with Addictive Brain-Teasing Action in this New Puzzle
> Game for Nintendo DS
>
>
> FOR IMMEDIATE RELEASE
>
> REDWOOD CITY, Calif. March 27, 2007 Hudson Entertainment and Konami
> Digital Entertainment, Inc., today announced Honeycomb Beat for the Nintendo
> DS has shipped to retail stores nationwide. An addictive puzzle game
> featuring intuitive pick up and play action, Honeycomb Beat lets players
> manipulate hexagonal Honeycombs on the game board with a unique touch screen
> control scheme across two mind-bending modes of play.
>
> In Honeycomb Beat, players must use the Nintendo DS stylus to manipulate a
> formation of Honeycombs on the game screen. Touching Honeycombs flips them
> over, causing a ripple effect that changes the color of the surrounding
> panels. Using this simple yet addictive mechanic, players must meet certain
> level based objectives such clearing all Honeycombs from the game board by
> turning them the same color.
>
> Honeycomb Beat features more than 200 different puzzles for players to
> experience as they progress through the games Puzzle and Evolution modes.
> Puzzle Mode challenges players to manipulate all the Honeycombs on the board
> to turn them all the same color. There is no time limit, allowing players to
> explore every possible solution to the puzzle and implement a variety of
> strategies for success. Evolution Mode speeds the game up, as waves of
> Honeycombs rise vertically and players must think fast to clear lines of the
> hexagonal panels and keep them from filling the screen. By meeting certain
> gameplay goals in Puzzle and Evolution modes, players will unlock bonus
> content such as special music tracks, visualizers and backgrounds to
> customize their game experience.
>
> Honeycomb Beat is published by Hudson and distributed by Konami. The game is
> rated E for everyone by the ESRB and carries a suggested retail price of
> $19.99. For more information on Honeycomb Beat, please visit www.konami.com
> .
>
> About Hudson Entertainment, Inc.
> Hudson Entertainment is the North American publishing arm of Hudson Soft, an
> international provider of games and entertainment content founded in 1973.
> Hudson introduced best-selling classic videogame franchises including
> Bomberman, Bonk, and Super Adventure Island. Since 2000, Hudsons mobile
> division has been a leading supplier of games and personalized content.
> Through their partnership with The Source and Death Row Records, Hudson is a
> leading provider of hip-hop ring tones and mobile content. For more
> information on Hudson Entertainment, please visit
> www.HudsonEntertainment.com
>
> About Konami
> Konami is a leading developer, publisher and manufacturer of electronic
> entertainment properties. Konamis titles include the popular franchises
> Metal Gear Solid, Silent Hill, Dance Dance Revolution and Castlevania,
> among other top sellers. The latest information about Konami can be found on
> the Web at www.konami.com. Konami Corporation is a publicly traded company
> based in Tokyo, Japan with subsidiary offices, Konami Digital Entertainment,
> Co., Ltd. in Tokyo, Japan, Konami Digital Entertainment, Inc. in the United
> States and Konami Digital Entertainment GmbH in Frankfurt, Germany. Konami
> Corporation is traded in the United States on the New York Stock Exchange
> under the ticker symbol KNM. Details of the products published by Konami can
> be found at www.konami.com .
>
> KONAMI is a registered trademark of KONAMI CORPORATION.
>
> (c) 2006, 2007 HUDSON SOFT
>
> Nintendo DS is a trademark of Nintendo.

Posted using Meow

MIDWAY AND CARTOON NETWORK ANNOUNCE AQUA TEEN HUNGER FORCE

*/Game Based on Hit Animated Comedy from Adult Swim Scheduled for Release/*

*/on PlayStation2 Computer Entertainment System this Fall/*

*CHICAGO, IL March 21, 2007 * Midway Games Inc. (NYSE: MWY), a
leading interactive entertainment industry publisher and developer,
today announced that it will be developing an interactive title based on
the hit comedy series from Adult Swim - Aqua Teen Hunger Force. */Aqua
Teen Hunger Force Zombie Ninja Pro-Am/* is scheduled to be available for
the PlayStation2 computer entertainment system this fall. The series,
which follows the exploits of a trio of sentient fast-food items, has
also inspired a feature length film - /Aqua Teen Hunger Force Colon
Movie Film For Theaters/ due in theaters April 13.

*/Aqua Teen Hunger Force Zombie Ninja Pro-Am/* is an epic,
//action-adventure combat golf, cart racing //game that gives fans an
opportunity to experience the Aqua Teen universe in a whole new way.
When Frylock is admitted to the prestigious Jersey Pines Golf Club,
Master Shake decides to show the uppity members that he is also just as
good (and uppity) and deserves a place in their exclusive club. Meatwad
is, of course, persuaded to join in, and the three crime-fighting food
products use golf clubs and a variety of other weapons in ways not
intended as they battle numerous villains, fan favorites and other show
characters.

Aqua Teen Hunger Force is a unique and completely hilarious property,
said Steve Allison, chief marketing officer, Midway. We are working
closely with Aqua Teen creators Matt Maiellaro and Dave Willis to bring
the tone of the TV show and movie into a video game.

We are thrilled to be bringing the hilarious antics of Adult Swims
Aqua Teen Hunger Force to a one of kind gaming experience, said
Christina Miller, VP of Consumer Products for Cartoon Network
Enterprises, the networks global merchandising division. This game
will set a new standard for crime-fighting, golf-obsessed, food battles.

This golden chalice represents a new age in gaming, the likes of which
has never before been seen on this planet. The weak will tremble at the
awesomeness of our full color, hand-made graphics! said creators
Maiellaro and Willis simultaneously and in unison.

Aqua Teen Hunger Force is an original comedy series that is part of
Adult Swim, Cartoon Networks top-rated late-night sister service which
presents programming six nights per week for a total of 45 hours. Aqua
Teen Hunger Force had its series premiere in September 2001, when Adult
Swim launched. More than 60 episodes of the series have been completed
to date. The Aqua Teen Hunger Force Colon Movie Film for Theaters, also
written and produced by Maiellaro and Willis, is scheduled to debut on
over 800 screens on April 13, and will uncover the mysterious origins of
Meatwad, Frylock and Master Shake.

*_About Adult Swim_*

Adult Swim (AdultSwim.com), launched in 2001, is Turner Broadcasting
System, Inc.s network offering original and acquired animated comedy
and action series for young adults. Airing overnights six days a week
for a total of 45 hours weekly, Adult Swim shares channel space with
Cartoon Network, home to the best in original, classic and acquired
programming for children and families, and is seen in 91 million U.S. homes.

*_About Midway_*

Midway Games Inc. (NYSE:MWY), headquartered in Chicago, Illinois, with
offices throughout the world, is a leading developer and publisher of
interactive entertainment software for major videogame systems and
personal computers. More information about Midway and its products can
be found at www.midway.com .

AQUA TEEN HUNGER FORCE and all related characters and elements are
trademarks of and * *Cartoon Network.

(s07)

"PlayStation" and the "PS" Family logo are registered trademarks of Sony
Computer Entertainment Inc. All other trademarks are the property of
their respective companies.

Midway has provided the AdultSwim.com link solely as a convenience to
you. The information on this site has been prepared by third parties,
and Midway does not monitor, endorse or accept responsibility for the
content on non-Midway sites.

This press release contains "forward-looking statements" within the
meaning of the Private Securities Litigation Reform Act of 1995
concerning future business conditions and the outlook for Midway Games
Inc. (the "Company") based on currently available information that
involves risks and uncertainties. The Company's actual results could
differ materially from those anticipated in the forward-looking
statements as a result of these risks and uncertainties, including,
without limitation, the financial strength of the interactive
entertainment industry, dependence on new product introductions and the
ability to maintain the scheduling of such introductions, the current
console platform transition and other technological changes, dependence
on major platform manufacturers and other risks more fully described
under "Item 1. Business - Risk Factors" in the Companys Annual Report
on Form 10-K for the year ended December 31, 2006, and in any more
recent filings made by the Company with the Securities and Exchange
Commission. Each forward-looking statement, including, without
limitation, financial guidance, speaks only as of the date on which it
is made, and Midway undertakes no obligation to update any
forward-looking statement to reflect events or circumstances after the
date on which it is made or to reflect the occurrence of anticipated or
unanticipated events or circumstances, except as required by law.

Posted using Meow

Bethesda Softworks Announces The Elder ScrollsR IV: Shivering

*/Official Expansion for/ The Elder Scrolls IV: Oblivion/, /*

*/Available on Windows and Xbox 360 Starting Today/*


*March 27, 2007 (Rockville, MD)* Bethesda Softworks, a ZeniMax Media
company, and 2K today announced that*/ The Elder Scrolls IV: Shivering
Isles/*, the official expansion for the award-winning*/ The Elder
Scrolls IV: Oblivion/*, is now shipping to retail stores throughout
North America for Windows.*/ Shivering Isles/* is also available today
on Xbox 360 video game and entertainment system from Microsoft via Xbox
Live online entertainment network.

*/Shivering Isles/* features more than 30 hours of new gameplay and
allows you to explore an entirely new plane of Oblivion the realm of
Sheogorath, the Daedric Prince of Madness.*/ Shivering Isles/* adds to
the existing world of*/ Oblivion/* so you can continue playing with your
existing save game/character, or create an all new character just to
explore the new content.

Within the Realm of Sheogorath, players can explore the two extreme
sides of the gods madness the sublimely creative and the completely
psychotic. Something is happening to the Shivering Isles and Sheogorath
himself looks to you to be his champion and defend his realm and its
inhabitants from destruction. Do you have the strength to survive his
trials, tame a realm fraught with paranoia and despair, and wear the
mantle of a God?

The Shivering Isles features a bizarre landscape split between the two
sides Mania and Dementia filled with vast, twisting dungeons
mirroring the roots of the trees they are buried within. Youll
encounter more than a dozen new creatures including hideous insects,
Flesh Atronachs, skeletal Shambles, and amphibious Grummites. Throughout
your adventure, you will discover all new items, ingredients, spells,
and much more. Or, you can have the talented craftsmen of Crucible and
Bliss forge new armor and weapons just for you.

Released in March 2006 for Xbox 360 videogame and entertainment system
from Microsoft and Windows,*/ Oblivion/* sold more than three million
units in 2006. Among the countless awards and accolades it has garnered
to date are Game of the Year and RPG of the Year honors from numerous
outlets, including Spike TVs 2006 Video Game Awards, G4s G-phoria, the
Golden Joystick Awards, GameSpot.com, ShackNews.com, Voodoo Extreme,
FiringSquad.com, and many more.*/ Oblivion/* received the #1 ranking on
PC Gamers (UK) list of the top 100 games of all time and is the highest
rated Xbox 360 game of all time according to Gamerankings.com and
Metacritic.com.

The Windows version of*/ Shivering Isles/* is available at retail and is
co-published by Bethesda Softworks and 2K, while the Xbox 360 version is
available through Xbox Live online entertainment network by Bethesda
Softworks. For more information on*/ Oblivion/*,*/ Shivering Isles/*,
or*/ The Elder Scrolls/*, visit the official web site:
_www.elderscrolls.com_ .

_*About Bethesda Softworks*_

Headquartered in Rockville, MD, Bethesda Softworks LLC, a subsidiary of
ZeniMax Media Inc., is a premier developer and publisher of interactive
entertainment software and has produced numerous award-winning titles,
most recently with the 2006 PC and Xbox 360 Game of the Year and RPG of
the Year,/ The Elder Scrolls IV: Oblivion/ and the 2002 PC and Xbox
Game of the Year and RPG of the Year,/ The Elder Scrolls III:
Morrrowind/. Among Bethesdas more popular franchises are/ The Elder
Scrolls/ series and/ Fallout/, as well as its licensed properties such
as/ Star Trek./ Its product line spans the sports, racing, RPG,
strategy, and action genres. For more information on Bethesda Softworks
products, visit_ __www.bethsoft.com_ .

2007 Bethesda Softworks LLC, a ZeniMax Media company. The Elder
Scrolls, Shivering Isles, Oblivion, Morrowind, Bethesda Softworks,
ZeniMax and their related logos are registered trademarks or trademarks
of ZeniMax Media Inc. in the United States and/or in other countries.
Microsoft, Xbox, Xbox 360, Xbox Live, the Xbox logos, and the Xbox Live
logo are either registered trademarks or trademarks of Microsoft
Corporation in the U.S. and/or other countries. Other product and
company names referenced herein may be trademarks of their respective
owners. All Rights Reserved.

Posted using Meow

March 26, 2007

Wii-kly Update: New Classic Game Announced for Wii Shop Channel

March 26, 2007 Wii-kly Update: New Classic Game Announced for Wii Shop
Channel Today Nintendo adds a classic Super NES(R) game to the popular
Wii(TM) video game system's Wii Shop Channel. The game goes live at 9 a.m.
Pacific time. Nintendo adds new games to the channel every Monday. Wii owners
with a high-speed Internet connection can redeem Wii Points(TM) to download the
games. Wii Points can be purchased in the Wii Shop Channel or at retail
outlets. This week's new game is: Romance of the Three Kingdoms IV: Wall of
Fire(TM) (Super NES, 1-8 players, 800 Wii Points): Romance of the Three
Kingdoms IV is a tactical simulation game in which the player takes the role of
a ruler seeking to unite China in the era of the three kingdoms of Wei, Wu and
Shu. The role of the ruler is to command a range of officers with differing
characteristics - some cunning strategists, others brave warriors - and
strengthen the military might of his or her kingdom. Foreign policy, involving
forming alliances with certain kingdoms and hatching plans to weaken others,
will play a major role in this process. Once players have developed a powerful
enough military, it will be time to expand their borders through military
conquest. Ultimate victory will only be achieved once all 43 cities in China
lie within a player's control.

Posted using Meow

Dragon's Lair Blu-ray

*Classic Arcade Game Dragon’s Lair to be first BD-J Blu-ray Disc* Release*

GORMLEY, Ontario, Canada – March 26, 2007 – A milestone in interactive
High Definition technology has today been realized with the first ever
interactive BD-J title to be released for Blu-ray* Disc. And as HD
playback software and Blu-ray drives are now becoming standard PC
options, Dragon’s Lair Blu-ray promises stunning images on your PC.

An instant hit in its 1983 arcade debut, Dragon’s Lair has now been
digitally restored and enhanced with an all-new 5.1 surround sound mix.
Digital Leisure, with authoring partner Infinite HD, transferred the
video directly from the original film and painstakingly cleaned each
frame by hand, creating a truly vibrant image.

The game was programmed in the Blu-ray Java environment, or BD-J, an
advanced format that allows users to enjoy a fully arcade-authentic
experience. Dragon’s Lair is the first title to use this technology,
setting the standard for future interactive implementations of BD-J.

“I’ve seen the newly restored footage and it just looks amazing” says
Don Bluth, original creator of Dragon’s Lair. “It looks even better than
I can remember. The visuals, the 5.1 surround sound audio, all I can
say is ‘Wow!’ Now a whole new generation can enjoy Dragon’s Lair all
over again.”

* Unlike most current high definition releases, all of the special
features on the disc were shot natively in 1080p at 24fps. These include
brand-new interviews with creators Don Bluth, Gary Goldman and Rick
Dyer, and for the first time a full length visual commentary of the game.*

* Digital Leisure plans to follow up Dragon’s Lair Blu-ray with the
release of Space Ace and Dragon's Lair II: Time Warp in the Blu-ray Java
format. Dragon’s Lair Blu-ray will be available April 9^th at many
software and movie retailers as well as online at www.digitalleisure.com
.*

* Digital Leisure is a leading publisher of interactive video-based
titles. The company remasters video-intensive titles that benefit from
the superior video and audio quality of DVD and the newest High
Definition formats.*

*Blu-ray is* a registered trademark of the Blu-ray Disc Association*.

Click here for screenshots and other exciting details:
http://www.digitalleisure.com/contents/Blurayvideo_games.htm

Posted using Meow

March 23, 2007

ACTIVISION TO RELEASE NEW MARVEL: ULTIMATE ALLIANCE HEROES AND VILLAINS ON XBOX LIVER MARKETPLACE

Santa Monica, CA - March 23, 2007 - Expanding on the experience of
> controlling the world's largest army of Super Heroes on the Xbox 360(tm)
> video game and entertainment system from Microsoft, Activision, Inc.
> (Nasdaq: ATVI) announced today plans to release Marvel: Ultimate
> Alliance Heroes and Villains. The expansion packs feature eight new
> playable characters: The Incredible Hulk, Magneto, Hawkeye, Sabretooth,
> Doctor Doom, Cyclops, Nightcrawler and Venom, each complete with new
> signature powers, skins, dialog, conversations and achievement points.
> The download will be available in April via the Xbox Live* Marketplace
> online gaming service.
>
>
>
> "The signature gameplay of Marvel: Ultimate Alliance has made it a
> favorite among fans, as well as the best-selling Super Hero game on the
> Xbox 360 to-date," said Rob Kostich, vice president of global brand
> management, Activision, Inc. "By adding some of the biggest names in the
> Marvel Universe to the roster we're enabling Xbox 360 gamers to build a
> variety of all-new teams and enjoy the epic action in brand new ways."
>
> Marvel: Ultimate Alliance is the award-winning action/RPG that allows
> players to create their Marvel dream team from the largest roster of
> Super Heroes ever in an epic quest that will determine the fate of Earth
> and the Marvel universe. With a total of over 140 popular Marvel
> characters and a playable cast of more than 20 Super Heroes, including
> Spider-Man, Wolverine, Blade and Captain America, gamers embark on a
> dangerous journey across exotic terrain and well-known comic book
> locations like Atlantis, the Shield Heli-Carrier and the Skrull home
> world in an attempt to defy Dr. Doom and the world's most notorious
> Super Villains.
>
> The downloadable content will be released in three packs. The Hero Pack
> and Villain Pack will each be 500 Microsoft points ($6.25) and the
> Combined Hero and Villain Pack will be 800 Microsoft points ($10).
> Heroes and Villains gamer pic packs will also be available for 80
> Microsoft points each ($1).
>
>
>
> Marvel: Ultimate Alliance is currently available for the Xbox 360 for
> the suggested retail price of $59.99 and rated "T" (Teen - Mild
> Language, Violence) by the ESRB.
>
>
>
> About Marvel Entertainment, Inc.
>
> With a library of over 5,000 characters, Marvel Entertainment, Inc. is
> one of the world's most prominent character-based entertainment
> companies. Marvel's operations are focused on utilizing its character
> franchises in licensing, entertainment, publishing and toys. Areas of
> emphasis include feature films, DVD/home video, consumer products, video
> games, action figures and role-playing toys, television and promotions.
> Rooted in the creative success of over sixty years of comic book
> publishing, Marvel's strategy is to leverage its character franchises in
> a growing array of opportunities around the world. More information
> about Marvel can be found at www.marvel.com.
>
>
>
> About Activision, Inc.
>
> Headquartered in Santa Monica, California, Activision, Inc. is a leading
> worldwide developer, publisher and distributor of interactive
> entertainment and leisure products. Founded in 1979, Activision posted
> net revenues of $1.47 billion for the fiscal year ended March 31, 2006.
>
>
>
> Activision maintains operations in the U.S., Canada, the United Kingdom,
> France, Germany, Italy, Japan, Australia, Scandinavia, Spain, the
> Netherlands and South Korea. More information about Activision and its
> products can be found on the company's World Wide Web site, which is
> located at www.activision.com .
>
> Cautionary Notes Regarding Forward-Looking Statements: The statements
> made in this press release that are not historical facts are
> "forward-looking statements." These forward-looking statements are
> based on current expectations and assumptions that are subject to risks
> and uncertainties. The company cautions readers of this press release
> that a number of important factors could cause Activision's actual
> future results to differ materially from those expressed in any such
> forward-looking statements. Such factors include, without limitation,
> the findings of the special sub-committee, the effect of the special
> sub-committee's review and conclusions on, and other developments in,
> the informal inquiry opened by the SEC in July 2006 and the derivative
> litigation filed in July 2006 against certain current and former
> directors and officers of the company, the possibility that additional
> claims and proceedings will be commenced, including additional
> stockholder litigation, employee litigation, and additional actions by
> the SEC and/or other regulatory agencies, and direct and indirect
> expenses and diversion of management time resulting from or relating to
> the special sub-committee review and related regulatory proceedings and
> litigation, the company's ability to timely file required reports with
> the SEC, and the possibility that the company will be subject to
> delisting from The Nasdaq Stock Market due to its inability to timely
> file periodic reports under the Securities Exchange Act of 1934 or
> failure to satisfy other requirements for continued listing. Other
> factors that could cause Activision's actual future results to differ
> materially from those expressed in the forward-looking statements set
> forth in this release include, without limitation, other litigation
> (unrelated to stock option granting practices), sales of the company's
> titles, shifts consumer spending trends, the seasonal and cyclical
> nature of the interactive game market, the company's ability to predict
> consumer preferences among competing hardware platforms (including
> next-generation hardware), declines in software pricing, product returns
> and price protection, product delays, retail acceptance of the company's
> products, adoption rate of new hardware and related software, industry
> competition, rapid changes in technology and industry standards,
> protection of proprietary rights, maintenance of relationships with key
> personnel, vendors and third-party developers, international economic
> and political conditions, natural disasters, integration of recently
> acquired subsidiaries, and identification of suitable future acquisition
> opportunities. These important factors and other factors that
> potentially could cause actual future results to differ materially from
> current expectations are described in our filings with the SEC,
> including the company's most recent annual report on Form 10-K,
> quarterly report on Form 10-Q and current reports on Form 8-K. Readers
> of this press release are referred to such filings. The forward-looking
> statements in this press release are based upon information available to
> the company as of the date of the release, and the company assumes no
> obligations to update any such forward-looking statement. The company
> may change its intention, belief or expectation, at any time and without
> notice, based upon any changes in the enumerated factors or in the
> company's assumptions, or otherwise, and forward-looking statements
> believed to be true when made may ultimately prove to be incorrect.
> These statements are not guarantees of future performance and are
> subject to risks, uncertainties and other factors, some of which are
> beyond the company's control and may cause our actual results to differ
> materially from our current expectations.
>
> # # #
>
> Marvel, and all related character names and the distinctive likenesses
> thereof are trademarks of Marvel Characters, Inc. and are used with
> permission. Copyright * 2007 Marvel Characters, Inc. All rights
> reserved. www.marvel.com .
>
> Super Hero(es) and Super Villain(s) are co-owned registered trademarks.
>
> Xbox, Xbox 360, and Xbox Live are either registered trademarks or
> trademarks of Microsoft Corporation in the United States and/or other
> countries.

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NAMCO BANDAI GAMES ANNOUNCES THE WORLDWIDE LAUNCH OF ACE COMBAT 6: FIRES OF LIBERATION FOR THE XBOX 360

Next Generation Air Combat Warfare Goes Online For the First
> Time via Xbox Live(r)
>
>
>
> Santa Clara, Calif., (March 23, 2007) - Leading video games developer
> and publisher NAMCO BANDAI Games America Inc., announced today that the
> newest installment in its supreme Ace Combat Series, Ace Combat(r) 6:
> Fires of Liberation, will be bringing the next generation of intense
> aerial combat to the battlefield worldwide later this year (Release date
> for European version is TBD) for the Xbox 360(tm) video game and
> entertainment system from Microsoft. Online for the first time, via Xbox
> Live(r), players will be able to experience Ace Combat on a massive
> worldwide scale as it features an in-depth multi-player online
> experience that includes a variety of action-packed online modes.
>
>
>
> Worldwide online domination is only the beginning in Ace Combat 6: Fires
> of Liberation as the next-gen processing power of the Xbox 360 allows
> players to witness high definition, photo-realistic landscapes scream
> past their cockpits as they issue commands with split-second precision
> to land, sea and air vehicles for an all out triple-attack on the enemy
> in the "The Allied Support System". In this new feature, players will
> be able to fight alongside fighter planes, gun ships, attack
> helicopters, tanks, naval fleets, heavy bombers, and electronic warfare
> vessels in the ultimate Ace Combat showdown.
>
>
>
> Ace Combat 6: Fires of Liberation takes air combat warfare to new
> heights as it boasts the new "Dynamic Operation System" where massive
> battles unfold on a "living battlefield," as up to six independent land,
> sea or air conflicts can break out at any time at multiple locations as
> allies and enemies clash in real-time. Players can experience the
> realism of war when battlefields come alive with engagingly authentic
> audio and visual effects: thundering explosions, dense vapor trails of
> air to air missiles, piercing machine gun fire, booming anti-aircraft
> artillery fire, mid-air explosions, gigantic columns of black smoke and
> more.
>
>
>
> In Ace Combat 6: Fires of Liberation, players can prove their supremacy
> on a global scale as they pilot highly detailed, authentic aircraft such
> as the F-15 E Strike Eagle and the F-22 Raptor online via Xbox Live. For
> an all out worldwide battle for the sky, players can choose from a
> variety of different online modes including the death match and team
> death match style game modes. Or they can team up with friends to play
> in co-op, where players combine strategy and skill to work together to
> take on computer-controlled adversaries. Online rankings are calculated
> globally with high-ranking players being granted honorable titles on a
> global scale, adding fuel to the fires of furious competition.
>
>
>
> Starting today, fans will have the chance to get a taste of what's to
> come in Ace Combat 6: Fires of Liberation, as a variety of different
> icons, art and decals straight from the game are now available to
> download via the Xbox Live Marketplace. Downloads will include the Ace
> Combat 6 Picture Pack which includes a collection of 4 emblems from the
> game that can be added to fan's profiles. Stunning concept art and
> detailed decals of some of the planes features in the game will also be
> available.
>
>
>
> Experience the war torn drama of Ace Combat like never before in Ace
> Combat 6: Fires of Liberation. With 10-million copies of the Ace Combat
> Franchise sold worldwide, Ace Combat 6: Fires of Liberation will single
> handedly redefine the entire Flight Action genre on the next generation
> console system, and continue its absolute domination when it flies onto
> store shelves in 2007. Visit http://acecombat.namco.com/
> for more information on the Ace Combat
> franchise.

MINION MAYHEM SET FOR CODEMASTERS OVERLORD COMING THIS SUMMER TO THE XBOX 360 AND PC

New Overlord Game Trailer Now Available Online
>
> Burbank, CA Friday, March 23, 2007 Codemasters is bringing minion mayhem
> to gamers this summer in Overlord, a game that gives players hordes of
> evil, gremlin-like critters and a peaceful land for them to reek havoc on.
> Additionally, Codemasters today released a new minion teaser video which is
> available for download now at www.codemasters.com/overlord. Created by
> Triumph Studios, Overlord is set to ship this summer for the Xbox 360
> videogame and entertainment system from Microsoft and the PC, and is
> currently rated RP (Rating Pending) by the ESRB.
>
> In Overlord, the minions constitute the evil Overlords army and are the key
> gameplay mechanic. Completely and utterly loyal to him, minions will use
> their unique skills to fetch, fight and even die for their master. Their
> loyalty knows no limits and their bravery borders on stupidity, but with
> every bone in their odd little bodies, the minions will follow players
> commands no matter how despotic or life threatening they are.
>
> The minions can be controlled generally in two different ways: either by
> moving the horde as a group, or by independently firing them off like some
> destruction-crazed, reusable missiles. Players will be able to send
> individual minions to take on smaller jobs, or they can select a posse from
> their horde to take on bigger tasks.
>
> Once a minion has been dispatched on a job, its little minion brain kicks in
> to determine the best course of action. For instance, if the player sends a
> minion to kill a sheep, it will attack, then automatically pickup and return
> with the sheeps life force, which can then be used later on to create more
> minions. Minions can also be used to carry objects (including much larger
> ones if they work together), operate mechanisms, and get to places where the
> Overlord can not.
>
> As the Overlord grows more and more powerful and evil, the minions will grow
> as well, getting a bit more powerful and evil at the same time. Opportunists
> by nature, if they can rob an opponent of a mighty axe to wield themselves,
> or steal some armor to wear for protection, they will. Whether axes,
> knives, chefs hats, pitchforks or even emptied out pumpkins, whatever the
> case is, minions arent fussy as long as it gives them the fighting edge.
>
> Further to collecting weapons and armor for themselves, the minions will
> return to the Overlord with gold and other goodies. Unfortunately, minions
> have their weaknesses too though: the beautiful (yet fatal) succubus can
> lure them to their deaths, and theyre easily distracted from their missions
> by music and alcohol (which makes them increasingly more violent and out of
> control than normal).
>
> As the Overlord, players can amass an army of up to 50 minions (with
> hundreds more in reserve) made up of four different breeds:
>
>
> * Brown Minions The Fighters. These are the strongest minions for combat.
> They will pick up dropped equipment from defeated foes and use it for
> themselves pitchforks, severed unicorn horns and the like are some
> favorites.
>
> * Red Minions The Fire Throwers. These minions are like archers who hurl
> blazing fireballs to defeat opponents from a distance. Also, immune to
> fire, they can clear dangerous paths for the Overlord and the rest of the
> horde.
>
> * Green Minions The Assassins. These minions love their stealth attacks.
> Theyll try to get behind an enemy, jump on their back and then stab them
> viciously to death great for ambushes. Theyre also immune to poisoning
> and can turn rubbish left on the battlefield into upgrades.
>
> * Blue Minions The Healers. These are the smartest of the minions, and
> the only ones who have the ability to swim. Blue minions can also resurrect
> fallen minions, and get them ready to join the fight once again.
>
> Minions use them tactically and these evil little comrades will always be
> there for their master, ready to sacrifice themselves and their lives in
> servitude to the Overlord.
>
>
> About Codemasters
> Codemasters is a leading developer and publisher of best-selling interactive
> entertainment products for a global audience on current and future gaming
> platforms and channels. Established in 1986, the companys dominant brands
> include Colin McRae Rally, TOCA Race Driver, LMA Manager, Brian Lara Cricket
> and Operation Flashpoint. The company is headquartered in Southam,
> Warwickshire UK and maintains operations in the U.S, Germany, France, Spain,
> and Benelux. More information about the company and its products is
> available online at: http://www.codemasters.com.
>
>
> About Xbox 360
> Microsoft revolutionized the gaming industry with the November 2001 launch
> of Xbox (http://www.xbox.com), its first-generation video game and
> entertainment system, now sold in 26 countries. Microsoft introduced its
> next-generation system, Xbox 360, in the 2005 holiday season in Europe,
> Japan and North America, and launched the system in Australia, Colombia,
> Hong Kong, Korea, Mexico, New Zealand, Singapore and Taiwan in 2006. Xbox
> 360 (http://www.xbox.com) is the most powerful video game and entertainment
> system, delivering the best games, the next generation of the premier Xbox
> Live online gaming service, and unique digital entertainment experiences
> that revolve around gamers.

Posted using Meow

March 22, 2007

UBISOFT ANNOUNCES GRAW 2 PC CLOSED MULTIPLAYER BETA - NEW PC SCREENS AVAILABLE!

Ubisoft Announces Tom Clancy's Ghost Recon Advanced Warfighter 2 PC Closed
> Multiplayer Beta Signup to Begin in the Coming Weeks.
>

> March 22, 2007 Ubisoft, one of the world's largest videogame publishers,
> today announces that registration for the closed multiplayer beta for Tom
> Clancy's Ghost Recon Advanced Warfighter 2 on PC will begin in early April
> 2007. Once again being developed from the ground up by GRIN, the PC version
> of Tom Clancy's Ghost Recon Advanced Warfighter 2 is being developed
> specifically for the PC and PC gamers. Look forward to seeing more
> information on Tom Clancy's Ghost Recon Advanced Warfighter 2 PC as it
> approaches its release in June 2007. Until then, take a look below for more
> details on the imminent closed PC multiplayer beta:
>
> In the closed multiplayer beta gamers can get their first taste of the map
> CALAVERA, a map created exclusively for Tom Clancy's Ghost Recon Advanced
> Warfighter 2 PC.
>
> The new Recon vs. Assault mode will have players fight their way through this
> Mexican village near the US border. As a member of the elite Ghost squad,
> gamers will need to use all of their know-how and expertise to stay hidden
> and sneak through small winding roads to locate and engage the enemy. As a
> Mexican rebel, players must be prepared to engage the Ghosts, using high
> calibre fire power, and must stop them at all cost.
>
>
> The return of Team Deathmatch will challenge players and their friends to
> fight in battles where everything is possible; explore, engage and terminate.
>
>
> For more information about Ubisoft, please visit www.ghostrecon.com or
> www.ubi.com.
>
>
> 2007 Ubisoft Entertainment. All Rights Reserved. Ghost Recon, Ghost Recon
> Advanced Warfighter, the Soldier Icon, Ubisoft, Ubi.com and the Ubisoft logo
> are trademarks of Ubisoft Entertainment in the US and/or other countries. PC
> version developed by Grin.
>
>
> About Tom Clancy:
> With over 80 million books sold, Tom Clancy is arguably the world's most
> recognized author. His works include fiction such as The Hunt for Red
> October, Clear and Present Danger, The Sum of All Fears, Rainbow Six, Red
> Rabbit, and The Teeth of the Tiger. Clancy also writes non-fiction works
> about weapons and various military units. Four of his books have already been
> adapted into highly successful feature films.
>
> About Ubisoft:
> Ubisoft is a leading producer, publisher and distributor of interactive
> entertainment products worldwide and has grown considerably through its
> strong and diversified lineup of products and partnerships. Ubisoft has
> offices in 21 countries and sales in more than 50 countries around the globe.
> It is committed to delivering high-quality, cutting-edge video game titles to
> consumers. Ubisoft generated revenue of 547 million Euros for the 20052006
> fiscal year, an increase of 3 percent over the previous fiscal year at
> constant exchange rates. To learn more, please visit www.ubisoftgroup.com.

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NAMCO BANDAI'S EUREKA SEVEN VOL 2: THE NEW VISION ELEVATES TO GOLD

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Futuristic Aerial Combat Returns to the PlayStation(r)2 Computer
> Entertainment System
>
>
>
> SANTA CLARA, Calif., (March 21, 2007) - Leading video games publisher
> and developer NAMCO BANDAI Games America Inc. announced today that
> Eureka Seven(tm) Vol. 2: The New Vision(tm) has received gold status and
> will hit retail shelves on April 17. Available exclusively for the
> PlayStation(r)2 computer entertainment system, Eureka Seven Vol. 2
> brings to life the second prequel leading up to the popular animated
> series with gorgeous environments, multiple game-play modes, and
> addictive futuristic combat.
>
>
>
> Players take on the role of Sumner Sturgeon, a deserter of a corrupt
> military organization and star of a futuristic sport called "lifting"
> where participants ride futuristic "ref-boards" that float on
> atmospheric particles. After becoming disillusioned with the life of
> professional lifting, Sumner embarks on a quest to locate and destroy
> the CFS (Compact Feedback System) a new and dangerous technology.
> Staying true to the anime series' roots, Eureka Seven Vol. 2 utilizes a
> unique combination of "lifting" (ref-board racing) and futuristic combat
> while offering up compelling gameplay.
>
>
>
> Featuring the ability to pilot 17 massive robots known as LFOs (Light
> Finding Operations) each with its own look, attacks and weapons, Eureka
> Seven Vol. 2 gives players an incredibly unique experience during combat
> and cut scenes. Gamers can also sharpen their skills by fending off
> waves of enemies in Survival mode or take on special missions that
> require the use of new combat techniques in Conflict mode.
>
>
>
> Eureka Seven Vol. 2: The New Vision is rated 'T' for Teen by the ESRB
> and carries an MSRP of $39.99. For more information on Eureka Seven Vol.
> 2: The New Vision and all other exciting Namco Bandai Games' products,
> please visit NAMCO BANDAI Games' official website at
> www.namcobandaigames.com .
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Posted using Meow

CODEMASTERS + COLIN MCRAE + OFF=ROAD RACING = DiRT

Codemasters Confirms DiRT as Official Title for Next Game in Popular
> Colin McRae Racing Series, Plus Additional Gameplay Details
> And Information on Launch Timing
>
> Burbank, CA Wednesday, March 21, 2007 Codemasters today confirmed DiRT
> as the official title for the next addition to the UK-based publishers
> popular Colin McRae racing series. Further, the company also revealed that
> DiRT will now add races from the U.S.-based C.O.R.R. (Championship Off-Road
> Racing) series to its already heady mix of Rally, Hill Climb, Rally Raid,
> Rally Cross and Crossover events. DiRT is planned to launch this June for
> the Xbox 360 videogame and entertainment system from Microsoft and the PC,
> with the PLAYSTATION3 computer entertainment system edition following
> shortly thereafter. The game is currently rated RP (Rating Pending) by
> the ESRB.
>
> Already set to deliver an exhilarating thrill ride through a massive variety
> of off-road racing experiences, DiRTs new C.O.R.R. events see up to 10
> drivers going head-to-head in fierce off-road circuit races. The
> combination powerful vehicles, including Super Buggies and Pro 4 Trucks,
> along with tracks packed full of tabletop jumps, drop-offs and moguls will
> make for an intoxicating mix of racing action and will test players driving
> skills to the limit.
>
> In addition, gamers will be able to relive those intense and often
> breathtaking moments behind the wheel with stunning replays. DiRTs replay
> system includes dynamic cameras that follow, capture and focus on the most
> exciting moments during each race, and for the first time in the series
> players are given full control over the replays action.
>
> For more information on DiRT, be sure to visit official web site and sign up
> for total mud splattering, gravel churning, handbrake turning, off-road
> racing online at www.codemasters.co.uk/dirt.
>
>
>
> About Codemasters
> Codemasters is a leading developer and publisher of best-selling interactive
> entertainment products for a global audience on current and future gaming
> platforms and channels. Established in 1986, the companys dominant brands
> include Colin McRae Rally, TOCA Race Driver, LMA Manager, Brian Lara Cricket
> and Operation Flashpoint. The company is headquartered in Southam,
> Warwickshire UK and maintains operations in the U.S, Germany, France, Spain,
> and Benelux. More information about the company and its products is
> available online at: http://www.codemasters.com .
>
>
> About Xbox 360
> Microsoft revolutionized the gaming industry with the November 2001 launch
> of Xbox (http://www.xbox.com), its first-generation video game and
> entertainment system, now sold in 26 countries. Microsoft introduced its
> next-generation system, Xbox 360, in the 2005 holiday season in Europe,
> Japan and North America, and launched the system in Australia, Colombia,
> Hong Kong, Korea, Mexico, New Zealand, Singapore and Taiwan in 2006. Xbox
> 360 (http://www.xbox.com) is the most powerful video game and entertainment
> system, delivering the best games, the next generation of the premier Xbox
> Live online gaming service, and unique digital entertainment experiences
> that revolve around gamers.

Posted using Meow

The Adventure Company Announces AGATHA CHRISTIE EVIL UNDER THE SUN

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Evil Under the Sun - The Next PC Game in the Agatha Christie Series
>
>
>
> Toronto, Canada. March 22, 2007. The Adventure Company, the leading
> publisher of adventure games worldwide, is pleased to announce that it
> will be releasing Agatha Christie: Evil Under the Sun for Windows(r) in
> October 2007. Based on the novel Evil Under the Sun by the world's
> best-known mystery author, this is the third installment in The
> Adventure Company's successful Agatha Christie video game series.
>
>
>
> Famous detective Hercule Poirot is back in typical style, turning up at
> just the right time to begin an investigation into the murder of a
> famous actress during what should have been the start of a relaxing
> holiday.
>
>
>
> Taking on the role of Hercule Poirot, players can scour a stunning
> tropical island for clues and delve deeper into the mysterious
> relationships between over 20 unique characters to search out the
> killer.
>
>
>
> There are a number of added features and improvements that have been
> made to Evil Under the Sun based on player feedback, including a more
> streamlined inventory system, character dialogue choices that will
> impact events as the player progresses in the game, less repetitive
> detective footwork, and more diverse environments and locales to
> explore.
>
>
>
> "Agatha Christie fans will finally get the chance to step into the shoes
> of famous detective Hercule Poirot," said Richard Wah Kan, President and
> CEO of The Adventure Company. "We are thrilled to continue the series
> based on another world renowned classic by the Queen of Crime."
>
>
>
> AWE Games and Lee Sheldon are teaming up once again. Their goal is to
> create even more stunning and varied environments for players to explore
> and enhance their experience by adding a host of new puzzles. Intriguing
> plot twists will be introduced based on how the player chooses to
> interact with the cast of colorful characters.
>
>
>
> The anticipated ESRB rating is 'T' for Teen and the anticipated PEGI
> rating is 12+. Agatha Christie: Evil Under the Sun will be Windows(r)
> Vista(tm) compatible.



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Posted using Meow

March 21, 2007

32nd America's Cup -- The Game - Official Web Site Launch


Today sees the release of the official website for /32nd America’s Cup –
The Game/ along with a stunning collection of new in-game screenshots.

Developed by the French studio Nadeo, this is the new edition of
/Virtual Skipper/, the famous 3D regatta simulation. /32nd America's Cup
- The Game/ is packed with features that will delight all sailing fans,
the highlight being a magnificent campaign dedicated to the 32nd
America's Cup event.

Discover a selection of official challengers with nine new screenshots
that show sailing through night and day, several real world seascapes
and a range of weather conditions.

The official website is home to a wealth of information about the game,
such as the ocean water courses available, including Valencia,
Marseille, Trapani and Malmö, which will host the America's Cup and its
Acts. Also on display are the various boats, including the 12 official
"Class America" vessels, the game editors (regattas, seascapes,
mediatracker...), and much more...

/32nd America's Cup - The Game/ will be released on 20th April 2007, on
PC DVD.

*Download the new screenshots (3 MB)*
http://www.virtualskipper-lejeu.com/img/ac-vsk5/acvsk5-screenshots.rar

*Official /Virtual Skipper/32nd America's Cup - The Game/ homepage*
http://www.virtualskipper-game.com/

*Official America’s Cup homepage*
http://www.americascup.com/

*About Focus Home Interactive*
Founded in 1996, Focus Home Interactive is a French publishing and
distribution company based near Paris, France. Known for the diversity,
quality and originality of its catalogue, Focus now publishes and
distributes many of its titles throughout Europe and also world-wide in
both boxed retail and digital distribution formats. The last five years
have been very successful for Focus in France, with many of its PC
licenses becoming top-sellers. Focus has also published several original
titles, including the adventure game /Runaway/, the renowned /Cycling
Manager/ and the much-loved /TrackMania/. The coming months will be
exciting and full of surprises with the release of high-quality games
such/ Blood Bowl, Runaway, The Dream of the Turtle, TrackMania United,
Loki, Paradise City, Sherlock Holmes: The Awakened /and sport games
dedicated to major events such as the 32nd America’s Cup or the Tour de
France.
http://www.focus-home.com

*About Nadeo *
Nadeo is a French PC games developer, based near Paris. Founded in 2000,
the company consists of 12 highly qualified employees working on several
software projects. In 2006, Nadeo released the incredible /TrackMania
Nations/. Free to download and free to play, the game was downloaded by
millions of people worldwide and featured as one of the official games
of the Electronic Sports World Cup. Though yet to announce a console
release, Nadeo continues to enjoy success in the PC market with the
exceptional /Virtual Skipper/ and /TrackMania/ series.
http://www.nadeo.com

*About Alcatel-Lucent*
Alcatel-Lucent (Euronext Paris and NYSE: ALU) provides solutions that
enable service providers, enterprises and governments worldwide, to
deliver voice, data and video communication services to end-users. As a
leader in fixed, mobile and converged broadband networking, IP
technologies, applications, and services, Alcatel-Lucent offers the
end-to-end solutions that enable compelling communications services for
people at home, at work and on the move. With 79,000 employees and
operations in more than 130 countries, Alcatel-Lucent is a local partner
with global reach. The company has the most experienced global services
team in the industry, and one of the largest research, technology and
innovation organizations in the telecommunications industry.
http://www.alcatel-lucent.com

# # #

Posted using Meow

Electronic Arts Releases Multiplayer Version of Tetris for

**/Players to Battle Friends and Foes Over the Air /

/Using EA Mobiles Proprietary Technology/

**LOS ANGELES, Calif., March 21, 2007** Electronic Arts Inc.
(NASDAQ: ERTS) announced today that the worlds most popular mobile
game, /Tetris/, will now be available to play with friends any time, in
real-time. The EA Mobile multiplayer games allow players to compete
with one another over the air, regardless of their locations, using
their mobile carriers network. These games will feature sophisticated
player-matching, chat and real-time multiplayer gameplay, using the EA
Mobile proprietary platform.

The great advantage of the mobile platform is its ability to connect
people. These games are designed to make use of the mobile phones
inherent internet connectivity and ensure that a heated competition is
never more than a few buttons away, said Michael Marchetti, VP and
Chief Operating Officer at EA Mobile. We are committed to building the
largest mobile gaming community, and we believe that multiplayer
versions of the most popular mobile games of all time will move us
closer to that goal.

Multiplayer gaming on a title like /Tetris/ is simple. Players can
choose to play against friends or let the system select a worthy
opponent. Dueling pairs can block one anothers efforts to clear lines
and play on one of two multiplayer modes Ultra allows gamers to race
each other on a two-minute clock and Forty Line challenges them to
clear 40 lines before their opponent.

As the world flattens, a widening demographic of mobile consumers look
to their mobile devices as a source for entertainment. EA Mobile is
entering the multiplayer gaming space at just the right time, as our
data indicates that mobile games consumption is on an upswing, with 9.1
percent of U.S. mobile subscribers reporting they played a downloaded
game in January. EA Mobiles leading mobile games /Tetris /and
/Bejeweled/, are excellent venues to introduce multiplayer to the
mainstream, said Seamus McAteer, Senior Analyst, M:Metrics.

Other current multiplayer titles from EA Mobile include /Bejeweled, EA
Pool /and /JAMDAT Bowling 2/. These games will work cross-carrier so
that friends using different mobile providers will still be able to
compete in head-to-head competition.

To learn more about EA Mobile, please visit: www.eamobile.com


Posted using Meow

News from SplitFish

FragFX

SplitFish Announcement



SPLITFISH FRAGFX CONTROLLER BRINGS PC STYLE GAMEPLAY TO THE
PLAYSTATION®3 SYSTEM
Peripheral Customized for Sony’s Home Virtual World Navigation

Edmonton Mar 20, 2007 Innovative peripheral maker SplitFish GameWare,
Inc today officially announced the company’s upcoming FragFX game
controller for the PlayStation®3 computer entertainment system. The
patent pending FragFX features a separate right hand mouse controller
and detachable left hand grip controller, ideal for experiencing the
traditional PC mouse and keyboard style gameplay of shooter games in a
console environment. Key FragFX controller features include:

* The right hand mouse controller has the complete set of
PlayStation 3 controller buttons. The mouse is used during game
play to shoot, look left, right, up and down for that same PC
style game play experience on the PlayStation 3.
* The mouse is optimized for navigation within the recently
announced PlayStation Home virtual world.
* A menu mode on the mouse allows it to double as a regular mouse
during menu selections. A lap mouse pad and left hand grip cradle
is included with the FragFX to allow for comfortable play in a
living room setting.
* The left hand re-programmable grip (nicknamed the “FragChuck” by
G4TV) has the full range of 6-axis motion control providing
Wii-like motion sensitivity for the PlayStation 3. In games like
Resistance:Fall of Man, to reload a weapon or to rifle butt an
opponent, the user can swing the FragChuck.
* The FragChuck also offers a game speed dial and frag button. When
the frag button is pressed it slows the mouse down to incremental
movement for smooth sniper shots. The speed dial allows for
instant fast or slow overall game play. These two additional
features let the user get out of battles as fast as they get into
them.

Already SplitFish is generating buzz among gamers with their
groundbreaking controller technology for PlayStation consoles. During
the first hands-on preview IGN called the control the FragFX serves up
“far superior to the alternatives.”
SplitFish CEO Cisco Schipperheijn remarked, “For years, first person
shooter players have had less than an optimum experience when playing on
a console. SplitFish’s FragFX brings PC-like movement, precision and
performance to the console FPS. The mouse in combination with the
FragChuck is a huge advancement in pushing the limits of immersive
game play.”

SplitFish’s FragFX provides universal game support and is expected to
ship next month, with a wired version retailing for $59.99 and later a
Bluetooth wireless version for $69.99. A limited amount of units will be
reserved for European customers. The company previously released an
award-winning FPS control system for the PlayStation®2 computer
entertainment system, called EdgeFX.

Learn more...

About SplitFish

SplitFish is a developer of original patented video game hardware
technologies that include the theme park quality EyeFX 3D Adapter, the
EdgeFX Competition Controller, the MotionFX Tilt-sensing Adapter, the
GlideFX Trackball Controller, and the DualFX Laser Gun. For further
details email us at info@splitfish.com or visit our web site at
www.splitfish.com.



Posted using Meow

March 20, 2007

Cowabunga! Ubisoft's TMNT Video Games Now Available

New Video Games Based on First CGI TMNT Movie Feature Classic Turtle Humor
> and Over-the-Top Ninja Action
>
>
> SAN FRANCISCO MARCH 20, 2007 Today Ubisoft, one of the world's largest
> video game developers and publishers announced that its TMNT(TM) video game,
> based on the upcoming CGI feature-length film starring the Teenage Mutant
> Ninja Turtles, is now available at video game retailers in North America.
> Developed by Ubisoft's world-class Montreal and Quebec City studios, TMNT,
> the video game, is rated E10+ and is available for the Xbox 360(TM) video
> game and entertainment system from Microsoft, the PlayStation2 computer
> entertainment system, the PSP (PlayStationPortable) system, Windows PC,
> Game Boy Advance, Nintendo DS(TM), Nintendo GameCube(TM) and Wii(TM).
>
> The new TMNT video game incorporates the same dark and dangerous environments
> and extends the adventurous themes featured in the new TMNT CGI film being
> developed by Imagi Animation Studios and Mirage Licensing and distributed by
> Warner Bros. The TMNT movie, which opens in U.S. theaters on March 23, 2007,
> takes place in a New York City plagued by secretive villains and strange,
> otherworldly creatures. Faced with these perils, the Turtles will experience
> their most trying time both as heroes and as a family, as Raphael, Donatello
> and Michelangelo lose their focus and struggle to maintain their unity and
> ninja discipline. In the movie and in the highly immersive video game
> adventure, it's up to Leonardo and the faithful father figure Splinter to
> reunite the band of brothers and save New York City from a monstrous evil
> that lurks around every corner. Video game players will engage in
> over-the-top acrobatic navigation, collaborative combat and powerful fighting
> moves.
>
> "Ubisoft is proud to be introducing everyone's favorite Turtles to the next
> generation of video games, said Tony Key, vice president of marketing at
> Ubisoft. "Ubisoft has worked closely with the creators at Imagi and Mirage to
> develop an immersive gaming experience that gives players a chance to expand
> the adventures in the film by submerging themselves in the sewers and scaling
> the rooftops of New York City in true ninja style.
>
> TMNT Video Game key features include:
> Intense Ninja Fighting: Harness the power of Ninjitsu and become a master of
> combat. Leonardo, Raphael, Donatello and Michelangelo are playable and each
> have unique acrobatic moves, weapons and combat skills, such as
> Michelangelo's fast nunchuck face slap and Raphael's powerful Sai throw.
>
> Unique Acrobatic Navigation: The Turtles jump from rooftop to rooftop, scale
> tall buildings, dive into sewers and race through every corner of the city to
> confront their enemies.
>
> Powerful Tag-Team Moves: Together the Turtles can team up to reach locations
> unattainable alone or defeat the enemy.
>
> Diverse Enemies and Bosses: Features characters from the movie and the
> original comic book series including the Purple Dragon Street Gang and the
> infamous Foot Clan and a whole new group of enemies creep out of the
> shadows to face the Turtles.
>
> Nine Wii Mini-Games: The Wii version features nine exclusive mini-games and
> each character has different movements and challenges. For example, Leonardo
> is forced to take action in a crime-ridden hotspot and in a game called
> "Shooting Alley as he throws his Shuriken to keep enemies at bay.
>
> Ubisoft's TMNT video game is being created under a licensing agreement with
> Mirage Licensing, Inc. The Teenage Mutant Ninja Turtles are represented for
> merchandising by 4Kids Entertainment. Please visit www.tmntgame.com to access
> the official game Web site and www.tmnt.com for the latest news and
> information on the new CGI movie.
>
> About Ubisoft:
> Ubisoft is a leading producer, publisher and distributor of interactive
> entertainment products worldwide and has grown considerably through its
> strong and diversified lineup of products and partnerships. Ubisoft has
> offices in 21 countries and sales in more than 50 countries around the globe.
> It is committed to delivering high-quality, cutting-edge video game titles to
> consumers. Ubisoft generated revenue of 547 million Euros for the 2005/2006
> fiscal year, an increase of 3 percent over the previous fiscal year at
> constant exchange rates. To learn more, please visit www.ubisoftgroup.com.
>
> About 4Kids Entertainment
> Headquartered in New York City with international offices in London, 4Kids
> Entertainment, Inc. (NYSE: KDE) is a global provider of children's
> entertainment and merchandise licensing. 4Kids, through its wholly owned
> subsidiaries, provides domestic and international merchandise licensing;
> product development; television, film, music and home video production and
> distribution; media planning and buying; and Web site development. For
> further information, please visit the Company's Web site at
> www.4KidsEntertainment.com and www.4Kids.TV.
>
> 2007 Mirage Studios, Inc. Teenage Mutant Ninja Turtles(TM) and TMNT are
> trademarks of Mirage Studios, Inc. All rights reserved. Software 2007
> Ubisoft Entertainment. All Rights Reserved. Ubisoft, Ubi.com, and the Ubisoft
> logo are trademarks of Ubisoft Entertainment in the U.S. and/or other
> countries. "PlayStation, "PS Family logo, and "PSP are registered
> trademarks of Sony Computer Entertainment Inc. Memory Stick Duo(TM) may be
> required (sold separately). Microsoft, Xbox, Xbox 360, Xbox LIVE, and the
> Xbox logos are trademarks of the Microsoft group of companies.
> Game Boy Advance, Nintendo GameCube, Nintendo DS and Wii are trademarks of
> Nintendo. 2006 Nintendo.

Posted using Meow

GENESIS RISING Now Shipping to Retail

--0-1976199744-1174451306=:3154
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Toronto, Canada. March 20, 2007 - DreamCatcher Games, a leading
> worldwide publisher and distributor of interactive entertainment
> software, today announced that Genesis Rising, its highly anticipated
> futuristic space RTS for Windows(r), is now shipping in North America.
> Genesis Rising will sell for a suggested retail price of $39.99 USD.
> Featuring unique organic spaceships, this title is loaded with high
> intensity action and features the best elements of strategy and RPG
> games, sure to draw a wide audience into an epic crusade that they won't
> soon forget.
>
>
>
> Features
>
>
>
> * The non-linear Single Player Campaign is comprised of over 30
> branching missions that unfold as choices are made based on the actions
> you take.
> * GameSpy(r) Multiplayer featuring 12-player support and many
> multiplayer maps on which to flex your dominance!
> * A Co-op mode in which two players can work together and control
> one fleet!
> * All of the 20+ gene-based Organid ships in the game can be
> customized with over 50 different weapons and abilities; giving the
> player thousands of possible combinations to choose from when
> constructing a fleet.
> * As genes are inserted, ship models will morph in real-time to
> reflect the choices that you make!
> * Expand your genetic capabilities through the invasion of enemy
> vessels, steal unsuspecting technology and maximize your gene bank's
> diversity.
> * Change genetic makeup on-the-fly and adjust your approach based
> on your enemy's fleet; recycling unused genes to meet any demand.
> * Resource gathering, technology upgrades, and combat are refined,
> making Genesis Rising accessible to even the most novice RTS players.
> * The universal resource in the game is blood air, which in
> addition to genes, can be harvested from the lifeless carcasses of
> Organid ships.
> * Many non-player character alien races share the vast emptiness
> of space with Humankind. Make alliances with other races to secure their
> support and technology, or purge them completely and take whatever you
> want!
>
>
>
>
>
> Game Summary
>
>
>
> Three thousand years in the distant future after what was believed to be
> the arrival of "The Savior," mankind has carved a bloody path across the
> known Universe. Considering themselves a divine race and beyond reproach
> as a species, they view all alien races as inferior. Those that do not
> bend and acknowledge the infinite superiority of the Human genome are
> subsequently punished or simply destroyed. The dominion of the Human
> race was ensured by Organids - genetically designed organic machines,
> easily adaptable to any enemy strategy.
>
>
>
> Take on the role of Captain Iconah, a battle-hardened fleet commander
> and a brilliant genetic designer, as you control a fleet of fully
> customizable organic ships in an attempt to conquer the last region of
> the galaxy: the Universal Heart, an enigmatic entity that spawned all
> life and matter in the universe. At least that's what the Human's
> believe...
>
>
>
> Take command and lead your fleet to a glorious destiny and ensure the
> survival of mankind.
>
>
>
>
>
> Genesis Rising is developed by Metamorf Studios. The title has an ESRB
> rating of 'T' for Teen in North America. For further information, please
> visit www.GenesisRisingGame.com .


--0-1976199744-1174451306=:3154--

Posted using Meow

Ubisofts Silent Hunter: Wolves of the Pacific Surfaces at Retail

Award-Winning PC Submarine Simulation Ships Out for a Tour in the Pacific

> SAN FRANCISCO - March 20, 2007 Today Ubisoft, one of the world's largest
> video game developers and publishers, announced that Silent Hunter: Wolves
> of the Pacific for the PC is now available at video game retailers
> nationwide. Developed by Ubisoft's studio in Romania, Silent Hunter: Wolves
> of the Pacific is the latest addition to the award-winning Silent Hunter
> submarine simulation series renowned for its legendary authenticity and
> breathtaking graphics. Silent Hunter: Wolves of the Pacific is rated "T for
> Teen by the ESRB and has an MSRP of $49.99.
>
> "Silent Hunter is unquestionably the benchmark for naval simulations, said
> Tony Key, vice president of marketing at Ubisoft. "Silent Hunter: Wolves of
> the Pacific breaks through by incorporating intense action, crew management,
> and breathtaking Hollywood-style visuals.
>
> About Silent Hunter: Wolves of the Pacific:
> Developed by Ubisoft's studio in Romania, Silent Hunter: Wolves of the
> Pacific takes players to the depths of the Pacific Ocean as the skipper of a
> WWII American submarine. Immersed in this intense environment with the help
> of amazing graphics and sound, players will engage in massive battles with
> enemy units, manage and evolve an entire submarine crew, and earn promotions
> and commendations to ensure victory in the Pacific.
> Key Features Include:
> Hollywood Blockbuster Experience: Lifelike graphics and spectacular
> audio/visual effects offer an incredibly immersive gaming experience.
> Innovative Crew Evolution: Earn upgrades and experience to help create the
> most effective naval force in the Pacific Theater.
> Immersive Single-Player Gameplay: Diverse mission objectives and events on
> more than 15 maps, combined with unique rewards, make each campaign a unique
> experience.
> Addictive New Online Adversarial Mode: Join forces with up to eight friends
> via LAN or four via Internet in either cooperative or adversarial gameplay
> modes. Scripted and generated mission types allow for epic online battles and
> unlimited replayability.
>
> About Ubisoft:
> Ubisoft is a leading producer, publisher and distributor of interactive
> entertainment products worldwide and has grown considerably through its
> strong and diversified lineup of products and partnerships. Ubisoft has
> offices in 21 countries and sales in more than 50 countries around the globe.
> It is committed to delivering high-quality, cutting-edge video game titles to
> consumers. Ubisoft generated revenue of 547 million Euros for the 20052006
> fiscal year. To learn more, please visit www.ubisoftgroup.com.
>
> 2007 Ubisoft Entertainment. All Rights Reserved. Silent Hunter, Ubisoft,
> Ubi.com, and the Ubisoft logo are trademarks of Ubisoft Entertainment in the
> U.S. and/or other countries. Video material furnished under license by and
> copyright PeriscopeFilm.com and used with permission.

Posted using Meow

Konami Ships Steel Horizon and Newest Yu-Gi-Oh!

Build Your Own Fleet and Topple the Axis Threat in an Original World War II
> Naval Strategy Game for Nintendo DS
>
>
> FOR IMMEDIATE RELEASE
>
> REDWOOD CITY, Calif. March 20, 2007 All hands on deck! Konami Digital
> Entertainment, Inc. today announced it has shipped Steel Horizon for the
> Nintendo DS to retail stores nationwide. An original World War II naval
> strategy game that blends turn-based and real-time elements, Steel Horizon
> lets players assemble their own fearsome armada and use advanced maritime
> tactics to rule the seas and discover the mysterious truth behind the
> origins of the war.
>
> Steel Horizon gives players full control over a fleet of high-powered
> warships as they travel across the high seas to engage in battle. With
> battleships, destroyers, submarines, aircraft carriers and more at their
> disposal, players are given an incredible degree of flexibility in
> customizing their fleet. As each ship controls and attacks differently,
> players can strategize to counter any enemy formation, using submarines to
> launch surprise attacks or pounding away from a distance with the 18
> batteries of a battleship. Using a unique combination of real-time and
> turn-based gameplay elements, ships can be moved at regular intervals or
> individually at any time for further control over the battle plan. As they
> progress through the games single player story mode, virtual admirals will
> learn more about the origins of the war and discover that the Axis alone may
> not be the biggest threat to world freedom.
>
> Featuring local wireless play, Steel Horizon lets two players go
> head-to-head in a battle for sea supremacy. Across nine unique multiplayer
> maps, several different game modes are available for a nearly limitless
> combination of strategic combat options.
>
> Steel Horizon carries a suggested retail price of $29.99 and is rated E10+
> by the ESRB. The game will be released for the PSP (PlayStationPortable)
> system this spring. For more information on Steel Horizon, please visit
> www.konami.com .
>
> About Konami
> Konami is a leading developer, publisher and manufacturer of electronic
> entertainment properties. Konamis titles include the popular franchises
> Metal Gear Solid, Silent Hill, Dance Dance Revolution and Castlevania,
> among other top sellers. The latest information about Konami can be found on
> the Web at www.konami.com. Konami Corporation is a publicly traded company
> based in Tokyo, Japan with subsidiary offices, Konami Digital Entertainment,
> Co., Ltd. in Tokyo, Japan, Konami Digital Entertainment, Inc. in the United
> States and Konami Digital Entertainment GmbH in Frankfurt, Germany. Konami
> Corporation is traded in the United States on the New York Stock Exchange
> under the ticker symbol KNM. Details of the products published by Konami can
> be found at www.konami.com.
>
> KONAMI is a registered trademark of Konami Corporation.
>
> STEEL HORIZON is a trademark of Konami Digital Entertainment, Inc.
>
> Nintendo DS is a trademark of Nintendo.
>
> "PlayStation", "PS" Family logo and "PSP" are registered trademarks of Sony
> Computer Entertainment Inc. Memory Stick Duo may be required (sold
> separately). Certain limitations apply to Wi-Fi compatible connectivity. See
> manual for details. Player responsible for Wi-Fi compatible fees.

> KONAMI SHIPS YU-GI-OH! WORLD CHAMPIONSHIP 2007 TO RETAIL STORES NATIONWIDE
>
>
> The Official Game of the Yu-Gi-Oh! World Championship Tournament Arrives
> with a Massive Catalog of Cards, New Modes of Play and Extensive Online
> Community Support
>
>
> FOR IMMEDIATE RELEASE
>
> REDWOOD CITY, Calif. March 20, 2007 Konami Digital Entertainment, Inc.
> today announced it has shipped Yu-Gi-Oh! World Championship 2007 exclusively
> for the Nintendo DS to retail stores nationwide. The official game of the
> annual Yu-Gi-Oh! World Championship Tournament, the DS title offers an
> incredibly faithful adaptation of the hit trading card game, with more than
> 1600 cards to use, new modes of play and full online play with community
> support via Nintendo Wi-Fi Connection with full voice chat capabilities.
>
> Yu-Gi-Oh! World Championship 2007 lets fans of the trading card game
> construct their own deck from more than 1600 cards and use it to duel
> against computer-controlled opponents across a variety of gameplay modes.
> The game features a Limited Duel mode in which only certain types of cards
> can be used as well as Survival Duel Mode in which the player must survive
> for as long as possible against a seemingly endless array of adversaries.
> Players that own the Yu-Gi-Oh! GX Spirit Caller game for Nintendo DS will be
> able to exchange cards and decks between the two games.
>
> Taking advantage of the wireless capabilities of the Nintendo DS, Yu-Gi-Oh!
> World Championship 2007 features extensive support for online play and
> community building through the Nintendo Wi-Fi Connection service. Players
> will be able to compete with others in online head-to-head play and can use
> voice chat to communicate with their opponent as they trade cards or prepare
> to battle. Players will also be able to connect to the online service to
> download new cards as they become available for even more strategic deck
> building opportunities. The game will also boast extensive worldwide and
> local online leaderboards that will let virtual duelists see how they stack
> up against the competition.
>
> Yu-Gi-Oh! World Championship 2007 carries a suggested retail price of $29.99
> and is rated E for everyone by the ESRB. For more information on the
> Yu-Gi-Oh! series, please visit www.konami.com .
>
> About Konami
> Konami is a leading developer, publisher and manufacturer of electronic
> entertainment properties. Konamis titles include the popular franchises
> Metal Gear Solid, Silent Hill, Dance Dance Revolution and Castlevania,
> among other top sellers. The latest information about Konami can be found on
> the Web at www.konami.com. Konami Corporation is a publicly traded company
> based in Tokyo, Japan with subsidiary offices, Konami Digital Entertainment,
> Co., Ltd. in Tokyo, Japan, Konami Digital Entertainment, Inc. in the United
> States and Konami Digital Entertainment GmbH in Frankfurt, Germany. Konami
> Corporation is traded in the United States on the New York Stock Exchange
> under the ticker symbol KNM. Details of the products published by Konami can
> be found at www.konami.com.
>
> KONAMI is a registered trademark of Konami Corporation.
> 1996 KAZUKI TAKAHASHI
> 2004 NAS TV TOKYO
> Nintendo DS and Nintendo Wi-Fi Connection are trademarks of Nintendo.

Posted using Meow

Capcom's DMC 4 Exploding Onto Multiple Platforms

The Next Generation of Capcom's Smash Hit Action Franchise Comes to Next
> Generation Systems, PC
>
>
>
> SAN MATEO, Calif - March 19, 2007 * Capcom(r), a leading worldwide
> developer and publisher of video games, today announced that the highly
> anticipated Devil May Cry(r) 4, already in development for Sony Computer
> Entertainment's PLAYSTATION(r)3 (PS3(tm)), is now also in development
> for Xbox 360(tm) video game and entertainment system from Microsoft and
> for PC. Each version of the game will be maximized to take advantage of
> the systems' strengths, leading to a breath-taking visual and gameplay
> experience. Devil May Cry 4 will be released simultaneously for the PS3
> and Xbox 360 system.
>
> "Capcom is committed to making its titles available to as
> wide an audience as possible, and has been building its technology base
> to meet that goal," said Mark Beaumont, executive vice president,
> officer and head of Capcom consumer software publishing in the Americas
> and Europe. "This announcement means that PS3, Xbox 360 and PC owners
> worldwide will be able to experience the latest installment of one of
> Capcom's pillar franchises."
>
> From the producer of the original Devil May Cry(r) and
> Resident Evil(r) 4 comes the next installment in the hugely successful
> stylized action series that has so far achieved global sales of nearly
> seven million units. Devil May Cry 4 immerses gamers in a gothic
> supernatural world, where a new protagonist clashes with a familiar
> hero. As the new leading man, Nero, players will unleash incredible
> attacks and non-stop combos using a unique new gameplay mechanic, his
> powerful "Devil Bringer" arm.
>
> With the advanced graphical capabilities of the next-gen
> systems, high definition visuals and intricate detail come to life as
> players explore new and exotic locales. Dynamic action and undeniable
> style combine with unprecedented fighting options and a gripping story
> to produce the incomparable experience that only a Devil May Cry game
> can deliver.
>
>
>
> ABOUT CAPCOM
>
> Capcom is a leading worldwide developer, publisher and distributor of
> interactive entertainment for game consoles, PCs, handheld and wireless
> devices. Founded in 1983, the company has created hundreds of games,
> including best-selling franchises Resident Evil, Street Fighter, Mega
> Man and Devil May Cry. Capcom maintains operations in the U.S., U.K.,
> Germany, Tokyo and Hong Kong, with corporate headquarters located in
> Osaka, Japan. More information about Capcom can be found on the company
> web site, www.capcom.com .
>
>
>
> Capcom, Resident Evil, Mega Man and Devil May Cry are either registered
> trademarks or trademarks of Capcom Co., Ltd., in the U.S. or other
> countries. Street Fighter is a registered trademark of Capcom U.S.A.,
> Inc. Xbox, Xbox 360, and Xbox Live are either registered trademarks or
> trademarks of Microsoft Corporation in the United States and/or other
> countries. "PlayStation," "PLAYSTATION" and "PS" Family logo are
> registered trademarks of Sony Computer Entertainment Inc. All rights
> reserved. All other marks are the property of their respective holders.

Posted using Meow

BLAZING ANGELS SQUADRONS OF WWII FOR THE WII SYSTEM LANDS IN STORES

SAN FRANCISCO March 20, 2007 Today Ubisoft, one of the world's largest
> video game publishers, announces that Blazing Angels(TM) Squadrons of WWII
> for the Wii(TM) video game system has released and will be at North American
> retailers this week.
>
> Experience the thrill of flight combat using the Wii Remote(TM) and
> Nunchuk(TM). Whether it's a steep dive or tight dogfighting turn, the
> aircraft will intuitively respond to your hand movements and you'll feel more
> like a real fighter pilot than ever before. From the Battle of Britain,
> through the dramatic air combat of Pearl Harbor, and all the way back to
> Europe, your pilot skills will create WWII history. Dominate the skies of
> Western Europe and the Pacific and bring your squadron of Blazing Angels back
> alive.
>
> WWII's most epic and famous air battles: Experience the greatest air
> battles of World War II in famous locations from across the globe. Whether
> it's London, Berlin, Midway or Pearl Harbor, you and your squadron will be
> tasked with turning the tide of war. The single-player campaign has been
> expanded to include two all-new missions that take place in the North Sea and
> New Georgia Island in the Pacific.
>
> Innovative use of the controllers: Handle the Wii Remote and Nunchuk and
> experience a new sensation of flight. Players can easily maneuver the plane
> just by moving the Wii Remote and Nunchuk. Arcade and simulator modes are
> included for each of the five alternative controls.
>
> Intense squadron-based gameplay: Command AI wingmen and make use of each
> one's special abilities. The pilot's heroism and leadership will grow during
> the course of the 20-mission campaign. Engage in legendary air battles and
> lead a squadron of Blazing Angels to victory.
>
> A large variety of realistic-looking WWII aircraft: Pilot 46 authentic WWII
> aircraft including the famous P-51 Mustang and the British Spitfire, and
> planes like the Luftwaffe's Messerschmitt BF109 and the Japanese Zero in
> multiplayer. Ten all-new planes are included. From the wing rivets, to the
> nose art, to the detailed cockpits, these planes look like the real thing.
>
> Authentic WWII atmosphere: Fly low over Germany's industrial terrain for a
> bombing raid, strafe the islands of the Pacific or emerge from the cloud
> cover over London and engage the enemy. The environment is so real you'll
> feel like you're the pilot in a famous WWII movie.
>
> Planes are easy to handle and fun to fly: No need to attend the Air Force
> Academy to pilot these planes; you can jump right into air combat action
> without extensive tutorials. A new cockpit view is included.
>
> Developed by Ubisoft, Blazing Angels Squadrons of WWII ships with an ESRB
> rating of "T (Teen), and an MSRP of $49.99.
>
> For more information on Blazing Angels Squadrons of WWII, please visit the
> game's official website at www.blazing-angels.com.
>
> 2007 Ubisoft Entertainment. All Rights Reserved. Blazing Angels, Ubisoft,
> Ubi.com, and the Ubisoft logo are trademarks of Ubisoft Entertainment in the
> U.S. and/or other countries. TM and Wii are trademarks of Nintendo. 2006
> Nintendo.

Posted using Meow

Zendoku Takes on the Web

Eidos Interactive, one of the world's leading publishers and developers of
> entertainment software, is excited to announce a new website,
> www.zendokugame.com , to support the upcoming
> launch of ZENDOKU, a new puzzle game for the Nintendo DS that blends exciting
> puzzle battle action with addictive Sudoku gameplay.
> This challenging game hits stores in North America this Spring.
>
>
>
> The ZENDOKU website, featuring the same colorful and whimsical Far Eastern
> visual style and light-hearted martial arts theme as the game itself, hosts a
> collection of all-new info including Zendoku's irresistible storyline,
> in-depth info about the addictive gameplay modes, character artwork and
> biographies, gameplay tutorials, downloadable wallpapers and themed Instant
> Messenger icons. The website will also host an upcoming trailer demonstrating
> the electrifying non-stop Sudoku Battle Action.
>
>
>
> ZENDOKU is the debut Nintendo DS title from Zoonami Ltd, headed by industry
> veteran Martin Hollis, the Director/Producer of the critically acclaimed and
> best-selling Nintendo 64 game GOLDENEYE 007.
>
>
>
> With an intuitive play style, entertaining character storylines, and a huge
> range of single-player and wireless multi-player game modes, audiences
> everywhere can find the path to enlightenment with ZENDOKU.
>
>
>
> ZENDOKU will be in stores across North America this spring for the Nintendo
> DS.

Posted using Meow

Hudson and Konami Ship Wing Island and Marble Mania

Take to the Skies with High-Flying Thrills, Immersive Controls and Intuitive
> Gameplay in this Flight Action Game for the Wii
>
>
> FOR IMMEDIATE RELEASE
>
> REDWOOD CITY, Calif. March 20, 2007 Fasten your seatbelts! Hudson
> Entertainment and Konami Digital Entertainment, Inc. today announced Wing
> Island, exclusively for the Wii, has shipped to retail stores nationwide.
> Delivering soaring aerial acrobatics, the game lets players use the Wii
> Remote to maneuver a variety of planes in and around a chain of island
> environments. Featuring both solo and multiplayer action, the games diverse
> missions range from racing and crop dusting to fire fighting and stopping
> thieves from stealing treasure. Filled with a colorful cast of animated
> characters, Wing Island is instantly accessible to players of all ages as
> they experience the thrill of flying.
>
> Wing Island features three primary modes of play: Story Mode, Free Mode and
> Trial Mode. In all three game modes players can either fly solo or in
> formation, controlling a group of five planes simultaneously. Players have
> total control of their flight team, directing them to fly in a variety of
> formations simply by performing pre-set motions using the Wii Remote. The
> various formations are critical to completing mission objectives, as players
> zoom in and out of cramped caves, or fan out into a V-formation to deliver
> cargo.
>
> In Story Mode, players assume the role of Junior, who must fulfill the
> responsibility of the family aviation business while his grandpa is on
> vacation. Junior, along with his friend Puffin, must help his fellow
> islanders by completing more than 20 unique missions. Using the games
> intuitive control scheme where players tilt, turn and twist the planes using
> the Wii Remote, players seamlessly perform banks, dives and loops to
> accomplish mission objectives. Successfully completed missions earn money,
> which can be used to purchase or upgrade new aircraft. In Free Mode, players
> can fly around at their leisure, taking in the breathtaking island scenery.
> In the games Trial Mode, two players can compete in head-to-head
> mini-games, or one player can compete against a computer controlled plane.
> In this multiplayer mode, players can use either the Wii Remote or Nunchuk
> together for additional multiplayer flexibility.
>
> Wing Island is published by Hudson and distributed by Konami. The game is
> rated E for everyone by the ESRB and carries a suggested retail price of
> $39.99. For more information on Wing Island, please visit www.konami.com.
>
> About Hudson Entertainment, Inc.
> Hudson Entertainment is the North American publishing arm of Hudson Soft, an
> international provider of games and entertainment content founded in 1973.
> Hudson introduced best-selling classic videogame franchises including
> Bomberman, Bonk, and Super Adventure Island. Since 2000, Hudsons mobile
> division has been a leading supplier of games and personalized content.
> Through their partnership with The Source and Death Row Records, Hudson is a
> leading provider of hip-hop ring tones and mobile content. For more
> information on Hudson Entertainment, please visit
> www.HudsonEntertainment.com
>
> About Konami
> Konami is a leading developer, publisher and manufacturer of electronic
> entertainment properties. Konamis titles include the popular franchises
> Metal Gear Solid, Silent Hill, Dance Dance Revolution and Castlevania,
> among other top sellers. The latest information about Konami can be found on
> the Web at www.konami.com. Konami Corporation is a publicly traded company
> based in Tokyo, Japan with subsidiary offices, Konami Digital Entertainment,
> Co., Ltd. in Tokyo, Japan, Konami Digital Entertainment, Inc. in the United
> States and Konami Digital Entertainment GmbH in Frankfurt, Germany. Konami
> Corporation is traded in the United States on the New York Stock Exchange
> under the ticker symbol KNM. Details of the products published by Konami can
> be found at www.konami.com.

> HUDSON ENTERTAINMENT AND KONAMI SHIP KORORINPA: MARBLE MANIA FOR WII
>
> Flip, Twist and Bounce Your Marble Around Colorful Game Worlds Using the Wii
> Remote In This Addictive Puzzle-Adventure Game
>
> FOR IMMEDIATE RELEASE
>
> REDWOOD CITY, Calif. March 20, 2007 Hudson Entertainment and Konami
> Digital Entertainment, Inc. today announced Kororinpa: Marble Mania
> exclusively for the Wii has shipped to retail stores nationwide. With an
> inventive control scheme, Marble Mania offers a unique video game experience
> that is challenging for seasoned gamers, yet highly accessible for players
> of all ages. While tackling over 100 different obstacle-packed stages,
> players will experience non-stop action as they use the Wii Remote to
> twist, turn and bounce their marble around the game world.
>
> In Marble Mania, players use 3D motion controls to tilt, spin and flip the
> environment on three axes and up to 180 degrees in order to guide marbles
> through each unique maze full of obstacles and contraptions. Adding to the
> innovative gameplay dynamic, players can gather crystals as they navigate
> through the maze to unlock new stages and unique marbles. Once each stage
> is completed, players can use other types of marbles over 20 in the game
> with different characteristics and abilities to retry levels, adding
> additional replay value.
>
> Marble Mania immerses gamers in five worlds including colorful lands of
> candies and sweets, lush outdoor mazes and industrial cityscapes. All of
> these levels offer their own challenges for manipulating the path of your
> marble. For multiplayer fun, Marble Mania features a split screen mode where
> two players must race to reach the end goal while collecting the most
> crystals along the way. With wildly addictive gameplay and increasingly
> challenging levels, players will find it is hard to put down the Wii Remote
> once they have set their marble in motion.
>
> Kororinpa: Marble Mania is published by Hudson and distributed by Konami.
> The game is rated E for everyone by the ESRB and is available for a
> suggested retail price of $39.99. For more information, please visit
> www.konami.com.
>
> About Hudson Entertainment, Inc.
> Hudson Entertainment is the North American publishing arm of Hudson Soft, an
> international provider of games and entertainment content founded in 1973.
> Hudson introduced best-selling classic videogame franchises including
> Bomberman, Bonk, and Super Adventure Island. Since 2000, Hudsons mobile
> division has been a leading supplier of games and personalized content.
> Through their partnership with The Source and Death Row Records, Hudson is a
> leading provider of hip-hop ring tones and mobile content. For more
> information on Hudson Entertainment, please visit
> www.HudsonEntertainment.com
>
> About Konami
> Konami is a leading developer, publisher and manufacturer of electronic
> entertainment properties. Konamis titles include the popular franchises
> Metal Gear Solid, Silent Hill, Dance Dance Revolution and Castlevania,
> among other top sellers. The latest information about Konami can be found on
> the Web at www.konami.com. Konami Corporation is a publicly traded company
> based in Tokyo, Japan with subsidiary offices, Konami Digital Entertainment,
> Co., Ltd. in Tokyo, Japan, Konami Digital Entertainment, Inc. in the United
> States and Konami Digital Entertainment GmbH in Frankfurt, Germany. Konami
> Corporation is traded in the United States on the New York Stock Exchange
> under the ticker symbol KNM. Details of the products published by Konami can
> be found at www.konami.com .
>
> KONAMI is a registered trademark of KONAMI CORPORATION.
> 2007 Hudson Entertainment. All Rights Reserved. All other trademarks are
> the property of their respective companies.
> TM and the Wii logo are trademarks of Nintendo.

Posted using Meow

SEGA SHIPS FULL AUTOT 2: BATTLELINES FOR PSPR SYSTEM

*SAN FRANCISCO** & LONDON* (March 20, 2007) SEGA^ of America, Inc.
and SEGA Europe Ltd. today announced that /Full Auto/^ /2:
Battlelines/ for the PSP (PlayStationPortable) system has shipped to
North American and European retailers./ Full Auto 2: Battlelines/ puts
high-speed vehicles outfitted with weapons and armor into fully
destructible urban street environments. Players can destroy the
environment to dynamically change track conditions to block competitors,
open new paths, or crush opponents with falling debris caused by
well-timed missiles. /Full Auto 2: Battlelines /was built from the
ground up specifically for the PSP system and features exclusive content
including a new 56-event single-player story mode, 15 selectable cars,
numerous multiplayer and arena modes via Ad-Hoc connections, game
sharing capabilities, and a host of new weapons guaranteed to cause
massive destruction and havok.

With more than 15 tracks in the game, /Full Auto 2: Battlelines/ pushes
the PSP systems technological boundaries with breathtaking displays of
destruction, physics, and speed. Players can get behind the wheel of 15
different vehicles in /Full Auto 2: Battlelines /each with numerous
customizable skins. Vehicles can also be customized with a multitude of
weapons including M60 machine guns, M203 grenade launchers, aircraft
guns, mortars, mines, fire & forget radar-guided missiles, and
heat-seeking missiles.

In the 56 event single player campaign, players will battle through a
variety of challenging modes, achieve a multitude of goals, and destroy
numerous rivals all the while thrashing the environment and using the
destruction to their advantage. /Full Auto 2: Battlelines/ features
three unique new regions on the PSP system encompassing Asia, Europe,
and the United States. Each region offers six tracks including
Point-to-Point, Circuit, and Arena levels. The multiplayer portion of
the game features different race modes via Ad Hoc connections such as
Circuit and Point to Point, or players can challenge others in Arena
Deathmatch modes - all of which contain a variety of objectives. /Full
Auto 2: Battlelines/ for the PSP system also implements the fan-favorite
Unwreck^ feature, which enable players to turn back time and take
another shot at a treacherous turn, avoid a deadly obstacle, or simply
avoid enemy fire. All the action is backed by a heart pounding
soundtrack featuring /Stone Sour, Sum 41, We Are Scientists, Wolfmother/
and others.

/Full Auto 2: Battlelines/ for the PSP system was developed by Deep
Fried Entertainment. Rated E10+ for Everyone Ten and Above /Full Auto
2: Battlelines/ will retail for $39.99. For a limited time, North
American gamers can receive a five dollar discount offer from select
retailers for /Full Auto 2: Battlelines/. Details can be found on the
SEGA.com website at www.sega.com/save-money
.


Posted using Meow

DONT ANYBODY F*&#$@! MOVE THIS IS A ROBBERY!!!

> Codemasters Announces HEI$T and Reveals First Details on
> inXile Entertainments New Game of Pullin Jobs and Robbin Banks in 69
>
> Burbank, CA Tuesday, March 20, 2007 Kindly place your wallets, purses,
> jewelry and all other valuables into the bag in front of you as Codemasters
> announces HEI$T an all-new job pullin, bank robbin action-drivin game
> set in a helter skelter version of San Francisco, circa 1969. Currently in
> development at inXile Entertainment, HEI$T is expected to ship this fall for
> next-generation consoles and the PC.
>
> HEI$T allows gamers to become the leader of a group of renegade criminals as
> they rob and steal their way throughout San Francisco, all the while their
> sites set on the big score the Mint. Its 1969, the summer of love in San
> Francisco. Enter Johnny Sutton, fresh out of jail and a descendant from a
> long line of big-time thieves, including his father who was gunned down
> during a job some years back. Playing as Johnny, and together with his
> Uncle Sal and reunited crew, players are set to pull off dozens of heists
> that will inevitably make a name for him as the greatest bank robber of all
> time.
>
> HEI$T is more than just a game about cops and robbers. In addition to
> robbing banks, each with their own specific set of security precautions,
> players will be highly motivated to pull off other jobs, including knocking
> off bars, restaurants, strip clubs, armored cars, and more in order to
> acquire bigger and better tools needed to penetrate increasingly more
> difficult banks.
>
> And what great bank robbery is even worth while without ending in a hot
> pursuit police chase that endangers lives at every turn? After each hit,
> HEI$T will challenge players to make a quick getaway, speeding and
> screeching through the streets of San Francisco as the cops trail inches
> behind. The fuzz will do everything within their means to stop gamers from
> making the great escape; they will bump and ram, form barricades, and
> attempt to force PIT maneuvers to spin the getaway vehicle out of control
> always trying to keep civilian losses to a minimum of course.
>
> We designed HEI$T so that players feel like a part of the best robberies
> and car chases from classic movies, states Maxx Kaufman, Creative Director
> at inXile Entertainment. Everything from the different types of jobs to
> pull and the reckless pursuits by the police through the streets of San
> Francisco, to the sarcastic banter back and forth between the members of the
> crew gives HEI$T the action and style of the great attitude and rock-driven
> films of the 60s.
>
> For more information on HEI$T, be sure to visit the official website and
> sign up for the crew online at: http://www.codemasters.com/heist .
>
>
>
> About inXile Entertainment
> Located in Newport Beach, California, inXile Entertainment is a game
> development company that focuses on both licensed and original intellectual
> properties. Formed in late 2002 by Interplay Entertainment founder Brian
> Fargo, inXile Entertainment develops for the major gaming platforms,
> including the Nintendo Wii and Nintendo DS, PLAYSTATION3 computer
> entertainment system, Xbox 360 video game system from Microsoft, and the
> PC. Their products include The Bard's Tale and the just announced HEI$T
> game planned to ship in 2007. For additional information on inXile
> Entertainment and its products, visit the website at
> http://www.inxile-entertainment.com.
>
>
>
> About Codemasters
> Codemasters is a leading developer and publisher of best-selling interactive
> entertainment products for a global audience on current and future gaming
> platforms and channels. Established in 1986, the companys dominant brands
> include Colin McRae Rally, TOCA Race Driver, LMA Manager, Brian Lara Cricket
> and Operation Flashpoint. The company is headquartered in Southam,
> Warwickshire UK and maintains operations in the US, Germany, France, Spain,
> and Benelux. More information about the company and its products is
> available online at: http://www.codemasters.com.

Posted using Meow

SHINING FORCE EXA SHIPS TO RETAILERS IN NORTH AMERICA

**

*/ SHINING FORCE EXA /**SHIPS/ /*

*TO RETAILERS IN NORTH AMERICA***

* *


/The Power Of The Shining Force Is Unleashed In An Entirely New
Adventure For The PlayStation2 Computer Entertainment System/

*SAN FRANCISCO *(March 20, 2007) SEGA of America, Inc. today
announced it has shipped /Shining Force EXA /for the PlayStation2
computer entertainment system to North American retailers. /Shining
Force EXA/ is the newest chapter in one of SEGAs most beloved and
longest running RPG franchises. /Shining Force EXA/ is set to take
gamers on quests filled with new heights of adventure and excitement.

/Shining Force EXA/ features an entirely new storyline featuring over 40
hours of fast-paced action-RPG style gameplay. The story in /Shining
Force EXA/ is driven with stunning Japanese anime-style cutscenes that
sets the atmosphere for this new adventure. The game also introduces a
new Fortress System that allows players to experience two sides of the
battle by using aggressive offensive and defensive strategies to protect
their Geo Fortress, the players home base.

Character customization has been upgraded in /Shining Force EXA/.
Equipping NPC (non-playable character) party members with different
items will directly affect their look on screen as well as their AI thus
affecting their behavior in the game. This gives the player the ability
to fully customize their gaming experience visually and enhance the
skills of their party members. With enhanced party command abilities,
improved character customization, two main playable characters, and a
distinctive art style, /Shining Force EXA/ amplifies the strategic
component while offering players a deep sense of personal involvement in
the games story.

Gamers looking for a rich and involving adventure need to look no
further than /Shining Force EXA/, said Scott A. Steinberg, Vice
President of Marketing, SEGA of America, Inc. Players are sure to find
the action of this latest adventure in the /Shining Force/ series
enthralling and exciting.

/Shining Force EXAs/ new Fortress System gives players the ability to
manage the development, layout, and defense of the Geo Fortress. As
players leave the Geo Fortress to go on missions and quests, they are
kept abreast of events at the fortress. If at anytime the Geo Fortress
comes under attack during the quest, players must switch between both
parties and use members from the defensive force to protect the fortress
from invasion. The Geo Fortress can evolve during the game to match
players personal style and tactics as Core Metal is discovered during
quests. Through further player development the Geo Fortress will not
only serve as the players home base in the game, but also can serve as
the ultimate weapon to wield upon the enemy.

/Shining Force EXA/ is available now at video game retailers nationwide.
Rated E10+ for Everyone 10 and older by the Entertainment Software
Rating Board, /Shining Force EXA/ will retail at $49.95.

Posted using Meow

TAKE IT TO THE HOOP AGAINST BOBBY VALENTINO ON XBOX LIVE

Bobby Valentino will switch up his harmony for intense discord to face fans on Xbox LIVE® as part of the latest Xbox LIVE Game with Fame session.

Xbox LIVE Gold members interested in a chance to challenge the R & B artist in 2K Sports’ “NBA 2K7” for Xbox 360™ should watch for the gamertag BobbyVGWF from 6 p.m. to 7:30 p.m. EST on Tuesday, March 20, 2007.

“As an artist, you have to open yourself up and put yourself out there so that people can really get to know you,” Valentino revealed. “Through Xbox LIVE, fans can feel a personal connection with me and learn more about me.”

Discovered while singing on a bus, Valentino first made his mark as the lead singer in the hit teen group Mista. After the group disbanded, a solo demo of Valentino made its way into the hands of recording star Ludacris. Impressed by his talents, Ludacris and his business partner, Chaka Zulu, signed Valentino as the first R & B artist on Disturbing Tha Peace Records. Soon afterward, Valentino was reintroduced to the world as a solo artist and featured on the hit single “Pimpin’ All Over the World” from Ludacris’ multiplatinum-selling album “The Red Light District” in 2004.

In 2005, DTP/Island Def Jam released Valentino’s highly anticipated debut album, “Disturbing Tha Peace Presents Bobby Valentino,” which debuted at No. 1 on the Billboard R & B charts and sold more than 180,000 units in its first week. “Disturbing Tha Peace Presents Bobby Valentino” garnered total sales of more than 850,000 units. In addition, Valentino garnered an NAACP Image Awards nomination for Outstanding New Artist, as well as Soul Train Music Awards nominations for Best R&B/Soul Single, Male, and Best R&B/Soul or Rap New Artist. More information about Valentino is available at http://www.dtprecords.com.

The Xbox LIVE Game with Fame program gives Xbox LIVE subscribers the unique opportunity to meet, chat with and play against some of today’s hottest stars. Past Game with Fame celebrity players include Chingy, Chamillionaire, Ludacris, Rihanna, Ryan Cabrera and T.J. Lavin. Further information about other Xbox LIVE events is available at the Game with Fame Web site, http://www.xbox.com/en-US/community/calendar/gamewithfame.

“NBA 2K7” was voted the best current and next-generation NBA hoops franchise by gamers and members of the press, and it will continue its legacy of dominance this year on the hard court. With incredible graphics, tight control and a revolutionary shooting game, “NBA 2K7” is poised for another run as the No. 1-rated NBA simulation.

Founded in 1975, Microsoft (Nasdaq “MSFT”) is the worldwide leader in software, services and solutions that help people and businesses realize their full potential.

March 19, 2007

DreamCatcher Announces Fan Site Kit for GENESIS RISING


> Toronto, March 19, 2007 - DreamCatcher Games today announced the release
> of the Fan Site Kit for Genesis Rising, its highly anticipated
> futuristic space RTS, releasing in North America on March 20, 2007. RTS
> devotees will be able to create their own Fan Site using the
> instructions and multimedia now available at the Genesis Rising website
> at www.genesisrisinggame.com .
> Choose from a variety of screens, webpage buttons, concept art,
> screenshots and much more to create a site all your own dedicated to
> this innovative RTS game.
>
>
>
> Genesis Rising fans will enjoy the opportunity to produce a site to
> showcase their favorite game characters, missions, factions and ships:
>
>
>
> * The non-linear single player campaign is comprised of over 30
> branching missions that unfold as choices are made based on the actions
> you take.
> * All of the 20+ gene-based Organid ships in the game can be
> customized with over 50 different weapons and abilities; giving the
> player thousands of possible combinations to choose from when
> constructing a fleet.
> * As genes are inserted, ship models will morph in real-time to
> reflect the choices that you make!
> * Many non-player character alien races share the vast emptiness
> of space with Humankind. Make alliances with other races to secure their
> support and technology, or purge them completely and take whatever you
> want!
>
>
>
> Game Summary
>
>
>
> Three thousand years in the distant future after what was believed to be
> the arrival of "The Savior," mankind has carved a bloody path across the
> known Universe. Considering themselves a divine race and beyond reproach
> as a species, they view all alien races as inferior. Those that do not
> bend and acknowledge the infinite superiority of the Human genome are
> subsequently punished or simply destroyed. The dominion of the Human
> race was ensured by Organids - genetically designed organic machines,
> easily adaptable to any enemy strategy.
>
>
>
> Take on the role of Captain Iconah, a battle-hardened fleet commander
> and a brilliant genetic designer, as you control a fleet of fully
> customizable organic ships in an attempt to conquer the last region of
> the galaxy: the Universal Heart, an enigmatic entity that spawned all
> life and matter in the universe. At least that's what the Human's
> believe...
>
>
>
> Take command and lead your fleet to a glorious destiny and ensure the
> survival of mankind.
>
>
>
>
>
> Genesis Rising is currently under development by Metamorf Studios. The
> title has an ESRB rating of 'T' for Teen in North America. For further
> information, please visit www.GenesisRisingGame.com
> .

A "Halo 3" for Everyone: Three Editions of 2007's Most Anticipated Video Game Are Coming This Fall

> First details emerge, including the ultra-collectible Legendary Edition,
> complete with documentaries, behind-the-scenes footage, developer
> commentaries, rare art and more.
>
>
>
> Microsoft Game Studios and Bungie Studios today confirmed the first
> exciting details of the three editions of this year's most anticipated
> video game release, "Halo(r) 3." Gamers will have their choice of
> Standard Edition, Limited Edition and the ultimate collector's item, the
> Legendary Edition.
>
>
>
> The Legendary Edition ($129.99 U.S. ERP*) will be released in limited
> quantities and arrive in a highly collectible Spartan helmet case that
> no hardcore "Halo" fan should be without, along with two bonus disks
> full of supplemental content. The first disk will provide exclusive,
> behind-the-scenes footage and videos, including a high-definition
> "Making of 'Halo 3'" documentary showcasing the Bungie team and its
> effort to create the most anticipated title in the industry's history;
> numerous high-definition featurettes documenting the creative design
> processes involved in developing the game; and even a look at some early
> game concepts and their evolution through the game's development. The
> disk will also include an audio-visual calibration tool, never before
> seen on a video game and custom designed by the "Halo 3" graphics and
> audio team to make the most of fans' high-definition home theaters, for
> the ultimate "Halo 3" and Xbox 360(tm) audio and video performance.
>
>
>
> The second bonus disk, an exclusive to the Legendary Edition, will
> include completely remastered cinematic material from "Halo: Combat
> Evolved" and "Halo 2," supplemented with developer commentaries, to
> provide a refresher course on the thrilling "Halo" story so far, and a
> featurette documenting a day in the life at Bungie. Exclusive content
> from the creative minds behind Machinima artists "Red vs. Blue" and
> "This Spartan Life" will also be included.
>
>
>
> Finally, fans who purchase the Legendary Edition will receive an
> illuminating collection of original "Halo 3" storyboard art from artist
> Lee Wilson, depicting key moments and pivotal scenes from the epic
> cinematic production of "Halo."
>
>
>
> The Limited Edition ($69.99 U.S. ERP*) will also include a bounty of
> extras. Within a sleek metal collector's case, gamers will also receive
> the first bonus disk found in the Legendary Edition, as well as a
> special "Halo" fiction and art book. A must-have for "Halo" collectors
> and a source of invaluable and exclusive information, the piece is an
> elaborate and compelling guide to the species and factions that inhabit
> the worlds of the "Halo" universe, with never-before-seen art and story
> elements that expand and illustrate the depth and breadth of the "Halo"
> fiction.
>
>
>
> And for those who crave nothing more than the highly anticipated third
> chapter to one of the greatest gaming trilogies, the Standard Edition
> ($59.99 U.S. ERP*) will consist of the "Halo 3" game.
>
>
>
> "Halo 3" represents the third chapter in the "Halo" trilogy, a Marvel
> Entertainment Inc. graphic novel series, apparel and more.
>
> About Bungie Studios
>
> Bungie Studios was founded in 1991 with two goals: to develop games that
> combine brilliant technology, beautiful art, intelligent stories and
> deep gameplay, and then sell enough of those games to achieve its real
> goal of total world domination. Over the past 10 years it has produced
> games such as the "Marathon Trilogy" and the first two "Myth" games,
> hailed as classics by critics and gamers around the world. Bungie's
> "Halo" franchise is an international award-winning action title that has
> grown into a global entertainment phenomenon, selling more than 14.7
> million units worldwide, logging over 800 million hours of multiplayer
> action on Xbox Live and spawning action figures, books, a graphic novel,
> apparel, an upcoming film adaptation and more. Bungie is currently at
> work on "Halo 3," which represents the third chapter in this "Halo"
> trilogy and is slated for release in 2007. More information on Bungie
> can be found at http://www.bungie.net.
>
> About Microsoft Game Studios
>
> Microsoft Game Studios is a leading worldwide publisher and developer of
> games for the Xbox(r) and Xbox 360 video game systems, the Microsoft(r)
> Windows(r) operating system and online platforms. Comprising a network
> of top developers, Microsoft Game Studios is committed to creating
> innovative and diverse games for Windows
> (http://www.microsoft.com/games), including such franchises as "Age of
> Empires(r)," "Flight Simulator" and "Zoo Tycoon(r)"; Xbox and Xbox 360
> (http://www.xbox.com), including such games as "Gears of War" and
> franchises such as "Halo," "Fable(r)," "Project Gotham Racing(r)" and
> "Forza Motorsport(tm)"; and MSN(r) Games (http://www.games.msn.com), the
> official games channel for the MSN network and home to such hits as
> "Bejeweled" and "Hexic(r)."

Wii-kly Update: Three New Classic Games Announced for Wii Shop Channel

Today Nintendo adds three new classic games to the popular Wii(TM) video game
system's Wii Shop Channel. The games go live at 9 a.m. Pacific time. Nintendo
adds new games to the channel every Monday. Wii owners with a high-speed
Internet connection can redeem Wii Points(TM) to download the games. Wii Points
can be purchased in the Wii Shop Channel or at retail outlets. This week's new
games are:

Excitebike(TM) (NES(R), 1 player, 500 Wii Points): Face crazy curves, hairpin
turns, and daredevil jumps as you race toward the checkered flag and the
Excitebike championship. Race against the clock or challenge an opponent. You
must keep your bearings as you fly through the air and avoid getting clipped by
other racers. Stay cool under pressure or your bike will overheat. If you get
tired of racing on the circuit, create your own course in Design Mode. There
you have access to all the ramps, mounds, bridges, and other obstacles
Excitebike has to offer.

Beyond Oasis(TM) (Sega Genesis, 1 player, 800 Wii Points): You are Prince Ali,
who has discovered a buried gold armlet. This armlet once belonged to a wizard
who waged a long war against the evil wielder of a silver armlet. The silver
armlet was used to create chaos and destruction, while the gold armlet had the
power to summon four spirits: the water spirit "Dytto," the fire spirit
"Efreet," the shadow spirit "Shade," and the plant spirit "Bow." To stop the
person who first discovered the ancient silver armlet and is again using it for
evil, Prince Ali travels the land of Oasis, gradually acquiring the ability to
summon the four spirits. Use your wits and speed to claim the silver armlet!

SPLATTERHOUSE(TM) (TurboGrafx16, 1 player, 600 Wii Points): Rick and
Jennifer, both parapsychology students at the local university, are visiting
West Mansion, site of the research lab where the famed Dr. West conducted some
of his most gruesome experiments. A sudden storm forces them to find shelter
inside the mansion. Once inside, they are attacked by monsters. Jennifer is
kidnapped and Rick is knocked unconscious. Hours later, Rick awakes to find
himself covered in blood, with the Terror Mask stuck to his face. His only hope
is to depend on the ancient powers of the mask to give him the strength and
courage to find Jennifer. Now Rick's fight has begun! Splatter your way through
7 stages of side-scrolling horror action. Armed with cleavers and shotguns,
Rick must fight his way through the monsters of West Mansion and defeat the
bosses at the end of every stage. The creepy music, gruesome monsters, gory
action and shocking events leading up to the finale will keep you on the edge
of your seat!

Posted using Meow

Electronic Arts Mobile announces new sports component for cell phones

AN ALL NEW WAY TO EXTEND THE SPORTS FAN EXPERIENCE across the cingular
> wireless networK
>
> LOS ANGELES, Calif. - March 16, 2007 - Electronic Arts Inc. (NASDAQ:
> ERTS) has announced the availability of 'EA SPORTS(tm) Link' - an
> innovative mobile site where sports fans can learn about their favorite
> EA SPORTS games and read the latest gaming and sports news. EA SPORTS
> Link introduces exciting new EA SPORTS games and extends the huge online
> sports-fan community to mobile phones. Now live across the Cingular
> Wireless network, EA SPORTS Link will roll out to other North American
> carriers in the coming months. As more functionality and new features
> are added, EA SPORTS Link users will soon be able to trade information
> and challenge one another to live games, fully realizing the potential
> of this social, mobile-networked, sports-attuned community.
>
> "Sports fans hunger for sports info, stats and news 24/7. With EA SPORTS
> Link, these fans are always just one button away from their favorite
> team's scores, updates, news and games. By creating a singular,
> feature-packed destination for digital sports content, this
> groundbreaking service is going to change the way people experience
> sports and mobile sports content," said Michael Marchetti, VP and Chief
> Operating Officer at EA Mobile. "We believe that the mobile phone is a
> perfect platform on which to build sports-themed services and provide
> content for the ever-growing community of EA SPORTS fans."
>
> EA SPORTS Link consists of two major components: Catalog Content and RSS
> News Feeder. Catalog Content features device-specific EA SPORTS material
> such as games, ring tones, alert tones and wallpapers. EA SPORTS Link
> registered users can easily access these items after browsing through
> the franchise page or the content categories section of the catalog. The
> catalog will refresh on a regular basis to provide the user with new and
> updated content. The RSS feeder delivers updates on sports and gaming
> related news, keeping sports enthusiasts up-to-date with the latest
> headlines. Users can choose their feed, set updates to refresh hourly,
> daily, or weekly, or elect to turn off the feed completely.
>
> EA SPORTS - It's in the game(tm). It's on your phone. For more
> information on EA SPORTS mobile games go to www.eamobile.com.
>

Posted using Meow

Nintendo News: Wii Wins Again

According to independent sales data released by the NPD Group, the Wii(TM)from
Nintendo was America's best-selling video game console in the U.S. again in
February, with consumers snapping up virtually every system available in
America totaling more than 335,000 units. Only one game system sold more in
February, the portable Nintendo DS(TM), with sell-through of 485,000 units.
Together, Nintendo systems represented 54 percent of all hardware sales in
February, more than those of all other manufacturers combined. "We're
gratified that the explosive appeal of Wii, in terms of both new players and
new ways to play, has created unprecedented demand, substantially beyond
supply," says Reggie Fils-Aime, president, Nintendo of America. "But we also
understand that there are hundreds of thousands of consumers still waiting to
get their hands on the system so we continue to both ship more units to retail
every week and work non-stop to build capacity." Reports from households
across the country indicate that Wii has become the centerpiece for weekend
parties, a new method for improving athletic technique and losing weight, and a
landmark product for generatingcross-generational fun. The strength of Wii
and Nintendo DS was also apparent in monthly software sales where three of the
top four best-selling games for the month (Wii Play(TM) and The Legend of
Zelda(R): Twilight Princess for Wii, and Diddy Kong(R) Racing DS for Nintendo
DS) play exclusively on Nintendo systems. In addition, so far this year 10 of
the top 20 best-selling games are exclusive for Nintendo hardware.

Posted using Meow

EIDOS LAUNCHING WITH STEAM

> Legendary Catalogue of New Releases and Best Sellers Coming to Leading Online
> Platform
>
> March 15, 2007 -- Eidos Interactive, one of the worlds leading publishers
> and developers of entertainment software, and Valve today announce an
> agreement to deliver dozens of new and best-selling PC titles via Steam.
>
> This first agreement includes complete franchise sets of classics such as
> Tomb Raider, Commandos, and many of the Hitman titles. In addition, Eidos is
> bringing some of this years most highly anticipated releases to Steam,
> including Tomb Raider: Anniversary, Championship Manager 2007, and more.
>
> For over 10 years, Eidos has been a leading publisher on every major gaming
> platform, said Gabe Newell, co-founder and president of Valve. Offering
> legendary action franchises in complete sets and working with Eidos to
> deliver new releases is a great step forward in our efforts to expand Steams
> offerings, and to do so in ways that provide highest value to customers.
>
> Arriving today, the first wave of Eidos titles available to Steam gamers
> around the world includes many of the Hitman titles, Battlestations: Midway,
> Just Cause, and the entire Commandos series. Pricing information is available
> at Steamgames.com, and news of additional Eidos games heading to Steam will
> be announced in the coming weeks.
>
> Eidos is delighted to add Steam to our extensive digital distribution
> network. Steam represents an opportunity to distribute our games
> electronically to millions of gamers around the world, said Tom Marx, Senior
> Business Development Manager: New Media at Eidos. It also provides us a
> direct connection to these extremely active PC influencers who frequent Steam
> as a source for new content and information. As a result of being a spotlight
> feature on Steam this year, we expect to see sales of Tomb Raider:
> Anniversary benefit across all channels.
>

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Agatha Christie: And Then There Were None Coming to Nintendo Wii

--0-254044317-1174319444=:52117
Content-Type: text/plain; charset=iso-8859-1
Content-Transfer-Encoding: 8bit
Content-Id:
Content-Disposition: inline


> TORONTO, Canada. March 19, 2007. The Adventure Company, a leading
> publisher of PC adventure games worldwide, today announced that its
> popular PC title Agatha Christie: And Then There Were None is under
> development for the Nintendo Wii(r), set to be released in November
> 2007.
>
>
>
> Written by Agatha Christie, the world's best-known mystery author and
> Queen of Crime, this classic story is brought to a new generation on the
> Nintendo Wii. Appealing to a broad audience, this platform opens the
> door for adventure games on console.
>
>
>
> Using the Wii's original "Wiimote(r)" controller, gameplay in
> traditional PC adventure games can be taken to a whole new level of
> interactivity. For instance, players will have the freedom to control
> their character's actions, such as using a digging motion to unearth
> clues, or spinning the handle of a safe using the Wiimote; and the
> introduction of timed puzzles where, for example, players must race up a
> set of stairs from a boat docked below.
>
>
>
> "We are very excited to take this new direction with our adventure
> titles and are certain that our fans will find Agatha Christie: And Then
> There Were None to be a perfect fit for the Nintendo Wii," said Richard
> Wah Kan, President and CEO of The Adventure Company. "Many PC adventure
> game fans are having a great time with the Wii and we'd like to be the
> first to deliver them games they love on a console they've embraced."
>
>
>
> The storyline revolves around ten people, all strangers to each other,
> who are invited to a lavish estate on an isolated island. Through a
> recording, their mysterious host accuses each of his 'guests' of murder
> and proceeds to exact justice by becoming judge, jury and executioner...
> The tension mounts and dark secrets are revealed as one-by-one the
> number of guests systematically dwindles according to the ingenious plan
> of the unseen killer.
>
>
>

>
> About DreamCatcher Inc.:
>
>
>
> DreamCatcher Inc. is a leading worldwide publisher and distributor of
> interactive entertainment software. Established in 1996, the company
> markets its products under two popular labels: DreamCatcher Games,
> featuring the critically acclaimed, best-selling game Painkiller; and
> The Adventure Company, the number one brand for PC adventure games
> worldwide including award winning titles such as Syberia and Agatha
> Christie: And Then There Were None.
>
>
>
> DreamCatcher products include titles for the PC as well as leading
> hardware platforms - the PlayStation(r)2 computer entertainment system,
> the PlayStation(r) Portable (PSP) system, the Xbox(r) video game and
> entertainment system, the Nintendo Wii(r) and Game Boy(r) Advance.
>
>
>
> DreamCatcher is located in Toronto, Canada. Visit
> www.dreamcatchergames.com for more
> information.
>
>
>
>
>
> About Agatha Christie
>
>
>
> Agatha Christie (1890-1976), the Queen of Crime, is the world's
> best-known mystery writer. Her books have sold over a billion copies in
> the English language and another billion in over 45 foreign languages.
> She is outsold by only the Bible and Shakespeare. Explore the world of
> Agatha Christie at www.agathachristie.com
> .
>
>
>
>
>
> About Chorion Limited
>
>
>
> Chorion Limited is an owner, developer and manager of creative content
> with the rights to key brands such as: Noddy, The Famous Five, Miss
> Marple, Poirot, Maigret and Philip Marlowe. Visit www.chorion.co.uk
> .
>
>
>
>

--0-254044317-1174319444=:52117--

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Bethesda Softworks Announces OblivionT for PLAYSTATIONR3 System

*Bethesda Softworks Announces/ Oblivion /*

*for PLAYSTATION3 System Now Shipping*

/Award-Winning, Best-Selling Role Playing Game Available This Week /

March 19, 2007 (Rockville, MD) Bethesda Softworks, a ZeniMax Media
company, announced today that the latest version of its blockbuster
role-playing game,*/ The Elder Scrolls IV: Oblivion/*, for
PLAYSTATION3 computer entertainment system has begun shipping to retail
stores throughout North America and will be in stores as early as
Tuesday, March 20.

Released in March 2006 for Windows and Xbox 360 video game and
entertainment system from Microsoft,*/ Oblivion/* has already earned
countless awards from publications around the world and won numerous
Game of the Year and RPG of the Year awards. Gamerankings.com and
MetaCritic.com list*/ Oblivion/* as the highest rated game of all time
on Xbox 360.

*/Oblivion/* features a powerful combination of free-form gameplay,
unprecedented graphics, cutting edge AI, character voices by acting
legends Patrick Stewart, Sean Bean, Terrance Stamp, and Lynda Carter,
and an award-winning soundtrack. Gamers can choose to unravel*/
Oblivion/*s epic narrative at their own pace or explore the vast world
in search of their own unique challenges.

After the mysterious and untimely death of the Emperor, the throne of
Tamriel lies empty. With the Empire ready to crumble, the gates of
Oblivion open and demons march upon the land - laying waste to
everything in their path. To turn the tide of darkness, you must find
the lost heir to the throne and unravel the sinister plot that threatens
to destroy all of Tamriel.

*/The Elder Scrolls IV: Oblivion/* is rated M for Mature by the ESRB
and is being published in North America by Bethesda Softworks. For more
information on*/ The Elder Scrolls/* and*/ Oblivion/*, visit the
official web site at _www.elderscrolls.com_ .


_*About Bethesda Softworks*_

Headquartered in Rockville, MD, Bethesda Softworks LLC, a subsidiary of
ZeniMax Media Inc., is a premier developer and publisher of interactive
entertainment software and has produced numerous award-winning titles,
most recently with 2006 PC and Xbox 360 Game of the Year and RPG of the
Year,/ The Elder Scrolls IV: Oblivion,/ and the 2002 PC and Xbox Game
of the Year and RPG of the Year,/ The Elder Scrolls III: Morrrowind./
Among Bethesdas more popular franchises are/ The Elder Scrolls/ series
and/ Fallout/, as well as its licensed properties,/ Pirates of the
Caribbean/ and/ Star Trek./ Its product line spans the sports, racing,
RPG, strategy, and action genres. For more information on Bethesda
Softworks products, visit_ __www.bethsoft.com_
/. /

2007 Bethesda Softworks LLC, a ZeniMax Media company. The Elder
Scrolls, Oblivion, Morrowind, Bethesda Softworks, ZeniMax and their
related logos are registered trademarks or trademarks of ZeniMax Media
Inc. in the United States and/or in other countries. .PlayStation,
PLAYSTATION and the PS Family logo are registered trademarks of Sony
Computer Entertainment Inc. Microsoft, Xbox, Xbox 360, Xbox Live, the
Xbox logos, and the Xbox Live logo are either registered trademarks or
trademarks of Microsoft Corporation in the U.S. and/or other countries.
Other product and company names referenced herein may be trademarks of
their respective owners. All Rights Reserved.


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Cooking Mama Cook Off ships today

Majesco Entertainment Serves Up a Tasty Treat as /*'Cooking Mama: Cook
Off'*/ Ships for the Wii Console

EDISON, N.J., March 20 /PRNewswire-FirstCall/ -- Satisfying the appetite
of fans everywhere, Majesco Entertainment Company (Nasdaq: COOL
- News
), an innovative provider of
digital entertainment products and content, today announced that
/*Cooking Mama: Cook Off*/ for the Wii(TM) console has shipped to
retailers nationwide. Developed by Office Create and licensed from
Taito, /*Cooking Mama: Cook Off*/ is a follow-up to the successful
Nintendo DS(TM) game that launched in 2006.

"We are very excited to bring a unique game like */Cooking Mama: Cook
Off/* to market," said Ken Gold, vice president of Marketing. "Using the
Wii Remote as a universal kitchen tool is both intuitive and fun.
Combine that functionality with the multiplayer cook off feature and the
result is competitive entertainment for the entire family."

*/Cooking Mama: Cook Off/* is a compelling blend of mashing, slicing,
chopping and stirring as players create 55 international recipes from
300 different ingredients using the Wii Remote as a master kitchen
utensil. A multiplayer mode lets budding chefs cook off in competitive
mini-games to determine who can cook the fastest with the fewest
mistakes. In addition, real-time effects lend authenticity to creations
and help players determine when food is cooked to perfection.

*/Cooking Mama: Cook Off/* is rated E for Everyone and now available for
a suggested retail price of $49.99. A launch event for the game is being
held Saturday, March 31, from 11 a.m. to 4 p.m. at the Nintendo World�
store, 10 Rockefeller Plaza, New York City. An on site chef will be
preparing snacks as gamers compete in a wide variety of in-game cooking
challenges on interactive stations throughout the store. Contest winners
will receive a copy of */Cooking Mama: Cook Off/* for the Wii console
and attendees can win additional prizes.

To view the game trailer and submit family recipes for your chance to
win a limited edition, collectible */Cook Off/* apron, visit
http://www.cookingmamacookoff.com .

About Majesco Entertainment Company

Headquartered in Edison, N.J., with an international office based in
Bristol, UK, Majesco Entertainment Company (Nasdaq: COOL
- News
) is an innovative provider of
digital entertainment products and content, with a focus on publishing
video games for leading portable systems and the Wii(TM) console.
Current product line highlights include Cake Mania(TM) for the Nintendo
DS(TM), Cooking Mama: Cook Off for the Wii(TM) console and JAWS(TM)
Unleashed. More information about Majesco can be found online at
http://www.majescoentertainment.com .

Safe Harbor

Certain statements contained herein are "forward-looking statements"
within the meaning of the Private Securities Litigation Reform Act of
1995, Section 27A of the Securities Act of 1933, as amended, and Section
21E of the Securities Exchange Act of 1934, as amended. These
forward-looking statements may be identified by reference to a future
period(s) or by the use of forward- looking terminology, such as "may,"
"will," "intend," "should," "expect," "anticipate," "estimate" or
"continue" or the negatives thereof or other comparable terminology. The
Company's actual results could differ materially from those anticipated
in such forward-looking statements due to a variety of factors. These
factors include but are not limited to, the demand for our products; our
ability to complete and release our products in a timely fashion;
competitive factors in the businesses in which we compete; continued
consumer acceptance of our products and the gaming platforms on which
our products operate; fulfillment of orders preliminarily made by
customers; adverse changes in the securities markets and the
availability of and costs associated with sources of liquidity. The
Company does not undertake, and specifically disclaims any obligation,
to release publicly the results of any revisions that may be made to any
forward-looking statements to reflect the occurrence of anticipated or
unanticipated events or circumstances after the date of such statements.

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March 15, 2007

On April 22, Two New Pokemon Jewels Will Have People Talking

Wireless and Chat Abilities of Pokemon Diamond and Pokemon Pearl
Act Like a Cell Phone for Kids REDMOND, Wash., March 15 /PRNewswire/
-- For a decade, fans of Pokemon(R) video games have been entertained by
exciting adventures, dramatic battles and hundreds of new Pokemon. Now the
record-setting franchise is evolving with Pokemon(R) Diamond Version and
Pokemon(R) Pearl Version, two new games available April 22 for the top-selling
Nintendo DS(TM). The in-depth games feature enhanced graphics that make
Pokemon jump off the screen like never before. In addition to the 380 Pokemon
available in previous versions, players can collect, train and battle more than
100 new Pokemon. After completing certain objectives, they can also import
Pokemon from their Game Boy(R) Advance games. Starting March 18, fans who
pre-order a copy of either game will receive one of two collectible Pokemon
styluses (retailer may require pre-order deposit). (Photo:

But the game's wireless abilities are what will have everyone talking --
literally. Using a local wireless connection, up to eight trainers can connect
and play. Both Pokemon Diamond and Pokemon Pearl are fully Wi-Fi compatible,
meaning players can log onto Nintendo(R) Wi-Fi Connection, Nintendo's wireless
gaming service, and compete with players all around the world. The microphone
built into the Nintendo DS even lets players talk with friends before, during
and after battles. Only players who have entered one another's Friend Codes
can communicate using this Voice over Internet Protocol, or VoIP, feature so
players can control with whom they communicate. For kids, it's like having a
cell phone that can only connect with their friends. The Nintendo DS Headset,
sold separately, makes these conversations a breeze. "The amazing wireless
and voice chat features of Pokemon Diamond and Pokemon Pearl offer gamers
something completely new," says George Harrison, Nintendo of America's senior
vice president of marketing and corporate communications. "We make games for
everybody, and these Pokemon titles are sure to be a hit with new and returning
players." Players can trade Pokemon or battle with players anywhere in the
world, even without voice communication. The Global Trade Station allows
players to post Pokemon they want to trade on a board and browse through
Pokemon other players have posted. The Battle Tower allows players to battle
with seven Trainers who have registered their player data in the Wi-Fi Battle
Dome. After the battle, players can upload their data so other Trainers can
battle them virtually. The more games a player wins, the higher his or her
ranking. Pokemon Diamond and Pokemon Pearl feature the ability for players
to control their Pokedex using the touch screen controls of Nintendo DS. As
time passes in the real world, the look of the games changes. The Pokemon
characters that appear change, and the evolution of some Pokemon is affected.
More than 155 million Pokemon games have been sold worldwide. When Pokemon
Diamond and Pokemon Pearl were released in Japan, they became the
fastest-selling Pokemon games ever, with 5 million units shipped to retailers
in their first three months of availability. For more information about these
games, visit www.Pokemon.com. The worldwide innovator in the creation of
interactive entertainment, Nintendo Co., Ltd., of Kyoto, Japan, manufactures
and markets hardware and software for its Wii(TM), Nintendo DS(TM), Game Boy(R)
Advance and Nintendo GameCube(TM) systems. Since 1983, Nintendo has sold
nearly 2.2 billion video games and more than 387 million hardware units
globally, and has created industry icons like Mario(TM), Donkey Kong(R),
Metroid(R), Zelda(TM) and Pokemon(R). A wholly owned subsidiary, Nintendo of
America Inc., based in Redmond, Wash., serves as headquarters for Nintendo's
operations in the Western Hemisphere. For more information about Nintendo,
visit the company's Web site at www.nintendo.com. Pokemon USA, Inc., a
subsidiary of The Pokemon Company in Japan, manages the property outside of
Asia which includes licensing, marketing, the Pokemon Trading Card Game, an
animated TV series, home entertainment, the official Pokemon Web site and an
online retail center www.pokemoncenter.com. Just coming off its 10th worldwide
anniversary in 2006, Pokemon was launched in Japan in 1996 for play on
Nintendo's Game Boy(R) and has since evolved into a global cultural phenomenon.
Pokemon was introduced in North America in September 1998 and today is one of
the most popular toy and entertainment properties in the world. For more
information, visit www.pokemon.com.

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CODEMASTERS CONFIRMS TURNING POINT: FALL OF LIBERTY AS TITLE FOR SPARK UNLIMITED�S ALTERNATE REALITY WWII GAME

> Burbank, CA � Thursday, March 15, 2007 � Codemasters today revealed Turning
> Point�: Fall of Liberty as the official name for the upcoming
> alternate-reality WWII shooter in development at Spark Unlimited. Turning
> Point: Fall of Liberty is currently planned as a major Q4 �07 launch for
> Codemasters, and will be available for the Xbox 360� video game and
> entertainment system from Microsoft, PLAYSTATION�3 computer entertainment
> system, and Games for Windows. The game is currently rated �RP� (Rating
> Pending) by the ESRB.
>
> In 1931 Winston Churchill survived being struck by a taxi while crossing the
> street in New York. What if Churchill had died and wasn�t alive to voice
> the battle cry that inspired the Allied troops to confront the Nazi war
> machine? What if England had surrendered to Hitler? What if there was no
> D-Day and Pearl Harbor never happened? What if the United States never
> entered WWII until WWII came knocking at their front door.
>
> Turning Point: Fall of Liberty opens in 1952 as Germany lands a well planned
> surprise attack on the gateway of the United States eastern coast � New
> York. Nazi battleships quickly take the harbor, German aircraft pound the
> city streets with ordinance, and Zeppelins and assault blimps deploy troops
> to take the city block by block. With New York falling to pieces, and
> Washington D.C. in enemy sights, will anyone be able to stop the Nazi
> Blitzkrieg on American soil?
>
> Striking a unique balance between wartime authenticity while also bringing a
> fresh perspective to the WWII genre through an alternate timeline and
> advanced weaponry, Turning Point: Fall of Liberty will be a very personal
> battle for gamers. Depicting a Second World War never before imagined, it�s
> time to fight afresh against the world�s most notorious war machine. Sign
> up for future briefings online at www.codemasters.com/turningpoint.
>
>
>
> About Codemasters
> Codemasters is a leading developer and publisher of best-selling interactive
> entertainment products for a global audience on current and future gaming
> platforms and channels. Established in 1986, the company�s dominant brands
> include Colin McRae Rally, TOCA Race Driver, LMA Manager, Brian Lara Cricket
> and Operation Flashpoint. The company is headquartered in Southam,
> Warwickshire UK and maintains operations in the US, Germany, France, Spain,
> and Benelux. More information about the company and its products is
> available online at: http://www.codemasters.com.
>

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Rockstar Games teams up with Timbaland to present Beaterator for the PSPR (PlayStationRPortable) system

=0ANew York, NY - March 14, 2007 - Rockstar Games, the world-renowned publi=
shing label of Take-Two Interactive Software, Inc. (NASDAQ: TTWO), is plea=
sed to announce that it has teamed up with super-producer Timbaland to pre=
sent Beaterator for the PSP system. Developed by Rockstar Leeds, Beaterato=
r will be available this summer.=0A=0A =0A=0A "Music has always been a hug=
ely important part of everything we do here," said Sam Houser, Founder and=
Executive Producer of Rockstar Games. "Two years ago, we launched a web-b=
ased version of Beaterator on our own website and people really embraced i=
t. That inspired us to build and create something very interactive and uni=
que. Having Timbaland involved in the game is a real honor and only adds t=
o our excitement about the title."=0A=0A =0A=0A "I've always been a huge fa=
n of Rockstar and love playing their games," said Timbaland. "I'm thrilled=
to be partnering with them and making music for Beaterator. I cannot wait=
to get this in the hands of our fans!"=0A=0A =0A=0A Beaterator for the PSP=
system is both a powerful music mixer with robust beatmaking features, as=
well as a highly addictive collection of original music and rhythm games =
and challenge modes - all available in the palm of your hand. =0A=0A =0A=
=0A For more information on Beaterator please visit www.rockstargames.com/b=
eaterator=0A=0A =0A=0A For more information on Timbaland please visit http:=
//www.mosleymusicgroup.net/=0A=0A =0A=0A =0A=0A =0A=0A About Take-Two Inter=
active Software=0A=0A =0A=0A Headquartered in New York City, Take-Two Inter=
active Software, Inc. is a global developer, marketer, distributor and pub=
lisher of interactive entertainment software games for the PC, PlayStation=
=AE game console, PlayStation=AE2 and PLAYSTATION=AE3 computer entertainme=
nt systems, PSP=AE (PlayStation=AEPortable) system, Xbox=AE and Xbox 360(t=
m) video game and entertainment systems from Microsoft, Wii(tm), Nintendo =
GameCube(tm), Nintendo DS(tm) and Game Boy=AE Advance. The Company publish=
es and develops products through its wholly owned labels Rockstar Games, 2=
K and 2K Sports, and Global Star Software; and distributes software, hardw=
are and accessories in North America through its Jack of All Games subsidi=
ary. Take-Two's common stock is publicly traded on NASDAQ under the symbol=
TTWO. For more corporate and product information please visit our website=
at www.take2games.com.=0A=0A =0A=0A "PlayStation", the "PS" Family logo an=
d "PSP" are registered trademarks of Sony Computer Entertainment Inc. Memo=
ry Stick Duo(tm) may be required (sold separately).=0A=0A =0A=0A All trade=
marks and copyrights contained herein are the property of their respective=
holders.=0A=0A =0A=0A Safe Harbor Statement under the Private Securities L=
itigation Reform Act of 1995: This press release contains forward-looking =
statements made in reliance upon the safe harbor provisions of Section 27A=
of the Securities Act of 1933, as amended, and Section 21E of the Securit=
ies Exchange Act of 1934, as amended. The statements contained herein whic=
h are not historical facts are considered forward-looking statements under=
federal securities laws. Such forward-looking statements are based on the=
beliefs of our management as well as assumptions made by and information =
currently available to them. The Company has no obligation to update such =
forward-looking statements. Actual results may vary significantly from the=
se forward-looking statements based on a variety of factors. These risks a=
nd uncertainties include the matters relating to the Special Committee's i=
nvestigation of the Company's stock option grants and the restatement of o=
ur consolidated financial statements as well as the risks and uncertaintie=
s stated in this release. The investigation and conclusions of the Special=
Committee may result in claims and proceedings relating to such matters, =
including previously disclosed shareholder and derivative litigation and ac=
tions by the Securities and Exchange Commission and/or other governmental =
agencies and negative tax or other implications for the Company resulting =
from any accounting adjustments or other factors. In addition, there can b=
e no assurance that the actions taken or to be taken by the Company as des=
cribed herein will ensure the continued listing of the Company's common st=
ock on NASDAQ. Other important factors are described in the Company's Annu=
al Report on Form 10-K for the fiscal year ended October 31, 2006 in the s=
ection entitled "Risk Factors".=0A=0A =0A=0A # # #=0A=0A =0A=0A=0A=0A=0A=0A=
=0A=0A=0A=0A=0A

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March 14, 2007

Humongous Releases Backyard Baseball 2007


No. 1 Kids Baseball Video Game=
Hits Grand Slam with All New Graphics, Gameplay, and Major League Pros as =
Kids =0A=0A =0A=0A NEW YORK, NY =96 March 13, 2007=97Humongous, Inc. ann=
ounced today that Backyard Baseball 2007 is shipping to retail stores natio=
nwide. Backyard Baseball, now in its fifth iteration, is the best selling=
youth baseball video game of all time, and the only title to hold the cove=
ted Major League Baseball=AE (MLB) and Major League Baseball Players Associ=
ation (MLBPA) licenses. =0A=0A =0A=0A =93As a top quality producer of base=
ball video games, Humongous continues to release the most exciting and inno=
vative MLB-themed titles tailored to today=92s youth,=94 said Howard Smith,=
Senior Vice President, Licensing, Major League Baseball Properties. =93Th=
is new version provides a real-time baseball experience along with cutting-=
edge graphics and a simplicity that will allow our next generation of fans =
to easily engage in playing Backyard Baseball 2007.=94=0A=0A =0A=0A The 10-=
year old Backyard Baseball game franchise, which stars animated versions ML=
B pros as kids, has undergone a major transformation since its last release=
two years ago. Backyard and MLB pro characters have evolved into older, e=
dgier, more believable athletes playing within graphically rich, dramatic a=
nd interactive environments. What=92s more, the physics of the game are fi=
nely tuned for more precise, authentic gameplay. =0A=0A =0A=0A =93The 5 to =
10 year old audience is much more sophisticated than even a few years ago--=
many kids have been playing baseball and video games for years and their ex=
pectations for quality and realism are high,=94 says Lauren Schechtman Alle=
n, Humongous Co-President. =93Backyard Baseball 2007 provides that authent=
ic baseball experience on a level appropriate for a child. That means addi=
ng lots of humor, increasing the action and pace of the game, and making it=
easy to jump into the game without complex directions. We=92ve also inclu=
ded multiple levels of difficulty so even seasoned veterans will find it co=
mpelling and challenging.=94 =0A=0A =0A=0A World Series=AE heavy hitter Alb=
ert Pujols happens to be one of those =93seasoned veterans=94 who is a fan =
of Backyard Baseball 2007. Pujols, six-time MLB All Star and one of the bes=
t players in the game, not only plays the game with his son but stars on it=
s cover alongside his Backyard kid alter ego.=0A=0A =0A=0A =93Backyard Bas=
eball really lets kids see what it=92s like to play Major League baseball,=
=94 said Pujols. =93It teaches kids the rules of the game, and helps them =
understand real baseball strategies, like when it=92s the right time to ste=
al, what pitches to hit, or when to try for a double play=94. =0A=0A =0A=0A=
Along with Pujols, Backyard Baseball 2007 features many other top MLB hero=
es such as Alex Rodriguez, Ichiro Suzuki, Lance Berkman, David Ortiz, and V=
ladimir Guerrero, to name a few. The game includes all 30 MLB teams, unifo=
rms, and logos. It offers single pick-up games, homerun derby, or season =
play (with all the stats) and varying levels of difficulty. In addition, th=
e game=92s kid-friendly, non-violent format, and high level of cultural div=
ersity makes it especially popular with parents. =0A=0A =0A=0A Backyard Ba=
seball 2007 is rated =93E=94 (Everyone) by ESRB and has an MSRP of $29.99 f=
or the PlayStation 2, Nintendo GameCube=99, and Game Boy=AE Advance $19.99 =
for WINDOWS. Backyard Baseball 2007 GBA, PS2, and PC will be on shelf thi=
s week with the GameCube titles shipping next month.=0A=0A =0A=0A Backyard =
Baseball 2007 is the latest entry in the Backyard Sports series, the best s=
elling sports video gaming franchise for kids and the only game brand licen=
sed by ALL professional US sports leagues: Major League Baseball, Major Lea=
gue Baseball Players Association, National Football League, NFL Players Inc=
., National Basketball Association, Major League Soccer, and National Hocke=
y League. Since 1996 the franchise has sold over 10 million units and has =
received over a hundred awards. What=92s more, according to an independent=
study, 15 percent of boys in the United States ages five to 10 own at leas=
t one Backyard Sports game.=0A=0A =0A=0A About Humongous Inc: Humongous, I=
nc. publishes the award-winning Backyard Sports video games series=97the be=
st selling sports gaming franchise for kids. Founded in 1992, Humongous (f=
ormerly Humongous Entertainment) is owned by France-based Infogrames Entert=
ainment SA, the largest video games publisher in Europe, and parent company=
to Atari. Along with Backyard Sports, Humongous is recognized for high-qua=
lity, animated CD-ROMs starring original characters. For more information:=
www.backyardsports.com =0A=0A =0A=0A =A9 MLBPA-Official Licensee, Major Le=
ague Baseball Players Association. Visit www.MLBPLAYERS.com, the Players C=
hoice on the web.

TONY HAWK'S DOWNHILL JAM RACES TO THE PLAYSTATION 2 THIS SPRING

=0A =0ASanta Monica, CA =96 March 14, 2007 =96 Skaters, it=92s time to jump=
back on your boards for the ride of a lifetime with Tony Hawk=92s Downhill=
Jam=99 for the PlayStation=AE2 computer entertainment system from Activisi=
on, Inc. (Nasdaq: ATVI). The game, which debuted on the Wii=99 and Nintend=
o DS=99, is set to return for a second heat packed with the non-stop action=
offered in previous versions, while featuring four new single player event=
s, three new multiplayer modes and three new playable characters who will c=
ontend in the ultimate skateboard racing experience. Tony Hawk=92s Downhil=
l Jam is being developed by SuperVillian Studios. It is rated =93E10+=94 (=
Everyone 10 and older) by the ESRB and will be available in stores this spr=
ing.=0A=0A =0A=0A About Tony Hawk, Inc.=0A=0A Tony Hawk, Inc. is a =
world leader in its field with the unprecedented ability to bring alternati=
ve sports and their unique lifestyle to the masses while maintaining an ind=
ispensable edge of authenticity with the market's hard-core, trendsetting a=
udience. Founded by Tony Hawk in 1998 and based in Vista , CA , the compan=
y is organized into five segments: Merchandising, Events, Endorsements, Fil=
m and Digital Media. These lifestyle sports include skateboarding, BMX, Mot=
ocross, surfing and snowboarding. Consumer goods bearing the Tony Hawk bran=
d have dominated several markets, including interactive games, skateboard h=
ard goods, lifestyle apparel, toys, publications and more.=0A=0A =0A=0A=
About Activision, Inc.=0A=0A Headquartered in Santa Monica, California=
, Activision, Inc. is a leading worldwide developer, publisher and distribu=
tor of interactive entertainment and leisure products. Founded in 1979, Ac=
tivision posted net revenues of $1.47 billion for the fiscal year ended Ma=
rch 31, 2006 .=0A=0A =0A=0A Activision maintains operations in the U=
.S. , Canada , the United Kingdom , France , Germany , Italy , Japan , A=
ustralia , Scandinavia , Spain , the Netherlands and South Korea . More =
information about Activision and its products can be found on the company=
=92s World Wide Web site, which is located at www.activision.com.=0A=0A =
=0A=0A=0A=0A

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March 13, 2007

CALL OF DUTY: ROADS TO VICTORY STORMS ONTO RETAIL SHELVES

=0A =0ATogether With the New Call of Duty for the PSP=AE System, Activision=
Also Releases Call of Duty=AE 3 Gold and Call of Duty=AE 2 Platinum Hits E=
dition =0A=0A =0A=0A Santa Monica, CA =96 March 13, 2007 =96 Str=
ap your boots on! The non-stop battle of World War II is now in the palm o=
f your hand. Activision, Inc. (Nasdaq: ATVI) today announced that Call of =
Duty=AE: Roads to Victory for the PSP=AE (PlayStation=AEPortable) system, d=
eveloped by Amaze Entertainment, a division of Foundation 9 Entertainment, =
has shipped to retailers nationwide. Players are now set to experience on =
the PSP system the signature cinematic intensity and chaos of battle from t=
he premier WWII first-person action franchise. Call of Duty: Roads to Vict=
ory is rated =93T=94 for Teen (blood, language and violence) by the ESRB an=
d carries a suggested retail price of $39.99. =0A=0A =0A=0A In conju=
nction with the new release for the PSP system, Activision=92s all-out assa=
ult this spring includes the release of special edition versions of Call of=
Duty favorites, Call of Duty=AE 3 Gold and Call of Duty=AE 2 Platinum Hits=
, both for the Xbox 360=99 video game and entertainment system from Microso=
ft.=0A=0A =0A=0A =0A=0A Call of Duty: Roads to Victory features all=
-new missions and thrusts players directly into the boots of an 82nd Airbor=
ne Division infantry soldier, a Canadian First Army rifleman and an elite B=
ritish Parachute Regiment commando. Designed from the ground up with the C=
all of Duty intensity and non-stop action, the title enables gamers to sele=
ct from four diverse control schemes, a multitude of multiplayer options an=
d a number of widely varied gameplay challenges such as mounted machine gun=
battles, sniper encounters and aircraft attacks to deliver the most lifeli=
ke WWII adventure ever to grace the PSP system. =0A=0A =0A=0A For co=
nsole fans, Call of Duty 3: GOLD Edition continues the adrenaline rushing, =
heart-pounding intensity of the original Call of Duty 3, now including a re=
deemable code used to obtain a free Call of Duty 3 multiplayer map pack ava=
ilable on Xbox Live=AE Marketplace. This special edition features a bonus =
DVD, complete with behind-the-scenes footage from the developers at Treyarc=
h and heroic tales from war veterans. Call of Duty 3: GOLD Edition for Xbo=
x 360 is available for a suggested retail price of $59.99 and rated =93T=94=
for Teen (blood, mild language and violence) by the ESRB. =0A=0A =0A=
=0A For even more Call of Duty action, fans of the hit Call of Duty 2, th=
e leading next-generation launch title, can pick up a copy of Call of Duty =
2: Platinum Hits Expanded Edition. The special edition is only the fifth t=
itle to reach Platinum Hits status for Xbox 360 and features an exclusive D=
VD with developer interviews from Infinity Ward, historical accounts of rea=
l WWII battles, and mission walkthroughs. Call of Duty 2: Platinum Hits Ex=
panded Edition is available for a suggested retail price of $29.99 and rate=
d =93T=94 for Teen (blood, language and violence) by the ESRB.=0A=0A =
=0A=0A Headquartered in Santa Monica, California, Activision, Inc. is a l=
eading worldwide developer, publisher and distributor of interactive entert=
ainment and leisure products. Founded in 1979, Activision posted net reven=
ues of $1.47 billion for the fiscal year ended March 31, 2006 .=0A=0A =
=0A=0A Activision maintains operations in the U.S. , Canada , the United=
Kingdom , France , Germany , Italy , Japan , Australia , Scandinavia ,=
Spain , the Netherlands and South Korea . More information about Activis=
ion and its products can be found on the company=92s World Wide Web site, w=
hich is located at www.activision.com.=0A=0A =0A=0A=0A=0A

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EA'S COMMAND & CONQUER 3 TIBERIUM WARS FOR PC HAS GONE GOLD!

=0A =0AThe Third Tiberium War Will Begin This Month=0A=0A =0A=0A =
=0A=0A =0A=0A EA Los Angeles (EALA) is pleased to announce that the h=
ighly anticipated Command & Conquer 3 Tiberium Wars=99 for the PC has offic=
ially gone gold and will be on stores shelves Nationwide March 28.=0A=0A =
=0A=0A Fast and fluid gameplay, a breakthrough single player campaign, =
the ability to transform online battles into a spectator sport, next-genera=
tion graphics, and an epic story with full-motion video sequences featuring=
top Hollywood talent, mark the return of the genre-defining Command & Conq=
uer=99 series.=0A=0A =0A=0A The recent demo release for Command & Con=
quer 3 Tiberium Wars reached an amazing 1 million downloads in its first we=
ek. If you haven=92t had a chance to play the demo, visit http://www.comman=
dandconquer.com/intel/default.aspx?id=3D25 to download the demo today!=0A=
=0A =0A=0A The demo includes one tutorial mission, two single player =
missions featuring live action video sequences, one skirmish map with varyi=
ng difficulty settings, and one live action trailer montage featuring Trici=
a Helfer, Josh Holloway, Joe Kucan, Michael Ironside, Jennifer Morrison, Bi=
lly Dee Williams, and Grace Park.=0A=0A =0A=0A Command & Conquer 3 Ti=
berium Wars is rated =93T=94 (Teen) by the ESRB and has a US MSRP of $49.99=
. A special, numbered collector=92s edition will be available simultaneousl=
y and has a US MSRP of $59.99. Command & Conquer 3 Tiberium Wars=99: Kane E=
dition is a definitive collectible for any Command & Conquer or Real-time S=
trategy fan and will feature an enormous amount of exclusive content includ=
ing a bonus DVD with a behind the scenes documentary, deleted scenes, a blo=
oper reel, a series of gameplay strategy videos, and more. The Kane Edition=
will also feature exclusive in-game content and wallpapers.=0A=0A =0A=
=0A Command & Conquer 3 Tiberium Wars will also be available in the comin=
g months for the Xbox 360=99 video game and entertainment system. For more =
information about Command & Conquer 3 Tiberium Wars or the Command & Conque=
r series, please visit the official site at www.CommandAndConquer.com.=0A=
=0A =0A=0A

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The Godfather The Don's Edition and The Godfather Blackhand Edition Have Gone Gold

The Godfather The Don=92s Edition and The Godfather Blackhand Edition have =
gone gold. The game will ship to North American retail outlets on March 20=
th.=0A=0A =0A=0A =0A=0A The Godfather The Don=92s Edition takes full =
advantage of the SIXAXIS=99 controller for PLAYSTATION 3; manhandle your co=
ntroller to manhandle your opponent. For improved, hyper-intuitive Blackha=
nd Control in The Godfather Blackhand Edition, use gestures with the Wii Re=
mote and Nunchuk to really beat down your opposition, or point directly at =
the screen using the Wii Remote for pinpoint firearm accuracy. =0A=0A =
=0A=0A Also new to these games are brand new ways to go from Soldier to D=
on as you gain control of the streets of New York . Follow the path of an=
Enforcer or Operator; each with its own unique perks and abilities to earn=
. Now you can chat up specific characters to get the skinny on dirty cops,=
take down two additional revised compounds of rival Families, execute five=
new contract hits, and call in larger Corleone Hit Squads when the going g=
ets tough. With The Godfather The Don=92s Edition also having the new Ship=
yard and Rail yard transportation hubs to explore and exploit; your path to=
the head of La Cosa Nostra is wrought with all new perils and excitement. =
=0A=0A =0A=0A For more info about The Godfather, visit the official W=
eb site at http://godfather.ea.com=0A=0A =0A=0A=0A =0A=0A =0A=0A =
=0A=0A=0A=0A=0A=0A=0A

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March 12, 2007

Namco Networks Announces Plans for Popeye on Mobile

*WELL, BLOW ME DOWN! POPEYE COMES TO MOBILE PHONES*

/Namco Networks to deliver King Features classic arcade game through
mobile phones/

/ /

SAN JOSE, Calif. (March 12, 2007) Namco Networks, a leading publisher
and developer of wireless games and content, today announced plans to
bring the classic arcade hit Popeye to mobile phones through a
partnership with King Features, the world's premier distributor of
comics, columns, editorial cartoons, puzzles and games to newspapers,
and one of the worlds most experienced organizations in merchandising
and entertainment licensing.

Since his first appearance in comic strips in 1929, Popeye has been one
of the most iconic characters of the 20th century. While he has appeared
in cartoons, as toys, in theme park attractions, and more, Popeye has
also muskled his way to success as a videogame hero, starring in a hit
arcade game as well as on the Nintendo Entertainment System.

Popeye is a mass-market icon that has been entertaining adults and kids
alike for decades, said Scott Rubin, Vice President of Sales and
Marketing for Namco Networks. We are excited to add Popeye to our
lineup of top-selling arcade classic mobile games, which includes
PAC-MAN, Ms. PAC-MAN, Galaga, Dig Dug and others.

Capturing the spirit of the classic 80s arcade hit, the game lets
players be Popeye on his perennial quest to win back his sweetie while
overcoming the antics of his rival Bluto. Collect the hearts, musical
notes and cries of H-E-L-P that a captured Olive tosses down, while
avoiding the Sea Hags bouncing skulls, Blutos punches and other
dangers. True to the series, Popeye is strong to the finich if he gets
his spinach, temporarily gaining the strength to go after Bluto and
knock him off the screen.

Unlike other versions of the game, the mobile edition will include bonus
features, like networked components and an enhanced mode with additional
game play, and cameos by other characters from the Popeye series.

With a strong, clearly defined personality, Popeye has enjoyed
universal popularity, said Ita Golzman, Vice President of North
American Licensing for King Features. We believe that combining Popeye,
a classic icon, with Namcos proven record for developing innovative and
fun mobile games will result in a mobile game enjoyed by consumers of
all ages.

Popeyes North American mobile game debut is scheduled for fall 2007.
For more information on other mobile games by Namco Networks, visit
www.namcogames.com.

*About Namco Networks*

Since 2002, Namco Networks America Inc., a subsidiary of Namco Bandai
Holdings (USA) Inc. and a worldwide leader in the high-tech
entertainment industry, has used cutting-edge technology to provide fun,
quality entertainment to mobile consumers throughout the Americas. For
more information about Namco mobile games, please visit:
www.namcogames.com .

*About King Features Syndicate*
King Features Syndicate is a member of Hearst Entertainment and
Syndication Group, which combines The Hearst Corporations cable network
partnerships, television programming activities, and newspaper
syndication and merchandise licensing operations. King Features is the
worlds premier distributor of comics, columns, editorial cartoons,
puzzles and games, distributing some 150 features to nearly 5,000
newspapers around the globe. It is one of the largest and most
experienced organizations in merchandising and entertainment licensing.
Among its most beloved and successful classic characters are Popeye,
Betty Boop and Blondie. In recent years, the company has diversified
and now represents properties such as the trendy apparel and accessory
brand, David & Goliath; the publicly displayed, life-size art sculptures
GuitarMania and The Trail of Painted Ponies; the conscientious-living
brand, Mutts; and SeeMores Playhouse, an award-winning, pre-school
series airing nationally on public television that teaches safety and
well being.

2007 King Features Syndicate, Inc.

TM Hearst Holdings, Inc.

POPEYE^

* *

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March 9, 2007

EA and Popcap Extend Bejeweled Deal

* *

/EA Mobile retains exclusive mobile distribution rights through 2008/

* *

**LOS ANGELES and SEATTLE, Wash., March 9, 2007** Electronic Arts
Inc. (NASDAQ: ERTS) today announced that PopCap Games, Inc has extended
the licensing agreement for Bejeweled which grants EA Mobile the
exclusive worldwide mobile publishing rights to /Bejeweled/ and
/Bejeweled 2/ through 2008.

Bejeweled has been a consistent top-10 selling mobile game across North
American carriers since EA Mobile first published the title in 2001. In
2006, Bejeweled continued its run as a top five-selling mobile game in
North America across all major wireless carrier operators. This spring,
EA Mobile and PopCap Games will introduce an updated version of
Bejeweled which will feature enhanced graphics and audio effects, as
well as new multi-player capabilities that will allow mobile gamers to
go head-to-head in over-the-air play.

PopCaps Bejeweled is a timeless and tremendously popular game on the
mobile platform, said David Rohdy, vice president of worldwide
publishing for EA Mobile. Over the next two years, EA Mobile will
continue to invest in the franchise, working closely with PopCap to
release enhanced versions of the game, including an innovative
over-the-air multiplayer version later this year.

Bejeweled has seen amazing sales across all casual gaming platforms and
is really the perfect game for a mobile phone, said David Roberts, CEO
of PopCap. EA Mobile has done an excellent job with the franchise over
the past six years and we are particularly thrilled with the updated
versions.

PopCap originally developed Bejeweled for Web and PC gameplay, and the
title has since expanded to videogame consoles, mobile phones, PDAs,
portable music players, in-flight entertainment systems, and other
electronic formats.

Bejeweled is currently available on all major mobile carriers in North
America and Europe. For more information on carrier availability and
pricing, visit www.eamobile.com

*Multiplayer functionality in North America only, on select carriers.


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March 7, 2007

Upcoming Pokemon Battle Revolution Named as First Wi-Fi Game for Wii

Nintendo Reveals Strong Second-Quarter Lineup for Wii, Nintendo DS

REDMOND, Wash., March 7 /PRNewswire/ -- Wii(TM) owners of all ages have
discovered the fun of playing with a group of friends in the same room. Now
for the first time players can compete with one another near and far with
Pokemon(R) Battle Revolution, a game of remarkable firsts:

* the first Wii game to include Nintendo(R) Wi-Fi Connection play
* the first Pokemon game for Wii
* the first game to link Wii and the hand-held Nintendo DS(TM)
* and the first Wii game that can be controlled using Nintendo DS

When Wii and Nintendo DS are linked, players can use their Nintendo DS
units as controllers or import characters from the upcoming Nintendo DS games
Pokemon(R) Diamond Version or Pokemon(R) Pearl Version. Pokemon Battle
Revolution launches on June 25 exclusively for Wii and brings a dramatic new
chapter to the Pokemon franchise, which has sold more than 155 million units
worldwide. Pokemon Battle Revolution also serves as one of the standouts in
Nintendo's second-quarter launch lineup, which the company revealed today in
conjunction with the Game Developers Conference in San Francisco.
Pokemon Battle Revolution will be joined by Super Paper Mario(TM), the
first Mario(TM) game for Wii; Mario Party(R) 8, a multiplayer party game; and
Big Brain Academy(TM), a brain-training game that builds on the phenomenal
success of the Nintendo DS brain games. These will add to the ever-growing
library of Wii games, which will total more than 50 by the end of June.
Nintendo DS fans will see the arrival of Pokemon Diamond Version and Pokemon
Pearl Version, two surefire smash-hits.
"With strong third-party support, Wii and Nintendo DS have games on the
way for both casual and veteran gamers," says Nintendo of America President
Reggie Fils-Aime. "Our new ways to play have attracted millions of players
around the world. This lineup demonstrates our commitment to leading the
industry with the future of video gaming."
Third-party publishers also have stepped up their support of both Wii and
Nintendo DS, recognizing these systems as the hottest things going in the
video game industry. The list of games for April, May and June includes the
following:

Wii
April 9 Super Paper Mario Nintendo
April Prince of Persia Rival Swords Ubisoft
April Bust-A-Move Bash Majesco
April Bioncle Heroes Eidos
May 15 Mortal Kombat: Armageddon Midway
May 29 Mario Party 8 Nintendo
May Tamagotchi Party On Namco Bandai
May Disney's Pirates of the Caribbean Disney Interactive
at World's End
May Escape from Bug Island Eidos
May Spider-Man The Movie 3 Activision
June 11 Big Brain Academy Nintendo
June 25 Pokemon Battle Revolution Nintendo
June Cosmic Family Ubisoft
Spring Heatseeker Codemasters
Q2 Legend of the Dragon American Game Factory
Summer Shrek the Third Activision
Summer Transformers the Game Activision

Nintendo DS
April 22 Pokemon Diamond and Pokemon Pearl Nintendo
May Pirates of the Caribbean 3 Buena Vista
May Dragon Ball Z: Harukanaru Densetsu Atari
May Pony Friends Eidos
May Diner Dash Eidos
May Touch the Dead Eidos
June 4 Nintendo DS browser Nintendo
June 4 Planet Puzzle League Nintendo
June 11 Touchmaster DS Midway
June Zendoku Eidos
Spring Naruto Ninja Council 3 Tomy
Spring Time Ace Konami
Spring Death Jr. and the Science Fair of Doom Konami
Q2 Rune Factory: A Fantasy Harvest Moon Natsume
Summer Shrek the Third Activision
Summer Transformers: Autobots Activision
Summer Transformers: Decepticons Activision

Game Boy(R) Advance
Summer Shrek the Third Activision

The worldwide innovator in the creation of interactive entertainment,
Nintendo Co., Ltd., of Kyoto, Japan, manufactures and markets hardware and
software for its Wii(TM), Nintendo DS(TM), Game Boy(R) Advance and Nintendo
GameCube(TM) systems. Since 1983, Nintendo has sold nearly 2.2 billion video
games and more than 387 million hardware units globally, and has created
industry icons like Mario(TM), Donkey Kong(R), Metroid(R), Zelda(TM) and
Pokemon(R). A wholly owned subsidiary, Nintendo of America Inc., based in
Redmond, Wash., serves as headquarters for Nintendo's operations in the
Western Hemisphere. For more information about Nintendo, visit the company's
Web site at www.nintendo.com.
Pokemon USA, Inc., a subsidiary of The Pokemon Company in Japan, manages
the property outside of Asia which includes licensing, marketing, the Pokemon
Trading Card Game, an animated TV series, home entertainment, the official
Pokemon Web site and an online retail center www.pokemoncenter.com. Just
coming off its 10th worldwide anniversary in 2006, Pokemon was launched in
Japan in 1996 for play on Nintendo's Game Boy(R) and has since evolved into a
global cultural phenomenon. Pokemon was introduced in North America in
September 1998 and today is one of the most popular toy and entertainment
properties in the world. For more information, visit www.pokemon.com.

THE SACRED RINGS Now Shipping to Retail

TORONTO, Canada, March 7, 2007 =96 The Adventure Company, the leading publ=
isher of PC adventure games, today announced that The Sacred Rings, an epic=
tale and heroic adventure for Windows=AE is now shipping to retail for a s=
uggested retail price of $29.99USD. Enjoy over 400 beautiful locations to f=
ully explore, with more than 40 minutes of breathtaking cut-scenes. =0A=
=0A =0A=0A Game Summary=0A=0A =0A=0A Awakened from an unconscious slu=
mber, you find yourself alone in a strange, dark and unwelcoming world. Clu=
tched in your hand are a series of rings =96 the Sacred Rings. These all-po=
werful objects have the ability to endow unlimited power and immortality on=
their possessor. You quickly realize that a rival clan has tracked you dow=
n and will stop at nothing to steal the rings and use them for their own wi=
cked purposes. You must protect the Sacred Rings and return them to the Kee=
pers - the only clan capable of controlling its powers and safeguarding the=
m from evil.=0A=0A =0A=0A Features=0A=0A =0A=0A Vast, rich environm=
ents to explore including a unique house with a hidden secret, Manula =
Valley, the residing place of an old witch and an ancient warlock and =
the old Keeper's Tower now controlled by your brutal adversary Easy =
to navigate mouse-driven, point-and-click interface Numerous original=
and creative puzzles to solve and challenge you A proprietary engine=
that blends together beautiful pre-rendered graphics and environmenta=
l interaction with immersive special effects More than 40 minutes of =
incredible cut-scenes More than 400 beautiful locations to fully-explore =
Numerous characters to interact with An astonishing musical score with 8 =
varied themes to compliment gameplay =0A=0A =0A=0A Developed by =
Streko Graphics, the game has an ESRB rating of =91E=92 for Everyone. Visit=
our website for further information at www.thesacredringsgame.com.=0A =0A=
=0A=0A=0A=0A=0A=0A

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March 6, 2007

The Redman Interview

Def Jam Icon ships today to PS3 and Xbox 360. EA was in town and they arranged for me to interview Redman and play the game with him. It was really exciting to meet him.

playing_opt.jpg

Redman enters
MDS: How’s it going?
Redman: It’s just the bomb, man. The bomb. Smoked this (holds up mostly smoked blunt) We all ready for business.
Someone offers Redman a light. The lighter is green.
Redman: That’s a good color.
MDS: Green’s a good color, eh?
Laughing, Redman lights blunt.
MDS: I gotta tell you, Redman. I am a huge fan of yours. Much of my time in the mid ‘90’s was spent playing video games and listening to your music.
Redman: And getting high.
MDS: OK, OK. I wasn’t going to come right out and say it. And getting high.
MDS: The other thing is that I grew up in NJ
Redman: What part?
MDS: Millburn. So a lot of the places that you sing about, like Irvington
Redman: East Orange, Plainfield, Springfield
MDS: yeah, I always get a huge kick out of that
Redman: Nice. Nice.
MDS: So, how do you like the game?
Redman: I think the fucking game is fucking fabulous.
MDS: That’s your official quote?
Redman: Yes. I’m still trying to learn the motherfucker.
MDS: Did you play games when you were a little kid?
Redman: I had Atari. I had Coleco. So, yeah. I even had a Jaguar when it was out for a minute. I played a lot as a kid, but when I was introduced to Doom it took it to another level.
MDS: Oh, yeah!
Redman: I’m a first person shooter kind of gamer.
MDS: Totally. Doom2 totally changed my life. (High fives all around)
Redman: Yeah, man. I always wanted to meet the motherfuckers who did Doom.
MDS: I used to work at the NJ Medical School, on South Orange Ave in Newark. I was a network administrator and I built this whole setup so we could play Doom over the network after work.
Redman: Nice
MDS: We would play all night. It was awesome.
Redman: Wasn’t that shit weird, man.
MDS: There was nothing like that.
Redman: Nothing like that in the fucking world.
MDS: And it just like totally sucked you in and gave you this feeling of power.
Redman: And it felt like what Hell was like. Oh shit, that was messed up. They made one for Xbox, didn’t they?
MDS: Yeah, for Xbox 360, last year.
Redman: You know what else was a fucking good game? Powerstone. They ain’t never made anything like that again. Powerstone was a dope ass fucking game.
Kudo explains the controls to Redman.
Kudo: The face buttons are attacks so you can start whaling on those. The right analog stick, you can do a grab and throw by pushing up and then down.
Redman: You showed me some of that shit before.
Kudo: If you rotate the right thumbstick around from say 3 o’clock to the left it’ll knock the guy to the left. If you rotate it around to the right, it’ll swing kick him to the right. Or if you go straight down and straight up that’ll…
MDS: Would that by any chance be a blunt?
Redman: Yeah. Yeah, you can have it. Sure.
MDS: Dude, that is so fucking sweet. Thanks.
Redman: That’s the end of it but you can still smoke up on that one.
MDS: Thank you, sir.
Voice in the background says, “Someone take a picture of that”
Redman (still playing game): I’m trying to remember my grabs.
Kudo: Right, so if you push up on the right thumbstick then you can grab a guy and throw him into the hazards.
Redman: I know. The background has fucking got it.
Kudo: Why don’t you two guys fight it out? Hands controller to Matt
Redman: Yeah, while we’re getting high.

MDS: So how did you get involved in actually making the games?
Redman: I really owe everything to Lauren. You know, she’s been in my whole career, the whole time I’ve been banging out music. I’m just glad she saw what she wanted to do and she included me in her plans. First of all, she know me and Meth is big gamers. And for her to have this kind of plan and give me this kind of opportunity I think it’s beautiful. I like this shit and I don’t even like fighting games. I don’t play Tekken
MDS: What makes this better?
Redman: I mean it’s fucking like reality, man.
MDS: It’s not just button mashing
Redman: What it is, is that the characters are on here, the MCs and actors and stuff, but that is not the main issue. That is not what’s keeping this game over. Oh, I got a better character so I killed you. That’s not what it’s about. The action, the details, what’s going on with these things in the back. It’s taking it to the next fucking level. Watch a lot of games want to be like this shit here.
Other: Who do enjoy whipping on the most?
MDS: He seems to be enjoying kicking my ass.
Kudo: You can see how he’s taking damage and his face is messed up and his clothes are torn.
Redman: yeah, man, the fucking background. I’m fighting some guy and there’s a car and other fucking shit coming out.
MDS: So do you play a lot of games now?
Redman: I still play games. I’m on Call of Duty 3 for 360. And the reason why that’s out of control is because I’m learning shit on there. It’s not just fighting and shit but putting me in the action how these fucking soldiers were back then, the Germans and all that shit.
MDS: Yeah, it’s crazy.
Other: Tell me a little bit about the new album you have coming out.
Redman: The new album is called Red Gone Wild and it’s coming out on the 27th. I called it Red Gone Wild, not because it’s more wild and shit, I’d be doing that anyway. I broke the mold with previous albums I did. I got the deuces. I got a team now, I’m introducing Yellowhouse, MC’s Dick and Don, Ready Rock, Raquel, Marquee, Melanie, and E3. I haven’t had an album out in a while and want everyone to think of this as an introduction. This is some good music and I want to hear more. You all can tell I’ve grown. I’m 36 now so I can’t be talking about crazy young shit
MDS: You know, man, I was reading your bio and I saw that you’re born in April 1970. I was born in March 1970.
Redman: Yeah.
MDS: It’s funny.
Redman: Yeah, it is. You know, you right there. Meth was born in March 1971. Yeah.
Other: So are you happy with your character in the game?
Redman: Yeah. I love it. The thing is with all my characters in all the games they come up to me and say “Yo, your character is hard as hell to whup.”
Other: What do you think is the illest thing you ever said? What makes you say, That’s my shit right there?
Redman: On the mixing? I don’t know, I’ve got some pretty dope shit on there, like number 10, number 3.
Other: There’s something about Lil Wayne?
Redman: Yo, I blow ya minds, like Kurt Cobain. My block is hot like Lil' Wayne, I'll pop ya little chain. I'm ready, hip hop is not gon' be the same. Like the Roc and Dame, I'll dot the little change.
Redman: You know me. I’ll do the mixing. Number 10 is really where I showed some skills with that Eminem beat.
Redman: I’m in the studio like 15-20 hours a day. I’ve got my own studio in midtown Manhattan so you know midtown, you better get on that bitch.
MDS: Yeah, you’d better use it.
Redman: Once I put my name on that lease, that’s where my time goes. My studio ain’t got no windows or nothing like that. That’s how I get my shit on.
Redman and I continue fighting each other.
MDS: You play a lot of 360?
Redman: Yeah, I got the 360. I also got the PS3 but I ain’t really banged out on that yet. You know what I’m really surprise at? The Wii system.
MDS: I love it. It’s very inventive. There are so many different things you can do. The controller is pretty cool.
Redman: I think that’s some new wave shit that they’re doing.
Other: What’s your favorite game with you in it?
Redman: Right now, this Def Jam Icon shit. I was in this EA Sports basketball game.
Other: You were an unlockable character.
Redman: Yeah. I thought that was really cool.
MDS: What do you think of the convergence of urban culture and gaming? You know, like there’s more hip hop games. You’ve got all the kids playing games. More and more games use popular music. Do you see the games and music becoming more tied together as time goes by?
Redman: Hell yeah. Why wouldn’t they? That’s the new wave. Music, games. It sells. That’s what it is. I want to make some adult games. Like really wild. There’s plenty of kids games, but adults like to play games too. You could have a party and invite people over and show ass, titties, everything.

Redman: You can get hit by these graphics, too. You can get hit by the camera or the lights.
MDS: Yeah, you can throw the guy into them.

MDS: That’s awesome that you played Doom 2 like that.
Redman: Yeah.


MDS: So you live in Jersey and you come into the city every day? Do you want to come by my place and play some Wii?
Redman: What about Doom?
MDS: I’ll set it up.

MDS: So you’re really in the city every day?
Redman: Yeah, I commute in every day. I’m always working. I’m mixing and shit. I’m very hands on. I’m not just sitting there. I engineer my own stuff. I use all the equipment and I work on everything.

MDS: Do you want to be involved in more games?
Redman: Hell, yes. All day. I’m glad that I got the opportunity to fucking do this. It’s like I’m part of the game world now. I’ve been in a bunch of games. I was in that True Crime NYC. That was Activision. That was real cool.

MDS: Do you live in the suburbs now?
Redman: Nah, I’m in Brick City, man.
MDS: Oh, you’re still in Newark.
Other: On that MTV Cribs, was that really your crib?
Redman: That was the apartment that I was staying in at the time. I fix stuff up. There’s always the before and after stuff. I like to buy things and fix them up so I can sell them.

MDS: What do you think about the revitalization in Newark?
Redman: I like it because it’s giving motherfuckers the opportunity to have cars and shit.

MDS: It was great meeting you, man. Take care.
Redman: You too.

March 3, 2007

SEGA's NYC Demo Day

SEGA was in town the other day and I checked out a bunch of their games. Almost everything they showed ships on March 20, 2007. I'm not sure why March 20 is such a significant date for them that they have to deliver every game on that same day. But whatever, I'll take them. A bunch of these were really fun. Virtua Tennis is always fun and Armored Core played pretty well, that is if you like blowing things to pieces.


virtuatennis3_G10.gif
Virtua Tennis 3 for psp, xbox 360, ps3. This game flat out looks great on the PS3 and the Xbox 360. The attention to detail is superb: little puffs of dust come up from your footsteps when you run on the clay court, the linesmen move out of the way when the ball is hit at them. You can create your own player, customize him or her as far as appearance, cloths and equipment. Then you practice and play on the world tour, slowly advancing and improving your skills. On Xbox 360 there's a whole online leaderboard system. Four people can play together online from four different consoles. You can watch other people's online matches and develop your strategy against them.

armoredcore4_a.gif
Armored Core 4
This is a mech game, but unlike other mech games you can actually move quickly in this game. Most mechs feel like you're piloting them through molasses, but in Armored Core 4 you can jump and strafe and all those good things. Multiplayer online is new. There are 6 different factions. They wanted to make it appeal to new players and veterans as well. You start in the Independent City and it's sort of like a training mission. There are over 35 different missions. You have primary and secondary fire weapons. Your mech is highly mobile and you can strafe; there's regular boost and quick boost for dodging during combat. In general, mechs are more agile than before, and I can say that it seemed so when I played. I could jump over stuff and quickly cut to the side to avoid enemy fire. It's for ps3 and 360 and ships on mar 20. You can customize appearance with paint and emblems and can use the colors to camoflage yourself. This is pretty cool because you could do something like put on desert camo to fight in the desert and have an advantage. You can trade weapons and parts with other players online; some missions are search and rescue, most take 20 minutes or more, mechs have primal armor which is like a force field.

sonicsecretrings1.gif

Sonic and the Secret Rings
, just released on Tuesday. This game was designed specifically for the Wii and has more of a 2d feel to it. You tilt the controller left and right to steer while Sonic naturally accelerates. Press 2 to jump, snap the controller forward to catch some more air and do your homing attack. It's an arabian nights story where Sonic needs to find 7 rings before the evil genie does. There are 8 different game worlds each with a few tracks. As far as multiplayer, there are 40 party games for up to 4 players. They all have different movements of the controller depending on the games. It's an E rated title targeted at family fun. This is a solid Sonic game and I hold Sonic games in high regard. There was a time when I sunk at least 80 hours into Sonic on my Game Gear. Man, that was a long time ago.

They had 6 PSP titles. Now that I think of it I didn't see Virtua Tennis 3 for PSP which is pretty weird because Virtua Tennis 2 occupied my while on the road for weeks last year. A big theme for them is that the classic arcade game is coming back and being modernized.
virtuatennis3023.gif

AS_PSPsc.jpg

Alien Syndrome
, scifi action RPG shooter, Wii and PSP, 100 different enemies and 80 different weapons, Scarab is a droid that follow you around and carries your stuff and he´ĺl earn resource points so you can build better weapons, over 35 levels for approximately 30-40 hours of gameplay, laser targeting guide, Eileen the earth commander is working to save the planet from invading aliens, earn proficiency points and use them to upgrade your character.4 player coop mode


FullAuto_PSP.jpg
Full Auto 2 Battlelines - not a port of the ps3 version, built from the ground up by Deep Fried, campaigns, single events, multiplayer, race all over the world, can multiplayer race or deathmatch in an arena, select your car and customize it with paint job, graphics and weapons, unwreck feature where you can reverse time. There are destruction matters moments where you can use the environment to crush or block opponents, fast paced fun comes out in the end of March, can beam a demo level over to a friend's PSP. This looked great. I can't wait to get my hands on this one.


Afterburner.jpg
Afterburner Black Falcon- Planet Moon dev, 15 officially licensed planes, lots of customization like skins and wepon upgrades, wry sense of humor, multiplayer competitive mode, 3 player characters with different skills on different planes, arcade style flight combat, can earn collectibles by destroying enemies, not very complicated more action oriented, ships March 20, coop mode. Flight sims aren't my bag, baby. Still, this looked pretty cool because it's more arcade than sim.

crazytaxi2.gif
Crazy Taxi Fare Wars - very early build, same characters, first multiplayer for CT that is coop and competitive. In competitive crash into opponents taxi to steal their fare, usues maps from earlier CT, can play mp3 off the memory stick while driving, video replay lets you record and then play it later on, mini-games 20 plus, ships summer 2007. Oh yeah! Bring it on! I loved Crazy Taxi on the Dreamcast and this game looks sweet for the PSP.

crush14.jpg
Crush - puzzle game, Dan the insomniac can't sleep and goes to the doctor, gets attached to a device that lets him move between 2d and 3d environment. You use the crush mechanic to move between 2 and 3d. It's difficult to explain, but once you see it you'll understand it immediately. You sort of take the 3d world and collapse it into 2d. You can pick which 2d axis best benefits your mission, then collapse the board on that axis, move, then uncollapse the world, move, etc. There are 50 diff missions, if a jump is too far in 3d you can crush the environment down so you can reach it, it's sort of a combo platformer/puzzle game, summer 07, moving from one dimension to the other makes you envision your path in a novel way.

March 2, 2007

NAMCO BANDAI GAMES LAUNCHES TEKKEN 5: DARK RESURRECTION

NAMCO BANDAI=92s Legendary Fighting Series Arrives on the PLAYSTATION=AE3=
Computer Entertainment System for the First Time=0A=0A =0A=0A SANTA C=
LARA, Calif., (March 2, 2007) =96 Leading video games publisher and devel=
oper NAMCO BANDAI Games America Inc., announced today that TEKKEN=AE5: D=
ark Resurrection=99, is now available on the PLAYSTATION=AE Network as an =
exclusive download for the PLAYSTATION=AE3 computer entertainment system. =
=0A=0A =0A=0A =93The release of TEKKEN 5: Dark Resurrection will give =
players their first opportunity to experience the intensity of the ultimat=
e fighting franchise on a next-gen system,=94 said Makoto Iwai, Executive=
Vice President and COO at NAMCO BANDAI Games America Inc. =93With spect=
acular HD visuals, killer gameplay modes and the biggest playable line-up =
of TEKKEN characters to date, TEKKEN 5: Dark Resurrection raises the bar=
in fighting games.=94=0A=0A =0A=0A Boasting new features including th=
e opportunity to play as Jinpachi Mishima, the previously unplayable boss =
from the arcade game, TEKKEN 5: Dark Resurrection, is a must-have for TEK=
KEN fans. =0A=0A =0A=0A The game is also optimized for the HD era wi=
th stunning 1080p visuals. It also includes a number of game modes includi=
ng Arcade Battle which will test players fighting skills in the ultimate s=
howdown; Ghost Battle which allows players to battle CPU ghost opponents in=
an unlimited series of matches; and a Gallery Mode to view character art =
and movies. Last but not least, the fighter will also rock TEKKEN fans in=
the ultimate VS challenge as two players can go up against each other usi=
ng their saved customized characters in a fight to the finish.=0A=0A =
=0A=0A TEKKEN 5: Dark Resurrection is now available on the PLAYSTATION N=
etwork with a can=92t be beat price tag of $19.99 (suggested retail price)=
.=0A=0A =0A=0A For more information on TEKKEN 5: Dark Resurrection fo=
r the PLAYSTATION 3 system, please visit: http://www.namcobandaigames.com=
/=0A=0A =0A=0A About NAMCO BANDAI Games America Inc.=0A=0ANAMCO BANDAI =
Games America Inc., is a leading interactive entertainment software publis=
her and developer based in Santa Clara, CA. The company is a part of the =
NAMCO BANDAI group of companies known for creating and publishing many of =
the industry's top video game franchises including the PAC-MAN=AE, SOULCA=
LIBUR=AE, Naruto=99 and Tekken=AE brands. For more information about NAM=
CO BANDAI Games America Inc., and our products log onto www.namcobandaigame=
s.com.=0A=0A =0A=0A=0A=0A=0A=0A

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New Loki screenshots: Mythical enemies of epic proportions!


Focus Home Interactive is pleased to unveil exciting new screenshots
from /Loki/, the PC Hack 'n Slash from Cyanide studio. These new images
introduce spectacular confrontations with some of the numerous bosses
players will face in their epic adventures. Prepare to be amazed by
scenes of Zeus fighting with the Norse Warrior at the top of the Olympus
Mount, or images of Fafnir, the dragon of fire, unfolding his wings in
front of the Greek fighter. You can also encounter the mythical, and
almost invincible, Minotaur in his labyrinth where he doesn't hesitate
to take shortcuts to get rid of his opponents. Last but certainly not
least, behold Fenrir, the legendary wolf of Scandinavian mythology.

*Download the screenshots*
http://www.focus-home.com/focus/loki/loki_07-03-01.zip

*Loki’s Official Web site*
http://www.loki-game.com

/Loki/ is a pure Hack 'n Slash action- RPG in development by Cyanide
studio. The game takes players on an incredible journey through four
great mythologies. /Loki/ allows the player to take-on the role of one
of four heroes - a mighty Norse warrior, a fierce Greek fighter, a
powerful Egyptian sorcerer or a skilled Aztec shaman. Each hero comes
from a different mythological background, and during the epic adventure
of the game's campaign, the player will be faced with a multitude of
varied enemies. Hundreds of creatures and opponents of every kind have
been created for the game, so that the player is going to have to fight
their way past mythological creatures including skeletons, giant
spiders, centaurs, mummies, harpies, wild animals, and a vast array of
soldiers, all culminating in showdowns with formidable bosses such as
the Medusa, Fenrir the wolf or Fafnir the dragon. Each boss has a
particular way of fighting so the player must discover his weak points.
Players will be able to collect or exchange thousands of items,
including 500 unique objects, such as Thor's hammer or Achilles' armor.

*Features:*

* An epic adventure through four great mythologies – Aztec,
Egyptian, Greek and Norse – allowing the player to live through
many of the key episodes that mark these cultures (the siege of
Troy, Ragnarok, etc.) and setting him in the path of the most
prominent figures within each episodes (Achilles, Thor, Akhenaton,…).
* Choose from four different heroes with their own attributes and
powers. Each hero has a vast array of spells and skills to help
him in his quest.
* More than 100 beautifully detailed monsters of all shapes and sizes.
* Dare to take on mythological creatures that struck fear into the
hearts of our ancestors, including Fenrir the giant wolf, the
Minotaur in his labyrinth.
* Weapons, being made of two parts (loosely "handle" + "cutting
edge") and from different materials, can be customised at the
village forge to change characteristics. Magic runes can also
multiply a weapon's wonder.
* Play the adventure with your friends as part of a group or take-on
others in PvP mode inside a dedicated on-line arena or dice with
death by taking-up one of the on-line challenges.

/Loki/ will be released on PC in June 2007.


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Theatre of War - Basic Training

=0A =0ATheatre of War=0A=0A Walkthrough 1 (of 4)=0A=0A Training Mission 1: =
BASIC TRAINING=0A=0A =0A=0A This is the first in a series of articles base=
d on the training missions included in Theatre of War. The goal is to expla=
in the general game interface but also to highlight some of the tactical pr=
inciples fundamental to understanding and enjoying a tactical WW2 ground co=
mbat game which, unlike so many other RTS games, involves more strategy tha=
n just "who can click faster wins".=0A=0A This first article covers some ba=
sic game mechanics such as how to select and move units, while the followin=
g three articles will dig deeper into tactical problems and how to solve th=
em using realistic WW2 tactics (and how to execute them in the game).=0A=0A=
The series will cover the following four training scenarios:=0A=0A - =
BASIC TRAINING=0A=0A - ASSAULT TACTICS PRIMER=0A=0A - DE=
FENSIVE TACTICS PRIMER=0A=0A - COMMAND & CONTROL=0A=0A Please note =
that all screenshots are taking from a beta version of the game, and do not=
necessarily represent the final release product. This is especially true f=
or a lot of the english language in the beta at the time when the screens w=
ere taken.=0A=0A =0A=0A =0A=0A The Basic Training mission consists of 5 in=
dividual mission objectives which the player has to complete one by one, wh=
ile in the meantime learning and applying basic game functions, such as cam=
era control, unit selection, movement and other commands. Since this is a t=
raining mission, none of the opponents really poses any threat, and in most=
cases they're either only weakly armed or even entirely unarmed (or have n=
o ammo).=0A=0A Objective 1: move a small squad of Russian infantry soldiers=
to a machinegun emplacement, man the MG and issue firing orders to fight a=
ttacking German infantry.=0A=0A Objective 2: sneak into position with two s=
nipers and take out a German Anti-tank gun crew=0A=0A Objective 3: Setup an=
anti-tank gun and destroy an approaching German tank, then capture an enem=
y tank and destroy an enemy recon element=0A=0A Objective 4: order an artil=
lery strike on a German trenchline=0A=0A Objective 5: order an air strike o=
n a German gun emplacement=0A=0A =0A=0A We're starting off with Lt. Dorofe=
y Blokhin and his infantry squad. The goal is to move the squad to the MG p=
osition ahead and man the MG. Obviously that's not too difficult to do sinc=
e they just need to walk over, but again the goal in this training mission =
is to first teach the ain interface functions and conventions.=0A=0A In The=
atre of War, each soldier is principally moved individually by left-clickin=
g either on the soldier figure, or also on the hovering icon above him. But=
this can get difficult to do in the heat of the battle for each individual=
soldier under your command, as there can be quite a lot of units on the ma=
p at the same time, so there are some additional group selection options av=
ailable. You can click-and-drag a selection box around the units you'd like=
to choose for example. Or you can hold the SHIFT key and click on the unit=
s you'd like to group select one by one. Or, a special form of selection fo=
r infantry squads, is that you can double-click on the squad leader's icon,=
thus selecting the entire squad (no matter where the individual soldiers a=
re). After you select a group of units, you can also assign such a group to=
a specific Group key, and can then select the entire group, regardless of =
their location on the map, buy hitting the number key of the group.=0A=0A =
=0A=0A After selecting the soldiers soldiers, simply right-click on the des=
tination you want them to move to. As soon as you have more than one unit s=
elected, the game is treating your selected units as a "formation", and you=
can use any of the formation keys visible at the bottom of the user interf=
ace. With one click you could order the selected soldiers to advance in a l=
ine, or wedge, or no formation etc. By right-clicking and holding the mouse=
button you can change the facing of the formation at the target waypoint.=
=0A=0A =0A=0A =0A=0A =0A=0A Formations automatically adjust to the terrain =
they travel, too. If a wall or house is in the way, the formation is adapte=
d accordingly.=0A=0A =0A=0A In the next step, we want to assign somebody =
to fire the MG. It's a German MG-34, but that doesn't matter, as units can =
capture and use enemy weapons in the game, provided that they have a Gunner=
skill which is high enough to make them use the equipment (the requirement=
is low for something like an MG, but much higher for capturing and using a=
n anti-tank gun or tank for example)=0A=0A As you can see from the interfac=
e above, the MG-34 requires a two-man crew to be fully operational, a gunne=
r and a loader. This is indicated by the two empty "card" slots to the righ=
t of the ammo slot. You can use the gun with just one crewmember, but at a =
slower rate of fire, lower accuracy and other disadvantaged usually, depend=
ing on the type of weapon you're using.=0A=0A =0A=0A Select two soldiers t=
o man the MG! This is done by selecting two guys (e.g. by holding the SHIFT=
key and left-clicking on their icons) and right-clicking on the gun. The =
cursos changes to a "door" icon to show that you are about to man the MG.=
=0A=0A Choose good supporting positions for the other members of the squad.=
In TOW, soldiers will use the best cover available at or near the position=
they're at automatically, but they will not move very far usually. There a=
re two exceptions to that - when they're panicked and disobeying your order=
s, or when you assign them a target to shoot at. Once you do that, units en=
ter "attack" mode and will automatically move towards the target to improve=
their aim or get a line of sight.=0A=0A As you can see in the screenshot, =
a German squad appeared down the road. Without needing any orders to do so,=
the Russian squad and MG open fire, as their "behaviour" has been to set t=
o engage all units in sight. You can also instruct soldiers to hold fire if=
you want, of course.=0A=0A =0A=0A =0A=0A =0A=0A The squad leader and one =
other soldier take cover behind the sandbags while I order one soldier with=
a submachinegun to run towards some tree cover on the left and engage from=
a shorter distance. Since TOW is using realistic battle distances and not,=
like most RTS games, shortened distances to compress the action into what =
is visible on the screen at any one time, it can be important to keep an ey=
e at the abilities of the weapons your soldiers are using. In this example,=
a submachinegun is much less accurate at a distance over 50 meters than a =
rifle or mounted machinegun.=0A=0A Distances, by the way, are shown in the =
upper right hand corner of the mini-map window, and indicate the distance f=
rom the selected unit to whereever the cursor is pointing to (in the above =
screen, the birch on the left is 13 meters away from the selected submachin=
egunner).=0A=0A =0A=0A =0A=0A =0A=0A The Germans have no chance against th=
e MG in the open. =0A=0A =0A=0A .and =
within literally seconds it's all over.=0A=0A =0A=0A With the first task c=
ompleted, a couple of snipers appears on the scene. Leaving the squad at th=
e MG post, the next task is to sneak the snipers forward on their own and t=
ake out a German anti-tank gun located in the "tank graveyard" further down=
the road.=0A=0A =0A=0A Covered by the stone wall, the snipers are ordered=
to move down the road quickly.=0A=0A ...=0A=0A =0A=0A =0A=0A The article=
doesn't end here! Download and read the full article at:=0A=0Ahttp://www.c=
ombatmission.com/public/tow/tow_walkthrough_1.doc=0A=0A Part two, titled "C=
ombat Tactics Primer", will be posted tuesday, March 6.=0A=0A=0A=0A=0A=0A=
=0A=0A=0A

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Press Release - 10TACLE STUDIOS gets "Ready 2 Rumble"

*New game to be realized for various videogame platforms*

*Darmstadt **(Germany) **/ Singapore, 2nd March 2007 * With the third
iteration of the arcade style satirical boxing game Ready 2 Rumble
10TACLE STUDIOS AG supplements their product portfolio with yet another
popular international brand. With sales of almost three million copies
worldwide the two predecessors are among the most successful games in
the boxing genre. Singapore subsidiary 10TACLE STUDIOS Pte Ltd. will be
realising the new title together with licensor, The Buffer Partnership
and executive producer Stereo Mode. The new version of Ready 2 Rumble
is to be released for various videogame platforms. The Japanese experts
from AKI Corporation, who have established themselves as one of the
leading game development studios within the genre, with hits such as
Def Jam and WWF Wrestlemania, have been entrusted with the first
development.

10TACLE STUDIOS AG anticipates a turnover through distribution of the
game of more than 20 million US dollars by 2010.

10TACLE STUDIOS AG CEO Michele Pes explains: With the release of Ready
2 Rumble 10TACLE STUDIOS AG is focusing on one of the major game brands
in the market. The family-friendly, humorous realisation of the boxing
sport is unique and an ideal supplement to our product portfolio.

We are very pleased to have experienced development partners like AKI
Corporation and the producing team of Stereo Mode on board for the
realisation of this project. At the same time, this project underlines
the strategic position of 10TACLE STUDIOS Pte Ltd. in the Asian games
market as a full-service provider for development, production, funding
and distribution, adds Aroon Tan, CEO of 10TACLE STUDIOS Pte. Ltd.

For many years, Michael Buffer, the most famous boxing ring announcer in
history, has opened the biggest international boxing events with the
phrase Lets Get Ready to Rumble. Moreover, Ready 2 Rumble stands
now for one of the most popular brands in boxing games. In this game,
caricatures of numerous celebrities take it to the ring, where they have
to prove their fighting spirit in battles of epically hilarious
proportions. Excellent animation, action-packed moves and ironic
commentary have already made the predecessors top-sellers and provided
enduring gaming fun.

Posted using Meow

March 1, 2007

Grand Theft Auto iV Trailer

I just got the heads up from Rockstar that the trailer will be available
March 29, 2007.


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Spring Is In the Air: Netamin Rolls Out Ultimate Baseball

The First Team Sport MMO Introduces Innovative Features for Solo Players

Diamond Bar, California - Mar 01, 2007 Ultimate Baseball Online, the
worlds only massively multiplayer online sports game (MMOSG) for
baseball, has introduced some exciting new features and activities for
solo players in the latest edition of the game. While UBO is still the
most exciting real-time team sport on the internet, a number of new
additions catering specifically to the solo player will be introduced in
March 2007.

One-player mini games will let players test their hitting prowess inside
UBO Camp. Leader boards will track the top players in Homeruns, Triples,
Doubles, Singles, and Batting Average. On-line trophies and Experience
Points will be awarded to the winners.

In addition to the exciting team leagues and tournaments already running
in Ultimate Baseball Online, new Free Agent Games are being introduced
for individual players. Players without teams can now get in on the
excitement of the best real-time online sports tournament in the world,
while meeting new UBO players.

Also new with UBO 2007 is the awarding of Power Ranking Points for
teams, based on their performance in a wide variety of UBO leagues and
tournaments. Points will be accumulated throughout the year, with the
top 64 UBO teams earning a berth in The Best of UBO 2007. The global
event features $10,000 in cash prizes and will run from November 26 to
December 21, 2007.

UBO teams can check their Power Ranking Points and other team statistics
at any time on their team page, another new feature of UBO 2007.

Ultimate Baseball Online 2007 also features a number of graphical
upgrades and changes, including new effects and real-world advertisers
in the stadiums, courtesy of a recently completed partnership with
in-game advertising company Double Fusion.

About Ultimate Baseball Online 2007

UBO is a free-to-play massively multiplayer online sports game (MMOSG)
where baseball enthusiasts and gamers compete in virtual stadiums. With
stunning graphics and surround-sound audio reactions from the crowd,
participants control customized characters for each position and compete
together against other UBO gamers from around the world. Players create
their own avatar to bat, pitch, field, run, and perform other baseball
actions.

Participants can play individually, or join a team and participate in a
variety of competitive events. Gamers create their own characters and
build their skill level (player stats) through successful play on the
field against other real human players. Unlike current video games that
aim to simulate professional sports, UBO delivers a first-person
perspective of a character, created and developed by the player,
interacting online in real-time with teammates and opponents.

Darrell Evans, a two-time Major League All-Star ('73 & '83) and World
Series champion (1984), serves as UBOs Baseball Ambassador. "Ultimate
Baseball Online really does capture the feeling of being a member of a
team, said Evans. Video games are usually a solitary experience. UBO
gives players a great appreciation for the nuances of each position, as
well as an understanding of the teamwork that is involved in playing the
sport of baseball successfully. And best of all, as an online game with
four virtual seasons per year, you can play competitive Baseball year
round.

For more information about Ultimate Baseball Online visit
www.ultimatebaseballonline.com

Website: http://www.ultimatebaseballonline.com


About Netamin

Netamin Communication Corporation, a pioneer in Massively Multiplayer
Online Sports Games (MMOSG), is headquartered in Diamond Bar, California
with additional operations in Korea. The company has launched its first
MMOSG title, Ultimate Baseball Online, with subsequent titles planned in
the team sports genre. Founded in 1999, Netamin is a privately- held
corporation aiming to provide an online virtual playing field for all
major sports. For more information, please visit www.Netamin.com.

Website: http://www.netamin.com


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Media Release: Micro =?windows-1252?Q?Fort=E9_cancels_?=

*(Sydney, AUSTRALIA):* - Micro Fort, a leading Australian developer of
MMOs, today announced that it has cancelled development on the Citizen
Zero project, with internal development now focused on a top secret
spy-themed MMO.

Steve Wang Head of Studios for Micro Fort commented, Although we
were sad to stop working on CZ, we are extremely excited about the
progress of our spy project.

The top secret project has been in production since mid '06 with a core
development team working out of Micro Forts Australian studio.

Were not giving too much away at this stage, commented Micro Fort
Lead Designer, Paul McInnes, Obviously our new project is a spy-themed
MMO, but it incorporates new game-play elements and technologies that we
are really looking forward to delivering to the public.

Steve Wang added, We are at an exciting crossroads where many new
game-play styles and experiences have become possible in virtual world
environments. This is a great opportunity for us to leverage our 7 years
of development in the MMO space to bring the social MMO experience
together with game-play that has been traditionally the domain of single
player games.

Micro Fort will be making further announcements in the coming months
with a view to showcasing the project toward the end of this year.
Micro Fort is currently taking expressions of interest from
distribution partners and has already begun discussion with some of the
worlds leading publishers.

About Micro Fort Pty Ltd

* *

Established in 1985, Micro Fort is one of the most respected and
experienced games companies in Australia, having previously worked with
US Gold, Panasonic/Ripcord, Electronic Arts, Interplay, THQ, Universal
Interactive and Microsoft.

Micro Fort have dedicated the last few years to building the BigWorld
Technology platform for MMO game development, and have successfully
completed this technology and spun it out as a separate middleware
company named BigWorld Pty Ltd. .

Micro Fort currently have several exciting new MMO properties in
development and are taking expressions of interest from potential
distribution partners.

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