> Codemasters Announces HEI$T and Reveals First Details on
> inXile Entertainment¹s New Game of Pullin¹ Jobs and Robbin¹ Banks in Œ69
> Burbank, CA ­ Tuesday, March 20, 2007 ­ Kindly place your wallets, purses,
> jewelry and all other valuables into the bag in front of you as Codemasters
> announces HEI$T ­ an all-new job pullin¹, bank robbin¹ action-drivin¹ game
> set in a helter skelter version of San Francisco, circa 1969. Currently in
> development at inXile Entertainment, HEI$T is expected to ship this fall for
> next-generation consoles and the PC.
> HEI$T allows gamers to become the leader of a group of renegade criminals as
> they rob and steal their way throughout San Francisco, all the while their
> sites set on the big score ­ the Mint. It¹s 1969, the summer of love in San
> Francisco. Enter Johnny Sutton, fresh out of jail and a descendant from a
> long line of big-time thieves, including his father who was gunned down
> during a job some years back. Playing as Johnny, and together with his
> Uncle Sal and reunited crew, players are set to pull off dozens of heists
> that will inevitably make a name for him as the greatest bank robber of all
> time.
> HEI$T is more than just a game about cops and robbers. In addition to
> robbing banks, each with their own specific set of security precautions,
> players will be highly motivated to pull off other jobs, including knocking
> off bars, restaurants, strip clubs, armored cars, and more in order to
> acquire bigger and better tools needed to penetrate increasingly more
> difficult banks.
> And what great bank robbery is even worth while without ending in a hot
> pursuit police chase that endangers lives at every turn? After each hit,
> HEI$T will challenge players to make a quick getaway, speeding and
> screeching through the streets of San Francisco as the cops trail inches
> behind. The fuzz will do everything within their means to stop gamers from
> making the great escape; they will bump and ram, form barricades, and
> attempt to force PIT maneuvers to spin the getaway vehicle out of control ­
> always trying to keep civilian losses to a minimum of course.
> ³We designed HEI$T so that players feel like a part of the best robberies
> and car chases from classic movies,² states Maxx Kaufman, Creative Director
> at inXile Entertainment. ³Everything from the different types of jobs to
> pull and the reckless pursuits by the police through the streets of San
> Francisco, to the sarcastic banter back and forth between the members of the
> crew gives HEI$T the action and style of the great attitude and rock-driven
> films of the 60¹s.²
> For more information on HEI$T, be sure to visit the official website and
> sign up for the crew online at: http://www.codemasters.com/heist .
> About inXile Entertainment
> Located in Newport Beach, California, inXile Entertainment is a game
> development company that focuses on both licensed and original intellectual
> properties. Formed in late 2002 by Interplay Entertainment founder Brian
> Fargo, inXile Entertainment develops for the major gaming platforms,
> including the Nintendo Wii and Nintendo DS, PLAYSTATION®3 computer
> entertainment system, Xbox 360 video game system from Microsoft, and the
> PC. Their products include The Bard's Tale and the just announced HEI$T
> game planned to ship in 2007. For additional information on inXile
> Entertainment and its products, visit the website at
> http://www.inxile-entertainment.com.
> About Codemasters
> Codemasters is a leading developer and publisher of best-selling interactive
> entertainment products for a global audience on current and future gaming
> platforms and channels. Established in 1986, the company¹s dominant brands
> include Colin McRae Rally, TOCA Race Driver, LMA Manager, Brian Lara Cricket
> and Operation Flashpoint. The company is headquartered in Southam,
> Warwickshire UK and maintains operations in the US, Germany, France, Spain,
> and Benelux. More information about the company and its products is
> available online at: http://www.codemasters.com.

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