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May 30, 2007

Return Dad to His College Days (without tapping the keg)

Dads across America have graciously accepted the usual necktie, pair of
> socks or coffee mug since the holiday began in 1909.
>
>
> Yet one gift that's surely treasured by everyone is *something from their
> childhood*, a chance to relive memories and escape into those carefree hours
> where time didn't seem to exist.
>
>
>
> But you don't need to scrounge through Saturday garage sales or online
> auctions for dusty old systems.
>
>
>
> The *Virtual Consol *on the Nintendo Wii enables dad to relive those days
> gone by and *Wii Points *cards can be bought for only $5, $10 or $20....
> some things to consider:
>
>
>
> ** Temco Bowl* - hard to underestimate how many guys played this in dorm
> battles during college... great way for dad to reconnect with his college
> days *without tapping the keg... *
>
>
>
> ** Dads and Kids* - dads are always looking for ways to do something fun
> with their kids - and it's a neat way to re-experience these classics
> *through
> the new eyes of a son or daughter... *
>
>
>
> ** Historical Significance *- these games are being seen by historians as
> modern art forms and important social catalysts - *something that helped
> propel our society into the Computer Age...*
>
>
>
> ** Six Consols in One *- the Virtual Consol is like having *six game systems
> within the Wii*... NES, Super NES, Sega Genesis, TurboGrafx (early Japanese
> consol), Nintendo64, TurboGrafx-16
>
>
> Maybe you would be interested in some WiiPoints to try some of the games
> yourself? There is also a *classic controller *that you can *plug into the
> Wiimote*, so you can play the games wirelessly... which is actually really
> fun, you download the games right into the Wii itself...
>
> I've pasted in a (somewhat giant) list of all the Virtual Consol games
> below, and a little about when they first came out, the number of Wii
> Points, etc.
>
> Well, thanks again for glancing through everything, and please write or call
> anytime (913.642.5767) if I can help with anything...
>
> Thanks again!!
> Rob
> -----------------
>
> *Shockman*
>
> *Originally released on **TurboGrafx16, 1992**
> Wii Points: 600 *
>
> It's been two years since Arnold and Sonya were made into Shockmen. A
> message from the professor to return to their bodies has them head to his
> laboratory, but they are ambushed by a mysterious enemy along the way. After
> narrowly defeating the enemy, they catch a TV news flash announcing the Ryo
> Empire invasion. They find that the professor has been abducted and set out
> to rescue him. *Shockman* is a side-view action shooter that has eight
> stages, including Action Stages, where you jump and use special techniques,
> and side-scrolling Shooting Stages. This game expands on the well-paced
> story from the previous version and contains cooperative elements like
> shared life and a powerful Team Shockbeam that can be used during two-player
> simultaneous play.
>
>
>
> *The Legend of The Mystical Ninja*
>
> *Originally released on Super NES, June 30, 1992**
> Wii Points: 800*
>
> In *The Legend of The Mystical Ninja*, take control of Kid Ying and Dr. Yang
> in an action adventure through feudal Japan. A curse has stricken the
> village of Horo-Horo, and its beloved princess has vanished. Together Kid
> Ying, a daring young mystical ninja, and Dr. Yang, master of the invincible
> spirit transformation, must overcome 10 levels of the Dragonbeast to save
> Princess Yuki. Each stage contains intense 3-D and 2-D zones where the duo
> must perform dozens of attack moves and solve magical problems and puzzles
> before advancing. Battle humorous enemies like the Carp Meister, who stuns
> victims with poisonous fighting fish, Tanaka-U-Out, a knockout artist who
> wallops opponents with a bone-crushing hammer, and the Sumo Tag Team, kings
> of the unbeatable belly-buster crunch. Collect coins to buy new equipment
> and to receive clues, spend some time playing minigames in the arcade or try
> your luck and increase your fortune at the Quiz House and Horse Races.
>
> * *
>
> *Castlevania*
>
> *Originally release on NES, May 1, 1987**
> Wii Points: 500*
>
> Step into the shadows of the deadliest dwelling on Earth. You've arrived at
> Castlevania, and you're here on business: to destroy the curse of the Evil
> Count, once and for all. Make your way through six monstrous floors filled
> with bats, ghosts, zombies and every kind of ghoulish creature you can
> imagine. Use the legendary whip Vampire Killer and a host of deadly weapons
> to battle your way to Dracula's chamber and the ultimate duel of good vs.
> evil.
>
>
>
>
>
> *Battle** Lode Runner*
>
> This upgraded edition to the famous Lode Runner series includes a 5-player
> versus mode. Gold funds have been stolen from the Time Machine Research
> Center, and the group responsible used a time machine to escape and hide the
> gold throughout time. The center sends an elite team of "Runners" to go and
> retrieve the gold.
>
> In addition to the familiar Puzzle mode, the game features Battle mode,
> where up to 5 players can compete, and Edit mode, where you can create your
> own original stages. You can enjoy Battle mode in a number of different
> ways. Be the last one standing to win in Survival. Grab items from enemies
> and escape to win in Escape. With 4 players, you can separate into two teams
> to do battle in Tag Match.
>
> * *
>
> *Wonder Boy in Monster World*
>
> *Originally released on Genesis, November 1991**
> Wii Points: 800*
>
> Monster World was a peaceful, happy place until one dark day when an army of
> BioMeka monsters invaded. As a young man named Shion, you've vowed to defeat
> the hostile foes and make the land peaceful again. You'll attack enemies
> with swords and spears and guard against incoming projectiles with shields
> and armor. As you travel through the many different regions of Monster
> World, you'll talk to the townspeople, collect money to buy items, and
> gather a large variety of weapons and magic. The further you venture, the
> more powerful your weapons and equipment, including suits of armor and
> boots, will become.
>
>
>
> *Gradius III*
>
> *Originally released on SNES, August 1991**
> Wii Points: 800*
>
> Return as the pilot of the Vic Viper starfighter to battle the onslaughts of
> the Bacterion Empire. Blast through 10 action-packed levels in space,
> destroying everything in your path. Customize and power up your ship with
> weapons and upgrades including speed-ups, missiles, lasers, options, and
> shields.
>
>
>
> *Virtua Fighter 2*
>
> *Originally released on Sega Genesis, 1996**
> **Wii Points: 800*
>
> *Virtua Fighter* was the very first 3-D fighting game in the industry and
> introduced six unique characters, each with their own martial arts style. In
> *Virtua Fighter 2*, the intrepid fighters return to the World Fighting
> Tournament. Players take to the stage to see who will claim the championship
> title. Will it be Lau Chan, Kage-Maru, Wolf Hawkfield, Jeffry McWild, Akira
> Yuki, Jacky Bryant, Sarah Bryant or Pai Chan? The answer lies within.
> Players immerse themselves in this technically challenging game and see if
> they have what it takes to be the champion of the second World Fighting
> Tournament.
>
>
>
> *Punch Out! Featuring Mr. Dream*
>
> *Originally released on NES, August, 1990**
> Wii Points: 500*
>
> As young boxer Little Mac, players have a once-in-a-lifetime chance to
> battle the big guys of the World Video Boxing Association circuit. Take them
> on one by one, starting with skinny Glass Joe. Battle up through King Hippo
> and all the way to the WVBA Champion himself. Players use their best jabs,
> hooks and power uppercuts to knock out opponents, but must pay attention to
> subtle changes in their body position to dodge jaw-breaking blows. With
> great graphics, addictive action and a touch of humor, this game will keep
> players entertained for hours.
>
>
>
> *Bonk's Revenge*
>
> *Originally released on TurboGrafx-16, 1991**
> **Wii Points: 600*
>
> The "hardheaded" hero is back for more in the second installment of the Bonk
> series. Taking place in the Monster Kingdom, Bonk the Caveman makes his way
> toward King Drool III. *Bonk's Revenge* is a side-scrolling action game in
> which players Jump and "Bonk" (head-butt) their enemies while they make
> their way to the goal at the end of each stage. Double, even triple, attack
> power by eating the meat that appears in a stage. There are eight different
> hidden bonus stages, and the Dinosaur Train that appears after players
> defeat a boss will change depending on how many Smileys they've collected.
> With new actions such as the Triangle Jump and the ability to climb trees,
> as well as seven variety-packed stages, *Bonk's Revenge* will keep players
> playing over and over.
>
>
>
>
>
> *Alex Kidd in the Enchanted Castle*
>
> *Originally released on Genesis, February 10, 1989**
> Wii Points: 800*
>
> When King Thor was kidnapped, his son, Alex Kidd, held out hope that his
> father would return to their kingdom on Planet Aries. Finally, it was
> revealed that he was being held captive on Planet Paperock. As Alex, players
> race to his rescue through 11 levels, battling enemies and avoiding
> obstacles while winning coins that will buy special items and vehicles. At
> the end of each level, players encounter a boss and enter into a match of
> "Rock, Paper, Scissors." Throwing the right symbols puts players ever closer
> to bringing King Thor home; throwing the wrong symbols squashes them beneath
> a heavy weight.
>
>
>
>
>
> *Galaga*
>
> *Originally released on NES, September, 1988**
> **Wii Points: 500*
>
> Players control their fighters, with their unique ability to combine with
> other fighters and shoot down the invading aliens. Aliens attack in
> formations using a variety of attack patterns. Rescue a captured fighter to
> combine with it, forming a Dual Fighter with twice the firepower. Earn
> Perfect Bonuses more easily by using a Dual Fighter on the Challenging
> Stages. *Galaga* was released in 1981 and became an instant classic with its
> innovative fighter-combination system and varied enemy attack patterns.
>
>
>
> *Bravoman*
>
> *Originally released on TurboGrafx-16, September, 1990**
> **Wii Points: 600*
>
> The village of Nitta has been invaded by the army of Dr. Bomb, an evil
> scientist who is plotting to take over the world. Facing this crisis is
> Bravoman, who received his powers from Alpha Man to stand up against Dr.
> Bomb in the name of justice. The village of Nitta consists of 22 stages -
> action stages that take place on the ground and shooting stages that take
> place underwater. Action stages use a unique control system in which the
> height of a jump and the distance of an attack changes depending on how long
> players hold down the button. Players collect the Luck Symbols that appear
> when they defeat enemies and give them to Lottery Man to get recovery and
> power-up items. Stop Dr. Bomb and bring peace to the village of Nitta and
> the rest of the world.
>
>
>
> *Star Fox 64*
>
> *Originally released on Nintendo(r) 64, July 1, 1997**
> Wii Points: 1,000*
>
> Players take the controls of their Arwing and complete 15 missions to reach
> the final objective: a showdown on Venom, the home planet of the
> interplanetary tyrant, Andross. Throughout the adventure, players have to
> accomplish challenging objectives in order to reach and conquer every
> mission. Skim over the surface of an alien sea, weave through the concrete
> canyons of a futuristic metropolis or dodge planetoids the size of
> mountains. Between missions, players will be treated to real-time 3-D movies
> that progress the story of the Star Fox team of space mercenaries in their
> struggle against the evil ape emperor, Andross.
>
>
>
>
>
> *Dragon's Curse*
>
> *Originally Released on TurboGrafx-16, August 1990**
> **Wii Points: 600*
>
> After defeating the Mecha Dragon in the depths of the Dragon Castle, the
> wounded beast casts a spell on the hero, turning him into an ugly creature.
> To return to human form, he must find the Salamander Cross, which can break
> any curse. This side-scrolling action role-playing game is nonlinear,
> allowing players to venture freely. Collect gold and items while upgrading
> equipment and powering up stats. The hero starts as Lizard-Man but, upon
> defeating the dragon bosses, is changed into other creatures such as
> Mouse-Man, Piranha-Man, Tiger-Man and Hawk-Man. Each creature possesses
> distinct abilities such as the ability to fly, swim, walk on ceilings or
> cling to walls. Players use each creature's special skills to widen your
> search for the Salamander Cross and bring the hero back to his human form!
>
>
>
> *Teenage Mutant Ninja Turtles*
>
> *Originally released on NES, June 1989**
> Wii Points: 600*
>
> Cowabunga! Players take control of the turtles in a half shell and rescue
> reporter April O'Neil from the clutches of the evil Shredder. Battle against
> the Foot Ninja Clan as Leonardo, Michaelangelo, Donatello and Raphael with
> their trademark weapons and ninja abilities. Search through five stages and
> dozens of areas throughout the New York City sewers, rooftops and ultimately
> Shredder's Technodrome to save April. Players must scarf down some pizza to
> keep up their energy, as they'll need it to defeat Shredder. Turtle Power!
>
>
>
> *Romance of the Three Kingdoms IV: The Wall of Fire*
>
> *Originally released on Super NES(r), January, 1995**
> **Wii Points: 800*
>
> *Romance of the Three Kingdoms IV* is a tactical simulation game in which
> the player takes the role of a ruler seeking to unite China in the era of
> the three kingdoms of Wei, Wu and Shu. The role of the ruler is to command a
> range of officers with differing characteristics - some cunning strategists,
> others brave warriors - and strengthen the military might of his or her
> kingdom. Foreign policy, involving forming alliances with certain kingdoms
> and hatching plans to weaken others, will play a major role in this process.
> Once players have developed a powerful enough military, it will be time to
> expand their borders through military conquest. Ultimate victory will only
> be achieved once all 43 cities in China lie within a player's control.
>
>
>
> *Splatterhouse *
>
> *Originally released on TurboGrafx-16, August, 1990**
> **Wii Points: 600*
>
> Rick and Jennifer, both parapsychology students at the local university, are
> visiting West Mansion, site of the research lab where the famed Dr. West
> conducted some of his most gruesome experiments. A sudden storm forces them
> to find shelter inside the mansion. Once inside, they are attacked by
> monsters! Jennifer is kidnapped and Rick is knocked unconscious! Hours
> later, Rick awakes to find himself covered in blood with the Terror Mask
> stuck to his face. His only hope is to depend on the ancient powers of the
> mask to give him the strength and courage to find Jennifer. Now Rick's fight
> has begun! Splatter your way through 7 stages of side-scrolling horror
> action. Armed with cleavers and shotguns, Rick must fight his way through
> the monsters of West Mansion and defeat the bosses at the end of every
> stage. The creepy music, gruesome monsters, flying blood, gory action, and
> shocking events leading up to the finale will keep you on the edge of your
> seat!
>
>
>
>
>
> *Beyond Oasis*
>
> *Originally available for Sega Genesis, December, 1994**
> **Wii Points: 800*
>
> You are Prince Ali, who has discovered a buried gold armlet. This armlet
> once belonged to a wizard who waged a long war against the evil wielder of a
> silver armlet. The silver armlet was used to create chaos and destruction,
> while the gold armlet had the power to summon four spirits: the water spirit
> "Dytto," the fire spirit "Efreet," the shadow spirit "Shade," and the plant
> spirit "Bow." To stop the person who has discovered the ancient silver
> armlet and is once again using it for evil, Prince Ali travels the land of
> Oasis, gradually acquiring the ability to summon the four spirits. Use your
> wits and speed to claim the silver armlet!
>
>
>
> *Excitebike*
>
> *Originally released on NES, October, 1985**
> **Wii Points: 500*
>
> Face crazy curves, hairpin turns, and daredevil jumps as you race toward the
> checkered flag and the *Excitebike *championship. Race against the clock or
> challenge an opponent. You must keep your bearings as you fly through the
> air, and avoid getting clipped by other racers. Stay cool under pressure or
> your bike will overheat. If you get tired of racing on the circuit, create
> your own course in Design mode. There you have access to all the ramps,
> mounds, bridges, and other obstacles *Excitebike* has to offer.
>
>
>
> *Double Dungeons*
>
> *Originally released on TurboGrafx16, June, 1990**
> Wii Points: 600*
>
> *Double Dungeons* is a dungeon role-playing game that features
> smooth-scrolling 3-D game play. Two players can play at the same time, which
> makes this game truly stand out from the rest. There are 22 unique
> scenarios, spread out among six levels. The higher the level is, the harder
> the scenario. Because each scenario is independent, players can choose to
> start the game from any scenario other than the final one. Players defeat
> monsters in each dungeon to gain experience while searching for the "key"
> that opens the door to the room with the boss. They buy equipment at the
> shop, team up with characters and defeat the boss to clear a scenario.
> Players must conquer all 21 scenarios from levels 1 through 5 to obtain
> passwords. If they obtain all of them, they make their way to the final
> scenario!
>
>
>
> *Tecmo Bowl*
>
> *Originally released on NES, February, 1989**
> **Wii Points: 500*
>
> *Tecmo Bowl* pits the player versus the computer in 11-game,
> single-elimination playoff action. Players also can go head-to-head with a
> human opponent in action or coach mode. The player can select from 12 teams.
> On offense there are usually two run and two pass plays to choose from. The
> player takes control of the quarterback before the snap and then either
> hands off to the running back or works through his receiver progression from
> the top to the bottom of the screen. Defense consists of trying to guess
> which offensive play the opponent will select and then taking control of one
> of the defensive players before the snap. A very simple power-meter system
> is used for kicking field goals, extra points and punts.
>
>
>
> *Sonic Spinball*
>
> *Originally released on Sega Genesis, November 15, 1993**
> **Wii Points: 800*
>
> Dr. Eggman (aka Dr. Robotnik) has taken over Mt. Mobius and turned it into a
> mechanical base. He is using energy from the magma flowing under the volcano
> to power his Veg-O-Fortress. He has the power to transform helpless animals
> into robots. Sonic the Hedgehog must take down this fortress to free the
> enslaved animals. The only way to make that happen is to trigger an eruption
> in the volcano it's built on. Sonic knows this can be done by removing the
> Chaos Emeralds that keep the volcano stable. Dr. Eggman, however, is also
> aware of the fragile relationship that exists between the emeralds and the
> mountain, and he's set up an elaborate Pinball Defense System to make sure
> the precious jewels don't go anywhere.
>
>
>
> *Sword of Vermilion*
>
> *Originally released on Sega Genesis, December 31, 1990**
> **Wii Points: 800*
>
> *Sword of Vermilion* is about the role of Erik's son, who takes on a quest
> of revenge to defeat Tsarkon and free the world of Vermilion from evil. In
> the town of Excalabria, the people went about their business and tended to
> the fields. One day, vicious fighting broke out everywhere as the army of
> Cartahena, led by the wizard-king Tsarkon, swarmed all over the town. The
> townsmen were overwhelmed. The castle of King Erik V collapsed. Erik
> summoned his bravest, strongest and most faithful warrior, Blade, and gave
> him his infant son and an ancient family heirloom, the ring of wisdom. He
> ordered Blade to save himself and the child while the castle burned. Blade
> traveled to a small village named Wyclif, where he settled down and raised
> the child as his own son. Eighteen years later, the son of Erik begins his
> quest. Save the world of Vermilion and fulfill the prophecy of the Malaga
> fortune-tellers!
>
>
>
> *Super Ghouls 'n Ghosts*
>
>
>
> The third game in the legendary *Ghosts 'n Goblins* series of video
> games, *Super
> Ghouls 'n Ghosts* follows Arthur in another quest to rescue the princess,
> his fair maiden and damsel in distress at large. Players take control of
> Arthur and defeat the creatures of the night to save the day once more.
> Discover what glory awaits those brave enough to take on the armies of *Super
> Ghouls 'n Ghosts*.
>
>
>
>
>
> *Elevator Action*
>
> *Originally released on NES, on August 1987**
> Wii Points: 500*
>
> This is a multidirectional, scroll-type spy-action game that is a blast from
> the past. Control a spy and sneak alone into a building to steal the secret
> papers hidden there. Use a pistol, kicks, an elevator and even the lights to
> take out the building's guards. The gun-fighting action is full of thrills.
> Players will need speed and timing to get on the elevators, move between
> floors, steal the secret papers and escape from the basement parking lot.
>
>
>
> *Chew Man Fu*
>
> *Originally released on TurboGrafx-16, July 1990**
> **Wii Points: 600*
>
> A novel action-puzzle game set in the sacred towers taken over by the evil
> sorcerer, *Chew Man Fu*. It's up to you as an apprentice female monk to free
> the towers and lift Chew's curse to bring peace and fried rice back to the
> land once ruled by the Egg Roll Dynasty. The rules are simple! Your
> objective is to clear each round by pushing or pulling four colored orbs
> onto their matching colored tiles. Beware the sorcerer's minions in the
> tower who stand in your way! Kick the orbs to take your enemies out or to
> break down walls! Overcome the obstacles and place the orbs on their
> respective tiles! *Chew Man Fu *also features the 2-player Kick Ball
> minigame, as well as an Edit Mode for creating your own unique stages! The
> fun is endless!
>
>
>
> *Bio-Hazard Battle*
>
>
>
> An army of biogenetic mutants has gone haywire, terrorizing the world and
> putting the future of the planet in jeopardy. In *Bio-Hazard Battle*, it's
> up to you to take on the mutant menace and restore order and harmony to the
> planet Avaron before it's too late! Through eight levels of intense action,
> you'll be up against some of the nastiest, most vile creatures you've ever
> seen, including things like mega amoebas, nuclear crabs, electroworms, and
> gut-grabbing insects. You have four different Bioship fightercraft to choose
> from, each with unique handling capabilities and weapons systems. Hop into
> your fightercraft and save Avaron from certain doom in Bio-Hazard Battle.
>
>
>
>
>
> *Legend of Zelda, the Ocarina of Time*
>
> *Originally released on Nintendo 64, November 23, 1998**
> **Wii Points: 1000*
>
> *The Legend of Zelda: Ocarina of Time* reveals the genesis of the fantasy
> land of Hyrule, the origin of the Triforce, and the tale of the first
> exploits of Princess Zelda and the heroic adventurer Link. Vibrant,
> real-time 3-D graphics transport you into the fantasy world of Hyrule. Your
> quest takes you through dense forests and across wind-whipped deserts. Swim
> raging rivers, climb treacherous mountains, dash on horseback across rolling
> hills, and delve into dungeons full of creatures that fight to the finish to
> put an end to your adventures. With immersive graphics, a sweeping story
> line, swashbuckling adventure, mind-bending puzzles, and a touch of humor,
> *The
> Legend of Zelda: Ocarina of Time* is one of Nintendo's most epic challenges
> ever.
>
>
>
> *Streets of Rage*
>
> *Originally released on Sega Genesis, December 31, 1990**
> Wii Points: 800*
>
> The city was once a happy, peaceful place...until one day, a powerful secret
> criminal organization took over. This vicious syndicate soon had control of
> the government and even the police force. The city has become a center of
> violence and crime where no one is safe. Amid this turmoil, a group of
> determined young police officers has sworn to clean up the city. Among them
> are Adam Hunter, Axel Stone and Blaze Fielding. They've decided to put their
> lives on the line and take back their city through their special
> hand-to-hand combat abilities. They are willing to risk anything, even their
> lives, on the Streets of Rage.
>
>
>
> *New Adventure Island*
>
> *Originally released on TurboGrafx16, June 1992**
> Wii Points: 600*
>
> On peaceful Adventure Island, the islanders are celebrating the wedding of
> Master Higgins and Tina, the "Miss Island Queen." Suddenly, the celebration
> is interrupted by the appearance of Baron Bronsky and his henchmen, who
> kidnap Tina and the island children. Master Higgins must set out to rescue
> the children and his beloved Tina in this side-scrolling action game. Throw
> hatchets and boomerangs, hop on skateboards and guide Master Higgins safely
> to the goal in each area. *New Adventure Island *consists of seven exciting
> stages. Each stage is split into four areas, with a boss waiting at the end
> of the final area. Defeat all the bosses and release the kidnapped children.
> And waiting in the castle of the final stage - the wicked Baron Bronsky.
> Help Master Higgins defeat him and reclaim his bride.
>
>
>
> *Donkey Kong Country*
>
> *Originally released on Super NES(r), November 25, 1994**
> Wii Points: 800*
>
> *Donkey Kong Country* is an incredible island adventure, and the first game
> to feature Donkey Kong's sidekick, Diddy Kong(r). Challenged by the crazed
> tribe of reptilian Kremlings, the Kongs face their cunning adversaries armed
> with lightning-quick moves, chest-pounding muscle and awesome aerial
> acrobatics. The duo also gets help from a host of friends and family, from
> Funky Kong™, Cranky Kong™ and Candy Kong™ to Rambi™ the rhino, Expresso™ the
> ostrich, Enguarde™ the swordfish, Squawks the parrot and Winky the frog.
> This game has more than 30 levels, plus dozens of hidden caves and secret
> rooms - more than 100 areas in all. Help the Kongs recover their stolen
> banana hoard!
>
>
>
>
>
> *The Legend of Kage*
>
>
>
> *Originally available on NES(r), August 1, 1987**
> Wii Points: 500
> *
> This classic ninja-action game first appeared in arcades in 1985 and became
> instantly popular. As the Iga ninja named "Kage," players embark on an
> action-packed quest as they move toward a magic castle where the Princess
> "Kiri" is held captive by "Yohshirou Yukikusa." To stay alive, players move
> vertically and horizontally through forest and castle environments and
> execute massive jumps, all the while using throwing-star knives and a sword
> to take down hordes of enemies.
>
>
>
>
>
> *Kid Icarus*
>
> *Originally released on NES, August, 1987**
> **Wii Points: 500*
>
> In a time when men and gods lived in harmony, the kingdom of Angel Land was
> ruled by two goddesses: Palutena, the Goddess of Light, and Medusa, the
> Goddess of Darkness. Unlike Palutena, Medusa despised all humans and enjoyed
> destroying their crops and turning them into stone. One day, Palutena
> decided to punish the evil Medusa and banished her after turning her into a
> hideous monster. But Medusa would not go without a fight. She created an
> army of monsters and evil spirits and captured Palutena. Players play as
> Pit, a young angel trapped in the Underworld, and Palutena's only hope. They
> use a magical bow to retrieve the Sacred Treasures, defeat Medusa and
> restore peace to Angel Land.
>
>
>
>
>
> * *
>
> *Ice Climber*
>
>
>
> *Originally released on NES, October, 1985**
> **Wii Points: 500*
>
> As Popo, players use a trusty mallet to work their way up the mountain. They
> chip away at the blocks overhead, then jump up through the resulting hole to
> the mountain's next level. Once Popo reaches the top level, he enters a
> fast-moving bonus stage in which he can pick up veggies and, hopefully,
> reach the summit for a big point payoff. Of course, not everyone's
> supportive of Popo's pastime. Toppies fill Popo's holes, so players must
> jump through the gaps quickly. It's easy to slip off some of the icy levels,
> as Polar Bears, Toppies and other ferocious fauna don't want players up
> there. There are 32 challenging peaks to scale – players can face them alone
> or with a friend.
>
>
>
> *Kirby's Adventure*
>
> *Originally released on NES, May 1, 1993**
> **Wii Points: 500*
>
> Not everything is well in Dream Land. For some mysterious reason, the Dream
> Spring, a magical well that is the reservoir for all the dreams of the
> citizens of Dream Land, is no longer working. Everyone is being subjected to
> their worst nightmares every time they go to sleep. Upon reaching the Dream
> Spring, Kirby finds out that evil King Dedede has stolen the Star Rod, thus
> depriving Dream Land of the magical energy that feeds its spring. Using 20
> unique tricks and the ability to steal enemies' powers by swallowing them,
> players have to make their way through a horrific land filled with all kinds
> of nightmares. Recover the broken pieces of the Star Rod and everyone in
> Dream Land will sleep peacefully once again. Fail and the citizens of Dream
> Land will be subjected to a lifetime of terrible nightmares.
>
>
>
> *Gain Ground*
>
> *Originally released on Sega Genesis, January 2, 1991**
> **Wii Points: 800*
>
> It's the 31st century, and science and technology have progressed to the
> point that the human race is approaching perfection: no war, no poverty and
> no conflict. With nothing to worry about, the human race seems destined to
> live forever in harmony. But what if Earth came under attack? By this point
> in time, people did not know how to cope with problems or conflicts, and had
> completely lost their survival instincts. In response to this, the United
> Earth Government created the Gain Ground system, a war simulator that would
> help humans rediscover their lost instincts. After several terrible
> malfunctions, the creators became prisoners in their own creation. Now it's
> up to players and two courageous comrades to go into the Gain Ground system,
> rescue their fellow humans and destroy the system. Players battle through
> different periods in history as they revive their survival instincts, while
> trying to live.
>
>
>
>
>
> *Vigilante*
>
> *Originally released on TurboGrafx-16, October 1989**
> **Wii Points: 600*
>
> Brave the streets of New York City in this side-scrolling beat-'em-up game.
> Thugs kidnap the beloved Madonna, and it's up to players to become
> vigilantes. Players fight their way into enemy territory to get her back.
> Enemies attack with weapons like iron pipes, chains, guns and motorcycles.
> To fight back, players can punch, kick or use the "nunchaku" item that
> appears in the stage. Players must use each of the attacks effectively to
> defeat their enemies. To clear a stage, defeat the boss that waits at the
> end. Players fight their way through exciting stages that include the City
> Streets, Junkyard, Brooklyn Bridge and the Backstreets.
>
>
>
> *Super Mario World*
>
> *Originally released on Super NES(r), August 13, 1991**
> **Wii Points: 800*
>
> During a vacation in Dinosaur Land, Princess Toadstool gets kidnapped and a
> spell is cast on the inhabitants of the island. When they stumble upon
> Yoshi™, a young dinosaur, Mario™ and Luigi learn that Bowser is responsible
> for the terrible misdeeds. Now, all Yoshis are trapped in magical eggs that
> Bowser has hidden throughout seven castles. Many hidden paths aid Mario in
> making his way to Bowser's castle, completing 74 areas and finding all 96
> exits. Discover items, including a feather that gives Mario a cape that
> allows him to fly, or a flower that shoots fireballs in layers upon layers
> of 2-D scrolling landscapes. Players can even ride Yoshi and swallow their
> enemies.
>
>
>
> *Contra III: the Alien Wars*
>
> *Originally released on Super NES, April 1992**
> **Wii Points: 800*
>
> In the year 2636, the Alien War continues, and it's up to two soldiers,
> Jimbo and Scully, to put a stop to the alien invasion. The aliens have
> ravaged the Earth with their powerful organic and technological weapons.
> Players can join with a partner and battle through six stages of nonstop
> run-and-gun action. Collect power-ups, including bombs, flamethrowers,
> spread shots, lasers and machine guns to take out the aliens. Control Jimbo
> and Scully as they travel through war-torn cities, race on air bikes, ride
> missiles and ultimately break into the alien base to defeat the alien boss
> once and for all.
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
> *Comix Zone*
>
> *Originally released on Genesis, January 1, 1995**
> Wii Points: 800*
>
> Sketch Turner is an artist in New York City. One day while Sketch is
> drawing, a huge thunderstorm strikes the city. A bolt of lightning hits
> Sketch's image and brings it to life. That image is Mortus, a megalomaniacal
> mutant who wants to become real and rule the earth. Mortus magically
> transports Sketch into the pages of his comic book so that he can end his
> creator's life and become real. Inside the comic book, Sketch meets General
> Alissa Cyan, who believes he is a superhero that came to save their
> post-apocalyptic world from the evil brought by Mortus's hand. Now that he's
> a comic book superhero, Sketch can really put the hurt on the bad guys.
> Instantly, Sketch can fight like a one-man mercenary platoon.
>
>
>
>
>
> *Bonanza Brothers*
>
> *Originally released on Genesis, May 16, 1991**
> **Wii Points: 800*
>
> Mobo and Robo Bonanza are enjoying their favorite television show when the
> picture crackles and the shadowy figure of a mysterious stranger appears on
> the screen. This figure asks them to collect certain items that he has
> placed inside various buildings to test his security force. If they return
> the items successfully, Mobo and Robo will be rewarded. The two of them
> state that they will get the job done in just three minutes. However, little
> do they know that each building is packed with security guards who will
> raise the alarm if they are caught red-handed. Fortunately both Mobo and
> Robo are equipped with bullets that can knock the guards unconscious for a
> few seconds. A huge reward will be given out if Mobo and Robo are
> apprehended. Help the infamous Bonanza Bros. infiltrate a number of
> different locations ranging from banks to mansions to casinos, and don't get
> caught.
>
>
>
> *Mario Kart 64*
>
> *Originally released on Nintendo 64, February 10, 1997**
> Wii Points: 1000*
>
> Put the pedal to the metal in this worthy successor to the Super NES(r)
> classic, *Super Mario Kart(r). **Mario Kart 64* boasts great graphics, tons
> of
> unique power-ups and a stunning 3-D version of the legendary Battle Mode.
> With improved courses and a revolutionary head-to-head four-player mode,
> *Mario
> Kart 64* is sure to win the heart of any race-driving fan. The game includes
> 20 different courses filled with dips, valleys, jumps, tunnels and bridges.
> Smooth, precise control – a trademark of all games from Mario creator
> Shigeru Miyamoto – will bring players back time and time again for
> freewheeling fun.
>
>
>
>
>
> *Legend of Zelda: A Link to the Past*
>
> *Originally released on Super NES(r), April 13, 1992**
> **Wii Points: 800*
>
> Return to an age of magic and heroes. When an evil magician named Agahnim
> begins kidnapping young maidens in Hyrule in a quest to break the
> imprisoning seal on Ganon, a young boy named Link is called upon to stop
> him. Link must venture into twisting mazes, dungeons, palaces and shadowy
> forests as he searches for the maidens and Princess Zelda. Traversing both
> Light and Dark Worlds, he must navigate eight dark dungeons, fighting evil
> enemies and huge bosses. Help our hero prevent Ganon and Agahnim from
> shattering Hyrule forever.
>
>
>
> *Moto Roader*
>
> *Originally released on TurboGrafx, 1989**
> **Wii Points: 600*
>
> *Moto Roader* is a futuristic racing game that allows up to five players to
> compete against each other. Players use the cash earned when they win a race
> to power up their machine. Not only can they change the "TIRE" and "BODY" of
> their vehicles, but they also can add "SPECIAL" parts. Jump over tall
> obstacles with a "HOPPER" and blast past rivals at incredible speeds with
> "NITRO." What multiplayer game would be complete without attack items? Use a
> forward-launching "GRENADE" or a backward-dropping "BOMBER" to blow up and
> knock away rivals. Outmaneuver rivals in all eight heats to become the
> champion. Any combination of Wii Remote™ and Nintendo GameCube™ controllers
> can be used in multiplayer games.
>
>
>
> *R-Type III: the Third Lightning*
>
> *Originally released on SNES, August 12, 1994**
> Wii Points: 800*
>
> It was believed on Earth that the deadly BYDO Empire had been destroyed -
> but now they've returned, as nasty as ever. Their ships and armies are more
> powerful than before, and Earth will surely be conquered unless the new R-90
> ship can destroy them. Powered with engines that launch it into different
> dimensions, and armed with the Round, Shadow and Cyclone Forces, the R-90
> has what it takes to wipe out the BYDO threat. The BYDO mother ship must be
> found and destroyed to entirely erase the species from our galaxy.
>
> *Xevious*
>
> *Originally released on NES, 1990**
> **Wii Points: 500*
>
> Players control their Solvalou ship and destroy the XEVIOUS forces. Fire the
> zapper missiles against air-based enemies and drop the blaster bombs down
> upon ground-based targets. Destroy Andor Genesis to earn bonus points.
> Unique enemies, interesting background music, a variety of vertically
> scrolling background environments and many hidden game play features
> differentiated *Xevious* from the other shooting games released at the time.
> Are you devious enough to beat *Xevious*?
>
>
>
> *Gradius*
>
> *Originally released on NES, December 1986**
> **Wii Points:* *500*
>
> Across the galaxy, there exists a distant planet known as Gradius. Gradius'
> peaceful existence has been brought to an end by an intense space invasion
> by a race known as the Bacterion. To save the planet, the hyperspace fighter
> Vic Viper has been deployed to fight the Bacterion invasion. Players pilot
> the Vic Viper through seven stages, shooting and dodging through deadly
> obstacles, while using various power-ups, including missiles, lasers,
> options and shields. The Vic Viper's target is the enemy fortress, Xaerous.
> The only way to end the war is to plunge deep through the enemy forces and
> destroy its very core.
>
>
>
> *Dungeon Explorer*
>
> *Originally released on TurboGrafx, 1989**
> **Wii Points: 600*
>
> *Dungeon Explorer* is a multiplayer action/role-playing game where up to
> five players can play at the same time. The story takes place in underground
> dungeons. Players can choose from eight different character types: Fighter,
> Thief, Warlock, Witch, Bishop, Elf, Bard or Knome. Depending on the
> character, the types of magic, attack strength and movement will all vary.
> To survive, players must know all about their enemies' weaknesses. Players
> also must know about the special attributes of each magic spell and use them
> to their greatest advantage. In team-play games, working together is the key
> to victory. Any combination of Wii Remotes and Nintendo GameCube™
> controllers can be used in multiplayer games.
>
>
>
> *Solider Blade*
>
> *Originally released on TurboGrafx, 1992**
> **Wii Points: 600*
>
> A new shooter in the "Star Soldier" tradition. Players play as an SIA
> (Special Interception Airforce) pilot flying the heavy assault fighter
> "Soldier Blade." Players face the Zeograd invasion force with weapon attacks
> that change each time they grab a power-up item. Players can unleash three
> different kinds of attack depending on the color of the power-up item. New
> features, such as the "Gunbody" option for avoiding enemy attacks and the
> "Burst Out" system (which has a different effect depending on the power-up
> level), add a strategic element that requires players to make snap decisions
> about which items to grab and when to use special attacks. Awesome boss
> battles await players at the end of each operation. Playing in "CHALLENGE"
> mode requires players to try to get as many points as they can in a limited
> amount of time.
>
>
>
>
>
> *Baseball*
>
> *Originally released on NES, October 1985**
> **Wii Points: 500*
>
> Play nine innings of fierce sandlot competition with classic NES graphics,
> featuring close-up and overview field perspectives. Players select a team
> and step up to the plate against a computer opponent or a friend. Players
> control the swing of the bat, the speed of the pitch, the hits, the steals
> and the double plays. Players hear the roar of the crowd as they hit a home
> run and race across the plate to score. Huge sports fans and classic video
> game enthusiasts will definitely enjoy this game.
>
>
>
> *Urban Champion*
>
> *Originally released on NES, August 1, 1986**
> **Wii Points: 500*
>
> Don't let the big, bad bully of the neighborhood push you around! Players
> fight for the right to walk the street. Hit him high or hit him low, but
> don't forget to dodge or block his punches - and watch for the manhole. If
> players fall, a shower of confetti will celebrate the enemy's victory … how
> humiliating. Players avoid being taken away by the police or bonked on the
> head by a flower pot in the fight to hold their head up high. Players can
> spar with the computer bully or a friend to see who's the toughest on the
> block.
>
>
>
> *Super Mario Brothers*
>
> *Originally released on NES, October 18, 1985**
> Wii Points: 500*
>
> One day, the Mushroom Kingdom was invaded by the Koopas, a tribe of turtles
> famous for their black magic. The quiet, peace-loving Mushroom People were
> turned into stones, bricks and even plants, and the kingdom fell into ruin.
> The only one who can undo the magic spell on the Mushroom People and return
> them to their normal selves is Princess Toadstool, the daughter of the
> Mushroom King. Unfortunately, she is in the hands of evil King Bowser.
> Mario, the famous plumber, learns of the Mushroom People's plight and sets
> out to free the Mushroom Princess from the Koopas and restore the fallen
> kingdom of the Mushroom People. Jump, kick shells and throw fireballs
> through eight action-packed worlds in this iconic NES classic.
>
>
>
>
>
>
>
> *Street Fighter II: The World Warrior*
>
> *Originally released on Super NES(r), July 1, 1992**
> Wii Points: 800*
>
> *Street Fighter II* defined gaming in the 1990s by revolutionizing the
> fighting-game genre. Regarded as one of the greatest games of all time,
> *Street
> Fighter II: The World Warrior* was the first release of the original *Street
> Fighter II* series. This game features the original eight world warriors,
> including Ryu, Chun-Li and Guile. Each character has his or her own fighting
> skills, speed, special moves and unique ending to make for a truly unique
> fighting-game experience. Players choose their own characters to become
> heroes in the *Street Fighter* universe.
>
>
>
> *Super Castlevania IV*
>
> *Originally released on **Super NES, December, 1991 **
> **Wii Points: 800*
>
> In the peaceful country of Transylvania, there is a legend of an evil castle
> and its master, the Prince of Darkness, Dracula. Once every hundred years,
> the powers of good mysteriously weaken, and evil attempts to resurrect
> Dracula. It's up to the Belmont clan to take up the eternal fight against
> the vampire. Players take on the role of Simon Belmont, armed with the
> legendary whip, Vampire Killer, to defeat Dracula and his evil minions.
> Luckily, Simon has many additional weapons at his disposal, including axes,
> holy water, crosses, knives and even a magical stopwatch that can stop the
> flow of time for a spell. Simon must travel through 11 stages, beginning in
> the countryside, to reach Dracula's Castle, all the while overcoming
> perilous traps and hideous monsters. Only the power of the Belmonts can
> quell the looming darkness.
>
>
>
> *Toe Jam & Earl*
>
> *Originally released on Sega Genesis, March 12, 1992**
> Wii Points: 800*
>
> Toe Jam and Earl are two fun-loving aliens who accidentally crash on Earth
> when their spaceship collides with a meteorite. They must find 10 pieces of
> the spaceship so they can get back home to Planet Funkotron, but not all
> levels have the pieces. If there is a piece in a level, players receive a
> hint as soon as they arrive.
>
>
>
> *R-TYPE*
>
> *Originally released on TurboGrafx, October 18, 1985**
> **Wii Points: 800*
>
> This is a completely faithful port - right down to the character details -
> of the famous shooting-game masterpiece *R-TYPE *. Destroy the POW armor and
> one of six different units will appear, which players can then use to power
> up the R-9. Equip Bits and obtain Laser Units to make the Force appear and
> to power it up. The Force can then be integrated into or separated from the
> R-9. Make the most of weapons, including the Reflecting Laser Beams,
> Air-to-Surface and Antiaircraft Lasers. Keep pressing the fire button to
> fire blasts from the Beam Cannon. Press and hold the fire button to charge
> the Beam Gauge, then release it to fire a devastating Wave Cannon blast. The
> longer players hold it, the stronger the blast. The ultimate highlights are
> the bosses that await at the end of each stage, including a stage that pits
> players against a giant warship.
>
>
>
> *Tennis*
>
> *Originally released on NES, October 18, 1985**
> Wii Points: 500*
>
> Players slam a serve, fire a blazing backhand and smash a forehand volley on
> their way to winning the victory cup. Players can choose between five
> different levels of difficulty, ranging from Beginner all the way up to
> Advanced. If players want to become true champs, they should be ready to
> show off their most brilliant lobs and most powerful smashes. Play a singles
> match or grab a partner for doubles, and then choose an opponent. Players
> control the moves in tennis action so intense, they'll almost believe
> they're at center court.
>
>
>
> *Space Harrier II*
>
> *Originally released on Sega Genesis, May 29, 1988**
> Wii Points: 800*
>
> Fantasyland has been taken over by destructive forces, and a call for help
> comes from deep in the universe. Space Harrier is quick on the scene, armed
> with his laser, to defeat wave after wave of destructive forces through 12
> thrilling stages, with a dangerous boss waiting at the end of each round.
>
>
>
> *Military Madness*
>
> *Originally released on TurboGrafx, 1990**
> Wii Points: 600*
>
> *Military Madness* is a futuristic simulation game that throws the player
> into the middle of a war on the moon's surface. The rules are simple, making
> it easy for newcomers to enjoy the thrills of this war-strategy game.
> Players can see easy-to-understand, detailed instructions from the Title
> screen. *Military Madness* is also turn-based, allowing players to devise
> their strategy before they move. To top it off, the units players have for
> each stage are already decided, allowing them to concentrate on commanding.
> Use the terrain and surround enemies to claim victory. Fight through all 16
> stages and thwart the enemy's ambitions!
>
>
>
>
>
> *Alien Crush*
>
> *Originally released on TurboGrafx16**
> **Wii Points:* *600*
>
> *Alien Crush* is a fan-favorite pinball game that features a sinister sci-fi
> theme. Play through a two-level playing field that comes to life with
> pulsating alien creatures. Rack up a high enough score, clear the board of
> these extraterrestrials and discover secret bonus stages. The game features
> realistic pinball action, complete with a tilt function and two selectable
> soundtracks. Do you have what it takes to fight back against this alien
> infestation?
>
>
>
>
> *Ice Hockey*
>
> *Originally Released on NES*
> *Wii Points:* *500*
>
> *Ice Hockey* is hard-hitting, fast-action competition that re-creates all
> the excitement of the sport from face-offs to penalty shots. Players pass
> the puck and shoot to score while using defensive tactics, including fake
> shots and ice brawls to crush adversaries. It's up to the player to find the
> best strategy to win the game – finesse or power.
>
>
>
>
>
> *Gunstar Heroes*
>
> *Originally released on Sega Genesis**
> Wii Points: **800*
>
> The Gunstar 9 planet was peaceful for many years until the vicious dictator,
> Colonel Red, kidnapped the Gunstar twins' older brother and used mind
> control to make him his slave. Players face many different enemies and
> bosses while battling to stop the dictator from unleashing "Golden Silver
> the Destructor" with apocalyptic consequences.
>
>
>
> *Dr. Robotnik's Mean Bean Machine*
>
> *Originally released on Sega Genesis**
> Wii Points:* *800*
>
> Dr. Robotnik is stamping out music and fun in Mobius with his giant
> robotizing Mean Bean Steaming Machine. Before he turns all the citizens of
> Beanville into robots, players must save the day by gathering up beans in
> matching colors and defeating Robotnik's guards.
>
>
>
>
>
> *Donkey Kong Jr.*
>
>
>
> *Originally released on NES, June 1986**
> **Wii Points:* *500*
>
> Based on the popular arcade game, *Donkey Kong Jr.* is the sequel to the
> immensely successful Donkey Kong. Play as Donkey Kong's son, Junior, and
> rescue your dad who has been kidnapped and imprisoned in a cage by Mario.
> Use your jumping and climbing abilities to clamber up vines and chains,
> gather vital fruit and keys, and open the cage to free your father. Make
> sure you avoid the pesky birds, nasty electric sparks, and creepy chompers!
> Four different worlds filled with numerous climbing and jumping puzzles
> await you in this timeless classic.
>
>
>
> *Victory Run*
>
> *Originally Released on TurboGrafx, 1989**
> **Wii Points:* 600 points
>
> The game is made up of 8 different Special Stages, including highways,
> deserts, savannahs, and coastlines. Cross the finish line within the
> allotted stage time (plus any extra time) to successfully clear each stage.
> If the total time elapsed is less than the set stage time, you can progress
> to the next stage. Parts such as tires, gears, engines, suspension systems,
> and brakes can be custom fitted to the car to suit each type of race.
> Driving on rough courses and hitting obstacles will cause damage to
> individual parts, so making repairs is key. This means that making the
> right choices when customizing parts is very important, and incorporates a
> great simulation element into the game. Race from Paris to Dakar, while
> replacing parts at checkpoints along the way, in the Victory Run rally game.
>
>
>
>
>
>
> *Ristar*
>
> *Originally Released on Genesis, January 24, 1995**
> **Wii Points:* 800
>
> Greedy, an evil space pirate, has corrupted the kings of the Valdi System's
> seven planets and enslaved the people who live there. The plea for a hero is
> answered by Ristar, who uses his amazing extendable arms and courage to save
> Valdi from Greedy.
>
>
>
>
>
> *Columns*
>
> *Originally Released on Genesis, June 29, 1990*
> *Wii Points:* *800*
>
> Test your hand at the ancient Phoenician game of Columns. Multi-colored
> gems drop from the top of the screen into a pit. It is up to you to quickly
> arrange the order of the jewels into lines of three or more as they fall.
> If your gems pile up and reach the top, the game is over.
>
>
>
> *Golden Axe*
>
> *Originally released on Genesis, December 22, 1988**
> Wii Points: 800*
>
> Three mighty heroes have a score to settle with the evil Death Adder in this
> classic action game. As a powerful fighter, a female amazon, or a mighty
> dwarf, you'll fight through Adder's henchman with weapon and magic attacks,
> or ride the fearsome, fire-breathing beasts to your advantage
>
>
>
> *Ecco the Dolphin*
>
> *Originally released on Genesis, July 29, 1993**
> Wii Points: 800*
>
> Help Ecco the dolphin find his missing friends by exploring his vast ocean
> world. You must surface for air and keep an eye out for enemies as you
> search the depths. Ecco's unique sonar ability will give you helpful
> information from other sea creatures
>
>
>
> *Super Star Solider*
>
> *Originally released on TurboGrafx, 1991**
> **Wii Points: 600*
>
> *Super Star Soldier* is a classic, vertically scrolling shooting game. In
> addition to the NORMAL GAME, there are 2-minute and 5-minute Time Attack
> Modes, and a mode where high scores can be checked. A NORMAL GAME is made
> up of 8 different stages, and in each stage (except Stage 7), a boss awaits
> you at the end. The Special Attack Squad, led by the Mother Brain, has
> launched an all-out invasion of the Earth. Take your small-scale fighter,
> the Neo Caesar, with its arsenal of 4 regular weapons and 2 special weapons,
> and send them back where they belong!
>
>
>
> **
>

Posted using Meow

GET READY, GET SET, GET DIRT FIRST AND GET MORE!!!

Codemasters, Inc. Announces Pre-Order Program for
> Upcoming Hit Racing Game DiRT
>
>
> Burbank, CA � Tuesday, May 29, 2007 � As Codemasters� highly anticipated
> racing game DiRT speeds towards retailers next month, the company today
> announced a pre-order program for fans of the series. Beginning today
> through DiRT�s June launch, consumers who pre-order the game at retailers
> nationwide, including Amazon.com, BestBuy.com, GameStop/EB and GameCrazy,
> will receive an exclusive access code that unlocks 10 cars in the game, as
> well as grants access to exclusive videos of off-road racing star Travis
> Pastana.
>
> Once consumers pre-order DiRT, they will obtain a unique code and
> instructions on how to unlock the car pack and videos upon receiving the
> game. Cars included in the pack are the Subaru Impreza WRX-RA STI version
> II, Toyota Celica GT-FOUR, Peugot 205 T16, Lancia Delta S4, Icker Jimco
> buggy, McMillin Racing Car, Kamaz 4911, MAN TGA, Freightliner Century Class
> S/T and the Kenworth T2000.
>
> Developed by Codemasters in the UK using their brand new propriety engine,
> Neon, DiRT was built from the ground up for next-gen gaming platforms and
> the PC. DiRT brings real world physics and full damage models, as well as
> photorealistic tracks from around the world including the U.S, Europe and
> Asia. Featuring over 40 officially licensed vehicles covering 12 car class
> categories, racing fans will get their fix of throwing official 2WD, 4WD,
> Classic and RWD cars, including Colin McRae�s prototype R4 and Travis
> Pastrana�s X Games-winning Subaru Impreza, through the most challenging and
> treacherous rally stages around the world. From trophy trucks to dune
> buggies and rally cars, DiRT offers one of the most robust racing
> experiences ever with countless hours of playability in career, single race
> mode and 100 person online multiplayer.
>
> The evolution of the world�s favorite racing game series continues as DiRT
> is planned to ship this June for the Xbox 360� video game and entertainment
> system from Microsoft and the PC, and is currently rated �RP� (Rating
> Pending) by the ESRB. The PLAYSTATION�3 computer entertainment system
> edition will follow shortly thereafter. Sign up now for total mud
> splattering, gravel churning, handbrake turning, off-road racing online at
> www.codemasters.com/dirt.

UBISOFT REPORTS FISCAL YEAR 2006-2007 RESULTS

Today Ubisoft reported its results for the 2006-2007 fiscal year ended March
> 31, 2007.
> Sales were up 24 percent, the current operating income recently revised
> upwards to €38.3 million ($51.63 U.S.), net income reaches record level of
> €40.5 million ($54.60 U.S), cash flows from operating activities up to €53.2
> million ($71.72), positive net cash position up €120.3 million ($162.18), and
> the outlook for 2007 – 2008 confirmed.
>
> For more information, please see today's press release below. Euro to Dollar
> conversions have been made in the text of the document. Please assume the
> exchange rate of 1.34 Dollars = 1 Euro.

> +++++++++++++++++++++++++++++++
>
> UBISOFT REPORTS FISCAL YEAR 2006 – 2007 RESULTS
>
> Sales up 24 percent, Current operating income recently revised upwards to
> €38.3 million ($51.63 U.S.), Net income reaches record level of €40.5 million
> ($54.60 U.S), Cash flows from operating activities up to €53.2 million
> ($71.72), Positive net cash position up €120.3 million ($162.18), Outlook for
> 2007 – 2008 confirmed
>
> Paris, May 29, 2007 – Today Ubisoft, one of the world's largest video games
> publishers, reported its results for the 2006-2007 fiscal year ended March
> 31, 2007.
>
> Yves Guillemot, Chief Executive Officer of Ubisoft stated "The sharp
> improvement in our operating profitability in fiscal 2006-07 reflects the
> diversity and strong performance of our games portfolio as well as tight
> control over SG&A fixed costs and marketing expenses. Thanks to our solid
> results and the effective containment of working capital requirements during
> the year, we were able to generate €53 million ($71.45) in cash flows from
> operating activities while at the same time continuing to implement our
> growth strategy, with R&D investments up 22%. With the best games line-up in
> its history, Ubisoft has laid the foundation for starting 2007-2008 in
> excellent conditions and is well-positioned to continue to gain market share
> and further increase its profitability in a high-growth sector."
>
> Main income statement items:
>
> Gross profit up €92 million ($124.03) (66.5% of sales):
>
> Sales for full-year 2006-07 came to €680.3 million ($917.14), up 24.4%, or
> 27.2% at constant exchange rates.
>
> Gross profit advanced €91.7 million ($123.62) to €452.4 million ($609.90),
> representing 66.5% of sales, versus 65.9% in 2005-2006. This rise was fueled
> by sales of new generation games (74% gross margin), which accounted for 60%
> of the total sales figure. The contribution of these games offset the
> expected decreasing margins of old generation games (56% margin), as well as
> the impact from growing distribution activities and back-catalog sales, which
> traditionally generate lower margins.
>
> SG&A expenses down €6.1 million ($8.22) (26.6% of sales), R&D expenses up
> 62,6 M€ (34.2% of sales):
>
> Current operating income before stock options surged to €38.3 million
> ($51.63) from €3.1 million ($4.18) in 2005-2006, representing 5.6% of sales
> versus 0.6%. This increase was primarily attributable to a combination of the
> following factors:
>
> • The €91.7 million ($123.62) rise in gross profit.
> • A decrease in SG&A expenses to €181.1 million ($244.15) (26.6% of sales)
> from €187.2 million ($252.37) the previous year (34.2% of sales), achieved
> due to a reduction in marketing expenditure and logistic costs to €87.3
> million ($117.69) from €95.5 ($128.75) million, as well as tight control
> over fixed costs which only edged up to €93.8 million ($126.45) from €91.7
> million ($123.62) the previous year.
> • Partially offset by the expected increase in R&D expenses to €233.0
> million ($314.12) (34.2% of sales) from €170.4 million ($229.72) (31.1% of
> sales) in 2005-06.
>
> Net financial income of €18.0 million ($24.27), due to a €27.1 ($36.53)
> million gain arising from the Equity Swap :
>
> Net financial income came to €18.0 million ($24.27) (compared with a net
> financial charge of €9.1 million ($12.27) reported in 2005-06), breaking down
> as follows:
>
> • €7.0 million ($9.44) in financial charges (€10.3 million ($13.89) in
> 2005-06), including €1 million ($1.35) related to compound financial
> instruments, recorded in accordance with IFRS. This reduction reflects the
> year-on-year decrease in the Group's debt.
> • €1.7 million ($2.29) in foreign exchange losses (€6.3 million ($8.49) in
> 2005-06).
> • A €27.1 million ($36.53) positive impact attributable to the Equity Swap
> (€7.5 million ($10.11) in 2005-06).
>
> The contribution of equity accounted companies (Gameloft) amounted to €3.1
> million ($4.18), compared with €19.1 million ($25.75) in 2005-2006.
>
> Diluted earnings per share: €0.91 ($1.23):
>
> Ubisoft ended the fiscal year with net income of €40.5 million ($54.60),
> versus €11.9 million ($16.06) one year earlier. Diluted earnings per share
> amounted to €0.91 ($1.23).
>
> Main cash flow statement and balance sheet items:
>
> Cash flows from operating activities jumped from a negative €32.3 million
> ($43.54) in 2005-2006 to a positive €53.2 million ($71.72) in 2006-2007,
> reflecting the impact of the robust increase in operating income, coupled
> with the €7.4 million ($9.98) decrease of working capital requirement.
>
> On March 31, 2007, Ubisoft had a net cash position of €55.0 million ($74.15)
> compared with a net debt position of €65.3 million ($88.03) at March 31,
> 2006. This €120.3 million ($162.18) improvement was driven by the rise in
> cash flows from operating activities as well as:
> • Capital increases totaling €107.2 million ($144.52).
> • €2.9 million ($3.91) in translation adjustments.
> • Investments of €43 million ($57.97), including €25 million ($33.70) for
> the acquisition of the Far Cry® and Driver® brands.
>
> Outlook for 2007-08 confirmed
>
> In 2007-08, Ubisoft will have the best line-up in its history with the new
> titles launched for seven of its successful franchises (including Brothers in
> Arms®, Tom Clancy's Splinter Cell® and Rayman®), 6 new brands (including
> Assassin's CreedTM, Tom Clancy's EndWarTM and HazeTM) and 4 licensed games
> (Surf's Up(TM), LostTM, NarutoTM, BeowulfTM). Ubisoft also expects to see a
> considerable ramp-up of games for the WiiTM and Nintendo DSTM systems thanks
> to a highly pro-active strategy in the casual gaming segment.
>
> As a result, Ubisoft is maintaining its previously announced targets:
> • First-quarter sales of approximately €120 million ($161.78).
> • Full-year 2007-2008 sales of around €800 million ($1,078.51 billion) and
> current operating income before stock options representing at least 8% of
> total sales.
>
> Financial calendar
> Release/event Date
> Annual General Meeting July 4, 2007
> First-quarter 2007-08 sales July 24, 2007
> These dates are subject to change and will be confirmed at a later stage.

>
> Disclaimer
>
> This statement may contain estimated financial data, information on future
> projects and transactions and future business results/performance. Such
> forward-looking data are provided for estimation purposes only. They are
> subject to market risks and uncertainties and may vary significantly compared
> with the actual results that will be published. The estimated financial data
> have been presented to the Board of Directors and have not been audited by
> the Statutory Auditors. (Additional information is specified in the most
> recent Ubisoft Registration Document filed on September 20, 2006 with the
> French Financial Markets Authority (l'Autorité des marchés financiers).
>
> About Ubisoft
>
> Ubisoft is a leading producer, publisher and distributor of interactive
> entertainment products worldwide and has grown considerably through a strong
> and diversified line-up of products and partnerships. Ubisoft has offices in
> 21 countries and sales in more than 50 countries around the globe. It is
> committed to delivering high-quality, cutting-edge video game titles to
> consumers. Ubisoft generated sales of €680.3 million for the 2006-07 fiscal
> year. To learn more, please visit www.ubisoftgroup.com.
>
> Key financial data
>
> In € millions 2006/07 % 2005/06 %
> Sales 680.3 547.1
> Gross profit 452.4 66.5% 360.7 65.9%
> R&D expenses 233.0 34.2% 170.4 31.1%
> Sales, marketing, G & A expenses 181.1 26.6% 187.2 34.2%
> Current operating income before stock options 38.3 5.6% 3.1 0.6%
> Current operating income/(loss) 34.6 5.1% (1.4) -0.3%
> Net income 40.5 6.0% 11.9 2.2%
> Basic earnings per share (in €) 0.95 0.32*
> Diluted earnings per share (in €) 0.91 0.35*
> Cash flows from R&D investments 226.0 185
> Net cash/(debt) 55.0 (65.3)
> * after stock split by 2.
>
> Significant events of the 2006-07 fiscal year
>
> May 2006
> - €24 million equity increase following the conversion of warrants issued in
> 2003.
> - Ubisoft emerges victorious from the 2006 E3, with Assassin's Creed(TM)
> winning the Best Action/Adventure Game as part of the Game Critics Awards:
> Best of E3 2006; Brothers in Arms Hell's Highway(TM) recognized as Best First
> Person Shooter for Xbox 360(TM); and Tom Clancy's Rainbow Six® Vegas picking
> up the title of Overall Best First Person Shooter awarded by IGN.
>
> June 2006
> - Ubisoft opens a production studio in Sofia, Bulgaria.
>
> July 2006
> - Ubisoft acquires the Driver® franchise for €19 million, giving the Group a
> direct point of entry into the key driving games segment. This prestigious
> brand has already sold more than 14 million units throughout the world.
> - Marc Fiorentino is appointed to the board of Directors.
>
> August 2006
> - Ubisoft announces 7seven titles for the launch of Nintendo Wii(TM)
> including Red Steel(TM) and Rayman Raving Rabbids(TM).
> - Tom Clancy's Ghost Recon Advanced Warfighter® is ranked number one for solo
> and multiplayer games on the on-line games service Xbox Live®.
>
> October 2006
> - A new commercial subsidiary opens its doors in Mexico.
>
> November 2006
> - €24.2 million equity increase following the conversion of a portion of the
> Group's 2006 OCEANE bonds.
>
> December 2006
> - A two-for-one stock split is carried out on December 11, 2006.
> - GameInformer, the world's number one computer and video game magazine with
> a circulation of more than two million, ranks Ubisoft as the second leading
> international publisher and names Ubisoft Montreal as the fourth leading
> development studio for 2006.
>
> January 2007
> - Ubisoft reports third-quarter 2006-07 sales
>
> -Ubisoft ranked no. 1 independent publisher for Wii(TM) in Europe and the
> U.S. with market shares of 29.2% and 18% respectively. Rayman® and Red
> Steel(TM) positioned number two and three in terms of sales.
> -Ubisoft ranked no. 2 independent publisher for the Xbox 360(TM) system in
> Europe and the U.S., with market shares of 14.6% and 13.4% respectively. Tom
> Clancy's Rainbow Six® Vegas was the third best-seller in December in the
> United States and Tom Clancy's Splinter Cell Double Agent® was the leading
> seller in October. In addition, Tom Clancy's Ghost Recon Advanced War
> Fighter® was the third best-seller in the United States for the full calendar
> year 2006.
>
> February 2007
> - Ubisoft is honored at the 10th Academy of Interactive Arts & Sciences
> Achievement Awards (AIAS), winning the award for the First-Person Shooter of
> the Year for Tom Clancy's Rainbow Six® Vegas.
> - Ubisoft announces its new expansion plan in Quebec with the objective of
> creating 1,000 additional jobs by 2013 and opening a studio specialized in
> the creation of digital cinema content.
> - €50 million capital increase following the conversion into shares of 92% of
> Ubisoft's 2008 warrants (BSAR).
>
> April 2007
> - Further market share gains in the fourth quarter of the fiscal year.
> -Second independent publisher in Europe, with sales growth of 31% (compared
> with market growth of 15%), and market share of 8.6% versus 7.6% the previous
> year. Ubisoft was ranked number one independent publisher for Wii(TM),
> Nintendo DS(TM) and Xbox 360(TM).
> -Third independent publisher in the United States, with sales growth of 41%
> (compared with market growth of 28%) and market share of 6.7% versus 6.1% the
> previous year. Ubisoft was ranked number one independent publisher for
> Wii(TM) and number two for the Nintendo DS(TM) and Xbox 360(TM).
> - Ubisoft acquires Anno®. With 5 million units sold to date, Anno® is one of
> the most successful strategy games and a best-seller in the German market.
> This acquisition will strengthen Ubisoft's leading position for strategy
> games, Germany's most important segment, and will consolidate its number 2
> position in the country.
> - Announcement of Tom Clancy's EndWar(TM), a new brand in the Tom Clancy
> series of video games. Led by strategy veteran and Ubisoft creative director
> Michael de Plater, Tom Clancy's EndWar(TM) is being developed by a
> world-class team at Ubisoft's Shanghai studio whose members have experience
> developing Ubisoft's hit franchises including Tom Clancy's Ghost Recon®, Tom
> Clancy's Rainbow Six® and Tom Clancy's Splinter Cell®.
>
> May 2007
> - Ubisoft will develop "Beowulf", the video game based on Paramount Pictures'
> and Shangri-La Entertainment's movie, from Academy Award®-winning director
> Robert Zemeckis, with Angelina Jolie, Anthony Hopkins and John Malkovich.
>
> © 2006 Ubisoft Entertainment SA and Free Radical Design Limited. All Rights
> Reserved. Haze is a trademark of Ubisoft Entertainment and Free Radical
> Design. Free Radical Design and its associated logo are trademarks of Free
> Radical Design Limited. Developed by Free Radical Design Limited.
> © 2007 Ubisoft Entertainment. All Rights Reserved. Anno, Driver, Red Steel,
> Splinter Cell, Splinter Cell Double Agent, Assassin's Creed, Endwar, Rayman,
> Rayman Raving Rabbids, Ghost Recon, Ghost Recon Advanced Warfighter, Far
> Cry, Ubisoft, Ubi.com, and the Ubisoft logo are trademarks of Ubisoft
> Entertainment in the U.S. and/or other countries. Rainbow Six, Red Storm and
> the Red Storm logo are trademarks of Red Storm Entertainment in the U.S.
> and/or other countries. Red Storm Entertainment, Inc. is a Ubisoft
> Entertainment company.
> Surf's Up: TM & © 2007 Sony Pictures Animation Inc. All rights reserved. Game
> software excluding Sony elements: © 2007 Ubisoft Entertainment. All rights
> reserved.
> © 2006 Gearbox Software, L.L.C. All rights reserved. Published and
> distributed by Ubisoft Entertainment under license from Gearbox Software,
> L.L.C. Brothers in Arms Hell's Highway is a trademark of Gearbox Software and
> is used under license.
> © 2007 Ubisoft Entertainment. All Rights Reserved. Ubisoft and the Ubisoft
> logo are trademarks of Ubisoft Entertainment in the US and/or other
> countries. Under license by © Touchstone Television. All Rights Reserved.
> Beowulf: TM & © 2007 Paramount Pictures. All Rights Reserved. Game software:
> © 2007 Ubisoft Entertainment. All Rights Reserved.
> Naruto Rise of a Ninja © 2007 Ubisoft Entertainment. All Rights Reserved. ©
> 2002 MASASHI KISHIMOTO. This product is manufactured, distributed and sold
> under license from TV TOKYO CORPORATION & SHUEISHA INC and from VIZ Media,
> LLC. All Rights Reserved.
> Microsoft, Xbox, Xbox 360, Xbox Live, and the Xbox, Xbox 360, and Xbox Live
> logos are either registered trademarks or trademarks of Microsoft Corporation
> in the U.S. and/or other countries.
> NINTENDO, GAME BOY, GAME BOY ADVANCE, NINTENDO GAMECUBE, THE NINTENDO DS
> LOGO, Wii AND THE SEAL OF QUALITY ICON ARE TRADEMARKS OF NINTENDO.

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NAMCO BANDAI GAMES SHIPS TAMAGOTCHI: PARTY ON! FOR THE NINTENDO WII

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The Party Is Just Getting Started as NAMCO BANDAI's First Nintendo
> Wii(tm) Game Ships
>
>
>
> Santa Clara, Calif., (May 29, 2007) - Leading video games publisher and
> developer NAMCO BANDAI Games America Inc. announced today that they have
> shipped TAMAGOTCHI(r): Party On(tm)! for the Nintendo Wii(tm). Take
> part in the wildest campaign election since the primaries as your
> favorite Tamagotchis come to life, running for Tamagotchi president in
> this quirky and totally fun 3-D party game. Namco Bandai's first game
> to hit the Nintendo Wii, will have you laughing out loud as players are
> able to get together with up to 4 of their friends to compete in a
> hilarious and completely unique presidential campaign. Utilizing the
> Wii Remote to compete in a variety of fun mini-games,TAMAGOTCHI: Party
> On!, will have players twisting, shaking, driving, and jumping their way
> to presidential victory.
>
>
>
> "We're very excited to be bringing TAMAGOTCHI: Party On! to the Nintendo
> Wii community. The Wii Remote's unique functionality is suited
> perfectly for this kind of fun pick-up-and-play type game," Makoto Iwai,
> Senior Vice President and COO, NAMCO BANDAI Games America Inc., said.
> "With its adorable visuals and incredibly addictive mini-games, it's a
> game the whole family can enjoy together."
>
>
>
> About TAMAGOTCHI: Party On!
>
>
>
> TAMAGOTCHI: Party On! allows players to choose their favorite virtual
> pet and engage in a hilarious campaign to become the next president of
> Tamagotchi Planet. Earn your popularity by going up against three
> friends or solo in over 15 unique and totally addictive mini-games
> including shaking hands, finding lost children, and cleaning up the
> city! In order to succeed at each of these mini-games, players will have
> to swing, shake, point, turn and twist their Wii Remotes in order to
> increase their popularity.
>
>
>
> Earn Gotchi, the currency on Tamagotchi Planet, in 10 quick and exciting
> Gotchi games from classic Rock, Paper and Scissors, UFO Memory, Meatball
> Maker and many others. Use the hard-earned Gotchi to outfit the
> candidate's headquarters with the latest in Tamagotchi design. The more
> lavish the campaign headquarters is, the more popularity points the
> player will earn.
>
>
>
> With over six different towns to win over and tons of Popularity Points
> to be earned in a number of adorable, yet tricky mini-games, TAMAGOTCHI:
> Party On! brings out the fun in politics without all the mudslinging! Be
> happy! Be popular! Be president!
>
>
>
> TAMAGOTCHI: Party On! is rated 'E' for Everyone by the ESRB and carries
> an MSRP of $39.99. For more information on TAMAGOTCHI: Party On! please
> visit http://www.namcobandaigames.com/games/tamagotchipartyon/

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Codemasters Online Gaming Unveils the Official Dirty Dancing Video Game!

As Part of the Celebration for the Timeless Classic's 20th Anniversary,
> Codemasters
> Online Gaming Prepares for the "Time of Our Lives" as
> Dirty Dancing the Video Game Warms Up for Christmas!
>
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
>
> Codemasters Online Gaming today unveiled details on its next exciting casual
> game
> - Dirty Dancing - The Video Game! In celebration of the 20th anniversary of
> the movie,
> fans can now step back into the year 1963 and encounter the world of their
> favourite
> film. Through this action puzzler, Dirty Dancing enthusiasts now have the
> opportunity
> to experience the life of Baby, learn to dance with the resident dancing
> couple,
> Johnny and Penny, and work alongside the team at the renowned Kellerman's
> Mountain
> House Resort.
> "Dirty Dancing is one of the most beloved movies of all time with millions of
> dedicated
> fans across the world!" Commented David Solari, Vice President and General
> Manager
> of Codemasters Online Gaming. "Dirty Dancing - The Video Game will make the
> perfect
> Christmas present for fans of the movie, and we are thrilled to be able to
> bring
> this much loved film to the video game world!"
> "As casual gaming continues to explode in popularity, it is becoming more
> necessary
> than ever to provide compelling, multi-faceted titles that people can relate
> to in
> order to break away from the clutter," said Anne Parducci, EVP Marketing,
> Lionsgate.
> "Dirty Dancing delivers compelling subject matter that has all the tools to
> become
> an instant hit online. The movie appeals to audiences of all ages and
> continues to
> win over new fans through increased exposure from the highly successful DVDs
> and
> multiple airings on cable. For two decades, girls and women have identified
> with
> Baby, and through this wonderful game from Codemasters, they will have the
> opportunity
> to immerse themselves in her world like never before."
> One of the most enduring modern classics in feature film and home
> entertainment history,
> the release of Dirty Dancing - The Video Game will cap off a year-long
> celebration
> by Lionsgate in honor of the movie's 20th Anniversary. Earlier this month,
> Lionsgate
> released a 20th anniversary edition DVD and Blu-ray disc along with a
> remastered
> companion CD from Sony/BMG. Both those releases came on the heels of a
> theatrical
> event that sold out theatres nationwide and resulted in ticket sales of more
> than
> 80,000 over a two-day period.
> First released in 1987, Dirty Dancing redefined date movies and continues to
> captivate
> the hearts and minds of generations of fans, generating more than $170
> million in
> worldwide box office receipts and selling more than 10 million DVDs. Starring
> Jennifer
> Grey (Ferris Bueller's Day Off) as "Baby" Houseman and Patrick Swayze (Ghost)
> as
> the sexy Johnny Castle, Dirty Dancing is the story of a naïve girl who meets
> an experienced
> dance instructor and becomes his pupil in dance and love. The Oscar®-winning
> film
> (Best Music, Original Song) was recently named one of the Top 10 Date Movies
> of all
> time, according to an E! Entertainment Television poll of industry executives
> and
> celebrities.
> Developed by Say Design and set for release on PC in late 2007, Dirty Dancing
> the
> Video Game is a premium, action puzzler Casual Game.
> For more information on Dirty Dancing the Video Game visit
> www.codemasters.com/dirtydancing
> For the latest news on Dirty Dancing's 20th Anniversary, visit
> www.DirtyDancing.com.

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GameTap's Latest Title Announcement

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> GAMETAP ANNOUNCES NEW ORIGINAL TITLE "GRIMM"
>
>
>
>
>
> American McGee Revisits Classic Tales in New Episodic Game
>
>
>
>
> ATLANTA - May 29, 2007 - GameTap, the first-of-its-kind broadband
> entertainment network from Turner Broadcasting System, Inc. (TBS, Inc.),
> announced today the latest addition to the GameTap Originals line-up,
> American McGee's Grimm.The title cements GameTap's leadership position
> as a digital publisher and pioneer in episodic games. The 24 episode
> series will debut in the spring of 2008.
>
>
>
> "American McGee is one of the best known and most dynamic developers in
> the industry today and Grimm is the perfect fit with our GameTap
> Originals brand," said Ricardo Sanchez, GameTap's VP of content.
> "American is really exploring the potential of episodic game
> development. Adding this exciting new title to our list of already
> successful episodic game titles shows our commitment to this proven
> format."
>
>
>
> In keeping with American's distinct development style on his smash hit
> game American McGee's Alice, fans can expect the same twisted treatment
> of children's classics, in addition to a fantastical art style, and
> groundbreaking gameplay elements. American McGee's Grimm is a
> narrative-driven, action-adventure game which immerses the player in a
> world built around some of the best known tales from the Brothers Grimm,
> including Rapunzel, Rumplestiltskin, Little Red Riding Hood, and Snow
> White.
>
>
>
> "My interpretation of these classic fables will provide gamers with an
> entertaining and interactive way of experiencing how the stories were
> originally meant to unfold," said American McGee, creative director for
> Spicy Horse. "The 'chapters' inherently lend themselves to the new
> episodic model that GameTap has perfected."
>
>
>
> American McGee's Grimm is a story-driven action-adventure game. The
> player interacts with a compelling collection of vividly drawn
> characters inhabiting a world built around twisted takes on the
> best-known tales in Western fiction. The game combines familiar
> exploration and questing conventions with a thematically inspired
> fighting mechanic based on the notion that "words are weapons".
>
>
>
> Players will experience the game in a sandbox world which contains
> missions assigned in episodic fashion. Game and narrative concepts
> equivalent to TV cliffhangers will be used to create game play and story
> interest to encourage players to keep up with new releases.
>
>
>
> Coming Soon to GameTap
>
> On May 31st, 2007, GameTap.com will offer more than 30 free games and
> hundreds of original videos from GameTap TV. In addition to the free,
> ad-supported version, "GameTap Gold" will continue to offer access to
> more than 850 games via a low monthly subscription fee. Visitors to
> GameTap.com will also have access to the new digital retail storefront,
> which will offer hundreds of the best new and catalogue PC games for
> purchase via download.
>
>
>
> About Spicy Horse
>
> Spicy Horse is an American owned and operated video game development
> studio located in Shanghai. The company specializes in creating boutique
> games for the PC and next-gen console markets using rapid production
> techniques and high-end technology with a creative focus on story
> telling and art. Our development philosophy is geared towards putting
> the fun back into making and playing games. www.spicyhorse.com
>
>
>
>
>
> About GameTap
>
>
> GameTap is the leader in digital game distribution and broadband
> entertainment. Launched by Turner Broadcasting in 2005, it now delivers
> more than 850 authentic versions of the greatest console, computer and
> arcade games on demand, including original and exclusive episodic
> properties. In addition to games for every age and interest, GameTap
> offers more than 600 original entertainment programs, popular video
> streams and thriving virtual communities to broadband-connected PCs.
> Continually updated with new games, programs and features, GameTap is a
> downloadable application that supports navigation and game play using
> keyboard and mouse, as well as most USB peripherals.
>
>
> About Turner
>
> Turner Broadcasting System, Inc. (TBS, Inc.), a Time Warner company, is
> a major producer of news and entertainment products around the world and
> the leading provider of programming for the basic cable industry.

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Nintendo DS Gaming Service Tops 5 Million Users, 200 Million Game Session

Nintendo(R) Wi-Fi Connection has crossed two huge milestones within just days
of one another. Worldwide, since its launch in November 2005, Nintendo's
wireless gaming service has now connected more than 5 million unique Nintendo
DS(TM) owners, and those gamers have racked up more than 200 million game-play
sessions. Worldwide, nearly 65 games can be played via Nintendo Wi-Fi
Connection. T

he five most popular globally are Animal Crossing(R): Wild World, Mario Kart(R)
DS, Metroid(R) Prime Hunters, Pokémon(R) Diamond and Pokémon Pearl."Nintendo
DS gamers globally use Nintendo Wi-Fi Connection as an easy, fun place to find
fellow players, all without paying anything extra for the service," explains
Nintendo of America President Reggie Fils-Aime. "The milestones represent
millions of hours of fun and camaraderie despite miles between
players."Nintendo DS continues to enjoy record-breaking success. According to
new figures from the independent NPD Group, DS was again the top-selling video
game system in April, with more than 470,000 units sold in the United States
alone. That's nearly 16,000 per day.Nintendo DS also finds success beyond the
stereotypical young male gamer. According to internal Nintendo demographic
tracking studies, in less than 18 months, DS purchases have increased by 42
percent among women, 127 percent among people 30 and older and 212 percent
among people 35 and older.

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May 29, 2007

=?ISO-8859-1?Q?=5BNews=5D_SEGA_SHIPS_=27CRUSH=27_EXCLUSI?=

/Innovative Puzzle Game Explores New Ways/

/ To Play in Both 2D and 3D Environments /

/ /

*SAN FRANCISCO *(May 29, 2007) -- SEGA® of America, Inc. today announced
that /CRUSH^(TM)/, an inventive new puzzle game created exclusively for
the PSP® (PlayStation®Portable) system, has shipped to retailers
worldwide. /CRUSH* */introduces an exciting new approach to gaming that
challenges how players traditionally look at puzzle solving. With its
intriguing style of thought-provoking gameplay this addicting title
presents a whole new concept in multi-dimensional puzzle gameplay that
blends 2D and 3D graphics in an enticingly surreal environment.

Set within a complex and hypnotic 3D world, players will use the game's
unique crushing mechanic to "crush" the environment and transform it
into a more simplified 2D platformer. Once flattened, players will
utilize the 2D space to move to new areas in order to solve otherwise
impossible challenges, and unlock secret items that were previously
unobtainable in the 3D environment. Players will then "uncrush" the 2D
environment and return to the 3D world.

Designed for a wide and varied audience, /CRUSH/ tells the story of
Danny, a young man with a lifetime of unresolved issues and bottled up
emotions that have turned him into a nervous insomniac. Desperate for a
cure, he turns to Dr. Rubins for an inventive new treatment. It is
during this state that he is given one last chance to sort through the
wreckage of his past, before he loses the last thing he has left -- his
sanity.

/CRUSH/ is developed by U.K. based Zoë Mode, and introduces a unique new
gaming experience that is wholly suited to the PSP system. The game is
rated "E10+" (Everyone 10 and older) by the Entertainment Software
Review Board, and is available at retailers nationwide for an MSRP of
$29.95. For more information and assets, please visit
http://segapr.segaamerica.com . ////

/*/_About SEGA® of America, Inc._/*/
SEGA® of America, Inc. is the American arm of Tokyo, Japan-based
SEGA//®// Corporation, a worldwide leader in interactive entertainment
both inside and outside the home. The company develops, publishes and
distributes interactive entertainment software products for a variety of
hardware platforms including PC, wireless devices, and those
manufactured by Nintendo, Microsoft and Sony Computer Entertainment Inc.
The SEGA® of America, Inc. Web site is located at _www.SEGA.com
_.

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Allegro Launches Yourhomework Music Wizard Academy Version



*Award-Winning Video Game Piano Wizard Used for Pilot After School
Program with Yourhomework Music Wizard Academy
/
New academic version of Piano Wizard is bundled with Piano Wizard
Academy DVDs and lesson plans /*

*Longmont, Colo. -- (May 30, 2007)* -- Allegro Rainbow, a leading
provider of music gaming software and music education tools, and
yourhomework.com, a leading online educational resource, announces the
launch of Yourhomework Music Wizard Academy, a special version of the
innovative teaching tool Piano Wizard. This new teaching resource
includes DVD video lessons with special instruction from renowned SIU
Professor Don Beattie, who has created the Piano Wizard Academy
curriculum, and lesson books, lesson plans and sheet music. These new
bundles were specifically created for the after school and home
education market. The combination of the game, the DVDs, the songs and
sheet music takes the Piano Wizard game and turns it into an exceptional
music teaching tool.

The Yourhomework Music Wizard Academy is both an after school teaching
service and a product line, made available through one of the leading
educational resources for students on the internet, yourhomework.com.
This new offering from Allegro comes in two versions: ACADEMY PREMIER,
which contains 20 DVD lessons and Lesson Books One and Two, and ACADEMY
EASY MODE, which contains 10 DVD lessons and Lesson Book One

The Piano Wizard Academy DVDs are unique in that they are not directed
to the students, but to the parents, non-music educators and piano
teachers, as guides as to how to best use the game, allowing even people
with no music education to facilitate advanced learning that the game
engenders. These DVDs serve as useful informational resources for new
Piano Wizard users of all ages. Initially, Professor Beattie explains
the basic components of the game and how to best begin using the game.

"The beauty of the Piano Wizard lies in the simplicity of the method, so
we tried to create the Piano Wizard Academy DVD lessons in the most
intuitive way we knew how," says Don Beattie, Professor of Music,
Southern Illinois University.

Prof Beattie then takes you step by step through the Piano Wizard
Academy curriculum, each individual song is turned into a chapter. In
each of the Chapters, Prof Beattie touches on different aspects of the
game, everything from initiating the "fingering" option to taking
students to the "fifth" level of Piano Wizard: reading music
effortlessly and painlessly at a real piano.

"The game is great at several things, from teaching the notes, to
transitioning to music notation and it excels at getting the kids to
practice like nothing else. Yet it cannot teach phrasing, dynamics,
technique, in other words, the art and love of music, which must be
taught by human beings. A batting cage might improve your focus, but it
isn't baseball. We saw that Don and Delayna Beattie were adding so much
value to the game with their innovative and imaginative teaching styles,
based on decades of dedicated piano and music teaching. This
multi-leveled structure and compassionate guidance made so much
difference to the kids, so we set out to create the Piano Wizard Academy
DVDs, to empower almost anyone to share the gift of music with loved
ones," says Chris Salter, CEO of Allegro Rainbow. "Professor Beattie has
done an outstanding job designing and articulately conveying the
lessons; with over 30 years experience as a music educator, Professor
Beattie has proven to be an invaluable resource to this project."

"When we saw the ability to get music education into the schools through
this innovative and unique after school program, we naturally wanted to
share it first with our customers, the dedicated teachers, principals
and parents who are committed the best educational tools for their
children. It is rare something so fun can have so much positive
educational impact with so many children," said Soorena Salari, CEO of
YOURHOMEWORK LLC.

The PREMIER version of Yourhomework Music Wizard Academy, a complete
summer course in music that feels like a trip to the video game arcade,
is available for $299.99 (with a professional 49 key keyboard), and the
EASY MODE version of Yourhomework Music Wizard Academy Versions is
available for $199.99.
For more information about Yourhomework Music Wizard Academy Version of
Piano Wizard, please visit http://www.YourhomeworkMusicWizardAcademy.com
.


*About Allegro Rainbow*

Allegro Rainbow is a leading provider of non-violent, music videogame
software. Allegro is combating the perception that all videogames are
harmful through patented music learning methods, which can eliminate
many frustrations associated with traditional music lessons. Allegro
teaches how to play musical instruments through entertaining fun and
games, supported by never-ending musical content! Allegro Rainbow's core
mission is to help bring about universal music literacy.
For more information, please visit www.pianowizard.com
.


*About YOURHOMEWORK LLC*

yourhomework.com provides a simple solution to the age-old challenge of
keeping students up-to-date and informed of homework, projects and
tests. Students can remain in touch with their assignments whenever they
miss a class or just want to stay ahead of the game. We've created a
place that allows students to improve academic achievement, and parents
to become more involved with their child's education.

yourhomework.com is designed to serve a broad range of teachers, from
kindergarten to 12th grade, and provides easy navigation and open
templates for teachers to post upcoming assignments. Teachers fill out a
registration form on their first visit and then are given access to
space to enter homework for one or multiple courses. Students and/or
their parents view assignments in seconds from any web browser.
www.yourhomework.com


**





































































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MIDWAY SHIPS MORTAL KOMBAT: ARMAGEDDON FOR Wii

I have played this a few times and it is indeed awesome!

**_For Immediate Release_**__


*MIDWAY SHIPS MORTAL KOMBAT®: ARMAGEDDON™ FOR Wii™*

/Midway's Top-Selling, Award-Winning Fighting Franchise Comes to the Wii™/

**CHICAGO – May 29, 2007 **– Midway Games Inc. (NYSE: MWY), a leading
interactive entertainment industry publisher and developer, today
announced that //Mortal Kombat®: Armageddon™// for Nintendo's Wii™ home
video game system has shipped to retail outlets nationwide and is
available at a U.S. MSRP of $49.95. Mortal Kombat: Armageddon features a
new control scheme, a completely revamped Endurance Mode, and a new
kharacter - Female Khameleon.

"//Mortal Kombat: Armageddon// brings Midway's top-selling and award
winning franchise to the Wii expanding the experience to a broader
audience with its simple and intuitive gameplay," said Steve Allison,
chief marketing officer, Midway. "The new control scheme makes it easy
for the novice player or non-gamer to pull off special moves and
fatalities just like a master martial artist."

The control scheme in //Mortal Kombat: Armageddon// has been completely
re-tooled to take advantage of the Wii's unique WiiRemote™ and Nunchuk™
Controllers. With all of the infamous super moves and fatalities
executed via the WiiRemote™, even the most novice gamers will be
creating their own fatalities. //Mortal Kombat: Armageddon// also
supports the Nintendo GameCube™ Controllers and Classic Controllers.

//Mortal Kombat: Armageddon// boasts new, exciting content for the Wii,
including a new character, Female Khameleon, and, appearing for the
first time on console, a deeply enhanced Endurance Mode which allows
gamers to test their true fighting stamina. An advanced Motor Kombat
mode, complete with super moves and death traps, allows players to
utilize the latest in WiiRemote driving technology when playing in
single-player mode or with up to 4 players. //Mortal Kombat:
Armageddon// also includes a customized Kreate-A-Fighter Mode, a unique
Kreate-A-Fatality System, and an entirely revamped and improved Konquest
Mode.

For more information about //Mortal Kombat: Armageddon//, please visit
www.midway.com .

**_About _**/*/_Mortal Kombat: Armageddon_/*/**_ for the Wii_**__

//Mortal Kombat®: Armageddon™// arrives on the Wii™ with the most
complete roster ever, including more than 60 fighters from the entire
Mortal Kombat® universe (past, present and future), a revolutionary
Kreate-A-Fighter mode and a Kreate-A-Fatality mode. With Konquest mode
and a new Endurance Mode, //Mortal Kombat®: Armageddon™// promises to be
the most complete, intensely lethal, fighting experience ever!

**_About Midway_**__

Midway Games Inc. (NYSE:MWY), headquartered in Chicago, Illinois, with
offices throughout the world, is a leading developer and publisher of
interactive entertainment software for major videogame systems and
personal computers. More information about Midway and its products can
be found at www.midway.com .

###

MORTAL KOMBAT: ARMAGEDDON and MORTAL KOMBAT are trademarks or registered
trademarks of Midway Amusement Games, LLC. TM and the Wii logo are
trademarks of Nintendo. © 2006 Nintendo. All other trademarks are the
property of their respective companies.

This press release contains "forward–looking statements" within the
meaning of the Private Securities Litigation Reform Act of 1995
concerning future business conditions and the outlook for Midway Games
Inc. (the "Company") based on currently available information. The
Company's actual results could differ materially from those described in
the forward–looking statements as a result of a number of risks and
uncertainties, including, without limitation, the performance of the
interactive entertainment industry, dependence on new product
introductions and the ability to maintain the scheduling of such
introductions, the current console platform transition and other
technological changes, dependence on major platform manufacturers and
other risks more fully described under "Item 1A. Risk Factors" in the
Company's Annual Report on Form 10–K for the year ended December 31,
2005, and in other filings made by the Company with the Securities and
Exchange Commission. Each forward–looking statement, including, without
limitation, financial guidance, speaks only as of the date on which it
is made, and the Company undertakes no obligation to update any
forward–looking statement to reflect events or circumstances after the
date on which it is made or to reflect the occurrence of anticipated or
unanticipated events or circumstances, except as required by law.

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Nintendo's Mario Party 8 Brings the Carnival to Town

Nintendo is bringing the carnival to town, and this time the party is going to
get players up and moving. Mario Party(R) 8 is the first Mario Party game for
Wii(TM) from Nintendo, and the first in the series to incorporate motion
controls.

In this carnival-themed excursion, players might use the Wii Remote(TM) to
punch the air to chip away at a statue, point it at the screen to shoot at
targets or balance it like a tightrope walker's pole. The amazing functions of
the Wii Remote add a new level of hilarious competition. This new Mario Party
installment includes new boards, characters, moves and minigames.

Since the original Mario Party debuted in 1999 on Nintendo(R) 64, the franchise
has been a perpetual fan favorite, selling nearly 6.5 million in the United
States alone. It's the video game version of a board game, where each player
takes a turn moving spaces. Then everyone competes in a fast-paced minigame at
the end of the round. Its controls are fun and easy enough that every member of
the family can join in. Mario Party 8 lets players get into the action like
never before, and is a great follow-up for gamers and families who had fun
competing in Wii Sports(TM).

Mario Party 8, Rated E for Everyone, launches May 29.

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May 28, 2007

Wii-kly Update: Three New Classic Games Announced for Wii Shop Channel

It’s the end of a three-day weekend, but there’s still time to cram some
last-minute gaming into your life. And what better way to do that than to go on
a quest? Today the Wii Shop Channel on the Wiiâ„¢ home video game system from
Nintendo offers three questing opportunities for folks who aren’t quite ready
to surrender their weekends: battling an evil dude and regaining your godly
powers; rescuing your friends, who have been sucked