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May 30, 2007

Return Dad to His College Days (without tapping the keg)

Dads across America have graciously accepted the usual necktie, pair of
> socks or coffee mug since the holiday began in 1909.
> Yet one gift that's surely treasured by everyone is *something from their
> childhood*, a chance to relive memories and escape into those carefree hours
> where time didn't seem to exist.
> But you don't need to scrounge through Saturday garage sales or online
> auctions for dusty old systems.
> The *Virtual Consol *on the Nintendo Wii enables dad to relive those days
> gone by and *Wii Points *cards can be bought for only $5, $10 or $20....
> some things to consider:
> ** Temco Bowl* - hard to underestimate how many guys played this in dorm
> battles during college... great way for dad to reconnect with his college
> days *without tapping the keg... *
> ** Dads and Kids* - dads are always looking for ways to do something fun
> with their kids - and it's a neat way to re-experience these classics
> *through
> the new eyes of a son or daughter... *
> ** Historical Significance *- these games are being seen by historians as
> modern art forms and important social catalysts - *something that helped
> propel our society into the Computer Age...*
> ** Six Consols in One *- the Virtual Consol is like having *six game systems
> within the Wii*... NES, Super NES, Sega Genesis, TurboGrafx (early Japanese
> consol), Nintendo64, TurboGrafx-16
> Maybe you would be interested in some WiiPoints to try some of the games
> yourself? There is also a *classic controller *that you can *plug into the
> Wiimote*, so you can play the games wirelessly... which is actually really
> fun, you download the games right into the Wii itself...
> I've pasted in a (somewhat giant) list of all the Virtual Consol games
> below, and a little about when they first came out, the number of Wii
> Points, etc.
> Well, thanks again for glancing through everything, and please write or call
> anytime (913.642.5767) if I can help with anything...
> Thanks again!!
> Rob
> -----------------
> *Shockman*
> *Originally released on **TurboGrafx16, 1992**
> Wii Points: 600 *
> It's been two years since Arnold and Sonya were made into Shockmen. A
> message from the professor to return to their bodies has them head to his
> laboratory, but they are ambushed by a mysterious enemy along the way. After
> narrowly defeating the enemy, they catch a TV news flash announcing the Ryo
> Empire invasion. They find that the professor has been abducted and set out
> to rescue him. *Shockman* is a side-view action shooter that has eight
> stages, including Action Stages, where you jump and use special techniques,
> and side-scrolling Shooting Stages. This game expands on the well-paced
> story from the previous version and contains cooperative elements like
> shared life and a powerful Team Shockbeam that can be used during two-player
> simultaneous play.
> *The Legend of The Mystical Ninja*
> *Originally released on Super NES, June 30, 1992**
> Wii Points: 800*
> In *The Legend of The Mystical Ninja*, take control of Kid Ying and Dr. Yang
> in an action adventure through feudal Japan. A curse has stricken the
> village of Horo-Horo, and its beloved princess has vanished. Together Kid
> Ying, a daring young mystical ninja, and Dr. Yang, master of the invincible
> spirit transformation, must overcome 10 levels of the Dragonbeast to save
> Princess Yuki. Each stage contains intense 3-D and 2-D zones where the duo
> must perform dozens of attack moves and solve magical problems and puzzles
> before advancing. Battle humorous enemies like the Carp Meister, who stuns
> victims with poisonous fighting fish, Tanaka-U-Out, a knockout artist who
> wallops opponents with a bone-crushing hammer, and the Sumo Tag Team, kings
> of the unbeatable belly-buster crunch. Collect coins to buy new equipment
> and to receive clues, spend some time playing minigames in the arcade or try
> your luck and increase your fortune at the Quiz House and Horse Races.
> * *
> *Castlevania*
> *Originally release on NES, May 1, 1987**
> Wii Points: 500*
> Step into the shadows of the deadliest dwelling on Earth. You've arrived at
> Castlevania, and you're here on business: to destroy the curse of the Evil
> Count, once and for all. Make your way through six monstrous floors filled
> with bats, ghosts, zombies and every kind of ghoulish creature you can
> imagine. Use the legendary whip Vampire Killer and a host of deadly weapons
> to battle your way to Dracula's chamber and the ultimate duel of good vs.
> evil.
> *Battle** Lode Runner*
> This upgraded edition to the famous Lode Runner series includes a 5-player
> versus mode. Gold funds have been stolen from the Time Machine Research
> Center, and the group responsible used a time machine to escape and hide the
> gold throughout time. The center sends an elite team of "Runners" to go and
> retrieve the gold.
> In addition to the familiar Puzzle mode, the game features Battle mode,
> where up to 5 players can compete, and Edit mode, where you can create your
> own original stages. You can enjoy Battle mode in a number of different
> ways. Be the last one standing to win in Survival. Grab items from enemies
> and escape to win in Escape. With 4 players, you can separate into two teams
> to do battle in Tag Match.
> * *
> *Wonder Boy in Monster World*
> *Originally released on Genesis, November 1991**
> Wii Points: 800*
> Monster World was a peaceful, happy place until one dark day when an army of
> BioMeka monsters invaded. As a young man named Shion, you've vowed to defeat
> the hostile foes and make the land peaceful again. You'll attack enemies
> with swords and spears and guard against incoming projectiles with shields
> and armor. As you travel through the many different regions of Monster
> World, you'll talk to the townspeople, collect money to buy items, and
> gather a large variety of weapons and magic. The further you venture, the
> more powerful your weapons and equipment, including suits of armor and
> boots, will become.
> *Gradius III*
> *Originally released on SNES, August 1991**
> Wii Points: 800*
> Return as the pilot of the Vic Viper starfighter to battle the onslaughts of
> the Bacterion Empire. Blast through 10 action-packed levels in space,
> destroying everything in your path. Customize and power up your ship with
> weapons and upgrades including speed-ups, missiles, lasers, options, and
> shields.
> *Virtua Fighter 2*
> *Originally released on Sega Genesis, 1996**
> **Wii Points: 800*
> *Virtua Fighter* was the very first 3-D fighting game in the industry and
> introduced six unique characters, each with their own martial arts style. In
> *Virtua Fighter 2*, the intrepid fighters return to the World Fighting
> Tournament. Players take to the stage to see who will claim the championship
> title. Will it be Lau Chan, Kage-Maru, Wolf Hawkfield, Jeffry McWild, Akira
> Yuki, Jacky Bryant, Sarah Bryant or Pai Chan? The answer lies within.
> Players immerse themselves in this technically challenging game and see if
> they have what it takes to be the champion of the second World Fighting
> Tournament.
> *Punch Out! Featuring Mr. Dream*
> *Originally released on NES, August, 1990**
> Wii Points: 500*
> As young boxer Little Mac, players have a once-in-a-lifetime chance to
> battle the big guys of the World Video Boxing Association circuit. Take them
> on one by one, starting with skinny Glass Joe. Battle up through King Hippo
> and all the way to the WVBA Champion himself. Players use their best jabs,
> hooks and power uppercuts to knock out opponents, but must pay attention to
> subtle changes in their body position to dodge jaw-breaking blows. With
> great graphics, addictive action and a touch of humor, this game will keep
> players entertained for hours.
> *Bonk's Revenge*
> *Originally released on TurboGrafx-16, 1991**
> **Wii Points: 600*
> The "hardheaded" hero is back for more in the second installment of the Bonk
> series. Taking place in the Monster Kingdom, Bonk the Caveman makes his way
> toward King Drool III. *Bonk's Revenge* is a side-scrolling action game in
> which players Jump and "Bonk" (head-butt) their enemies while they make
> their way to the goal at the end of each stage. Double, even triple, attack
> power by eating the meat that appears in a stage. There are eight different
> hidden bonus stages, and the Dinosaur Train that appears after players
> defeat a boss will change depending on how many Smileys they've collected.
> With new actions such as the Triangle Jump and the ability to climb trees,
> as well as seven variety-packed stages, *Bonk's Revenge* will keep players
> playing over and over.
> *Alex Kidd in the Enchanted Castle*
> *Originally released on Genesis, February 10, 1989**
> Wii Points: 800*
> When King Thor was kidnapped, his son, Alex Kidd, held out hope that his
> father would return to their kingdom on Planet Aries. Finally, it was
> revealed that he was being held captive on Planet Paperock. As Alex, players
> race to his rescue through 11 levels, battling enemies and avoiding
> obstacles while winning coins that will buy special items and vehicles. At
> the end of each level, players encounter a boss and enter into a match of
> "Rock, Paper, Scissors." Throwing the right symbols puts players ever closer
> to bringing King Thor home; throwing the wrong symbols squashes them beneath
> a heavy weight.
> *Galaga*
> *Originally released on NES, September, 1988**
> **Wii Points: 500*
> Players control their fighters, with their unique ability to combine with
> other fighters and shoot down the invading aliens. Aliens attack in
> formations using a variety of attack patterns. Rescue a captured fighter to
> combine with it, forming a Dual Fighter with twice the firepower. Earn
> Perfect Bonuses more easily by using a Dual Fighter on the Challenging
> Stages. *Galaga* was released in 1981 and became an instant classic with its
> innovative fighter-combination system and varied enemy attack patterns.
> *Bravoman*
> *Originally released on TurboGrafx-16, September, 1990**
> **Wii Points: 600*
> The village of Nitta has been invaded by the army of Dr. Bomb, an evil
> scientist who is plotting to take over the world. Facing this crisis is
> Bravoman, who received his powers from Alpha Man to stand up against Dr.
> Bomb in the name of justice. The village of Nitta consists of 22 stages -
> action stages that take place on the ground and shooting stages that take
> place underwater. Action stages use a unique control system in which the
> height of a jump and the distance of an attack changes depending on how long
> players hold down the button. Players collect the Luck Symbols that appear
> when they defeat enemies and give them to Lottery Man to get recovery and
> power-up items. Stop Dr. Bomb and bring peace to the village of Nitta and
> the rest of the world.
> *Star Fox 64*
> *Originally released on Nintendo(r) 64, July 1, 1997**
> Wii Points: 1,000*
> Players take the controls of their Arwing and complete 15 missions to reach
> the final objective: a showdown on Venom, the home planet of the
> interplanetary tyrant, Andross. Throughout the adventure, players have to
> accomplish challenging objectives in order to reach and conquer every
> mission. Skim over the surface of an alien sea, weave through the concrete
> canyons of a futuristic metropolis or dodge planetoids the size of
> mountains. Between missions, players will be treated to real-time 3-D movies
> that progress the story of the Star Fox team of space mercenaries in their
> struggle against the evil ape emperor, Andross.
> *Dragon's Curse*
> *Originally Released on TurboGrafx-16, August 1990**
> **Wii Points: 600*
> After defeating the Mecha Dragon in the depths of the Dragon Castle, the
> wounded beast casts a spell on the hero, turning him into an ugly creature.
> To return to human form, he must find the Salamander Cross, which can break
> any curse. This side-scrolling action role-playing game is nonlinear,
> allowing players to venture freely. Collect gold and items while upgrading
> equipment and powering up stats. The hero starts as Lizard-Man but, upon
> defeating the dragon bosses, is changed into other creatures such as
> Mouse-Man, Piranha-Man, Tiger-Man and Hawk-Man. Each creature possesses
> distinct abilities such as the ability to fly, swim, walk on ceilings or
> cling to walls. Players use each creature's special skills to widen your
> search for the Salamander Cross and bring the hero back to his human form!
> *Teenage Mutant Ninja Turtles*
> *Originally released on NES, June 1989**
> Wii Points: 600*
> Cowabunga! Players take control of the turtles in a half shell and rescue
> reporter April O'Neil from the clutches of the evil Shredder. Battle against
> the Foot Ninja Clan as Leonardo, Michaelangelo, Donatello and Raphael with
> their trademark weapons and ninja abilities. Search through five stages and
> dozens of areas throughout the New York City sewers, rooftops and ultimately
> Shredder's Technodrome to save April. Players must scarf down some pizza to
> keep up their energy, as they'll need it to defeat Shredder. Turtle Power!
> *Romance of the Three Kingdoms IV: The Wall of Fire*
> *Originally released on Super NES(r), January, 1995**
> **Wii Points: 800*
> *Romance of the Three Kingdoms IV* is a tactical simulation game in which
> the player takes the role of a ruler seeking to unite China in the era of
> the three kingdoms of Wei, Wu and Shu. The role of the ruler is to command a
> range of officers with differing characteristics - some cunning strategists,
> others brave warriors - and strengthen the military might of his or her
> kingdom. Foreign policy, involving forming alliances with certain kingdoms
> and hatching plans to weaken others, will play a major role in this process.
> Once players have developed a powerful enough military, it will be time to
> expand their borders through military conquest. Ultimate victory will only
> be achieved once all 43 cities in China lie within a player's control.
> *Splatterhouse *
> *Originally released on TurboGrafx-16, August, 1990**
> **Wii Points: 600*
> Rick and Jennifer, both parapsychology students at the local university, are
> visiting West Mansion, site of the research lab where the famed Dr. West
> conducted some of his most gruesome experiments. A sudden storm forces them
> to find shelter inside the mansion. Once inside, they are attacked by
> monsters! Jennifer is kidnapped and Rick is knocked unconscious! Hours
> later, Rick awakes to find himself covered in blood with the Terror Mask
> stuck to his face. His only hope is to depend on the ancient powers of the
> mask to give him the strength and courage to find Jennifer. Now Rick's fight
> has begun! Splatter your way through 7 stages of side-scrolling horror
> action. Armed with cleavers and shotguns, Rick must fight his way through
> the monsters of West Mansion and defeat the bosses at the end of every
> stage. The creepy music, gruesome monsters, flying blood, gory action, and
> shocking events leading up to the finale will keep you on the edge of your
> seat!
> *Beyond Oasis*
> *Originally available for Sega Genesis, December, 1994**
> **Wii Points: 800*
> You are Prince Ali, who has discovered a buried gold armlet. This armlet
> once belonged to a wizard who waged a long war against the evil wielder of a
> silver armlet. The silver armlet was used to create chaos and destruction,
> while the gold armlet had the power to summon four spirits: the water spirit
> "Dytto," the fire spirit "Efreet," the shadow spirit "Shade," and the plant
> spirit "Bow." To stop the person who has discovered the ancient silver
> armlet and is once again using it for evil, Prince Ali travels the land of
> Oasis, gradually acquiring the ability to summon the four spirits. Use your
> wits and speed to claim the silver armlet!
> *Excitebike*
> *Originally released on NES, October, 1985**
> **Wii Points: 500*
> Face crazy curves, hairpin turns, and daredevil jumps as you race toward the
> checkered flag and the *Excitebike *championship. Race against the clock or
> challenge an opponent. You must keep your bearings as you fly through the
> air, and avoid getting clipped by other racers. Stay cool under pressure or
> your bike will overheat. If you get tired of racing on the circuit, create
> your own course in Design mode. There you have access to all the ramps,
> mounds, bridges, and other obstacles *Excitebike* has to offer.
> *Double Dungeons*
> *Originally released on TurboGrafx16, June, 1990**
> Wii Points: 600*
> *Double Dungeons* is a dungeon role-playing game that features
> smooth-scrolling 3-D game play. Two players can play at the same time, which
> makes this game truly stand out from the rest. There are 22 unique
> scenarios, spread out among six levels. The higher the level is, the harder
> the scenario. Because each scenario is independent, players can choose to
> start the game from any scenario other than the final one. Players defeat
> monsters in each dungeon to gain experience while searching for the "key"
> that opens the door to the room with the boss. They buy equipment at the
> shop, team up with characters and defeat the boss to clear a scenario.
> Players must conquer all 21 scenarios from levels 1 through 5 to obtain
> passwords. If they obtain all of them, they make their way to the final
> scenario!
> *Tecmo Bowl*
> *Originally released on NES, February, 1989**
> **Wii Points: 500*
> *Tecmo Bowl* pits the player versus the computer in 11-game,
> single-elimination playoff action. Players also can go head-to-head with a
> human opponent in action or coach mode. The player can select from 12 teams.
> On offense there are usually two run and two pass plays to choose from. The
> player takes control of the quarterback before the snap and then either
> hands off to the running back or works through his receiver progression from
> the top to the bottom of the screen. Defense consists of trying to guess
> which offensive play the opponent will select and then taking control of one
> of the defensive players before the snap. A very simple power-meter system
> is used for kicking field goals, extra points and punts.
> *Sonic Spinball*
> *Originally released on Sega Genesis, November 15, 1993**
> **Wii Points: 800*
> Dr. Eggman (aka Dr. Robotnik) has taken over Mt. Mobius and turned it into a
> mechanical base. He is using energy from the magma flowing under the volcano
> to power his Veg-O-Fortress. He has the power to transform helpless animals
> into robots. Sonic the Hedgehog must take down this fortress to free the
> enslaved animals. The only way to make that happen is to trigger an eruption
> in the volcano it's built on. Sonic knows this can be done by removing the
> Chaos Emeralds that keep the volcano stable. Dr. Eggman, however, is also
> aware of the fragile relationship that exists between the emeralds and the
> mountain, and he's set up an elaborate Pinball Defense System to make sure
> the precious jewels don't go anywhere.
> *Sword of Vermilion*
> *Originally released on Sega Genesis, December 31, 1990**
> **Wii Points: 800*
> *Sword of Vermilion* is about the role of Erik's son, who takes on a quest
> of revenge to defeat Tsarkon and free the world of Vermilion from evil. In
> the town of Excalabria, the people went about their business and tended to
> the fields. One day, vicious fighting broke out everywhere as the army of
> Cartahena, led by the wizard-king Tsarkon, swarmed all over the town. The
> townsmen were overwhelmed. The castle of King Erik V collapsed. Erik
> summoned his bravest, strongest and most faithful warrior, Blade, and gave
> him his infant son and an ancient family heirloom, the ring of wisdom. He
> ordered Blade to save himself and the child while the castle burned. Blade
> traveled to a small village named Wyclif, where he settled down and raised
> the child as his own son. Eighteen years later, the son of Erik begins his
> quest. Save the world of Vermilion and fulfill the prophecy of the Malaga
> fortune-tellers!
> *Super Ghouls 'n Ghosts*
> The third game in the legendary *Ghosts 'n Goblins* series of video
> games, *Super
> Ghouls 'n Ghosts* follows Arthur in another quest to rescue the princess,
> his fair maiden and damsel in distress at large. Players take control of
> Arthur and defeat the creatures of the night to save the day once more.
> Discover what glory awaits those brave enough to take on the armies of *Super
> Ghouls 'n Ghosts*.
> *Elevator Action*
> *Originally released on NES, on August 1987**
> Wii Points: 500*
> This is a multidirectional, scroll-type spy-action game that is a blast from
> the past. Control a spy and sneak alone into a building to steal the secret
> papers hidden there. Use a pistol, kicks, an elevator and even the lights to
> take out the building's guards. The gun-fighting action is full of thrills.
> Players will need speed and timing to get on the elevators, move between
> floors, steal the secret papers and escape from the basement parking lot.
> *Chew Man Fu*
> *Originally released on TurboGrafx-16, July 1990**
> **Wii Points: 600*
> A novel action-puzzle game set in the sacred towers taken over by the evil
> sorcerer, *Chew Man Fu*. It's up to you as an apprentice female monk to free
> the towers and lift Chew's curse to bring peace and fried rice back to the
> land once ruled by the Egg Roll Dynasty. The rules are simple! Your
> objective is to clear each round by pushing or pulling four colored orbs
> onto their matching colored tiles. Beware the sorcerer's minions in the
> tower who stand in your way! Kick the orbs to take your enemies out or to
> break down walls! Overcome the obstacles and place the orbs on their
> respective tiles! *Chew Man Fu *also features the 2-player Kick Ball
> minigame, as well as an Edit Mode for creating your own unique stages! The
> fun is endless!
> *Bio-Hazard Battle*
> An army of biogenetic mutants has gone haywire, terrorizing the world and
> putting the future of the planet in jeopardy. In *Bio-Hazard Battle*, it's
> up to you to take on the mutant menace and restore order and harmony to the
> planet Avaron before it's too late! Through eight levels of intense action,
> you'll be up against some of the nastiest, most vile creatures you've ever
> seen, including things like mega amoebas, nuclear crabs, electroworms, and
> gut-grabbing insects. You have four different Bioship fightercraft to choose
> from, each with unique handling capabilities and weapons systems. Hop into
> your fightercraft and save Avaron from certain doom in Bio-Hazard Battle.
> *Legend of Zelda, the Ocarina of Time*
> *Originally released on Nintendo 64, November 23, 1998**
> **Wii Points: 1000*
> *The Legend of Zelda: Ocarina of Time* reveals the genesis of the fantasy
> land of Hyrule, the origin of the Triforce, and the tale of the first
> exploits of Princess Zelda and the heroic adventurer Link. Vibrant,
> real-time 3-D graphics transport you into the fantasy world of Hyrule. Your
> quest takes you through dense forests and across wind-whipped deserts. Swim
> raging rivers, climb treacherous mountains, dash on horseback across rolling
> hills, and delve into dungeons full of creatures that fight to the finish to
> put an end to your adventures. With immersive graphics, a sweeping story
> line, swashbuckling adventure, mind-bending puzzles, and a touch of humor,
> *The
> Legend of Zelda: Ocarina of Time* is one of Nintendo's most epic challenges
> ever.
> *Streets of Rage*
> *Originally released on Sega Genesis, December 31, 1990**
> Wii Points: 800*
> The city was once a happy, peaceful place...until one day, a powerful secret
> criminal organization took over. This vicious syndicate soon had control of
> the government and even the police force. The city has become a center of
> violence and crime where no one is safe. Amid this turmoil, a group of
> determined young police officers has sworn to clean up the city. Among them
> are Adam Hunter, Axel Stone and Blaze Fielding. They've decided to put their
> lives on the line and take back their city through their special
> hand-to-hand combat abilities. They are willing to risk anything, even their
> lives, on the Streets of Rage.
> *New Adventure Island*
> *Originally released on TurboGrafx16, June 1992**
> Wii Points: 600*
> On peaceful Adventure Island, the islanders are celebrating the wedding of
> Master Higgins and Tina, the "Miss Island Queen." Suddenly, the celebration
> is interrupted by the appearance of Baron Bronsky and his henchmen, who
> kidnap Tina and the island children. Master Higgins must set out to rescue
> the children and his beloved Tina in this side-scrolling action game. Throw
> hatchets and boomerangs, hop on skateboards and guide Master Higgins safely
> to the goal in each area. *New Adventure Island *consists of seven exciting
> stages. Each stage is split into four areas, with a boss waiting at the end
> of the final area. Defeat all the bosses and release the kidnapped children.
> And waiting in the castle of the final stage - the wicked Baron Bronsky.
> Help Master Higgins defeat him and reclaim his bride.
> *Donkey Kong Country*
> *Originally released on Super NES(r), November 25, 1994**
> Wii Points: 800*
> *Donkey Kong Country* is an incredible island adventure, and the first game
> to feature Donkey Kong's sidekick, Diddy Kong(r). Challenged by the crazed
> tribe of reptilian Kremlings, the Kongs face their cunning adversaries armed
> with lightning-quick moves, chest-pounding muscle and awesome aerial
> acrobatics. The duo also gets help from a host of friends and family, from
> Funky Kong™, Cranky Kong™ and Candy Kong™ to Rambi™ the rhino, Expresso™ the
> ostrich, Enguarde™ the swordfish, Squawks the parrot and Winky the frog.
> This game has more than 30 levels, plus dozens of hidden caves and secret
> rooms - more than 100 areas in all. Help the Kongs recover their stolen
> banana hoard!
> *The Legend of Kage*
> *Originally available on NES(r), August 1, 1987**
> Wii Points: 500
> *
> This classic ninja-action game first appeared in arcades in 1985 and became
> instantly popular. As the Iga ninja named "Kage," players embark on an
> action-packed quest as they move toward a magic castle where the Princess
> "Kiri" is held captive by "Yohshirou Yukikusa." To stay alive, players move
> vertically and horizontally through forest and castle environments and
> execute massive jumps, all the while using throwing-star knives and a sword
> to take down hordes of enemies.
> *Kid Icarus*
> *Originally released on NES, August, 1987**
> **Wii Points: 500*
> In a time when men and gods lived in harmony, the kingdom of Angel Land was
> ruled by two goddesses: Palutena, the Goddess of Light, and Medusa, the
> Goddess of Darkness. Unlike Palutena, Medusa despised all humans and enjoyed
> destroying their crops and turning them into stone. One day, Palutena
> decided to punish the evil Medusa and banished her after turning her into a
> hideous monster. But Medusa would not go without a fight. She created an
> army of monsters and evil spirits and captured Palutena. Players play as
> Pit, a young angel trapped in the Underworld, and Palutena's only hope. They
> use a magical bow to retrieve the Sacred Treasures, defeat Medusa and
> restore peace to Angel Land.
> * *
> *Ice Climber*
> *Originally released on NES, October, 1985**
> **Wii Points: 500*
> As Popo, players use a trusty mallet to work their way up the mountain. They
> chip away at the blocks overhead, then jump up through the resulting hole to
> the mountain's next level. Once Popo reaches the top level, he enters a
> fast-moving bonus stage in which he can pick up veggies and, hopefully,
> reach the summit for a big point payoff. Of course, not everyone's
> supportive of Popo's pastime. Toppies fill Popo's holes, so players must
> jump through the gaps quickly. It's easy to slip off some of the icy levels,
> as Polar Bears, Toppies and other ferocious fauna don't want players up
> there. There are 32 challenging peaks to scale – players can face them alone
> or with a friend.
> *Kirby's Adventure*
> *Originally released on NES, May 1, 1993**
> **Wii Points: 500*
> Not everything is well in Dream Land. For some mysterious reason, the Dream
> Spring, a magical well that is the reservoir for all the dreams of the
> citizens of Dream Land, is no longer working. Everyone is being subjected to
> their worst nightmares every time they go to sleep. Upon reaching the Dream
> Spring, Kirby finds out that evil King Dedede has stolen the Star Rod, thus
> depriving Dream Land of the magical energy that feeds its spring. Using 20
> unique tricks and the ability to steal enemies' powers by swallowing them,
> players have to make their way through a horrific land filled with all kinds
> of nightmares. Recover the broken pieces of the Star Rod and everyone in
> Dream Land will sleep peacefully once again. Fail and the citizens of Dream
> Land will be subjected to a lifetime of terrible nightmares.
> *Gain Ground*
> *Originally released on Sega Genesis, January 2, 1991**
> **Wii Points: 800*
> It's the 31st century, and science and technology have progressed to the
> point that the human race is approaching perfection: no war, no poverty and
> no conflict. With nothing to worry about, the human race seems destined to
> live forever in harmony. But what if Earth came under attack? By this point
> in time, people did not know how to cope with problems or conflicts, and had
> completely lost their survival instincts. In response to this, the United
> Earth Government created the Gain Ground system, a war simulator that would
> help humans rediscover their lost instincts. After several terrible
> malfunctions, the creators became prisoners in their own creation. Now it's
> up to players and two courageous comrades to go into the Gain Ground system,
> rescue their fellow humans and destroy the system. Players battle through
> different periods in history as they revive their survival instincts, while
> trying to live.
> *Vigilante*
> *Originally released on TurboGrafx-16, October 1989**
> **Wii Points: 600*
> Brave the streets of New York City in this side-scrolling beat-'em-up game.
> Thugs kidnap the beloved Madonna, and it's up to players to become
> vigilantes. Players fight their way into enemy territory to get her back.
> Enemies attack with weapons like iron pipes, chains, guns and motorcycles.
> To fight back, players can punch, kick or use the "nunchaku" item that
> appears in the stage. Players must use each of the attacks effectively to
> defeat their enemies. To clear a stage, defeat the boss that waits at the
> end. Players fight their way through exciting stages that include the City
> Streets, Junkyard, Brooklyn Bridge and the Backstreets.
> *Super Mario World*
> *Originally released on Super NES(r), August 13, 1991**
> **Wii Points: 800*
> During a vacation in Dinosaur Land, Princess Toadstool gets kidnapped and a
> spell is cast on the inhabitants of the island. When they stumble upon
> Yoshi™, a young dinosaur, Mario™ and Luigi learn that Bowser is responsible
> for the terrible misdeeds. Now, all Yoshis are trapped in magical eggs that
> Bowser has hidden throughout seven castles. Many hidden paths aid Mario in
> making his way to Bowser's castle, completing 74 areas and finding all 96
> exits. Discover items, including a feather that gives Mario a cape that
> allows him to fly, or a flower that shoots fireballs in layers upon layers
> of 2-D scrolling landscapes. Players can even ride Yoshi and swallow their
> enemies.
> *Contra III: the Alien Wars*
> *Originally released on Super NES, April 1992**
> **Wii Points: 800*
> In the year 2636, the Alien War continues, and it's up to two soldiers,
> Jimbo and Scully, to put a stop to the alien invasion. The aliens have
> ravaged the Earth with their powerful organic and technological weapons.
> Players can join with a partner and battle through six stages of nonstop
> run-and-gun action. Collect power-ups, including bombs, flamethrowers,
> spread shots, lasers and machine guns to take out the aliens. Control Jimbo
> and Scully as they travel through war-torn cities, race on air bikes, ride
> missiles and ultimately break into the alien base to defeat the alien boss
> once and for all.
> *Comix Zone*
> *Originally released on Genesis, January 1, 1995**
> Wii Points: 800*
> Sketch Turner is an artist in New York City. One day while Sketch is
> drawing, a huge thunderstorm strikes the city. A bolt of lightning hits
> Sketch's image and brings it to life. That image is Mortus, a megalomaniacal
> mutant who wants to become real and rule the earth. Mortus magically
> transports Sketch into the pages of his comic book so that he can end his
> creator's life and become real. Inside the comic book, Sketch meets General
> Alissa Cyan, who believes he is a superhero that came to save their
> post-apocalyptic world from the evil brought by Mortus's hand. Now that he's
> a comic book superhero, Sketch can really put the hurt on the bad guys.
> Instantly, Sketch can fight like a one-man mercenary platoon.
> *Bonanza Brothers*
> *Originally released on Genesis, May 16, 1991**
> **Wii Points: 800*
> Mobo and Robo Bonanza are enjoying their favorite television show when the
> picture crackles and the shadowy figure of a mysterious stranger appears on
> the screen. This figure asks them to collect certain items that he has
> placed inside various buildings to test his security force. If they return
> the items successfully, Mobo and Robo will be rewarded. The two of them
> state that they will get the job done in just three minutes. However, little
> do they know that each building is packed with security guards who will
> raise the alarm if they are caught red-handed. Fortunately both Mobo and
> Robo are equipped with bullets that can knock the guards unconscious for a
> few seconds. A huge reward will be given out if Mobo and Robo are
> apprehended. Help the infamous Bonanza Bros. infiltrate a number of
> different locations ranging from banks to mansions to casinos, and don't get
> caught.
> *Mario Kart 64*
> *Originally released on Nintendo 64, February 10, 1997**
> Wii Points: 1000*
> Put the pedal to the metal in this worthy successor to the Super NES(r)
> classic, *Super Mario Kart(r). **Mario Kart 64* boasts great graphics, tons
> of
> unique power-ups and a stunning 3-D version of the legendary Battle Mode.
> With improved courses and a revolutionary head-to-head four-player mode,
> *Mario
> Kart 64* is sure to win the heart of any race-driving fan. The game includes
> 20 different courses filled with dips, valleys, jumps, tunnels and bridges.
> Smooth, precise control – a trademark of all games from Mario creator
> Shigeru Miyamoto – will bring players back time and time again for
> freewheeling fun.
> *Legend of Zelda: A Link to the Past*
> *Originally released on Super NES(r), April 13, 1992**
> **Wii Points: 800*
> Return to an age of magic and heroes. When an evil magician named Agahnim
> begins kidnapping young maidens in Hyrule in a quest to break the
> imprisoning seal on Ganon, a young boy named Link is called upon to stop
> him. Link must venture into twisting mazes, dungeons, palaces and shadowy
> forests as he searches for the maidens and Princess Zelda. Traversing both
> Light and Dark Worlds, he must navigate eight dark dungeons, fighting evil
> enemies and huge bosses. Help our hero prevent Ganon and Agahnim from
> shattering Hyrule forever.
> *Moto Roader*
> *Originally released on TurboGrafx, 1989**
> **Wii Points: 600*
> *Moto Roader* is a futuristic racing game that allows up to five players to
> compete against each other. Players use the cash earned when they win a race
> to power up their machine. Not only can they change the "TIRE" and "BODY" of
> their vehicles, but they also can add "SPECIAL" parts. Jump over tall
> obstacles with a "HOPPER" and blast past rivals at incredible speeds with
> "NITRO." What multiplayer game would be complete without attack items? Use a
> forward-launching "GRENADE" or a backward-dropping "BOMBER" to blow up and
> knock away rivals. Outmaneuver rivals in all eight heats to become the
> champion. Any combination of Wii Remote™ and Nintendo GameCube™ controllers
> can be used in multiplayer games.
> *R-Type III: the Third Lightning*
> *Originally released on SNES, August 12, 1994**
> Wii Points: 800*
> It was believed on Earth that the deadly BYDO Empire had been destroyed -
> but now they've returned, as nasty as ever. Their ships and armies are more
> powerful than before, and Earth will surely be conquered unless the new R-90
> ship can destroy them. Powered with engines that launch it into different
> dimensions, and armed with the Round, Shadow and Cyclone Forces, the R-90
> has what it takes to wipe out the BYDO threat. The BYDO mother ship must be
> found and destroyed to entirely erase the species from our galaxy.
> *Xevious*
> *Originally released on NES, 1990**
> **Wii Points: 500*
> Players control their Solvalou ship and destroy the XEVIOUS forces. Fire the
> zapper missiles against air-based enemies and drop the blaster bombs down
> upon ground-based targets. Destroy Andor Genesis to earn bonus points.
> Unique enemies, interesting background music, a variety of vertically
> scrolling background environments and many hidden game play features
> differentiated *Xevious* from the other shooting games released at the time.
> Are you devious enough to beat *Xevious*?
> *Gradius*
> *Originally released on NES, December 1986**
> **Wii Points:* *500*
> Across the galaxy, there exists a distant planet known as Gradius. Gradius'
> peaceful existence has been brought to an end by an intense space invasion
> by a race known as the Bacterion. To save the planet, the hyperspace fighter
> Vic Viper has been deployed to fight the Bacterion invasion. Players pilot
> the Vic Viper through seven stages, shooting and dodging through deadly
> obstacles, while using various power-ups, including missiles, lasers,
> options and shields. The Vic Viper's target is the enemy fortress, Xaerous.
> The only way to end the war is to plunge deep through the enemy forces and
> destroy its very core.
> *Dungeon Explorer*
> *Originally released on TurboGrafx, 1989**
> **Wii Points: 600*
> *Dungeon Explorer* is a multiplayer action/role-playing game where up to
> five players can play at the same time. The story takes place in underground
> dungeons. Players can choose from eight different character types: Fighter,
> Thief, Warlock, Witch, Bishop, Elf, Bard or Knome. Depending on the
> character, the types of magic, attack strength and movement will all vary.
> To survive, players must know all about their enemies' weaknesses. Players
> also must know about the special attributes of each magic spell and use them
> to their greatest advantage. In team-play games, working together is the key
> to victory. Any combination of Wii Remotes and Nintendo GameCube™
> controllers can be used in multiplayer games.
> *Solider Blade*
> *Originally released on TurboGrafx, 1992**
> **Wii Points: 600*
> A new shooter in the "Star Soldier" tradition. Players play as an SIA
> (Special Interception Airforce) pilot flying the heavy assault fighter
> "Soldier Blade." Players face the Zeograd invasion force with weapon attacks
> that change each time they grab a power-up item. Players can unleash three
> different kinds of attack depending on the color of the power-up item. New
> features, such as the "Gunbody" option for avoiding enemy attacks and the
> "Burst Out" system (which has a different effect depending on the power-up
> level), add a strategic element that requires players to make snap decisions
> about which items to grab and when to use special attacks. Awesome boss
> battles await players at the end of each operation. Playing in "CHALLENGE"
> mode requires players to try to get as many points as they can in a limited
> amount of time.
> *Baseball*
> *Originally released on NES, October 1985**
> **Wii Points: 500*
> Play nine innings of fierce sandlot competition with classic NES graphics,
> featuring close-up and overview field perspectives. Players select a team
> and step up to the plate against a computer opponent or a friend. Players
> control the swing of the bat, the speed of the pitch, the hits, the steals
> and the double plays. Players hear the roar of the crowd as they hit a home
> run and race across the plate to score. Huge sports fans and classic video
> game enthusiasts will definitely enjoy this game.
> *Urban Champion*
> *Originally released on NES, August 1, 1986**
> **Wii Points: 500*
> Don't let the big, bad bully of the neighborhood push you around! Players
> fight for the right to walk the street. Hit him high or hit him low, but
> don't forget to dodge or block his punches - and watch for the manhole. If
> players fall, a shower of confetti will celebrate the enemy's victory … how
> humiliating. Players avoid being taken away by the police or bonked on the
> head by a flower pot in the fight to hold their head up high. Players can
> spar with the computer bully or a friend to see who's the toughest on the
> block.
> *Super Mario Brothers*
> *Originally released on NES, October 18, 1985**
> Wii Points: 500*
> One day, the Mushroom Kingdom was invaded by the Koopas, a tribe of turtles
> famous for their black magic. The quiet, peace-loving Mushroom People were
> turned into stones, bricks and even plants, and the kingdom fell into ruin.
> The only one who can undo the magic spell on the Mushroom People and return
> them to their normal selves is Princess Toadstool, the daughter of the
> Mushroom King. Unfortunately, she is in the hands of evil King Bowser.
> Mario, the famous plumber, learns of the Mushroom People's plight and sets
> out to free the Mushroom Princess from the Koopas and restore the fallen
> kingdom of the Mushroom People. Jump, kick shells and throw fireballs
> through eight action-packed worlds in this iconic NES classic.
> *Street Fighter II: The World Warrior*
> *Originally released on Super NES(r), July 1, 1992**
> Wii Points: 800*
> *Street Fighter II* defined gaming in the 1990s by revolutionizing the
> fighting-game genre. Regarded as one of the greatest games of all time,
> *Street
> Fighter II: The World Warrior* was the first release of the original *Street
> Fighter II* series. This game features the original eight world warriors,
> including Ryu, Chun-Li and Guile. Each character has his or her own fighting
> skills, speed, special moves and unique ending to make for a truly unique
> fighting-game experience. Players choose their own characters to become
> heroes in the *Street Fighter* universe.
> *Super Castlevania IV*
> *Originally released on **Super NES, December, 1991 **
> **Wii Points: 800*
> In the peaceful country of Transylvania, there is a legend of an evil castle
> and its master, the Prince of Darkness, Dracula. Once every hundred years,
> the powers of good mysteriously weaken, and evil attempts to resurrect
> Dracula. It's up to the Belmont clan to take up the eternal fight against
> the vampire. Players take on the role of Simon Belmont, armed with the
> legendary whip, Vampire Killer, to defeat Dracula and his evil minions.
> Luckily, Simon has many additional weapons at his disposal, including axes,
> holy water, crosses, knives and even a magical stopwatch that can stop the
> flow of time for a spell. Simon must travel through 11 stages, beginning in
> the countryside, to reach Dracula's Castle, all the while overcoming
> perilous traps and hideous monsters. Only the power of the Belmonts can
> quell the looming darkness.
> *Toe Jam & Earl*
> *Originally released on Sega Genesis, March 12, 1992**
> Wii Points: 800*
> Toe Jam and Earl are two fun-loving aliens who accidentally crash on Earth
> when their spaceship collides with a meteorite. They must find 10 pieces of
> the spaceship so they can get back home to Planet Funkotron, but not all
> levels have the pieces. If there is a piece in a level, players receive a
> hint as soon as they arrive.
> *R-TYPE*
> *Originally released on TurboGrafx, October 18, 1985**
> **Wii Points: 800*
> This is a completely faithful port - right down to the character details -
> of the famous shooting-game masterpiece *R-TYPE *. Destroy the POW armor and
> one of six different units will appear, which players can then use to power
> up the R-9. Equip Bits and obtain Laser Units to make the Force appear and
> to power it up. The Force can then be integrated into or separated from the
> R-9. Make the most of weapons, including the Reflecting Laser Beams,
> Air-to-Surface and Antiaircraft Lasers. Keep pressing the fire button to
> fire blasts from the Beam Cannon. Press and hold the fire button to charge
> the Beam Gauge, then release it to fire a devastating Wave Cannon blast. The
> longer players hold it, the stronger the blast. The ultimate highlights are
> the bosses that await at the end of each stage, including a stage that pits
> players against a giant warship.
> *Tennis*
> *Originally released on NES, October 18, 1985**
> Wii Points: 500*
> Players slam a serve, fire a blazing backhand and smash a forehand volley on
> their way to winning the victory cup. Players can choose between five
> different levels of difficulty, ranging from Beginner all the way up to
> Advanced. If players want to become true champs, they should be ready to
> show off their most brilliant lobs and most powerful smashes. Play a singles
> match or grab a partner for doubles, and then choose an opponent. Players
> control the moves in tennis action so intense, they'll almost believe
> they're at center court.
> *Space Harrier II*
> *Originally released on Sega Genesis, May 29, 1988**
> Wii Points: 800*
> Fantasyland has been taken over by destructive forces, and a call for help
> comes from deep in the universe. Space Harrier is quick on the scene, armed
> with his laser, to defeat wave after wave of destructive forces through 12
> thrilling stages, with a dangerous boss waiting at the end of each round.
> *Military Madness*
> *Originally released on TurboGrafx, 1990**
> Wii Points: 600*
> *Military Madness* is a futuristic simulation game that throws the player
> into the middle of a war on the moon's surface. The rules are simple, making
> it easy for newcomers to enjoy the thrills of this war-strategy game.
> Players can see easy-to-understand, detailed instructions from the Title
> screen. *Military Madness* is also turn-based, allowing players to devise
> their strategy before they move. To top it off, the units players have for
> each stage are already decided, allowing them to concentrate on commanding.
> Use the terrain and surround enemies to claim victory. Fight through all 16
> stages and thwart the enemy's ambitions!
> *Alien Crush*
> *Originally released on TurboGrafx16**
> **Wii Points:* *600*
> *Alien Crush* is a fan-favorite pinball game that features a sinister sci-fi
> theme. Play through a two-level playing field that comes to life with
> pulsating alien creatures. Rack up a high enough score, clear the board of
> these extraterrestrials and discover secret bonus stages. The game features
> realistic pinball action, complete with a tilt function and two selectable
> soundtracks. Do you have what it takes to fight back against this alien
> infestation?
> *Ice Hockey*
> *Originally Released on NES*
> *Wii Points:* *500*
> *Ice Hockey* is hard-hitting, fast-action competition that re-creates all
> the excitement of the sport from face-offs to penalty shots. Players pass
> the puck and shoot to score while using defensive tactics, including fake
> shots and ice brawls to crush adversaries. It's up to the player to find the
> best strategy to win the game – finesse or power.
> *Gunstar Heroes*
> *Originally released on Sega Genesis**
> Wii Points: **800*
> The Gunstar 9 planet was peaceful for many years until the vicious dictator,
> Colonel Red, kidnapped the Gunstar twins' older brother and used mind
> control to make him his slave. Players face many different enemies and
> bosses while battling to stop the dictator from unleashing "Golden Silver
> the Destructor" with apocalyptic consequences.
> *Dr. Robotnik's Mean Bean Machine*
> *Originally released on Sega Genesis**
> Wii Points:* *800*
> Dr. Robotnik is stamping out music and fun in Mobius with his giant
> robotizing Mean Bean Steaming Machine. Before he turns all the citizens of
> Beanville into robots, players must save the day by gathering up beans in
> matching colors and defeating Robotnik's guards.
> *Donkey Kong Jr.*
> *Originally released on NES, June 1986**
> **Wii Points:* *500*
> Based on the popular arcade game, *Donkey Kong Jr.* is the sequel to the
> immensely successful Donkey Kong. Play as Donkey Kong's son, Junior, and
> rescue your dad who has been kidnapped and imprisoned in a cage by Mario.
> Use your jumping and climbing abilities to clamber up vines and chains,
> gather vital fruit and keys, and open the cage to free your father. Make
> sure you avoid the pesky birds, nasty electric sparks, and creepy chompers!
> Four different worlds filled with numerous climbing and jumping puzzles
> await you in this timeless classic.
> *Victory Run*
> *Originally Released on TurboGrafx, 1989**
> **Wii Points:* 600 points
> The game is made up of 8 different Special Stages, including highways,
> deserts, savannahs, and coastlines. Cross the finish line within the
> allotted stage time (plus any extra time) to successfully clear each stage.
> If the total time elapsed is less than the set stage time, you can progress
> to the next stage. Parts such as tires, gears, engines, suspension systems,
> and brakes can be custom fitted to the car to suit each type of race.
> Driving on rough courses and hitting obstacles will cause damage to
> individual parts, so making repairs is key. This means that making the
> right choices when customizing parts is very important, and incorporates a
> great simulation element into the game. Race from Paris to Dakar, while
> replacing parts at checkpoints along the way, in the Victory Run rally game.
> *Ristar*
> *Originally Released on Genesis, January 24, 1995**
> **Wii Points:* 800
> Greedy, an evil space pirate, has corrupted the kings of the Valdi System's
> seven planets and enslaved the people who live there. The plea for a hero is
> answered by Ristar, who uses his amazing extendable arms and courage to save
> Valdi from Greedy.
> *Columns*
> *Originally Released on Genesis, June 29, 1990*
> *Wii Points:* *800*
> Test your hand at the ancient Phoenician game of Columns. Multi-colored
> gems drop from the top of the screen into a pit. It is up to you to quickly
> arrange the order of the jewels into lines of three or more as they fall.
> If your gems pile up and reach the top, the game is over.
> *Golden Axe*
> *Originally released on Genesis, December 22, 1988**
> Wii Points: 800*
> Three mighty heroes have a score to settle with the evil Death Adder in this
> classic action game. As a powerful fighter, a female amazon, or a mighty
> dwarf, you'll fight through Adder's henchman with weapon and magic attacks,
> or ride the fearsome, fire-breathing beasts to your advantage
> *Ecco the Dolphin*
> *Originally released on Genesis, July 29, 1993**
> Wii Points: 800*
> Help Ecco the dolphin find his missing friends by exploring his vast ocean
> world. You must surface for air and keep an eye out for enemies as you
> search the depths. Ecco's unique sonar ability will give you helpful
> information from other sea creatures
> *Super Star Solider*
> *Originally released on TurboGrafx, 1991**
> **Wii Points: 600*
> *Super Star Soldier* is a classic, vertically scrolling shooting game. In
> addition to the NORMAL GAME, there are 2-minute and 5-minute Time Attack
> Modes, and a mode where high scores can be checked. A NORMAL GAME is made
> up of 8 different stages, and in each stage (except Stage 7), a boss awaits
> you at the end. The Special Attack Squad, led by the Mother Brain, has
> launched an all-out invasion of the Earth. Take your small-scale fighter,
> the Neo Caesar, with its arsenal of 4 regular weapons and 2 special weapons,
> and send them back where they belong!
> **

Posted using Meow


Codemasters, Inc. Announces Pre-Order Program for
> Upcoming Hit Racing Game DiRT
> Burbank, CA � Tuesday, May 29, 2007 � As Codemasters� highly anticipated
> racing game DiRT speeds towards retailers next month, the company today
> announced a pre-order program for fans of the series. Beginning today
> through DiRT�s June launch, consumers who pre-order the game at retailers
> nationwide, including Amazon.com, BestBuy.com, GameStop/EB and GameCrazy,
> will receive an exclusive access code that unlocks 10 cars in the game, as
> well as grants access to exclusive videos of off-road racing star Travis
> Pastana.
> Once consumers pre-order DiRT, they will obtain a unique code and
> instructions on how to unlock the car pack and videos upon receiving the
> game. Cars included in the pack are the Subaru Impreza WRX-RA STI version
> II, Toyota Celica GT-FOUR, Peugot 205 T16, Lancia Delta S4, Icker Jimco
> buggy, McMillin Racing Car, Kamaz 4911, MAN TGA, Freightliner Century Class
> S/T and the Kenworth T2000.
> Developed by Codemasters in the UK using their brand new propriety engine,
> Neon, DiRT was built from the ground up for next-gen gaming platforms and
> the PC. DiRT brings real world physics and full damage models, as well as
> photorealistic tracks from around the world including the U.S, Europe and
> Asia. Featuring over 40 officially licensed vehicles covering 12 car class
> categories, racing fans will get their fix of throwing official 2WD, 4WD,
> Classic and RWD cars, including Colin McRae�s prototype R4 and Travis
> Pastrana�s X Games-winning Subaru Impreza, through the most challenging and
> treacherous rally stages around the world. From trophy trucks to dune
> buggies and rally cars, DiRT offers one of the most robust racing
> experiences ever with countless hours of playability in career, single race
> mode and 100 person online multiplayer.
> The evolution of the world�s favorite racing game series continues as DiRT
> is planned to ship this June for the Xbox 360� video game and entertainment
> system from Microsoft and the PC, and is currently rated �RP� (Rating
> Pending) by the ESRB. The PLAYSTATION�3 computer entertainment system
> edition will follow shortly thereafter. Sign up now for total mud
> splattering, gravel churning, handbrake turning, off-road racing online at
> www.codemasters.com/dirt.


Today Ubisoft reported its results for the 2006-2007 fiscal year ended March
> 31, 2007.
> Sales were up 24 percent, the current operating income recently revised
> upwards to €38.3 million ($51.63 U.S.), net income reaches record level of
> €40.5 million ($54.60 U.S), cash flows from operating activities up to €53.2
> million ($71.72), positive net cash position up €120.3 million ($162.18), and
> the outlook for 2007 – 2008 confirmed.
> For more information, please see today's press release below. Euro to Dollar
> conversions have been made in the text of the document. Please assume the
> exchange rate of 1.34 Dollars = 1 Euro.

> +++++++++++++++++++++++++++++++
> Sales up 24 percent, Current operating income recently revised upwards to
> €38.3 million ($51.63 U.S.), Net income reaches record level of €40.5 million
> ($54.60 U.S), Cash flows from operating activities up to €53.2 million
> ($71.72), Positive net cash position up €120.3 million ($162.18), Outlook for
> 2007 – 2008 confirmed
> Paris, May 29, 2007 – Today Ubisoft, one of the world's largest video games
> publishers, reported its results for the 2006-2007 fiscal year ended March
> 31, 2007.
> Yves Guillemot, Chief Executive Officer of Ubisoft stated "The sharp
> improvement in our operating profitability in fiscal 2006-07 reflects the
> diversity and strong performance of our games portfolio as well as tight
> control over SG&A fixed costs and marketing expenses. Thanks to our solid
> results and the effective containment of working capital requirements during
> the year, we were able to generate €53 million ($71.45) in cash flows from
> operating activities while at the same time continuing to implement our
> growth strategy, with R&D investments up 22%. With the best games line-up in
> its history, Ubisoft has laid the foundation for starting 2007-2008 in
> excellent conditions and is well-positioned to continue to gain market share
> and further increase its profitability in a high-growth sector."
> Main income statement items:
> Gross profit up €92 million ($124.03) (66.5% of sales):
> Sales for full-year 2006-07 came to €680.3 million ($917.14), up 24.4%, or
> 27.2% at constant exchange rates.
> Gross profit advanced €91.7 million ($123.62) to €452.4 million ($609.90),
> representing 66.5% of sales, versus 65.9% in 2005-2006. This rise was fueled
> by sales of new generation games (74% gross margin), which accounted for 60%
> of the total sales figure. The contribution of these games offset the
> expected decreasing margins of old generation games (56% margin), as well as
> the impact from growing distribution activities and back-catalog sales, which
> traditionally generate lower margins.
> SG&A expenses down €6.1 million ($8.22) (26.6% of sales), R&D expenses up
> 62,6 M€ (34.2% of sales):
> Current operating income before stock options surged to €38.3 million
> ($51.63) from €3.1 million ($4.18) in 2005-2006, representing 5.6% of sales
> versus 0.6%. This increase was primarily attributable to a combination of the
> following factors:
> • The €91.7 million ($123.62) rise in gross profit.
> • A decrease in SG&A expenses to €181.1 million ($244.15) (26.6% of sales)
> from €187.2 million ($252.37) the previous year (34.2% of sales), achieved
> due to a reduction in marketing expenditure and logistic costs to €87.3
> million ($117.69) from €95.5 ($128.75) million, as well as tight control
> over fixed costs which only edged up to €93.8 million ($126.45) from €91.7
> million ($123.62) the previous year.
> • Partially offset by the expected increase in R&D expenses to €233.0
> million ($314.12) (34.2% of sales) from €170.4 million ($229.72) (31.1% of
> sales) in 2005-06.
> Net financial income of €18.0 million ($24.27), due to a €27.1 ($36.53)
> million gain arising from the Equity Swap :
> Net financial income came to €18.0 million ($24.27) (compared with a net
> financial charge of €9.1 million ($12.27) reported in 2005-06), breaking down
> as follows:
> • €7.0 million ($9.44) in financial charges (€10.3 million ($13.89) in
> 2005-06), including €1 million ($1.35) related to compound financial
> instruments, recorded in accordance with IFRS. This reduction reflects the
> year-on-year decrease in the Group's debt.
> • €1.7 million ($2.29) in foreign exchange losses (€6.3 million ($8.49) in
> 2005-06).
> • A €27.1 million ($36.53) positive impact attributable to the Equity Swap
> (€7.5 million ($10.11) in 2005-06).
> The contribution of equity accounted companies (Gameloft) amounted to €3.1
> million ($4.18), compared with €19.1 million ($25.75) in 2005-2006.
> Diluted earnings per share: €0.91 ($1.23):
> Ubisoft ended the fiscal year with net income of €40.5 million ($54.60),
> versus €11.9 million ($16.06) one year earlier. Diluted earnings per share
> amounted to €0.91 ($1.23).
> Main cash flow statement and balance sheet items:
> Cash flows from operating activities jumped from a negative €32.3 million
> ($43.54) in 2005-2006 to a positive €53.2 million ($71.72) in 2006-2007,
> reflecting the impact of the robust increase in operating income, coupled
> with the €7.4 million ($9.98) decrease of working capital requirement.
> On March 31, 2007, Ubisoft had a net cash position of €55.0 million ($74.15)
> compared with a net debt position of €65.3 million ($88.03) at March 31,
> 2006. This €120.3 million ($162.18) improvement was driven by the rise in
> cash flows from operating activities as well as:
> • Capital increases totaling €107.2 million ($144.52).
> • €2.9 million ($3.91) in translation adjustments.
> • Investments of €43 million ($57.97), including €25 million ($33.70) for
> the acquisition of the Far Cry® and Driver® brands.
> Outlook for 2007-08 confirmed
> In 2007-08, Ubisoft will have the best line-up in its history with the new
> titles launched for seven of its successful franchises (including Brothers in
> Arms®, Tom Clancy's Splinter Cell® and Rayman®), 6 new brands (including
> Assassin's CreedTM, Tom Clancy's EndWarTM and HazeTM) and 4 licensed games
> (Surf's Up(TM), LostTM, NarutoTM, BeowulfTM). Ubisoft also expects to see a
> considerable ramp-up of games for the WiiTM and Nintendo DSTM systems thanks
> to a highly pro-active strategy in the casual gaming segment.
> As a result, Ubisoft is maintaining its previously announced targets:
> • First-quarter sales of approximately €120 million ($161.78).
> • Full-year 2007-2008 sales of around €800 million ($1,078.51 billion) and
> current operating income before stock options representing at least 8% of
> total sales.
> Financial calendar
> Release/event Date
> Annual General Meeting July 4, 2007
> First-quarter 2007-08 sales July 24, 2007
> These dates are subject to change and will be confirmed at a later stage.

> Disclaimer
> This statement may contain estimated financial data, information on future
> projects and transactions and future business results/performance. Such
> forward-looking data are provided for estimation purposes only. They are
> subject to market risks and uncertainties and may vary significantly compared
> with the actual results that will be published. The estimated financial data
> have been presented to the Board of Directors and have not been audited by
> the Statutory Auditors. (Additional information is specified in the most
> recent Ubisoft Registration Document filed on September 20, 2006 with the
> French Financial Markets Authority (l'Autorité des marchés financiers).
> About Ubisoft
> Ubisoft is a leading producer, publisher and distributor of interactive
> entertainment products worldwide and has grown considerably through a strong
> and diversified line-up of products and partnerships. Ubisoft has offices in
> 21 countries and sales in more than 50 countries around the globe. It is
> committed to delivering high-quality, cutting-edge video game titles to
> consumers. Ubisoft generated sales of €680.3 million for the 2006-07 fiscal
> year. To learn more, please visit www.ubisoftgroup.com.
> Key financial data
> In € millions 2006/07 % 2005/06 %
> Sales 680.3 547.1
> Gross profit 452.4 66.5% 360.7 65.9%
> R&D expenses 233.0 34.2% 170.4 31.1%
> Sales, marketing, G & A expenses 181.1 26.6% 187.2 34.2%
> Current operating income before stock options 38.3 5.6% 3.1 0.6%
> Current operating income/(loss) 34.6 5.1% (1.4) -0.3%
> Net income 40.5 6.0% 11.9 2.2%
> Basic earnings per share (in €) 0.95 0.32*
> Diluted earnings per share (in €) 0.91 0.35*
> Cash flows from R&D investments 226.0 185
> Net cash/(debt) 55.0 (65.3)
> * after stock split by 2.
> Significant events of the 2006-07 fiscal year
> May 2006
> - €24 million equity increase following the conversion of warrants issued in
> 2003.
> - Ubisoft emerges victorious from the 2006 E3, with Assassin's Creed(TM)
> winning the Best Action/Adventure Game as part of the Game Critics Awards:
> Best of E3 2006; Brothers in Arms Hell's Highway(TM) recognized as Best First
> Person Shooter for Xbox 360(TM); and Tom Clancy's Rainbow Six® Vegas picking
> up the title of Overall Best First Person Shooter awarded by IGN.
> June 2006
> - Ubisoft opens a production studio in Sofia, Bulgaria.
> July 2006
> - Ubisoft acquires the Driver® franchise for €19 million, giving the Group a
> direct point of entry into the key driving games segment. This prestigious
> brand has already sold more than 14 million units throughout the world.
> - Marc Fiorentino is appointed to the board of Directors.
> August 2006
> - Ubisoft announces 7seven titles for the launch of Nintendo Wii(TM)
> including Red Steel(TM) and Rayman Raving Rabbids(TM).
> - Tom Clancy's Ghost Recon Advanced Warfighter® is ranked number one for solo
> and multiplayer games on the on-line games service Xbox Live®.
> October 2006
> - A new commercial subsidiary opens its doors in Mexico.
> November 2006
> - €24.2 million equity increase following the conversion of a portion of the
> Group's 2006 OCEANE bonds.
> December 2006
> - A two-for-one stock split is carried out on December 11, 2006.
> - GameInformer, the world's number one computer and video game magazine with
> a circulation of more than two million, ranks Ubisoft as the second leading
> international publisher and names Ubisoft Montreal as the fourth leading
> development studio for 2006.
> January 2007
> - Ubisoft reports third-quarter 2006-07 sales
> -Ubisoft ranked no. 1 independent publisher for Wii(TM) in Europe and the
> U.S. with market shares of 29.2% and 18% respectively. Rayman® and Red
> Steel(TM) positioned number two and three in terms of sales.
> -Ubisoft ranked no. 2 independent publisher for the Xbox 360(TM) system in
> Europe and the U.S., with market shares of 14.6% and 13.4% respectively. Tom
> Clancy's Rainbow Six® Vegas was the third best-seller in December in the
> United States and Tom Clancy's Splinter Cell Double Agent® was the leading
> seller in October. In addition, Tom Clancy's Ghost Recon Advanced War
> Fighter® was the third best-seller in the United States for the full calendar
> year 2006.
> February 2007
> - Ubisoft is honored at the 10th Academy of Interactive Arts & Sciences
> Achievement Awards (AIAS), winning the award for the First-Person Shooter of
> the Year for Tom Clancy's Rainbow Six® Vegas.
> - Ubisoft announces its new expansion plan in Quebec with the objective of
> creating 1,000 additional jobs by 2013 and opening a studio specialized in
> the creation of digital cinema content.
> - €50 million capital increase following the conversion into shares of 92% of
> Ubisoft's 2008 warrants (BSAR).
> April 2007
> - Further market share gains in the fourth quarter of the fiscal year.
> -Second independent publisher in Europe, with sales growth of 31% (compared
> with market growth of 15%), and market share of 8.6% versus 7.6% the previous
> year. Ubisoft was ranked number one independent publisher for Wii(TM),
> Nintendo DS(TM) and Xbox 360(TM).
> -Third independent publisher in the United States, with sales growth of 41%
> (compared with market growth of 28%) and market share of 6.7% versus 6.1% the
> previous year. Ubisoft was ranked number one independent publisher for
> Wii(TM) and number two for the Nintendo DS(TM) and Xbox 360(TM).
> - Ubisoft acquires Anno®. With 5 million units sold to date, Anno® is one of
> the most successful strategy games and a best-seller in the German market.
> This acquisition will strengthen Ubisoft's leading position for strategy
> games, Germany's most important segment, and will consolidate its number 2
> position in the country.
> - Announcement of Tom Clancy's EndWar(TM), a new brand in the Tom Clancy
> series of video games. Led by strategy veteran and Ubisoft creative director
> Michael de Plater, Tom Clancy's EndWar(TM) is being developed by a
> world-class team at Ubisoft's Shanghai studio whose members have experience
> developing Ubisoft's hit franchises including Tom Clancy's Ghost Recon®, Tom
> Clancy's Rainbow Six® and Tom Clancy's Splinter Cell®.
> May 2007
> - Ubisoft will develop "Beowulf", the video game based on Paramount Pictures'
> and Shangri-La Entertainment's movie, from Academy Award®-winning director
> Robert Zemeckis, with Angelina Jolie, Anthony Hopkins and John Malkovich.
> © 2006 Ubisoft Entertainment SA and Free Radical Design Limited. All Rights
> Reserved. Haze is a trademark of Ubisoft Entertainment and Free Radical
> Design. Free Radical Design and its associated logo are trademarks of Free
> Radical Design Limited. Developed by Free Radical Design Limited.
> © 2007 Ubisoft Entertainment. All Rights Reserved. Anno, Driver, Red Steel,
> Splinter Cell, Splinter Cell Double Agent, Assassin's Creed, Endwar, Rayman,
> Rayman Raving Rabbids, Ghost Recon, Ghost Recon Advanced Warfighter, Far
> Cry, Ubisoft, Ubi.com, and the Ubisoft logo are trademarks of Ubisoft
> Entertainment in the U.S. and/or other countries. Rainbow Six, Red Storm and
> the Red Storm logo are trademarks of Red Storm Entertainment in the U.S.
> and/or other countries. Red Storm Entertainment, Inc. is a Ubisoft
> Entertainment company.
> Surf's Up: TM & © 2007 Sony Pictures Animation Inc. All rights reserved. Game
> software excluding Sony elements: © 2007 Ubisoft Entertainment. All rights
> reserved.
> © 2006 Gearbox Software, L.L.C. All rights reserved. Published and
> distributed by Ubisoft Entertainment under license from Gearbox Software,
> L.L.C. Brothers in Arms Hell's Highway is a trademark of Gearbox Software and
> is used under license.
> © 2007 Ubisoft Entertainment. All Rights Reserved. Ubisoft and the Ubisoft
> logo are trademarks of Ubisoft Entertainment in the US and/or other
> countries. Under license by © Touchstone Television. All Rights Reserved.
> Beowulf: TM & © 2007 Paramount Pictures. All Rights Reserved. Game software:
> © 2007 Ubisoft Entertainment. All Rights Reserved.
> Naruto Rise of a Ninja © 2007 Ubisoft Entertainment. All Rights Reserved. ©
> 2002 MASASHI KISHIMOTO. This product is manufactured, distributed and sold
> under license from TV TOKYO CORPORATION & SHUEISHA INC and from VIZ Media,
> LLC. All Rights Reserved.
> Microsoft, Xbox, Xbox 360, Xbox Live, and the Xbox, Xbox 360, and Xbox Live
> logos are either registered trademarks or trademarks of Microsoft Corporation
> in the U.S. and/or other countries.

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The Party Is Just Getting Started as NAMCO BANDAI's First Nintendo
> Wii(tm) Game Ships
> Santa Clara, Calif., (May 29, 2007) - Leading video games publisher and
> developer NAMCO BANDAI Games America Inc. announced today that they have
> shipped TAMAGOTCHI(r): Party On(tm)! for the Nintendo Wii(tm). Take
> part in the wildest campaign election since the primaries as your
> favorite Tamagotchis come to life, running for Tamagotchi president in
> this quirky and totally fun 3-D party game. Namco Bandai's first game
> to hit the Nintendo Wii, will have you laughing out loud as players are
> able to get together with up to 4 of their friends to compete in a
> hilarious and completely unique presidential campaign. Utilizing the
> Wii Remote to compete in a variety of fun mini-games,TAMAGOTCHI: Party
> On!, will have players twisting, shaking, driving, and jumping their way
> to presidential victory.
> "We're very excited to be bringing TAMAGOTCHI: Party On! to the Nintendo
> Wii community. The Wii Remote's unique functionality is suited
> perfectly for this kind of fun pick-up-and-play type game," Makoto Iwai,
> Senior Vice President and COO, NAMCO BANDAI Games America Inc., said.
> "With its adorable visuals and incredibly addictive mini-games, it's a
> game the whole family can enjoy together."
> About TAMAGOTCHI: Party On!
> TAMAGOTCHI: Party On! allows players to choose their favorite virtual
> pet and engage in a hilarious campaign to become the next president of
> Tamagotchi Planet. Earn your popularity by going up against three
> friends or solo in over 15 unique and totally addictive mini-games
> including shaking hands, finding lost children, and cleaning up the
> city! In order to succeed at each of these mini-games, players will have
> to swing, shake, point, turn and twist their Wii Remotes in order to
> increase their popularity.
> Earn Gotchi, the currency on Tamagotchi Planet, in 10 quick and exciting
> Gotchi games from classic Rock, Paper and Scissors, UFO Memory, Meatball
> Maker and many others. Use the hard-earned Gotchi to outfit the
> candidate's headquarters with the latest in Tamagotchi design. The more
> lavish the campaign headquarters is, the more popularity points the
> player will earn.
> With over six different towns to win over and tons of Popularity Points
> to be earned in a number of adorable, yet tricky mini-games, TAMAGOTCHI:
> Party On! brings out the fun in politics without all the mudslinging! Be
> happy! Be popular! Be president!
> TAMAGOTCHI: Party On! is rated 'E' for Everyone by the ESRB and carries
> an MSRP of $39.99. For more information on TAMAGOTCHI: Party On! please
> visit http://www.namcobandaigames.com/games/tamagotchipartyon/


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Codemasters Online Gaming Unveils the Official Dirty Dancing Video Game!

As Part of the Celebration for the Timeless Classic's 20th Anniversary,
> Codemasters
> Online Gaming Prepares for the "Time of Our Lives" as
> Dirty Dancing the Video Game Warms Up for Christmas!
> Codemasters Online Gaming today unveiled details on its next exciting casual
> game
> - Dirty Dancing - The Video Game! In celebration of the 20th anniversary of
> the movie,
> fans can now step back into the year 1963 and encounter the world of their
> favourite
> film. Through this action puzzler, Dirty Dancing enthusiasts now have the
> opportunity
> to experience the life of Baby, learn to dance with the resident dancing
> couple,
> Johnny and Penny, and work alongside the team at the renowned Kellerman's
> Mountain
> House Resort.
> "Dirty Dancing is one of the most beloved movies of all time with millions of
> dedicated
> fans across the world!" Commented David Solari, Vice President and General
> Manager
> of Codemasters Online Gaming. "Dirty Dancing - The Video Game will make the
> perfect
> Christmas present for fans of the movie, and we are thrilled to be able to
> bring
> this much loved film to the video game world!"
> "As casual gaming continues to explode in popularity, it is becoming more
> necessary
> than ever to provide compelling, multi-faceted titles that people can relate
> to in
> order to break away from the clutter," said Anne Parducci, EVP Marketing,
> Lionsgate.
> "Dirty Dancing delivers compelling subject matter that has all the tools to
> become
> an instant hit online. The movie appeals to audiences of all ages and
> continues to
> win over new fans through increased exposure from the highly successful DVDs
> and
> multiple airings on cable. For two decades, girls and women have identified
> with
> Baby, and through this wonderful game from Codemasters, they will have the
> opportunity
> to immerse themselves in her world like never before."
> One of the most enduring modern classics in feature film and home
> entertainment history,
> the release of Dirty Dancing - The Video Game will cap off a year-long
> celebration
> by Lionsgate in honor of the movie's 20th Anniversary. Earlier this month,
> Lionsgate
> released a 20th anniversary edition DVD and Blu-ray disc along with a
> remastered
> companion CD from Sony/BMG. Both those releases came on the heels of a
> theatrical
> event that sold out theatres nationwide and resulted in ticket sales of more
> than
> 80,000 over a two-day period.
> First released in 1987, Dirty Dancing redefined date movies and continues to
> captivate
> the hearts and minds of generations of fans, generating more than $170
> million in
> worldwide box office receipts and selling more than 10 million DVDs. Starring
> Jennifer
> Grey (Ferris Bueller's Day Off) as "Baby" Houseman and Patrick Swayze (Ghost)
> as
> the sexy Johnny Castle, Dirty Dancing is the story of a naïve girl who meets
> an experienced
> dance instructor and becomes his pupil in dance and love. The Oscar®-winning
> film
> (Best Music, Original Song) was recently named one of the Top 10 Date Movies
> of all
> time, according to an E! Entertainment Television poll of industry executives
> and
> celebrities.
> Developed by Say Design and set for release on PC in late 2007, Dirty Dancing
> the
> Video Game is a premium, action puzzler Casual Game.
> For more information on Dirty Dancing the Video Game visit
> www.codemasters.com/dirtydancing
> For the latest news on Dirty Dancing's 20th Anniversary, visit
> www.DirtyDancing.com.

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GameTap's Latest Title Announcement

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> American McGee Revisits Classic Tales in New Episodic Game
> ATLANTA - May 29, 2007 - GameTap, the first-of-its-kind broadband
> entertainment network from Turner Broadcasting System, Inc. (TBS, Inc.),
> announced today the latest addition to the GameTap Originals line-up,
> American McGee's Grimm.The title cements GameTap's leadership position
> as a digital publisher and pioneer in episodic games. The 24 episode
> series will debut in the spring of 2008.
> "American McGee is one of the best known and most dynamic developers in
> the industry today and Grimm is the perfect fit with our GameTap
> Originals brand," said Ricardo Sanchez, GameTap's VP of content.
> "American is really exploring the potential of episodic game
> development. Adding this exciting new title to our list of already
> successful episodic game titles shows our commitment to this proven
> format."
> In keeping with American's distinct development style on his smash hit
> game American McGee's Alice, fans can expect the same twisted treatment
> of children's classics, in addition to a fantastical art style, and
> groundbreaking gameplay elements. American McGee's Grimm is a
> narrative-driven, action-adventure game which immerses the player in a
> world built around some of the best known tales from the Brothers Grimm,
> including Rapunzel, Rumplestiltskin, Little Red Riding Hood, and Snow
> White.
> "My interpretation of these classic fables will provide gamers with an
> entertaining and interactive way of experiencing how the stories were
> originally meant to unfold," said American McGee, creative director for
> Spicy Horse. "The 'chapters' inherently lend themselves to the new
> episodic model that GameTap has perfected."
> American McGee's Grimm is a story-driven action-adventure game. The
> player interacts with a compelling collection of vividly drawn
> characters inhabiting a world built around twisted takes on the
> best-known tales in Western fiction. The game combines familiar
> exploration and questing conventions with a thematically inspired
> fighting mechanic based on the notion that "words are weapons".
> Players will experience the game in a sandbox world which contains
> missions assigned in episodic fashion. Game and narrative concepts
> equivalent to TV cliffhangers will be used to create game play and story
> interest to encourage players to keep up with new releases.
> Coming Soon to GameTap
> On May 31st, 2007, GameTap.com will offer more than 30 free games and
> hundreds of original videos from GameTap TV. In addition to the free,
> ad-supported version, "GameTap Gold" will continue to offer access to
> more than 850 games via a low monthly subscription fee. Visitors to
> GameTap.com will also have access to the new digital retail storefront,
> which will offer hundreds of the best new and catalogue PC games for
> purchase via download.
> About Spicy Horse
> Spicy Horse is an American owned and operated video game development
> studio located in Shanghai. The company specializes in creating boutique
> games for the PC and next-gen console markets using rapid production
> techniques and high-end technology with a creative focus on story
> telling and art. Our development philosophy is geared towards putting
> the fun back into making and playing games. www.spicyhorse.com
> About GameTap
> GameTap is the leader in digital game distribution and broadband
> entertainment. Launched by Turner Broadcasting in 2005, it now delivers
> more than 850 authentic versions of the greatest console, computer and
> arcade games on demand, including original and exclusive episodic
> properties. In addition to games for every age and interest, GameTap
> offers more than 600 original entertainment programs, popular video
> streams and thriving virtual communities to broadband-connected PCs.
> Continually updated with new games, programs and features, GameTap is a
> downloadable application that supports navigation and game play using
> keyboard and mouse, as well as most USB peripherals.
> About Turner
> Turner Broadcasting System, Inc. (TBS, Inc.), a Time Warner company, is
> a major producer of news and entertainment products around the world and
> the leading provider of programming for the basic cable industry.


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Nintendo DS Gaming Service Tops 5 Million Users, 200 Million Game Session

Nintendo(R) Wi-Fi Connection has crossed two huge milestones within just days
of one another. Worldwide, since its launch in November 2005, Nintendo's
wireless gaming service has now connected more than 5 million unique Nintendo
DS(TM) owners, and those gamers have racked up more than 200 million game-play
sessions. Worldwide, nearly 65 games can be played via Nintendo Wi-Fi
Connection. T

he five most popular globally are Animal Crossing(R): Wild World, Mario Kart(R)
DS, Metroid(R) Prime Hunters, Pokémon(R) Diamond and Pokémon Pearl."Nintendo
DS gamers globally use Nintendo Wi-Fi Connection as an easy, fun place to find
fellow players, all without paying anything extra for the service," explains
Nintendo of America President Reggie Fils-Aime. "The milestones represent
millions of hours of fun and camaraderie despite miles between
players."Nintendo DS continues to enjoy record-breaking success. According to
new figures from the independent NPD Group, DS was again the top-selling video
game system in April, with more than 470,000 units sold in the United States
alone. That's nearly 16,000 per day.Nintendo DS also finds success beyond the
stereotypical young male gamer. According to internal Nintendo demographic
tracking studies, in less than 18 months, DS purchases have increased by 42
percent among women, 127 percent among people 30 and older and 212 percent
among people 35 and older.

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May 29, 2007


/Innovative Puzzle Game Explores New Ways/

/ To Play in Both 2D and 3D Environments /

/ /

*SAN FRANCISCO *(May 29, 2007) -- SEGA® of America, Inc. today announced
that /CRUSH^(TM)/, an inventive new puzzle game created exclusively for
the PSP® (PlayStation®Portable) system, has shipped to retailers
worldwide. /CRUSH* */introduces an exciting new approach to gaming that
challenges how players traditionally look at puzzle solving. With its
intriguing style of thought-provoking gameplay this addicting title
presents a whole new concept in multi-dimensional puzzle gameplay that
blends 2D and 3D graphics in an enticingly surreal environment.

Set within a complex and hypnotic 3D world, players will use the game's
unique crushing mechanic to "crush" the environment and transform it
into a more simplified 2D platformer. Once flattened, players will
utilize the 2D space to move to new areas in order to solve otherwise
impossible challenges, and unlock secret items that were previously
unobtainable in the 3D environment. Players will then "uncrush" the 2D
environment and return to the 3D world.

Designed for a wide and varied audience, /CRUSH/ tells the story of
Danny, a young man with a lifetime of unresolved issues and bottled up
emotions that have turned him into a nervous insomniac. Desperate for a
cure, he turns to Dr. Rubins for an inventive new treatment. It is
during this state that he is given one last chance to sort through the
wreckage of his past, before he loses the last thing he has left -- his

/CRUSH/ is developed by U.K. based Zoë Mode, and introduces a unique new
gaming experience that is wholly suited to the PSP system. The game is
rated "E10+" (Everyone 10 and older) by the Entertainment Software
Review Board, and is available at retailers nationwide for an MSRP of
$29.95. For more information and assets, please visit
http://segapr.segaamerica.com . ////

/*/_About SEGA® of America, Inc._/*/
SEGA® of America, Inc. is the American arm of Tokyo, Japan-based
SEGA//®// Corporation, a worldwide leader in interactive entertainment
both inside and outside the home. The company develops, publishes and
distributes interactive entertainment software products for a variety of
hardware platforms including PC, wireless devices, and those
manufactured by Nintendo, Microsoft and Sony Computer Entertainment Inc.
The SEGA® of America, Inc. Web site is located at _www.SEGA.com

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Allegro Launches Yourhomework Music Wizard Academy Version

*Award-Winning Video Game Piano Wizard Used for Pilot After School
Program with Yourhomework Music Wizard Academy
New academic version of Piano Wizard is bundled with Piano Wizard
Academy DVDs and lesson plans /*

*Longmont, Colo. -- (May 30, 2007)* -- Allegro Rainbow, a leading
provider of music gaming software and music education tools, and
yourhomework.com, a leading online educational resource, announces the
launch of Yourhomework Music Wizard Academy, a special version of the
innovative teaching tool Piano Wizard. This new teaching resource
includes DVD video lessons with special instruction from renowned SIU
Professor Don Beattie, who has created the Piano Wizard Academy
curriculum, and lesson books, lesson plans and sheet music. These new
bundles were specifically created for the after school and home
education market. The combination of the game, the DVDs, the songs and
sheet music takes the Piano Wizard game and turns it into an exceptional
music teaching tool.

The Yourhomework Music Wizard Academy is both an after school teaching
service and a product line, made available through one of the leading
educational resources for students on the internet, yourhomework.com.
This new offering from Allegro comes in two versions: ACADEMY PREMIER,
which contains 20 DVD lessons and Lesson Books One and Two, and ACADEMY
EASY MODE, which contains 10 DVD lessons and Lesson Book One

The Piano Wizard Academy DVDs are unique in that they are not directed
to the students, but to the parents, non-music educators and piano
teachers, as guides as to how to best use the game, allowing even people
with no music education to facilitate advanced learning that the game
engenders. These DVDs serve as useful informational resources for new
Piano Wizard users of all ages. Initially, Professor Beattie explains
the basic components of the game and how to best begin using the game.

"The beauty of the Piano Wizard lies in the simplicity of the method, so
we tried to create the Piano Wizard Academy DVD lessons in the most
intuitive way we knew how," says Don Beattie, Professor of Music,
Southern Illinois University.

Prof Beattie then takes you step by step through the Piano Wizard
Academy curriculum, each individual song is turned into a chapter. In
each of the Chapters, Prof Beattie touches on different aspects of the
game, everything from initiating the "fingering" option to taking
students to the "fifth" level of Piano Wizard: reading music
effortlessly and painlessly at a real piano.

"The game is great at several things, from teaching the notes, to
transitioning to music notation and it excels at getting the kids to
practice like nothing else. Yet it cannot teach phrasing, dynamics,
technique, in other words, the art and love of music, which must be
taught by human beings. A batting cage might improve your focus, but it
isn't baseball. We saw that Don and Delayna Beattie were adding so much
value to the game with their innovative and imaginative teaching styles,
based on decades of dedicated piano and music teaching. This
multi-leveled structure and compassionate guidance made so much
difference to the kids, so we set out to create the Piano Wizard Academy
DVDs, to empower almost anyone to share the gift of music with loved
ones," says Chris Salter, CEO of Allegro Rainbow. "Professor Beattie has
done an outstanding job designing and articulately conveying the
lessons; with over 30 years experience as a music educator, Professor
Beattie has proven to be an invaluable resource to this project."

"When we saw the ability to get music education into the schools through
this innovative and unique after school program, we naturally wanted to
share it first with our customers, the dedicated teachers, principals
and parents who are committed the best educational tools for their
children. It is rare something so fun can have so much positive
educational impact with so many children," said Soorena Salari, CEO of

The PREMIER version of Yourhomework Music Wizard Academy, a complete
summer course in music that feels like a trip to the video game arcade,
is available for $299.99 (with a professional 49 key keyboard), and the
EASY MODE version of Yourhomework Music Wizard Academy Versions is
available for $199.99.
For more information about Yourhomework Music Wizard Academy Version of
Piano Wizard, please visit http://www.YourhomeworkMusicWizardAcademy.com

*About Allegro Rainbow*

Allegro Rainbow is a leading provider of non-violent, music videogame
software. Allegro is combating the perception that all videogames are
harmful through patented music learning methods, which can eliminate
many frustrations associated with traditional music lessons. Allegro
teaches how to play musical instruments through entertaining fun and
games, supported by never-ending musical content! Allegro Rainbow's core
mission is to help bring about universal music literacy.
For more information, please visit www.pianowizard.com


yourhomework.com provides a simple solution to the age-old challenge of
keeping students up-to-date and informed of homework, projects and
tests. Students can remain in touch with their assignments whenever they
miss a class or just want to stay ahead of the game. We've created a
place that allows students to improve academic achievement, and parents
to become more involved with their child's education.

yourhomework.com is designed to serve a broad range of teachers, from
kindergarten to 12th grade, and provides easy navigation and open
templates for teachers to post upcoming assignments. Teachers fill out a
registration form on their first visit and then are given access to
space to enter homework for one or multiple courses. Students and/or
their parents view assignments in seconds from any web browser.


Posted using Meow


I have played this a few times and it is indeed awesome!

**_For Immediate Release_**__


/Midway's Top-Selling, Award-Winning Fighting Franchise Comes to the Wii™/

**CHICAGO – May 29, 2007 **– Midway Games Inc. (NYSE: MWY), a leading
interactive entertainment industry publisher and developer, today
announced that //Mortal Kombat®: Armageddon™// for Nintendo's Wii™ home
video game system has shipped to retail outlets nationwide and is
available at a U.S. MSRP of $49.95. Mortal Kombat: Armageddon features a
new control scheme, a completely revamped Endurance Mode, and a new
kharacter - Female Khameleon.

"//Mortal Kombat: Armageddon// brings Midway's top-selling and award
winning franchise to the Wii expanding the experience to a broader
audience with its simple and intuitive gameplay," said Steve Allison,
chief marketing officer, Midway. "The new control scheme makes it easy
for the novice player or non-gamer to pull off special moves and
fatalities just like a master martial artist."

The control scheme in //Mortal Kombat: Armageddon// has been completely
re-tooled to take advantage of the Wii's unique WiiRemote™ and Nunchuk™
Controllers. With all of the infamous super moves and fatalities
executed via the WiiRemote™, even the most novice gamers will be
creating their own fatalities. //Mortal Kombat: Armageddon// also
supports the Nintendo GameCube™ Controllers and Classic Controllers.

//Mortal Kombat: Armageddon// boasts new, exciting content for the Wii,
including a new character, Female Khameleon, and, appearing for the
first time on console, a deeply enhanced Endurance Mode which allows
gamers to test their true fighting stamina. An advanced Motor Kombat
mode, complete with super moves and death traps, allows players to
utilize the latest in WiiRemote driving technology when playing in
single-player mode or with up to 4 players. //Mortal Kombat:
Armageddon// also includes a customized Kreate-A-Fighter Mode, a unique
Kreate-A-Fatality System, and an entirely revamped and improved Konquest

For more information about //Mortal Kombat: Armageddon//, please visit
www.midway.com .

**_About _**/*/_Mortal Kombat: Armageddon_/*/**_ for the Wii_**__

//Mortal Kombat®: Armageddon™// arrives on the Wii™ with the most
complete roster ever, including more than 60 fighters from the entire
Mortal Kombat® universe (past, present and future), a revolutionary
Kreate-A-Fighter mode and a Kreate-A-Fatality mode. With Konquest mode
and a new Endurance Mode, //Mortal Kombat®: Armageddon™// promises to be
the most complete, intensely lethal, fighting experience ever!

**_About Midway_**__

Midway Games Inc. (NYSE:MWY), headquartered in Chicago, Illinois, with
offices throughout the world, is a leading developer and publisher of
interactive entertainment software for major videogame systems and
personal computers. More information about Midway and its products can
be found at www.midway.com .


MORTAL KOMBAT: ARMAGEDDON and MORTAL KOMBAT are trademarks or registered
trademarks of Midway Amusement Games, LLC. TM and the Wii logo are
trademarks of Nintendo. © 2006 Nintendo. All other trademarks are the
property of their respective companies.

This press release contains "forward–looking statements" within the
meaning of the Private Securities Litigation Reform Act of 1995
concerning future business conditions and the outlook for Midway Games
Inc. (the "Company") based on currently available information. The
Company's actual results could differ materially from those described in
the forward–looking statements as a result of a number of risks and
uncertainties, including, without limitation, the performance of the
interactive entertainment industry, dependence on new product
introductions and the ability to maintain the scheduling of such
introductions, the current console platform transition and other
technological changes, dependence on major platform manufacturers and
other risks more fully described under "Item 1A. Risk Factors" in the
Company's Annual Report on Form 10–K for the year ended December 31,
2005, and in other filings made by the Company with the Securities and
Exchange Commission. Each forward–looking statement, including, without
limitation, financial guidance, speaks only as of the date on which it
is made, and the Company undertakes no obligation to update any
forward–looking statement to reflect events or circumstances after the
date on which it is made or to reflect the occurrence of anticipated or
unanticipated events or circumstances, except as required by law.

Posted using Meow

Nintendo's Mario Party 8 Brings the Carnival to Town

Nintendo is bringing the carnival to town, and this time the party is going to
get players up and moving. Mario Party(R) 8 is the first Mario Party game for
Wii(TM) from Nintendo, and the first in the series to incorporate motion

In this carnival-themed excursion, players might use the Wii Remote(TM) to
punch the air to chip away at a statue, point it at the screen to shoot at
targets or balance it like a tightrope walker's pole. The amazing functions of
the Wii Remote add a new level of hilarious competition. This new Mario Party
installment includes new boards, characters, moves and minigames.

Since the original Mario Party debuted in 1999 on Nintendo(R) 64, the franchise
has been a perpetual fan favorite, selling nearly 6.5 million in the United
States alone. It's the video game version of a board game, where each player
takes a turn moving spaces. Then everyone competes in a fast-paced minigame at
the end of the round. Its controls are fun and easy enough that every member of
the family can join in. Mario Party 8 lets players get into the action like
never before, and is a great follow-up for gamers and families who had fun
competing in Wii Sports(TM).

Mario Party 8, Rated E for Everyone, launches May 29.

Posted using Meow

May 28, 2007

Wii-kly Update: Three New Classic Games Announced for Wii Shop Channel

It’s the end of a three-day weekend, but there’s still time to cram some
last-minute gaming into your life. And what better way to do that than to go on
a quest? Today the Wii Shop Channel on the Wii™ home video game system from
Nintendo offers three questing opportunities for folks who aren’t quite ready
to surrender their weekends: battling an evil dude and regaining your godly
powers; rescuing your friends, who have been sucked into a video game; and
rescuing “a wealthy man who’s been kidnapped.”So do whatever it is you
usually do when you go on a quest. Pack a cooler with deep-fried munchies and
energy drinks. Dial up your best elf, dwarf and wizard buddies. Or grab your
pal Hadji and your dog Bandit. Whatever. Just get questing.The three new
classic games go live at 9 a.m. Pacific time. Nintendo adds new games to the
channel every Monday. Wii owners with a high-speed Internet connection can
redeem Wii Points™ to download the games. Wii Points can be purchased in the
Wii Shop Channel or at retail outlets. This week’s new games are:

ActRaiser™ (SNES®, 1 player, 800 Wii Points): A masterpiece of game design
originally released in the early days of the Super Nintendo Entertainment
System®, ActRaiser’s enduring popularity stems from its revolutionary
combination of action- and simulation-based game play. The user plays the role
of the Master, a dethroned deity whose once-idyllic world has fallen under the
control of the Evil One. Stripped of godly power, the Master must somehow put
an end to the Evil One’s reign and rebuild his desolate realm. Game play
alternates between two modes: Action and Simulation. In Action mode, the Master
must battle against impossible odds to pacify six lands. Pacifying a land
unlocks Simulation mode. In this mode, the Master must oversee the development
and repopulation of the territory he has reclaimed. In doing so, he will gain
followers who gradually restore his godly might, empowering him to take back
the next land and, ultimately, defeat the Evil One.

Kid Chameleon™ (Sega Genesis, 1-2 players, 800 Wii Points): The local arcade
is packed with kids, all lining up to play the latest, most realistic video
game they’ve ever seen. It’s called Wild Side, and it uses holographic
images to immerse the player in a strange world. But there’s a problem...
Kids are literally getting sucked into the game, and now several of them are
trapped. Throughout more than 100 levels, you’ll take on several different
forms, such as a Berzerker, a Micromax, a Maniaxe or a Skycutter, which will
make you much more powerful. It’s up to you, Kid Chameleon, the best gamer in
town, to get yourself inside the game so that you can defeat the game’s boss
and bring your friends back to reality.

J.J. & JEFF (TurboGrafx16, 1 player, 600 Wii Points): This comical action game
features two bungling detectives, J.J. and JEFF, as they travel through a total
of six fields. One day, a request comes into their office to take a case that
requires them to “rescue a wealthy man who’s been kidnapped.” Choose
between the two characters and set off alone to outwit your partner and save
the day. Each field is broken down into four areas, where enemies, as well as
your partner, will try to keep you from your goal. There are many items
throughout each area. Kick around in various locations to make them appear.
Jump and spray-paint your way toward your goal. If you find a hidden room, you
can regain health while being completely entertained by its short sketch and
surreal allure.

Posted using Meow

May 23, 2007

Xfire Celebrity Chat - Andy Milonakis - Wednesday May 23

> Log On to www.Xfire.com for Exclusive Chat Wednesday, May 23
> at 7:00 PM EDT/4:00 PM PDT
> Xfire - the seven million strong gaming community ­ to host chat with
> outrageous comedian Andy Milonakis on Wednesday, May 23 at 7:00 PM EDT/4:00
> PM PDT. Star of self-titled series on MTV2 now in its third season,
> Milonakis is a master at oddball skits, entertaining celebrity guests and
> orchestrating amusing pranks on the public at large. A spin-off from
> Milonakis¹ hilarious sketches on ABC¹s ³Jimmy Kimmel Live!,² ³The Andy
> Milonakis Show² airs every Saturday at 9:00 PM EDT/PDT on MTV2.
> Participating Xfire users will have a chance to win one of 30 prize packs
> that include a signed copy of The Andy Milonakis Show Quote Book as well as
> the complete second season DVD set. For more information on Andy¹s chat on
> Xfire visit http://www.xfire.com/cms/xf_andy
> WHO:
> Andy Milonakis and Xfire gaming community
> Wednesday, May 23 at 7:00 PM EDT/4:00 PM PDT
> Xfire chat, http://www.xfire.com/cms/xf_andy
> About Xfire, Inc.
> Xfire, Inc. one of the fastest growing online gaming platform and community
> in the world helping gamers to easily connect, chat and play with their
> friends online. Xfire is a free service that allows gamers to easily browse
> for game servers, chat with friends through IM and voice chat, as well as
> download the latest updates and additions to their favorite games. With more
> than seven million members in over 100 countries, Xfire is an international
> community connecting gamers across the globe. Xfire is a wholly owned
> subsidiary of MTV Networks and is based in Menlo Park, CA.

Posted using Meow


Evilness Abounds as Codemasters Unleashes New Overlord Trailer
> Burbank, CA ­ Tuesday, May 22, 2007 ­ Command a horde of unruly minions,
> conquer a warped fantasy world, rebuild the Dark Tower and become the
> ultimate ruler. That¹s the ŒTo Do¹ list in Codemasters¹ Overlord - the
> twisted Action/RPG developed by Triumph Studios shipping this June. Gamers
> can get yet another sample of the evilness that awaits in the all new video
> trailer, now available for download from www.codemasters.com/overlord or to
> view online at www.youtube.com/codiesgames.
> In Overlord players begin the game as a wonderfully despotic character
> complete with a small team of overwhelmingly loyal minion side-kicks. As
> areas of the kingdom are conquered, the Overlord grows in might to become a
> supremely powerful force, equipped with devastating spells and a devoted
> minion horde at his command.
> As the Overlord develops, so does the need for ever more effective armor and
> weaponry. Giant smelters Œrecovered¹ on pillaging raids containing rare
> metals can forge heavy-duty weaponry that reflects the Overlord¹s growing
> magnificence. Loyal minions can also be thrown in to the forge¹s fire along
> with the metals to enchant new items ­ a few hundred fiery red minions
> tossed into a smelter will make for a suitably impressive flaming sword.
> And while commanding minions and conquering the land is all good fun, the
> Overlord still has a home to rebuild. At the beginning of Overlord, the
> supremely evil ruler¹s Dark Tower lay in ruin. As lands are re-claimed by
> the Overlord throughout his new uprising, enemies slain and artifacts
> looted, the Dark Tower will become restored to its former imposing glory.
> Within the Dark Tower is the Throne Room, from which the Overlord can travel
> to and from the outside world using the magical Tower Portal. Additionally,
> specimens of defeated enemies are kept down in the Dungeon in readiness for
> the Overlord and minion horde to have a bit of fun with. Meanwhile, in his
> Private Quarters, the Overlord can take a well deserved break from world
> domination and enjoy the company a number of mistresses.
> No one said being a tyrant was going to be easy, so be sure to get a glimpse
> of what it means to be the true Overlord in the new trailer. Overlord is
> planned to ship this June for the Xbox 360 video game and entertainment
> system from Microsoft and the PC, and is rated ³T² (Teen ­ Blood and Gore,
> Crude Humor, Suggestive Themes, Use of Alcohol, Violence ­ content suitable
> for persons ages 13 and older) by the ESRB.

Posted using Meow

May 21, 2007

Wii-kly Update: Three New Classic Games Announced for Wii Shop Channel

The elves mining Nintendo's vaults for classic games have unearthed three new
ones to add to the Wii Shop Channel. They feature ragers, lasers and, um,
monkeys not in cages. Anyway, it's unlikely that you've played all three of
these, so go ahead and check 'em out. Or the elves will cry.

The three new classic games go live at 9 a.m. Pacific time. Nintendo adds new
games to the channel every Monday. Wii owners with a high-speed Internet
connection can redeem Wii Points(TM) to download the games. Wii Points can be
purchased in the Wii Shop Channel or at retail outlets. This week's new games

Donkey Kong Country 2(TM): Diddy's Kong Quest(TM) (SNES(R), 1-2 players, 800
Wii Points): In the sequel to the immensely popular Donkey Kong Country(TM),
Diddy Kong(R) gets the spotlight, along with his girlfriend, Dixie Kong(TM) --
a great little monkey with a dangerous ponytail. The action starts on the
wreck of King K. Rool's Gangplank Galleon that has apparently broken up on a
reef offshore from the Kremlings' Island. Diddy and his friends will have to
work together to rescue Donkey Kong(R), exploring all the hidden areas of the
Kremlings' island: a spooky haunted forest, treacherous swamps, a giant beehive
oozing with sticky honey and lava-filled caves, just to name a few.

Streets of Rage(TM) 2 (Sega Genesis, 1-2 players, 800 Wii Points): To celebrate
their defeat of the Syndicate exactly one year before, Blaze, Adam and Axel met
for drinks. The next morning, Axel received a frantic phone call from Eddie
"Skate" Hunter, Adam's younger brother, whom he was living with on the edge of
the city. Blaze and Axel found Adam and Skate's house wrecked, and a picture
showing Adam chained up at the feet of Mr. X. The city then once again
returned to its nightmarish state as criminals ran rampant. Unable to contact
their old friend in artillery, Axel and Blaze team up with Skate and Max
Thunder to free the city and rescue Adam from the Syndicate. It is up to you
to take down Mr. X once and for all.

Blazing Lazers (TurboGrafx16, 1 player, 600 Wii Points): Blazing Lazers is a
vertical-scrolling shooter that was praised for surpassing the limitations of
the hardware of its time. Players control the extraordinary firepower of their
Gunhed Star Fighter to take on the Dark Squadron that has begun its invasion of
Earth. Collect power-ups to increase your ship's battle strength so it can cut
through enemies and defeat the bosses in all nine areas. Of course, as part of
the "Soldier" series, the game contains a good combination of fast-paced speed
with catchy, drum-propelled background music, coupled with the Field Thunder
that can be used to destroy enemies in one fell swoop for the ultimate sense of
satisfaction. With its fine-tuned difficulty levels, Blazing Lazers is a
shooting game that anyone can enjoy.

Posted using Meow

May 18, 2007

Midway and Sony Computer Entertainment America Announce Exclusive

John Woo Presents Stranglehold

//Special Limited Edition to Include John Woo's Acclaimed Action Film
"Hard Boiled" and Game On Single PLAYSTATION�3 Blu-ray Disc//

**CHICAGO, IL - May 17, 2007 -** Midway Games Inc. (NYSE: MWY), a
leading interactive entertainment publisher and developer, and Sony
Computer Entertainment America (SCEA) today announced an exclusive
PLAYSTATION�3 (PS3�) collector's edition for the highly anticipated
//Stranglehold�//. This limited edition will feature the game and a
full-length version of John Woo's critically acclaimed action film "Hard
Boiled" both on the same high-capacity PlayStation 3 Blu-ray disc -- a
feat not possible on any other gaming system other than PS3. The
collector's edition will be available in limited quantity at select
retailers for a suggested retail price in the U.S. of $69.95.

Stranglehold PS3 Collector's Edition Box Art

Download the trailer.
Download the Widscreen trailer.
the HD trailer.

//Stranglehold// allows gamers to play a John Woo-directed action
blockbuster movie, complete with two-fisted, stunt-laden gunplay and
massive environmental destruction. //Stranglehold// is a collaboration
with world renowned action film director John Woo's Tiger Hill
Entertainment and the collector's edition is scheduled for a summer 2007
release exclusively on PS3. //Stranglehold// continues the story of
Inspector Tequila, played by Chow Yun-Fat that started in 1992 with John
Woo's action masterpiece "Hard Boiled". "Hard Boiled" appears courtesy
of The Weinstein Company and Genius Products who are scheduled to
release a 15th anniversary Two-Disc Ultimate Edition of the classic film
via their Dragon Dynasty DVD label on July 24, 2007.

"We are very excited to be offering PS3 owners this exclusive
collector's edition of Stranglehold, complete with John Woo's classic
film 'Hard Boiled'," said Steve Allison, chief marketing officer,
Midway. "Thanks to SCEA, the Blu-ray Disc Association and The Weinstein
Company, fans will now be able to fully experience the world of John Woo
in one complete and special package."

"The exclusive collector's edition of Stranglehold demonstrates the
power of PlayStation 3 Blu-ray disc and the total entertainment
experience that can only be found on PlayStation 3," said Riley Russell,
senior vice president Third Party Relations and general counsel, SCEA.
"The 50GB capacity of Blu-ray disc allows PS3 content publishers to do
things simply not possible on our competitor's 9GB DVD-based systems.
Thanks to the advanced technology found in PS3, developers like Midway
can truly realize their visions, bringing consumers even closer to the

More information about //Stranglehold// can be found online at

**_About _**/*/_Stranglehold_/*/
A collaboration with world renowned action film director John Woo's
Tiger Hill Entertainment, //Stranglehold// allows players to experience
the excitement of true next-gen action as you take on the role of
Inspector Tequila created by John Woo for his influential action film,
Hard Boiled starring Chow Yun-Fat. Ensnared by a crime boss with a
gripping secret, Inspector Tequila is forced to cross the line from
sworn duty to bloody revenge. Engage your enemies with intense cinematic
gun battles and cause massive environmental damage in real-time or
revolutionary slow-motion Tequila Time. //Stranglehold// is currently
scheduled to ship Summer 2007. More information about //Stranglehold//
can be found online at www.strangleholdgame.com

**_About Tiger Hill Entertainment_**
Tiger Hill is the sister company to Woo and Chang's Lion Rock
Productions, the feature film and television company whose credits
WINDTALKERS. Tiger Hill develops and creatively produces content for
video games, animation, and comic book properties. Currently on shelves
now is John Woo's 7 BROTHERS published by Virgin Comics, and due for
release early next year is the feature length anime EX MACHINA, the
sequel to the 2005 feature anime APPLESEED. Woo's next directing project
RED CLIFF is also in development as an anime and video game project all
due for release in the summer of 2008.

**_About Sony Computer Entertainment America_**
Sony Computer Entertainment America Inc. continues to redefine the
entertainment lifestyle with its PlayStation� and PS one� game console,
the PlayStation�2 computer entertainment system, the PSP�
(PlayStation�Portable) system, and the ground-breaking PLAYSTATION�
(PS3�) computer entertainment system.

Recognized as the undisputed industry leader, Sony Computer
Entertainment America Inc. markets the PlayStation family of products
and develops, publishes, markets, and distributes software for the PS
one game console, the PlayStation 2 computer entertainment system, the
PSP system and the PS3 system for the North American market. Based in
Foster City, Calif. Sony Computer Entertainment America, Inc. serves as
headquarters for all North American operations and is a wholly owned
subsidiary of Sony Computer Entertainment Inc.

**_About The Weinstein Company_**
The Weinstein Company was created by Bob and Harvey Weinstein, the
brothers who founded Miramax Films Corp. in 1979. TWC is a multi-media
company that officially launched on October 1, 2005. Dimension Films,
the genre label that was founded in 1993 by Bob Weinstein, is also
included under TWC banner. The Weinstein's are actively working on the
production, development and acquisition of projects for TWC.

**_About IGN Entertainment_**
Genius Products, Inc. (OTC BB:GNPI), along with The Weinstein Company
Holdings LLC, together own Genius Products, LLC, a leading independent
home-entertainment distribution company that produces, licenses, and
distributes a valuable library of motion pictures, television
programming, family, lifestyle and trend entertainment on DVD and other
emerging platforms through its expansive network of retailers throughout
the U.S. Genius handles the distribution, marketing and sales for such
brands as Asia Extreme�, Baby Genius�, Dragon Dynasty�, Dimension
Films�, ESPN�, IFC�, NBC News�, Sundance Channel Home Entertainment�,
Wellspring� and The Weinstein Company�. Genius Products, Inc. is the
managing member of Genius Products, LLC, in which it holds a 30% equity

**_About Midway_**
Midway Games Inc. (NYSE:MWY), headquartered in Chicago, Illinois, with
offices throughout the world, is a leading developer and publisher of
interactive entertainment software for major videogame systems and
personal computers. More information about Midway and its products can
be found at www.midway.com .

"This press release contains "forward-looking statements" within the
meaning of the Private Securities Litigation Reform Act of 1995
concerning future business conditions and the outlook for Midway Games
Inc. (the "Company") based on currently available information that
involves risks and uncertainties. The Company's actual results could
differ materially from those anticipated in the forward-looking
statements as a result of these risks and uncertainties, including,
without limitation, the financial strength of the interactive
entertainment industry, dependence on new product introductions and the
ability to maintain the scheduling of such introductions, the current
console platform transition and other technological changes, dependence
on major platform manufacturers and other risks more fully described
under "Item 1. Business - Risk Factors" in the Company's Annual Report
on Form 10-K for the year ended December 31, 2006, and in any more
recent filings made by the Company with the Securities and Exchange
Commission. Each forward-looking statement, including, without
limitation, financial guidance, speaks only as of the date on which it
is made, and Midway undertakes no obligation to update any
forward-looking statement to reflect events or circumstances after the
date on which it is made or to reflect the occurrence of anticipated or
unanticipated events or circumstances, except as required by law."

May 17, 2007

The Bigs


This game will ship June 25 and be available for 360, ps-3 psp, wii. This is the first 2k sports game on Wii, all aspects of the game use the Wiimote - pitching, catching, running.

Today we're looking at the Xbox 360 version.

Why The Bigs? It's a heroic baseball game, over the top, arcadey. The game celebrates the sport of baseball and make highllights and dramatic moments happen, including big catches, wall catches, dives, etc. It's all genuine MLB licensed products with all teams and all stadiums, but with a little bit of a dramatic flare.


There are super slo-mo diving catches. What the players do is still tied to stats but also like a mini-game of timing button pushes to pull off the spectacular. In a double play timing is critical, hold onto it for too long and they slide into and knock you down. There's a knock over catcher button mashing to get slider on your side and then you bowl the catcher over and maybe he loses the ball. 2K Sports is bending the rules to make the game more interesting but not taking it to extremes like MLB Slugfest which was a ton of fun but not very much like baseball.


There's a turbo meter and a big play meter. When pitching, throw strikes to earn turbo, batter takes ball and gets turbo, use turbo to enhance pitches and hits, use turbo in the field to run to the ball or whip it in from the outfield. Turbo becomes pretty important tactically. Pitches based on button that you push to choose pitch, aim with reticle, them meter fills up. Batting is simple - contact green or power red; you can influence direction of the hit with the left thumbstick. You manage baserunning with the left analog stick and color coded base running icons over each guys head. It's easiest to advance all or retreat all using bumpers. The big play meter gives you power blast ability to drive ball deep just by making contact, or make a defensive big play meaning big heat so all pitches are super charged and when you strike the opponent out you steal his points

Homerun pinball is Katie's favorite feature. It was pretty fun. It's like batting practice in Times Square and all the signs and objects are worth points when you hit them. It's a lot of fun and very competitive.

multiplayer - 2-4 players coop switching turns
online play also

Rookie Challenge - take a rookie and building him from the ground up, spring training, break into the big leagues, customize and create, play through a series of challenges, training mini games, earn points to improve your guy. unlock nick names, "steal player" can take players from other team when you beat them. estimated at a 20 hour mode


May 16, 2007

"Halo 3" to Make Entertainment History on Sept. 25

Countdown begins for what promises to be bigger than any movie launch in
> history; beta preview and collectible Zune-Halo 3 edition digital media
> player add to early excitement.
> LOS ANGELES - May 15, 2007 - In a year when Hollywood is launching its
> biggest blockbusters ever, a video game is set to conquer them all.
> "Halo(r) 3," the final chapter in the groundbreaking "Halo" trilogy, is
> set to shatter day-one entertainment sales records when it is released
> worldwide beginning Tuesday, Sept. 25. Created by legendary developer
> Bungie Studios and exclusive to the Xbox 360(tm) video game and
> entertainment system, "Halo 3" will set a new standard for interactive
> storytelling and social gaming by engaging consumers worldwide in Master
> Chief's epic battle to save humankind. "Halo 3" will be available to
> audiences around the world starting Sept. 25 and will release in Europe
> on Sept. 26.
> "'Halo 3' is much more than a video game release; it's the biggest
> entertainment event of the year," said Peter Moore, corporate vice
> president of Microsoft's Interactive Entertainment Business. "On Sept.
> 25, we intend to deliver a finale that will go down in entertainment
> history and leave people around the world with an experience that will
> be shared and enjoyed for years to come."
> Fueling the early buzz around "Halo 3", Microsoft unveiled the
> multiplayer beta on the eve of its release at a star-studded event in
> Hollywood. Beginning tomorrow, May 16, Microsoft Game Studios will kick
> off the "Halo 3" multiplayer beta, which provides audiences worldwide
> with an exclusive, early look at some of the multiplayer elements of
> "Halo 3" on Xbox LIVE(r). Adding to the excitement, Microsoft is also
> announcing a special edition Zune(tm) digital media player inspired by
> the hugely successful "Halo" franchise. On shelves next month, the
> Zune-Halo 3 edition comes loaded with a collection of "Halo" content,
> including videos, soundtracks, trailers, ads and artwork.
> In November 2004, the world's view of video games changed forever with
> the release of "Halo 2," which generated a record-setting $125 million
> in sales within the first 24 hours and changed the way people think
> about interactive entertainment. Three years later, it remains the
> most-played game on Microsoft's Xbox LIVE online gaming and
> entertainment network, with nearly 1 billion hours of online gaming
> logged to date.
> The unveiling of the "Halo 3" launch date comes on the eve of the
> release of the "Halo 3" multiplayer beta, which will debut to audiences
> worldwide via Xbox LIVE on May 16 at 5 a.m. PDT and run through June 6
> at 11:59 p.m. PDT.* The "Halo 3" multiplayer beta will provide audiences
> worldwide with an exclusive early look at some of the multiplayer
> elements of "Halo 3" on Xbox LIVE. Gamers who are interested in
> experiencing the multiplayer beta of "Halo 3" can still participate
> through the purchase of the critically acclaimed, Xbox 360-exclusive
> title "Crackdown(tm)," which was launched in February. Starting May 16,
> the specially marked copies of "Crackdown" will act as a key for gamers
> to participate in the "Halo 3" multiplayer beta. In addition to giving
> gamers their first opportunity to get their hands on the new levels,
> weapons, vehicles and game types, the multiplayer beta will also provide
> valuable data that Bungie will use in continued development.
> The "Halo" franchise has expanded beyond video games into The New York
> Times' best-selling books, graphic novels, collectible merchandise and
> now a new, special edition Zune digital media player. Encased in
> collectible packaging, the Zune-Halo 3 edition digital media player
> comes pre-loaded with artwork, trailers and music from all three "Halo"
> games, as well as an exclusive new episode of "Red vs. Blue" from the
> fan-adored machinima creator Rooster Teeth Productions LLC. The
> Zune-Halo 3 edition (estimated retail price $249) will be available
> exclusively at GameStop starting June 15.
> About Bungie Studios
> Bungie Studios was founded in 1991 with two goals: to develop games that
> combine brilliant technology, beautiful art, intelligent stories and
> deep gameplay, and then sell enough of those games to achieve its real
> goal of total world domination. Over the past 10 years it has produced
> games such as the "Marathon Trilogy" and the first two "Myth" games,
> hailed as classics by critics and gamers around the world. Bungie's
> "Halo" franchise is an international award-winning action title that has
> grown into a global entertainment phenomenon, selling more than 14.7
> million units worldwide, logging nearly 1 billion hours of multiplayer
> action on Xbox LIVE, and spawning action figures, books, a graphic
> novel, apparel and more. Bungie is currently at work on "Halo 3," which
> represents the third chapter in this "Halo" trilogy and is slated for
> release in 2007. More information on Bungie can be found at
> http://www.bungie.net.
> About Microsoft Game Studios
> Microsoft Game Studios is a leading worldwide publisher and developer of
> games for the Xbox(r) and Xbox 360 video game systems, the Windows(r)
> operating system and online platforms. Comprising a network of top
> developers, Microsoft Game Studios is committed to creating innovative
> and diverse games for Windows (http://www.microsoft.com/games),
> including such franchises as "Age of Empires(r)," "Flight Simulator" and
> "Zoo Tycoon(r)"; Xbox and Xbox 360 (http://www.xbox.com), including such
> games as "Gears of War" and franchises such as "Halo," "Fable(r),"
> "Project Gotham Racing(r)" and "Forza Motorsport(r)"; and MSN(r)
> Games (http://www.games.msn.com), the official games channel for the MSN
> network and home to such hits as "Bejeweled" and "Hexic(r)."
> About Microsoft
> Founded in 1975, Microsoft (Nasdaq "MSFT") is the worldwide leader in
> software, services and solutions that help people and businesses realize
> their full potential.
> * The "Halo 3" multiplayer beta will require gamers to have access to an
> Xbox 360 console equipped with a hard drive as well as an Xbox LIVE Gold
> Membership.
> Microsoft, Halo, Xbox 360, Xbox LIVE, Zune, Crackdown, Xbox, Windows,
> Age of Empires, Zoo Tycoon, Fable, Project Gotham Racing, Forza
> Motorsport, MSN and Hexic are trademarks of the Microsoft group of
> companies.
> The names of actual companies and products mentioned herein may be the
> trademarks of their respective owners.

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Lara Croft Set to Make Her Wii Debut

Redwood City, Calif - May, 15, 2007 - Eidos Interactive Ltd., one of the
> world’s leading publishers and developers of entertainment software, can
> confirm that a Wii™ version of Lara Croft Tomb Raider: Anniversary is well
> into development.
> “The Wii home video game system is a hugely innovative games console and we
> wanted to make a special version of Anniversary to appeal to Wii owners,”
> said Kathryn Clements, senior brand manager for Tomb Raider at Eidos. ““The
> Wii Remote™ & Nunchuck™ controllers allow Wii gamers to control Lara in brand
> new, unique ways, and there are plenty of new features, to be revealed soon,
> which will ensure Anniversary really hits the spot - literally.”
> Lara Croft Tomb Raider: Anniversary will be released for the PlayStation®2
> computer entertainment system, PC Games for Windows and PSP
> (PlayStation®Portable) system in North America beginning June 6, 2007. An
> announcement on the release date for Tomb Raider: Anniversary on Wii to
> follow.
> About Eidos Interactive Ltd
> Eidos Interactive Ltd is part of SCi Entertainment Group Plc (SEG) one of the
> world's leading publishers and developers of entertainment software. Eidos
> consists of publishing operations across Europe and the US and several
> development studios including Crystal Dynamics, IO Interactive, Beautiful
> Game Studios, Eidos Studios Hungary, Eidos Sweden and Pivotal Games. The
> Group has a valuable combined portfolio of intellectual property including:
> Tomb Raider, Hitman, Deus Ex, Championship Manager, Carmageddon,
> Battlestations Midway, the Conflict series and Just Cause.
> Some of the titles currently in development include: Kane & Lynch: Dead Men,
> Crossfire and Highlander.

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Rockstar Games Announces Midnight Club: Los Angeles for PLAYSTATIONR3 computer entertainment system and Xbox 360T

Fourth Installment of the Blockbuster Racing Franchise Unveiled
> New York, NY - May 16, 2007 - Rockstar Games is proud to announce the
> fourth installment of its critically-acclaimed and genre-defining
> Midnight Club franchise, Midnight Club: Los Angeles. Developed by series
> creator Rockstar San Diego, Midnight Club: Los Angeles will be available
> for the Xbox 360(tm) video game and entertainment system from Microsoft
> and the PLAYSTATION 3 system in early 2008.
> "Midnight Club's addictive blend of freedom, style and sheer sense of
> speed sets it apart from its competition," said Sam Houser, Founder and
> Executive Producer of Rockstar Games. "With Midnight Club: Los Angeles,
> Rockstar San Diego looks to once again push the boundaries and
> expectations of what a racing game can be. Rockstar San Diego has always
> been the technology leader in delivering the ultimate racing experience,
> and with this game, they are looking to re-define the idea of a
> completely immersive racing game experience, both offline and online."
> "On prior consoles, the Midnight Club franchise continually raised the
> bar for racing games, evolving from being the first ever street racing
> game to setting the defining standard for credibly integrating street
> racing culture with an intense racing experience," said Jay Panek,
> Producer of the Midnight Club series. "With Midnight Club: Los Angeles,
> our goal is to evolve on all possible levels and stay true to the
> hardcore gaming experience the series is known for, while making it
> accessible to casual gamers and car enthusiasts."
> Consistently the most innovative, highest-rated street racing franchise,
> Midnight Club set the standard of what an open-world racing game can be.
> Midnight Club: Los Angeles will deliver a truly immersive
> next-generation racing experience that is second to none.
> For more information about Midnight Club, please visit our website at
> http://www.rockstargames.com/
> Rockstar Games is a publishing label of Take-Two Interactive Software,
> Inc. (NASDAQ: TTWO).
> About Take-Two Interactive Software, Inc.
> Headquartered in New York City, Take-Two Interactive Software, Inc. is a
> global developer, marketer, distributor and publisher of interactive
> entertainment software games for the PC, PlayStation(r) game console,
> PlayStation(r)2 and PLAYSTATION(r)3 computer entertainment systems,
> PSP(r) (PlayStation(r)Portable) system, Xbox(r) and Xbox 360(tm) video
> game and entertainment systems from Microsoft, Wii(tm), Nintendo
> GameCube(tm), Nintendo DS(tm) and Game Boy(r) Advance. The Company
> publishes and develops products through its wholly owned labels Rockstar
> Games, 2K and 2K Sports, and Global Star Software; and distributes
> software, hardware and accessories in North America through its Jack of
> All Games subsidiary. Take-Two's common stock is publicly traded on
> NASDAQ under the symbol TTWO. For more corporate and product information
> please visit our website at www.take2games.com.
> Xbox, Xbox 360 and Xbox Live are either registered trademarks or
> trademarks of Microsoft Corporation in the United States and/or other
> countries.
> "PlayStation", "PLAYSTATION" and "PS" Family logo are registered
> trademarks of Sony Computer Entertainment Inc.
> All trademarks and copyrights contained herein are the property of their
> respective holders.
> Safe Harbor Statement under the Private Securities Litigation Reform Act
> of 1995: This press release contains forward-looking statements made in
> reliance upon the safe harbor provisions of Section 27A of the
> Securities Act of 1933, as amended, and Section 21E of the Securities
> Exchange Act of 1934, as amended. The statements contained herein which
> are not historical facts are considered forward-looking statements under
> federal securities laws. Such forward-looking statements are based on
> the beliefs of our management as well as assumptions made by and
> information currently available to them. The Company has no obligation
> to update such forward-looking statements. Actual results may vary
> significantly from these forward-looking statements based on a variety
> of factors. These risks and uncertainties include the matters relating
> to the Special Committee's investigation of the Company's stock option
> grants and the restatement of our consolidated financial statements as
> well as the risks and uncertainties stated in this release. The
> investigation and conclusions of the Special Committee may result in
> claims and proceedings relating to such matters, including previously
> disclosed stockholder and derivative litigation and actions by the
> Securities and Exchange Commission and/or other governmental agencies
> and negative tax or other implications for the Company resulting from
> any accounting adjustments or other factors. Other important factors are
> described in the Company's Annual Report on Form 10-K for the fiscal
> year ended October 31, 2006 in the section entitled "Risk Factors".

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May 15, 2007

Nintendo Seeks Brilliant Filmmakers for 'Short Cuts Showcase'

Winner to Receive $10,000, Audience With Industry Execs and Gala Premiere
at Rockefeller Center, June 19-22
REDMOND, Wash., May 15 /PRNewswire/ -- Nintendo is searching for the
next great director. Lead by Nintendo's flagship store, Nintendo World, the
Nintendo Short Cuts Showcase invites filmmakers from all walks of life to
demonstrate their passion and skills by creating a Nintendo-themed short film
or video. The top three films will be chosen by a panel that includes a
Tribeca senior programmer, an entertainment industry reporter and a Nintendo
executive. The final films will premiere as a part of the inaugural short film
showcase at the Top of the Rock(TM) Observation Deck at Rockefeller Center
during Rock Center's annual summer film showcase, June 19-22.
The first-place winner will be awarded a $10,000 cash prize along with a
lunch meeting with the co-founder of the Tribeca Film Festival, Craig Hatkoff,
and a trip to New York to see the winning entry shown at the Rock Center's
annual summer film showcase. In addition, the top three winners will all
receive Nintendo hardware and games.
The short film submissions must be less than five minutes long and
Nintendo-themed in some way. The rest is up to the imagination of the
filmmakers, who can explore themes using the new Wii(TM) home video game
system, the hand-held Nintendo DS(TM) or even classic Nintendo characters and
systems. The entries can be comedies or dramas, live action or animated -- the
options for cinematic creativity are almost endless.
"Opening the Nintendo Short Cuts Showcase to the broader filmmaking public
reflects our message that video games are fun for everyone," explains George
Harrison, Nintendo of America's senior vice president of marketing and
corporate communications. "We expect to get high-quality entries from film
students, indie filmmakers and creative talents of all kinds that spark the
imagination the same way our games do."
For an official entry form, a list of approved film formats and a list of the
contest rules and regulations, visit nintendoshortcuts.com. Filmmakers must be
18 or older. Entries are due on or before June 6.
The Nintendo Short Cuts screening at Top of the Rock will be a special feature
and an addition to the annual summer film series at Rockefeller Center, a
unique outdoor event showcasing four nights of independent movies.
While at the Top of the Rock, movie fans can check out a selection of cool
Nintendo World merchandise. And once folks head back down to ground level, the
full Nintendo World store is just a few steps away at 10 Rockefeller Plaza.
Nintendo World is Nintendo's flagship retail outlet in the United States.
Located in Rockefeller Center in the heart of New York, Nintendo World offers
10,000 square feet of hands-on video game entertainment. People from all
around the world visit the store to try out new and upcoming Nintendo video
games, purchase unique Nintendo merchandise or attend one of the many special
events held there. For more information about Nintendo World, visit
The worldwide innovator in the creation of interactive entertainment, Nintendo
Co., Ltd., of Kyoto, Japan, manufactures and markets hardware and software for
its Wii(TM), Nintendo DS(TM), Game Boy(R) Advance and Nintendo GameCube(TM)
systems. Since 1983, Nintendo has sold nearly 2.2 billion video games and more
than 387 million hardware units globally, and has created industry icons like
Mario(TM), Donkey Kong(R), Metroid(R), Zelda(TM) and Pokemon(R). A wholly
owned subsidiary, Nintendo of America Inc., based in Redmond, Wash., serves as
headquarters for Nintendo's operations in the Western Hemisphere. For more
information about Nintendo, visit the company's Web site at www.nintendo.com.

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May 14, 2007

MotorStorm for PS3 New Downloadable Content Announced

Show the world how fast you really are with the new MotorStorm™ Time Attack
> mode.
> Since its March 6th launch date, MotorStorm on the PLAYSTATION®3 has been
> solidified as the must have off-road action adventure title of the year. The
> wild and dirty ride continues with the availability of new downloadable
> content. Sony Computer Entertainment American along with the development team
> at Evolution Studios is delighted to announce the arrival of the Time Attack
> Mode, a new and cost-free automatic patch exclusively for MotorStorm on the
> In Time Attack gamers can set their best times on each track with any
> available vehicle classes, then race against ‘ghost’ laps in subsequent
> Time Attack races. Extra-fast times will see your ghost laps automatically
> uploaded to the global leader boards for others to compete with.
> Additionally, gamers will have the option of racing against up to seven
> ghosts at a time – beat their friends’ efforts then let them have their
> ghost lap to prove it. Players can race against their own recorded ghost,
> take on the best runs recorded by other players (downloadable from the online
> leaderboards), or try and beat the expert ghosts from Evolution.
> The Time Attack mode will be unlocked with a free key that will be available
> on the PlayStation network store starting June 7th. Before installing, please
> load MotorStorm™ from the Blu-Ray Disc, select ‘Online’, an appropriate
> game universe, and install any updates if prompted.
> PLAYSTATION®3 gamers will also have access to new and improved additional
> downloadable games and content. These upgrades include:
> 1. Game List Improvement
> - 'Game Status' is now displayed with the game list in the online lobby
> making it easier to find a session where you'll be able to join and race
> promptly.
> 2. Host Identification
> - Within the game lobby the host is now clearly identified by a 'host' icon
> visible to all players and updated during host migration.
> 3. Boost Exploit
> - A bug involving the boost system that allowed a player to use boost in an
> exploitative manner has been resolved.
> 4. Buddy List Size
> - This has been updated to support up to 50 friends.
> 5. Text Cut-off
> - When playing in standard definition all messages will now display as
> intended.
> 6. Improved Stability Online
> - Online gameplay stability has been improved.
> 7. Audio issues
> - All known issues with 5.1 / 7.1 surround have been fixed. Audio issues
> within the front-end have been resolved.
> 8. Player Ranking
> - Players were found to be ranked incorrectly due to a bug. Because of this
> all online rankings will be reset and the ranking system should now function
> correctly. Evolution and Sony apologize for this measure but it will result
> in a fairer and more stable ranking system for all players.
> 9. Auto-Start
> - Races will be forced to start after a fixed countdown which should
> dramatically reduce the waiting times in lobbies. Hosts may delay this
> countdown up to three times.
> 10. Save Data Corruption
> - When quitting the game using the PS button it was possible to corrupt the
> save game data. This will no longer occur.
> 11. Lobby Information
> - Upcoming track and current lap details will be displayed in lobbies.
> 12. Vehicle Damage
> - When restarting a single player race during a death camera the damage
> wasn't always reset at the start of the next race. This has now been
> resolved.
> 13. Missing Audio
> - Audio effects were missing from the death camera, these have now been
> reinstated.
> 14. Name Tags
> - Added ability to switch the player name tags on / off during online races
> using a single button press (L1).

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Wii-kly Update: Three New Classic Games Announced for Wii Shop Channel

It's the age-old question: Which is cooler, ninjas or circular yellow
dot-eaters? This week the Wii(TM) video game system's Wii Shop Channel gives
gamers the chance to explore this subject in depth, with three awesome classic
The three new classic games go live at 9 a.m. Pacific time. Nintendo adds new
games to the channel every Monday. Wii owners with a high-speed Internet
connection can redeem Wii Points(TM) to download the games. Wii Points can be
purchased in the Wii Shop Channel or at retail outlets. This week's new games

Pac-Man(R) (NES(R), 1-2 players, 500 Wii Points): Move Pac-Man through the
maze, avoiding ghosts and eating all the Pac-Dots. Beware, each of the ghosts
behave differently. When Pac-Man chomps a Power Pellet, he becomes invincible
and is able to eat the blue ghosts. The more ghosts Pac-Man eats in a row, the
higher the score. Don't forget to eat the bonus fruit too. Released in 1980,
Pac-Man is the most well-known video game on Earth and is also commonly
acknowledged as one of the most successful coin-operated games in history.
Enjoy this masterpiece of gaming history today.

Ninja Gaiden(TM) (NES(R), 1 player, 500 Wii Points): Players take on the role
of Ryu Hayabusa, a rising warrior in his family's clan whose main role in the
world is to protect the Dark Dragon Blade from falling into the hands of evil.
Ryu travels to America to seek vengeance for his father's death. Players fight
their way through 14 challenging side-scrolling levels while defeating gangs of
street thugs, battling evil ninjas and fighting barbarian bosses by using the
deadly Dragon Sword, ninja skills and Ninpo (ninja magic). Players can run,
crouch, jump and climb as they make their way through each stage and collect
items to gain points, strength and weapons.

Ninja Spirit (TurboGrafx16, 1-2 players, 600 Wii Points): Ninja Spirit is a
side-scrolling action game that amazed the gaming world with its precision
graphics and quality game play. Play as the ninja Moonlight and engage in a
fierce battle to avenge his father's death and unlock the secrets of his birth.
Select between the original ARCADE MODE and PC-ENGINE MODE, which includes a
life gauge. Use four types of weapons: katana, shuriken, bombs and chain and
sickles to battle your way through the enemies. Pick up power-up items and
switch between weapons to give you the advantage. You'll need to consider the
enemy attacks and your weapon's abilities in order to deftly make it through
all seven stages. Use your skills and attacks to get through the game's
boundless enemies and traps. That's what ninja action is all about.

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Activision's Tony Hawk's Proving Ground Empowers Gamers to Create Their Skating Legacy

#1 Best-Selling Action Sports Franchise Redefines Skateboarding Genre
> With Unprecedented Freedom and Control
> Santa Monica, CA - May 14, 2007 - It's time for gamers to command their
> skating destiny in Tony Hawk's Proving Ground from Activision, Inc.
> (Nasdaq: ATVI). For the first time, gamers will have the freedom to
> define their character, story and style based on the choices they make,
> the paths they choose and the style of skating they use on the proving
> grounds from Philadelphia and Baltimore to Washington, D.C.
> Tony Hawk's Proving Ground features deeper customization than ever
> before, including a Video Editor with full-featured editing tools and
> visual effects for creating "epic skate videos," and a fully
> customizable online Skate Lounge where players can skate with friends in
> the ultimate pad. In addition, players will have the freedom to skate
> from single player to online seamlessly, as well as utilize new gameplay
> mechanics such as skateable terrain altering and building, and Bowl
> Carving, delivering the most empowered skating experience ever. Tony
> Hawk's Proving Ground also features even more Nail the Trick(tm) moves
> such as Nail the Grab and Nail the Manual intensifying the thrill of
> pulling off big tricks.
> "Tony Hawk's Proving Ground drops players into the skateboarding world
> like never before," said Joel Jewett, president of Neversoft. "This is
> the largest, deepest and most compelling Tony Hawk game ever. You can
> skate the best lines, define your own style and produce your own videos.
> You can even take it further by tricking out your own Skate Lounge,
> where you can hang out and skate with others online. Proving Ground
> will throw you so deep into the lifestyle of skateboarding that you
> won't be able to get out. Hands down, it's the most exciting Tony Hawk
> title yet."
> Tony Hawk's Proving Ground is in development by Neversoft for the Xbox
> 360(tm) video game and entertainment system from Microsoft,
> PLAYSTATION(r)3 computer entertainment system, Wii(tm) home video game
> system, PlayStation(r)2 computer entertainment system, and Nintendo
> DS(tm). The game is not yet rated by the ESRB and is scheduled for
> release later this year.
> About Tony Hawk, Inc.
> Tony Hawk, Inc. is a world leader in its field with the unprecedented
> ability to bring alternative sports and their unique lifestyle to the
> masses while maintaining an indispensable edge of authenticity with the
> market's hard-core, trendsetting audience. Founded by Tony Hawk in 1998
> and based in Vista, CA, the company is organized into five segments:
> Merchandising, Events, Endorsements, Film and Digital Media. These
> lifestyle sports include skateboarding, BMX, Motocross, surfing and
> snowboarding. Consumer goods bearing the Tony Hawk brand have dominated
> several markets, including interactive games, skateboard hard goods,
> lifestyle apparel, toys, publications and more.
> About Activision, Inc.
> Headquartered in Santa Monica, California, Activision, Inc. is a leading
> worldwide developer, publisher and distributor of interactive
> entertainment and leisure products. Founded in 1979, Activision posted
> net revenues of $1.47 billion for the fiscal year ended March 31, 2006.
> Activision maintains operations in the U.S., Canada, the United Kingdom,
> France, Germany, Italy, Japan, Australia, Scandinavia, Spain, the
> Netherlands and South Korea. More information about Activision and its
> products can be found on the company's World Wide Web site, which is
> located at www.activision.com.
> Cautionary Notes Regarding Forward-Looking Statements: The statements
> made in this press release that are not historical facts are
> "forward-looking statements." These forward-looking statements are
> based on current expectations and assumptions that are subject to risks
> and uncertainties. The company cautions readers of this press release
> that a number of important factors could cause Activision's actual
> future results to differ materially from those expressed in any such
> forward-looking statements. Such factors include, without limitation,
> the findings of the special sub-committee, the effect of the special
> sub-committee's review and conclusions on, and other developments in,
> the informal inquiry opened by the SEC in July 2006 and the derivative
> litigation filed in July 2006 against certain current and former
> directors and officers of the company, the possibility that additional
> claims and proceedings will be commenced, including additional
> stockholder litigation, employee litigation, and additional actions by
> the SEC and/or other regulatory agencies, and direct and indirect
> expenses and diversion of management time resulting from or relating to
> the special sub-committee review and related regulatory proceedings and
> litigation, the company's ability to timely file required reports with
> the SEC, and the possibility that the company will be subject to
> delisting from The Nasdaq Stock Market due to its inability to timely
> file periodic reports under the Securities Exchange Act of 1934 or
> failure to satisfy other requirements for continued listing. Other
> factors that could cause Activision's actual future results to differ
> materially from those expressed in the forward-looking statements set
> forth in this release include, without limitation, other litigation
> (unrelated to stock option granting practices), sales of the company's
> titles, shifts consumer spending trends, the seasonal and cyclical
> nature of the interactive game market, the company's ability to predict
> consumer preferences among competing hardware platforms (including
> next-generation hardware), declines in software pricing, product returns
> and price protection, product delays, retail acceptance of the company's
> products, adoption rate of new hardware and related software, industry
> competition, rapid changes in technology and industry standards,
> protection of proprietary rights, maintenance of relationships with key
> personnel, vendors and third-party developers, international economic
> and political conditions, natural disasters, integration of recently
> acquired subsidiaries, and identification of suitable future acquisition
> opportunities. These important factors and other factors that
> potentially could cause actual future results to differ materially from
> current expectations are described in our filings with the SEC,
> including the company's most recent annual report on Form 10-K,
> quarterly report on Form 10-Q and current reports on Form 8-K. Readers
> of this press release are referred to such filings. The forward-looking
> statements in this press release are based upon information available to
> the company as of the date of the release, and the company assumes no
> obligations to update any such forward-looking statement. The company
> may change its intention, belief or expectation, at any time and without
> notice, based upon any changes in the enumerated factors or in the
> company's assumptions, or otherwise, and forward-looking statements
> believed to be true when made may ultimately prove to be incorrect.
> These statements are not guarantees of future performance and are
> subject to risks, uncertainties and other factors, some of which are
> beyond the company's control and may cause our actual results to differ
> materially from our current expectations.

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May 11, 2007

Pokemon Review

Pokemon Diamond or Pearl
Rated E for Everyone
Score: 5 out of 5
Players: 1-8 (1-4 in battle)

What can I say? I'm 37 and I love these pokemon games. I find them highly addictive. I played Ruby until I won, which took tens of hours. I'm well on my way towards logging that with Diamond. Today I noticed that I've played 10 hours to date. I don't know what it is exactly, but the combination of exploration, puzzle solving, and turn based combat is fun. I also think that maybe the relationship between trainer and pokemon, in otherwords, my odd affection for my pokemon, is another thing that draws me in. I also love how everyone I battle says something like "prepare to lose" or "you're so weak this isn't even a challenge" and then I wipe the mat with them.


When you start your adventure in Sinnoh, you choose between 3 pokemon, Turtwig, Chimchar or Piplup. I chose a Turtwig and named him Turdwiggle. Today, he turned level 20 and between his Razor Leaf and Absorb he can beat the crap out of anyone. There are over 100 new pokemon such as Munchlax, Weavile, Lucario, Mime JR, Bonsly, and more. You pick whether you want your character to be a boy or a girl, then find and train pokemon, which really means you battle, earn experience, and teach new more effective moves to your pokemon. You travel from town to town and battle with Gym Leaders to advance. There's also a storyline about Team Galactic who wants to control the universe.


There are some really cool and innovative features that make use of the DS as a platform. The absolute coolest is the ability to battle against worldwide opponents using Nintendo Wi-Fi Connection. I've beaten the crap out of many 8 year old Japanese boys over the past few weeks. But wait, there's more: you can use the microphone and speakers to chat with your opponent which makes trash talking a lot of fun (I try to keep it clean - this is pokemon, not hockey).


Another cool feature is using the DS's internal clock to keep track of night and day. It's sort of interesting to be playing at 7pm and have the sun set. Visually, the game looks great for pokemon, which means that it's no artistic wonder. The other thing is the Poketch which is like software that runs within the game on your DS turning into a clock or a calendar. Hey Nintendo, while you're at it how about an address book and a calendar? Also, once you capture every pokemon in the pokedex you gain the ability to import your best pokemon from Ruby or Sapphire. I can't wait!


Pokemon Diamond does not disappoint. If you're a pokemon fan you really need to get this game and play it. If you don't like pokemon then don't play it. I personally, cannot put this one down.

I think also that pokemon teaches good lessons to children. In particular, it teaches children about the bonds that they can build with pets. The love between a trainer and a pokemon is a very healthy thing. I also appreciate the way that violence takes place in a controlled environment (the battle) rather than a game where a kid would run around and attack people on the street. I think that separation is very important in teaching children when and where violence is appropriate. And violence is more than approprate when you're squared up on some loser's Wurmple.

May 10, 2007

Ready. Set. GOLD! "Forza Motorsport 2" Goes Gold

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Gamers rev their engines before the launch on May 29 of "Forza
> Motorsport 2"
> with all-new playable demo on Xbox LIVE.
> REDMOND, Wash. - May 10, 2007 - Microsoft Game Studios today announced
> that "Forza Motorsport(r) 2" has gone gold. In addition, a brand-new
> playable demo of the game's campaign mode is now available on Xbox
> LIVE(r).
> Speeding onto store shelves across the nation on May 29, "Forza
> Motorsport 2" is set to raise the bar for next-generation racing
> simulator games.
> Until then, eager racing fans can download the playable demo starting
> today, giving them the opportunity to test-drive 24 of the game's
> 300-plus cars and take an advance look at the single-player experience.
> With the game running at an astounding 60 frames per second, supporting
> true force feedback with the Xbox 360(tm) Wireless Racing Wheel and
> incorporating rumble functionality with the Xbox 360 Wireless
> Controller, "Forza Motorsport 2" will offer amazing realism and depth,
> showcasing more than 300 car models from the world's leading
> manufacturers on 12 of the most renowned tracks on the globe.
> Gamers should continue to check http://www.xbox.com
> and http://forzamotorsport.net
> for more information, screenshots and
> videos.
> From the creative minds at Turn 10 Studios, "Forza Motorsport 2" is the
> game that offers something for every type of racing and car enthusiast,
> such as optional driving assists for the novice and gameplay options for
> the serious car aficionado, which include the ability to tune, trade,
> paint and collect players' favorite cars. Thanks to Xbox LIVE, players
> can share and sell their custom creations on the "Forza Motorsport 2"
> online Auction House and experience an impressively accurate simulation,
> putting their performance-tuned rides to the test against the best the
> online world has to offer. "Forza Motorsport 2" will be widely available
> at retailers nationwide on May 29 for an estimated retail price of
> $59.99.
> About Turn 10 Studios
> "Forza Motorsport 2" is developed by Turn 10 of Microsoft Game Studios.
> The experienced development team led by Dan Greenawalt is composed of
> top developers and real race drivers and car collectors, whose pedigree
> includes work on top racing franchises including "Forza Motorsport,"
> "Project Gotham Racing(r)" and "RalliSport Challenge." Microsoft also
> teamed with top engineers from the likes of Ferrari SpA and Toyo Tires
> to create incredibly realistic driving physics in a racing simulation
> game.
> About Microsoft Game Studios
> Microsoft Game Studios is a leading worldwide publisher and developer of
> games for the Xbox(r) and Xbox 360 video game systems, the Windows(r)
> operating system and online platforms. Comprising a network of top
> developers, Microsoft Game Studios is committed to creating innovative
> and diverse games for Windows (http://www.microsoft.com/games),
> including such franchises as "Age of Empires(r)," "Flight Simulator" and
> "Zoo Tycoon(r)"; Xbox and Xbox 360 (http://www.xbox.com), including such
> games as "Gears of War" and franchises such as "Halo(r)," "Fable(r),"
> "Project Gotham Racing" and "Forza Motorsport"; and MSN(r) Games
> (http://www.games.msn.com), the official games channel for the MSN
> network and home to such hits as "Bejeweled" and "Hexic(r)."
> About Microsoft
> Founded in 1975, Microsoft (Nasdaq "MSFT") is the worldwide leader in
> software, services and solutions that help people and businesses realize
> their full potential.


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The Lord of the Rings Online #1 Selling PC Game in N. America

*WESTWOOD, MA and CHICAGO, IL – May 10, 2007* - Today, Turbine, Inc.,
Midway Games Inc. and Codemasters Online Gaming announced that *The Lord
of the Rings Online™: Shadows of Angmar™* is the #1 selling PC title
across North America and Europe based on the most recent industry
reports. *The Lord of the Rings Online* has outsold all other PC games
across North America, Germany, United Kingdom and France according to
data from NPD (NA), Chart-Track (UK), GfK (France) and Media Control

In addition to soaring sales, *The Lord of the Rings Online* (LOTRO) has
been enthusiastically received by gaming critics around the globe:

Ø /The New York Times/ proclaimed LOTRO as “a major achievement of
interactive storytelling, the first game truly worthy of the ‘Lord of
the Rings’ franchise and a must-play for just about anyone with an
interest in Tolkien or the future of online entertainment.”

Ø /GameSpy/ awarded the game its prestigious Editor’s Choice award with
4.5 out of 5 stars.

Ø /Computer and Video Games/, a leading UK gaming site, rated the game a
9.2 out of 10 and said “LOTRO presents a stunning and evocative world of
Tolkien magic to explore.”

Ø /GameDaily/, a leading US gaming site, rated the game a 9 out of 10
and calls the game “a hot contender for PC game of the year.”

“This outstanding start sets the stage for a bright future,” said
Jeffrey Anderson, president and CEO of Turbine, Inc. “This is only the
beginning as we embark on an incredible journey with our players to
expand the world of Middle-earth with the release of regular content

“Following the most successful North American pre-order program in
Midway’s history, *The Lord of the Rings Online* is off to a great
start,” said Steve Allison, chief marketing officer, Midway. “As the
positive reports and reviews continue to come in, gamers are settling
into the game and experiencing Middle-earth as never before.”

“The fabulous response from consumers and the media has been
overwhelming,” said David Solari, Vice President and General Manager of
Codemasters Online Gaming. “It's been a great launch, but it's only the
beginning for us. We look forward to rapid growth and welcoming
thousands more to Middle-earth!”

*The Lord of the Rings Online* delivers an interactive experience
brimming with life and filled with the familiar people, places and
monsters from the most beloved fantasy adventure of all time. From the
quaint surroundings of the Shire to Angmar, the vile kingdom of the
Witch-king, players will experience the world of Middle-earth as never
before. For more information about *The Lord of the Rings Online*,
please visit www.lotro.com or
www.lotro-europe.com .

*_About Turbine_*

Turbine, Inc. is a premier developer, publisher and operator of online
entertainment and is headquartered in Westwood, Massachusetts. The
company is one of the largest privately-held online games companies in
North America. Turbine’s catalog includes some of the most famous online
entertainment brands, including Asheron’s Call®, DUNGEONS & DRAGONS
ONLINE™: Stormreach™, and The Lord of the Rings Online™: Shadows of
Angmar™. For more information on Turbine, its products and services
please visit www.turbine.com .*__*

*_About Codemasters_*

Codemasters is a leading developer and publisher of best-selling
interactive entertainment products for a global audience on current and
future gaming platforms and channels. Established in 1986, the company’s
dominant brands include Colin McRae Rally, TOCA Race Driver, LMA
Manager, Brian Lara Cricket and Operation Flashpoint. The company is
headquartered in Southam, Warwickshire UK and maintains operations in
the US, Germany, France, Spain, and Benelux. More information about the
company and its products is available online at www.codemasters.com

*_ _*

*_About Midway_*

Midway Games Inc. (NYSE:MWY), headquartered in Chicago, Illinois, with
offices throughout the world, is a leading developer and publisher of
interactive entertainment software for major videogame systems and
personal computers. More information about Midway and its products can
be found at www.midway.com .

*_ _*

*_About Tolkien Enterprises_*

The Saul Zaentz Company d/b/a Tolkien Enterprises is the holder of
worldwide motion picture, legitimate stage, merchandising, and other
rights in J.R.R. Tolkien’s literary works /The Lord of the Rings/ and
/The Hobbit/. Tolkien Enterprises has been producing and licensing
films, stage productions and merchandise based on Tolkien’s works for
almost 30 years. Its headquarters are in Berkeley, California, and its
website may be found at www.tolkien-ent.com .


“The Lord of the Rings Online,” “Shadows of Angmar,” “Middle-earth,”
“The Lord of the Rings,” and the names of the characters, events, items
and places therein are trademarks or registered trademarks of The Saul
Zaentz Company d/b/a Tolkien Enterprises under license to Turbine, Inc.
Turbine and the Turbine logo are trademarks or registered trademarks of
Turbine, Inc. in the United States and/or other jurisdictions. All other
trademarks are the property of their respective owners. Midway has
provided the www.lotro.com , www.codemasters.com
, www.lotro-europe.com, GameSpy, Computer
and Video Games, Game Daily, www.turbine.com
and www.tolkien-ent.com links solely as a
convenience for you. The information on these sites has been prepared by
third parties, and Midway does not monitor, endorse or accept
responsibility for the content on non-Midway sites. Codemasters is a
registered trademark owned by The Codemasters Software Company Limited
and the Codemasters Online Gaming logo is a trademark owned by The
Codemasters Software Company Limited.

This press release contains "forward-looking statements" within the
meaning of the Private Securities Litigation Reform Act of 1995
concerning future business conditions and the outlook for Midway Games
Inc. (the "Company") based on currently available information that
involves risks and uncertainties. The Company's actual results could
differ materially from those anticipated in the forward-looking
statements as a result of these risks and uncertainties, including,
without limitation, the financial strength of the interactive
entertainment industry, dependence on new product introductions and the
ability to maintain the scheduling of such introductions, the current
console platform transition and other technological changes, dependence
on major platform manufacturers and other risks more fully described
under "Item 1. Business - Risk Factors" in the Company's Annual Report
on Form 10-K for the year ended December 31, 2006, and in any more
recent filings made by the Company with the Securities and Exchange
Commission. Each forward-looking statement, including, without
limitation, financial guidance, speaks only as of the date on which it
is made, and Midway undertakes no obligation to update any
forward-looking statement to reflect events or circumstances after the
date on which it is made or to reflect the occurrence of anticipated or
unanticipated events or circumstances, except as required by law.

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May 9, 2007

Fender Joins the Rock Band





Rock Band to Exclusively Feature Guitar Peripheral Modeled After Iconic
Fender® Stratocaster® and

/In-Game Fender Branded Guitars, Basses, and Amps /

Roland and BOSS Will Be Featured in Rock Band Through In-Game Branding
and Co-Marketing

* *

*CAMBRIDGE, MA – May 8, 2007 *– */Harmonix/*, developer of the
blockbuster */Guitar Hero™ /*franchise, *MTV: Music Television, *a
division of MTV Networks, a unit of Viacom (NYSE: VIA, VIA.B), and
*Electronic Arts* (NASDAQ: ERTS) today announced that *Fender Musical
Instruments Corporation* (FMIC) will have their instruments exclusively
featured in the upcoming videogame */Rock Band™/*, an all-new platform
for music fans and gamers to experience and connect with music. In
addition, *Roland* *Corporation *and *BOSS *have agreed to have their
brands featured within */Rock Band/*.

To deliver the ultimate interactive music experience in */Rock Band/*,
Harmonix and MTV have secured an agreement with Fender Musical
Instruments Corporation, the world’s most respected manufacturer of
electric guitars and amplifiers, that will allow the */Rock Band /*game
controller peripheral to be modeled after the legendary Fender
Stratocaster, one of the most enduring and iconic models of electric
guitar in the world. In addition, Fender guitars, basses and amps will
be exclusively featured in the game.

“Fender is pleased to be part of */Rock Band/* and the exciting
opportunity it offers passionate music fans and gamers,” said Bill
Mendello, CEO of Fender Musical Instruments Corporation. “Our friends at
Harmonix have done an amazing job of capturing the power and style of
legendary Fender products within the virtual gaming experience and
delivering it all in the spirit of rock ‘n’ roll.”

To further raise the level of */Rock Band/*’*/s/* authenticity, Roland
Corporation, the world’s leading innovator in electronic instruments,
and BOSS, recognized for its line of guitar effects pedals, have agreed
to have their brands featured in */Rock Band /*and through co-marketing.

"Part of Roland's mission is to bring people closer to the music they
love. */Rock Band/* certainly fulfills that goal by bringing a deeply
interactive music experience to the world, and having Roland featured in
the game is a great honor," stated Dennis Houlihan, President and CEO of
Roland Corporation U.S.

“Like the Fender Stratocaster, BOSS effects pedals have a long
distinguished history,” states BOSS U.S. President Paul Youngblood.
“We’ve worked with Fender on many projects in the past and we’re honored
to be sharing this experience with them. Having the Strat® in */Rock
Band /*is going to take the virtual world by storm and when it does,
we’ll be proud to have the BOSS name and pedals right there with it.”

“The Stratocaster has been the weapon of choice for many of the world’s
legendary guitarists. Giving players the opportunity to rock out using a
guitar peripheral modeled after the Strat really adds to the
authenticity of the experience,” said Alex Rigopulos, president and
co-founder of Harmonix. “Many of the staff here at Harmonix play Fender
and Roland instruments and use BOSS effects pedals in their own bands,
so we are thrilled to be able to work with these companies.”

*/Rock Band /*will allow players to play solo or recruit bandmates and
jam side-by-side or virtually online, playing music from the greatest
rock artists of all time. Built on unprecedented deals with the world’s
biggest record labels and music publishers, the music featured in */Rock
Band /*will span all genres of rock and include many master recordings.

The title*/ /*is slated for release on PLAYSTATION®3 computer
entertainment system and Xbox 360™ video game and entertainment system
from Microsoft® in holiday 2007. For more information on */Rock Band/*
and Harmonix Music Systems please visit www.rockbandgame.com
and www.harmonixmusic.com

Electronic Arts will serve as the exclusive distribution and marketing
partner for */Rock Band/*, managing distribution for the game in US,
Europe and Australia.


*About MTV Networks:*

MTV Networks, a unit of Viacom (NYSE: VIA, VIA.B), is one of the
world's leading creators of programming and content across all media
MTV Networks, with 130 channels worldwide, owns and operates the following
television programming services - MTV: MUSIC TELEVISION, MTV2, VH1, mtvU,
FROM MTV NETWORKS, a package of 13 digital services, all of these
networks trademarks of MTV Networks. MTV Networks connects with its
audiences through its robust consumer products businesses and its more
than 200 interactive properties worldwide, including online, broadband,
wireless and interactive television
services and also has licensing agreements, joint ventures, and syndication
deals whereby all of its programming services can be seen worldwide.

About MTV Games:*

MTV Games is dedicated to creating, marketing and publishing
high-quality, innovative interactive products that are relevant to the
MTV audience and complement the core values of the MTV Networks brands.

About Harmonix Music Systems, Inc:
*Harmonix Music Systems, Inc., based in Cambridge, MA, and established
in 1995, is the leading developer of groundbreaking music-oriented
videogames. The company pioneered music and rhythm gaming in the US with
the introduction of /Frequency /in 2001 and /Amplitude /in 2003.
Harmonix was founded by Alex Rigopulos and Eran Egozy, who formed the
company to invent new ways for non-musicians to experience the unique
joy that comes from making music. Harmonix is best known as the creator
of blockbuster titles /Guitar Hero™ /and /Guitar Hero II™/, the /Karaoke
Revolution /series of singing games, and /EyeToy: Antigrav/. For more
information please visit: http://www.harmonixmusic.com

About Fender Musical Instruments Corporation:*

Fender Musical Instruments Corporation (FMIC) is the world’s foremost
manufacturer of guitars, amplifiers and related equipment. Since 1946,
its name has become synonymous with all things rock ‘n’ roll. Iconic
Fender instruments such as the Telecaster®, Stratocaster®, Precision
Bass® and Jazz Bass® guitars are known worldwide as the instruments that
started the rock revolution, and they continue to be highly prized by
today’s guitarists and collectors. FMIC markets using the brand names
Fender®, Squier®, Guild®, Gretsch®, Jackson®, Charvel®, SWR®, Tacoma®,
Olympia® and Brand X®. For more information, please visit www.fender.com.

About Roland*

Roland is a world leader in the design, manufacture, and distribution of
electronic musical instruments, professional audio equipment, multimedia
products, and music accessories. For more information, contact Roland
Corporation U.S., 5100 S. Eastern Ave., P.O. Box 910921, Los Angeles, CA
90091-0921, (323) 890-3700 (x3718 - for media use only. www.RolandUS.com

About BOSS*

Known around the world as the company that put the “stomp” in
“stompbox,” BOSS is the division of Roland Corporation most easily
recognized for its legendary line of colorful guitar and bass effects
pedals. But beyond these killer pedals, BOSS has pushed the envelope for
over 30 years with innovative multi-effects, rhythm machines, personal
digital studios and other easy-to-use instruments for musicians of all
types. For more information about BOSS products and news visit

About Electronic Arts*

Electronic Arts Inc. (EA), headquartered in Redwood City, California, is
the world's leading interactive entertainment software company. Founded
in 1982, the company develops, publishes, and distributes interactive
software worldwide for videogame systems, personal computers, cellular
handsets and the Internet. Electronic Arts markets its products under
four brand names: EA SPORTS^TM , EA^TM , EA SPORTS BIG^TM and POGO^TM .
In fiscal 2006, EA posted revenue of $2.95 billion and had 27 titles
that sold more than one million copies. EA's homepage and online game
site is www.ea.com .

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May 8, 2007


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Content-Transfer-Encoding: 8bit
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New Chapter in the Epic Role-Playing Game Saga Now Available in North
> America
> SANTA CLARA, Calif., (May 8, 2007) - Leading video games publisher and
> developer NAMCO BANDAI Games America Inc., announced today that
> .hack(r)//G.U.(tm) Vol. 2: Reminisce(tm) has shipped to retail outlets
> across the country. In the newest installment of the epic .hack series,
> players will be able to continue the story from .hack(r)//G.U.(tm) Vol.
> 1: Rebirth(tm) in an engaging Action-RPG exclusively for the
> PlayStation(r)2 computer entertainment system.
> ".hack is a series whose mysteries grow deeper with every installment,"
> said Makoto Iwai, Executive Vice President and COO at NAMCO BANDAI Games
> America Inc. "The G.U. trilogy pulls players into a twisting storyline
> inside 'The World' and challenges them to determine the nature of
> reality by trapping them in a game-within-the-game."
> After the massive battle with Tri-Edge at the conclusion of .hack//G.U.
> Vol. 1: Rebirth, Haseo and friends learn they are incapable of logging
> out of the MMO "The World". As the life of one of their own hangs in
> the balance, Haseo's party begins a race against time to purge game
> servers of corrupted data.
> In .hack//G.U. Vol. 2: Reminisce, players will enjoy a fully upgraded
> battle system including new fighting styles and in-depth weapon, party,
> and steam bike customization. Unique to the series, a new mini card game
> called Crimson VS will provide players with the opportunity to collect
> cards, compile the ultimate deck and compete against others in Crimson
> VS tournaments throughout "The World". Breathtaking cinematics reveal
> dramatic interweaving plot lines and gorgeous new environments that will
> keep players enthralled for hours. Additionally, .hack//G.U. Vol. 2:
> Reminisce will feature the entire unedited first episode of the exciting
> .hack//Roots anime series. Unlocked from the start, the episode's story
> cleverly ties into the events of the game.
> Developed by CyberConnect2, .hack//G.U. Vol. 2: Reminisce is rated T for
> Teen by the ESRB and carries the suggested retail price of $39.99. More
> information about .hack//G.U. Vol. 2: Reminisce can be found at
> www.namcobandaigames.com and
> www.dothack.com/GU.


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The World of Tron Prepares to Take on Challengers Once Again

Disney Interactive Studios Celebrates the 25th Anniversary of the Landmark
> Film "Tron" with the Re-Release of Tron and Discs of Tron -- for Xbox LIVE
> Arcade
> BURBANK, Calif. - May 3, 2007 - Since the early era of video games, "Tron"
> has been synonymous as both a landmark CGI film and the engaging arcade games
> inspired by that film. In honor of the 25th anniversary of "Tron," Disney
> Interactive Studios today announced the classic arcade games Tron and Discs
> of Tron will be re-released this summer through Xbox LIVE(R) Arcade for the
> Xbox 360(TM) video game and entertainment system. Xbox LIVE Arcade is the
> premier destination for digitally distributed, high-definition original and
> classic games. "The 'Tron' film has captured the imaginations of video game
> players and film fans for generations with its ground-breaking visuals and
> action-filled story," said Craig Relyea, vice president of marketing, Disney
> Interactive Studios. "The classic arcade games Tron and Discs of Tron are
> returning this summer through Xbox LIVE Arcade with new features and options
> for the film's 25th anniversary."
> Each game includes the original version as well as an enhanced version with
> new graphics and audio features. Through Xbox LIVE Arcade, players can also
> compete in both games against another player in four online modes.
> In Tron, which first appeared in arcades in 1982, players must complete four
> increasingly challenging game types to advance through levels. Players battle
> tank forces, engage in treacherous light cycle combat, attack the MCP cone
> and fight off grid bugs to enter the I/O tower.
> Discs of Tron, a follow-up 1983 arcade game, enables players to fight Sark,
> the defender of Master Control Program, in one-on-one battles taking place in
> three-dimensional futuristic arenas. Players must move between platforms
> while throwing energy-charged discs at Sark and deflecting oncoming discs to
> avoid being "derezzed."
> Published by Disney Interactive Studios and developed by Backbone
> Charlottetown, Tron and Discs of Tron are rated E for Everyone by the
> Entertainment Software Rating Board (ESRB). Both games will be available
> individually this summer exclusively on Xbox LIVE Arcade.

> About the Tron franchise
> "Tron," a 1982 Walt Disney Pictures' release, explores the worlds of video
> games and three-dimensional computer-generated animation. When Flynn hacks
> into the mainframe of his ex-employer to prove his work was stolen by another
> executive, he finds himself on a much bigger adventure. Beamed inside by a
> power-hungry Master Control Program, he joins computer gladiators on a deadly
> game grid, complete with high-velocity "Light Cycles" and Tron, a specialized
> security program. Together they fight the ultimate battle with the MCP to
> decide the fate of both the electronic world and the real world.
> Since the Tron and Discs of Tron arcade games, Tron has continued to make the
> logical transition to video games. Disney Interactive Studios published Tron
> 2.0 for Windows PC in 2003 and Tron 2.0: Killer App in 2004 for the Xbox(TM)
> video game system and the Game Boy(R) Advance. Tron was also among the
> featured Disney worlds in KINGDOM HEARTS II, the top-selling role playing
> game from Square Enix Co., Ltd. and Disney Interactive Studios. KINGDOM
> HEARTS II is available for the PlayStation(R)2 computer entertainment system.
> About Disney Interactive Studios
> Disney Interactive Studios is the interactive entertainment affiliate of The
> Walt Disney Company (NYSE: DIS). Disney Interactive Studios self-publishes
> and distributes a broad portfolio of multi-platform video games and
> interactive entertainment worldwide. The company also licenses properties and
> works directly with other interactive game publishers to bring products for
> all ages to market. Disney Interactive Studios is based in Glendale, Calif.,
> and has four internal game development studios around the world including
> Avalanche Software, Fall Line Studio, Propaganda Games and Climax Racing.
> For more information, please log on to www.disney.com/videogames.
> Tron (C) Disney
> Arcade games: Discs of Tron (C) 1983 Midway Amusement Games, LLC;
> Tron (C) 1982 Midway Amusement Games, LLC.

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Tony Hawk's Downhill Jam Zooms Onto Retail Shelves for the PS2

Santa Monica, CA - May 8, 2007 - Experience the breakneck speed and
> blazing acceleration with Tony Hawk's Downhill Jam for the
> PlayStation(r)2 computer entertainment system, available from
> Activision, Inc. (Nasdaq: ATVI). Shipping today to retailers
> nationwide, the game, which originally debuted on the Wii(tm), combines
> signature Tony Hawk gameplay with the blinding velocity of downhill
> skateboarding and features four new single player events, three new
> multiplayer modes and three new playable characters. Tony Hawk's
> Downhill Jam for the PlayStation 2 system was developed by SuperVillain
> Studios and is rated "E10+" (Everyone 10 and older - Comic Mischief,
> Mild Language, Mild Violence) by the ESRB and has a suggested retail
> price of $39.99.
> In Tony Hawk's Downhill Jam players take on the role of Tony Hawk or one
> of 12 characters to compete in specific time-based challenges in one of
> three gameplay modes including race, trick and slalom. Gamers can also
> challenge friends in head-to-head competitions as they pull off a
> variety of high-velocity stunts and crashes in living, populated
> environments filled with cars, pedestrians and buildings.
> For more information more information on Tony Hawk's Downhill Jam, visit
> http://www.activision.com .
> About Tony Hawk, Inc.
> Tony Hawk, Inc. is a world leader in its field with the unprecedented
> ability to bring alternative sports and their unique lifestyle to the
> masses while maintaining an indispensable edge of authenticity with the
> market's hard-core, trendsetting audience. Founded by Tony Hawk in 1998
> and based in Vista, CA, the company is organized into five segments:
> Merchandising, Events, Endorsements, Film and Digital Media. These
> lifestyle sports include skateboarding, BMX, Motocross, surfing and
> snowboarding. Consumer goods bearing the Tony Hawk brand have dominated
> several markets, including interactive games, skateboard hard goods,
> lifestyle apparel, toys, publications and more.
> About Activision, Inc.
> Headquartered in Santa Monica, California, Activision, Inc. is a leading
> worldwide developer, publisher and distributor of interactive
> entertainment and leisure products. Founded in 1979, Activision posted
> net revenues of $1.47 billion for the fiscal year ended March 31, 2006.
> Activision maintains operations in the U.S., Canada, the United Kingdom,
> France, Germany, Italy, Japan, Australia, Scandinavia, Spain, the
> Netherlands and South Korea. More information about Activision and its
> products can be found on the company's World Wide Web site, which is
> located at www.activision.com.

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May 7, 2007

Wii-kly Update: Three New Classic Games Announced for Wii Shop Channel

A crime spree on the Virtual Console(TM) this week has resulted in a trio of
kidnappings, threatening to ruin the weekend of three classic video game stars
Mike Haggar, Dr. Tomari and Mighty Bomb Jack! Do you have what it takes to
bring their enemies to justice on three generations of consoles; NES, Super NES
and TurboGrafx16? For the best retro gaming around, it's time to pay a visit
to the red-hot Wii(TM) video game system's Wii Shop Channel.

The three new classic games go live at 9 a.m. Pacific time. Nintendo adds new
games to the channel every Monday. Wii owners with a high-speed Internet
connection can redeem Wii Points(TM) to download the games. Wii Points can be
purchased in the Wii Shop Channel or at retail outlets.

This week's new games are:

Mighty Bomb Jack(TM) (NES(R), 1 player, 500 Wii Points): Mighty Bomb Jack is
an action/adventure game that was originally released for the Nintendo
Entertainment System in 1987 by Tecmo. The hero of the game, Jack, must make
his way through 16 levels of a pyramid in order to defeat the demon Belzebut
and rescue the royal Pamera family. Each level is split into two parts; an
action zone and a Royal Palace room. Action zones can be split up into several
portions, and contain power-ups usually hidden in treasure chests such as money
bags, Mighty Coins, and Mighty Drinks. Mighty Coins allow Jack to change
colors; blue allows Jack to open orange treasure chests, orange allows him to
open any treasure chest by simply touching it from the side, and green
transforms all enemies on the screen into coins for 5 seconds. Mighty Drinks
add 10 seconds to the game's timer.

Final Fight (Super NES(R), 1 player, 800 Wii Points): Jessica had it all. She
was the daughter of former wrestling star and mayor of Metro City Mike Haggar
and girlfriend to Cody Travers, one of the coolest and toughest boys around.
But now she has been mysteriously kidnapped! Take to the streets with either
Haggar or Cody and fight your way across town, deep into the turf of the Mad
Gear Gang. As you cross the town, fight with all your strength to save the one
you love. Enjoy unmatched beat 'em up action in this arcade classic and
discover just who is behind the Mad Gear Gang in what may be Metro City's final

Ordyne(TM) (TurboGrafx16, 2 players, 600 Wii Points): Ordyne is a port of the
popular side-scrolling arcade shooter that includes simultaneoustwo-player
co-op play as well as impressive visuals and catchy background music. The evil
Kubota has kidnapped Dr. Tomari's fiancee, Kana, and taken the colossal nuclear
reactor Ordyne. In order to reclaim them, Dr. Tomari and his assistant Felix
take to their battleships and head off in pursuit. Avoid enemies and advance
through seven different levels that take place on land, sea, and air. Collect
crystals from defeated enemies and use them to buy items or upgrades for your
ship at the Space Inn. Do you have what it takes to defeat the boss at the end
of each level and ultimately reach Kubota in the final stage, Kubota World?

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