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September 27, 2007

Namco Networks previews four new games at the DigitalLife

*Namco Networks Offers Sneak Peek of Four Upcoming Mobile Game Titles at
DigitalLife*

SAN JOSE, Calif. (Sept. 27, 2007) – (From DigitalLife, New York, Sept.
27-30, 2007) – Namco Networks, a leading developer and publisher of
mobile games and entertainment, today announced four game previews to
demo at DigitalLife, the ultimate consumer technology, gaming and
entertainment show, held in New York, Sept. 27-30. Along with many of
Namco’s already released mobile games, including such hits as PAC-MAN
and Scene It? Movie Edition, attendees can play demos of Popeye,
Atlantis Sky Patrol, Mr. Do! and Mr. Do!’s Castle.

All four games enhance Namco Network’s portfolio that includes arcade
classics, original titles tied to top-tier brands, and the highest
quality original titles for mobile. At the show, attendees and media can
demo these games prior to their general availability later this year.

“As one of the largest entertainment shows targeting consumers,
DigitalLife is a great place to showcase our upcoming games and get
consumers interested before they are officially launched to the public,”
said Scott Rubin, vice president, sales and marketing, Namco Networks.
“In line with our current game portfolio and strategy, these four titles
provide instant entertainment, new features and overall entertainment on
the go.”

*Atlantis Sky Patrol*

Inspired by the online PC hit game, Atlantis Sky Patrol is an addictive,
action-driven puzzler with more than 100 levels. In the game, players
must knock out and destroy doomsday devices by shooting and matching
chains of colored marbles moving through a track before the chain
reaches a detonation core. The endless stream of marbles won’t cease
until players dismantle the machine’s stationary control mechanism,
cleverly-placed static marbles that continually regenerate the moving
chains that fill the track. The game will be available on select
national carriers in Winter 2007.

* *

*Popeye*

Capturing the spirit of the classic ‘80s arcade hit, Popeye lets players
relive his perennial quest to win back his sweetie, Olive Oyl, while
overcoming the antics of his rival, Bluto. Players help Popeye win her
back by collecting Olive’s love tokens in this mobile-optimized update
to the popular arcade classic. Collect the hearts, musical notes and
cries of “H-E-L-P” that a captured Olive tosses down to collect bonus
points, while avoiding the Sea Hag’s thrown bottles, Bluto’s punches and
other dangers. True to the comic and cartoon series, Popeye is “strong
to the finich” if he eats his spinach, temporarily gaining the strength
to go after Bluto and knock him off the screen. Players can redeem
earned points to view Popeye comic’s right on their mobile phone. Play
Popeye by Namco in arcade or enhanced mode (filled with action-packed
new levels and character cameos). Popeye will be available on select
national carriers in Fall 2007.

* *

*Mr. Do!*

Debuting on mobile phones in Winter 2007, Namco’s update to the arcade
classic challenges players to help Mr. Do! collect cherries for his
pie-tossing clown act. Players must clear the field of cherries while
avoiding wild animals that have escaped from the traveling circus
caravans such as Red Rovers, Munchie Monsters or Alpha Monsters. To
eliminate pesky animals, players can throw Mr. Do!’s rubber nose at them
or drop apples on them. The mobile game comes with both the arcade
classic mode and an enhanced mode which includes fresh graphics and new
power-ups.

*Mr. Do!’s Castle*

Relive classic arcade action in Mr. Do!'s Castle, the popular sequel to
Mr. Do!, also debuting on mobile this Winter. Mr. Do!’s magic clown act
is in an enchanted castle overrun with Unicorns. Players must clear the
Unicorns out before the show. To clear a level, players can also knock
out cherry bricks while pushing back the Unicorns with a mallet. Players
can also wave a magic wand to turn Unicorns into gargoyles, kick ladders
to detour pursuers or use a magician’s hat to teleport for a quick
escape. The game offers an arcade original and an enhanced mode for
fresh graphics and new power-ups.

* *

*About Namco Networks*

Since 2002, Namco Networks America Inc., a subsidiary of Namco Bandai
Holdings (USA) Inc. and a worldwide leader in the high-tech
entertainment industry, has used cutting-edge technology to provide fun,
quality entertainment to mobile consumers throughout the Americas. For
more information about Namco mobile games, please visit:
www.namcogames.com .

©2007 King Features Syndicate, Inc. TM Hearst Holdings, Inc. POPEYE®
©2007 Namco Networks America Inc., Mr. Do!^TM ©1982, 2007 Aruze Corp.
(Universal). All Rights Reserved. ©2007 Namco Networks America Inc., Mr.
Do!'s Castle^ TM ©1983, 2007 Aruze Corp. (Universal). All Rights
Reserved. ©2007 Namco Networks America Inc., Atlantis Sky Patrol ©2007
Big Fish Games, Inc. All rights reserved. The Big Fish Games logo, the
Atlantis Sky Patrol logo, and Atlantis Sky Patrol are either trademarks
or registered trademarks of Big Fish Games, Inc. © 2007 Namco Networks
America Inc.


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September 26, 2007

Lessons Learned From Video Gamers

> Lessons Learned From Video Gamers
>
> Interactive Agency applies insight to market products, services. and itself
>
>
>
> Video Gamers push the technological envelop and have high expectations when
> it comes to interactive experiences. As a response to these expectations,
> GMS (Game Marketing Solutions), a provider of online, interactive engagement
> solutions offers their clients strategies, tactics and technologies that
> deliver the interactive experience gamers are accustomed to and expect. The
> GMS style of engagement has empowered marketers, such as the US Navy and The
> Art Institutes, to captivate gamers through interactive entertainment,
> online contests, mini games, integrated sponsorships and marketer
> underwritten online community enhancements.
>
>
>
> For most, the word "game" brings current "blockbuster" titles to mind.
> Contrary to this line of thought, GMS takes a more universal path and
> defines "game" as ANY interactive experience that entertains and informs a
> "gamer". GMS views the positive "interactive experience" at the heart of a
> blockbuster title or an online game of chess as the exact same thing.
> Perceiving the experiences as identical and extracting that essence is the
> critical first step in understanding GMS. More importantly, that perception
> allows one to grasp how GMS applies the lessons it's learned from "hardcore"
> game industry experience to an incredibly diverse client set that targets
> numerous consumer segments.
>
>
>
> GMS believes that gaming (interactive entertainment) has dramatically
> impacted the way gamers' consume information. As a result of their continual
> exposure, GMS recognizes that gamers require entertaining, interactive
> experiences when approaching any subject matter. This insight serves as a
> core principle GMS applies to their client's marketing initiatives. And,
> given the consumer receptiveness evidenced in their campaign reports, it
> appears they are addressing a real consumer need.
>
>
>
> Despite popular opinion, GMS also defines the gamer, primarily male 18-34,
> not as a definitive gaming demographic but as "early adopters" and
> influencers ushering in interactive platforms that are appropriate in
> engaging, informing and entertaining all demographics.
>
>
>
> In an effort to encapsulate its marketing philosophy, the company's website
> was developed to reflect the strategy GMS employs for its clients. A visit
> to the GMS website, http://www.e-gms.com, will confirm that they have gotten
> it right.
>
>
>
> GMS Founder and CEO, Kevin Carney, states, "Our website features the
> "Marketer's Challenge". a viral, data driven trivia application that tests
> our visitors' knowledge on the topic of marketing. Complete with commercial
> breaks, showcasing GMS facts and some of our clients, the game serves as a
> practical application of the GMS philosophy. We believe it reinforces our
> belief that interactive entertainment can enhance the delivery of any
> subject matter. Ultimately, we are certain that the experience we've created
> begs the question. 'I wonder what GMS can do for my brand?' "
>
>
>
>
>
> ABOUT GMS
>
> Game Marketing Solutions (GMS) is a provider of online, interactive
> engagement solutions. Founded on 15 years of internet and game industry
> experience, GMS launched in 2002 and has since applied its marketing tactics
> and strategies to many of the world's most recognizable brands.

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Xbox 360 Exclusive "Halo 3" Registers Biggest Day in US Entertainment History

Xbox 360 Exclusive "Halo 3" Registers Biggest Day in US Entertainment
> History
>
> with $170 Million in Sales
>
>
>
> Microsoft today announced that the Xbox 360 exclusive game "Halo 3" has
> officially become the biggest entertainment launch in history, garnering
> an estimated $170 million in sales in the United States alone in the
> first 24 hours. The Xbox 360 title beat previous records set by
> blockbuster theatrical releases like "Spider-man 3" and novels such as
> "Harry Potter and the Deathly Hallows."
>
>
>
> "Halo 3" is the conclusion to the epic trilogy and picks up where "Halo
> 2" left off, answering questions around the fates of the beloved
> protagonist Master Chief and his artificial intelligence sidekick
> Cortana as they struggle to save humankind from destruction at the hands
> of the alien coalition known as the Covenant. In addition to the rich
> storyline, "Halo 3" continues the franchise's grand tradition of
> delivering innovative online multiplayer experiences via Xbox LIVE, the
> world's largest social network on TV.
>
>
>
> "Halo 3 has become a pop-culture phenomenon," said Shane Kim, corporate
> vice president of Microsoft Game Studios. "Not only is "Halo 3" setting
> sales records, it's also redefining entertainment.
>
> Within the first 20 hours alone, we've seen more than a million Xbox
> LIVE members come online to play Halo 3 - that makes September 25 the
> most active Xbox LIVE gaming day in history."
>
>
>
> Retailers have also expressed their excitement about the launch of "Halo
> 3."
>
>
>
> Bob McKenzie, Senior Vice President of Merchandising for GameStop Corp
> commented that, "With consumer demand for Halo 3 and related products,
> we expect it to be the biggest video game title generator in GameStop's
> history."
>
>
>
> "The initial demand we've seen for 'Halo 3' has been astounding, and the
> game is on track to become the number one gaming title of all time.
> 'Halo 3' is a genuine entertainment phenomenon and our customers have
> responded very enthusiastically to the release," said Jill Hamburger,
> vice president of movies and games at Best Buy.
>
>
>
> Developed by Bungie Studios, the "Halo" franchise is exclusive to the
> Xbox 360 video game and entertainment system and optimized for the Xbox
> LIVE(r) online entertainment network. The more than 7 million Xbox LIVE
> users will get a continually evolving gaming experience with "Halo 3."
> Its online multiplayer and cooperative gameplay for Xbox LIVE Gold
> users, the much-talked-about Saved Films feature that enables players to
> capture and save their favorite moments on their hard drives, and Forge,
> an innovative map editor that enables infinite customization options are
> just some of the new features to experience.
>
>
>
> More than 10,000 retailers hosted Midnight Madness events to celebrate
> the launch of this third installment in the billion-dollar franchise. In
> New York, Seattle, Miami and Los Angeles, Microsoft and retail partners
> hosted marquee launch events that featured contests and appearances by
> local celebrities and professional athletes who are fanatical about the
> "Halo" franchise, including Ludacris and Zac Efron and Microsoft
> Chairman Bill Gates.
>
>
>
> More than 1.7 million copies of "Halo 3" were preordered in the United
> States before a single store opened its doors at midnight, Sept. 25,
> making this the fasting pre-selling game in history, surpassing the
> previous record-setting pre-sales of "Halo 2." Well beyond just a U.S.
> phenomenon, the launch of "Halo 3" was a worldwide celebration that
> released in 37 countries and available in 17 languages.
>
>
>
> About Xbox 360
>
> Xbox 360 is a superior video game and entertainment system delivering
> the best games, unique entertainment features and a unified online
> gaming network that revolve around gamers. Xbox 360 will have a
> portfolio of more than 300 games and will be available in nearly 40
> countries by the end of 2007. More information can be found online at
> http://www.xbox.com/xbox360.
>
>
>
> About Xbox LIVE
>
> Xbox LIVE is the first and most comprehensive unified online
> entertainment network seamlessly integrated throughout the entire
> console experience, making it easy for people to find the friends, games
> and entertainment they want from the moment they power on their Xbox 360
> system. Xbox LIVE connects millions of members across 25 countries to
> enjoy hundreds of multiplayer games, downloadable games via Xbox LIVE
> Arcade, free and premium playable game demos, music videos, TV shows and
> movies in the United States as well as new game levels, characters and
> vehicles for all their favorite retail games. More information can be
> found online at http://www.xbox.com/en-us/live.
>
> About Bungie Studios
> Bungie Studios was founded in 1991 with two goals: to develop games that
> combine brilliant technology, beautiful art, intelligent stories and
> deep gameplay, and then sell enough of those games to achieve its real
> goal of total world domination. Over the past 10 years, it has produced
> games such as the "Marathon" trilogy and the first two "Myth" games,
> hailed as classics by critics and gamers around the world. Bungie's
> "Halo" franchise is an international award-winning action title that has
> grown into a global entertainment phenomenon, selling more than 14.8
> million units worldwide, logging nearly one billion hours of multiplayer
> action on Xbox LIVE, and spawning action figures, books, a graphic
> novel, apparel and more. "Halo 3," the final installment in Bungie's
> epic "Halo" trilogy, released on Sept. 25 to critical acclaim and record
> setting sales. More information on Bungie can be found at
> http://www.bungie.net.

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September 25, 2007

UBISOFT ANNOUNCES CSI: CRIME SCENE INVESTIGATION(TM) HARD

UBISOFT ANNOUNCES CSI: CRIME SCENE INVESTIGATION(TM) HARD EVIDENCE HAS
SHIPPED TO STORE SHELVES FOR

XBOX 360(TM) AND PC DVD-ROM

For the First Time CSI Fans Can Play a CSI Video Game on Xbox 360


SAN FRANCISCO ? September 25, 2007 ? Today, Ubisoft announced CSI: CRIME SCENE INVESTIGATION(TM) Hard Evidence has shipped to store shelves for the Xbox 360(TM) video game and entertainment system from Microsoft and PC DVD-ROM. This release marks the debut of the CSI franchise on Xbox 360. Players will experience cinematic-style graphics and a user interface that has been completely redone with a console audience in mind, making the game more like the show than ever. CSI: CRIME SCENE INVESTIGATION(TM) Hard Evidence is rated "M? for Mature and has a MSRP of $39.99 for Xbox 360 and $29.99 for PC DVD-ROM.

About CSI: CRIME SCENE INVESTIGATION(TM): Hard Evidence
Developed by Telltale Games, CSI: CRIME SCENE INVESTIGATION(TM) Hard Evidence will continue the crime-solving experience of Ubisoft's CSI video game series. Players will join Gil Grissom, Catherine Willows and the rest of the Las Vegas cast to help solve crimes using realistic techniques and lab equipment. The game features forensic reconstructions and atmospheric crime scenes taken directly from the television show, including an all-new garage lab for analyzing large pieces of evidence, improved evidence gathering, lab mini-games and more. There are more areas to explore and increased interaction with the CSI team, resulting in a longer play experience. Game features include:

? More Crime-Solving Action
Break down the evidence and bring suspects to justice in five all-new, bizarre crimes. Unravel longer cases, search bigger crime scenes and uncover hidden evidence in unique locations like never before.

? Go Deeper into the Evidence
Master new forensic tools and find more evidence than ever. Use the new garage lab to examine large pieces of evidence like cars and trucks. Recreate gunfights with ballistic lasers, uncover shocking secrets with video analysis and much more.

? The Ultimate CSI Experience
Experience your very own CSI episodes as you piece together clues with the real CSI actors. Take part in dramatic interrogations, create grisly crime reenactments and explore atmospheric crime scenes inspired by the show.

CSI: CRIME SCENE INVESTIGATION(TM) is consistently one of the top-rated shows on network television and won the People's Choice Award for Favorite Television Drama in 2003, 2004, 2005 and 2006 and was a People's Choice Award nominee in 2007 as well. The CSI video game franchise, published by Ubisoft, has sold approximately 2.4 million units worldwide since the first CSI title was released in March 2003.


About CBS Consumer Products
CBS Consumer Products, a unit of CBS Entertainment, manages worldwide licensing and merchandising for a diverse slate of television brands and series from CBS, CBS Paramount Network Television and CBS Television Distribution, as well as from the company's extensive library of titles. Additionally, the group oversees the CBS Retail Store and online sales of programming merchandise. For more information, visit www.CBS.com.

About Telltale, Inc.
Telltale is a new breed of interactive entertainment company pioneering high-caliber episodic game publishing and development. Founded in 2004 by industry veterans with decades of experience, the company has quickly become a leader in episodic gaming by delivering award-winning interactive experiences that emphasize engaging stories, strong characters and rich worlds. To learn more about Telltale, please visit www.telltalegames.com.

About Ubisoft
Ubisoft is a leading producer, publisher and distributor of interactive entertainment products worldwide and has grown considerably through a strong and diversified lineup of products and partnerships. Ubisoft has offices in 21 countries and sales in more than 50 countries around the globe. It is committed to delivering high-quality, cutting-edge video game titles to consumers. Ubisoft generated sales of 680 million Euros for the 2006-07 fiscal year. To learn more, please visit www.ubisoftgroup.com.

CSI: CRIME SCENE INVESTIGATION and elements and characters thereof © 2000?2007 CBS Broadcasting Inc. and Alliance Atlantis Productions, Inc. All Rights Reserved. CSI: CRIME SCENE INVESTIGATION is a trademark of CBS Broadcasting Inc. and outside USA is a trademark of Alliance Atlantis Communications Inc. ALLIANCE ATLANTIS with the stylized "A? design TM Alliance Atlantis Communications Inc. CBS and the CBS Eye Design TM CBS Broadcasting Inc. Software © 2007 Ubisoft Entertainment. All Rights Reserved. Ubisoft, Ubi.com, and the Ubisoft logo are trademarks of Ubisoft Entertainment in the U.S. and/or other countries. Company logos are trademarks of their respective owners. No celebrity endorsements implied. Microsoft, Xbox, Xbox 360, and the Xbox logos are trademarks of the Microsoft group of companies.

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Ubisoft Launches An Aerial Assault With New Tom Clancy Air

SAN FRANCISCO ? September 25, 2007 ? Today Ubisoft, one of the world's largest video game publishers, announced the creation of a new Tom Clancy franchise being developed by Ubisoft's Bucharest studio for next generation consoles and PC. The first air combat brand from the Tom Clancy universe will launch in 2008.

"Ubisoft has an unrivaled track record of creating and sustaining new brands,? said Serge Hascoet, chief creative officer at Ubisoft. "Our commitment to refreshing our catalog with regular introduction of new IPs is what keeps gamers coming back for more. With this new brand we're redefining the aerial combat genre and extending the Tom Clancy universe to deliver a compelling new action title to next-generation gamers.?

The game is set in the near future in a world where a private military force has cumulated such power that it attacks the United States. Placed into the cockpits of incredibly powerful and technologically advanced jet fighters, gamers will benefit from high-tech piloting assistance, providing comfort, security, and enhanced perception. As players gain skills and confidence, they will be able to progress with less assistance, but will have to weigh the risks carefully before choosing performance over security.

"We are confident that this new brand will become the new benchmark for flight combat games and will be, like other Tom Clancy based games, an instant online multiplayer hit,? says Sebastien Delen, managing director of Ubisoft's Bucharest studio. "The player will experience all the action and excitement of modern air combat, from intense dog fighting to tactical strikes.?

About Ubisoft
Ubisoft is a leading producer, publisher and distributor of interactive entertainment products worldwide and has grown considerably through a strong and diversified line-up of products and partnerships. Ubisoft has offices in 23 countries and sales in more than 55 countries around the globe. It is committed to delivering high-quality, cutting-edge video game titles to consumers. Ubisoft generated sales of 680 million Euros for the 2006-07 fiscal year. To learn more, please visit www.ubisoftgroup.com.

About Tom Clancy
With more than 80 million books sold, Tom Clancy is arguably the world's most recognized author. His works include fiction such as The Hunt for Red October, Clear and Present Danger, The Sum of All Fears, Rainbow Six, Without Remorse and The Teeth of the Tiger. Clancy also writes nonfiction works about weapons and various military units. Four of his books have already been adapted into highly successful feature films.


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PLAYLOGIC AND IGNITION SIGN PUBLISHING AND DISTRIBUTION AGREEMENT

*Playlogic and Ignition Sign Publishing and Distribution Agreement for
North America *
* *
*Xyanide Resurrection (PS2) and Obscure: The Aftermath (PC, PS2, Wii) to
be released in North America early 2008 *
* *
(Amsterdam, The Netherlands) September 25, 2007 – *Playlogic
Entertainment, Inc. New York City, USA (OTCBB: PLGC), *announced today
that it has signed a publishing and distribution agreement with Ignition
Entertainment Ltd for the North American market. The titles covered by
this agreement are Xyanide: Resurrection for PS2, and Obscure: The
Aftermath for PC, PS2 and Wii.
Playlogic’s International Sales Director, Pierre Thiercelin comments,
“We are excited to enter into this partnership with Ignition and we are
confident in their ability to successfully bring these titles to market.”
“We very much look forward to working with Playlogic and bringing their
titles to the American market place,” states Ajay Chadha, President,
Ignition USA. “We feel that each game will be well received by fans of
their respective genres.”
* *
*Obscure: The Aftermath* (PC, PS2, Wii) takes place two years after the
gruesome events of the first game. The survivors have gone on to college
and try to return to their normal lives. After the discovery of a
beautiful but strange plant on school campus, events take a turn for the
worse. Soon, the college students have to battle for survival once again.
* *
*Players of Obscure: The Aftermath *can choose between six playable
characters, each with unique abilities. In single player mode, the
player controls his main character supported by an artificial
intelligence controlled sidekick. Due to the game’s unique co-op
feature, friends can join the action at any time, taking control of the
second character to team up and attempt surviving Obscure: The Aftermath
together. There are many available weapons to keep the monsters that
hunt you at bay.
* *
*Xyanide Resurrection* is an action packed classic 3-d Shoot’em up game.
The player takes on the role of Drake, a government executioner from the
planet Mardar. His mission is to capture the escaped evil witch Aguira
and bring her back to the judge. Aguira uses the mythical power of
Xyanide to transform worlds and create creatures and obstacles to keep
Drake from catching her.
* *
*The technology used for Xyanide Resurrection* has never been seen
before on the PS2. High quality interactive video backdrops are
seamlessly, integrated with the real-time game scenery to deliver
breathtaking graphics and effects. This game has been created at the
Playlogic in house studio, the Playlogic Game Factory in Breda, The
Netherlands.
* *
*About Playlogic:
*Playlogic Entertainment, Inc. is an independent publisher of
entertainment software for PCs, consoles, handhelds, mobile devices, and
other digital media. Playlogic distributes its products worldwide
through all available channels, online and offline. Playlogic, who
currently has approximately 75 employees, is listed on the OTCBB under
the symbol "PLGC" and is headquartered in New York and Amsterdam. Its
internal game development studio is based in Breda (The Netherlands).

Playlogic's portfolio includes games that are being developed by several
teams at the Playlogic Game Factory, Playlogic's in-house development
studio based in Breda, as well as games developed by a number of studios
throughout the world with approximately 300 people of external
development staff. Currently, 10 games on 12 platforms are in the works
including “Obscure II,” “Officers” and “Age of Pirates: Captain Blood”
and “Evil Days of Luckless John” which will be published this year, and
“Dragon Hunters” based on the animated TV series and up-coming movie
which will be published early next year. Recent world-wide releases
include “Xyanide Resurrection,” “Ancient Wars: Sparta,” "Infernal,” "Age
of Pirates: Caribbean Tales," “World Racing 2,” “Knights of the Temple
2” and “Gene Troopers.”
Playlogic publishes quality games, working with leading technology to
produce digital entertainment from concept to finished product.
*FORWARD LOOKING STATEMENTS*
This release contains statements about Playlogic's future expectations,
performance, plans, and prospects, as well as assumptions about future
events. The reader is cautioned not to put undue reliance on these
forward-looking statements, as these statements are subject to numerous
factors and uncertainties, including without limitation, business and
economic conditions and trends; fluctuations in operating results;
reduced customer demand relative to expectations; competitive factors;
and other risk factors listed from time to time in the company's SEC
reports. Actual results may differ materially from our expectations as
the result of these and other important factors relating to Playlogic's
business and product development efforts, which are further described in
filings with the Securities and Exchange Commission. These filings can
be obtained from the SEC website located at www.sec.gov
. Any forward-looking statements are based on
information available to Playlogic on the date of this release, and
Playlogic assumes no obligation to update such statements.

*_About I_**_GNITION ENTERTAINMENT LIMITED_*
* *
Ignition Entertainment Limited is a privately owned software developer
and publisher. Ignition was created by a core team of gaming industry
veterans with the purpose of building upon their successful track record
within the international games industry, and to bring a fresh new
approach to both the development and distribution of original gaming
product. You can find more information about IGNITION ENTERTAINMENT
LIMITED at http://www.ignitionent.com
*About UTV Software.*
UTV Software Communications Ltd. is India’s foremost Media &
Entertainment Company with leadership position in four verticals that
includes Motion Pictures, Broadcasting, TV Content and New Media (i.e.
Animation and Gaming). Listed on the Mumbai Stock Exchange. Walt Disney
Inc holds a strategic stake in UTV. It has subsidiaries with offices
across India, the UK and USA.
UTV Motion Pictures pioneered the Studio Model in India with operations
encompassing Production, Marketing, Distribution and International
Co-Productions. Strategic relationships with 20th Century Fox, Walt
Disney and Sony Pictures, along with Will Smith’s Overbrook, have
positioned UTV as the only South Asian Company in the International
Movie Space. Recent releases include Mira Nair’s “The Namesake” and
under-Production M. Night Shyamalan’s “The Happening”. Its Indian slate
includes the BAFTA nominated Rang De Basanti with a slate of over 12
movies on the floor, along with its International Co-Productions makes
it the largest Movie Studio in South Asia.
In New Media, UTV has one of the largest 3D Animated facilities located
in Mumbai and after it acquiring controlling stakes in two Gaming
Companies i.e. India Games (India’s largest Mobile Gaming company) and
Ignition UK (Console Gaming), along with it having under production
three of the largest animation movies to come out of India in the next 2
years, it has carved a space as the premier New Media Company in South Asia.
In Television Content, a business with which UTV was founded, the
company produces and markets over 20hrs of television programmes a week
in multiple languages.
In Broadcasting, after its roaring success of its Kids Channel – Hungama
TV to the Number 1 position in 18 months, UTV launches a bouquet of
Channels including India's first Youth Entertainment Brand and related
channels called "Bindass", a World Cinema Channel entitled "Olive" and a
slue of other Channels to be announced soon. UTV will also create its
own Distribution Bouquet for its channels.
More information on the group is available at www.utvnet.com

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Elephant Entertainment Announces Cake Mania 2 Available At

*FLOUR POWER HITS RETAIL OUTLETS THIS FALL AS*

*ELEPHANT ENTERTAINMENT AND OBERON MEDIA ANNOUNCE*

*‘CAKE MANIA 2’!*

*/Award-Winning Sequel from Sandlot Games Hits Stores in October/*

*MINNEAPOLIS**, MN**, September 25, 2007* – Over 50 million Cake Maniacs
can start dusting off their aprons this fall as Elephant Entertainment
and Oberon Media today announced the retail release of Sandlot Games’
*Cake Mania 2 *for the PC.*/ /*The sequel to the award-winning and
massively successful title, /Cake Mania/, which has achieved a
staggering 50 million downloads to date, *Cake Mania 2* offers the same
tension-building, cake-baking action and adds in new game play elements
that will have fans salivating.

* *

“With its massive fan base and compulsively fun gameplay, *Cake Mania 2*
is the perfect mass-market game,” said Wim Stocks, President and COO of
Elephant Entertainment. “Preliminary feedback from retail regarding the
product has been tremendously positive, and we are pleased to deliver
such a popular game in time for the holidays.”

“Elephant Entertainment and Oberon are well known throughout the
industry for unique and compelling retail distribution efforts around
casual games. Sandlot Games is excited to be working with both companies
as we bring *Cake Mania 2* to variety of consumer channels around the
world,” said Daniel Bernstein, Founder and CEO of Sandlot Games.

After working to re-open the Evans Bakery, Jill is ready to make her
long-awaited, triumphant return to PC’s everywhere in *Cake Mania 2*,
only this time, players get to decide which new adventures Jill should
pursue! Each exciting choice leads to new baking challenges, as well as
new dilemmas, ultimately resulting in Jill reaching one of six
fun-filled endings. Choices abound for players as they decide whether to
help Jill’s college friend Risha in her posh, Northwestern rooftop
bakery; rescue her old college flame, Jack, in his underwater theme park
located on the ocean floor; or wind up in four other far-flung bakery
locations, each with its own unique layout.

Offering brand new game features including 204 levels of cake-baking
mania, 18 quirky new customers, a unique non-linear storyline with
all-new locations, and an Endless Baking mode, *Cake Mania 2* enhances
the increasingly frenetic gameplay of its predecessor in an original new
way. The six different possible endings offer players hours of
out-of-this-world adventures.

Developed by Sandlot Games and coming to retail courtesy of Elephant
Entertainment and Oberon Media, *Cake Mania 2* will be available this
October for a suggested retail price of $19.99. For more information
about Elephant Entertainment’s exciting lineup of products, please visit
www.elephant-entertainment.com .

*About Elephant Entertainment*

Elephant Entertainment LLC (_www.elephant-entertainment.com
_) is a publishing company
specializing in bringing innovative game and entertainment content to
the retail marketplace. Elephant Entertainment achieves this via unique
and compelling retail distribution and consumer availability models,
encompassing accessibility both in-store and online. Elephant
Entertainment publishes within the spectrum of gaming experiences --
from casual games to massively multiplayer experiences -- publishing on
all major gaming platforms. Elephant Entertainment is proudly
headquartered in Minneapolis, MN, with branch offices in Chicago,
Seattle, New York City, Dallas, and London.

*About Sandlot Games*

*Sandlot Games Corporation, headquartered in Bothell, Washington, is the
world’s premier developer and publisher of casual and family-friendly
games. Sandlot Games boasts a captivating portfolio of popular game
titles and franchises including Cake Mania^™ , Glyph^™ , Super Granny^®
, Tradewinds^® and Westward^® . Sandlot Games reaches millions of game
players worldwide through a variety of distribution channels including
online, PC, PDA’s, handhelds, video game consoles and mobile phones.
Since 2002, more than 100 million games have been downloaded by its
loyal fan base. For more information or to play one of our award winning
games, please visit us at www.sandlotgames.com
*

* *

*About Oberon Media*

Oberon Media, the world’s leading multi-platform casual-games company,
is the first company to deliver global, integrated casual-games
solutions across online, mobile and interactive TV platforms, following
its recent acquisitions of I-play and PixelPlay, respective leaders in
the mobile games and iTV casual games markets.

The Oberon Game Center platform is the industry standard and has been
adopted by some of the world's largest corporations including Microsoft,
Comcast, Verizon, Electronic Arts, France Telecom and NHN. The platform
combines casual-game content, merchandizing and features to fulfill each
partner's specific needs. Oberon Media's publishing arm works with the
industry's best, award-winning game developers to produce the
top-selling casual games, which can be played in more than a dozen
languages across online, mobile, console and iTV platforms.

Founded in 2003, Oberon Media is headquartered in New York with offices
across North America, Europe and Asia, and is backed by Goldman Sachs,
Morgan Stanley, Oak Investment Partners and Lehman Brothers. For more
information visit: http://www.oberon-media.com

* *


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THE SETTLERS RISE OF AN EMPIRE VIDEO GAME IN STORES NOW

Butchers, Beer and Blacksmiths Abound in Bustling Medieval Cities


SAN FRANCISCO ? September 25, 2007 ? Today Ubisoft, one of the world's largest video game publishers, announced that The Settlers® Rise of an Empire has shipped to retailers nationwide and is available exclusively for Games for Windows®. The Settlers Rise of an Empire is the sixth game in the popular PC strategy franchise that was created by Ubisoft's Blue Byte studio and has sold more than six million copies worldwide. The Settlers Rise of an Empire is rated "E10+? for Everyone 10 and Older and has an MSRP of $49.99.

In The Settlers Rise of an Empire, the player builds lively, bustling towns in a medieval world. Everything is visible, lovingly animated and realistic. Each settler has his or her own daily routine, with a range of different actions and behaviors that can be observed by the player at all times. By expanding the empire, the player can aspire to become a legendary king or queen.

The most popular features of the predecessors in the series have been retained and many of the fans' requests were incorporated into Settlers Rise of an Empire, creating an all-new Settlers atmosphere. The result is a realistic medieval world, captured in intricate detail. The game features an immersive, yet transparent economic system based on the resources, wares and goods produced by the settlers in their various trades and occupations.


Key Features:

? Create big, bustling medieval cities: Plot your expansion, manage your resources wisely and provide for your people. The Settlers Rise of an Empire offers gameplay that is easy to pick up and allows everybody from beginners to strategy experts to enjoy the game.

? Protect your citizens and your empire: Build up armies, vehicles and walls to protect your empire. Everything depends on your economy: Is your empire wealthy enough to supply a powerful defense force?

? Exciting multiplayer experience: Work cooperatively with a friend and play against another team: Will your division of labor be efficient enough to beat your opponent?

? A full living, detailed atmosphere: The RenderWare engine creates an extremely detailed universe with numerous plants, animals and other details that bring the environment to life in rich detail.

? Four climatic zones: The four climatic zones and four seasons have full impact on resource management and gameplay.

? Natural interaction of Settlers: Every Settler has his or her own daily life and interacts naturally with others.

About Ubisoft
Ubisoft is a leading producer, publisher and distributor of interactive entertainment products worldwide and has grown considerably through a strong and diversified lineup of products and partnerships. Ubisoft has offices in 23 countries and sales in more than 50 countries around the globe. It is committed to delivering high-quality, cutting-edge video game titles to consumers. Ubisoft generated sales of 680 million Euros for the 2006-07 fiscal year. To learn more, please visit www.ubisoftgroup.com.

Ubisoft Blue Byte
Ubisoft Blue Byte was founded in Düsseldorf, Germany 1988 by Thomas Herzler and a colleague, both veterans of Rainbow Arts. Blue Byte's goal was to create and market real-time strategy games. The studio's first hit came in 1991 with Battle Isle, followed in 1993 with the perennial favorite The Settlers®. Blue Byte became a wholly owned subsidiary of Ubisoft in 2001 and the 20 team members continue to contribute to the Settlers® series, releasing The Settlers® V: Heritage of Kings in 2005.

©2007 Ubisoft Entertainment. All Rights Reserved. The Settlers, Blue Byte and the Blue Byte logo are trademarks of Red Storm Entertainment in the U.S. and/or other countries. Ubisoft, Ubi.com, and the Ubisoft logo are trademarks of Ubisoft Entertainment in the U.S. and/or other countries. Red Storm Entertainment Inc. is a Ubisoft Entertainment company. Developed by Blue Byte Software. RenderWare is a registered trademark. Windows and the Windows Vista start button logo are registered trademarks or trademarks of Microsoft Corporation in the United States and/or other countries and "Games for Windows? and the Windows Vista start button logo are used under license from Microsoft.


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September 24, 2007

EA REVS UP BURNOUT PARADISE WITH INNOVATION AND STYLE

PLAYSTATION(r)3 version to feature Rumble Controls, 3-Button EasyDrive &
> PLAYSTATION(r)Eye for Instant Mugshots that Capture the Fun of the
> Moment
>
>
>
> Redwood City, CA - September 21, 2007 - Paradise City awaits. Electronic
> Arts Inc. (NASDAQ: ERTS) today revealed the unique feature set that will
> define Burnout(tm) Paradise - the next-generation of Burnout. With true
> open world freedom, seamless 'EasyDrive' online multiplayer, four unique
> single-player events, and hundreds of online Freeburn challenges,
> Burnout Paradise thrusts gamers into an incredibly vivid HD world that
> pushes the limits of the PLAYSTATION(r)3 computer entertainment system
> and Xbox 360(tm) videogame system. The white knuckle action explodes as
> players pull up at any stoplight and spin their wheels to jumpstart the
> action.
>
>
>
> Spectacular bone-crushing crashes and an unparalleled sense of speed
> will always be a hallmark of Burnout games but Burnout Paradise ups the
> ante with an all new game design that expands the experience into a
> deeper, ever more immersive driving dream. Some of the key features that
> set Burnout Paradise apart include:
>
>
>
> * True Open World Freedom - The entire city will be available from
> the outset, giving players the freedom to explore this immersive world
> known as Paradise City. Experience open world driving Burnout style as
> the action begins with you, but it doesn't have to end.
> * EasyDrive Online Social Gaming - See your friends online with
> the EasyDrive Friends List and connect with them instantly without
> having to wait or exit your game. Burnout Paradise is revolutionizing
> the way players jump on and offline, making it as simple and quick as
> possible.
> * Single-player Events - Choose from Race, Marked Man, Road Rage,
> and Stunt by pulling up to the numerous stoplights in the game to
> initiate the event. The action isn't forced any longer, as players have
> the freedom to start and even end a challenge at their leisure.
>
>
>
> "This is the true beginning of next generation racing. On PLAYSTATION 3
> and Xbox 360, we are delivering a game that brings brilliant graphics
> into HD at 60 frames per second. Burnout Paradise does something that no
> other Burnout game has ever done - it gives the player full control on
> how to play the game," said Alex Ward, Creative Director at EA
> Criterion. "At Criterion, we have a long history of delivering stand-out
> software on the PlayStation consoles. The entire team is fired up about
> the opportunity to carry that heritage into the PLAYSTATION 3
> generation."
>
>
>
> Burnout Paradise will have you feeling every bump, crash, scrape, and
> collision using Sony's new DUALSHOCK(r)3 Wireless Controller with rumble
> feature for the PLAYSTATION 3 . The EasyDrive online Friends List keeps
> the action flowing on the PLAYSTATION 3, as players get into a challenge
> with three easy taps of a button. Once the competition heats up, players
> can grab snapshots as they rip through opponents and collect candid
> Mugshots of friends and foes alike using the PLAYSTATION Eye. The Xbox
> 360 version of the game features Mugshots using Xbox LIVE(r) Vision.
>
>
>
> Burnout Paradise has not yet been rated by the ESRB and PEGI. Developed
> by the award-winning team at EA Criterion in Guildford, the game will
> ship under the EA(tm) brand this Winter. For more information about the
> Burnout franchise, please visit http://burnout.ea.com

Posted using Meow

Wii-kly Update: Three New Classic Games Added to Wii Shop Channel

Sept. 24, 2007
Wii-kly Update: Three New Classic Games Added to Wii Shop Channel
When you take on a challenge, it’s helpful to know your goal. Are you trying
to bury an opponent under colorful boulders, defeat the evil Syndicate’s
lifelike robots or rescue a princess? Maybe all three? Well, you can rest easy
knowing that this week’s diverse selection from the Wii Shop Channel is here
to help you take care of all the above.Three new classic games go live at 9
a.m. Pacific time. Nintendo adds new games to the Wii Shop Channel every
Monday. Wii™ owners with a high-speed Internet connection can redeem Wii
Points™ to download the games. Wii Points can be purchased in the Wii Shop
Channel or at retail outlets. This week’s new games are:

Kirby’s Avalanche™ (Super NES®, 1-2 players, rated E for Everyone, 800 Wii
Points): Everyone’s favorite round, pink hero takes a break from swallowing
his enemies to put your brain to work in this fast-paced puzzle game. Players
take control of Kirby and match wits with well-known enemies from the Kirby
series (including his archrival, King Dedede) in an effort to win the First
Annual Dream Land Avalanche Competition. The simple-but-addictive game play
revolves around brightly colored blobs and boulders. When the right amount of
matching blobs are stacked, they explode and rain down on your opponent’s
field of play. Repeat this until your screen is clear to move on to the next
round. But be careful—the farther you advance, the faster the blobs fall and
the smarter the opponents get. Are you good enough to help Kirby become the
avalanche king?

Streets of Rage™ 3 (Sega Genesis, 1-2 players, rated E 10+ for Everyone 10
and Older – Violence, 800 Wii Points): Just when you thought the world was
safe from the Syndicate and its shady leader, Mr. X, they have returned to
torment the city once again. Mr. X has developed lifelike robots to take the
place of various city officials so he can be in complete control. Now it’s up
to our old heroes Axel, Skate and Blaze to stop the threat with their amazing
fighting skills. With more weapons and combat moves, as well as secret
characters and various endings, this return to the streets is one you won’t
want to miss.

LEGEND OF HERO TONMA (TurboGrafx16, 1-2 players, rated E for Everyone – Mild
Cartoon Violence, 600 Wii Points): LEGEND OF HERO TONMA is an action game that
puts players in control of the magic-user Tonma, whose role – as was typical
for game heroes of the day – is to travel to another world and save the
princess. Fight your way through seven stages using Tonma’s jump ability and
shot power. Collect power-ups and barriers to grow in strength and pummel your
enemies. Bring that strength to the end of each stage to face off against and
defeat the menacing bosses that aim to keep you from the princess. This
well-detailed game’s comic visuals and feel will have players wanting to come
back for more frantic and exciting action.

Posted using Meow

September 21, 2007

SEGA Rally Revo Demo for PLAYSTATIONR3 Speeds Onto the PLAYSTATIONRNetwork

SEGA(r) of America, Inc. today announced that the demo for SEGA Rally
> Revo(tm), the truly thrilling and highly anticipated racing game, is
> available for download on the PLAYSTATION(r)3 computer entertainment
> system via the PLAYSTATION(r)Network, an emergent entertainment network
> aimed at delivering innovative content and community to a worldwide
> audience. The demo features two quick race tracks taken from the
> colorful, steep-sided Canyon environment and the gloriously muddy and
> downright dirty Tropical environment. Players will also have the choice
> of tearing up the deformable surfaces in either the Mitsubishi Evo IX
> FQ3 or the Subaru Impreza STi Spec C type RA.
>
>
>
> SEGA Rally Revo will be released in North America for the
> PLAYSTATION(r)3 computer entertainment system, the Xbox 360(tm) video
> game and entertainment system from Microsoft and the PSP(r)
> (PlayStation(r)Portable) system on October 9, 2007 and the PC shortly
> thereafter.

Posted using Meow

THE MONTREAL CONNECTION TO HALO 3

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Montreal-based visual effects and animation studio damnfx tag teams on Halo
> 3
>
>
>
>
>
> (Montreal, Canada) – Thursday, September 21, 2007 - damnfx is pleased to
> announce the completion of 20 minutes of cinematic animation for Halo 3, the
> third chapter in the immensely popular videogame franchise from acclaimed
> developer Bungie Studios. Halo 3’s release on September 25, 2007 is one of
> the most highly awaited entertainment events of the year.
>
>
>
> James McQuillan, lead producer at Bungie Studios, tapped damnfx to assemble
> a cinematic animation team capable of everything from subtle,
> character-driven performances to all-out action sequences, and tasked them
> with providing some of the character animations for Halo 3’s in-game
> cinematics. “We wanted damnfx to bring their attention to character detail
> to our cinematics, their ability to work shots from blocking to final polish
> and deliver renderable Maya scenes in a very tight production pipeline.”
> Once incorporated into Bungie’s game engine, these scenes are rendered on
> the fly by the Xbox 360 in high definition as players reach cinematic
> sequences.
>
>
>
> “Having recently worked on two large format stereoscopic films for IMAX
> theatres, it was refreshing to focus simply on delivering outstanding
> animation, while letting Bungie’s Halo 3 game engine worry about lighting,
> rendering and compositing the shots!” said damnfx executive producer Peter
> Skovsbo.
>
>
>
> CJ Cowan, Bungie’s cinematics director, worked closely with damnfx animation
> supervisor Emilio Ghorayeb to develop a standard of quality for all of the
> animation. “Bungie provided us with assets for each shot, from rigged and
> textured models to layouts for animation scenes, and provided clear reviews
> so we could maintain our level of quality and deliver on schedule,” said
> Ghorayeb.
>
>
>
> After an initial trip to Bungie Studios outside Seattle last January to
> mind-meld with Cowan, Ghorayeb and Skovsbo returned to Montreal to gear up
> for an intense six months of work. Autodesk Maya 3D software was used by a
> team of 25 animators whose previous projects included such films as The Lord
> of the Rings, Shrek, King Kong, Pirates of the Caribbean, and Transformers.
> “One amazing aspect of the Halo franchise is its ability to attract
> top-notch artists who normally work exclusively on films,” said damnfx
> producer Chris Capell, who oversaw the day-to-day running of the project.
> “It’s just that highly regarded as an entertainment franchise.”
>
>
>
> "It's been a true pleasure working with such talented animators. They took
> the layout we gave them and were able to add personality, character, and
> subtle detail that is really hard to find in most animation houses, and was
> exactly what I was looking for. I look forward to working with them again,"
> added Cowan.
>
>
>
> Capell and Ghorayeb worked together to create a very specific pipeline that
> could distribute and manage all the various shots and sequences amongst
> animators working both in-house and remotely. “With today's technology, I
> was able to work with animators in locations such as Montréal, Québec City,
> Los Angeles, Seattle and New York, to name a few, and deliver on time.” said
> Ghorayeb.
>
>
>
> Reacting enthusiastically to the animation they saw from the damnfx team,
> Bungie brought Ghorayeb and a crack team of animators to Seattle near the
> end of production for some last minute fine-tuning and additional animation.
> “Being invited out for these last minute tweaks at Bungie was the icing on
> the cake. The animators knocked themselves out and it was tremendously
> rewarding to give them the opportunity of seeing Bungie from the inside, of
> collaborating with CJ and his team face to face. Halo 3 was a fantastic
> experience. Would I do it again? Most definitely,” added Ghorayeb.
>
>
>
> “In addition to our other VFX work, damnfx is carving a niche in character-
> and creature-based animation, and Halo provided us with just the perfect
> opportunity to show off what we can do,” concluded damnfx creative director
> Mark Dubeau.
>
>
>
> - 30 -
>
>
>
> About damnfx
>
>
>
> damnfx is an award-winning visual effects and animation studio located in
> Montreal, Canada, devoted to creating high-end digital imagery for film,
> television and commercials. The studio currently houses a team of over 80
> artists and industry professionals, and its client/credit list includes
> Microsoft/Bungie, Sony Pictures, France 2, Marathon, BBC, Discovery
> Communications, National Geographic Society, Cirque du Soleil, TVA, Cossette
> Communication, and Galafilm.
>
>
>
> About Bungie Studios
>
>
>
> Bungie Studios was founded in 1991 with two goals: to develop games that
> combine brilliant technology, beautiful art, intelligent stories and deep
> gameplay, and then sell enough of those games to achieve its real goal of
> total world domination. Over the past 10 years it has produced games such as
> the Marathon Trilogy and the first two Myth games, hailed as classics by
> critics and gamers around the world. Bungie's Halo franchise is an
> international award-winning action title that has grown into a global
> entertainment phenomenon, selling more than 14.5 million units worldwide,
> logging over 800 million hours of multiplayer action on Xbox Live and
> spawning action figures, books, a graphic novel, apparel, an upcoming film
> adaptation and more. Halo 3 represents the third chapter in the Halo trilogy
> and is slated for release in September, 2007. More information on Bungie can
> be found at http://www.bungie.net .

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Posted using Meow

SEGA OF AMERICA ANNOUNCES NEW UPCOMING TITLES

Japan Developed SEGA Titles Destined for North American Release
>
>
>
>
>
>
> SAN FRANCISCO (September 20, 2007) - SEGA® of America, Inc. today announced
> three titles to be released in North America that will be added to its
> release roster coming out in 2008. These titles are:
>
>
>
>
> Yakuza 2 (PlayStation®2 computer entertainment system): The sequel to the
> critically acclaimed Yakuza, released in North America in 2006, continues the
> twisting storyline one year later. Kazuma is named Fourth Chairman of the
> Tojo Clan and retires from the yakuza life the same day. The person he
> entrusts the future of the Tojo clan is assassinated by a former allied gang
> called the Omi. These events set in motion a chain of events that see Kazuma
> traveling back and forth between Kamuro-cho and Western Japan in a desperate
> effort to stave off an all-out war between the Tojo and Omi clans. Kazuma
> will find himself alternately dealing with the police, meeting the ladies,
> and punching hundreds if not thousands of people really, really hard in this
> fully upgraded sequel to the critically acclaimed Yakuza game.
>
>
>
> Dinosaur King (Nintendo DS(tm)): As Max or Rex, otherwise known as the
> D-Team, players will collect over 100 dinosaurs, each with its own special
> moves totaling over 240 in all. Traveling to five different territories
> around the globe, players will dig for fossils that are indigenous to that
> region. Once the player has collected their dinosaurs, exciting battles can
> begin with the evil Dr. Z, a greedy scientist bent on destruction and world
> domination.
>
>
>
> Mystery Dungeon: Shiren the Wanderer (Nintendo DS(tm)): The game, from the
> creators of Pokemon Mystery Dungeon, takes place in a fantastical version of
> feudal Japan and stars a Ronin (a masterless samurai) named Shiren who
> travels with a weasel named Koppa. Together they are on a quest to discover
> the mystical Land of the Golden Condor, said to be the home of the legendary
> city of gold known as El Dorado. Mystery Dungeon: Shiren the Wanderer
> features a turn-based control scheme and an inventory system that harkens to
> the days of classic 16-bit RPGs. The game will also feature three new areas
> not found in the original SNES version as well as new monsters, updated
> graphics and sounds, and a tutorial mode.
>
>
>
> "SEGA's product development strategy in North America and Europe is to create
> great games for Western audiences using Western developers," said Simon
> Jeffery, President and COO, SEGA of America, Inc. "In addition, we have the
> unique advantage of being able to tap into content streams from SEGA's
> talented Japanese studios. We work closely with Japan to identify compelling
> games, such as these three titles, that we know Western audiences will
> enjoy."
>
>
>
> North American titles showcased at Tokyo Game Show 2007 include:
>
> Nights: Journey of Dreams (Wii)
>
> Sonic Rush Adventure (Nintendo DS)
>
> The Golden Compass (Wii, PlayStation 2, PLAYSTATION® 3 system, PSP, Xbox 360,
> and PC)
>
> Virtua Fighter 5 (Xbox 360)
>
> SEGA Rally Revo (PLAYSTATION 3 system, PSP, Xbox 360, and PC)

Posted using Meow

September 19, 2007

Namco Networks - Super Yum Yum 2 Tournament at DigitalLife

*Namco Networks Challenges Consumer Mobile-Gaming Skills at DigitalLife
with Daily Tournaments*

/Super Yum Yum 2 tournament sponsored by AT&T/

SAN JOSE, Calif. (Sept.19, 2007) – Namco Networks, the leading publisher
and developer of mobile games and entertainment for mass-market casual
gamers, today announced a series of mobile gaming tournaments sponsored
by AT&T and centered around the game Super Yum Yum 2 to take place at
Namco Network’s booth, #1436, at the DigitalLife show. For the second
year in a row, DigitalLife has selected Namco Networks as the official
wireless game company for the event, the ultimate consumer technology,
gaming and entertainment show, to be held in New York, Sept. 27-30.

“More than 200 million people own cell phones and many consumers attend
DigitalLife to get their first look at new, cutting-edge technology and
entertainment,” said Scott Rubin, vice president of sales and marketing
for Namco Networks. “This mobile gaming tournament will demonstrate to
attending consumers the high level of quality and fun that can be had on
mobile phones with Super Yum Yum 2, an easy-to-learn addictive puzzler
that’s perfect for instant entertainment on the go.”

Namco Networks will hold a daily tournament from noon to 5 p.m. during
which contestants can compete on AT&T mobile phones. Show participants
may enter the competition by signing up at the Namco Networks booth for
same-day competition. Contestants must help Leon the Chameleon eat his
way through a challenging fruit maze, and the five contestants who
complete the maze in the fastest time will compete in a daily final
challenge beginning at 5 p.m. Each day, finalists will compete against
the clock on one of the game’s hardest levels. The finalist that is
fastest to completely clear the maze will be named the day’s grand-prize
winner and receive prizes from clubNAMCO.com.

“As one of the industry’s top five mobile game publishers, Namco
Networks has been instrumental in introducing DigitalLife attendees to
the entertainment of mobile games,” said Monica Vila, vice president of
DigitalLife. “The tournament provides a great opportunity for our
attendees to experience mobile gaming first hand and see its possibilities.”

Visitors to DigitalLife can also demo many other mobile games, including
arcade classics such as PAC-MAN^® , Ms. PAC-MAN^® , Galaga^® , and Dig
Dug^® , and newer hits including Pool Pro Online II™, Scene It?^® Movie
Edition and Snoopy™ the Flying Ace.

*About Namco Networks*

Since 2002, Namco Networks America Inc., a subsidiary of Namco Bandai
Holdings (USA) Inc. and a worldwide leader in the high-tech
entertainment industry, has used cutting-edge technology to provide fun,
quality entertainment to mobile consumers throughout the Americas. For
more information about Namco mobile games, please visit www.namcogames.com.

Super Yum Yum 2™ © 2007 AirPlay UK Ltd. All rights reserved. © 2007
Namco Networks America Inc. clubNAMCO™ ©2006, 2007 NAMCO BANDAI Games
Inc., PAC-MAN^® ©1980, 2007 NAMCO BANDAI Games Inc., MS. PAC-MAN^®
©1980, 1982, 2007 NAMCO BANDAI Games Inc., Galaga^® ©1981, 2007 NAMCO
BANDAI Games Inc., Dig Dug^® ©1982, 2007 NAMCO BANDAI Games Inc.


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Warriors Orochi Ships to North American Retailers

*WARRIORS OROCHI^(TM) SHIPS TO NORTH AMERICAN RETAILERS
*/KOEI's Crossover of the Blockbuster Dynasty Warriors® and Samurai
Warriors®
Video Game Franchises is Available Now
/

/
/


Burlingame, CA -- September 19, 2007 -- KOEI, recognized worldwide as
the premier brand of strategy and action games, announced today that
Warriors Orochi^(TM) is available starting today at retailers throughout
North America, for the Xbox 360^(TM) video game and entertainment system
from Microsoft and PlayStation®2 computer entertainment system.
*About Warriors Orochi*
Without warning, the venomous Serpent King Orochi descended from the
skies above. Using his unworldly powers to shatter time and space,
Orochi kidnapped the strongest, wisest and most courageous warriors from
Ancient China and Feudal Japan in a scheme to test his might against the
heroes of these ages.
Most of the great armies of these two periods would succumb to the might
of Orochi. Yet powerful warriors remain and are ready to continue the
fight. Now, the greatest showdown in history is about to take place
In /Warriors Orochi/ the characters from both franchises must team-up to
wage war against this new, yet powerful force. The game boasts an
amazing roster of 77 playable characters from both the Dynasty Warriors
and Samurai Warriors franchises, while four action-packed "crossover"
storylines feature amazing team-ups and some long-awaited confrontations
between characters from both series.
The game's new "Team Battle System" and "Weapon Fusion" push Tactical
Action to a whole new level. For the first time in KOEI's Tactical
Action games, players can create their own three-person tag team. At any
given time, one warrior will be engaged in battle, while the other two
are recuperating; restoring their Life Meters and Musou Gauges. Every
character is categorized according to offensive ability, and with new
fighting techniques, it's up to the player to find the most lethal
combination of warriors. "Weapon Fusion" lets players combine the
attributes from different weapons for more devastating results.
/Warriors Orochi/ for Xbox 360 delivers the complete Tactical Action
experience with stunning graphics in 720p HDTV and in game Dolby®
Digital audio. This game is rated "T" (Teen- Mild Language, Mild
Suggestive Themes, and Violence) by the ESRB. /Warriors Orochi/ is
developed by KOEI's award-winning internal team, Omega Force. Press can
find (watermark-free) assets at gamespress.com.
For more information, please visit www.koei.com/whoisorochi

*About KOEI Corporation*
KOEI Corporation, the North American subsidiary of KOEI Co., Ltd. of
Japan, established operations in 1988. Based in the San Francisco Bay
Area, the company is now in its eighteenth year and is recognized as a
leading content provider in the highly competitive video game industry.
KOEI is respected worldwide as the premier brand for Strategy and
Simulation games, and is the innovator of the Tactical Action genre. The
company's Dynasty Warriors® series has generated more than 15 million
units in sales worldwide since its first release for the PlayStation
game console in 1997.
KOEI develops, publishes, and distributes interactive software worldwide
for video game systems and personal computers. For fiscal 2005, KOEI
posted worldwide revenues of $223 million. KOEI maintains operations in
Japan, the United States, the United Kingdom, France, Canada, China,
Korea, Taiwan, Singapore and Lithuania. The company constantly seeks the
fine balance between entertainment, technology, art and education. More
information about KOEI game products can be found online at koei.com.
###

Warriors Orochi, Samurai Warriors, Dynasty Warriors and the KOEI logo
are registered trademarks or trademarks of KOEI Co., Ltd. ©2007 KOEI
Co., Ltd. All rights reserved. "PlayStation" and the "PS" Family logo
are registered trademarks of Sony Computer Entertainment Inc. Microsoft,
Xbox, Xbox 360, Xbox Live, the Xbox logos, and the Xbox Live logo are
either registered trademarks or trademarks of Microsoft Corporation in
the United States and/or other countries The ratings icon is a trademark
of the Entertainment Software Association. "Dolby", "Pro Logic", and the
double-D symbol are trademarks of Dolby Laboratories. All other
trademarks are properties of their respective owners.

Posted using Meow

Pokemon Trades Span the Globe

Pokemon Trading Heats Up, Spreads Worldwide with Global Trade Station
REDMOND, Wash., Sept. 17 /PRNewswire/ -- They invaded. They evolved. And now
they'll be traded -- across oceans, and without regard for national borders or
native tongue.

Nintendo today announces the Pokemon(R) GTS (Global Trade Station) Web site
goes online worldwide Sept. 15 and will be a great resource for Pokemon fans
interested in learning more about trading their favorite characters.

The Global Trade Station already allows the trade of millions of Pokemon
between trainers worldwide. Pokemon(R) Diamond and Pokemon(R) Pearl are the
fastest-selling games in the history of the series, with worldwide sales in
excess of 10 million games. Players use their Nintendo DS(TM) portable game
systems to link wirelessly to Nintendo(R) Wi-Fi Connection, allowing them to
scan which Pokemon are available from different nations and offer to trade with
other players.

The new Pokemon Global Trade Station Web site, http://www.pokemon-gts.net, can
be reached via any Internet-connected computer. The site will let users see
which Pokemon are the most popular to trade, provide statistics about the
number of trades completed and allow them to bookmark their favorite Pokemon.
The site will operate in seven different languages and inform users about the
nation they're "visiting" electronically. Visitors can even listen to audio
files to learn how to say "hello" and "thank you" in select countries
languages. "Pokemon is now truly global in nature," says George Harrison,
Nintendo of America's senior vice president of marketing and corporate
communications. "A Pokemon Trainer from Chicago can be traveling in Sydney and
trade one of their Pokemon with another owner in Helsinki."

Pokemon USA, Inc., a subsidiary of The Pokemon Company in Japan, manages the
property outside of Asia which includes licensing, marketing, the Pokemon
Trading Card Game, an animated TV series, home entertainment, the official
Pokemon Web site and an online retail center http://www.pokemoncenter.com.
Pokemon was launched in Japan in 1996 for play on Nintendo's Game Boy(R) and
has since evolved into a global cultural phenomenon. Pokemon was introduced in
North America in September 1998 and today is one of the most popular toy and
entertainment properties in the world. For more information, visit
http://www.pokemon.com.

The worldwide innovator in the creation of interactive entertainment, Nintendo
Co., Ltd., of Kyoto, Japan, manufactures and markets hardware and software for
its Wii(TM), Nintendo DS(TM), Game Boy(R) Advance and Nintendo GameCube(TM)
systems. Since 1983, Nintendo has sold nearly 2.4 billion video games and more
than 420 million hardware units globally, and has created industry icons like
Mario(TM), Donkey Kong(R), Metroid(R), Zelda(TM) and Pokemon(R). A wholly owned
subsidiary, Nintendo of America Inc., based in Redmond, Wash., serves as
headquarters for Nintendo's operations in the Western Hemisphere. For more
information about Nintendo, visit the company's Web site at
http://www.nintendo.com.

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SEGA'S SONIC RUSH ADVENTURE FOR NINTENDO DS SPEEDS INTO STORES

*SEGA’s /SONIC RUSH ADVENTURE/ for nintendo DS
Speeds/ / into stores*

/ /

/DS Gamers are invited on a high-seas adventure on September 18/

/ /

*SAN FRANCISCO *(September 18, 2007) – SEGA^® of America, Inc. today
announced that /Sonic Rush Adventure/™, created exclusively for the
Nintendo DS™, has shipped to stores across North America. /Sonic Rush
Adventure /takes Sonic fans on an exciting high-speed island-hopping
adventure filled with action-packed gameplay and all-new vehicles.
Taking full advantage of the DS Touch Screen, players can perform
amazing tricks to avoid treacherous waters and dangerous enemies – all
while keeping an eye on both screens thanks to the much-loved DS dual
screen action.

* *

/Sonic Rush Adventure/ delivers the fast-paced adrenaline rush that DS
players crave. Players clash with ruthless pirates along irresistibly
fun 2D tracks packed with rings and power-ups to gather along the way.
Gamers will set out from Windmill Village and scour islands to find raw
materials to allow Tails to create high-powered water vehicles.
Exploring further and further out to sea, battle epic 3D bosses and
finally come face-to-face with the ultimate pirate foe – Captain
Whisker. Along the way, the finely-tuned DS Touch Screen is used to
control to fight battles at sea and rack up points. Amazing aerial flips
and turns are possible using the water-based vehicles that are all-new
to the Sonic world. Lush green lands, eerily haunted pirate ships, and
icy cold snowy mountains are just a few of the environments players will
explore while they discover enemy-filled islands that will offer even
the most experienced Sonic fan a challenge.

While in single-player action mode, players will be able to snowboard
down avalanches, springboard off giant mushrooms, swing from vines, and
hang glide across massive gaps. For players who like a little bit of
competition, /Sonic Rush Adventure/ also features two battle modes
utilizing the DS wireless capabilities. Players can face-off in non-stop
dual screen races or see who is the fastest collector of hidden
treasures spread all over the map.

/Sonic Rush Adventure /for the DS is rated “E” for everyone by the
Entertainment Software Review Board and has an MSRP of $29.95. For
screenshots, trailers, and additional information, please visit the/
/SEGA FTP site at http://segapr.segaamerica.com
.

_ _

/*/_About SEGA of _/*//*/_America_/*//*/_, Inc._/*/
SEGA® of America, Inc. is the American arm of Tokyo, Japan-based
SEGA//®// Corporation, a worldwide leader in interactive entertainment
both inside and outside the home. The company develops, publishes and
distributes interactive entertainment software products for a variety of
hardware platforms including PC, wireless devices, and those
manufactured by Nintendo, Microsoft and Sony Computer Entertainment Inc.
The SEGA of America Web Site is located at www.SEGA.com
.


Posted using Meow

Baseball Mogul Is #1 For 2nd Straight Year

September 19, 2007 – Sports Mogul Inc. announced today that their
award-winning product, Baseball Mogul 2008, has topped 115,000 units in
sales in just six months, breaking their sales record for the entire
year of 2006.

According to data from NPD Research, this makes Baseball Mogul 2008 the
#1-selling PC baseball game for the second straight year. This year's
Baseball Mogul was the first game ever to give the player full control
of any baseball franchise while also adding the strategic option of
playing each game one pitch at a time. To achieve this level of realism,
Sports Mogul built a database tracking every season from 1901 to 2007,
including individual pitch ratings and pitching styles for every pitcher.

"I can't say enough about how great our fans are," said Clay Dreslough,
founder and president of Sports Mogul Inc. "This company started twelve
years ago in my basement, with the idea of building games for sports
fans who care about strategy instead of reflexes. I never dreamed we
could become the #1 overall baseball game without the development budget
of a large publisher."

Baseball Mogul's second year in the top spot also marks the second year
the product was published by Enlight Software Ltd. (www.enlight.com ).
Dreslough credits much of the game's success to the efforts of the
Enlight team. "We've worked with several publishers over the past 12
years. Enlight is by far the best of the bunch. Baseball Mogul is a game
that enlightens people; it helps them enjoy and understand their
favorite sport. Enlight understands that type of game and how to portray
it to the thinking sports fan."

About Sports Mogul Inc.
Sports Mogul Inc. is an electronic entertainment company that designs
and develops computer-based General Manager sports simulations. The
company's product line includes Baseball Mogul, Baseball Mogul Online,
and Football Mogul. The Mogul series of games has received numerous
accolades, including "Sports Game of the Year" from Computer Gaming
World magazine and "Editor's Choice" from PC Gamer.

About Enlight Software Ltd.
Enlight is one of the world's leading developers and publishers of
entertainment software. The company was founded by Trevor Chan in 1993,
with a mission of creating games that are not only entertaining, but of
equal importance, enlightening. Since the company's inception, Enlight
has won numerous industry awards for its innovative and top-quality game
products.

Posted using Meow

September 18, 2007

ELEPHANT AND OBERON ANNOUNCE FALL CASUAL GAME LINEUP!

_ELEPHANT ENTERTAINMENT AND OBERON MEDIA_

_ANNOUNCE FALL CASUAL GAME LINEUP FOR THE PC_

_Five Hot New Games Are Sure to Be a Holiday Hit_

MINNEAPOLIS, MN, September 18, 2007 – An exciting new lineup of
mass-market casual games hits retail this fall, as Elephant
Entertainment and Oberon Media announce *NBC’s National Heads Up Poker
Championship*,* Dream Day Honeymoon*, *The Rise of Atlantis*, *Mahjong
Escape: Ancient Japan* and *Yumsters*. Demonstrating the fun and
accessibility of the casual games category, Elephant Entertainment and
Oberon Media’s new lineup offers consumers the types of games they are
interested in playing.

* *

“Our new lineup is packed with successful franchises whose online
counterparts are among the download leaders, and we’re excited to be
bringing them to retail,” said Wim Stocks, President and COO of Elephant
Entertainment. “Mass-market casual games are exploding and are sure to
be a hot item this holiday, and Elephant’s diverse lineup has something
for every type of player.”

The second in a series of romantic and unique seek-and-find adventures,
*Dream Day Honeymoon *follows in the footsteps of the hit game /Dream
Day Wedding/, only this time Jenny and Robert are off on an exciting
tropical honeymoon and players must help them search for the perfect
souvenir. Across 30 beautifully rendered levels filled with exotic
hot-spots such as Pa’ani Beach, Spa Luana, and Tony’s Tiki Bar, players
search for thousands of hidden treasures on their list, and hope to
unlock an extra First Class level where they can help the happy couple
solve their honeymoon crisis.

For puzzle fanatics, *The Rise of Atlantis* sets players on a quest
through ancient lands such as Babylon, Carthage, Egypt and Phoenicia, to
gather the seven great powers of Poseidon. With 77 levels of puzzle
matching fun, *The Rise of Atlantis *adds in spectacular bonuses and
power-ups, and backs it with a fantastic soundtrack for a puzzle
experience unlike any other. Those who finish the quest and complete the
game receive a stunning animated 3D Atlantis screen saver.

Based on NBC’s popular poker tournament, *NBC’s National Heads Up Poker
Championship* is the official video game version that puts players at
the final table inside an exact replica of Caesar’s Palace. With a
special one-on-one, head-to-head Texas Hold ‘Em tournament mode, *NBC’s
National Heads Up Poker Championship* puts players as close to the
action without actually being there. Whether pushing the pot limit or
carefully checking down, there are a million ways to play your hand and
only the most skilled card sharks can be the champion.

The second game in the hit /Mahjong Escape/ series,* Mahjong Escape:
Ancient Japan* includes all the classic mahjong action that players
love, and enhances it with all-new features including two different game
modes, over 200 levels, a Japanese-inspired soundtrack and 20
hand-painted backgrounds. Along the way, players will travel across 12
distinct Japanese eras, unlocking wisdom as they collect the Emperor’s
lost treasures.

Rounding out the diverse lineup is *Yumsters* – cute and stretchy
creatures that are gonzo about fruit and music. In order to earn money
for their band, Yumsters must stretch across their garden and clean it
of all fruit. Across 57 levels – including five musical ones – players
hope to earn enough money to buy the best musical instruments and
ultimately win the musical contest.

*About Elephant Entertainment*

Elephant Entertainment LLC (_www.elephant-entertainment.com
_) is a publishing company
specializing in bringing innovative game and entertainment content to
the retail marketplace. Elephant Entertainment achieves this via unique
and compelling retail distribution and consumer availability models,
encompassing accessibility both in-store and online. Elephant
Entertainment publishes within the spectrum of gaming experiences --
from casual games to massively multiplayer experiences -- publishing on
all major gaming platforms. Elephant Entertainment is proudly
headquartered in Minneapolis, MN, with branch offices in Chicago,
Seattle, New York City, Dallas, and London.

*About Oberon Media *

Oberon Media is the world’s leading multi-platform casual games company,
with expertise in the online, mobile and interactive TV categories. The
Oberon Game Center platform is the industry standard for casual games
distribution. Game Center and other Oberon products are now being
distributed by some of the world's largest corporations including
Microsoft, Comcast, Sprint, AT&T, Yahoo Games, Verizon, Electronic Arts,
AOL Games, France Telecom and NHN. The Game Center platform combines
world-class casual game content, merchandizing and features to provide
customized solutions for partners’ specific needs. Oberon Media’s
publishing arm works with the industry's best, award-winning game
developers to produce the top-selling casual games, which can be played
in more than a dozen languages on PC, web-based, mobile, console and iTV
platforms. Founded in 2003, Oberon Media is headquartered in New York
with offices across North America, Europe and Asia, and is backed by
Goldman Sachs, Morgan Stanley, Oak Investment Partners and Lehman Brothers.

Posted using Meow

BLAZING ANGELS 2: SECRET MISSIONS OF WWII LOCKS ON TO RETAIL

UBISOFT'S BLAZING ANGELS® 2: SECRET MISSIONS OF WWII LOCKS ON TO RETAIL
TARGETS

Heart-Pounding Action Flight Game Sequel on Xbox 360 system and PC Releases Today, Arrives in North American Stores This Week


SAN FRANCISCO ? September 18, 2007 ? Today Ubisoft, one of the world's largest video game publishers, announced that Blazing Angels® 2: Secret Missions of WWII for the Xbox 360(TM) video game and entertainment system from Microsoft and PC has released and will be arriving at North American retailers this week.

Blazing Angels 2: Secret Missions of WWII is an intense action-adventure air combat game that takes place during World War II. The players lead an elite undercover squad of pilots secretly created by the American government to execute Operation Wildcard. The squad's mission is to sabotage and destroy the Third Reich's evil plans to create a weapon of mass destruction. During this mission, players discover that the enemies also have an elite team of their own. In an attempt to disarm the enemy, players engage in dramatic and movie-like spy missions in some of the world's most exotic locations, using experimental weapons and flying never-before-seen prototype aircraft.

Key features of Blazing Angels 2: Secret Missions of WWII include:

Over-The-Top Action ? Engage in 18 high-stakes missions where you will bomb bridges, steal secret weapons, destroy zeppelins and more.

Fly Never-Before-Seen Aircraft ? Pilot over 50 authentic planes and prototypes including the Gotha Go 229, DH Vampire F Mk 1, Me-163 "Komet?, Meteor and many more.

Unusual Experimental Weapons ? Get the advantage in combat by using experimental WWII weapons including High Velocity Cannons (such as the German Mk 103), Self-Guided and TV-Guided missiles.

Exotic WWII Setting ? Engage in epic battles in some of the world's most captivating environments such as Cairo, the Himalayas, Moscow's Red Square, Rome's
San Pietro Basilica, the Swiss Alps, the Baltic Sea Coast and China.

Next-Gen Graphics ? Discover fully rendered environments and 3D aircraft models designed for next-generation gaming. Experience improved depth of field, jaw-dropping cinematographic lighting and outstanding sound effects.

Fast Paced Multiplayer Action ? Challenge up to 16 players in free-for-all, co-op and squad-based missions, including the all-new Epic Battle and Capture the Flag modes.

Epic Boss Battles ? For example, go up against a giant German zeppelin over the pyramids of Cairo. Take out its nine gun turrets while you expose its vulnerable underbelly.

Developed by Ubisoft's Romania studio, Blazing Angels 2: Secret Missions of WWII is rated T (Teen) and has a MSRP of $39.99 for the PC and $59.99 for Xbox 360 system.

For more information on the game, please visit the official Web site at: www.blazingangels2.com

About Ubisoft:
Ubisoft is a leading producer, publisher and distributor of interactive entertainment products worldwide and has grown considerably through a strong and diversified lineup of products and partnerships. Ubisoft has offices in 21 countries and sales in more than 50 countries around the globe. It is committed to delivering high-quality, cutting-edge video game titles to consumers. Ubisoft generated sales of 680 million Euros for the 2006-07 fiscal year. To learn more, please visit www.ubisoftgroup.com.

© 2007 Ubisoft Entertainment. All Rights Reserved. Blazing Angels, Ubisoft, Ubi.com, and the Ubisoft logo are trademarks of Ubisoft Entertainment in the U.S. and/or other countries. Microsoft Xbox, Xbox 360, Xbox LIVE, and the Xbox logos are trademarks of the Microsoft group of companies.

Posted using Meow

September 17, 2007

Colin Mcrae Dies in Helicopter Crash

I just read the news and I'm heartbroken. I really knew nothing about rally racing until I played the Codemasters game and loved it. From what I've read, Colin was a great guy, really likable, and very approachable despite his fame. He was piloting a helicopter and crashed. His son died in the crash as well. It's very sad. I think I'll stop writing for the day and go play the game as a tribute.

Read the Reuters story.

September 14, 2007

Capcom Announces We Love Golf! for the Wii

* CAPCOM® JOINS FORCES WITH CAMELOT TO DEVELOP * */ WE LOVE GOLF!^(TM)
/* * FOR THE WII^(TM) *

/ Immersive Golfing Experience and Flexible Tee Times Thanks to the Wii
Remote^(TM) /

* *

* SAN MATEO, Calif --- Sept. 14, 2007 * ľ Capcom /^® /, a leading
worldwide developer and publisher of video games, today announced a
partnership with Camelot Software Planning to develop *We Love
Golf!^(TM)* for the Wii^(TM) home video game system. Best known for
developing /Hot Shots Golf/ and the /Mario Golf/ series, Camelot has a
proven track record of creating entertaining, successful sports video
games. This latest title transforms the Wii Remote^(TM) into a virtual
set of golf clubs, creating the most immersive golfing experience
available off the greens. Capcom plans to release *We Love Golf!* in
North America in 2008.

"Camelot's pedigree in this genre, coupled with Capcom's creative
expertise, is a virtual hole in one," said Nique Fajors, vice president,
marketing, Capcom Entertainment. "Combining an already great game
concept with the exciting innovations possible on the Wii is a winning
formula for an amazing experience for gaming and golfing fans."

*We Love Golf!* presents a realistic golfing experience with a fresh new
spin, incorporating the Wii Remote's unique motion-sensing
functionality. Players will use the controller to choose clubs, line up
shots, swing and even add a touch fade or draw with a flick of the
wrist. Just as on a real course, gauging wind conditions, correct club
selection and careful reading of the greens are all essential for
victory. A variety of game modes, multiple characters, and unlockable
content will provide endless hours of putting heaven.

*_ ABOUT CAPCOM _ *

Capcom is a leading worldwide developer, publisher and distributor of
interactive entertainment for game consoles, PCs, handheld and wireless
devices. Founded in 1983, the company has created hundreds of games,
including best-selling franchises /Resident Evil, Street Fighter, Mega
Man/ / and Devil May Cry/. Capcom maintains operations in the U.S.,
U.K., Germany, Tokyo and Hong Kong, with corporate headquarters located
in Osaka, Japan. More information about Capcom can be found on the
company web site, www.capcom.com .

Capcom, Resident Evil, Mega Man and Devil May Cry are either registered
trademarks or trademarks of Capcom Co., Ltd., in the U.S. or other
countries. Street Fighter is a registered trademark of Capcom U.S.A.,
Inc. We Love Golf! is a trademark of Camelot Co., Ltd. Wii and the Wii
logo are trademarks of Nintendo. ©2006 Nintendo. All rights reserved.
All other marks are the property of their respective owners.


Posted using Meow

September 12, 2007

Fatal Inertia Blasts onto Store Shelves

*FATAL INERTIA^(TM) BLASTS ON TO STORE SHELVES*


/KOEI's Futuristic Combat Racing Game Ships to North American Retailers/

Burlingame, CA - September 12, 2007 -- KOEI, recognized worldwide as the
premier brand of strategy and action games, announced today that its
much-anticipated racing game, /Fatal Inertia/, is available beginning
today at retailers throughout North America for the Xbox 360^(TM) video
game and entertainment system from Microsoft.

Powered by the award-winning Unreal Engine 3 from Epic Games, /Fatal
Inertia/ boasts sixteen racing series, over 1.3 million race craft
customization combinations, plus 51 courses and full-throttle 8-player
racing on Xbox LIVE® or on System Link.

/Fatal Inertia/ is the debut title from KOEI's Toronto-based development
studio, KOEI CANADA. The team is led by Producer Takazumi Tomoike,
creator of the Dynasty Warriors® series, and KOEI Co-Founder and Chief
Advisor Yoichi Erikawa, who under the pen name Kou Shibusawa is regarded
as one of the world's top video game designers.

*About Fatal Inertia
*In the middle of the 22nd century mankind's thirst for excitement has
spawned an evolutionary sporting event that draws from the combined
disciplines of rally racing, demolition derby and high-performance
aeronautics. In this brave new world of combat racing, gravity-defying
machines are no longer confined to the speedways and stadiums of
centuries past. In this grand spectacle of racing, the amphitheatre
where drivers must prove their superiority is the untamed wilderness.

Through harsh environments spanning dense rainforests to immense glacier
fields, and canyons of razor-sharp rock there is little room for error
as drivers will reach speeds of over 500 mph. But Fatal Inertia is not
merely a test of speed. The brave men and women who choose to compete
must face the mental and physical punishment of low-altitude combat
maneuvering.

In /Fatal Inertia/ each craft will be armed with a unique array of
unconventional weapons that manipulate velocity, force and even time.
Explosive magnets that impact race craft stability and rockets that can
counter thrust and velocity are just some of the dangers drivers must
face. But with each race craft hovering just a few feet from the earth,
any misguided attempts to evade or dislodge these weapons can result in
total (if not fatal) disaster.

/Fatal Inertia/ delivers a glimpse into the future of racing in stunning
720p HDTV and in game Dolby® Digital audio. This game is rated "E10+"
(Everyone 10 and older - Fantasy Violence) by the ESRB. Press can find
(watermark-free) assets at gamespress.com.

For more information, please visit www.fatalinertia.com
.

*About KOEI Corporation*
KOEI Corporation, the North American subsidiary of KOEI Co., Ltd. of
Japan, established operations in 1988. Based in the San Francisco Bay
Area, the company is now in its eighteenth year and is recognized as a
leading content provider in the highly competitive video game industry.
KOEI is respected worldwide as the premier brand for Strategy and
Simulation games, and is the innovator of the Tactical Action genre. The
company's Dynasty Warriors® series has generated more than 15 million
units in sales worldwide since its first release for the PlayStation
game console in 1997.
KOEI develops, publishes, and distributes interactive software worldwide
for video game systems and personal computers. For fiscal 2005, KOEI
posted worldwide revenues of $223 million. KOEI maintains operations in
Japan, the United States, the United Kingdom, France, Canada, China,
Korea, Taiwan, Singapore and Lithuania. The company constantly seeks the
fine balance between entertainment, technology, art and education. More
information about KOEI game products can be found online at koei.com.
###

Fatal Inertia ©2007 KOEI CANADA Inc. All rights reserved. Dynasty
Warriors and the KOEI logo are registered trademarks or trademarks of
KOEI Co., Ltd. All rights reserved. "PlayStation" and the "PS" Family
logo are registered trademarks of Sony Computer Entertainment Inc.
Microsoft, Xbox, Xbox 360, Xbox LIVE, and the Xbox logos are trademarks
of the Microsoft group of companies. The ratings icon is a trademark of
the Entertainment Software Association. "Dolby", "Pro Logic", and the
double-D symbol are trademarks of Dolby Laboratories. All other
trademarks are properties of their respective owners

Posted using Meow

September 11, 2007

Nintendo's New Wii Zapper Targets Fun

First Wii Game-Play Accessory Comes Packaged with Zelda Software

REDMOND, Wash., Sept. 10 /PRNewswire/ -- Nintendo announced today that the Wii
Zapper(TM) interface for the hit Wii(TM) home video game system will come
packed with Link's Crossbow Training(TM). The software is based on the hugely
popular Legend of Zelda(R) series and provides a perfect demonstration of the
way the Wii Zapper could be used in other games. The Wii Zapper casing houses
both the motion-sensitive Wii Remote(TM) and Nunchuk(TM) controllers in a
single unit for precision targeting. It goes on sale Nov. 19 at an MSRP of just
$19.99.

"The Wii Zapper combines our remarkable controllers into one housing with a
classic style reminiscent of arcade-style games," says George Harrison,
Nintendo of America's senior vice president of marketing and corporate
communications. "Both veteran and first-time players will find it brings a
whole new dimension to games where targeting is key and provides even more
exciting game-play experiences."

Link's Crossbow Training drops players into a world in the style of The Legend
of Zelda(R): Twilight Princess. Players assume the identity of hero Link, who
progresses through a series of tests to perfect his crossbow marksmanship.
Start with stationary bull's-eyes and graduate to moving targets before
defending Link against all kinds of enemies.

Third-party publishers have lined up to support the Wii Zapper. EA's Medal of
Honor Heroes(TM) 2 lets players take World War II into their hands with the Wii
Zapper. The game features an all-new Wii-exclusive Arcade Mode that offers
accessibility to gamers of all skill levels, a full single-player campaign and
support for up to 32 players in multiplayer. Capcom's Resident Evil(R): The
Umbrella Ch