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Ubisoft's Video Game, Based on the Popular U.S. Animation Series Arrives =
in North American Retailers This Week

SAN FRANCISCO ? October 30, 2007 ? Today Ubisoft, one of the world's larg=
est video game publishers, announced that NARUTO: Rise of a Ninja(TM), ex=
clusive to the Xbox 360=AE video game and entertainment system from Micro=
soft, has released and will be arriving on North American store shelves t=
his week. The NARUTO: Rise of a Ninja video game is based on VIZ Media's =
hugely popular NARUTO(TM) animation series which airs on Cartoon Network.=

"Not only is NARUTO: Rise of a Ninja the first original NARUTO video game=
developed for North America, it melds an open-world action-adventure wit=
h a cutting-edge fight game,? said Tony Key, vice president of marketing =
at Ubisoft. "It remains true to the NARUTO universe that will make fans p=
roud, as well as provides a full and action-packed experience to new recr=

In NARUTO: Rise of a Ninja, players will experience NARUTO starting from =
the series' beginning, and will be able to relive the hit animation and m=
anga and experience Naruto's transformation from noisy ninja-academy fail=
ure to respected ninja. =20

Key features of NARUTO: Rise of a Ninja include:
? Experience Growing Up As Naruto: The only game that allows you to step=
into Naruto's shoes from the series' beginning. Complete authentic missi=
ons and relive the NARUTO manga and animation experience.

? Immerse Yourself in the NARUTO Universe: Roam freely and discover authe=
ntic environments. Explore the Leaf Village and its surroundings. Inter=
act with Sasuke, Sakura, Kakashi and members from the NARUTO cast. =20

? Unparalleled Depth and Variety of Gameplay: The first NARUTO game to c=
ombine action adventure gameplay, classic platforming battles, head-to-he=
ad fighting and in-depth character development.=20

? Build Your Fighting Techniques to Defeat Deadly Enemies in Fast-Paced C=
ombat: Define your own way of the ninja as you learn to better control yo=
ur chakra, improve your techniques, master new taijutsus and ninjutsus, a=
nd command more powerful ninja weapons. Train with Kakashi-Sensei and lea=
rn to execute hand signs with your controller's sticks. =20

? Play With Friends: Select your favorite NARUTO character and challenge =
a friend. Customize your character and pick your own battle field. Or ch=
allenge the world's best on the Xbox LIVE=AE online gaming system.

NARUTO: Rise of a Ninja ships with an ESRB rating of "T? (Teen), and a ma=
nufacturer suggested retail price of $59.99.

For more information on NARUTO: Rise of a Ninja and NARUTO, please visit =
the game's official website at: www.NarutoXbox360Game.com and www.viz.nar=

Naruto:(TM) Rise of a Ninja(TM) software =A9 2007 Ubisoft Entertainment. =
All Rights Reserved. Ubisoft, Ubi.com, and the Ubisoft logo are trademark=
s of Ubisoft Entertainment in the U.S. and/or other countries. NARUTO art=
work and elements =A9 2002 MASASHI KISHIMOTO. All Rights Reserved. SHONEN=
JUMP(TM), NARUTO(TM) and RISE OF A NINJA(TM) are trademarks of Shueisha,=
Inc. in the U.S. and/or other countries. This product is manufactured, d=
istributed and sold in North, South and Central American territories unde=
r license from VIZ Media, LLC. Microsoft, Xbox, Xbox 360, Xbox LIVE, and =
the Xbox logos are trademarks of the Microsoft group of companies.

About Ubisoft:=20
Ubisoft is a leading producer, publisher and distributor of interactive e=
ntertainment products worldwide and has grown considerably through a stro=
ng and diversified lineup of products and partnerships. Ubisoft has offic=
es in 21 countries and sales in more than 50 countries around the globe. =
It is committed to delivering high-quality, cutting-edge video game title=
s to consumers. Ubisoft generated sales of 680 million Euros for the 2006=
-07 fiscal year. To learn more, please visit www.ubisoftgroup.com.

About VIZ Media, LLC:
Headquartered in San Francisco, CA, VIZ Media, LLC (VIZ Media), is one of=
the most comprehensive and innovative companies in the field of manga pu=
blishing, animation and entertainment licensing of Japanese content. Owne=
d by three of Japan's largest creators and licensors of manga and animati=
on, Shueisha Inc., Shogakukan Inc., and Shogakukan Production Co., Ltd. (=
ShoPro Japan), VIZ Media is a leader in the publishing and distribution o=
f Japanese manga for English speaking audiences in North America and a gl=
obal licensor of Japanese animation. The company offers an integrated pro=
duct line including, magazines such as SHONEN JUMP and SHOJO BEAT, graphi=
c novels, videos, DVDs, audio soundtracks and develops and markets animat=
ed entertainment from initial production, television placement and distri=
bution, to merchandise licensing and promotions for audiences and consume=
rs of all ages. Contact VIZ Media at 295 Bay Street, San Francisco, CA 94=
133; Phone (415) 546-7073; Fax (415) 546-7086; and at www.VIZ.com.

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