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November 27, 2007

Wii-kly Update: Three New Classic Games Announced for Wii Shop Channel

Wii-kly Update: Three New Classic Games Added to Wii Shop ChannelLet’s hope
you all survived the long holiday weekend. With all the eating, traveling and
family fun, isn’t it time to do something just for you? So take a few minutes
and do a little shopping from the comfort of your couch, away from the chaos of
the malls. This week you can get into a game of hoops, do a little faux
gambling or head out to sea with your favorite dolphin friend.

Three new classic games go live at 9 a.m. Pacific time. Nintendo adds new games
to the Wii™ Shop Channel every Monday. Wii owners with a high-speed Internet
connection can redeem Wii Points™ to download the games. Wii Points can be
purchased in the Wii Shop Channel or at retail outlets. This week’s new games
are:

DOUBLE DRIBBLE™ (NES®, 1-2 players, rated E for Everyone, 500 Wii Points):
DOUBLE DRIBBLE, the first 5-on-5, full-court home basketball game, is pure
hoops action at its finest. While still a surprisingly accurate basketball game
for its time, the frantic action keeps you on your toes as your players run
from one end of the court to the other. Choose from a handful of teams and
multiple levels of difficulty as you take on the computer alone or challenge a
friend and see who has the better skills. Take the ball and sink shots from
locations all over the court, or get in your opponent’s face and do your best
to block the shot. Better yet, drive the lane and rock the rim to see one of
the game’s trademark slam-dunk cut scenes. He shoots, he scores!

Vegas Stakes™ (Super NES®, 1-4 players, rated E for Everyone – Simulated
Gambling, 800 Wii Points): Feel like taking a road trip to Las Vegas? Let your
inner high roller go wild as you try your luck at five different
games—blackjack, slots, poker, craps and roulette. Start with only $1,000 in
your pocket and play your way through five casinos, each with a different theme
and varying limits. But no one wants to gamble alone, right? Not a problem, as
you’ll be able to choose one of four friends to tag along and offer advice
when you need it. Further enhancing the experience is the fact that you’ll be
presented with a slew of interactions with random casino patrons. Best be
careful, though—your choices in these situations could either get you closer
to the millions of dollars you’re after or cost you a pile of that
hard-earned cash. Roll the dice, spin the wheel, hit or stand—do whatever it
takes to stake your claim in Vegas and beat the house!

Ecco Jr.™ (Sega Genesis, 1 player, rated E for Everyone, 800 Wii Points): The
aquatic adventures of Ecco come to life for a younger generation of gamers.
Perfect for kids, Ecco Jr. finds our young hero heading out to sea with a
variety of tasks he must perform in order to get there. Along with his friends
Tara the baby orca and Kitnee the young Atlantic dolphin, Ecco Jr. will
interact with sea lions, sea horses and other aquatic life as he makes his
journey to the Big Blue. Introduce your kids to the classic series of Ecco the
Dolphin titles by downloading Ecco Jr. today.

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November 26, 2007

Midway And Epic Games Confirm Unreal Tournament 3 Playstation3


*/Unreal Tournament 3 Slated to Ship on December 10, 2007 for the
PlayStation3 in North America/*

Midway Games Inc. and Epic Games today announced that the PlayStation 3
version of /Unreal Tournament 3/ is scheduled to ship to retail outlets
in North America on December 10th. It is expected to begin arriving in
stores in limited quantities the following day, with a U.S. suggested
retail price of $59.95. The highly anticipated first-person shooter has
already shipped internationally for the PC and is available for a U.S.
suggested retail price of $49.95 and $59.95 for the collector's edition.

**About **/*/Unreal Tournament 3/*/
**/Unreal Tournament 3/** Unreal Tournament 3 marks the return of the
world's premiere first-person shooter to the PC, and its debut on
PlayStation 3. Unreal Tournament 3 unleashes the full power of Unreal
Engine 3, taking graphics, gameplay, and challenge to a whole new level.
Players engage in intense battles with other human players online, or
against Unreal artificial intelligence that sets the industry standard.
With the most powerful futuristic weapons and vehicles available, this
is FPS action at its best!

**About Epic Game**
Epic Games, Inc., based in Cary, NC and established in 1991, develops
cutting-edge games and game engine technology for PC and console. The
company has created multiple million-selling, award-winning titles in
their Unreal series and their latest game, Gears of War, broke sales
records on Xbox 360 selling more than 3 million copies worldwide in the
first ten weeks and awarded overall Game of the Year for 2006 by the
Academy of Interactive Arts & Sciences, Game Developers Choice Awards,
GameSpot, GamePro and many others. Epic is also responsible for the
Unreal Engine, which is the underlying technology for a wide range of
games including Console Game of the Year winner "Tom Clancy's Splinter
Cell" by Ubisoft; PC Gamer's Game of the Year "Deus Ex" from Ion
Storm/Eidos; "America's Army: Special Forces" by the United States Army;
and "Harry Potter and the Sorcerer's Stone" (PC) by Electronic Arts.
Epic's Unreal Engine 3 is the current holder, and three-time consecutive
winner, of Game Developer magazine's Front Line award for Best Game
Engine. Epic Games was also awarded Studio of the Year at the 2006 Spike
TV Video Game Awards and Developer of the Year by Official Xbox
Magazine. Additional information about Epic can be obtained through
Epic's Web site at www.epicgames.com .

**About Midway**
Midway Games Inc. (NYSE:MWY), headquartered in Chicago, Illinois, with
offices throughout the world, is a leading developer and publisher of
interactive entertainment software for major videogame systems and
personal computers. More information about Midway and its products can
be found at www.midway.com .


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November 21, 2007

Cast Your Rods in Cabela's Monster Bass at Retailers Nationwide

Minneapolis, MN - November 21, 2007 - Heart-pumping angling action
> awaits in Cabela's(r) Monster Bass from Activision, Inc
> . (Nasdaq: ATVI), now available at major
> retailers across the country. In the first ever Cabela's fishing game,
> players take an exciting journey through six of the hottest bass spots
> and compete in 14 tournament events in pursuit of the biggest, most
> coveted species of trophy bass.
>
>
>
> "Cabela's is one of the most recognized names in the fishing world, and
> we are excited to deliver the first Cabela's fishing game to the
> masses," said David Oxford, Activision, Inc. "Bass fishing continues to
> grow in popularity, and we're confident players will get a huge
> adrenaline rush as they travel to the top fishing spots in North America
> to put their angling skills to the test by hooking into a prized monster
> bass."
>
>
>
> Cabela's Monster Bass will put players' angling skills to the test as it
> focuses on the most exciting part of fishing - adrenaline pumping, fish
> fighting action! Utilizing authentic Cabela's fishing gear with
> hundreds of tackle and lure combinations, players will set their sights
> on nine species of bass, including largemouth, smallmouth, spotted, and
> striped, as well as 14 other trophy fish such as trout, salmon, catfish,
> and walleye. Cabela's Monster Bass combines the use of real world
> strategies with actual fishing lake environments to allow fans of all
> types to land that prize and become the ultimate bass fisherman.
>
>
>
> Cabela's Monster Bass, which is published by Activision Minneapolis, is
> available now on the PlayStation(r)2 computer entertainment system for
> $29.99. The game is rated "E" (Everyone) by the ESRB.
>
>
>
> About Cabela's Incorporated
>
> Cabela's Incorporated, headquartered in Sidney, Nebraska, is the world's
> largest direct marketer, and a leading specialty retailer, of hunting,
> fishing, camping and related outdoor merchandise. Since the company's
> founding in 1961, Cabela's has grown to become one of the most
> well-known outdoor recreation brands in the world, and has long been
> recognized as the World's Foremost Outfitter(r). Through Cabela's
> well-established direct business and its growing number of destination
> retail stores, it offers a wide and distinctive selection of
> high-quality outdoor products at competitive prices while providing
> superior customer service. Cabela's also issues the Cabela's CLUB(r)
> VISA credit card, which serves as its primary customer loyalty rewards
> program.
>
>
>
> About Activision, Inc.
>
> Headquartered in Santa Monica, California, Activision, Inc. is a leading
> worldwide developer, publisher and distributor of interactive
> entertainment and leisure products. Founded in 1979, Activision posted
> net revenues of $1.5 billion for the fiscal year ended March 31, 2007.
>
>
>
> Activision maintains operations in the U.S., Canada, the United Kingdom,
> France, Germany, Ireland, Italy, Sweden, Spain, the Netherlands,
> Australia, Japan and South Korea. More information about Activision and
> its products can be found on the company's World Wide Web site, which is
> located at www.activision.com.

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Destineer Ships John Deere: Harvest in the Heartland!

*Destineer Ships John Deere: Harvest in the Heartland for Nintendo DS^ *
------------------------------------------------------------------------

*MINNEAPOLIS**,** MN** November 21, 2007* Adding to its popular
lifestyle lineup of John Deere games that have already sold more than a
half a million units, Destineer today announced it has shipped *John
Deere: Harvest in the Heartland*, a hands-on real-time farming game
for the Nintendo DS. From soil to sustenance, *John Deere: Harvest in
the Heartland* challenges players to create and maintain a fully
functioning farm.

Through an intuitive Touch Screen interface, players use the Nintendo DS
stylus to work the land, raise livestock, pick crops, milk cows, and
more to earn cash and improve the farm by purchasing land, livestock,
and authentic John Deere equipment. However, there is no such thing as a
successful lazy farmer and players who neglect their farm and will
reap what they sow as they watch their farm and crops turn to dust.

* *Design & Detail:* use the touch screen and stylus to layout the
locations of fields and buildings. Use the top screen to monitor
the farm via the mini-map and check on the status of crops and
livestock with the Query Tool. .

* *Hands-On Farming:* clear land, plant and harvest crops, and drive
authentic John Deere equipment. Paint buildings and create a
unique logo for the farm which identifies players at the
Commodities Market. Feed, care for, and harvest products from the
animals through a variety of fun and intuitive stylus actions.

* *The Commodities Market and County Fair:* raise crops and
livestock for sale at the daily Commodities Market. Reinvest money
earned from the sale of crops and animal products to upgrade John
Deere equipment and make the farm more efficient and profitable.
Or, enter your products and livestock in Best of contests at the
County Fair for prizes and fame.

*John Deere: Harvest in the Heartland *is* *available now for $29.99.
For more information, please visit www.destineerstudios.com
.

*About Destineer*

Destineer develops and publishes commercial video games for personal
computers and video game consoles, and creates PC-based virtual training
systems for military, intelligence and first-responder organizations.
Destineer is a privately held corporation headquartered in Minneapolis,
MN, with development studios in Minneapolis, Raleigh, NC, and Austin,
TX, and publishes games under the Destineer, MacSoft, Bold Games, and
Atomic Games brands. More information is available at Destineers
website: www.destineerstudios.com .

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November 20, 2007

Rock =?windows-1252?Q?Band=99_Launches_Today!?=

Woo-hoo! Go Rock Band, go rock band!
*MTV Games, Harmonix and EA Announce that /Rock Band/ is *
*Available Nationwide Today!*
* *
*CAMBRIDGE, MA November 20, 2007* */Harmonix/*, the worldwide leading
developer of music-based games, and *MTV Games, *a part of Viacoms MTV
Networks (NYSE: VIA, VIA.B), along with distribution partner *Electronic
Arts *(NASDAQ: ERTS), today announced that the */Rock Band/** Special
Edition Bundle* is now available at retail stores across America for the
for Xbox 360 video game and entertainment system from Microsoft and
PLAYSTATION3 computer entertainment system.

*/Rock Band /*is an all-new platform for music fans and gamers to
interact with music like never before. The game challenges players to
put together a band and tour for fame and fortune all while learning
to master lead/bass guitar, drums and vocals.Featuring the most master
recordings of any music game ever by the worlds biggest rock
artists,*/Rock Band/*includes 58 tracks and spans every genre of rock
ranging from alternative and classic rock to heavy metal and punk. With
multiple instruments and an impressive selection of online and offline
game modes to choose from, with the ability to play as a band or
individually, */Rock Band/* offers an infinite number of ways to play
each song and live out your ultimate rock and roll fantasies.

In addition to the 58 songs available on the game disc, Harmonix and MTV
Games are offering a stellar first line-up of new downloadable content
available at launch to satiate the desire for constantly refreshed
*/Rock Band /*content and enable players to customize their game
experience. The robust download calendar includes multi-song packs, full
albums and individual tracks from some of rock and rolls biggest artists.

The */Rock Band /**Special Edition Bundle (Xbox 360 and PLAYSTATION 3
system)* features a Fender Stratocaster guitar controller, an electronic
drum kit, real drum sticks, a microphone and software. The Xbox 360
bundle also comes with a USB hub for easy plug-in access for all
instruments. Standalone */Rock Band/* software is also available which
supports a variety of 3rd-party instrument peripherals as well as
enables owners to share peripherals with those who own the Special
Edition bundle.

*Rock Band* is rated T for Teen (lyrics, mild suggestive themes) by
the ESRB.

As previously announced, */Rock Band /*is slated for release on the
PlayStation2 computer entertainment system on December 18, 2007 in
North America. */Rock Band /*will ship in Canada on December 17^th for
Xbox 360, PLAYSTATION 3 and PlayStation 2. */Rock Band /*will ship in
Europe for the Xbox 360^ video game and entertainment system from
Microsoft and PLAYSTATION3 computer entertainment system and
PlayStation2 computer entertainment system in the first quarter of 2008.

EA is the exclusive distribution and marketing partner for */Rock
Band/*, managing distribution for the game in US, Europe and Australia.

For more information on */Rock Band /*and Harmonix Music Systems,
please visit www.rockband.com and
www.harmonixmusic.com .
* *
*#####*
*About MTV Networks:*
MTV Networks, a unit of Viacom (NYSE: VIA, VIA.B), is one of the world's
leading creators of programming and content across all media platforms.
MTV Networks, with 135 channels worldwide, owns and operates the
following television programming services - MTV: MUSIC TELEVISION, MTV2,
VH1, mtvU, NICKELODEON, NICK at NITE, COMEDY CENTRAL, TV LAND, SPIKE TV,
CMT, NOGGIN/THE N, VH1 CLASSIC, LOGO, MTVN INTERNATIONAL and THE DIGITAL
SUITE FROM MTV NETWORKS, a package of 13 digital services, all of these
networks trademarks of MTV Networks. MTV Networks connects with its
audiences through its robust consumer products businesses and its more
than 200 interactive properties worldwide, including online, broadband,
wireless and interactive television services and also has licensing
agreements, joint ventures, and syndication deals whereby all of its
programming services can be seen worldwide.
* *
*About MTV Games:*
MTV Games is dedicated to creating, marketing and publishing
high-quality, innovative interactive products that are relevant to the
MTV audience and complements the core values of the MTV Networks brands.
* *
*About Harmonix Music Systems, Inc:
*Harmonix Music Systems, Inc., based in Cambridge, MA, and established
in 1995, is the leading developer of groundbreaking music-oriented
videogames. Harmonix was founded by Alex Rigopulos and Eran Egozy, who
formed the company to invent new ways for non-musicians to experience
the unique joy that comes from making music and have pioneered music and
rhythm gaming in the US. For more information please visit:
http://www.harmonixmusic.com

*About Electronic Arts*
Electronic Arts Inc. (EA), headquartered in Redwood City, California, is
the world's leading interactive entertainment software company. Founded
in 1982, the company develops, publishes, and distributes interactive
software worldwide for videogame systems, personal computers, cellular
handsets and the Internet. Electronic Arts markets its products under
four brand names: EA SPORTS^TM , EA^TM , EA SPORTS BIG^TM and POGO^TM .
In fiscal 2006, EA posted revenue of $2.95 billion and had 27 titles
that sold more than one million copies. EA's homepage and online game
site is www.ea.com .

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SEGA SHIPS GHOST SQUAD TO RETAILERS IN NORTH AMERICA

///The Arcade Light Gun Hit Comes to the Wii with Full Wii Zapper Support/

*SAN FRANCISCO *(November 20, 2007) SEGA of America, Inc. today
announced /Ghost Squad/ for the Wii home video game system has shipped
to retailers in North America. Developed by SEGAs AM R&D Department #2
arcade division, /Ghost Squad /became a smash hit upon release and was
the top-earning arcade gun game in 2004. The Wii version brings the
arcade experience home and adds a number of new Wii-specific gameplay
modes and features. /Ghost Squad/ is one of the finest games to support
the use of the Wii Zapper as a multi-purpose tool that allows players
to easily control the targeting of on-screen enemies, defuse bombs and
rescue hostages. The release of /Ghost Squad/ bolsters SEGAs library of
genre-defining Wii titles.

With gameplay for up to four players, gamers will traverse three
different mission areas, each comprised of multiple difficulty levels,
while unlocking 25 high-powered weapons and 14 different costumes.
Within each level, a series of selectable alternate routes appear that
will provide the player with challenges increasing in difficulty as
enemies attack from unexpected places. Weapon selection is varied with
choices ranging from machine guns, submachine guns, pistols, sniper
rifles, shotguns and even a crossbow. /Ghost Squad/ will feature an
Arcade mode, a Training mode, a Party mode for up to four players and
two hidden, unlockable modes exclusively designed for the Wii version.

/Ghost Squad/ presents a classic genre of games to an entirely new
generation of players on the Wii, said Rick Naylor, Director of
Marketing, SEGA of America, Inc. Combined with the use of the Wii
Zapper, /Ghost Squad/ delivers an unparalleled arcade, light gun gaming
experience at home.

For more information and screenshots on /Ghost Squad,/ please visit the
SEGA FTP site at: http://segapr.segaamerica.com
.

/*/_ _/*/

/*/_About SEGA of America, Inc._/*//*/_:_/*/
SEGA of America, Inc. is the American arm of Tokyo, Japan-based SEGA
Corporation, a worldwide leader in interactive entertainment both inside
and outside the home. The company develops, publishes and distributes
interactive entertainment software products for a variety of hardware
platforms including PC, wireless devices, and those manufactured by
Nintendo, Microsoft and Sony Computer Entertainment Inc. The SEGA of
America Web Site is located at _www.SEGA.com _.


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Bethesda Softworks Announces The Elder ScrollsR IV: Shivering

**Bethesda**** Softworks Announces **

**/The Elder Scrolls IV: Shivering Isles/**

**/ /****PLAYSTATION3 Retail Disc**** Now Shipping**


*/Official Expansion Disc to Award-Winning Role Playing Game to be
Available This Week/*//

November 20, 2007 (Rockville, MD) Bethesda Softworks*//*, a ZeniMax
Media company, announced today that */The Elder Scrolls IV:/*
*/Shivering Isles /* for PLAYSTATION3 computer entertainment system
from SCEA is now shipping to North American retail stores. This
standalone disc will allow gamers who already own */The Elder Scrolls
IV:/* */Oblivion/* to experience the award-winning expansion.

This new retail product follows the October release of */The Elder
Scrolls IV:/* */Oblivion Game of the Year/* */Edition/* (*/GotY/*) for
PLAYSTATION3 system, which includes the */Shivering Isles/* expansion.
Originally released in March 2006 for Windows and Xbox 360 video game
and entertainment system from Microsoft and in March 2007 for
PLAYSTATION3 system, */Oblivion/* has already earned countless awards
from publications around the world and won numerous Game of the Year and
RPG of the Year awards.

*/Oblivion/* features a powerful combination of free-form gameplay,
unprecedented graphics, cutting edge AI, character voices by acting
legends Patrick Stewart, Sean Bean, Terrance Stamp, and Lynda Carter,
and an award-winning soundtrack. Gamers can choose to unravel
*/Oblivion/*s epic narrative at their own pace or explore the vast
world in search of their own unique challenges.

With more than 30 hours of new gameplay, */Shivering Isles/* allows you
to explore an entirely new plane of Oblivion the realm of Sheogorath,
the Daedric Prince of Madness. */Shivering Isles/* features a bizarre
landscape split between the two sides Mania and Dementia filled with
vast, twisting dungeons mirroring the roots of the trees they are buried
within. Sheogorath himself looks to you to be his champion and defend
his realm and its inhabitants from destruction as you discover all new
items, ingredients, spells, and much more.

*/Shivering Isles/* for PLAYSTATION3 system will also be available for
download on the PLAYSTATIONNetwork (North American, English only)
beginning November 29^th . */Shivering Isles/* is rated M for Mature by
the ESRB. For more information on */Oblivion, Shivering Isles, /*or
*/The Elder Scrolls/*, visit /_www.elderscrolls.com_/.

*_About Bethesda Softworks_*

Headquartered in Rockville, MD, Bethesda Softworks LLC, a subsidiary of
ZeniMax Media Inc., is a premier developer and publisher of interactive
entertainment software and has produced numerous award-winning titles,
most recently with 2006 PC and Xbox 360 Game of the Year and RPG of the
Year, /The Elder Scrolls IV: Oblivion,/ and the 2002 PC and Xbox Game
of the Year and RPG of the Year, /The Elder Scrolls III: Morrrowind./
Among Bethesdas more popular franchises are /The Elder Scrolls/ series
and /Fallout/, as well as its licensed property, /Star Trek//./ Its
product line spans the sports, racing, RPG, strategy, and action genres.
For more information on Bethesda Softworks products, visit
_www.bethsoft.com _/. /

2007 Bethesda Softworks LLC, a ZeniMax Media company. The Elder
Scrolls, Oblivion, Shivering Isles, Knights of the Nine, Morrowind,
Bethesda Softworks, ZeniMax and their related logos are registered
trademarks or trademarks of ZeniMax Media Inc. in the United States
and/or in other countries. PlayStation, PLAYSTATION and PS Family
logo are registered trademarks of Sony Computer Entertainment Inc.
Microsoft, Xbox, Xbox 360, Xbox Live, the Xbox logos, and the Xbox Live
logo are either registered trademarks or trademarks of Microsoft
Corporation in the U.S. and/or other countries. Other product and
company names referenced herein may be trademarks of their respective
owners. All Rights Reserved.

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November 19, 2007

Wii-kly Update: Three New Classic Games Announced for Wii Shop Channel

Wii-kly Update: Three New Classic Games Added on the Wii Console’s First
Anniversary

Wii™ celebrates its first anniversary today, and big stars from past consoles
are coming out to help Nintendo celebrate. Luminaries walking the Virtual
Console™ red carpet this week include Mario™ and Luigi™, Sonic The
Hedgehog and Zonk. So throw on your best tuxedo or finest gown, and get ready
to party with these video game A-listers.Three new classic games go live at 9
a.m. Pacific time. Nintendo adds new games to the Wii™ Shop Channel every
Monday. Wii owners with a high-speed Internet connection can redeem Wii
Points™ to download the games. Wii Points can be purchased in the Wii Shop
Channel or at retail outlets. This week’s new games are:

Wrecking Crew™ (NES®, 1-2 players, rated E for Everyone, 500 Wii Points): In
the days before Mario and Luigi became sports stars in their downtime between
plumbing and saving the Princess, they tried their hands as one-man wrecking
crews. With a hammer as their only tool, players take control of the brothers
and set out to destroy ladders, rip out pipes, knock down walls and detonate
explosive devices. But make sure to plan your path of destruction carefully, as
each building is designed as its own clever puzzle—if you’re not careful,
you can easily trap yourself in a dead end. Adding to the excitement and
challenge are fireballs, enemies and an angry foreman roaming the buildings.
They’re all trying to stop you from moving on to the next stage. With 100
buildings to demolish and the ability to construct your own, it’s a wonder
Mario and Luigi ever got back to saving the Mushroom Kingdom.

Sonic 3D Blast™ (Sega Genesis, 1 player, rated E for Everyone, 800 Wii
Points): The evil Dr. Eggman (aka Dr. Robotnik) stumbles upon an alternate
dimension where some odd birds called Flickies have the ability to travel
anywhere. In order to get help in his search for the Chaos Emeralds, Dr. Eggman
transforms the Flickies into robots that will help him track down his coveted
gems. Of course, it’s up to our favorite blue hedgehog, Sonic, to step in and
save the day. Jump into this 3-D adventure as Sonic or his buddy Tails, and
collect the golden rings to help free the Flickies and defeat the doctor.

Super Air Zonk (TurboGrafx16 CD-ROM, 1 player, rated E for Everyone – Mild
Cartoon Violence, 800 Wii Points): Zonk is back in Super Air Zonk, the sequel
to the shooting game spin-off of the Bonk series, Air “Zonk.” Now moving to
a rockabilly beat and able to transform into nine different characters, Zonk
lets loose through seven action-packed stages in another battle against his
arch nemesis, SandroVitch. Power up Zonk with the classic Meat item, eventually
turning him into the champion of justice, Ultra Zonk, or the fearsome Tyrano
Zonk in the latter stages of the game. After rescuing his friends from enemies,
Zonk can also morph with them to combine powers. Fight enemies with killer
tunes belted out from a trusty microphone. Hurl freshly made sushi at them.
With its variety of wacky attacks, Super Air Zonk has a sense of humor all its own.

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November 16, 2007

UBISOFT'S BEOWULF(TM) VIDEO GAME BASED ON PARAMOUNT AND SHANGRI-LA'S

UBISOFT'S BEOWULF(TM) VIDEO GAME BASED ON PARAMOUNT AND SHANGRI-LA'S
HIGHLY ANTICIPATED FEATURE FILM IN STORES NOW

Epic Tale of Power and Glory Gives Players the Chance to Define Their Legacy as Legendary Norse Warrior

SAN FRANCISCO ? November 16, 2007 ? Today Ubisoft, one of the world's largest video game publishers, announced that Beowulf(TM), the action combat game based on Paramount Pictures' and Shangri-La Entertainment's Beowulf, the upcoming feature film from Academy Award-winning director Robert Zemeckis, is now available on store shelves.

"Today is an exciting day for Ubisoft as we launch the Beowulf video game alongside the release of the Beowulf movie,? stated Tony Key, senior vice president of sales and marketing at Ubisoft. "Working closely with Paramount Pictures and Shangri-La Entertainment has allowed us to breathe new life into this ancient tale, creating an amazing gaming experience that will extend Beowulf's adventures for fans of both the epic poem and the new feature film.?

The Beowulf video game is an interactive experience that captures the spirit and artistic beauty of the film while offering an even deeper look into the epic tale of Beowulf. The video game, developed by the award-winning team that created the original Tom Clancy's Ghost Recon Advanced Warfighter in Ubisoft's Tiwak studio, features exclusive content that is unexplored by both the film and the classic tale, extending the adventure through 30 years of the Beowulf story.

"The Beowulf video game extends and complements the motion picture experience beyond the silver screen,? said Sandi Isaacs, senior vice president interactive and mobile for Paramount Pictures. "Our goal has always been to provide fans with authentic and compelling game play timed to coincide with the opening of our film, and this game delivers on this promise.?

Key features:
+ Players will delve even deeper into the adventure as they play through 30 years of the Beowulf story not seen in the movie to experience more of Beowulf's life and mold their own legacy.
+ An authentic adaptation of the film, which includes the voices and likeness of Academy Award-winner Anthony Hopkins as King Hrothgar, Ray Winstone as Beowulf, Brendan Gleeson as Wiglaf and Sebastien Roche as Wulfgar.
+ The mystical world of Beowulf comes to life in stunning fashion. Powered by the next evolution of the award-winning YETI technology used to create the critically acclaimed Tom Clancy's Ghost Recon Advanced Warfighter and Tom Clancy's Ghost Recon Advanced Warfighter 2, Beowulf delivers an unrivalled graphical experience.
+ Players unlock an army of up to 12 Thanes to unlock as they increase their heroic experience. Players use the Thane army to their advantage by giving orders, triggering in-game mechanisms, assigning strategic positions and tailoring upgradeable weapons to the situation or enemy.
+ Carnal Power allows the use of grapple attacks for visceral hand-to-hand combat and special weapons. Players use legacy experience points for Carnal upgrades resulting in increasingly fierce action and brutal attacks.
+ Dynamic combat system including advanced combos, skilful parries and increased battle proficiency as the player progresses.

The Beowulf video game is available for the Xbox 360 video game and entertainment system from Microsoft (MSRP: $59.99), the PLAYSTATION3 computer entertainment system (MSRP: $59.99), the PSP (PlayStationPortable) system (MSRP: $39.99) and Windows PC (MSRP: $49.99). The game is rated "M? for Mature by the ESRB.

About the Movie
Groundbreaking director Robert Zemeckis offers a vision of the Beowulf saga that has never been told before. In a time of heroes, the mighty warrior Beowulf slays the demon Grendel and incurs the wrath of its monstrous, yet seductive, mother in a conflict that transforms a king into a legend. Beowulf stars Ray Winstone in the title role and Anthony Hopkins as the corrupt King Hrothgar, as well as John Malkovich, Robin Wright Penn, Brendan Gleeson, Crispin Glover, Alison Lohman and Angelina Jolie as Grendel's mother. Paramount Pictures, in association with Shangri-La Entertainment, Presents an ImageMovers Production of a Robert Zemeckis film, Beowulf. Neil Gaiman & Roger Avary adapted the legend for the screen. The film is produced by Steve Starkey, Robert Zemeckis and Jack Rapke. The executive producers are Martin Shafer, Roger Avary and Neil Gaiman.

For more information about the Beowulf video game, please visit http://www.beowulfgame.com.

For more information on the film, visit the official site at http://www.beowulfmovie.com.

About Ubisoft
Ubisoft is a leading producer, publisher and distributor of interactive entertainment products worldwide and has grown considerably through a strong and diversified lineup of products and partnerships. Ubisoft has offices in 21 countries and sales in more than 50 countries around the globe. It is committed to delivering high-quality, cutting-edge video game titles to consumers. Ubisoft generated sales of 680 million Euros for the 2006-07 fiscal year. To learn more, please visit www.ubisoftgroup.com.

About Paramount Pictures
Paramount Pictures Corporation (PPC), a unit of Viacom (NYSE: VIA, VIA.B), is a global entertainment company that produces and distributes filmed entertainment through the Paramount Motion Picture Group which includes Paramount Pictures, Paramount Vantage, Paramount Classics, MTV Films and Nick Movies. PPC operations also include Paramount Pictures International, Paramount Home Entertainment, Paramount Digital Entertainment, Paramount Studios and Worldwide Television Distribution

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Rock Band Downloadable Content Schedule Announced; Tracks

*FOR IMMEDIATE RELEASE:*
* *
*Harmonix & MTV Games Announce Release Schedule for First Wave of
Downloadable Content for Highly Anticipated Music Video Game /Rock
Band/; Tracks Starting at $1.99*
* *
/Tracks from Metallica, The Police, Queens of the Stone Age, David
Bowie, Ramones, The Clash and More Available Before the End of 2007/
*New York, NY November 15, 2007* *Harmonix*, the worldwide leading
developer of music-based games, and *MTV Games, *a division of Viacoms
MTV Networks (NYSE: VIA, VIA.B), today announced a stellar first line-up
of weekly downloadable content available before the end of 2007. The
highly anticipated music video game hits retail shelves on Tuesday,
November 20^th for Xbox 360 video game and entertainment system from
Microsoft and PLAYSTATION3 computer entertainment system. Beginning on
November 20^th , fans will be able to purchase 3-song packs from
Metallica, The Police and Queens of the Stone Age for a suggested retail
price of $5.49 per pack or $1.99 per track (440 Microsoft Points per
pack and 160 per track for Xbox 360). Individual tracks from Foreigner,
Wolfmother and The Runaways, among others, for $1.99 per track (160
Microsoft Points for Xbox 360).
A variety of song packs, albums and individual tracks will be available
for download on a weekly basis. And thats just through the end of 2007.
Fans can expect more music every week through 2008 with suggested retail
pricing varying from $.99 to $2.99 per track (The equivalent of 80 to
240 Microsoft Points for Xbox 360), with the vast majority selling for
$1.99 (160 Microsoft Points for Xbox 360).
We are excited to unleash some of the most beloved rock songs of all
time for consumers to customize their */Rock Band /*game experience -
for an amazing price, said Paul DeGooyer, Senior Vice President of MTV
Games. The overwhelmingly positive response from artists, managers,
music publishers and record labels has setup a queue of fantastic tracks
that will continue to roll out every week.
We are giving consumers a way to experience what is essentially a new
game every week with more and more of the songs they love, said Alex
Rigopulos, co-founder and CEO of Harmonix.
* *
In addition to the 58 songs available on the game disc, Harmonix and MTV
Games are offering a robust calendar of new downloadable content
including packs, full albums and individual tracks to satiate the desire
for constantly refreshed */Rock Band /*content, including:
* *
*/_Rock Band_/_ DLC Release Schedule November / December 2007_*
* *
*_Week of November 20, 2007:_*
* *
*3-Pack for $5.49 or Individual Tracks for $1.99 Each*
(160 Microsoft Points per track and 440 per pack for Xbox 360)
* *
*_Metallica Pack_*
Ride the Lightning Metallica
Blackened - Metallica
And Justice for All - Metallica
*_The Police Pack_*
Cant Stand Losing You The Police
Synchronicity II The Police
Roxanne The Police
*_Queens_**_ of the Stone Age Pack _*
3s and 7s Queens of the Stone Age
Little Sister Queens of the Stone Age
Sick Sick Sick Queens of the Stone Age
*Individual Tracks for $1.99 Each*
(160 Microsoft Points for Xbox 360)
Fortunate Son as made famous by Creedence Clearwater Revival *
Juke Box Hero as made famous by Foreigner *
Bang a Gong (Get It On) as made famous by T-Rex *
My Sharona as made famous by The Knack *
Cherry Bomb as made famous by The Runaways *
Joker & The Thief- Wolfmother
*_Week of November 27, 2007_*
*3-Pack for $5.49 or Individual Tracks for $1.99 Each*
(160 Microsoft Points per track and 440 per pack for Xbox 360)
*David Bowie Pack*
Moonage Daydream David Bowie
Heroes as made famous by David Bowie *
Queen Bitch as made famous by David Bowie *
* *
*_Week of December 4, 2007_*
* *
*3-Pack for $5.49 or Individual Tracks for $1.99 Each*
(160 Microsoft Points per track and 440 per pack for Xbox 360)
*Black Sabbath Pack*
N.I.B. as made famous by Black Sabbath *
Sweet Leaf as made famous by Black Sabbath *
War Pigs as made famous by Black Sabbath *
* *
*_Week of December 11, 2007_*
*3-Pack for $5.49 or Individual Tracks for $1.99 Each*
(160 Microsoft Points per track and 440 per pack for Xbox 360)
*Punk Pack:*
Rockaway Beach - Ramones
I Fought the Law - The Clash
Ever Fallen In Love as made famous by Buzzcocks *
* *
*_Week of December 18, 2007_*
*Individual Tracks for $1.99 Each*
(160 Microsoft Points for Xbox 360)
My Iron Lung - Radiohead
Buddy Holly - Weezer
Brass in Pocket as made famous by Pretenders *
** This is a cover version of a song made famous by the artist
indicated./ /All others are original master recordings.*
*/Rock Band/* allows online play and features that expand the boundaries
of music gaming.*/Rock Band /*downloadable content is playable and
integrated into setlists in all game modes including: Solo Tour, Band
World Tour, head-to-head competition either locally or online, and from
any Quickplay mode. In order to play downloadable content for
head-to-head matches or multiplayer online, all players must own the
same downloadable track. Downloadable content for the Xbox 360^ will be
available for purchase via Xbox LIVE Marketplace for the Xbox 360
video game and entertainment system from Microsoft using Microsoft
Points and is downloaded directly to Xbox 360's built in hard drive.
Downloadable content for the PLAYSTATION 3 systems version of */Rock
Band/* will be available for purchase on the PLAYSTATIONStore through
the free PLAYSTATIONNetwork and is downloaded directly to PLAYSTATION 3
system's built in hard drive.
Distributed by* Electronic Arts*(NASDAQ: ERTS),*/ Rock Band/* is an
all-new platform for music fans and gamers to interact with music like
never before. The game challenges players to put together a band and
tour for fame and fortune all while learning to master lead/bass
guitar, drums and vocals. Built on an unprecedented partnership with
artists, record labels and music publishers, the music featured in
*/Rock Band /*will span the full range of rock music and include
original master recordings from the greatest songs and artists of all time.
As previously announced, */Rock Band /*is slated for release on the
PlayStation2 computer entertainment system on December 18, 2007 in
North America. */Rock Band /*will ship in Europe for the Xbox 360^
video game and entertainment system from Microsoft and PLAYSTATION3
computer entertainment system and PlayStation2 computer entertainment
system in the first quarter of 2008.
*Rock Band* is rated T for Teen (lyrics, mild suggestive themes) by
the ESRB.
EA will serve as the exclusive distribution and marketing partner for
*/Rock Band/*, managing distribution for the game in US, Europe and
Australia.

For more information on */Rock Band/* and Harmonix Music Systems please
visit www.rockband.com and
www.harmonixmusic.com
#####
*About MTV Networks:*
MTV Networks, a division of Viacom (NYSE: VIA, VIA.B), is one of the
world's leading creators of programming and content across all media
platforms. MTV Networks, with 130 channels worldwide, owns and operates
the following television programming services - MTV: MUSIC TELEVISION,
MTV2, VH1, mtvU, NICKELODEON, NICK at NITE, COMEDY CENTRAL, TV LAND,
SPIKE TV, CMT, NOGGIN/THE N, VH1 CLASSIC, LOGO, MTVN INTERNATIONAL and
THE DIGITAL SUITE FROM MTV NETWORKS, a package of 13 digital services,
all of these networks trademarks of MTV Networks. MTV Networks connects
with its audiences through its robust consumer products businesses and
its more than 200 interactive properties worldwide, including online,
broadband, wireless and interactive television services and also has
licensing agreements, joint ventures, and syndication deals whereby all
of its programming services can be seen worldwide.
*About MTV Games:*
MTV Games is dedicated to creating, marketing and publishing
high-quality, innovative interactive products that are relevant to the
MTV audience and complement the core values of the MTV Networks brands.
* *
*About Harmonix Music Systems, Inc:
*Harmonix Music Systems, Inc., based in Cambridge, MA, and established
in 1995, is the leading developer of groundbreaking music-oriented
videogames. Harmonix was founded by Alex Rigopulos and Eran Egozy, who
formed the company to invent new ways for non-musicians to experience
the unique joy that comes from making music and have pioneered music and
rhythm gaming in the US. For more information please visit:
http://www.harmonixmusic.com
2007 Harmonix Music Systems, Inc. All Rights Reserved. Harmonix, Rock
Band and all related titles and logos are trademarks of Harmonix Music
Systems, Inc., an MTV Networks company. Rock Band developed by Harmonix
Music Systems, Inc. MTV: Music Television, MTV Games and all related
titles and logos are trademarks of MTV Networks, a division of Viacom
International Inc. EA, EA SPORTS, EA SPORTS BIG and POGO are trademarks
or registered trademarks of Electronic Arts Inc. in the U.S. and/or
other countries. All other marks are the property of their respective
owners.

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=?ISO-8859-1?Q?=5BNews=5D_UBISOFT_AND_U=2ES=2E_ARMY_AN?=

First Next-Gen America's Army Game Touts Deep Multiplayer Experience

SAN FRANCISCO ? November 15, 2007 ? Today Ubisoft, one of the world's largest video game publishers, and the U.S. Army announced that America's Army: True Soldiers(TM), exclusively for the Xbox 360 video game and entertainment system from Microsoft is now available in retail stores nationwide at the manufacturers suggested retail price of $59.99 ? the game is rated "T? for Teen.

America's Army: True Soldiers takes full advantage of the multiplayer experience featuring eight maps developed by Red Storm Entertainment and full Xbox LIVE online gaming service Clan support, so teams will be able to quickly jump online and compete. Players will immerse themselves within the true infantry experience of a modern Soldier via the graphical prowess of the Tom Clancy's Ghost Recon Advanced Warfighter 2 game engine. As a Soldier in single-player mode, players will advance through their career and take on roles such as Rifleman, Grenadier, Automatic Rifleman and Sniper. Red Storm and the Army are working together to make sure that the America's Army: True Soldiers gameplay experience is an authentic Army experience.

The America's Army: True Soldiers game accurately portrays the values that guide U.S. Army Soldiers by specifically incorporating gameplay based on mission accomplishment, teamwork, leadership, rules of engagement and respect for life and property. Just like in real combat, honor and respect must be earned, and in the game, the Play-Lead-Recruit feature allows players to earn respect as they move up through the ranks and become true leaders.

Teammates can award honor points to other team members who play honorably and jump in when the mission is on the line. As players accumulate honor points, they earn America's Army reward coins that can be redeemed for prizes in the America's Army "Live the Experience? contest that offers unique prizes such as becoming a Golden Knight, a game developer, or a Soldier for a day (http://truesoldiers.americasarmy.com)

America's Army: True Soldiers is going to be a huge multiplayer hit on Xbox LIVE and a compelling feature is how the single-player experience integrates seamlessly into the multiplayer aspect of the game. Single-player accomplishments and skills earned in categories such as Valor, Marksmanship, Stealth and Conditioning, will be upgradeable and then immediately utilized on Xbox LIVE to dominate online.

As the most realistic U.S. Army experience on a console, America's Army: True Soldiers will feature high-tech equipment, including a Blue Force Tracker that improves recognition of targets while increasing information to the player. Additional Intel will be gathered by the Raven UAV and displayed on their Blue Force Tracker. AI teammates can share Intel via in-game
voice-over.

America's Army: True Soldiers is a game that will appeal to both hardcore gamers who love Xbox LIVE, military fans and those who want the ability to play through an authentic U.S. Army experience on the console. The innovative parental controls allow parents to determine the settings at the level they feel appropriate, thus customizing the gameplay action for fresh recruits or for season veterans. For more information about America's Army: True Soldiers please visit www.truesoldiersgame.com.


About America's Army
Launched on July 4th 2002, America's Army is an innovative PC action game that provides young adults with an inside perspective and a virtual role in today's high-tech Army. The America's Army game provides players with a virtual "test drive? of Soldiering in the U.S. Army from basic training to the battlefield in the Global War on Terrorism.

Since July 2002 the Army has released 23 major updates to its America's Army game for the PC. These releases, which are available at www.americasarmy.com, feature new technologies, missions, Army units and occupations. The most recent updates are part of the America's Army: Special Forces (Overmatch) series which focuses upon the central role Special Forces play in the Global War on Terrorism and highlights technologies that provide small U.S. Army units with the ability to overmatch much larger enemy forces. The America's Army game also includes the America's Army Real Heroes program that offers a glimpse into the accomplishments of Soldiers who have distinguished themselves in combat and earned citations for bravery and valor.


About Ubisoft
Ubisoft is a leading producer, publisher and distributor of interactive entertainment products worldwide and has grown considerably through a strong and diversified line-up of products and partnerships. Ubisoft has offices in 23 countries and sales in more than 50 countries around the globe. It is committed to delivering high-quality, cutting-edge video game titles to consumers. Ubisoft generated sales of 680 million Euros for the 2006-07 fiscal year. To learn more, please visit www.ubisoftgroup.com.

About the Army
Through the teamwork of the more than 1.2 million Soldiers in the active Army, Army National Guard, and Army Reserve, the U.S. Army is the world's premier land force. Today, Soldiers of the U.S. Army are the front line in the Global War on Terrorism. For more information on the U.S. Army, go to www.goarmy.com or www.army.mil.

2007 Ubisoft Entertainment. All Rights Reserved. America's Army, America's Army: Operations, America's Army: Special Forces; Empower Yourself, Defend Freedom, The Official U.S. Army Game and U.S. Army are trademarks or registered trademarks of the United States Army in the United States and/or other countries and used under license from the United States Army. True Soldiers, Ubisoft, Ubi.com, and the Ubisoft logo are trademarks of Ubisoft Entertainment in the U.S. and/or other countries. Developed by Red Storm and High Voltage Software. Red Storm and the Red Storm logo are trademarks of Red Storm Entertainment. Red Storm Entertainment, Inc. is a Ubisoft Entertainment company. Microsoft, Xbox, Xbox 360, Xbox LIVE, and the Xbox logos are trademarks of the Microsoft group of companies.


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MARIO & SONIC AT THE OLYMPIC GAMEST TAKES ON THE DS ON JANUARY

*SAN FRANCISCO & LONDON *(November 15, 2007) SEGA of America, Inc. and
SEGA Europe Ltd. today announced that /Mario/ /& Sonic at the Olympic
Games/ for the Nintendo DS will be shipped to stores on January 22,
2008. This exciting game is part of an exclusive partnership between
SEGA and Nintendo and brings one of the most legendary competitions an
epic face-off between Team Mario and Team Sonic to Nintendos
immensely successful handheld system. Coming out for the Nintendo DS
with exclusive new content, /Mario & Sonic at the Olympic Games/ was
also released on the Wii home system on November 6.

/Mario & Sonic at the Olympic Games, /created specifically to take
advantage of all the features the DS has to offer/, /boasts 16 official
Olympic challenges including two new events that are exclusive to the
handheld game - 10m Platform Diving and Cycling. Using the unique Touch
Screen and stylus, players can interact with the game as they jump,
swim, run, shoot, pedal and flip their way through authentic
competitions to win Gold medals. The Nintendo DS edition also features
eight Dream events five of which can only be found on the handheld
game. Each Dream event takes an Olympic sport and brings it into a video
game-inspired world filled with obstacles, power-ups and familiar
opponents from the worlds of Mario & Sonic to challenge even the best
players. These exclusive DS Dream events are: Dream Canoe, Dream Boxing,
Dream Basketball, Dream Long Jump and Dream Shooting(Skeet).

/Mario & Sonic at the Olympic Games/ presents DS players the chance to
play as any one of 16 video game characters eight from the world of
Mario and eight from the world of Sonic - each bringing their own
talents and athletic capabilities to the competitions. The game/ /is
filled with challenges for all kinds of gamers thanks to the three
gameplay modes - the Single Event Mode where players can choose one
specific event to play, the Circuit Mode where players can choose a
series of events to compete in, and the Mission Mode where players have
the opportunity to fulfill a series of solo challenges that test their
athletic capabilities, timing and reflexes. /Mario & Sonic at the
Olympic Games/ finishes up with the Gallery, where mini-games and
Olympic trivia come together to bring more addictive DS fun.

/Mario & Sonic at the Olympic Games/ for the Nintendo DS also offers
irresistible multiplayer opportunities by taking full advantage of the
DS wireless capabilities that offers both Single-Card and Multi-Card
gameplay options. The multiplayer gameplay can be enjoyed in Single
Event Mode - including the Dream events - as well as in Circuit Mode for
up to four players. For gamers looking to see how they do on an
international level, DS players can use the Nintendo Wi-Fi Connection
system to upload their scores to the worldwide rankings and check how
they rate against players around the world.

/Mario & Sonic at the Olympic Games /for the Nintendo DS will be shipped
to stores across North America on January 22, 2008. The game is also
currently in stores for the Wii home system. For more information about
the game, please visit the website at www.sega.com/mariosonic
. For screenshots, videos and art, check
out the SEGA/ /FTP site at _http://segapr.segaamerica.com
_.

*_ _*

/*/_About SEGA of America, Inc.:_/*/
SEGA of America, Inc. is the American arm of Tokyo, Japan-based SEGA
Corporation, a worldwide leader in interactive entertainment both inside
and outside the home. The company develops, publishes and distributes
interactive entertainment software products for a variety of hardware
platforms including PC, wireless devices, and those manufactured by
Nintendo, Microsoft and Sony Computer Entertainment Inc. The SEGA of
America Web Site is located at www.SEGA.com .

*_About SEGA Europe Ltd.:_*

SEGA Europe Ltd. is the European Distribution arm of Tokyo, Japan-based
SEGA Corporation, and a worldwide leader in interactive entertainment
both inside and outside the home. The company develops, publishes and
distributes interactive entertainment software products for a variety of
hardware platforms including PC, wireless devices, and those
manufactured by Nintendo, Microsoft and Sony Computer Entertainment
Europe. The SEGA Europe Web Site is located at www.sega-europe.com
.

TM IOC / 36USC220506

Copyright 2008 International Olympic Committee (IOC). All rights
reserved.

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November 15, 2007

Ubisoft Announces Assassin's Creed(tm) Video Game Now Available

UBISOFT ANNOUNCES ASSASSIN'S CREED(TM) VIDEO GAME NOW AVAILABLE IN STORES

SAN FRANCISCO ? November 14, 2007 ? Today Ubisoft, one of the world's largest video game publishers, announced its highly anticipated Assassin's Creed(TM) video game is now available in retail stores nationwide in North America. Easily one of the most anticipated games for the holiday season and the game has arrived on the PLAYSTATION3 computer entertainment system and the Xbox 360 video game and entertainment system from Microsoft at the MSRP of $59.99 with the Limited Edition priced at $69.99. It is rated "M? for Mature by the ESRB.

"Assassin's Creed is an incredible experience unlike anything else available this holiday season and we're thrilled with the buzz and attention the title has received,? shared Tony Key, senior vice president of sales and marketing at Ubisoft. "We anticipate having a strong sell through for Assassin's Creed and it's exciting to push the industry with such a breakthrough title in terms of technology, design and story. The development team in Montreal set out to redefine the action-adventure category and we now know that they have accomplished their goal.?

Initial reviews of Assassin's Creed have been outstanding:

? Game Informer 9.5/10
? PlayStation: The Official Magazine 10/10
? GamePro 5/5
? GameSpot U.S. 9/10
? GamesRadar U.S. 10/10
? GameTrailers 9.1/10
? Yahoo! Games 4.5/5

About Assassin's Creed
The game is set in 1191 AD, when the Third Crusade was tearing the Holy Land apart. Shrouded in secrecy and feared for their ruthlessness, the Assassins intend to stop the hostilities by suppressing both sides of the conflict. Players will assume the role of the main character, Altair, and will have the power to throw their immediate environment into chaos and truly experience the art of a master assassin. For more information, please visit www.assassinscreed.com.

About Ubisoft:
Ubisoft is a leading producer, publisher and distributor of interactive entertainment products worldwide and has grown considerably through a strong and diversified lineup of products and partnerships. Ubisoft has offices in 21 countries and sales in more than 50 countries around the globe. It is committed to delivering high-quality, cutting-edge video game titles to consumers. Ubisoft generated sales of 680 million Euros for the 2006-07 fiscal year. To learn more, please visit www.ubisoftgroup.com.

2007 Ubisoft Entertainment. All Rights Reserved. Assassin's Creed, Ubisoft, Ubi.com, and the Ubisoft logo are trademarks of Ubisoft Entertainment in the U.S. and/or other countries. "PlayStation?, "PLAYSTATION? and "PS? Family logo are registered trademarks of Sony Computer Entertainment Inc. Microsoft, Xbox, Xbox 360, Xbox LIVE, and the Xbox logos are trademarks of the Microsoft group of companies.

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Samurai Warriors: KATANA for Wii January 2008


*SAMURAI WARRIORS: KATANA FOR NINTENDO WII COMING JANUARY 2008*

/Samurai and Ninja are Prepared to Strike in KOEI's First-Person
Action-Adventure/

Burlingame, CA-- November 15, 2007 -- KOEI, recognized worldwide as the
premier brand of strategy and action games, today announced that
/Samurai Warriors: KATANA/ for Nintendo Wii^(TM) will be coming to
North American retailers beginning January 15, 2008. Players can
pre-order the game now at GameStop.com, EBGames.com and Amazon.com.

"Samurai Warriors: KATANA thrusts players right into the heat of
battle," said Amos Ip, Senior Vice President of KOEI Corporation. "We're
inviting everyone to experience this amazing and dynamic first-person
adventure. By mastering different weapons using the motion-sensitive Wii
Remote^(TM), veteran and first-time players alike will discover a whole
new dimension of excitement from the Samurai Warriors series of games."

*About Samurai Warriors: KATANA*

Using an exhilarating first-person perspective, /Samurai Warriors:
KATANA/ is based on the hugely popular Samurai Warriors series and
delivers total arcade-style action right into your own home. Armed with
your motion-sensitive Wii Remote, you'll journey back in time to do
battle as a lethal samurai warrior.

On each mission, legendary samurai and allies will serve as your guide.
Prevent pirates from invading your ships, rescue maidens from a burning
castle, and explore mysterious caverns stalked by ninjas. These and many
more challenging missions require quick reflexes, fast thinking, and
precision marksmanship.

On the battlefield ninja assassins will be poised to strike at your
every turn, but with close-range and long-range weapons, you'll be well
equipped for your counterattack. Combat gets up close and personal with
the classic samurai sword, spear, and mighty war hammer, but you can
still target enemy soldiers in the distance using a bow and arrow, a
gun, and even a cannon.

/Samurai Warriors: KATANA/ offers three different modes of play.
Action-packed with nearly 30 hours of game play, Musou Mode takes you on
an incredible adventure through Feudal Japan. Samurai-in-training can
prepare for battle with a multitude of challenges in Trial Mode. Here
you'll earn gold which can be used to purchase weapons and precious
items. And in Vs. Mode, you can go head-to-head with a friend in eight
exciting mini games.

Developed by KOEI's award-winning internal team, Omega Force, /Samurai
Warriors: KATANA/ is rated "T" (Teen - Mild Language, Violence) by the
ESRB. /Samurai Warriors: KATANA/ has three difficulty levels for players
of all skill levels, and is for up to 2 players (in Vs. mode). This game
features Dolby Pro Logic II audio. Media can find watermark-free assets
at gamespress.com. For more information about Samurai Warriors: KATANA,
visit www.koei.com.

###

*About KOEI Corporation*
Based in Burlingame, California, KOEI Corporation established operations
in 1988 as the North American subsidiary of KOEI Co., Ltd. of Japan.
KOEI is respected worldwide as the premier brand of strategy and
simulation games, and is the innovator of the Tactical Action genre. The
company's Dynasty Warriors and Samurai Warriors series of games have
generated a combined 15 million units in global sales.
KOEI develops, publishes, and distributes interactive software for video
game systems and personal computers. For fiscal 2006, KOEI posted
worldwide revenues of $206 million. KOEI maintains operations in Japan,
the U.S., the United Kingdom, France, Canada, China, Korea, Taiwan,
Singapore and Lithuania. More information about KOEI and its products
can be found at www.koei.com
.


Samurai Warriors, Dynasty Warriors and the KOEI logo are registered
trademarks or trademarks of KOEI Co., Ltd. 2007-2008 KOEI Co., Ltd. All
rights reserved. ^(TM) and the Wii logo are trademarks of Nintendo.
2006 Nintendo. "PlayStation" and the "PS" Family logo are registered
trademarks of Sony Computer Entertainment Inc. The ratings icon is a
trademark of the Entertainment Software Association. "Dolby", "Pro
Logic", and the double-D symbol are trademarks of Dolby Laboratories.
All other trademarks are properties of their respective owners

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id Software Goes Mobile

*id Software Goes Mobile: Teaming Up with **Fountainhead Entertainment
to Form id Mobile*

Mesquite, Texas, November 15, 2007 Emmy Award-winning developer id
Software and Fountainhead Entertainment announced today that the two
developers have joined forces to create a new division of id Software,
id Mobile. This new division, which will develop games for cell phones,
the Nintendo DS and PSP (PlayStation Portable), will be headed up by
Fountainhead Entertainment Founder and former Director of Business
Development at id Software, Katherine Anna Kang, who will serve as
president of id Mobile.

id Software, in tandem with Fountainhead Entertainment, have developed
award-winning mobile games, including the popular action-fantasy saga,
/Orcs & Elves/, /Orcs & Elves II/ and /DOOM RPG/. The announcement of
id Mobile comes on the heels of the release of the highly anticipated
/Orcs & Elves /for the Nintendo DS and /Orcs & Elves II/, the sequel to
the 2006 Interactive Achievement Awards Mobile Game of the Year. id
Mobile is currently developing /Wolfenstein/ for the mobile platform
along with a follow-up to the hugely successful /DOOM RPG/.

Worldwide, mobile gaming has the potential to eclipse conventional
gaming platforms, said John Carmack, technical director and co-founder,
id Software. The resource constraints of mobile platforms reward
technical and design virtuosity, making it a place where we can leverage
the historic strengths of our company.

id Software is known for doing things that dont conform to the
status-quo and as a result, theyve lead the gaming industry forward
through their original ideas, technical prowess and the uncanny ability
to see into the future; with id Mobile, that tradition continues, said
Katherine Anna Kang, president, id Mobile. id Mobile is poised to shake
up the emerging mobile gaming space.

According to DFC Intelligence, the Nintendo DS is in line to become the
best selling game system ever. Theresearch firm estimates that revenue
in portable gaming has more than doubled in recent years.

While mobile gaming has enormous potential, it continues to suffer from
a lack of emphasis on quality entertainment, innovation and fun factor,
said Todd Hollenshead, CEO, id Software. With id mobile we will
leverage our brands, technical capabilities and design skills to
continue to bring award winning content to these exciting platforms.

*_About id Software_**:*

id defined by Freud as the primal section of the human psyche; id
Software, located in Mesquite, Texas, was founded in 1991. From
inception to present day, id Software has relentlessly provided
technical, design and artistic leadership as an independent game
developer and technology provider. Transcending the games industry, ids
iconic brands such as Wolfenstein, DOOM, QUAKE and Enemy Territory have
become staples of popular culture for generations of gamers. More
information on id Software can be found at www.idsoftware.com
.

*_About id Mobile_*:

Privately held, id Mobile is committed to developing cutting-edge games
for the mobile and handheld platforms, including cell phones, the
Nintendo DS and PSP (PlayStation Portable). Rooted in the rich id
Software legacy of technical and design innovation, the company is
building a library of popular brands and award-winning games, including
Orcs & Elves. More information about id Mobile is available at
www.idmobile.com .


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November 13, 2007

SONIC RIVALS 2 RACES TO STORES!

*SONIC RIVALS 2 RACES TO STORES *

/ /

*SAN FRANCISCO *(November 13, 2007) SEGA//// of America, Inc. today
announced that /Sonic Rivals 2, /exclusively for the PSP
(PlayStationPortable) system, has shipped to stores across North
America/. / This irresistibly addictive action-platformer, one of the
holidays hottest titles, brings intense action to the PSP system,
including two single player modes and six all-new multiplayer modes.

/Sonic Rivals 2/ brings back the classic 2D extreme speed action that
Sonic is famous for. Twelve new ring-filled stages have been created for
this intense head-to-head race where the ultimate goal is to rescue the
Chao and uncover who is responsible for some dastardly deeds. The game
features eight playable characters including three characters who are
all-new to the /Sonic Rivals/ world : Miles Tails Prower, Espio the
Chameleon, and Rouge the Bat each one with their own special skills
and abilities. /Sonic Rivals 2/ has two intense single-player modes
the Story mode, which allows players to enjoy the whole story behind the
head-to-head competition, and Free Play mode in which gamers can explore
this stunning world at their own pace. Players can also collect 150 new
cards, each bringing new options for customizing playable characters.

/Sonic Rivals 2/ also offers a series of exciting multiplayer modes
thanks to the PSP systems wireless and single-disc sharing
capabilities. The game features six different multi-player modes, each
of which is available using the single-disc game sharing for up to two
players. The multiplayer battle modes are: Knockout (where players try
desperately to knockout their opponent before the time runs out), Ring
Battle (where gamers do anything to make sure that they have the most
rings when the timer hits zero), Race (where the goal is to reach the
finish line first), King of the Hill (where players have to stay in the
safety zone for as long as possible before their time runs out), Capture
the Chao (where gamers must capture and hold onto their opponents Chao),
and Tag (players fight to stay alive in this intense game of avoiding
the soon-to-explode bomb).

/Sonic Rivals 2/, exclusively for the PSP system, is rated E. For more
information please visit www.sega.com .
For screenshots and art, please visit the SEGA FTP site at
_http://segapr.segaamerica.com _.

_ _

/*/_About SEGA of America, Inc.:_/*/*
*SEGA of America, Inc. is the American arm of Tokyo, Japan-based SEGA
Corporation, a worldwide leader in interactive entertainment both inside
and outside the home. The company develops, publishes and distributes
interactive entertainment software products for a variety of hardware
platforms including PC, wireless devices, and those manufactured by
Nintendo, Microsoft and Sony Computer Entertainment Inc. The SEGA of
America Web Site is located at www.SEGA.com .


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Super Mario Galaxy For Wii Showcases Mario's Star Power

It's the Hottest Game on the Hottest System for the Holidays REDMOND, Wash.,
Nov. 12 /PRNewswire/ -- The amazing new Super Mario Galaxy(TM) game launches
for Wii(TM) in T-minus 3 ... 2 ... 1. The hottest game for the hottest
system fills players and observers with an otherworldly sense of wonder, and
demonstrates the skill and imagination of legendary Nintendo video game
designer Shigeru Miyamoto.

Video game icon Mario(TM) launches into space and encounters a multitude of
crazy creatures on unbelievable planets. Players master the changing gravities
they encounter while exploring each planet and collecting Power Stars. For the
first time, Super Mario Galaxy lets a second player lend a hand in "co-star"
mode. Using the revolutionary motion-sensitive Wii Remote(TM), the co-star can
point at the screen to collect starbits to shoot at enemies, deflect incoming
attacks or stall enemies to help Mario. It's a way for the newcomers that
Nintendo has brought into the world of video games to play right alongside
their more experienced peers.

"Super Mario Galaxy is a game that everybody can play, whether you've been a
Mario fan for 25 years or you just started playing Wii Sports," says George
Harrison, Nintendo of America's senior vice president of marketing and
corporate communications. "It's an easy favorite for game of the year and
should stand as one of the best -- and most beautiful -- games of all time."


In the game, Bowser(TM) crashes the star festival and carries Princess Peach's
castle into space. On a curious new planet, Mario learns a powerful spin move
that players pull off by shaking the Wii Remote. Mario also has an arsenal of
new transformations at his disposal, including the Boo Mario, which causes him
to float and fly through walls, and Bee Mario, which turns him into a
beyond-adorable flying bee.

Super Mario Galaxy is Rated E for Everyone. Once you pick up a copy and you're
in the mood to throw a party to show it off to all your friends, you should
check out the new Mario-themed Evite at Evite.com. It shows how Mario's look
has changed through the years, and it's a great way to rally your friends for a
Wii party.

Remember that Wii features parental controls that let adults manage the content
their children can access. For more information about this and other Wii
features, visit Wii.com.

The worldwide innovator in the creation of interactive entertainment, Nintendo
Co., Ltd., of Kyoto, Japan, manufactures and markets hardware and software for
its Wii(TM), Nintendo DS(TM), Game Boy(R) Advance and Nintendo GameCube(TM)
systems. Since 1983, Nintendo has sold nearly 2.5 billion video games and more
than 430 million hardware units globally, and has created industry icons like
Mario(TM), Donkey Kong(R), Metroid(R), Zelda(TM) and Pokémon(R). A wholly
owned subsidiary, Nintendo of America Inc., based in Redmond, Wash., serves as
headquarters for Nintendo's operations in the Western Hemisphere. For more
information about Nintendo, visit the company's Web site at http://www.nintendo.com.

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2K Sports Announces Holiday Edition of 2K Sports Bounce Tour

Peanut Butter Wolf, Madlib, Guilty Simpson, Karriem Riggins, J Rocc and
> Percee P to pack venues coast-to-coast this holiday season in support of
> 2K Sports
>
>
>
> New York, NY - November 12, 2007 - 2K Sports, the sports publishing
> label of Take-Two Interactive Software, Inc. (NASDAQ: TTWO), announced
> today the Holiday Edition of the Third Annual Bounce Tour starring
> Peanut Butter Wolf, Madlib, Karriem Riggins, Guilty Simpson, J Rocc and
> Percee P. The month-long 14-date tour - presented by Stones Throw
> Records and VTech Phones - began on November 8th and is rocking venues
> across the nation with a signature blend of live music and sports gaming
> action.
>
>
>
> As part of the 2K Sports Bounce Tour experience and as a follow up to
> the successful fall Bounce Tour with Common and Q-Tip, video game
> lounges will be stationed at each stop and fully loaded with 2K Sports'
> latest games. Among the titles will be the upcoming College Hoops 2K8
> and the previously released All-Pro Football 2K8. In addition, demo
> discs for several of the games will be offered to attendees - giving
> sports, video game and hip-hop fans an opportunity to try before they
> buy.
>
>
>
> This season features an all-star lineup from the underground tastemakers
> Stones Throw Records, including renowned label founder/DJ/producer
> Peanut Butter Wolf, the abstract multi-instrumental styling of rapper
> Madlib, the jazzed-up hip-hop of Karriem Riggins, the celebrated
> Southern Cali turntablist J Rocc, Detroit's talented Guilty Simpson, and
> the legendary old school lyricist Percee P from the Bronx.
>
>
>
> "The artists on the Holiday Edition of the 2K Sports Bounce Tour
> represent an important and positive force in the hip-hop community,"
> said Tim Rosa, 2K Sports' Director of Brand and Lifestyle Marketing.
> "We are excited to have the Stones Throw artists supporting the 2K
> Sports brand while providing a unique entertainment experience for our
> collective fans."
>
>
>
> Tour Dates:
>
>
>
> November 16 Independent San Francisco,
> CA
>
> November 17 Berbati's Pan Portland, OR
>
> November 18 Neumos Seattle, WA
>
> November 19 Richard's on Richards Vancouver, BC
>
> November 29 Foundation Nightclub Minneapolis, MN
>
> November 30 Abbey Pub Chicago, IL
>
> December 1 Opera House Toronto,
> Ontario
>
> December 2 Highline Ballroom New York, NY
>
> December 3 Starlight Ballroom Philadelphia,
> PA
>
> December 4 Paradise Rock Club Boston, MA
>
> December 6 Black Cat Washington
> DC
>
> December 7 Sonar Baltimore,
> MD
>
> December 8 The Loft Atlanta, GA
>
>
>
> For more game information, log onto http://www.2ksports.com/go/bounce/
>
>
>
> About Take-Two Interactive Software
>
>
>
> Headquartered in New York City, Take-Two Interactive Software, Inc. is a
> global developer, marketer, distributor and publisher of interactive
> entertainment software games for the PC, PlayStation(r) game console,
> PlayStation(r)2 and PLAYSTATION(r)3 computer entertainment systems,
> PSP(r) (PlayStation(r)Portable) system, Xbox(r) and Xbox 360(r) video
> game and entertainment systems from Microsoft, Wii(tm), Nintendo
> GameCube(tm), Nintendo DS(tm) and Game Boy(r) Advance. The Company
> publishes and develops products through its wholly owned labels Rockstar
> Games, 2K Games, 2K Sports and 2K Play; and distributes software,
> hardware and accessories in North America through its Jack of All Games
> subsidiary. Take-Two's common stock is publicly traded on NASDAQ under
> the symbol TTWO. For more corporate and product information please visit
> our website at www.take2games.com.
>
>
>
> All trademarks and copyrights contained herein are the property of their
> respective holders.
>
>
>
> Safe Harbor Statement under the Private Securities Litigation Reform Act
> of 1995: This press release contains forward-looking statements made in
> reliance upon the safe harbor provisions of Section 27A of the
> Securities Act of 1933, as amended, and Section 21E of the Securities
> Exchange Act of 1934, as amended. The statements contained herein which
> are not historical facts are considered forward-looking statements under
> federal securities laws. Such forward-looking statements are based on
> the beliefs of our management as well as assumptions made by and
> information currently available to them. The Company has no obligation
> to update such forward-looking statements. Actual results may vary
> significantly from these forward-looking statements based on a variety
> of factors. These risks and uncertainties include the matters relating
> to the Special Committee's investigation of the Company's stock option
> grants and the restatement of our consolidated financial statements. The
> investigation and conclusions of the Special Committee may result in
> claims and proceedings relating to such matters, including previously
> disclosed shareholder and derivative litigation and actions by the
> Securities and Exchange Commission and/or other governmental agencies
> and negative tax or other implications for the Company resulting from
> any accounting adjustments or other factors. Other important factors are
> described in the Company's Annual Report on Form 10-K for the fiscal
> year ended October 31, 2006, and in the Company's Form 10-Q for the
> third quarter ended July 31, 2007 in the section entitled "Risk
> Factors."

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November 12, 2007

Diagnose and Treat Man's Best Friend

___MAJESCO ANNOUNCES _

_PET PALS: ANIMAL DOCTOR FOR THE NINTENDO DS^ _

_New Game Incorporates Medical Cases from Real Veterinarians_

_ _

EDISON, N.J., November 12th, 2007 Majesco Entertainment Company
(NASDAQ: COOL
), an
innovative provider of video games for the mass market, today announced
*Pet Pals: Animal Doctor *for the Nintendo* *DS^ . Developed by Legacy
Interactive and Frontline Studios, *Pet Pals: Animal Doctor* invites
players to step into the challenging world of veterinary medicine as
they diagnose and treat 30 different medical cases created by real-life
veterinarians.

Millions of people are pet owners but few have in-depth knowledge of
the behind-the-scenes care required to keep our beloved animals
healthy, said Gui Karyo, Executive Vice President of Operations,
Majesco. *Pet Pals: Animal Doctor* is a fun, challenging game that will
give DS owners a better understanding of veterinary medicine as they
treat animals via realistic Touch Screen procedures.

In *Pet Pals: Animal Doctor*, players will learn the techniques required
to diagnose and treat 23 different lovable pets, including a Yorkshire
terrier, python, turtle, parakeet, rabbit, Siamese cat and hamster. To
do so, players must successfully administer more than 40 Touch Screen
tests while interacting with stressed patients and concerned pet owners.
Thirty different medical cases, from hairballs to infections to broken
bones, were created by real veterinarians and lend authenticity to the
game play. After treatment, players can feed, clean and play with their
patients in the Recovery Room to help improve each animals spirits as
it heals.

* *

*Pet Pals: Animal Doctor* will launch in early 2008 for a suggested
retail price of $19.99. For additional information on this game as well
as Majescos exciting line of products, please visit
www.majescoentertainment.com .

* *

*About Majesco Entertainment Company*

Headquartered in Edison, NJ, with an international office based in
Bristol, UK, Majesco Entertainment Company (NASDAQ: COOL) is an
innovative provider of video games for the mass market, with a focus on
publishing video games for leading portable systems and the Wii^
console. Product highlights include /Nancy Drew^ /,^ /Cooking Mama 2:
Dinner with Friends/ and /Zoo Hospital^ /^ for the Nintendo DS^ and
/Cooking Mama: Cook Off/ for the Wii^ console. More information about
Majesco can be found online at www.majescoentertainment.com
.

*About Legacy Interactive*

Legacy Interactive is a developer and publisher of casual games.
Entertaining customers since 1998, the company has built a reputation
for creating intelligent, realistic and engaging games for a broad
audience. Located in Los Angeles, Legacy is well known for its
TV-branded games, such as /Law & Order/ and /The Apprentice/, as well as
for its popular simulation games /Pet Pals: Animal Doctor, Emergency
Room/ and /Zoo Vet/. Through Legacys online casual game portal at
www.legacygames.com , customers can
download and try more than 500 casual games plus read and write reviews
and share playlists of their favorite games. Legacy has ongoing
distribution, marketing and content strategic partnerships with a number
of companies, including Vivendi Games, Universal Studios, Ubisoft,
Mindscape, Majesco Entertainment, and Scholastic. Legacy Interactive can
be found on the Web at www.legacyinteractive.com
.


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MIDWAY ANNOUNCES ULTIMATE MORTAL KOMBAT HAS SHIPPED TO RETAIL

**

/Ultimate Mortal Kombat is the First Mortal Kombat Game Available on
the Nintendo DS/

* *

*CHICAGO**, IL** November 12, 2007* Midway Games Inc. (NYSE: MWY), a
leading interactive entertainment publisher and developer, announced
today that /Ultimate Mortal Kombat/ has shipped for the Nintendo DS.
/Ultimate Mortal Kombat/ brings the lighting fast fighting technique
found in the arcade version of /Ultimate Mortal Kombat 3/, along with
Puzzle Kombat from the critically acclaimed /Mortal Kombat: Deception/
to the handheld Nintendo DS. Gamers can perfect their fighting skills in
single-player mode or challenge friends and enemies alike via
multi-player over the Nintendo Wireless network. /Ultimate Mortal
Kombat/ is rated M for Mature by the ESRB and is available for the U.S.
suggested retail price of $29.95.

Midway is excited in bringing the award-winning Mortal Kombat franchise
to the Nintendo DS, said Steve Allison, chief marketing officer,
Midway. /Ultimate Mortal Kombat/ enables gamers the opportunity to take
their fighting on the go, with both single-player and multi-player
online options playable anywhere at any time.

*/_Ultimate Mortal Kombat_/*

/Ultimate Mortal Kombat/ combines the visceral thrills of the classic
/Ultimate Mortal Kombat 3/ and the addictive puzzle action of the Puzzle
Kombat component of Midways award-winning /Mortal Kombat: Deception/ in
a single DS-friendly package. With new record-keeping capability, and
Nintendo Wi-Fi Connection multiplayer, players will be able to take UMK
anywhere for fighting action on the go.

*_About Midway_*

Midway Games Inc. (NYSE:MWY), headquartered in Chicago, Illinois, with
offices throughout the world, is a leading developer and publisher of
interactive entertainment software for major videogame systems and
personal computers. More information about Midway and its products can
be found at www.midway.com.

MIDWAY, MORTAL KOMBAT, ULTIMATE MORTAL KOMBAT, MORTAL KOMBAT: DECEPTION
and the Midway logo are trademarks or registered trademarks of Midway
Amusement Games, LLC. Nintendo DS are trademarks of Nintendo. 2004
Nintendo. All other trademarks are the property of their respective owners.

This press release contains "forward-looking statements" within the
meaning of the Private Securities Litigation Reform Act of 1995
concerning future business conditions and the outlook for Midway Games
Inc. (the "Company") based on currently available information that
involves risks and uncertainties. The Company's actual results could
differ materially from those anticipated in the forward-looking
statements as a result of these risks and uncertainties, including,
without limitation, the financial strength of the interactive
entertainment industry, dependence on new product introductions and the
ability to maintain the scheduling of such introductions, the current
console platform transition and other technological changes, dependence
on major platform manufacturers and other risks more fully described
under "Item 1. Business - Risk Factors" in the Companys Annual Report
on Form 10-K for the year ended December 31, 2006, and in any more
recent filings made by the Company with the Securities and Exchange
Commission. Each forward-looking statement, including, without
limitation, financial guidance, speaks only as of the date on which it
is made, and Midway undertakes no obligation to update any
forward-looking statement to reflect events or circumstances after the
date on which it is made or to reflect the occurrence of anticipated or
unanticipated events or circumstances, except as required by law.


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Three New Classic Games Announced for Wii Shop Channel

Winter vacation may be weeks away, but there's no need to wait for a fun-filled
escape. The latest additions to the Wii(TM) Shop Channel can take you to places
as familiar as a gymnasium or as fantastical as faraway planets. Fans of sports
games, space-age shooters and intergalactic action will all find something to
love in this week's lively lineup.Three new classic games go live at 9 a.m.
Pacific time. Nintendo adds new games to the Wii Shop Channel every Monday. Wii
owners with a high-speed Internet connection can redeem Wii Points(TM) to
download the games. Wii Points can be purchased in the Wii Shop Channel or at
retail outlets. This week's new games are:

Volleyball (NES(R), 1-2 players, rated E for Everyone, 500 Wii Points): Step
onto the court in one of the first volleyball games ever made. Select either
the men's or women's competition, choose from one of eight available countries
to represent, and prepare for some intensely fun game play. The straightforward
controls include all the moves you'll need to effectively direct your
six-person team. Take some time mastering them in the training mode, though,
because you'll need all the practice you can get when competing against
challenging computer opponents. If you feel like some multiplayer action, take
on a friend in the two-player mode and see whose skills are more polished.
Block, set and spike your way to victory.

AXELAY(R) (Super NES(R), 1 player, rated E for Everyone -- Mild Fantasy
Violence, 800 Wii Points): Mysterious aliens have invaded the Earth-like planet
of Corliss, slowly draining the planet's resources. Take control of the
prototype Axelay ship and use its wide range of advanced weaponry to battle
enemy forces. Play through multiple stages of action -- from other planets to
space stations -- all on your way to destroying the alien headquarters. You are
Corliss' last line of defense, so be careful not to be too distracted by the
excellent graphics (including great scrolling effects) and rocking music. Pilot
the Axelay using Konami's famously tight play control and experience what many
consider to be a classic of the shooter genre.

BLUE'S JOURNEY (NEOGEO, 1-2 players, rated E for Everyone -- Comic Mischief,
900 Wii Points): The planet of Raguy has been invaded by the Daruma tribe,
changing it from a beautiful and peaceful place into one filled with pollution.
Released in 1991, this horizontally scrolling action game tells the story of an
insectarian named Blue and his quest to save the planet and keep its
inhabitants from being turned into slaves. Use Blue's main weapon, a leaf, to
flip enemies onto their heads and then throw them at other members of the
Daruma tribe, defeating anyone in your way. Additional weapons, such as bombs
and boomerangs, are also available, or you can collect flowers to purchase
other special items like honey or swim fins. Blue also has the special ability
to change his size at will -- if he's too big to fit in a particular area, then
shrink him. The bright, colorful graphics, combined with lots of hidden items
to find, ensure an enjoyable experience with plenty of replay value. Help Blue
muster all his strength and eliminate the Daruma tribe.

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November 11, 2007

NBA 2K8 Review

NBA 2k8
Matt Congdon
Score 3.5/5

NBA2K8-Screen1.jpg

Basketball, when anyone cares, is such a great sport. It’s all about being down to the wire and the players are running on empty but still manage to get that game winning steal. However the problem is in the NBA it seems like they hardly care. The NBA finals this year this amassed an all time low of viewers, which shows that the players’ lack of interest is infectious. I know I didn’t watch it, but I think I must have watched 30+ college games during the NCAA playoffs. As far as NBA video games go, NBA 2K8 does a good job capturing the feel of the NBA. The game has its lows and its highs. It can get very exciting when you tied up going into the final minute and playing against a friend, but playing against the computer isn’t that fun.
NBA 28k is a lot of fun at times but just like the NBA has some definite flaws. One of the most obvious is that too many damn layups and dunks are missed. If there is someone else in your vicinity in the paint chances are you will miss the layup. You shoot literally about 25% on layups with a defender on you. It gets really annoying after you miss a couple in a row. That problem also extends to shooting elsewhere. If there is a defender in your face you can’t shoot at all. For 3 pt shots for example if you are wide open you might shoot about 60%, while with a defender on a mere 10% or less. This make playing defense tough because you know if they swing to an open guard on the perimeter it’s pretty much automatic.

NBA2K8-Screen7.jpg

One thing that I really appreciate is how the ball is not magnetic to the players. The ball can be knocked loose, bounce around, be blocked, it truly has a life of its own. If bouncing towards out of bounds a player will sometimes dive out trying to throw it in. Of course this only works sometimes which is nice to keep it realistic. This makes you cautious with passing on offense, as balls can be tipped away quite easily when trying to weave a bounce pass into the center.
Size is so important in this game. As a result players like Iverson, Nash and Kidd pretty much suck. They all get their shots blocked and are never able to get that open. Forget about driving the lane with them, because half the time the ball won’t even get close to the basket - it will just get blocked back in their respective faces. If you can find a big man who can shoot a little then you’re in the money, and my recommendation to those who are playing through the season mode is to trade for one. Players like Nowitski, Anthony, and Garnett really can rip up defenses. During one 5 minute quarter game I played with the west all stars, I subbed in Anthony early in the game just to see how if he could shoot three’s. In a 5 minute quarter game the average points scored by each team is about 60. Anthony that game had 34 going 14-21. Quite impressive for someone who shoots 40% in real life. It is really easy to get short buckets if you have a good player down low, someone who will dunk most of the time.

NBA2K8-Screen8.jpg

Sometimes setting up plays to run and penetrating at all on offense can be tough. Much different from the older games where using the juke button would pretty much get you through anything. The key to this game is truly working it inside and getting easy buckets off of fast break points. When the other team misses a shot it is pretty easy to chuck it up court to someone and score. Although this doesn’t work every time, it does create a problem. This creates radical swings in the score, and if you are losing and miss a few times in a row you could be out of the game. Coming from behind in this game is so hard to do. There is no point in the game when you are safe to take dumb shots. This makes it worse because usually when you’re behind you’ll be more likely to shoot 3’s but that just makes matters worse. Soon your deficit will be snowballing out of control and before you know it you’re down by 30. I took on my friend the other day. The first game he destroyed me by 25 points, the second I beat him by 31.The swings in momentum in this game are huge and you need to control it to be successful.

NBA2K8-Screen14.jpg

The graphics in this game are outstanding, some of the best I have seen in a sports game. The player models look good and the flow of the cloth uniforms looks very realistic. The floor shines brightly as It should and the audio for the most part is spot on. Some of the commentary is a little cheesy at times but I guess it breaks up the action nicely in a long game. Most of the coaches’ faces look really bad, I’m not sure why but they just look like really ugly porcelain dolls.
As far as basketball goes this year, nothing is perfect but NBA 2k8 at least tries to be. The game was developed for the most part with some thought and has been brought together nicely. The graphics look really good and it plays pretty smoothly with not nearly as many bugs as NBA live 08. This is the best basketball game on the 360 this year, so if you need those updated rosters and the unimportant new features this game has, Id say go for it. If you’re just a casual basketball fan and you had last years’ edition, I’d say don’t waste your money on this year’s, there isn’t all that much difference.

NBA Live 08 Review

Review by Matt Congdon
Score: 2 out of 5

nbalive1.jpg

The first EA Sports game that I played was Madden 64. I was horrified. I explicitly asked for NFL QB Club 98 for Christmas, but I was stuck with madden (what does my mom know about football or games). In my eyes this game sucked hard. How can you make a game without an NFL license or endorsements? When wanting to play as the Patriots I was stuck with some team named “Foxboro”, not to mention that the graphics sucked and so did the game play. I would describe it the pinnacle of boring. I promised this would be the last EA Sports game I would buy.
Later in life, I got a PS2 and decided to give EA Sports another chance on a different console. I was thrilled at Madden 2001,. The game kicked ass, and it kept getting better as the years passed. EA Sports produced a string of brilliant games and that kept getting bigger and better. I thought this was the kind of company that was out for the players not the dollars. Their hockey and basketball games all were a lot of fun to play and somehow the developers improved them from year to year.
Of course, EA Sports let me down. They suck again, They have started a long down spiral, passing mediocre a year or two ago and they are now about as bad as I can imagine [[I’m trying to avoid obscenity. Sucks is ok, but I draw the line at shit. MDS]]. NBA LIVE 08 illustrates this point. This game is crap. EA Sports just threw money and a deadline at a development team. It is inexplicable to me how a company can mess up basketball so badly after having good editions for last generation consoles. The game looks alright on an HDTV, but on an SDTV looks very distorted and odd. It seems like there are a lot of fisheye type replay angles. There are so many flaws that, the decent game they might have had for PS2 is now damaged goods.

nbalive14.jpg

First off, in the old Xbox 360 editions you were able to shoot around while the game loads. Now you are able to shoot around in a pitch black arena (how exciting!) until you pick a game type. Once you pick a game type and start loading it, it doesn’t allow for you to shoot around anymore. It kicks you to a super lame trivia question game. Not only do I not know who was the 4th pick in 1974 draft but I don’t really care. Trivia like this is way harder then the average basketball fan can handle. The points are useless in this game, nothing comes out of getting questions right, it doesn’t save it anywhere. Also it isn’t too rare to see a couple questions repeated in single game load screen. And loading takes way to damn long, in season mode I wasn’t not sure whether my console just froze, time stopped, or my house was hit by lightning and the electricity cut out. It literally takes 3-4 minutes to load a game in season mode. How is that even possible?
As far as the game play is concerned, it’s buggy, very buggy. There were a few instances where I could see my opponents’ feet out of bounds while dribbling yet there was never an out of bounds call. Also when dunking or shooting lay ups down low in the paint, your players act like retards. Half the time they throw it into the back of the backboard and the opponent gets it right away due to the out of bounds call. This is very common and easily the most frustrating thing. Imagine being down low, getting the ball and wanting your player to make an easy layup to the left. In reality, no pro b-ball player would go right and throw it out of bounds, yet this happens all the time in NBA Live. This is really inexcusable; not only does this break up the action big time, but if you really care about your game you may be tempted to throw down your controller.
The game’s penalty calling sucks too. For kicks I like to try an east vs. west game with 12 min quarters. There were 6 charging penalties in the first quarter, and after one quarter I was leading somehow by a ridiculous lead of 29-8. The way to win is easy. Give it to guy inside, wiggle right joystick hit x. Wash, rinse, repeat, then yawn,,,,repeat. This was when playing on the second highest difficulty level. I can’t imagine a lower level.

nbalive63.jpg

I do not want to even get started on the ally-oop button. If you can use this successfully you have my utmost praise. Half the time they throw it behind the backboard on the dunk. You would think they would create the system a little smarter, maybe to know you don’t wish to oop it to the guy standing at half court, but it happens. I like to pull up layer icons to pass more effectively on transition. However this was much more difficult then it rightfully should have been due to default controller schematics. You must hold the RB button to bring up passing icons and tapping it ally-oops the ball. There’s a fine line between a tap and a hold. Couldn’t the developers have given this a little thought and come up with a better control system that would have eliminated stupid mistakes? I average about 6-7 half court oops to no one in particular in a game.
The graphics on this game are good. They are not quite as good as NBA 2k8’s and the facial models look pretty damn terrible. When dunking everything happens in fast motion and it seems like you might miss them if you bat an eye. Everything NBA LIVE 08’s graphics are surpassed in just about every way by NBA 2k8. The only thing I prefer about Live are the menus. They are super quick, extremely easy to navigate and pretty much how every game’s menus should be. 2k8’s are a disaster (but more on that next review) As far as sound, lives commentary is pretty good it makes sense and has a decent flow to it. Sure some dumb comments will be repeated, but hey this is the new EA sports.
As you can see, this game pretty much sucked. There is really no point to buying this game and I hope you don’t. The one part I did happen to like was the 3pt shootout. This is pretty fun and works pretty well. Every shooter is different and you have to master one to get good, or pick Jason Terry and hit 30 on the second time through. The 3pt contest really doesn’t add much to the game but is amusing once in a while.
Gilbert Arenas supposedly carries around 2 copies of the game to show how proud he is of himself for making the cover of this game. I agree it’s probably a great feeling to be on the cover of anything and for that reason he is right to be proud. If I were him though, I might carry around the game boxes but never the games just in that rare case someone might want to play. It would be pretty embarrassing to not even like your own game.

Gilbert0004.jpgIs he throwing away his copy of NBA Live 08?

My only solution is a complete EA Sports boycott. There games have been sucking for a while now (It’s true. Madden has gone downhill and the hockey game, which used to be the best hockey game, is virtually unplayable. – Matt S.), yet common gamers and moms looking for a decent birthday gift (it’s the thought that counts) have been supporting them for too long. Don’t even get me started about their online play - it’s a complete joke. The lag is unbearable and their pc games take forever to make connections. Come on people stop feeding the corporate giant known as EA, maybe soon they will make a game that sells for the only legit reason, ITS GOOD!

November 8, 2007

NINTENDO SAYS 'CHECK Mii OUT' WITH CREATIVE NEW CHANNEL FOR Wii

Free Interactive Channel Lets Users View, Vote for the Best Mii Creations

REDMOND, Wash., Nov. 8 /PRNewswire/ -- It's no secret that fans of Nintendo's
Wii(TM) system love their Mii(TM) characters -- those adorably cartoonish
caricatures of friends and family members that can be used in games like Wii
Sports(TM). Some of the more artistic fans have even taken it upon themselvesto make Miis of celebrities, politicians and fictional characters. Nintendo
supports consumers' creative spirit with the Nov. 11 evening launch of the
Check Mii Out Channel. This free new channel can be downloaded from the
WiiWare(TM) section of the Wii Shop Channel by people who have their Wii
systems connected to the Internet.


"The Check Mii Out Channel lets people show off their Mii creations and
vote on those created by others," says George Harrison, Nintendo of America's
senior vice president of marketing and corporate communications. "It's yet
another way that we're building fun, interactive communities of Wii owners
without charging them extra for the privilege."

In the Posting Plaza, users can submit, exchange or just browse Miis posted by
others in their region or worldwide. The channel offers the ability to look at
a random selection of 1,000 Miis or to see just the current orall-time
favorites. Players have a variety of ways to search for specific Miis,
including by the name of its creator or by a number specific to each Mii. Once
users have found that "special Mii," they can even tag their favorites or
import them to their own Wii systems.

The contest section of the Check Mii Out Channel challenges users to submit Mii
creations to represent a specific person, character or theme. These could
include historical figures (Abraham Lincoln or Vincent Van Gogh), fictional
characters (the Tooth Fairy or the New Year's Baby) or descriptive themes ("the
biggest bully ever" or "the overbearing boss"). Users can then vote on Miis
submitted by others to determine the Mii that best fits the challenge. Each
contest will generally last two weeks: one for creating and submitting Miis,
and the second week for people to vote on the results.

The Check Mii Out Channel is the latest addition to other fun, interactive
informational channels, such as the News Channel, Everybody Votes Channel and
Forecast Channel. Remember that Wii features parental controls that let adults
manage the content their children can access. For more information about this
and other Wii features, visit Wii.com.

The worldwide innovator in the creation of interactive entertainment, Nintendo
Co., Ltd., of Kyoto, Japan, manufactures and markets hardware and software for
its Wii(TM), Nintendo DS(TM), Game Boy(R) Advance and Nintendo GameCube(TM)
systems. Since 1983, Nintendo has sold nearly 2.4 billion video games and more
than 420 million hardware units globally, and has created industry icons like
Mario(TM), Donkey Kong(R), Metroid(R), Zelda(TM) and Pokemon(R). A wholly owned
subsidiary, Nintendo of America Inc., based in Redmond, Wash., serves as
headquarters for Nintendo's operations in the Western Hemisphere. For more
information about Nintendo, visit the company's Web site at http://www.nintendo.com.

VELVET REVOLVER, FOO FIGHTERS AND BOSS BATTLE ANTHEMS SLIDE ONTO GUITAR HERO III: LEGENDS OF ROCK AS DOWNLOADABLE TRACK PACKS

VELVET REVOLVER, FOO FIGHTERS AND BOSS BATTLE ANTHEMS
>
> SLIDE ONTO GUITAR HERO(r) III: LEGENDS OF ROCK
>
> AS DOWNLOADABLE TRACK PACKS
>
>
>
> SUNNYVALE, CA - November 8, 2007 - Adding to the legendary set list for
> Guitar Hero(r) III: Legends of Rock, Activision, Inc. (Nasdaq: ATVI)
> announced that master recordings from Grammy Award winning artists
> Velvet Revolver and the Foo Fighters will be the first downloadable
> track packs for the Xbox 360(r) video game and entertainment system from
> Microsoft and PLAYSTATION(r)3 computer entertainment system for the
> month of November. Both packs are now available on Xbox LIVE(r)
> Marketplace for the Xbox 360(r) video game and entertainment system from
> Microsoft and will be released on PLAYSTATION(r)Store later this month.
>
>
>
>
> The Velvet Revolver Track Pack includes master recordings of "Messages,"
> "She Builds Quick Machines" and the 2004 Grammy Award winner for Best
> Hard Rock Performance, "Slither." The Foo Fighters Track Pack includes
> master recordings of "The Pretender," "This Is a Call" and the 2002
> Grammy Award winner for Best Rock Song, "All My Life."
>
>
>
> Additionally, later in November, the Boss Battle anthems will be
> available, free of charge. Originally composed music by Slash and Tom
> Morello along with "The Devil Went Down to Georgia" can be downloaded to
> play outside of Career mode.
>
>
>
> "The Guitar Hero franchise was a pioneer into the music download space
> for next generation gaming," said Dusty Welch, Head of Publishing for
> Activision/RedOctane(r). "We're excited to provide Guitar Hero fans an
> opportunity to download and play their favorite hits from legendary
> artists."
>
>
>
> Guitar Hero III: Legends of Rock contains explosive new content and
> features including a multiplayer action-inspired battle mode, grueling
> boss battles, a host of exclusive unlockable content and visually
> stunning rock venues. Expanded online multiplayer game modes allow
> axe-shredders worldwide to compete head-to-head for true rock status.
> The game features a star-studded soundtrack including master tracks by
> legendary artists such as Aerosmith, Guns 'N' Roses, The Rolling Stones,
> Beastie Boys, Rage Against the Machine and Pearl Jam, as well as
> original songs by guitar icons Slash and Tom Morello. While continuing
> to retain all the key features from their prior legendary performances,
> fresh downloadable content will be available on multiple platforms, and
> players can now shred to a killer set list from many of the most popular
> rock songs ever recorded.
>
>
>
> For the first time ever, Guitar Hero fans are able to thrash and burn
> with new wireless guitar controllers available for each platform,
> including exclusive Gibson Guitar's Les Paul model for the Xbox 360(r)
> video game and entertainment system from Microsoft, Wii(tm) home video
> game system from Nintendo, and PLAYSTATION(r)3 computer entertainment
> system. PlayStation(r)2 computer entertainment system gamers also get
> to shred on a new exclusive shape, Gibson's Kramer guitar, popularized
> by hard rockers and known for its body design, pickups, electronics and
> construction for furious finger fretting.
>
>
>
> Guitar Hero III: Legends of Rock, developed by Neversoft, is rated "T"
> for Teen by the ESRB, and is currently available at North American
> retailers. For more information about the Guitar Hero franchise, please
> visit the dedicated community site: www.guitarhero.com
> .
>
>
>
> About Gibson Guitar:
>
> Gibson is known worldwide for producing classic models in every major
> style of fretted instrument, including acoustic and electric guitars,
> mandolins, and banjos. Gibson's HD.6X-PRO Digital Guitar represents the
> biggest advance in electric guitar design in over 70 years.
>
> Founded in 1894 in Kalamazoo, Michigan, and headquartered in Nashville
> since 1984, Gibson Guitar Corp.'s family of brands now includes
> Epiphone, Dobro, Maestro, Kramer, Steinberger, Tobias, Echoplex,
> Electar, Flatiron, Gibson Baldwin Music Education, Slingerland, Valley
> Arts, Maestro, Oberheim, Sunshine Piano, Take Anywhere Technology,
> Baldwin, J&C Fischer, Chickering, Hamilton, and Wurlitzer. Visit
> Gibson's website at www.gibson.com
> > son.com/> or www.gibson.com/press
> > son.com/press>
>
>
>
> About Activision:
>
> Headquartered in Santa Monica, California, Activision, Inc. is a leading
> worldwide developer, publisher and distributor of interactive
> entertainment and leisure products. Founded in 1979, Activision posted
> net revenues of $1.5 billion for the fiscal year ended March 31, 2007.
>
>
>
> Activision maintains operations in the U.S., Canada, the United Kingdom,
> France, Germany, Ireland, Italy, Sweden, Spain, the Netherlands,
> Australia, Japan and South Korea. More information about Activision and
> its products can be found on the company's World Wide Web site, which is
> located at www.activision.com.
>
> Cautionary Note Regarding Forward-looking Statements: Information in
> this press release that involves Activision's expectations, plans,
> intentions or strategies regarding the future are forward-looking
> statements that are not facts and involve a number of risks and
> uncertainties. In this release they are identified by references to
> dates after the date of this release and words such as "will," "will
> be," "remains," "to be," "plans," "believes", "may", "expects,"
> "intends," and similar expressions. These risks and uncertainties
> include, but are not limited to, sales of Activision's titles, shifts in
> consumer spending trends, the seasonal and cyclical nature of the
> interactive game market, Activision's ability to predict consumer
> preferences among competing hardware platforms (including
> next-generation hardware), declines in software pricing, product returns
> and price protection, product delays, retail acceptance of Activision's
> products, adoption rate and availability of new hardware and related
> software, industry competition, rapid changes in technology and industry
> standards, protection of proprietary rights, maintenance of
> relationships with key personnel, customers, vendors and third-party
> developers, international economic and political conditions, integration
> of recently acquired subsidiaries and identification of suitable future
> acquisition opportunities, limitations on our ability to issue stock and
> options and foreign exchange rate changes. Other factors that could
> cause Activision's actual future results to differ materially from those
> expressed in the forward-looking statements set forth in this release
> include, without limitation, the further implementation, acceptance and
> effectiveness of the remedial measures recommended or adopted by the
> special sub-committee of independent directors established in July 2006
> to review Activision's historical stock option granting practices, the
> board and Activision; the outcome of the SEC's formal investigation and
> the derivative litigation filed in July 2006 against certain current and
> former directors and officers of Activision relating to Activision's
> stock option granting practices, the possibility that additional claims
> and proceedings will be commenced, including additional stockholder
> litigation, employee litigation, and additional action by the SEC and/or
> other regulatory agencies, other litigation (unrelated to stock option
> granting practices), and the risks identified in Activision's most
> recent annual report on Form 10-K and recent reports on Form 8-K. The
> forward-looking statements in this release are based upon information
> available to Activision as of the date of this release, and Activision
> assumes no obligations to update any such forward-looking statement.
> Forward-looking statements believed to be true when made may ultimately
> prove to be incorrect. These statements are not guarantees of future
> performance and are subject to risks, uncertainties and other factors,
> some of which are beyond our control and may cause actual results to
> differ materially from our current expectations.
>
> ###
>
> Guitar Hero(r) III: Legends of Rock (c) 2007 Activision Publishing, Inc.
> Guitar Hero, Activision and RedOctane are registered trademarks of
> Activision Publishing, Inc.
>
> All Gibson marks, logos, trade dress, guitar models and related rights
> provided pursuant to license from Gibson Guitar Corp.
>
>
>
> "PlayStation", "PLAYSTATION" and "PS" Family logo are registered
> trademarks of Sony Computer Entertainment Inc.
>
>
>
> Used with Permission. Microsoft, Xbox, Xbox 360, Xbox LIVE, and the Xbox
> logos are trademarks of the Microsoft group of companies.
>
>
>
> Wii and the Wii logo are trademarks of Nintendo. (c) 2006 Nintendo.
>
>
>
> All other trademarks and trade names are the properties of their
> respective owners. All rights reserved.

Posted using Meow

Trend Micro releases first Internet security for gaming systems

Trend Micro Total Web Security Service for PLAYSTATION*3 Available Worldwide
>
>
>
> Free "Trend Micro Web Security for PS3TM" to be provided as the first*1
> service built for a gaming system to block malicious Web sites using URL
> filtering combined with Web reputation
>
>
>
>
>
> Tokyo, Japan - November 7, 2007 - Trend Micro, Incorporated (TSE: 4704), a
> leader in network antivirus and Internet content security software, today
> announced a new total Web security service for PLAYSTATION*3 (hereinafter
> referred to as PS3TM) released by Sony Computer Entertainment Inc.
>
>
>
> Trend Micro Web Security for PS3 is expected to be available on November 8,
> and will be free of charge until the end of April 2008*2. This service is
> the first globally supported Web security service for a home game system. The
> service provision starts on November 8 as part of PS3's system software
> update version 2.00 for PS3s sold worldwide with the user interface in 16
> languages*3.
>
>
>
> Overview of "Trend Micro Web Security for PS3"
>
> Home game systems with Web site browsing capabilities will continue to
> proliferate, and Web browsing via a game console is expected to become more
> and more popular. With the growing trend, users may also become more
> susceptible to malicious Web sites through the game system, or may have a
> chance to become the victim of cybercrime that targets monetary transactions
> such as shopping, banking, and securities trading through Web sites.
>
>
>
> This service is developed as a module especially for PS3 using Trend Micro's
> own Web reputation and URL filtering technology. By using this service, a
> wide range of PS3 users can feel safe to browse the Internet.
>
>
>
> Function: Blocks malicious and harmful websites
>
> Access to websites that are classified into specific categories (Adult/Sex,
> Alcohol/Tobacco, Crime, Cults/The Occult, Gambling, Hacking/Proxy Avoidance,
> Illegal Drugs, Sex Education, Violence/Hate/Racism, Weapons/Military, etc.)
> can be blocked simply by going to the PS3 Internet Browser menu,*4 selecting
> "Tool," and then selecting "Trend Micro Web Security for PS3 " from "Browser
> Security." A password will be needed.
>
> Blocking Mechanism: Web reputation combined with URL filtering
>
> When a website is accessed from PS3 , Trend Micro in-the-cloud databases are
> looked up. The URL filtering database classifies Web sites into categories,
> and the Web reputation database is highly immediate in evaluating Web pages,
> domains and IP addresses. By using both capabilities together, malicious Web
> pages and Web sites that were previously difficult to handle only with URL
> filtering can also be blocked.
>
> Service provision begins on: November 8, 2007
>
> The service is provided by updating the PS3 system software to Version 2.00,
> available starting on November 8.
>
> Service Charge: The service will be provided free of charge until the end
> of April 2008*5.
>
>
>
> Footnotes
>
> *1 Source: Trend Micro. The first total web security service combining URL
> filtering & Web reputation.
>
> *2 It will be provided free of charge until the end of April on a trial
> basis. The date and method to switch to a pay service and the price will be
> announced as soon as a decision is made.
>
> *3 Same as PS3 language support.
>
> *4 The categories to be blocked are predetermined. Users cannot select a
> category.
>
> *5 The service will be provided free of charge until the end of April on a
> trial basis. The date and method to switch to a pay service and the price
> will be announced as soon as a decision is made. For service overview, see
> http://webclassify.trendmicro.com

Posted using Meow

November 7, 2007

BLADESTORM Available Now

*BLADESTORM^(TM): THE HUNDRED YEARS' WAR AVAILABLE NOW*

/

/Lead an Army of Medieval Mercenaries in KOEI's Latest Action Game for
Xbox 360^ and PLAYSTATION^ 3 /

/

Burlingame, CA - November 7, 2007 -- KOEI, recognized worldwide as the
premier brand of strategy and action games, today announced that
/BLADESTORM^(TM): The Hundred Years' War/ is available beginning
November 7th at retailers throughout North America. The game is
available for the Xbox 360 video game and entertainment system from
Microsoft, and for the PLAYSTATION3 computer entertainment system.
A free single player demo of /BLADESTORM: The Hundred Years' War/ is
available now on Xbox LIVE Marketplace for the Xbox 360 and on the
PLAYSTATION Network. Set amidst a war-torn 14th century France, the
demo delivers a taste of the action game's incredible battles where
players will take direct command of entire military units.
*About BLADESTORM: The Hundred Years' War*
In the 14th century a quarrel over English succession to the French
throne escalated into what history would call the Hundred Years' War.
This ongoing war had exhausted the standing armies of both sides and
there was a growing dependence on mercenary soldiers.
Taking the role of a mercenary soldier, players must contract their
services to the English or French; with the ultimate goal of achieving
glorious fame and fortune. Those who establish a reputation as a
formidable warrior and leader of men, will amass a valuable war chest
and lure hardened warriors to their employ.
As arrows rain from above, knights charge on horseback, and cannoniers
fire volleys at heavy infantry, armies will collide in unprecedented
scale. Players will be immersed in ferocious battles where an innovative
action style enables them to defeat countless numbers of soldiers with
one cleverly chosen attack command. Outwit your opponents and overwhelm
the enemy with dominating force to be the last one standing when the
dust settles on one of history's greatest conflicts.
/BLADESTORM: The Hundred Years' War/ delivers stunning visuals in 720p
HDTV and in game Dolby Digital audio. This game is rated "T" (Teen-
Alcohol Reference, Mild Language, and Violence) by the ESRB.
/BLADESTORM: The Hundred Years' War/ is developed by KOEI's
award-winning internal team, Omega Force. Press can find
(watermark-free) assets at gamespress.com.
For the latest on /BLADESTORM: The Hundred Years' War/ visit
www.koei.com/bladestorm
.
###

*About KOEI Corporation*
Based in Burlingame, California, KOEI Corporation established operations
in 1988 as the North American subsidiary of KOEI Co., Ltd. of Japan.
KOEI is respected worldwide as the premier brand of strategy and
simulation games, and is the innovator of the Tactical Action genre. The
company's Dynasty Warriors and Samurai Warriors series of games have
generated a combined 15 million units in global sales.
KOEI develops, publishes, and distributes interactive software for video
game systems and personal computers. For fiscal 2006, KOEI posted
worldwide revenues of $206 million. KOEI maintains operations in Japan,
the U.S., the United Kingdom, France, Canada, China, Korea, Taiwan,
Singapore and Lithuania. More information about KOEI and its products
can be found at www.koei.com
.


BLADESTORM, Dynasty Warriors and the KOEI logo are registered trademarks
or trademarks of KOEI Co., Ltd. 2007 KOEI Co., Ltd. All rights
reserved. "PlayStation" and the "PS" Family logo are registered
trademarks of Sony Computer Entertainment Inc. Microsoft, Xbox, Xbox
360, Xbox LIVE, and the Xbox logos are trademarks of the Microsoft group
of companies. The ratings icon is a trademark of the Entertainment
Software Association. "Dolby", "Pro Logic", and the double-D symbol are
trademarks of Dolby Laboratories. AGEIA^(TM) and PhysX^(TM), both
stylized and non-stylized, are trademarks or registered trademarks of
AGEIA Technologies, Inc., and are used under license. Copyright 2006
AGEIA Technologies, Inc. All other trademarks are properties of their
respective owners.

Posted using Meow

November 6, 2007

CALL OF DUTY 4: MODERN WARFARE NOW AVAILABLE

Infinity Ward's Highly-Anticipated Thriller Deploys to Retail
>
>
>
>
>
> Santa Monica, CA - November 6, 2007 - Starting today gamers can enlist
> in Activision, Inc .'s (Nasdaq: ATVI) Call
> of Duty(r) 4: Modern Warfare(tm), a gripping modern-day action-thriller
> that deploys them into heart-stopping battles across the world's most
> treacherous hotspots. Developed by Infinity Ward, the game is now
> available at retail outlets nationwide and delivers unprecedented
> high-definition graphics, piercing 5.1 surround sound and a dynamic
> community-oriented multiplayer experience.
>
>
>
> "We've set out to create the most intense, visceral experience in Call
> of Duty 4," said Infinity Ward Studio Head Grant Collier. "From the
> beginning, our team has been focused on pulling players into an
> unfolding, well-paced and relentless action experience that includes:
> fast-roping from attack helicopters in the dead of night; utilizing a
> camouflage Ghillie suit as you inch behind enemy lines; or being
> immersed in fun, competitive action in multiplayer that enables gamers
> to create classes, unlock new abilities and taunt opponents as they
> level up."
>
>
>
> Featuring a tense storyline, filled with plot twists, the title thrusts
> players into battle like never before. With amazing special effects,
> including rim-lighting, depth of field, texture streaming and character
> self-shadowing, players are enlisted into one of the most
> photo-realistic gaming experiences imaginable. Famed composer Harry
> Gregson-Williams, whose credits include Enemy of the State, Man on Fire
> and Spy Game, directed a soundtrack featuring an original score by
> Stephen Barton that draws gamers harder and deeper into the epic
> experience.
>
>
>
> The community-oriented Call of Duty 4 multiplayer gameplay features a
> robust leveling system, variety of unlockable perks, hot-join and
> matchmaking, as well as create a class and party capabilities to ensure
> that players of all skill levels can join in the fun for up to
> 18-players on Xbox 360 or PLAYSTATION(r)3 computer entertainment system
> and 32-players on Windows PC. Additionally over 100 challenges and a
> host of new game environments and modes deliver unlimited possibilities.
> Infinity Ward has also included Kill-Cam, a fan favorite feature that
> they created in Call of Duty 2 which allows for spectator instant
> replays.
>
>
>
> Call of Duty 4: Modern Warfare is rated "M" (Mature) by the ESRB for
> Intense Violence, Strong Language, Blood and Gore and is available now
> on Xbox 360(tm) and PLAYSTATION(r)3 computer entertainment system for a
> suggested retail price of $59.99; the Windows(r) PC version for $49.99.
> Also available for Nintendo DS(tm), developed by n-Space, the title is
> rated "T" (Teen) for Blood and Violence and carries a suggested retail
> price of $29.99.
>
>
>
> Gamers have the option to enhance the experience with a Limited
> Collector's Edition for the Xbox 360 and Windows PC. Each Collector's
> Edition includes a special hardcover book featuring never-before-seen
> imagery and artwork. The Xbox 360 version carries a suggested retail
> price of $69.99 and also features a bonus DVD exploring the British
> S.A.S. behind-the-scenes footage from developer, Infinity Ward. The
> Windows PC edition has a suggested retail price of $59.99 and includes a
> digital copy of the BradyGAMES Official Strategy Guide.
>
>
>
> BradyGAMES' Call of Duty 4: Modern Warfare Official Strategy Guide is
> available at electronics, book, and software retailers nationwide, and
> online at www.bradygames.com .
>
>
>
> Call of Duty 4: Modern Warfare press kit assets are available for
> download at http://pressroom.activision.com
> . Players anxious to answer the call
> can visit www.charlieoscardelta.com
> for more information and updates.
>
>
>
> About Activision, Inc.
>
> Headquartered in Santa Monica, California, Activision, Inc. is a leading
> worldwide developer, publisher and distributor of interactive
> entertainment and leisure products. Founded in 1979, Activision posted
> net revenues of $1.5 billion for the fiscal year ended March 31, 2007.
>
>
>
> Activision maintains operations in the U.S., Canada, the United Kingdom,
> France, Germany, Ireland, Italy, Sweden, Spain, the Netherlands,
> Australia, Japan and South Korea. More information about Activision and
> its products can be found on the company's World Wide Web site, which is
> located at www.activision.com
> > ary%20Internet%20Files\OLK35\www.activision.com> .
>
>
>
>
>
> Cautionary Note Regarding Forward-looking Statements: Information in
> this press release that involves Activision's expectations, plans,
> intentions or strategies regarding the future are forward-looking
> statements that are not facts and involve a number of risks and
> uncertainties. In this release they are identified by references to
> dates after the date of this release and words such as "will," "will
> be," "remains," "to be," "plans," "believes", "may", "expects,"
> "intends," and similar expressions. These risks and uncertainties
> include, but are not limited to, sales of Activision's titles, shifts in
> consumer spending trends, the seasonal and cyclical nature of the
> interactive game market, Activision's ability to predict consumer
> preferences among competing hardware platforms (including
> next-generation hardware), declines in software pricing, product returns
> and price protection, product delays, retail acceptance of Activision's
> products, adoption rate and availability of new hardware and related
> software, industry competition, rapid changes in technology and industry
> standards, protection of proprietary rights, maintenance of
> relationships with key personnel, customers, vendors and third-party
> developers, international economic and political conditions, integration
> of recently acquired subsidiaries and identification of suitable future
> acquisition opportunities, limitations on our ability to issue stock and
> options and foreign exchange rate changes. Other factors that could
> cause Activision's actual future results to differ materially from those
> expressed in the forward-looking statements set forth in this release
> include, without limitation, the further implementation, acceptance and
> effectiveness of the remedial measures recommended or adopted by the
> special sub-committee of independent directors established in July 2006
> to review Activision's historical stock option granting practices, the
> board and Activision; the outcome of the SEC's formal investigation and
> the derivative litigation filed in July 2006 against certain current and
> former directors and officers of Activision relating to Activision's
> stock option granting practices, the possibility that additional claims
> and proceedings will be commenced, including additional stockholder
> litigation, employee litigation, and additional action by the SEC and/or
> other regulatory agencies, other litigation (unrelated to stock option
> granting practices), and the risks identified in Activision's most
> recent annual report on Form 10-K and recent reports on Form 8-K. The
> forward-looking statements in this release are based upon information
> available to Activision as of the date of this release, and Activision
> assumes no obligations to update any such forward-looking statement.
> Forward-looking statements believed to be true when made may ultimately
> prove to be incorrect. These statements are not guarantees of future
> performance and are subject to risks, uncertainties and other factors,
> some of which are beyond our control and may cause actual results to
> differ materially from our current expectations.

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UBISOFT ANNOUNCES THAT THREE MY COACH GAMES HAVE SHIPPED TO

UBISOFT ANNOUNCES THAT THREE "MY COACH? GAMES HAVE SHIPPED TO STORE SHELVES

My Word Coach, My Spanish Coach and My French Coach
Teach Players Vocabulary and New Language Skills

SAN FRANCISCO ? November 6, 2007 ? Today Ubisoft, one of the world's largest video game publishers, announced that My Word Coach (Wii(TM) and Nintendo DS(TM) systems), My Spanish Coach and My French Coach (Nintendo DS) have all shipped to retail stores. The "My Coach? series of games allows players to improve themselves and learn in an interactive and stimulating way, while having fun at the same time.

My Word Coach, developed under the guidance of a linguist, is a game that anyone can play to improve vocabulary and increase confidence in verbal expression. The game consists of a variety of training exercises, four "Coach? personalities and a database of more than 16,800 words to master. My Word Coach helps players in a number of ways in their daily lives, whether it's writing an email, interviewing for a job or taking a test.

My Word Coach features include:
? Robust catalogue of definitions: With a dictionary of over 16,800 words to master, players will never run out of fun.
? Adaptable lessons for all skill levels: Activities are customized depending on each player's abilities, making My Word Coach a game for everyone!
? Multiplayer mode: Players can challenge their friends to a vocabulary competition using one of five multiplayer games ? such as Safecracker and Cereal Letter.

My Spanish Coach and My French Coach for Nintendo DS teach players the basics of word use, grammar and construction of phrases through fun and easy-to-play mini-games. Designed under the guidance of Spanish and French teachers, the games are equipped with over 1,000 interactive lessons, complete with almost 10,000 words and 400 phrases to master.

My Spanish/French Coach features include:
? Interactive lessons: Tutorials cover almost 10,000 words and 400 phrases, providing students with a comprehensive tool to language mastery.
? Traveler's guide: With the ability to search for phrases by list, category or keyword, players won't find themselves at a loss for words anymore.
? Pronunciation tests: Players can use the DS' built-in microphone to strengthen their speaking skills.

My Word Coach for the Wii has a MSRP of $49.99 and My Word Coach, My Spanish Coach and My French Coach, all for the Nintendo DS, have MSRPs of $29.99.

About Ubisoft
Ubisoft is a leading producer, publisher and distributor of interactive entertainment products worldwide and has grown considerably through a strong and diversified line-up of products and partnerships. Ubisoft has offices in 21 countries and sales in more than 50 countries around the globe. It is committed to delivering high-quality, cutting-edge video game titles to consumers. Ubisoft generated sales of 680 million Euros for the 2006-07 fiscal year. To learn more, please visit www.ubisoftgroup.com or www.mycoachgames.com.

2007 Ubisoft Entertainment. All Rights Reserved. Ubisoft, Ubi.com, and the Ubisoft logo are trademarks of Ubisoft Entertainment in the U.S. and/or other countries. Nintendo DS and Wii are trademarks of Nintendo. 2006 Nintendo.


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SEGA REVEALS NEXT-GEN FEATURES FOR NiGHTS: JOURNEY OF DREAMS

SEGA of America, Inc. today announced that NiGHTS: Journey of Dreams
for the Wii video game console will come complete with a variety of
next-gen features that tap into the systems hardware including Weather
Channel support, a Wii-first! This feature enables the games My
Dream area, a customizable sand-box environment that allows gamers to
capture, raise, and even combine the inhabitants (A-Life) from the world
of Nightopia, to generate real-time weather effects specific to the
territory players previously registered with on the Wii. For example, if
the current weather forecast is clear and sunny in the players resident
territory, the My Dream environment will be clear and sunny as well.
The game will also feature an online-enabled two-player mode allowing
gamers to race and battle against one another via Wi-Fi connection at
launch on December 18, 2007.

Unlike any other game available today, NiGHTS: Journey of Dreams will
deliver the feeling of flight through the innovative Wii control system.
With the help of Persona masks, players will glide, spiral and loop
through a variety of mystical dream worlds packed with action and
adventure as they dive and blast through rings, gather orbs and come up
against fantastic and unforgettable boss battles. Anchored by a
storyline about courage, hope and inspiration, NiGHTS: Journey of Dreams
is the most unique and experience on the Wii.

NiGHTS: Journey of Dreams unfolds in Nightopia, the spectacular dream
world of two young characters, Helen and Will. Struggling to overcome
the every day challenges of growing up, these two 12-year-olds find
their real life experiences spilling over into their dreams. As Helen
and Will fall into a deep sleep, they are greeted by NiGHTS, a fantasy
jester, who leads them to explore the rich and vibrant land of
Nightopia. Along the way, NiGHTS helps the youngsters bravely face their
fears by finding inventive ways to confront, outpace, and outwit foes --
such as the villainous Nightmarens. Through the freedom of flight,
execution of stunning acrobatic moves and tapping into special
abilities, gamers can overcome obstacles and restore peace to Nightopia.

What is A-LIFE: A-LIFE are creatures living in the world of dreams.
There are 3 types of A-LIFE: "Nightopians" who reside in Nightopia,
"Nightmarens" from the world of Nightmare, and "Mepians" who are a mix
of the two creatures. A-LIFE live freely in the world of Nightopia and
they multiply, learn, and evolve as they transform with generational
changes.

What is "My Dream": "My Dream" is a customizable "sandbox" environment
where players raise their A-LIFE creatures. By using NiGHTS ability to
para-loop in the single-player game, the A-LIFE creatures can be
captured and transferred to a players My Dream space. The My Dream
world evolves dramatically depending on how the player nurtures the
A-LIFE activities and the various objects that the player drops into the
environment, creating a truly personal experience.


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SPECTROBES COLLECTOR'S EDITION VIDEO GAME NOW AVAILABLE FOR NINTENDO DS

Popular video game will now be available with all 38 Code Input Cards
>
> plus two exclusive Geo cards
>
>
>
> Disney Interactive Studios has announced that Spectrobes Collector's
> Edition for Nintendo DS(tm) is available in stores today. Spectrobes
> Collector's Edition includes the full version of the popular anime-style
> action and role-playing video game, Spectrobes, along with all 38 Code
> Input Cards and two exclusive Geo cards which enable players to unlock
> exclusive content. The special edition also includes a Mini Guide from
> Brady Games which includes statistics on all of the Spectrobes in the
> game. Spectrobes, released in March 2007, was the first original
> intellectual property from Disney Interactive Studios and has since
> shipped more than 800,000 units worldwide.
>
>
>
> Spectrobes Collector's Edition allows players to take on the role of
> planetary patrol officer Rallen. Players must collect mysterious
> fossilized creatures known as Spectrobes in order to complete missions
> and defeat enemies. To collect Spectrobes, players use the Nintendo DS
> stylus and touch screen to excavate the creatures as fossils, awaken
> them using the DS microphone, and evolve them into more powerful
> Spectrobes. Spectrobes Collector's Edition also includes multiplayer
> functionality that enables players to battle one-on-one, participate in
> a tournament with up to 16 friends, and exchange items and Spectrobes
> via local wireless connectivity. Players can also participate in an
> interactive community where they can upload game results and stats, view
> leader boards, earn badges, and more via Nintendo Wi-Fi Connection.
>
>
>
> For more information about Spectrobes, please visit www.spectrobes.com
> .
>
>
>
> Spectrobes Collector's Edition is rated "E" for Everyone and is now
> available at retail stores for $29.99.
>
>
>
> About Disney Interactive Studios
>
> Disney Interactive Studios is the interactive entertainment affiliate of
> The Walt Disney Company (NYSE: DIS). Disney Interactive Studios self
> publishes and distributes a broad portfolio of multi-platform video
> games and interactive entertainment worldwide. The company also
> licenses properties and works directly with other interactive game
> publishers to bring products for all ages to market. Disney Interactive
> Studios is based in Glendale, California and has five internal game
> development studios around the world including Avalanche Software, Fall
> Line Studio, Propaganda Games, Black Rock Studio and Junction Point
> Studios.


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ACTRESS KRISTEN BELL FEATURED IN UBISOFT'S ASSASSIN'S CREED(TM)

ACTRESS KRISTEN BELL FEATURED IN UBISOFT'S ASSASSIN'S CREED(TM) VIDEO GAME

Provides Likeness and Voice Acting for Lead Character in Highly Anticipated Video Game


SAN FRANCISCO ? November 6, 2007 ? Ubisoft announced that Hollywood actress Kristen Bell will appear in Ubisoft's highly anticipated video game, Assassin's Creed(TM). Kristen Bell will play a key character in Assassin's Creed, whose mysterious role is an important part of the game's intricate storyline.

"It was crucial to find an actress who could convey the emotional range and talent needed to play this key character in the Assassin's universe,? said Jade Raymond, producer for Assassin's Creed. "Kristen Bell is a remarkable actress who was able to bring her character to life in a dynamic way that I don't think anyone else could have done properly. Her professionalism and dynamic personality were a perfect fit for this project.?

"I was a big video gamer growing up, so working on Assassin's Creed is my chance to be a part of video game history,? said Kristen Bell. "It's something completely different than what I've done before, so it's cool I get to branch out and try another entertainment medium. I was attracted to this project because of the intelligent storyline and the character I play. Plus I admire the artistry of the graphics of video games. I look forward to seeing what my character will look like and I can't wait to play the game and see if I can beat it!?

Assassin's Creed will be available in North America in November for the PLAYSTATION3 computer entertainment system and the Xbox 360 video game and entertainment system from Microsoft, with an MSRP of $59.99 and the Limited Edition priced at $69.99 ? Assassin's Creed is rated "M? for Mature by the ESRB. For more information, please visit http://www.assassinscreed.com.

About Kristen Bell
One of the hottest and most sought-after young actresses in Hollywood, Kristen Bell rocketed to stardom as the title character on the series "Veronica Mars.? She recently joined the cast of "Heroes? to great fanfare and gives voice to the narrator on the popular new CW series, "Gossip Girl.? Kristen's upcoming projects include the title role in the Judd Apatow-produced feature film "Forgetting Sarah Marshal," "Fanboys? and the animated feature "Sheepish.?

About Assassin's Creed
The game is set in 1191 AD, when the Third Crusade was tearing the Holy Land apart. Shrouded in secrecy and feared for their ruthlessness, the Assassins intend to stop the hostilities by suppressing both sides of the conflict. Players will assume the role of the main character, Altair, and will have the power to throw their immediate environment into chaos and truly experience the art of a master assassin.

In 2006, Assassin's Creed received the Game Critics Award: Best of E3 2006 for "Best Action-Adventure Game? and swept the "Best PS3 Game? category across numerous video game Web sites.*

*1UP "Best PS3 Game,? GameSpot "Best PLAYSTATION 3 Editors' Choice Winner,? GameSpy "Best of E3 PS3 Game of the Show,? Games Radar "Best of E3 PLAYSTATION 3,? GameTrailers "Best of Show,? IGN "Best PS3 Game of the Show.?

About Ubisoft
Ubisoft is a leading producer, publisher and distributor of interactive entertainment products worldwide and has grown considerably through a strong and diversified lineup of products and partnerships. Ubisoft has offices in 21 countries and sales in more than 50 countries around the globe. It is committed to delivering high-quality, cutting-edge video game titles to consumers. Ubisoft generated sales of 680 million Euros for the 2006-07 fiscal year. To learn more, please visit www.ubisoftgroup.com.

2007 Ubisoft Entertainment. All Rights Reserved. Assassin's Creed, Ubisoft and the Ubisoft logo are trademarks of Ubisoft Entertainment in the U.S. and/or other countries. "PlayStation?, "PLAYSTATION? and the "PS? Family logo are registered trademarks of Sony Computer Entertainment Inc. Microsoft, Xbox, Xbox 360, Xbox LIVE, and the Xbox logos are trademarks of the Microsoft group of companies.

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Silent Hill Origins Creeps Into Stores

First Silent Hill Title for the PSP (PlayStationPortable)
> System Offers New Game Play, Storyline Enhanced
> Camera System And Updated Controls
>
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
>
> EL SEGUNDO, Calif. - November 6, 2007 - Konami Digital Entertainment, Inc.
> today
> announced Silent Hill Origins has shipped to retail stores in North America.
> Developed
> exclusively for the PSP (PlayStationPortable) system, Silent Hill Origins
> brings
> to North America the frightening and popular survival horror series with all
> new
> game play and a storyline set before the events of the original Silent Hill.
> Fans
> can experience this one of a kind game with updated controls allowing for
> more fluid
> combat and detailed exploration of environments.
> "Fans of Silent Hill can expect a fear-inducing experience with Silent Hill
> Origins,"
> said Anthony Crouts, Vice President of Marketing for Konami Digital
> Entertainment,
> Inc. "We're adding to the mythos by revealing some secrets hinted at in the
> original
> Silent Hill and have added an all-new soundtrack from series composer Akira
> Yamaoka
> to the elaborate puzzles and chilling storyline that has made Silent Hill a
> hit
> for gamers everywhere."
>
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
>
> Reborn on the PSP system, gamers take on the role of Travis Grady, a lone
> truck
> driver making a routine delivery when he makes an unfortunate detour to the
> mysterious
> town of Silent Hill. Players must help Travis escape the city's horrific
> inhabitants
> and unravel the mystery of the strange hallucinations from Travis' past,
> visions
> that have plagued him since childhood.
> Updated controls maximize combat, allowing Travis to use his fists, his wits
> and
> an array of weapons including a meat cleaver, pool cue and sledgehammer to
> fight
> his way through the nightmarish world of Silent Hill and face more than one
> possible
> ending. Taking full advantage of the PSP system's graphics, sound, and
> portability,
> Silent Hill Origins sets a new standard in handheld gaming terror.
> Silent Hill Origins is rated "M" for Mature by the ESRB and available for an
> SRP
> of $29.99. For more information, please visit www.konami.com
>
[http://rs6.net/tn.jsp?e=001JZRihgJQUrB4-vs5QlT2hFBgolHn9RrnzRGgzy9txaKCxNBjm-ngJd1RSZIFKqReQHxLoosbcd8h4ogl8tsxV0vHN2WE6t48gMie7zkHplnbZEqiElkyyg==].
>
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
>
> About Konami
> Konami is a leading developer, publisher and manufacturer of electronic
> entertainment
> properties. Konami's titles include the popular franchises Metal Gear Solid,
> Silent
> Hill, DanceDanceRevolution and Castlevania, among other top sellers. The
> latest
> information about Konami can be found on the Web at www.konami.com. KONAMI
> CORPORATION
> is a publicly traded company based in Tokyo, Japan with subsidiary offices,
> Konami
> Digital Entertainment Co., Ltd. in Tokyo, Japan, Konami Digital
> Entertainment, Inc.
> in the United States and Konami Digital Entertainment GmbH in Frankfurt,
> Germany.
> KONAMI CORPORATION is traded in the United States on the New York Stock
> Exchange
> under the ticker symbol KNM. Details of the products published by Konami can
> be
> found at www.konami.com
"Silent Hill" is a registered trademark of Konami Digital Entertainment Co.,
> Ltd.
> About PSP (PlayStation Portable) system
> PSP system is the first truly integrated handheld entertainment system
> designed
> to handle multiple applications - music, video, photo, Internet, and
> wireless connectivity,
> with games as its key feature. PSP system features an unmatched library of
> portable
> entertainment content, totaling more than 270 games and more than 450 feature
> films,
> TV programs, and videos from major studios and record labels, as well as
> downloadable
> content from the Internet.
> About Sony Computer Entertainment America Inc.
> Sony Computer Entertainment America Inc. continues to redefine the
> entertainment
> lifestyle with its PlayStation game console, the PlayStation2 system, the
> PSP
> (PlayStationPortable) system, the ground-breaking PLAYSTATION3 computer
> entertainment
> system and its online and network services the PLAYSTATIONNetwork and
> PLAYSTATIONStore
> Recognized as the undisputed industry leader, Sony Computer Entertainment
> America
> Inc. markets the PlayStation Family of products and develops, publishes,
> markets
> and distributes software for the PS one game console, the PlayStation 2
> computer
> entertainment system and the PSP system for the North American market. Based
> in
> Foster City, Calif. Sony Computer Entertainment America Inc. serves as
> headquarters
> for all North American operations and is a wholly owned subsidiary of Sony
> Computer
> Entertainment Inc.

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Sink Your Stylus into NanoStray 2's Improved Gameplay!!!!

The original *Nanostray* captured the eyes of gamers as the first 3D
shooter for the Nintendo DS. *Nanostray 2* gives players more of the
action they crave while making vast improvements upon the original.
Check out the info below to see all the latest Nanostray 2 news. For
more information and access to exclusive assets including trailers and
screenshots, please reply to this email.

Old school shooter fans rejoiced when the original *Nanostray* was
released for the DS back in July of 2005. Immediately sucked in by the
frenetic gameplay and unparalleled graphics being displayed on the DS,
gamers were hungry for more and Shinen heard their cries.

Now with the upcoming release of */Nanostray 2/*, both current fans of
the series and newcomers will welcome the vast improvements over the
already solid original. Heres a little taste of what they have in store
for them:

*Controls*

* Users are no longer forced to use the touch screen. In place of
just one control choice, now there are three control schemes included:

1. Classic Control (All controls are mapped to the D-Pad and buttons)

2. Left Handed Touch Control

3. Right Handed Touch Control

* When using control 2+3 the player uses their stylus to directly
move the ship.
* By tapping on the screen they cycle through their weapon
configurations. The sub/top screen is swapped when playing with
those controls.
* All menus and also the weapon installation systems can be
controlled with the stylus or the normal controls.

* *

*GamePlay*

* Alternating for each level between the classic /vertical viewmode
/(as known from Gradius, R-Type) and /horizontal viewmode
/(Ikaruga, DoDon Patchi). This guarantees more challenges and
variety between the levels.

* Difficulty settings now change the actual gameplay, not only
energy settings.
* No more unlimited continues. Limit to 5 Continues. Continues
increase with playtime.
* Much more interesting gameplay due to more interaction with the
ambience.
* New Satellite Weapons can be programmed.
* 32 Challenges to solve. Challenges are new designed, no reusing of
levels.

*Internet Ranking*

* No more manually entering of codes at 'www.nanostray.com' but
automatic WiFi upload by using the Nintendo Ranking server.

*/ /*

*Visuals*

* In addition to the new top down (not-angled) view, new special
effects and improved overall design allow for stunning cut-scenes
and introduction parts.

*Audio*

* The soundtrack contains more then 20 different energetic songs.
* There is now voiceover for all cut-scenes.

* *

*New Weapon System and Unlock Features*

* Equip your ship with a new arsenal of satellites, and upgrade each
weapon through gameplay.

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November 5, 2007

Rock Band Goes Gold

Harmonix and MTV Games Award-Winning Rock Band
Goes Gold

Groundbreaking Music Video Game Has Gone Into Final Production and is
Set to Take Center Stage on Xbox 360 and PLAYSTATION3 system on
November 20th

Cambridge, Massachusetts- November 5, 2007 Harmonix, the leading
developer of music-based games, and MTV Games, a division of Viacoms
MTV Networks (NYSE: VIA, VIA.B) along with distribution partner
Electronic Arts (NASDAQ: ERTS), announced today that its highly
anticipated music videogame Rock Band has gone gold, is in final
production and manufacturing, and set for launch. The Rock Band Special
Edition Bundle will be available in North America on Xbox 360 video
game and entertainment system from Microsoft and PLAYSTATION3 computer
entertainment system November 20th for the suggested retail price of
$169.99. In addition Rock Band for PLAYSTATION2 computer entertainment
system will be in stores on December 18th for the suggested retail price
of $159.99.

Rock Band is a true symbol of Harmonixs vision, dedication and passion
for music and after two years of development, we are thrilled that Rock
Band is finally ready to get in the hands of rock fans everywhere, said
Alex Rigopolous, CEO of Harmonix. We have a small army filling our
warehouses with final product, ready for our November 20th ship date so
players can fulfill their rock and roll aspirations. Now, our focus is
putting together an amazing selection of downloadable music content for
players so players can continue to further customize their Rock Band
experience post launch.

Details on the Rock Band Special Edition Bundle:
The Xbox 360 version of the Rock Band Special Edition Bundle will
feature a wired drum kit, microphone and Fender Stratocaster guitar
controller as well as a USB hub for easy plug-in access for all
instruments.
The PLAYSTATION 3 system version of the Rock Band Special Edition
Bundle will feature a wired drum kit and microphone, as well as a
wireless Fender Stratocaster guitar controller, which will be
interoperable between the PlayStation 2 system and PLAYSTATION 3 system.
The Rock Band Special Edition Bundle for the PlayStation 2 system will
feature a wired drum kit, wired microphone, wireless Fender Stratocaster
guitar controller and a USB hub.
Suggested retail pricing for standalone Rock Band software for Xbox
360 and PLAYSTATION 3 system versions will be $59.99.
Standalone instrument peripherals for Rock Band, including a wireless
guitar option for the Xbox 360, will be available at a later date to be
announced.
The standalone Rock Band software will support a variety of 3rd-party
instrument peripherals as well as enable owners to share peripherals
with those who own the Special Edition bundle.

Partnerships with instrument giants including Fender Musical
Instruments Corporation, Roland Corpation, BOSS, Ludwig, Line 6, Ernie
Ball, Electro-Harmonix, Vic Firth, and Zildjian ensure authenticity of
the look and feel of in-game play, while the Rock Band instruments,
including the Fender Stratocaster guitar controller, are designed by
real world musicians.

Rock Band will ship in Europe in the first quarter of 2008 for the Xbox
360 video game and entertainment system from Microsoft and PLAYSTATION 3
system and PLAYSTATION 2 system.

Rock Band is rated T for Teen (lyrics, mild suggestive themes) by the
ESRB.

EA will serve as the exclusive distribution and marketing partner for
Rock Band, managing distribution for the game in US, Europe and Australia.

Rock Band is an all-new platform for music fans and gamers to interact
with music like never before. The game challenges players to put
together a band and tour for fame and fortune all while learning to
master lead/bass guitar, drums and vocals. Built on unprecedented
partnerships with artists, record labels and music publishers, the 58
tracks in Rock Band will span the full range of rock music and include
original master recordings from the greatest songs and artists of all
time. For more information on Rock Band and Harmonix Music Systems
please visit www.rockband.com and www.harmonixmusic.com.

#####

About MTV Networks:
MTV Networks, a division of Viacom (NYSE: VIA, VIA.B), is one of the
world's leading creators of programming and content across all media
platforms. MTV Networks, with 130 channels worldwide, owns and operates
the following television programming services - MTV: MUSIC TELEVISION,
MTV2, VH1, mtvU, NICKELODEON, NICK at NITE, COMEDY CENTRAL, TV LAND,
SPIKE TV, CMT, NOGGIN/THE N, VH1 CLASSIC, LOGO, MTVN INTERNATIONAL and
THE DIGITAL SUITE FROM MTV NETWORKS, a package of 13 digital services,
all of these networks trademarks of MTV Networks. MTV Networks connects
with its audiences through its robust consumer products businesses and
its more than 200 interactive properties worldwide, including online,
broadband, wireless and interactive television services and also has
licensing agreements, joint ventures, and syndication deals whereby all
of its programming services can be seen worldwide.

About MTV Games:
MTV Games is dedicated to creating, marketing and publishing
high-quality, innovative interactive products that are relevant to the
MTV audience and complement the core values of the MTV Networks brands.

About Harmonix Music Systems, Inc:
Harmonix Music Systems, Inc., based in Cambridge, MA, and established in
1995, is the leading developer of groundbreaking music-oriented
videogames. Harmonix was founded by Alex Rigopulos and Eran Egozy, who
formed the company to invent new ways for non-musicians to experience
the unique joy that comes from making music and have pioneered music and
rhythm gaming in the US. For more information please visit:
http://www.harmonixmusic.com

About Electronic Arts:
Electronic Arts Inc. (EA), headquartered in Redwood City, California, is
the world's leading interactive entertainment software company. Founded
in 1982, the company develops, publishes, and distributes interactive
software worldwide for video game systems, personal computers, cellular
handsets and the Internet. Electronic Arts markets its products under
four brand names: EA SPORTS, EA, EA SPORTS BIG and POGO. In fiscal
2007, EA posted revenue of $3.09 billion and had 24 titles that sold
more than one million copies. EA's homepage and online game site is
www.ea.com. More information about EA's products and full text of press
releases can be found on the Internet at http://info.ea.com.

2007 Harmonix Music Systems, Inc. All Rights Reserved. Harmonix, Rock
Band and all related titles and logos are trademarks of Harmonix Music
Systems, Inc., an MTV Networks company. Rock Band developed by Harmonix
Music Systems, Inc. MTV: Music Television, MTV Games and all related
titles and logos are trademarks of MTV Networks, a division of Viacom
International Inc. EA, EA SPORTS, EA SPORTS BIG and POGO are trademarks
or registered trademarks of Electronic Arts Inc. in the U.S. and/or
other countries. All other marks are the property of their respective
owners.

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Fwd: Wii-kly Update: Greatest Game Ever Announced for Wii Shop Channel

Eagerly awaiting the arrival of Super Mario Galaxy(TM) next week? Can't get
Mario(TM) out of your head? You and everybody else! To whet your appetite for
all things Mario, Nintendo is offering a special treat on the Virtual
Console(TM) this week. It's not just any game, it's Super Mario Bros. 3(TM) -
considered by many to be the greatest video game of all time (for at least one
more week, anyway). It's a must-have title on a week that also features the
first Virtual Console import title for Sega Genesis and a fun multiplayer golf
game for TurboGrafx16.

Today Nintendo adds three new classic games to the popular Wii(TM) video game
system's Wii Shop Channel. The games go live at 9 a.m. Pacific time. Nintendo
adds new games to the channel every Monday. Wii owners with a high-speed
Internet connection can redeem Wii Points(TM) to download the games. Wii Points
can be purchased via the Wii Shop Channel or at retail outlets. This week's new
games are:

Super Mario Bros. 3 (NES(R), 1-2 players, Rated E for Everyone, 500 Wii
Points): Remember when no one had ever heard of a Tanooki Suit or knew that
Bowser(TM) had a clan of Koopalings? The game that made these things common
knowledge is also considered by many to be one of the best ever made. Bowser
and the Koopalings are causing chaos yet again, but this time they're going
beyond the Mushroom Kingdom into the seven worlds that neighbor it. Now Mario
and Luigi(TM) must battle new enemies, returning favorites and a new Koopaling
in each unique and distinctive world on their way to ultimately taking on
Bowser himself. Luckily for the brothers, they have more power-ups available
than ever before. Fly above the action using the Super Leaf, swim faster by
donning the Frog Suit or defeat enemies using the Hammer Bros. Suit. Use the
brand-new overworld map to take the chance to play a minigame in hopes of
gaining extra lives or to find a Toad's House where you can pick up additional
items. All this (and more) combines into one of gaming's most well-known and
beloved titles-are you ready to experience gaming bliss?

Alien Soldier(TM) (Sega Genesis, 1 player, Rated E10+ for Everyone 10 and Older
-Fantasy Violence, 900 Wii Points): As Epsilon-Eagle, you are an alien soldier
who has been genetically engineered to produce maximum intelligence and
strength. You were once a member of the criminal organization Scarlet, but when
you decided to break from the group, you were forced into a showdown with
Scarlet's new leader Xi-Tiger, who kills a hostage in his attempt to destroy
you. Now it's up to you to take revenge against the bad guys in this
side-scrolling action game! Choose from six different weapons and battle the
bosses of Scarlet until you reach the final confrontation with the ultimate
secret weapon!

Power Golf (TurboGrafx16, 1-3 players, Rated E for Everyone, 600 Wii Points):
Power Golf sports a perfect combination of simple-yet-realistic controls and
beautiful graphics. Swing away on 18 lush holes in one of three different game
modes: the single-player STROKE PLAY mode and the multiplayer MATCH PLAY and
COMPETITION modes. Enter tournaments as one of three different
characters-beginner, intermediate and advanced. Wind strength and the slope of
the green add extra challenges to each hole. Compete against other players in
the standard NORMAL MATCH or ante up one of your clubs in the unique CLUB
MATCH. Up to three players can play in COMPETITION mode, and a handicap feature
is included to help novice players pull off breathtaking shots just like their
advanced rivals.

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Turok coming to PC on February 5, 2008

Turok to Fight Dinosaurs on Windows PC
> Touchstone Announces Re-Imagined Story-Driven First Person Shooter to Be
> Released on Windows PC in Spring 2008
> BURBANK, Calif. (November 2, 2007) --Turok, the epic, sci-fi first
> person shooter, will be released in Spring 2008 for Windows PC,
> Touchstone announced today. Touchstone previously announced that Turok,
> one of next year's most anticipated games, will be available for the
> Xbox 360(tm) video game and entertainment system from Microsoft and
> PLAYSTATION(r)3 computer entertainment system. Developed by Propaganda
> Games, Turok for consoles will be available at retail stores on February
> 5, 2008.
> "First person shooters have a rich history on the Windows PC platform
> and are known for having enthusiastic, dedicated fans," said Josh
> Holmes, vice president and general manager, Propaganda Games. "Turok
> will be an unforgettable experience ideal for the Windows PC platform
> when it becomes available in 2008."
> Turok is an epic, story-driven first-person shooter set on a dark,
> mysterious planet in the future. Players take on the role of Joseph
> Turok, a former black ops commando, now part of an elite special forces
> squad, known as Whiskey Company, which is on a mission to take down a
> war criminal - Turok's former mentor, Roland Kane. Set on a planet
> inhabited by Kane and his Mendel-Gruman Corporation soldiers, Turok must
> use his elite military training to elude Kane's well-trained army and
> the ravenous, unpredictable dinosaurs, huge insects and other massive
> creatures that populate the environment.
> Brought to Windows PC by Aspyr Studios, Turok will feature an engaging,
> story-driven single player experience and multiplayer modes for up to 16
> players per game.
> Turok is rated M for Mature by the Entertainment Software Rating Board
> (ESRB).
> For more information about Turok, log on to www.turok.com.
> TUROK TM & (c) Classic Media, Inc., an Entertainment Rights group
> company.
>
>

Posted using Meow

=?windows-1252?Q?=5BFwd=3A_Midway_Scores_a_Hole-In-One_?=

/Adult Swim Show Creators Help Bring Unique Humor to the PlayStation2/

*CHICAGO - November 5, 2007 * Midway Games Inc. (NYSE:MWY), a leading
interactive entertainment industry publisher and developer, today
announced that /Aqua Teen Hunger Force Zombie Ninja Pro-Am/ has shipped
for the PlayStation2 computer entertainment system. Gamers can play as
Master Shake, Frylock or Meatwad as they golf, battle and race around
the links at Jersey Pines, South Jerseys most prestigious and exclusive
public golf course.

"/Aqua Teen Hunger Force Zombie Ninja Pro-Am/ offers fans the same humor
that has made the Adult Swim show such a hit," said Steve Allison, chief
marketing officer, Midway. "We have worked closely with Cartoon Network
and Aqua Teen creators to ensure the game retains the same style that
Aqua Teen fans love, and we're excited to bring Master Shake, Frylock
and Meatwad to PlayStation2."

"Aqua Teen Hunger Force is one of the most unique shows on television
and has built a rabid following because of its on-screen antics," said
Christina Miller, vice president of consumer products for Cartoon
Network Enterprises. "It truly will set the bar for any crime-fighting,
action-adventure combat golf, cart racing games that dare to follow in
its footsteps."

In addition to hilarious voice over work done by the show's cast, fans
of the show will be treated to unlockable content as they progress
throughout the game, including a never-before-aired episode of Aqua Teen
Hunger Force, and a 14-minute long Sandwich Battle that pits good versus
evil in an epicurean battle for the ages.




*About /Aqua Teen Hunger Force Zombie Ninja Pro-Am/*

Jealousy smolders inside Master Shake like chocolate in a fondue pot.
Frylock has been admitted into Jersey Pines, South Jerseys most
prestigious and exclusive public golf course. And Master Shake was
rejected. Actually, he didn't apply. He doesn't know how to play golf.
But what does that matter? He's mad and must defeat Frylock at his own
game. With Meatwad as his caddy, Shake aims to crack some heads and sink
some putts.

Do battle against Carl, the Mooninites, MC Pee Pants, the Plutonians and
other classic villains. Drive your electric golf cart like a real jerk,
with complete disregard for your own life. Race against the Frat Aliens
in a deadly game of cat and mouse. Hear the actual voices of your
favorite cartoon characters, recorded in incredible digital quality.
Learn how to finally hit a sand wedge properly. Only you can assure that
Master Shake is triumphant over evil, and the mandatory dress code
regarding collared shirts

*About Adult Swim*

Adult Swim (AdultSwim.com ) launched in 2001, is
Turner Broadcasting System, Inc's network offering original and acquired
animated comedy and action series for young adults. Airing overnights
six days a week for a total of 45 hours weekly, Adult Swim shares
channel space with Cartoon Network, home to the best in original,
classic and acquired programming for children and families, and is seen
in 91 million U.S. homes.

AQUA TEEN HUNGER FORCE and all related characters and elements are
trademarks of and Cartoon Network. (s07)

*About Midway*

Midway Games Inc. (NYSE:MWY), headquartered in Chicago, Illinois, with
offices throughout the world, is a leading developer and publisher of
interactive entertainment software for major videogame systems and
personal computers. More information about Midway and its products can
be found at www.midway.com .

"PlayStation" and the "PS" Family logo are registered trademarks of Sony
Computer Entertainment Inc. All other trademarks are the property of
their respective companies. Midway has provided the AdultSwim.com link
solely as a convenience to you. The information on this site has been
prepared by third parties, and Midway does not monitor, endorse or
accept responsibility for the content on non-Midway sites.

"This press release contains "forward-looking statements" within the
meaning of the Private Securities Litigation Reform Act of 1995
concerning future business conditions and the outlook for Midway Games
Inc. (the "Company") based on currently available information that
involves risks and uncertainties. The Company's actual results could
differ materially from those anticipated in the forward-looking
statements as a result of these risks and uncertainties, including,
without limitation, the financial strength of the interactive
entertainment industry, dependence on new product introductions and the
ability to maintain the scheduling of such introductions, the current
console platform transition and other technological changes, dependence
on major platform manufacturers and other risks more fully described
under "Item 1. Business - Risk Factors" in the Company's Annual Report
on Form 10-K for the year ended December 31, 2006, and in any more
recent filings made by the Company with the Securities and Exchange
Commission. Each forward-looking statement, including, without
limitation, financial guidance, speaks only as of the date on which it
is made, and Midway undertakes no obligation to update any
forward-looking statement to reflect events or circumstances after the
date on which it is made or to reflect the occurrence of anticipated or
unanticipated events or circumstances, except as required by law."


Posted using Meow

November 2, 2007

TACTICS COMMAND NINTENDO’S BATTALION WARS 2 ON LAND, AT SEA AND IN THE AIR

Wii Goes to War with 20 Missions and Online Play

REDMOND, Wash., Nov. 2 /PRNewswire/ -- This week's launch of Nintendo's new
Battalion Wars(TM) 2 game for the Wii(TM) system lets players take complete
command of soldiers and vehicles to help turn the tide of war and defeat the
foes. In this sequel to the well-received original, players can connect with
friends and opponents from all around the world using Nintendo(R) Wi-Fi
Connection, Nintendo's wireless gaming service. Players can battlehead-to-head
in the skirmish and assault modes or team up with another player in co-op mode.

Using the motion-sensitive Wii Remote(TM) and Nunchuk(TM), Battalion Wars 2
lets players target enemies precisely while moving their characters through the
field of battle. The game is an interesting hybrid of third-person action and
real-time strategy games and features 20 single-player missions.

"Battalion Wars 2 promotes smarts over brute force," says George Harrison,
Nintendo of America's senior vice president of marketing and corporate
communications. "Players are in complete control of what happens to them -- and
to their battalion -- using the precision of the Wii Remote and Nunchuk."
Players can command a variety of vehicles, from tanks and helicopter gunships
to battleships and submarines. But the real key to the game lies in the
player's tactics. Players can rally their troops to attack a specific target or
switch to take control of a vehicle to shoot down incoming fighter planes. As
players progress through the game, new troops and new equipment -- like tanks,
bazookas and flame throwers -- join the battalion. Players can then use these
new elements in their arsenal to help reveal the true menace behind the war.
Remember that Wii features parental controls that let adults manage the content
their children can access. For more information about this and other Wii
features, visit Wii.com.

The worldwide innovator in the creation of interactive entertainment, Nintendo
Co., Ltd., of Kyoto, Japan, manufactures and markets hardware and software for
its Wii(TM), Nintendo DS(TM), Game Boy(R) Advance and Nintendo GameCube(TM)
systems. Since 1983, Nintendo has sold nearly 2.4 billion video games and more
than 420 million hardware units globally, and has created industry icons like
Mario(TM), Donkey Kong(R), Metroid(R), Zelda(TM) and Pokemon(R). A wholly owned
subsidiary, Nintendo of America Inc., based in Redmond, Wash., serves as
headquarters for Nintendo's operations in the Western Hemisphere. For more
information about Nintendo, visit the company's Web site at http://www.nintendo.com.

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