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*Pendulum Lends Cinematic Spark to /Stuntman: Ignition/ *

*THQ-Paradigm calls upon on Pendulum for development of four HD
cinematic trailers*

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*San Diego**, Calif.*- *March 27, 2008* - Pendulum, a leading digital
animation studio for the advertising, video game and entertainment
industries, has announced its recent production of four HD cinematic
trailers for THQ's /Stuntman: Ignition/. Developed by THQ's Paradigm
Entertainment, /Stuntman: Ignition/ is the second installment in the
critically acclaimed, million-plus-unit selling /Stuntman/ franchise.
The game challenges players to pull off death-defying stunts with
precision driving by dropping them into the adrenaline-fueled role of a
Hollywood stuntman, where they help make "Night Avenger", "Strike Force
Omega", "Never Kill Me Again", and "Whoopin' and a Hollerin' II".

The trailers draw inspiration from iconic films throughout the
superhero, action, spy, and comedy film genres. THQ relied upon Pendulum
and the project's creative directors, studio owners Michael McCormick
and Robert Taylor, for a turn-key solution that included not only full
3D production, but also look, style and script development,
full-performance motion-capture, voice and mo-cap talent casting &
direction, sound design, and the creation of original musical scores for
each trailer.

"When you combine Pendulum's talented team and their ability to create
visually compelling content for games, with Paradigm's desire to
replicate a true Hollywood style trailer, there was no doubt we would
get a stunning cinematic product for the title," says Jim Galis,
Executive Producer for THQ-Paradigm. "Pendulum's attention to detail,
their amazing facial animation software, all around competency from
storyboard to render and their dedication to a superior final piece went
above and beyond our expectations."

Leaning on the intriguing character designs and genres provided by
Paradigm, Pendulum began by creating a story treatment for each movie.
Since the four trailers would exhibit out-of-context movie sequences, as
in the typical Hollywood-style movie trailer, the directors felt a solid
background story was necessary to motivate each shot and convey the
scope and depth of a full-length film. In mimicking the traditional
editorial style of movie trailers, each one would require a level of
scene diversity uncommon for such short 3D pieces. "To paint a
believable picture for each trailer we had to create environments
specific to each film's genre and story, some of which were used for
only a single shot," says Pendulum's Director of Animation, Michael
McCormick. "Each film had a distinctive look and feel, which drove the
need for unique cinematography and lighting styles, as well as a huge
number of environments, matte paintings, characters, vehicles and props.
Building so many assets and maintaining stylistic consistency for each
trailer was a big challenge, requiring a great deal of organization and

Faced with the creation of a large number of high-quality believable
characters, who needed to exhibit dynamic personalities, dramatic
actions and considerable amounts of dialogue, Pendulum employed their
well-honed character development pipeline and a uniquely powerful
full-performance motion-capture solution. The studio relied upon their
longstanding relationship with premiere motion-capture studio, Vicon
House of Moves, where they directed all of the project's mocap. Vicon's
leading-edge full-performance mocap technology allowed Pendulum to
capture multiple actors' bodies, fingers, and facial motions, while
simultaneously recording their voices. This resulted in vast amounts of
high-quality data, especially for the characters' faces. However,
transferring complex facial data onto digital characters, to create
emotive and realistic looking facial animation, is a well known and
difficult hurdle in 3D animation. To meet this challenge, Pendulum made
extensive use of their proprietary facial performance software,
AlterEgo, which allowed the studio to apply many minutes of facial
mo-cap data to the project's large number of characters, creating
realistic and accurate facial animation in a short period of time. The
software also allowed the team to animate on top of the mocap data, to
enhance or modify facial expressions as needed. "It was critical to the
project that we were able to manipulate facial performances to achieve
the right amount of drama or intensity demanded by each scene," says
Pendulum's Exec Producer, Robert Taylor. "AlterEgo provided us the ideal
tool to achieve this flexibility, and at a speed and cost that I doubt
would have been possible with any other solution."

Clothing for the trailers' many characters presented its own challenges.
To increase efficiency, Pendulum built a library of reusable wardrobe
elements which, with a few texture and modeling tweaks, provide for a
flexible digital wardrobe department. However, some of the characters
required some very specific and creative outfits. For this and all of
the project's production efforts, Pendulum relied upon a combination of
Pixologic ZBrush, Autodesk Maya, Syflex Cloth Simulator, Shave &
Haircut, the mental ray renderer, and eyeon's Fusion compositing
software. Other critical tools used were Wondertouch's particleIllusion,
Apple's Final Cut, and the studio's proprietary facial software, AlterEgo.

The game allows players to showcase their skills in a wide variety of
big-budget action films, commercial shoots and tournaments while
commanding more than 25 unique vehicles, including exotic sports cars,
motorcycles and hovercraft. Online multiplayer mode allows rival
stuntmen to battle it out on the film sets and custom built back-lot
arenas, or players can devise their own insane stunt runs and challenge
other stuntmen at their own game. /Stuntman: Ignition/ is available for
Xbox 360, PLAYSTATION 3 system and PlayStation 2.

To see stills and video clips from the trailers go to:

*Production Credits:*
Michael McCormick, Co-Director/3D Lead
Robert Taylor, Co-Director/Lead Compositor/Exec Producer

Wade Ammon, Producer
Matt Schiller, Character TD

Matt Chapman, Character TD

Reed Casey, Lead 3D Asset Artist
Bryn Murrow, 3D Character Artist
Gina Adamova, 3D Character Artist
Tyler Esselstrom, Shading & Lighting Artist
Stefan Minning, Shading & Lighting Artist
Emil Bidiuc, Animator
Kevin Jackson, Animator

Mark Tan, Animator
Jeff McNeil, 3D FX Artist

Scott Mitchell, Compositor

Brian Smallwood, Compositor

"Spooky" Dan Walker, Compositor

Alex Popov, Editor/Digital Media Artist

Ron Chan, Storyboard Artist

Siram Bhat, Digital Matte Painter

Daniel Sadowski, Original Music

Tracey Larvenz, Sound Design & Mix

Vicon House of Moves, Motion Capture Studio

*About Pendulum*

Pendulum Studios is a San Diego, CA based 3D animation and digital fx
studio focused on expressing the ideal fusion of art, cinema and
technology by specializing in dynamic character animation and compelling
storytelling. Owned and operated by directors, Michael McCormick and
Robert Taylor, the studio strives to produce the highest quality
animation for commercials, game cinematics, film, and their own animated

For more information about the studio, please visit

Pendulum and the Pendulum logo are registered trademarks of Pendulum.
All other company names mentioned herein may be trademarks of their
respective owners. Copyright © 2008 Pendulum, All Rights Reserved.

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