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Popular PC Gaming Franchise Offers Five Innovative City-Building Games
> in
> One Box at One Low Price
> REDWOOD CITY, CA. - April 10, 2008 - Today Electronic Arts Inc. (NASDAQ:
> ERTS) announced The SimCity(tm) Box, a bundled pack of five games from
> the world-renowned SimCity(tm) franchise. The SimCity Box contains
> SimCity(tm) Societies, SimCity Societies Destinations, SimCity(tm) 4,
> SimCity(tm) 4Rush Hour and The Sims Carnival(tm) SnapCity. Valued at
> approximately $100.00 USD, The SimCity Box will be available this June
> in North America at the affordable price of $39.99 USD.
> "The SimCity Box is the perfect opportunity to discover the fun of city
> building with SimCity," said Rod Humble, Head of Studio for The Sims.
> "This is the greatest value SimCity has ever offered and players
> everywhere can get hands-on with a wide range of SimCity products from
> one box at an amazing price."
> * SimCity Societies: In SimCity Societies, players
> construct not only the cities they desire, but mold their cultures,
> societal tendencies and environments as well. They can build artistic
> cities, authoritarian dictatorships, spiritual communities and many
> more. With this accessible, innovative and versatile city-builder,
> players can create the city of their dreams, or their nightmares. With
> more than 500 buildings and decorative objects to place, the
> possibilities are almost limitless. Since launch, four free game updates
> have added new strategic modes that will challenge your mayoral skills,
> three new exotic disasters (UFO invasion, giant robot attack and a
> massive fire-breathing monster) new crises, new UI functions, new
> buildings and much more. More free content and features are being
> planned for future updates.
> * SimCity Societies Destinations: SimCity Societies
> Destinations enhances the SimCity Societies experience by providing all
> the tools players need to create an entire city or town based on
> attractions and amenities that visitors enjoy. With an enhanced map
> generator, players can identify each city's opportunity for diversion
> and the city can capitalize on that draw. From sprawling theme parks and
> tropical beach resorts to country hiking trails, players can control
> more than 100 new buildings to create their customized destination.
> * SimCity 4: Right from the start in SimCity 4, players
> will experience new God-like powers of creation as they lay the
> groundwork for their cities by molding mountains, carving valleys,
> seeding forests and laying rivers. With these new landscape creation
> features, players can now construct the most realistic metropolis
> imaginable.
> * SimCity 4 Rush Hour: In SimCity 4 Rush Hour, players take
> control of their city's transportation with a wide variety of new
> options. They can create the elevated train networks of Chicago, the
> wide-avenues of New York, or the one-way streets of San Francisco.
> Players can develop a seamless mass-transit system including monorail,
> subway, or even a scenic ferry service that connects to a greater
> regional travel network. With all-new problem-solving maps and tracking
> tools, players can see the pulsing flow of traffic, map out the most
> efficient routes, and quickly get their Sims from one city to another.
> * The Sims Carnival SnapCity: The Sims Carnival SnapCity is
> a unique city-building simulation game with a puzzle twist that is both
> strategic and accessible. In a fun, open-ended gameplay environment,
> players are challenged to position falling, colored blocks in just the
> right places to build the best possible cities. Featuring an array of
> industrial, commercial and residential neighborhoods, it's never the
> same city twice! The fun never stops as you save your city from natural
> disasters, man-made catastrophes, even out-of-this-world alien
> attacks!Players can also pick-up-and-play by jumping into 25 unique
> existing neighborhood levels.
> The SimCity franchise is one of the most popular PC gaming franchises in
> history, having sold more than 17 million games worldwide to date since
> the SimCity launch in 1989.

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