PANDEMIC STUDIOS ANNOUNCES DEVELOPMENT OF THE LORD OF THE RINGS: CONQUEST
'Conquest' Grants Players Freedom to Fight Epic 'Rings' Battles Any Way
> LOS ANGELES, Calif., May 8, 2008 - Pandemic(tm) Studios, an
> award-winning developer of blockbuster video games, is proud to announce
> the development of The Lord of the Rings: Conquest(tm) for the Xbox
> 360(tm) video game and entertainment system, PLAYSTATION(r)3 computer
> entertainment system, PC and Nintendo DS(tm) platforms. Pandemic
> Studios is a division of Electronic Arts Inc. (NASDAQ: ERTS).
> In a partnership with New Line Cinema, The Lord of the Rings: Conquest
> is an action-packed game created by the same Pandemic Studios team
> behind the best-selling Star Wars Battlefront(tm) and Star Wars
> Battlefront(tm) II titles. Set in "The Lord of the Rings" universe of
> J.R.R. Tolkien as depicted by the Academy Award(r)-winning films,
> players will finally fight the entirety of these epic battles any way
> they want. In addition to crusading as the heroic forces of good, for
> the first time ever in a 'The Lord of the Rings' action title they'll
> conquer Middle-earth while playing as the legions of Sauron's evil army,
> including Cave-trolls, Oliphaunts, the Balrog and Sauron himself. The
> game is set for a global release in fall 2008.
> "Our Pandemic Studios creative teams have years of expertise bringing
> giant battlefields to life," says Andrew Goldman, Pandemic Studios
> co-founder and general manager. "We've always wanted to harness our
> experience in a fantasy universe with warriors, archers, mages and
> castle sieges. Of course, there is truly no better fantasy world to
> recreate than the enormity of 'The Lord of the Rings' realm."
> "We'll freely admit that we're rabid fans of The Lord of the Rings
> fantasy," says Josh Resnick, co-founder and general manager at Pandemic
> Studios. "Our experience creating massive, rich, action-packed games
> means that The Lord of the Rings: Conquest will give fans exactly what
> they want: full control of the blade, bow and magic to fight its epic
> battles any way they want - even if they choose to play from the evil
> "We are thrilled to be working with Pandemic Studios on this game,"
> commented David Imhoff, Senior EVP of Worldwide Licensing &
> Merchandising for New Line Cinema. "They bring not only their
> incredible technical and creative abilities but also a great passion for
> The Lord of the Rings."
> The world premiere of game footage and the first trailer for The Lord of
> the Rings: Conquest will premiere exclusively on Spike TV's GameTrailers
> TV with Geoff Keighley on Friday, June 20.
> This announcement reveals the third blockbuster video game project in
> the works at Pandemic Studios' Los Angeles-based headquarters alongside
> the upcoming Mercenaries 2: World in Flames(tm) and Saboteur(tm), both
> in development for the Xbox 360(tm), PLAYSTATION(r)3 and PC platforms.
> For more information on The Lord of the Rings: Conquest, please visit:
> About Pandemic Studios
> Pandemic Studios is one of the world's premier developers of console and
> PC entertainment and a wholly owned division of Electronic Arts Inc.
> (NASDAQ: ERTS). Over its 10-year history, Pandemic Studios has
> established a reputation for producing top-selling, award-winning and
> cutting-edge original content and enhancing the value of existing
> intellectual properties. Recent hits include the record-selling Star
> Wars Battlefront(tm), Star Wars Battlefront(tm) II, and three original
> Pandemic Studios-created intellectual properties: Mercenaries(tm),
> Destroy All Humans(tm), and Full Spectrum Warrior(tm). Following the
> 2006 release of Destroy All Humans(r) 2, Pandemic Studios is developing
> a number of new, original titles for next-generation platforms including
> Mercenaries 2: World in Flames(tm) and Saboteur(tm) at its Los Angeles,
> California, and Brisbane, Australia, studio locations. For more
> information on Pandemic Studios and its games, please visit:
> About Electronic Arts
> Electronic Arts Inc. (EA), headquartered in Redwood City, California, is
> the world's leading interactive entertainment software company. Founded
> in 1982, the company develops, publishes, and distributes interactive
> software worldwide for video game systems, personal computers, cellular
> handsets and the Internet. Electronic Arts markets its products under
> four brand names: EA SPORTS(tm), EA(tm), EA SPORTS Freestyle(tm) and
> POGO(tm). In fiscal 2007, EA posted revenue of $3.09 billion and had 24
> titles that sold more than one million copies. EA's homepage and online
> game site is www.ea.com.
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