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Strong Growth Projected in Asian Online Gaming


*Strong Growth Projected in Asian Online Gaming*

/SCOTTSDALE, Ariz., May 19 2008/ – Revenue for the online gaming market
in the Asia/Pacific region is expected to grow rapidly between 2008 and
2013, reports In-Stat (http://www.in-stat.com). Key factors driving this
growth include growing household Internet penetration, increased content
development for online-specific games, and the unique experience that
online gaming offers, the high-tech market research firm says.

"The online gaming market in Asia/Pacific is growing in tandem with the
significant increase in consumer Internet use," says Stephanie Ethier,
In-Stat analyst. "In addition, the number of market players is rapidly
expanding; therefore, improved content and a greater variety of games
are keys to success in this market."

Recent research by In-Stat found the following:

* Total revenue for the Asia/Pacific online gaming market is
expected to reach US$21.1 billion in 2013.
* MMORPGs remain the mainstream of Asia's online gaming market.
* China is the fastest-growing market for online gaming and is
expected to become the largest market in Asia in 2009.

The research, "Online Gaming in Asia: Strong Potential for Growth
"
(#IN0804025CM), covers the Asia/Pacific market for online gaming. It
provides forecasts for online gaming revenue and subscriber growth
through 2013, segmented by country. It also includes analysis of market
drivers and challenges, as well as profiles of popular game
developers/operators in the region.

For more information on this research or to purchase it online, please
visit:
http://email.in-stat.com/cgi-bin4/DM/y/hBJBb0MY8KQ0K560E2ji0EP or
contact a sales representative:
http://email.in-stat.com/cgi-bin4/DM/y/hBJBb0MY8KQ0K560EcTx0E6

The price is $3,495 (US).

This research is part of In-Stat's Consumer Media & Content service.
"Content is King," and as digital content evolves it drives a rapidly
shifting market place, which demands large investments in unproven
products and services. In-Stat too has made investments to cover the
consumer media and content markets, enlisting a half-dozen seasoned
In-Stat analysts who contribute to this service throughout the year,
leveraging In-Stat's wide breadth of research practices. Consumer Media
& Content (CMC) provides invaluable insights into how new delivery
methods and business models will influence the evolution of the media
value chain end-to- end. CMC also addresses the creation, acquisition,
distribution, and use of digital content (audio, imaging, video, and
voice), and how it fits into the evolving consumer's digital
entertainment lifestyle.

*Related In-Stat reports:*

Online Gaming: Worldwide Subscriber Growth Expected for Both Free and
Subscription-based Online Services

------------------------------------------------------------------------

About In-Stat

Technology vendors, service providers, technology professionals and
market specialists, worldwide, rely on In-Stat’s experienced staff and
in-depth research to support critical business, product and technology
decisions. In-Stat’s insights are derived from both a deep technology
understanding and comprehensive research, which examines each segment of
the value chain for each market. Regular and ongoing end-user demand and
primary research surveys underpin much of the analysis, enabling In-Stat
to provide incisive market knowledge and guidance on future market
opportunities via syndicated research products
, custom
consulting, and advisory services
.

In-Stat is a strategic segment of the $9 billion Reed Elsevier global
information network, with access to an expansive worldwide electronic
network, extensive technology databases and well-informed personnel. As
a member of Reed Business Information, In-Stat is a division of the
largest business-to-business publisher in the U.S.


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