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August 11, 2008

CRYPTIC STUDIOS GIVES FIRST GLIMPSE OF HIGHLY ANTICIPATED STAR TREK ® ONLINE AT ANNUAL STAR TREK CONVENTION

To View Webcast and First Game Trailer Visit www.StarTrekOnline.com

Las Vegas, NV –August 10, 2008 – Cryptic Studios™, a leading independent developer and publisher of massively multiplayer online role-playing games (MMORPGs), today revealed at the annual Star Trek Convention the first details and gameplay trailer for Star Trek® Online, a massively multiplayer online game based on the legendary Star Trek franchise.

Convention attendees and Trek fans from around the globe attended the live webcast event held in the Gene Roddenberry Theater. Cryptic’s Chief Creative Officer, Jack Emmert, was joined on stage by renowned Star Trek actor Leonard Nimoy, as he outlined the details of Star Trek Online.

“I spent many, many Saturday afternoons watching reruns of Star Trek and dreaming of its worlds. Leonard Nimoy helped inspire my imagination of what mysteries the universe might in fact hold,” said Emmert. “I’d like to think that very same imagination is what fuels my desire and drive as a game designer, pushing toward creating an MMO that is the ultimate Star Trek experience.”

Set in the year 2409, Star Trek Online will allow players to immerse themselves in the future of the Star Trek universe, exploring strange new worlds, seeking out new life and new civilizations in an ever expanding vast universe. Command a starship as a Federation or a Klingon Captain, outfit it with custom systems and recruit, train and mold a crew into an elite force for exploration and combat. Missions take players into thrilling space battle, planetside for face-to-face combat and even inside starships!

For more information regarding Cryptic Studios, to register for the Star Trek community or to view today’s webcast please visit www.startrekonline.com.

About Cryptic Studios:
Cryptic Studios™, Inc., based in Los Gatos, CA, and established in July 2000, is one of the leading independent developers of massively multiplayer online games. Cryptic has three major titles in development for the PC and next-generation consoles, including Star Trek Online, Champions Online and an unannounced project. Cryptic Studios is an independent, employee-owned company committed to delivering the next level of MMOG gameplay. For more information on Cryptic Studios, please visit www.crypticstudios.com

August 8, 2008

EA PREPARES FOR WAR AND ANNOUNCES SHIP DATE FOR WARHAMMER(r) ONLINE: AGE OF RECKONING

FAIRFAX, Va. – August 6, 2008 - Hot on the heels of spectacular showings at E3 and Comic-Con, Mythic Entertainment, an Electronic Arts Inc. (NASDAQ: ERTS) studio, today announced that fans will be able to enter the gritty fantasy world of Warhammer® Online: Age of Reckoning™ (WAR) on September 18th, 2008 when the highly-anticipated MMORPG goes live. After three years in development by Virginia-based Mythic Entertainment, WAR will open its North American, European and Oceanic servers and offer players a variety of flexible subscription options. Gamers who pre-order WAR in North American will enjoy special benefits including open beta admission, a live game head start, and bonus in-game items.

Based on Games Workshop’s epic and longstanding tabletop fantasy war game, WAR is a unique MMORPG that features revolutionary Realm vs. Realm™ (RvR) gameplay that will immerse players in a world of perpetual conflict for years to come. WAR has been recognized for its unique play style that appeals to novice MMO players while offering incredible depth for more seasoned players.

Consumer demand for WAR is mounting with all units of the game’s Collector’s Edition having been pre-sold in North America. In addition, the title is receiving significant media attention, picking up numerous critic awards at this year’s E3, including “Best PC Game” from G4’s XPlay, “Best MMO” from IGN and Voodoo Extreme, and “Top 10 PC Game” from GameSpy, as well as being nominated for the prestigious Game Critic’s Awards “Best PC Game”.

“The countdown has officially begun. Mark your calendars! September 18th is the Day of Reckoning,” said Mark Jacobs, founder and general manager of Mythic Entertainment. “For the last three years, the entire team at Mythic has poured their hearts into making Warhammer Online the next great MMORPG. We are so excited to open up this world and share it with the fans that will live in it, quest in it, go to war in it and make it come alive.”

Fans looking forward to laying siege to their enemy’s capital city will have several pricing options available, beginning with a $14.99 monthly subscription. Additionally, collectible 30- and 60-day prepaid Game Time™ Cards will be available at many game retailers. WAR subscription options include:

* Monthly Subscription: $14.99 USD

* 3-Month Subscription: $41.97 ($13.99 per month)
* 6-Month Subscription: $77.94 ($12.99 per month)

Players can now pre-order their copy of WAR to secure their spots on the frontlines with a special pre-order package that includes:

* Open beta admission: Pre-order customers can experience the glory of battle and the thrill of WAR by participating in the open beta test.
* Head Start program: Players can begin their adventures in the Age of Reckoning before the game’s official launch.
* Bonus in-game items: Players can equip their characters with two bonus in-game items by pre-ordering from select retail partners.
* Universal Fighting System™ Battle Deck: The Emperor Karl Franz and Tchar’zanek, dread Champion of Tzeentch, go head-to-head in this exclusive collectible card game from Fantasy Flight Games. (Available in a limited supply from select retailers.)

Participating pre-order partners include Amazon.com, Best Buy, Circuit City, Direct2Drive, EAStore.com, EB Canada, EB Games, Fry’s, Futureshop, GameCrazy, GameStop, GoGamer.com, and Walmart.com. (Pre-order offers will vary by retailer.) The European pre-order program is scheduled to begin in late August. For more information about the North American pre-order program, visit www.warhammeronline.com/preorder.

Available for the PC, WAR is rated “T” for TEEN by the ESRB. WAR will be the first MMORPG to launch servers simultaneously in North America, Europe, and Oceania when it goes live on September 18th, 2008. For more information, visit http://www.warhammeronline.com/.

About Warhammer® Online: Age of Reckoning™

Experience the glory of Realm vs. Realm™! Declare your allegiance and join hundreds of thousands of mighty heroes on the battlefields of Warhammer Online: Age of Reckoning, the new MMORPG from Mythic Entertainment, the creators of Dark Age of Camelot™. Enter a grim fantasy world of perpetual conflict to fight for the Realms of Order (Dwarfs, High Elves, and Empire) or Destruction (Greenskins, Dark Elves, and Chaos). Invade enemy lands, besiege imposing fortresses, and sack sprawling capital cities for the glory of your Realm. Wield devastating magic and deadly weapons, battle monstrous creatures, and join your brothers-in-arms in epic Public Quests™. Climb the Bastion Stair, carry your Guild Banner into battle, and unlock the infinite secrets of the Tome of Knowledge as you travel the world. Sharpen your blade and unleash your inner mutation; the Age of Reckoning has begun and WAR IS EVERYWHERE!

About Electronic Arts

Electronic Arts Inc. (EA), headquartered in Redwood City, California, is the world's leading interactive entertainment software company. Founded in 1982, the company develops, publishes, and distributes interactive software worldwide for video game systems, personal computers, cellular handsets and the Internet. Electronic Arts markets its products under four brand names: EA SPORTS™, EA™, EA SPORTS Freestyle™ and POGO™. In fiscal 2008, EA posted GAAP net revenue of $3.67 billion and had 27 titles that sold more than one million copies. EA's homepage and online game site is www.ea.com. More information about EA's products and full text of press releases can be found on the Internet at http://info.ea.com.

EA, EA SPORTS, EA SPORTS Freestyle, POGO, Mythic Entertainment, Dark Age of Camelot, Public Quests, Realm vs. Realm, and Game Time are trademarks or registered trademarks of Electronic Arts Inc. in the U.S. and/or other countries.

Games Workshop, Warhammer, Warhammer Online, Age of Reckoning, and all associated marks, names, races, race insignia, characters, vehicles, locations, units, illustrations and images from the Warhammer world are either ®, ™ and/or © Games Workshop Ltd 2000-2008. Used under license by Electronic Arts Inc. All Rights Reserved.

All other trademarks are the property of their respective licensors.

Rockstar Games Announces Grand Theft Auto IV for the PC

New York, NY – August 6, 2008 – Rockstar Games, a publishing label of Take-Two Interactive Software, Inc. (NASDAQ: TTWO), is proud to announce that Grand Theft Auto IV will be arriving on the PC on November 18th and 21st in North America and Europe, respectively.

“We are very excited to be releasing the PC version of Grand Theft Auto IV,” said Sam Houser, Founder of Rockstar Games. “The whole team is dedicated to bringing an amazing gaming experience to the PC. The game looks and plays beautifully on PC and we can’t wait for people to play it.”

Developed by series creator Rockstar North and set in Liberty City , the latest installment in the enormously successful Grand Theft Auto series features a painstakingly detailed and life-like city for players to explore; a rich, immersive narrative experience; an original soundtrack highlighting the cultural eclecticism of Liberty City ; and newly expanded multiplayer just for the PC.

For more information please visit: http://www.rockstargames.com/IV

About Take-Two Interactive Software

Headquartered in New York City, Take-Two Interactive Software, Inc. is a global developer, marketer, distributor and publisher of interactive entertainment software games for the PC, PLAYSTATION®3 and PlayStation®2 computer entertainment systems, PSP® (PlayStation®Portable) system, Xbox 360® and Xbox® video game and entertainment systems from Microsoft, Wii™, Nintendo GameCube™, Nintendo DS™ and Game Boy® Advance. The Company publishes and develops products through its wholly owned labels Rockstar Games, 2K Games, 2K Sports and 2K Play; and distributes software, hardware and accessories in North America through its Jack of All Games subsidiary. Take-Two's common stock is publicly traded on NASDAQ under the symbol TTWO . For more corporate and product information please visit our website at www.take2games.com.

August 5, 2008

Strong Bad's Cool Game for Attractive People Launches August 11

SAN RAFAEL, CA, August 5, 2008 – Telltale Inc., the leader in interactive episodic entertainment, is announcing that "Homestar Ruiner", the first of five monthly Strong Bad's Cool Game for Attractive People episodes, will premiere Monday, August 11. "Homestar Ruiner" will release on Nintendo's WiiWare™ download service in North and South America and worldwide on PC simultaneously. WiiWare availability for Europe, Australia and New Zealand will follow shortly.

As the star of the popular Homestarrunner.com web cartoons, Strong Bad has been answering emails (in boxing gloves), pranking his friends, pummeling his enemies, and making people with questionable taste snort milk out of their noses for years. Now he's branching out to star in the monthly Strong Bad's Cool Game for Attractive People series developed in partnership with Homestarrunner.com creators Mike and Matt Chapman.

In the season premiere, Strong Bad's plans to beat the snot out of his rival Homestar Runner backfire, and he ends up with an unwanted houseguest cramping his style. Now he needs to get life back to normal, by any means possible. Comical point-and-click gameplay progresses the story, with side quests, mini games, achievements, and an "extended play" sandbox mode that unlocks after the story is completed rounding out the game experience.

"Homestar Ruiner is a great series premiere and kick-off for the season. The next five months will be filled with lots of surprises," says Telltale CEO Dan Connors. "This is how we always envisioned episodic gaming—monthly releases, straight into the living room. We’re happy to be working with the Chapmans and Nintendo to make it a reality."

New Strong Bad episodes can be downloaded from the Wii™ Shop Channel each month for 1000 Wii Points™. The series takes advantage of the WiiConnect24™ technology by giving players the ability to send Strong Bad-themed emails to Wii friends directly from the Lappy. Photos taken using the in-game camera feature can be attached to emails, allowing players to show off Easter eggs uncovered or hidden costumes collected during the game.

"We are very excited," said a Videlectrix spokesperson from his pretend high-rise office, "Our last game topped out at 8 bits. We've heard this one might reach 9 or 10!"

Downloadable versions of each Strong Bad episode will also be available for the PC exclusively from Telltale's website, with preorders starting today at www.telltalegames.com/strongbad. Episodes can be purchased individually for $8.95 or as part of a five-episode subscription for $34.95. As with Telltale's popular Sam & Max series, customers who purchase the full series from Telltale will later be eligible to get a disc version for the cost of shipping and handling.

After the "Homestar Ruiner" premiere on August 11, storylines in the monthly episodes will run the gamut from political struggles to rock’n roll to the world of videogames (of course), building to the exciting season finale in December. Many fan favorite characters from Free Country USA will appear in each episode, along with special new super 8-bit style mini-games from Videlectrix. Additional details about the series can be found at www.telltalegames.com/strongbad.

About Homestarrunner.com
Homestar Runner was conceived in 1996 by Mike Chapman and friend Craig Zobel as an idea for a weird kids' book they would only make a few photocopies of for friends. In 2000, Mike and brother Matt dusted off the idea and launched Homestarrunner.com, featuring the Flash-animated exploits of the characters. Since 2002, they have updated with new cartoons almost every week including the popular feature 'Strong Bad Email' in which fans get their emails answered by the cartoon's charming antagonist, Strong Bad. Mike and Matt write and animate the cartoons with Matt and Missy Palmer providing voices for the characters. The site has been featured and mentioned in the New York Times, Wired Magazine, Entertainment Weekly, Time, The Wall Street Journal, and, most importantly, two songs from the site were featured in the Guitar Hero series.

About Telltale, Inc.
Telltale is pioneering new forms of interactive entertainment, building upon strong foundations in both traditional and new media. Founded in 2004 by industry veterans with decades of experience, the company has quickly become the leading online episodic gaming publisher and developer, delivering award-winning interactive experiences that emphasize engaging stories, strong characters, and rich worlds. Telltale is establishing a regular, ongoing schedule of online episodic series, across all major gaming and entertainment platforms and channels.

Telltale's games include the award-winning Sam & Max episodic series; Strong Bad's Cool Game for Attractive People, the first episodic series for WiiWare based on the Homestarrunner.com Flash cartoons; and a new Wallace & Gromit game series coming soon. Telltale has also created games based on television's popular CSI program, in partnership with Ubisoft, and on Jeff Smith's epic Bone graphic novels. Telltale has built a robust digital distribution channel at www.telltalegames.com, and also publishes its games with select partners.

About Videlectrix
Since the beginning of organized time, or shortly thereafter, the 'Trix, as they are sometimes known, has been at all four fronts of the electronic video gaming industry, providing lo-res entertainment to parents and children alike. In the early years, The Big V, as they are othertimes known, got their start by typing numbers into calculators and then turning the calculators upside down to form words. In 2003, they partnered with Homestarrunner.com and released the arcade peasant-masher Trogdor! They've since followed up with hit after hit, including next-gen text adventure Peasant's Quest, side scrolling platformer Stinkoman 20X6, and the unforgettable Color Television Calibration Cartridge.

August 4, 2008

Thai Teen Claims GTA Made Him Do It

In yet another ridiculous story, a 19 year old Thai man apparently attacked and killed a cab driver and then told police he did because he wanted to reenact a scene from GTA IV. The story is on GamePolitics and honestly the whole thing sounds fishy to me. Fishy in a number of ways. First of all, if you can't tell the difference between a game and reality it seems unlikely that you would even make it to 19. Second of all, it is well known that the Thai government is censorship heavy. They've been talking about banning "unacceptable" video games for years. I know it sounds a bit X-Files, but the conspiracy theory makes a lot of sense to me. It seems quite possible that a teen attacked a cabbie, got arrested, and the political machine forced him to make a statement that he did it because of GTA. And voila, now there is "just cause" to ban video games in Thailand.

There's a better account of it on Reuters that has more facts. The follow up story on Reuters talks about stores pulling the game from shelves.

The youth, Polwat Chino, was described as polite and diligent by his parents. His friends say that he played a lot of GTA IV. He apparently stabbed the cabbie when he tried to fight back during the robbery.

Now this is what makes me think that it is a conspiracy. Polwat was photographed in a clean white t-shirt immediately following the stabbing. I have to admit that I've never stabbed anyone, but I suspect that it would be difficult to stab someone 10 times and then push his body aside and sit in his seat without getting blood on yourself. Think about it.

So now the Thai government gets an excuse to ban violent video games and regulate the hours of arcades, and a 19 year old faces a lethal injection. I'm not saying they staged the whole thing, but there is definitely something weird going on with this. I think that it is more than coincidence that the outcome plays directly into the Thai government's hands.

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