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September 17, 2007

Colin Mcrae Dies in Helicopter Crash

I just read the news and I'm heartbroken. I really knew nothing about rally racing until I played the Codemasters game and loved it. From what I've read, Colin was a great guy, really likable, and very approachable despite his fame. He was piloting a helicopter and crashed. His son died in the crash as well. It's very sad. I think I'll stop writing for the day and go play the game as a tribute.

Read the Reuters story.

January 31, 2007

Major League Baseball 2K7

I met with my good friends Anthony (from 2K Sports) and Katie (from Access PR) yesterday and they showed me Major League Baseball 2K7 on Xbox 360 and PS3. It's going to be available on everything except GameCube and Wii (they would have had to create a whole new control system and couldn't do it in time for the season) and it will ship in the first week of March 2007. i was pretty impressed with it. Overall, the graphics and sound are great. The details are all there, from Inside Edge statistics that affect AI on a play by play basis, to 150 signature style individualized player animations, and even to shirts rippling in the wind and little puffs of dirt coming up from player's footsteps. The commentary was reasonably interesting, at least for the few innings that we played. The heckling "Hey, I stole your girlfriend Jeter") was pretty cool.

Here's a screenshot from PS3:
MLB2K7PS3_plateslide.jpg

Pitching controls remain the same, using the "Payoff Pitching" system and now you can even control the catcher and have him call the game. Hitting is the same using the swing stick. On PS3 you also have the option to swing using the controller due to it's 6-axis motion sensing capability. I couldn't get the hang of this during the brief time that I had with the game. They reworked a lot of the fielding so that momentum when running seems more real than last year. They also revamped every stadium, including lighting down to the way that shadows affect hitting. The PIP baserunning makes it easy to control runners.

Here's a screenshot from Xbox360:
MLB2K7Xbox360_07.gif

There is online play with online leagues for both Xbox 360 and PS3.

Also new is the ability to manage your budget and set ticket prices in franchise mode.

Here's a PSP screenshot:
MLB2K7_PSP_03.jpg

Continue reading "Major League Baseball 2K7" »

November 22, 2006

2K Sports Announces College Hoops 2K7 Now Available

NEW YORK, NY – November 22, 2006 – 2K Sports, a publishing label of Take-Two Interactive Software, Inc. (Nasdaq: TTWO), proudly announced today that College Hoops 2K7 for the Xbox 360™ and Xbox® video game and entertainment systems from Microsoft is now available in stores across North America. The #1 rated college basketball simulation series for four-straight years*, College Hoops 2K7 continues the tradition of bringing the most authentic and thrilling college basketball experience anywhere.

“The hard work and incredible talent of our College Hoops team has produced our greatest college basketball game to date,” stated Greg Thomas, President of Visual Concepts, a 2K Sports studio. “There are so many unique details in college basketball – the tradition, the rivalries, the Cinderella stories – that make it one of the most complex sports video games. The College Hoops 2K7 team has complemented the outstanding gameplay with innovative features and authentic details, creating our most comprehensive college basketball title ever.”

Featuring over 200 fight songs to enhance the overall college atmosphere, College Hoops 2K7 also introduces the unique Chant Creator, allowing gamers to construct over 20 million chant combinations. Focusing on the importance of team chemistry, College Hoops 2K7 debuts Team Unity where players are encouraged to focus on team dynamics of defense, setting up plays, and the fundamentals of passing to maximize the potential of each squad. Commentators Greg Gumbel and Clark Kellogg, and their trademark colorful personalities, make a triumphant return to College Hoops 2K7, hosting College Hoops Tonight, a brand-new studio show discussing topics such as Games of the Week, Player of the Week, Coach on the Hot Seat, and Big Game Preview. Legacy Mode also boasts tournament bracketology, thousands of NCAA and school records, the post-season NIT, and so much more.

Featuring J.J. Redick, former star player for the Duke University Blue Devils on the cover, College Hoops 2K7 is rated E for Everyone and is available now for the Xbox 360™ and Xbox® video game and entertainment systems from Microsoft for $59.99 and $19.99, respectively. College Hoops 2K7 will be available in December for the PlayStation®2 computer entertainment system and this winter for the PLAYSTATION®3 computer entertainment system.


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October 12, 2006

EA Sports NBA Live Challenge

The first annual EA SPORTS™ NBA LIVE Challenge, a multi-city gaming tournament played on EA’s flagship NBA basketball videogame franchise, is set to launch later this week in Elizabeth, N.J.

The competition, which features Best Buy as a participating sponsor, pits gamers head to head in NBA LIVE 07 on the Xbox® video game system from Microsoft in eight regional tournaments.

The eight winners will be flown to Las Vegas in February for the chance to win $50,000 during the NBA All-Star Week. At each competition venue, 128 gamers can register to compete in the gaming tournament for the chance to win.

For more information and online tournament registration please visit www.nbalivechallenge.com.

EA SPORTS NBA LIVE Challenge Fast Facts:

* Tournaments will be played on NBA LIVE 07 on Xbox.
* Each tournament is open to 128 competitors
* Interested competitors can register either online (www.nbalivechallenge.com) or walkups are available at the tournament venue

EA SPORTS NBA LIVE Challenge Dates

10/13 Jersey Garden City Mall, Elizabeth , NJ

10/20 King of Prussia Mall, King of Prussia , PA

10/27 Concord Mills Mall, Concord , NC

11/3 Galleria Mall, Houston , TX

11/17 Hollywood & Highland , West Hollywood , LA

12/1 Great Lakes Crossing, Auburn hills, MI

12/6 Target Center , Minneapolis , MN

12/8 Navy Pier, Chicago , IL

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September 26, 2006

2K Sports Announces NBA 2K7 Now Shipping

NEW YORK, NY – September 26, 2006 – 2K Sports, a publishing label of Take-Two Interactive Software, Inc. (Nasdaq: TTWO), proudly announced today that NBA 2K7 for the Xbox 360™ and Xbox® video game and entertainment systems from Microsoft and the PlayStation®2 computer entertainment system is now shipping to stores across North America. The top-rated NBA simulation title* continues to deliver stunning visual quality, unparalleled gameplay, and unique innovations that are a trademark of 2K Sports titles.

“Without a doubt, this is definitely our finest basketball effort to date and possibly the finest sports title we’ve made,” stated Greg Thomas, president of Visual Concepts, a 2K Sports studio. “NBA 2K7 delivers the next generation details that sports gamers have wanted. The development team has worked extremely hard to not only set a new standard in visual quality, but also develop new gameplay features that we believe will set a new standard for the next generation of sports games.”

NBA 2K7 showcases the dynamic movements of every single NBA player with the introduction of Signature Style, featuring over 300 unique animations in jumpshots, dunks, dribbles and passes. Athletes in NBA 2K7 look and move exactly like their real-life counterparts, and display the same tendencies and behaviors, bringing intelligence and realism to the next level. Improved arena atmosphere includes enhanced lighting effects and dynamic 3D crowd behaviors, and over 30 new gameplay cameras.

NBA 2K7 brings the most comprehensive game modes for any sports game including 24/7: NEXT, an entertaining Streetball story mode with unique basketball challenges; a completely redesigned Create Player system; and the Association, the most complete franchise mode that includes three-team trades, progressive fatigue and more.

2K Sports continues to lead the online charge with the most comprehensive online features for NBA 2K7, including improved online stat tracking, online tournament features, and the addition of online fantasy leagues.

NBA 2K7 is available for the Xbox 360™ video game and entertainment system from Microsoft for $59.99, and for the Xbox® video game and entertainment system from Microsoft and PlayStation®2 computer entertainment system for $29.99. NBA 2K7 for the PlayStation®3 computer entertainment system will also be coming this holiday season.

For more information click on www.2ksports.com

*According to GameRankings.com average scores of 2003-2006 basketball video games.

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YESSSSS! NBA LIVE 07 FROM EA SPORTS SHIPS TODAY

REDWOOD CITY, Calif. – September 26, 2006 – The chance to play with complete control over all of the dazzling passes, signature dunks, jump shots and free throw routines of your favorite NBA stars in the world’s best-selling* basketball video game became a reality today after Electronic Arts (NASDAQ: ERTS) shipped NBA LIVE 07 to stores throughout North America.

Developed by EA Canada, NBA LIVE 07 features NBA superstar Tracy McGrady of the Houston Rockets on its cover, and it is available on the Xbox 360™ and Xbox® video game systems from Microsoft, PSP® (PlayStation®Portable) system, mobile and PC. It will ship to stores in North America on the PlayStation®2 computer entertainment system on September 27th.

On Wednesday, September 27, McGrady and Tony Parker of the San Antonio Spurs, who is featured on NBA LIVE 07 packaging in France , will help launch NBA LIVE 07 at the world’s only NBA Store on 5th Avenue in New York City . Beginning at 1:00 pm Eastern Time, the first 150 fans who have registered to pre-purchase the game from the NBA Store will receive an autographed copy of the game from McGrady and Parker and have the opportunity to meet the players.

Outside North America, NBA LIVE 07 will be available to stores worldwide on Oct. 5 and Oct. 6 with Parker and Boris Diaw of the Phoenix Suns on the cover in France, Dirk Nowitzki of the Dallas Mavericks on the cover in Germany and Pau Gasol of the Memphis Grizzlies on the cover in Spain. McGrady is featured on the cover in North America and all other territories.

This year NBA LIVE 07 introduces ESPN Motion and streaming ESPN radio podcasts delivered right to your console in game through a ground-breaking new ESPN integration package available on the Xbox 360™ and PlayStation®3 consoles. Fans connected online will be able to watch NBA game highlights, segments from Pardon the Interruption or Around the Horn, interviews and analysis from SportsCenter, and more. Fans will also be able to download and listen to ESPN radio podcasts as they play NBA LIVE 07, including segments from Dan Patrick, Mike & Mike, Stephen A. Smith and others. All this is in addition to live ESPN Radio SportsCenter updates every 20 minutes, the ESPN Ticker and ESPN News.

Legendary broadcaster Marv Albert and former Chicago Bulls star Steve Kerr call all the action from the best seats in the house as you take your game to the highest level in NBA LIVE 07. With all-new EA SPORTS™ Total Freestyle Control and revolutionary gameplay -- complete with ultra-realistic moves and player emotions --the highly acclaimed basketball video game from the EA SPORTS brand plays as good as it looks. Pull off moves only the pros perform as you replicate the styles of your favorite NBA players. Elevate to the rim for an electrifying dunk and bring the crowd to its feet, or look to your superstars to shift momentum with the game on the line. Featuring all-new levels of ability for your EA SPORTS Freestyle Superstars, the power to switch their skills on-the-fly, and advancements to fan-favorite features like All-Star Weekend and Dynasty Mode™, the hardwood is yours for the taking in NBA LIVE 07.

Developed in Vancouver , B.C., by EA Canada, NBA LIVE 07 is scheduled for release on the PlayStation®3 later this year. Learn more about the game at http://nbalive07.com or download new screenshots at http://info.ea.com.

* Based on total franchise sales according to NPD Data.

Continue reading "YESSSSS! NBA LIVE 07 FROM EA SPORTS SHIPS TODAY" »

September 22, 2006

2K SPORTS ANNOUNCES NBA 2K7 FOR XBOX 360, XBOX and PLAYSTATION®2 HAS GONE GOLD!

#1 Rated Basketball Simulation Game Series To Retail At $29.99 on Xbox® video game and entertainment system and PlayStation®2 computer entertainment system and $59.99 for the Xbox 360™ video game and entertainment system

NBA 2K7, the latest in the top-rated* NBA simulation video game series, has gone gold and is set to hit retail shelves on September 26th. NBA 2K7 introduces new standard setting features like Signature Style, improved Shot Stick™ control, enhanced arena atmosphere, online fantasy leagues, and much more.

“I’m very excited and proud of our finest basketball video game title to date,” stated Greg Thomas, president of Visual Concepts, a 2K Sports studio. “NBA 2K7 truly delivers the next generation features in both graphics and gameplay that sports gamers have been wanting for years. I’m really pleased with the hard work and creative thinking our development team has put into this title.”

NBA 2K7 showcases the movement of every single NBA player with the introduction of Signature Style that features over 300 unique animations in jumpshots, dunks, dribbles, and passes. Athletes not only look and move exactly like their real-life counterparts, but will display the same tendencies and behaviors during a game. Improved arena atmosphere includes enhanced lighting and full 3D crowds with their own behavior, and over 30 new gameplay cameras bring the game to life like never before.

NBA 2K7 delivers a wealth of comprehensive gameplay modes including 24/7: NEXT, a new entertaining Streetball story mode with new basketball challenges, a brand new Create Player system, and the Association, the most complete franchise mode that includes three-team trades, progressive fatigue and more.

The integration of music in NBA 2K7 is without peer as the soundtrack, produced by highly acclaimed music producer Dan The Automator, features artists like Mos Def, Fabolous, Hieroglyphics, Tribe Called Quest and many more.

With seamless online play and the most comprehensive online feature set anywhere including complete online stat tracking, online tournaments, and new online fantasy drafted leagues, 2K Sports continues to lead the online gaming revolution.

Continue reading "2K SPORTS ANNOUNCES NBA 2K7 FOR XBOX 360, XBOX and PLAYSTATION®2 HAS GONE GOLD!" »

September 13, 2006

2K Sports Delivers Unique New Features For NBA 2K7

NEW YORK, NY – September 14, 2006 – 2K Sports, a publishing label of Take-Two Interactive Software, Inc. (Nasdaq: TTWO), announced today new standard-setting features for NBA 2K7. NBA 2K7, the highest rated NBA simulation video game series*, delivers a new benchmark in high-level visual player details with Signature Style player animations. NBA 2K7 also enhances the overall NBA atmosphere with hyper-detailed arenas, enhanced arena lighting, and numerous new camera angles to truly deliver the next generation of basketball video games.

Signature Style elevates next generation animation and adds new level of gameplay strategies as gamers adjust to the different shooting styles of each NBA player. Whether it’s Shaquille O’Neal’s two-handed drop step dunk, Steve Nash’s dribble, Gilbert Arenas’ wrap around the waist free throw routine, Richard Hamilton adjusting his face mask, Allen Iverson’s crossover move, or Shawn Marion’s fadeaway jumpshot, Signature Style comprises over 300 unique animations in shooting, dribbling, and dunking in NBA 2K7.

“Gamers will appreciate the attention to detail to all NBA players in NBA 2K7,” stated Greg Thomas, president of Visual Concepts, a 2K Sports studio. “Utilizing the power of next generation systems, 2K Sports is taking the first steps in bringing the details that sports fans have been looking for in their sports video games. In NBA 2K7, NBA players are recognizable by sight, and through Signature Style, gamers will be able to distinguish NBA players by their movement, positioning, shooting animations, and behavior. 2K Sports is setting the standard with NBA 2K7.”

The level of detail has also been dramatically enhanced around the players, as NBA 2K7 features hyper-detail to every NBA arena. New lighting effects have been authentically replicated to give each court its own look and character. New crowd reactions and animations deliver more life to each of the games, as well as new arena specific elements of mascot animations, dance team performances, and much more. Lastly, users can experience the game with over 30 new camera angles ranging from the birds-eye view from the upper-level seats, to the eye level view from the coach’s cam. All of these cameras are further customizable to any gamer preference, giving gamers hundreds of new ways to watch the best NBA simulation video game for the next generation.

NBA 2K7 will be available for the Xbox 360™ and Xbox® video game and entertainment systems from Microsoft and PlayStation®2 computer entertainment system in September 2006, and will be available in holiday 2006 for the PlayStation®3 computer entertainment system**. More standard-setting features will be detailed in the near future.

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THE PUCK DROPS HERE! EA’s NHL 07 SHIPS TO RETAILERS TODAY

Redwood City, Calif. – Tuesday, September 12, 2006 – The golden age of console hockey returns! Electronic Arts (NASDAQ: ERTS) announced that the NHL® 07 videogame ships to retailers in North America today under the EA SPORTS™ brand. In stores just in time for the opening of NHL training camps, NHL 07 allows players to feel like they can play like a pro without ever touching the ice.

Featuring an unmatched level of freedom and control, NHL 07 represents a watershed moment in the history of the console hockey. The revolutionary EA SPORTS Skill Stick gives users the power to play in the game as it is on the ice, without taking their thumbs off the analog sticks. The left analog functions as your skates and the right as your hockey stick to give you a skill-based execution with an intuitive feel.

Stunning new presentation, AI enhancements and animation overhauls create players who look, act and play like they would in the NHL. Gone are the days when a one-timer was the only way to score in a hockey videogame. Now look to your teammates and know how to best use their strengths with New Player-Specific Behaviors. Be the Playmaker and find your Sniper open in the slot, or let your Dangler make pylons out of the defense.

Off the ice, act as the General Manager in an enhanced Dynasty Mode™. Do whatever it takes to meet an owner’s expectations by properly managing rosters and using your creativity to fit player salaries under the new cap. Whether you’re running the front office or dominating the rink, NHL 07 is the most realistic hockey video game ever created.


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September 12, 2006

2K Sports Announces NHL® 2K7 for Xbox® and Xbox 360™ Now Available

NEW YORK, NY – September 12, 2006 – 2K Sports, a publishing label of Take-Two Interactive Software, Inc. (Nasdaq: TTWO), announced today that the top-rated title for four-straight years*, NHL® 2K7 for the Xbox 360™ and Xbox® video game and entertainment systems from Microsoft, is now available in stores across North America.

NHL 2K7 brings all of the excitement and intensity of professional hockey with several new innovative and compelling features. Coupled with its high-quality visuals, NHL 2K7 introduces a completely new skating engine with silky smooth animations, adding a whole new look and feel to the game. Gamers can play in a whole new perspective with Cinemotion™ - an exclusive and revolutionary experience that brings the game a new dramatic dimension with unique camera angles and riveting orchestrated music. Cinemotion™ utilizes cut scenes captured from brand new perspectives to further heighten the drama and excitement of the game.

“I am extremely pleased with the strides that we have made with NHL 2K7,” stated Greg Thomas, president of Visual Concepts, a 2K Sports studio. “We have truly taken the virtual hockey experience to the next level with Cinemotion. Coupled with an all-new skating engine, stunning graphics, enhanced ProControl movements, and unmatched online gameplay among other unparalleled features, we have created the most enthralling, authentic hockey video game to date.”

The revolutionary ProControl™ has been completely revamped, giving players even more offensive and defensive tools to utilize on the ice. The all-new Pressure Control™ brings a tactical element to defensive hockey by allowing players to instruct CPU teammates to defend opposing players during gameplay.

With seamless online play and the most comprehensive online feature set anywhere including complete online stat tracking, buddy list management, and online leagues, 2K Sports continues to lead the online gaming revolution.

Featuring 2006 Hart Memorial Trophy recipient and San Jose Sharks center Joe Thornton on the cover, NHL 2K7 is now available for the Xbox 360™ video game and entertainment system from Microsoft for $59.99 and the Xbox® video game and entertainment system from Microsoft for $19.99. NHL 2K7 for the PlayStation®2 computer entertainment system will be available for $19.99 in early October, with the PlayStation®3 computer entertainment system title available this holiday season.

For more information click on www.2ksports.com

*According to GameRankings.com average scores of 2003-2006 hockey video games.

Continue reading "2K Sports Announces NHL® 2K7 for Xbox® and Xbox 360™ Now Available" »

August 30, 2006

ACTIVISION'S MARVEL: ULTIMATE ALLIANCE SCORES AWARD-WINNING COMPOSERS

Santa Monica, CA – August 29, 2006 – Activision, Inc. (Nasdaq: ATVI) announced today that award-winning composers Chance Thomas (Peter Jackson’s King Kong, Lord of the Rings series), Cris Velasco (God of War) and Mark Griskey (Best of LucasArts Original Soundtrack) have scored the upcoming, critically-acclaimed Marvel™: Ultimate Alliance video game. The trio has produced over 50 minutes of original music for Marvel: Ultimate Alliance, including arrangements for multiple game levels, the in-game cinematics and the Super Hero™ and boss battle themes.

Marvel: Ultimate Alliance is Raven Software’s highly anticipated action/RPG that allows players to create their Marvel dream team from the largest roster of Super Heroes ever in an epic quest that will determine the fate of Earth and the Marvel Universe. With over 140 popular Marvel characters and a playable cast of more than 20 Super Heroes, including Spider-Man, Wolverine, Blade and Captain America, gamers will embark on a dangerous journey across exotic terrain and well-known comic book locations like Atlantis, the Shield Heli-Carrier and the Skrull home world in an attempt to defy Dr. Doom and the world’s most notorious Super Villains.

Marvel: Ultimate Alliance will be the first Super Hero game available this fall for all next-gen gaming systems. Additionally, the game will be available for current-gen consoles, handheld and PC platforms, and carries a “T” (Teen – Mild Language, Violence) rating by the ESRB.

Continue reading "ACTIVISION'S MARVEL: ULTIMATE ALLIANCE SCORES AWARD-WINNING COMPOSERS" »

August 22, 2006

MERRY MADDENOLIDAY! EA’s MADDEN NFL 07 HITS STORE SHELVES TODAY

REDWOOD CITY, Calif. – August 22, 2006 – Electronic Arts (NASDAQ: ERTS) announced that Madden NFL 07, the newest iteration of the EA SPORTS™ best-selling football franchise with the exclusive videogame license of the NFL and PLAYERS INC, is in stores everywhere today. Madden NFL 07 continues to lead with innovation and gameplay by reinventing the running game with the all-new Lead Blocker Control and the new highlight stick so you can run like the real players run. NFL Superstar: Hall of Fame mode comes to Madden NFL 07 this year, where you can live the life of an NFL Superstar.

Madden NFL 06¸ since its launch, has sold more than 6.5 million copies*, and was the #1 selling videogame of 2005 in North America. Madden NFL Football has become a cultural phenomenon, with more than 51 million copies sold (LTD), and the launch day becoming a holiday for many avid fans.

“Madden NFL Football has become a cultural phenomenon and, with Maddenoliday, we are honoring all the Madden gamers across the country who line up at midnight and then take off the day to play Madden NFL 07,” said Todd Sitrin, VP of marketing for EA Tiburon and EA SPORTS brand. “We continue to bring innovative changes to the game every year, and now with the improvements in the running game, Madden NFL 07 is even more authentic. You will know how it feels to be actually on the field playing with the pros.”

You now control the running game like never before with Lead Blocker Control in Madden NFL 07. For the first time ever, step up as the lead blocker to create a hole, and then take control of the tailback and smash through, overpower, or slash away from would-be tacklers as you fight for every yard. Innovative rushing controls give you a game-breaking ground attack featuring all-new jukes, cutbacks, and the distinct running styles of your favorite backs.

NFL Superstar: Hall of Fame mode makes its debut in Madden NFL 07 on the Xbox 360 and is even deeper for the current generation systems. You can create and customize your own player and guide him one Sunday at a time from that position on the field for an all new way of experiencing the game. Madden NFL 07 Franchise Mode is deeper than ever before. On current generation platforms, now scout collegiate prospects with the all-new NFL Draft Scouting System and the College All-Star Game, or watch players around the NFL impact their teams with the new Franchise Player Roles feature. On Xbox 360, participate in an interactive player rehab through mini games.

For the Xbox 360 there is an all-new Mini-Camp mode where you can build up your players attributes by running him through skill-based, combine-type mini-games. In the off-season use Mini-Camp to condition players or rehab injuries to get back on the field faster. Track your career accomplishments in Franchise Mode to earn Madden Gamer Points, then risk your points against the computer or live opponents in the same room.

In its second installment on the PlayStation® Portable system, Madden NFL 07 brings you a new exclusive mini-games -- return kicks, avoid tackles, and players can aim for the high score in “End 2 End.” And for the first time you can transfer an entire season in Franchise mode from your PlayStation®2 to your PSP system.

September 1 in Denver, CO is the kick off to the highly-anticipated 5th annual EA SPORTS™ Madden Challenge, played exclusively this year on the Xbox® video game system from Microsoft, with a $100,000 grand prize check for the Finals winner. Void where prohibited. Eligibility Restrictions Apply. Tournament runs on published dates in each city. For additional details and Tournament Official Rules see www.maddenchallenge.com.

Entering its 17th year and with more than 51 million copies sold life to date, Madden NFL Football continues to stand out as the most popular football videogame franchise of all time with a combination of innovative new features and the most authentic football gameplay. Developed in Orlando, FL by EA Tiburon Madden NFL 07 will be available on August 22 on Xbox 360™ videogame and entertainment system, the PlayStation®2 computer entertainment system, the Xbox® video game system from Microsoft, Nintendo GameCube™, Nintendo DS™, PC (as well as www.downloader.ea.com), PSP™ (PlayStation®Portable) handheld entertainment system and Game Boy® Advance. Madden NFL 07 is rated “E” (Everyone) by the ESRB and has an MSRP of $59.99 for the Xbox 360, $49.99 for the PlayStation 2 console and Xbox, $39.99 for Nintendo GameCube, PSP, and PC, $29.99 for Nintendo DS and Game Boy Advance. In Europe, Madden NFL 07 launches on PS2, Xbox, NDS, PC, PC Downloader August 25 and on Xbox 360 and PSP September 8. For more information check out www.madden07.com.

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August 18, 2006

2K Sports Introduces Cinemotion™ to NHL 2K7

NEW YORK, NY – August 17, 2006 – 2K Sports, a publishing label of Take-Two Interactive Software, Inc. (Nasdaq: TTWO), announced today a new and exciting direction in experiencing the intense action and thrilling drama of an NHL video game with NHL® 2K7’s newest feature, Cinemotion™. Combining new dynamic gameplay camera angle technology, cutscenes, player chatter and unique audio options, Cinemotion truly immerses gamers into the drama of hockey like never before.

“With all of our 2K Sports products, we’re always looking for new ways to enhance and revolutionize the sports video game experience,” stated Greg Thomas, president of Visual Concepts, a 2K Sports studio. “With Cinemotion, we have been able to really take this experience to the next level. Cinemotion creates a completely customizable atmosphere for gamers, introducing several different ways of playing the game in terms of gameplay cameras and music, in addition to other dramatic elements.”

Fans will notice the impact of Cinemotion as soon as the puck drops, as NHL 2K7 features a new dynamic parametric camera angle during gameplay that maximizes the gamer’s vision down the ice. This new camera angle specifically takes advantage of widescreen viewing, giving players the optimal perspective on all that’s happening on the ice. The camera smartly zooms in when there’s intense action along the boards without distracting the gamer. Additionally, gamers will truly appreciate the atmosphere and the character of each NHL arena when using this new Cinemotion camera angle.

The drama of an NHL game is perfectly delivered with cutscenes and player chatter in NHL 2K7. Cinemotion intelligently activates cutscene sequences that are shot from brand new camera angles and perspectives, to include penalty shots, face-offs and scoring. Player chatter adds a new layer of gameplay audio, as players on the ice will shout orders, give encouragement to teammates and react to specific game situations, elevating the drama and excitement.

To fully engross gamers in an all-new NHL experience, sound plays a big part in Cinemotion presentation and users can select between two different sound settings in NHL 2K7. Harry Neale and Bob Cole are back once again to deliver their unique insight and entertaining wit to every game when users select Cinemotion- Commentary. For gamers who want something much different, Cinemotion-Music replaces the commentary with an orchestrated score that dynamically changes with the action throughout every game. With Cinemotion-Music, the score will change based upon the action on the ice to reflect the overall mood. All Cinemotion music options are completely customizable so each user can have their own unique NHL 2K7 experience.

NHL 2K7, the top-rated hockey video game for four-straight years*, is coming in September 2006 to the Xbox 360™ and Xbox® video game and entertainment systems from Microsoft, and the PlayStation®2 computer entertainment system; and will be available in holiday 2006 for the PlayStation®3 computer entertainment system**.

For more information, log onto http://www.2ksports.com

*According to GameRankings.com average scores of 2003-2006 hockey video games.

** This title has not yet been concept approved for the PlayStation®3 system by Sony Computer Entertainment America.


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August 16, 2006

No Need for Gamers to go ‘All In’; Full Version of ‘Texas Hold ‘em’ on Xbox Live Arcade is a Free Download for First 48 Hours

Microsoft isn’t bluffing: Gamers can log on to Xbox Live within the first 48 hours after launch and download ‘Texas Hold ‘em’ – completely free of charge! This full-featured poker title for Xbox Live Arcade on Xbox 360 will launch on Wednesday, August 23 at 0800 GMT (1am Pacific). For 48 hours only – Wednesday, August 23 through 0800 GMT (1am Pacific) Friday, August 25 – as a special limited-time only promotion, gamers can download (and own) the game at no charge (for all Xbox Live Gold and Silver members). Starting at 0801 GMT (1:01am Pacific) Friday, August 25, ‘Texas Hold ‘em’ for Xbox Live Arcade will be available for 800 Microsoft Points.

Not only is ‘Texas Hold ’em’ free to all gamers, this title comes equipped with features that can only be found on Xbox 360. Designed to simulate the risk-reward of real poker gameplay, keep gamers honest, and discourage opponents from betting too recklessly, ‘Texas Hold ’em’ has an innovative new feature called Persistent Bankroll. Your virtual bankroll is tied to your Xbox Live Gamertag and keeps a running tally of your chip count. If you lose all of your chips in a poker game, you’ll have to play lower stakes buy-in games to make back your stack and earn your way to the big tables.

‘Texas Hold ’em’ also offers multiplayer support for up to eight gamers, three modes of gameplay (Standard Games, Scenarios and Tournaments), Achievements, extensive online leaderboards and statistics, and high-definition graphics. Enjoy poker night every night with friends, family and gamers around the world (please note that this title may not be available in some countries).

In addition to the exciting release of ‘Texas Hold ’em’ on August 23, gamers can also look forward to new game titles and premium downloadable game content on Xbox Live Arcade Wednesdays from August 16 to September 6, including:

* ‘Cloning Clyde Picture Pack’, the action adventure/puzzle game created by Wahoo Studios/NinjaBee (developer of the popular ‘Outpost Kaloki X’ for Xbox Live Arcade), will have 4 new gamer picture packs available on Xbox Live Marketplace on Wednesday, August 16, allowing gamers to check out more unique pictures of Clyde. Each gamer picture pack: 100 Microsoft Points (each).
* ‘Time Pilot’, the futuristic fighter pilot classic from Konami, lets gamers fight through different eras like never before. High-definition graphics and enhanced gameplay designed specifically for Xbox Live Arcade makes this version even better than the original from 1982. Gamers can download ‘Time Pilot’ on Xbox Live Arcade Wednesday, August 30. Available: 400 Microsoft Points.
* ‘Scramble’, the classic side-scrolling ‘shoot-‘em up’ coin-op title from Konami takes off on Xbox Live Arcade. The 1981 classic, widely considered the first ‘multi-level shooter,’ launches on Xbox Live Arcade Wednesday September 6. Available: 400 Microsoft Points.

All Xbox Live Arcade games can be demoed for free on Xbox Live Marketplace. Check out Xbox Live and Xbox.com for continuing updates on exciting new content available to Xbox 360 gamers. As always, all launch dates are subject to change. Gold subscription is required for multiplayer features. A memory unit or hard drive is required to download content from Xbox Live Marketplace.

Continue reading "No Need for Gamers to go ‘All In’; Full Version of ‘Texas Hold ‘em’ on Xbox Live Arcade is a Free Download for First 48 Hours" »

August 11, 2006

EIDOS AND FORD MOTOR COMPANY MAKING BOLD MOVES TOGETHER

San Francisco, Calif. – August 10, 2006 – Eidos Interactive Ltd, one of the world’s leading publishers and developers of entertainment software today announced that it has partnered with Ford Motor Company and Empire Interactive to bring Ford Bold Moves Street Racing to North America this fall 2006 for the PlayStation®2 computer entertainment system, Xbox® video game and entertainment system from Microsoft and Windows.

Ford Bold Moves Street Racing delivers players a chance to race 18 officially licensed high performance Ford vehicles from the classic 1968 Mustang GT to the new scorching hot 2007 Shelby GT500. With plans to make the title affordable enough for every gamer to own, Ford Street Racing is still pushing boundaries by delivering unique features such as the trademarked Maximum Team Control™ that allows players to switch on-the-fly between a team of three vehicles to dominate a race. A progressive damage system also adds a new element of realism to the game, allowing every hit your vehicle takes to affect the appearance, performance and drivability of the vehicle.

“Eidos is excited about being part of Ford’s multinational marketing campaign,” said David Bamberger, US Marketing Manager, Eidos. “New innovative features like Maximum Team Control™ coupled with the best high performance vehicles Ford has to offer ensures appeal to hardcore and casual gamers alike.”

"We are pleased to be able to partner with Eidos for the fourth game in the multi-million selling Ford Racing franchise. The combination of the innovative Maximum Team Control™ feature and the aspirational, high performance Ford vehicles marks a significant step forward for Ford games,” said Ian Higgins, CEO of Empire Interactive.

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2K SPORTS REUNITES A TRIBE CALLED QUEST FOR THE 2ND ANNUAL 2K SPORTS BOUNCE TOUR

New York, NY – August 10, 2006 – 2K Sports, a publishing label of Take-Two Interactive Software, Inc. (Nasdaq: TTWO), today announced the reuniting of legendary hip hop act, A Tribe Called Quest, to headline the first leg of the 2nd Annual 2K Sports Bounce Tour in 15 cities. This marks A Tribe Called Quest’s first tour in over half a decade. In addition to headlining the tour, an exclusive track from the group will appear on the upcoming ‘Dan The Automator Presents 2K7’ soundtrack with Phife Dawg appearing as a playable character. Joining A Tribe Called Quest on this historic national tour is Rhymefest.

Comprised of Phife Dawg, Q-Tip, and Ali Shaheed Muhammad, A Tribe Called Quest is known as one of the most intelligent and artistic rap groups of the ‘90s with four solid albums and a string of hip-hop classics prior to their 1998 break-up. This heavily anticipated reunion marks one of the top hip-hop happenings of the year.

“I’m excited for me and my group to be a part of the 2K Sports Bounce Tour,” said Phife from A Tribe Called Quest. “It’s a win-win situation for Tribe because we get to be a part of such a dope game, and we get to reach out and touch our fans in these 15 cities. I couldn't ask for a better opportunity. Also, I’m excited because everyone knows I am a sports nut, so being down with the game and also being a character in the game is crazy to me.”

The 2nd Annual 2K Bounce Tour is the latest addition to 2K Sports’ series of annual live events that bridge hip-hop, sports and video game culture by featuring renowned music artists, sports gaming kiosks, projection vignettes and celebrity and professional athlete appearances. The tour will take place in more than a dozen top markets throughout the month of September, with details posted at http://2ksports.com/go/bounce/.

Tour Dates (first leg):

Sept 8 - Las Vegas NV

Sept 9 - Berkeley CA

Sept 10 - Los Angeles CA

Sept 13 - Denver CO

Sept 15 - Chicago IL

Sept 16 - Milwaukee WI

Sept 17 - Toronto ON

Sept 20 - Baltimore MD

Sept 22 - Washington DC

Sept 23 - Atlanta GA

Sept 24 - Lake Buena Vista FL

Sept 28 - Atlantic City NJ

Sept 29 - Worcester MA

Oct 1 - Sayreville NJ

Oct 5 – TBA, NY

“After The Roots headlined last year’s Bounce Tour, we knew we had to raise the bar even further,” said Tim Rosa, director of brand and lifestyle marketing for 2K Sports. “We jumped on the opportunity to reunite the legendary A Tribe Called Quest, whose positive vibe and innovative style meshed perfectly with the 2K Sports brand.”


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August 3, 2006

2K Sports Announces Diverse Music Lineup from Sub Pop Records for NHL 2K7 Video Game

NEW YORK, NY – August 2, 2006 – 2K Sports, a publishing label of Take-Two Interactive Software, Inc. (Nasdaq: TTWO), announced today that independent rock music pioneer Sub Pop Records, among other record labels, will provide music tracks from its diverse catalog for NHL 2K7.

Featuring an eclectic mix of uniquely spirited music inspired by the individuality of hockey, NHL 2K7’s soundtrack features 18 songs, including tracks from influential Sub Pop artists such as Postal Service, Hot Hot Heat, Sleater-Kinney and Mudhoney.

NHL 2K7 will feature the following Sub Pop Records’ tracks:

• Arlo- Runaround

• Band of Horses- Wicked Gil

• Hot Hot Heat- Talk to me, Dance with Me

• Kinski- Hot Stenographer

• Love as Laughter- Temptation Island

• Mudhoney- Empty Shells

• Nebula- Giant

• The Postal Service- Brand New Colony

• Seaweed- Losing Skin

• Sleater-Kinney- Rollercoaster

• The Constantines- Working Full-time

• The Thermals- I Hold the Sound

“Sub Pop is the leader in bringing the underground sound to the mainstream without compromising their integrity,” said Tim Rosa, director of brand and lifestyle marketing for 2K Sports. “Because we share this mindset when developing our games, NHL 2K7 is the perfect vehicle for Sub Pop to stay true to its vision.”

"While Sub Pop and hockey are rarely mentioned in the same breath, the vibe of our music really suits the action of NHL 2K7," said Steve Manning, Publicity/Marketing Director, Sub Pop Records. "Because 2K Sports values authenticity in its games with the same passion we treasure authenticity in our artists, we knew this partnership would resonate with fans of both the sport and our music."

The top-rated hockey video game for four-straight years*, NHL 2K7 introduces a groundbreaking presentation system that will engross gamers with a completely different way of playing a hockey video game than ever experienced before—a new look, new sound, and new feel bring raw emotion and exciting drama. New additions to ProControl™ empower players to turn up the defensive pressure on specific opposing players. Combined with high-quality visual details and the most comprehensive franchise options available, including the new rivalry mode, and NHL MVP Joe Thornton on the cover, NHL 2K7 elevates the realism of the sport, delivering the best hockey game on any system.

NHL 2K7 is coming in September 2006 to the Xbox 360™ and Xbox® video game and entertainment systems from Microsoft, and the PlayStation®2 computer entertainment system; and will be available in holiday 2006 for the PlayStation®3 computer entertainment system. For more information, log onto http://www.2ksports.com

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EA ANNOUNCES 55DSL COLLABORATION WITH NEED FOR SPEED CARBON

Electronic Arts Inc. (NASDAQ: ERTS) today announced that fashion street wear brand 55DSL will be coming to Need for Speed™ Carbon. Exclusively designed items from 55DSL, plus a selection of garments from their ‘Zurka and the 55 Vagabonds’ winter collection, will feature prominently on key in-game characters in the game,developed by EA Black Box in Vancouver, British Columbia. Need for Speed ™ Carbon delivers the next generation of adrenaline-filled street racing and will challenge players to face the ultimate test of driving skill on treacherous canyon roads..

55DSL items are specifically tailored to the game, bringing with them the unique style and tone of the brand. Exclusively designed clothing for the game, will be available only through local EA events around the world and pre-order campaigns.

Andrea Rosso, the Creative Director of 55DLS is enthusiastic, “When the opportunity to work with EA, and in particular Need for Speed™ Carbon, came along, it seemed like a natural progression for us. I’m a gamer and I’m going to play this game for sure so to see characters wearing our exclusively designed t-shirts and other items, is really amazing for me.”

“This partnership adds another layer of authenticity to our role in street culture”, says Larry LaPierre, Executive Producer. “Having 55DSL integrated so tightly within Need for Speed™ Carbon adds an increased sense of realism to the game and gives fans the opportunity to wear exclusively designed items that brings them closer to the action.”

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August 2, 2006

2K Sports Names J.J. Redick College Hoops 2K7 Cover Athlete

NEW YORK, NY – August 1, 2006 U– 2K Sports, a publishing label of Take-Two Interactive Software, Inc. (NASDAQ: TTWO), announced today that J.J. Redick, former star player for the Duke University Blue Devils (2002-2006) and one of the most highly decorated players in college basketball history, will grace the cover of College Hoops 2K7 and act as its official spokesman.

“It’s an honor to be on the cover of College Hoops 2K7,” said J.J. Redick. “I’m a huge video gamer and have always been a fan of the College Hoops 2K series for its authenticity and addictive gameplay. I’m very excited to be a part of 2K7 and from what I’ve seen so far, this game is going to be mind-blowing."

“We are thrilled to have J.J. as our cover athlete for College Hoops 2K7,” stated Erik Whiteford, vice president, 2K Sports. “He embodies exceptional talent, drive and spirit -- all of the characteristics of a collegiate basketball competitor and winner. J.J. is working very closely with us and our development team, contributing his knowledge and passion for basketball to further ensure the most realistic and exciting college basketball experience.”

Throughout his career with the Blue Devils, J.J. was an integral part of Duke’s basketball legacy, becoming the NCAA’s all-time leader in free throw percentage (.922) while also setting several Duke and ACC records--including career points scored (2,769). In addition, J.J. has earned numerous awards throughout his college career, including the James Sullivan Award, John R. Wooden Award, Naismith College Player of the Year Award, and Adolph F. Rupp Award (twice) while also being named a consensus All-American in both his junior and senior years. Widely considered to be one of the best pure shooters in college basketball history, J.J. brings his talent to the NBA as he begins his professional basketball career with the Orlando Magic this fall.

Coming in fall 2006 for the Xbox 360™ and Xbox® video game and entertainment systems from Microsoft, PlayStation®3 computer entertainment system and PlayStation®2 computer entertainment system, College Hoops 2K7 immerses fans into the most compelling and authentic college basketball video game to date with enhanced college atmosphere, post-season NIT™, revamped defensive AI and defensive controls, expanded broadcast presentation and much more. Nothing captivates the nation like NCAA basketball and no other game captures that excitement and energy like College Hoops 2K7.

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July 28, 2006

2K Sports NHL2K7 and NBA 2K7 Previews

The good news is that they're going to try to have both NHL 2K7 and NBA 2K7 available for PS3 launch. It's not an official declaration that they will have the games, just an announcement of an intention.

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NHL 2K7 This is, of course, the hockey game. They've developed a new concept in hockey game play called "cinemotion", where you can either have no commentary and a dynamically orchestrated soundrack synched to the action, or have commentary. There are a lot of new cut scenes and they've added a lot of player voices in something like 16 different languages. There's a new skating engine and new animations. I am a huge hockey fan and I thought that the game looked extraordinarily realistic. There's a new "parametric" camera angle that is above the rink sort of like the ESPN cameras; it moves in and out, up and down, and you can actually see a line change. The game plays much more fluidly when you can see the whole ice surface, it's really easy to step up in the hole and make a play. The right bumper is a drop pass. The left bumper can be used to send a teammate to shadow or take out a player. In franchise mode trading logic has been tuned and the computer does a better job of balancing team chemistry. There's a rivalry system that builds rivalries over time based on year to year play. There's also something called "opprotunity knocks" where as GM you get a random phone call that you can accept or decline and it can be a good thing or a bad thing for your team. Online leagues are now based on a real point system. Overall, I think the game looked great on the Xbox 360 and I can't wait to play it.

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Marty's Better!

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July 12, 2006

Midway Games Holiday Preview

I met with Midway today and saw their holiday 2006 lineup.

Lord of the Rings Online: Shadows of Angmar - This is a Turbine developed MMO for the PC that will ship "when it's ready." Beta testing begins around the end of August. They believe that they've created a state of the art MMO set in Tolkein's world. It's a large world where players have to act in groups and changes are persistent. Explore the world and fight monsters to unlock accomplishments and special skills. You can customize your character by developing different skills. It's easy to play, the quest list is showing on the right side of the screen all the time with specific steps that you have to take. There are classes and professions. Bree town is a major gathering place that Turbine forsees as a bustling city full of player and nonplayer characters where you can train and participate in secure auctions. There are huge open areas like the Misty Mountains. Even though I was looking at an alpha build I thought it looked good. You can drag and drop to equip items. Quests encourage you to participate in group activities so there are some social aspects to it.
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Mortal Kombat Armageddon In the seventh of the series for PS2 and Xbox, Midway brings back over 60 characters from the earlier versions. A huge feature is Kreate-A-Fighter where character creation is totally tweakable down to (or up to) breast size. If you add it all up there are millions of combos of different features that you can customize. You can also customize fighting style and button combos and write a bio for your character. Then you can take it all online and battle against other people's characters. There's also Kreate-A-Fatality where you enter a series of 3 button presses and can make your fatility as complex as you want. We're talking about ripping out skulls, spines, beating hearts. There's also a hidden mode that they're releasing information about in August. Konquest mode is bigger and better with better graphics and more realistic melee fighting. It's a single player story driven mode with boss battles that are the classic MK style. There are 20 plus backgrounds, some classics revisited now in 3D. This ships in October 2006 for PS2 and Xbox.
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Mortal Kombat Unchained - This ships in October 2006 also and is for PSP. It's got ad hoc WiFi multiplayer combat. There are 30 characters. Honestly, this looked fine but after seeing the Xbox version the PSP didn't look so great.
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July 3, 2006

Ea TAPs Elliot Sadler as cover athlete for Nascar 07

REDWOOD CITY, Calif., June 30, 2006 – With more NASCAR NEXTEL Cup drivers at the highest level of the sport gaming than ever before, Electronic Arts (NASDAQ: ERTS) announced today that its EA SPORTS™ branded NASCAR® videogame, NASCAR® 07, will feature NASCAR NEXTEL Cup Series driver Elliott Sadler on the cover. The longtime gamer has been heavily involved in all aspects of EA’s NASCAR franchise since he joined the Cup ranks in 1999, including taking home the championship trophy from last years’ EA SPORTS Drivers Gaming Competition in Bristol, TN, making him the perfect driver to showcase on the cover.

“I’m thrilled that EA has chosen me as their cover athlete for the game this year,” said Sadler, driver of the No. 38 M&M’s Ford Fusion for Robert Yates Racing. “I’ve been a big fan of this game for a while now and play it as often as I can whether I’m on the road or at home.”

“The changes for the game this year are really going to impress folks,” Sadler added. “They’ve brought the excitement and speed aspects of our sport to the forefront and put the control in the hands of the player. It’ll feel like you are right there in the car with me, feeling that adrenaline rush I get every time I’m out there on the track.”

Todd Sitrin, vice president of marketing, EA Tiburon, stated, “Over the years we have watched Elliott deal with some of the most exhilarating racing situations in the sport and come out on top. He represents what NASCAR 07 is all about, dealing with difficult situations and not letting it get to you, but instead focusing on the next opportunity and doing what you can to win.”

About Elliott Sadler

Elliott Sadler comes from a long line of racing history on the short tracks of Virginia, his home state. He spent two years in the NASCAR Busch Series before joining the NASCAR NEXTEL Cup Series ranks in 1998 with Wood Brothers Racing. After four seasons, Sadler and Wood Brothers parted ways and he secured a spot behind the wheel of the No. 38 M&M’s Ford at Robert Yates Racing.

2006 marks Sadler’s eighth season of competition on NASCAR’s premier circuit, where he has amassed three wins, a Gatorade Duel victory and six pole positions. Sadler has the distinction of being one of only four drivers to stay in the top-10 in points throughout the entire inaugural Chase for the NASCAR NEXTEL Cup in 2004.

About NASCAR 07

Get an inside look at the incredibly fast and dangerous world of NASCAR racing with NASCAR 07. The control is now in the hands of the player as they attempt to navigate through intense moments with drivers racing inches apart at 200 mph. Push your car to the limit and leave drivers in the dust as all-new effects from screen blurring to camera shaking highlight every detail of the action. Modify your car’s handling to your exact specification with a user-friendly sliding scale that makes for ultimate control behind the wheel. Get a NASCAR 101 racing education in a one-on-one tutorial from Kenny Wallace, then select your favorite driver and invest skill points to help him reach the pinnacle of the sport: The NEXTEL Cup Series championship.

NASCAR 07 will be on store shelves September 6th and is rated “E” for (Everyone) by the ESRB. The game will be available on the PlayStation®2 computer entertainment system and Xbox® video game system from Microsoft and NASCAR® will also be available on the PSP® (PlayStation®Portable) system.

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June 23, 2006

EA UNCOVERS TOP SECRET IN-GAME MUSIC SOUNDTRACK FOR MADDEN NFL 07

REDWOOD CITY, Calif., – June 23, 2006 – Crank it up, gamers! The football pre-season kicks off with a bang as Electronic Arts (NASDAQ: ERTS) reveals the 35 songs that will be featured in Madden NFL 07, becoming the de facto soundtrack of the 2007 football season. The bone-crunching action and heart-pounding adrenaline of the grid iron is intensified by the game’s one-of-a-kind mix of rock and hip hop.

“Year after year, the music selected for inclusion in EA’s smash hit football series invariably becomes the soundtrack of the football season, moving beyond the game to turn up in football stadiums and on live TV broadcasts,” said Steve Schnur, Worldwide Executive of Music and Music Marketing at EA. “The Madden NFL Football franchise is recognized across North America as a driving force behind break-out bands… this year EA does it again.”

Players step onto the field in Madden NFL 07 with the thundering roar of the crowd in the background and the air filled with pounding rock anthems and energizing hip hop beats. Dr. Dre’s protégé who first appeared in NBA LIVE 06 and NFL STREET 2, Bishop LaMont now makes an appearance on Madden NFL 07 with a track featuring Chevy Jones, while Lupe Fiasco is on deck with Jonah Matranga. These hot tracks are included alongside new releases from fan favorites AFI, Audioslave, Dashboard Confessional and Taking Back Sunday. Also this year, game fans will be spellbound by new music debuts from Jared Leto’s 30 Seconds to Mars, Dave Navarro’s band The Panic Channel, and Rise Against whose sophomore record is anticipated to be one of the biggest rock albums of the year.

Again this year, the hip hop production team Da Riffs remixed nearly a dozen original NFL FILMS music pieces will be showcased throughout the menus and in gameplay.

The complete in-game soundtrack for Madden NFL 07 includes:

ARTIST

SONG

30 Seconds To Mars

Battle Of One

AFI

Summer Shudder

Al Fatz

Came Down

Anti-Flag

This Is The End (For You My Friend)

Atreyu

Ex’s And Oh’s

Audioslave **

Revelations

Bishop LaMont feat. Chevy Jones **

The Best

Cartel

Say Anything (Else)

Cord **

Go Either Way

Damone

Out Here All Night

Dashboard Confessional

Reason To Believe

Dynamite MC **

Bounce

Feezy 350

Playa What

Glasses Malone **

Right Now

Hit The Lights

Until We Get Caught

Keane

Is It Any Wonder?

Less Than Jake

Still Life Franchise

Lupe Fiasco feat. Jonah Matranga

The Instrumental

Matchbook Romance

Monsters

Omnisoul **

Not Giving Up

Rise Against

Drones

Riverboat Gamblers

On Again Off Again

Saves The Day

Head For The Hills

Shorty Da Kid **

Get Loose

Spank Rock

Backyard Betty

Sparta **

Future Needs

Taking Back Sunday

Spin

The Panic Channel**

Teahouse Of The Spirits

The Pink Spiders

Easy Way Out

The Rapture**

WAYUH

The Red Jumpsuit Apparatus

In Fates Hands

The Sleeping

Don’t Hold Back

Trae

Real Talk

Underoath

Ever So Inviting

Wolfmother

Woman

** Indicates song will debut in Madden NFL 07 before being released to retail


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EA ANNOUNCES NEED FOR SPEED™ CARBON

Redwood City, Calif. – June 22, 2006 – Electronic Arts (NASDAQ: ERTS) announced today that Need for Speed™ Carbon is in development and will hit the streets this November. Developed by EA Black Box in Vancouver, British Columbia, Need for Speed Carbon delivers the next generation of adrenaline-filled street racing and will challenge players to face the ultimate test of driving skill on treacherous canyon roads.

“We pride ourselves on our ability to reinvent the franchise and continually uncover new and exciting trends in car culture. Canyon Racing is a real test of a driver’s skill and we think it provides a fantastic game play opportunity to lean into,” said Larry LaPierre, the game's executive producer.

What starts in the city is settled in the canyons as Need for Speed Carbon immerses you into the world’s most dangerous and adrenaline-filled form of street racing. You and your crew must race in an all-out war for the city, risking everything to take over your rivals’ neighborhoods one block at a time. As the police turn up the heat, the battle ultimately shifts to Carbon Canyon, where territories and reputations can be lost on every perilous curve. Need for Speed Carbon delivers the next generation of customization giving you the power to design and tweak your crew’s cars in every way using the ground-breaking new Autosculpt™ technology. Represent your car class, your crew, and your turf in Need for Speed Carbon, the next revolution in racing games.

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June 22, 2006

ALEXANDER OVECHKIN LIGHTS THE LAMP WITH EA’s NHL 07

Redwood City, Calif. – Thursday, June 22, 2006 – Washington Capitals rookie phenom Alexander Ovechkin has signed with Electronic Arts (NASDAQ: ERTS) to be the cover athlete and spokesman for its EA SPORTS™ branded NHL® 07 game. Drafted first overall in the 2004 NHL Entry Draft, Ovechkin lived up to his potential and put forth the third most prolific rookie campaign in NHL history. Exceeding his freshman status, Ovechkin made his presence known by finishing the season third overall in the League for points (106), tied for third in goals (52), and first in shots (425).

“To me, I feel like your accomplishments have been recognized when you make the cover of a videogame," said Ovechkin. “I have been playing EA SPORTS games for years and am honored to be a part of the NHL® 07 team.”

Ovechkin exploded onto the scene in the 2005-06 season, playing with a level of intensity, passion, and talent that is causing many to label him the new face of the NHL. At the age of 20, he has already won the Valery Kharlamov Trophy as the best Russian player in the NHL and is a finalist for the Calder Memorial Trophy for outstanding rookie. More telling of his reputation around the League is his nomination for the Lester B. Pearson Award, an honor bestowed upon the outstanding player as voted by his peers in the NHL Players’ Association.

The golden age of console hockey will return when NHL 07 debuts with gameplay innovations that will allow players to feel like they are actually on the ice. Featuring an unmatched level of freedom and control, NHL 07 will represent a watershed moment in the history of the console hockey when it ships throughout Canada and the United States in September 2006. Hockey purists and casual fans alike will feel like they can play like a pro when they pick up NHL 07.

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JOE THORNTON NAMED COVER ATHLETE FOR NHL 2K7

NEW YORK - June 22, 2006 - 2K Sports, a publishing label of Take-Two Interactive Software, Inc. (NASDAQ: TTWO), announced today that NHL All-Star center Joe Thornton of the San Jose Sharks is the official spokesman and cover athlete for NHL 2K7. The 2005-06 NHL assist and points leader was the catalyst behind the San Jose Sharks' 2006 Stanley Cup Playoffs run, and has established himself as one of the best centers in the NHL.

The overall first pick of the 1997 NHL Entry Draft, Thornton has achieved many awards in his successful career. Named an NHL All-Star three consecutive times, Thornton has been a valuable member of Team Canada in international play, winning a gold medal for Team Canada in the 2004 World Cup, and was named MVP in the 2005 World Championship. In his first year at San Jose, he helped lead the Sharks into the 2006 NHL Playoffs with his diligent work ethic, exceptional passing, and unselfish play. He is the 2006 recipient of the Art Ross Trophy, awarded to the League's leader in points at the end of the regular season, as well as a nominee for this year's Hart Memorial Trophy as the League MVP and the Lester B. Pearson Award.

"We're very proud to have Joe Thornton represent NHL 2K7," stated Erik Whiteford, vice president of marketing, 2K Sports. "Joe had an amazing season and it was through his leadership, team-first philosophy, and winning attitude that make him the ideal athlete to be the face of our finest NHL 2K title to date."

"It's a great distinction to have been selected as the cover athlete for NHL 2K7," said Thornton. "The NHL 2K series has been recognized as the top rated and premiere NHL video game for several years and to be associated with such a great product is truly an honor."

Available in Fall 2006 for the Xbox 360(TM) and Xbox(R) video game and entertainment systems from Microsoft, PlayStation(R)3 computer entertainment system and PlayStation(R)2 computer entertainment system, NHL 2K7 features completely new and unique skating animations and delivers a fresh look and impeccable feel to each on-ice stride. NHL 2K7 also debuts a unique approach to viewing and experiencing virtual hockey with new dynamic cameras and an innovative presentation system that will immerse players into the intense drama of each hockey game. 2K Sports expects NHL 2K7 to continue the tradition as the best rated hockey game on any system.

For more information, log onto http://www.2ksports.com

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TRACY McGRADY BECOMES THE NEW FACE OF EA’S NBA LIVE 07

REDWOOD CITY, Calif. – Wednesday, June 21, 2005 – Electronic Arts (Nasdaq: ERTS) announced today that Tracy McGrady, one of the most explosive and electrifying athletes over his nine-year NBA career, has been selected the new face of NBA LIVE 07, scheduled for release this fall under the EA SPORTS™ brand.

The Houston Rockets forward joins an exclusive list of NBA players to be selected to the cover of the best-selling EA SPORTS basketball franchise*. McGrady will serve as spokesperson and will be the center-piece of NBA LIVE 07 advertising, marketing and packaging in North America and several other countries around the world.

A two-time NBA scoring champion and six-time NBA All-Star, McGrady embodies athleticism and masterful skill, characteristics that the best-selling NBA LIVE 07 videogame brings to life. McGrady led the league in scoring by averaging 32.1 points per game in 2003, when he became the youngest NBA player to average 30-plus points per game since Bob McAdoo in 1974-75, and has remained one of the game’s most popular and entertaining players. McGrady finished 12th in NBA scoring (24.4 ppg) this year and averaged 6.5 rebounds and 4.8 assists. It was the sixth time in his career he has scored more than 24 points a game.

“I’ve always looked upon the EA SPORTS athletes as fan favorites so I’m honored to be named this year’s NBA LIVE 07 cover athlete and join the EA SPORTS family,” said McGrady. “Each year there is tremendous anticipation around the league as players wait to see themselves in NBA LIVE and I feel like this year my virtual self plays more like me than ever before. This is as close to playing in the NBA as you get.”

McGrady joins an exclusive list of superstar athletes previously featured on the cover of the best-selling NBA LIVE franchise, including Dwyane Wade of the Miami Heat (2006), Carmelo Anthony (2005), Vince Carter (2004), and Jason Kidd (2003).

This year NBA LIVE 07 will play as good as it looks with gameplay advancements that build upon the depth and authenticity that the NBA LIVE franchise has delivered for more than a decade. Powered by next generation technology that EA showcased at Electronic Entertainment Expo (E3), NBA LIVE 07 will introduce the next generation of basketball gameplay with EA SPORTS™ Total Freestyle Control, a new feature that gives users more control over athletes than they ever imagined. By introducing a ground-breaking next generation AI system that is both intuitive and intelligent, combined with advancements to fan-favorite features like All-Star Weekend and Dynasty Mode™, NBA LIVE 07 will continue to deliver its award-winning gameplay experience to fans worldwide.

This year NBA LIVE 07 will partner with the worldwide leader in sports to deliver more ESPN content in-game while you play than ever before. The most advanced ESPN integration package with never-before-seen features will be available only through NBA LIVE 07.

The official NBA LIVE 07 website will host news and information on this year’s game, behind the scenes looks at the TV commercial shoots and the making of the game, as well as contests, videos, screenshots and pod casts with some of the top 2006 NBA Draft picks. Go to www.nbalive07.com for the latest news and features for NBA LIVE 07.

Developed in Vancouver, B.C., by EA Canada, the studio which is also home to the popular NBA STREET and NCAA® March Madness® franchises, NBA LIVE 07 will be available on the Xbox 360™ and Xbox® video game systems from Microsoft, the PlayStation®2 computer entertainment system, PSP™ (PlayStation®Portable) system, and PC.



NBA LIVE Cover Athletes – North America
NBA LIVE 07 - Tracy McGrady, Houston Rockets
NBA LIVE 06 - Dwyane Wade, Miami Heat
NBA LIVE 2005 - Carmelo Anthony, Denver Nuggets
NBA LIVE 2004 - Vince Carter, Toronto Raptors
NBA LIVE 2003 - Jason Kidd, New Jersey Nets
NBA LIVE 2002 - Steve Francis, Houston Rockets
NBA LIVE 2001 - Kevin Garnett, Minnesota Timberwolves
NBA LIVE 2000 - Tim Duncan, San Antonio Spurs
NBA LIVE 1999 - Antoine Walker, Boston Celtics
NBA LIVE 1998 - Tim Hardaway, Miami Heat
NBA LIVE 1997 - Mitch Richmond, Sacramento Kings
NBA LIVE 1996 - Shaquille O'Neal, Orlando Magic
NBA LIVE 1995 - New York Knicks vs Houston Rockets


* Based on total franchise sales according to NPD Data.

Continue reading "TRACY McGRADY BECOMES THE NEW FACE OF EA’S NBA LIVE 07" »

NFL Head Coach, the First 3-D Sports Strategy Game from EA, In Stores Today

REDWOOD CITY, Calif. – June 21, 2006 – Electronic Arts (NASDAQ: ERTS) brings to life the triumphs and travails of one of sports’ most gut wrenching jobs with NFL Head Coach¸ a new franchise from the EA SPORTS™ brand. The first 3-D sports strategy game, NFL Head Coach, is now in stores and challenges gamers to manage every aspect of a professional football team and build their franchise from the ground up into a perennial powerhouse as you try to become the greatest coach of all time.

You can manage every detail of a head coach’s job by calling the plays from the sidelines, conducting practice, scouting players and making draft day deals to land the league’s next superstar in detailed, interactive environments. In NFL Head Coach, it is your responsibility to make the right decisions, hire the best people and develop a game plan that will catch the opposition off guard. Find impact players and upgrade your roster via the draft, free agency and trades.

“NFL Head Coach is a completely unique football experience unlike any other football game EA SPORTS has ever created," said Todd Sitrin, vice president of marketing, EA Tiburon, the studio famous for making the top-rated football games Madden NFL and NCAA Football. “Now the focus is on the six days leading up to game day and the strategy behind every coaching decision made. This is the game to decide if you really have what it takes to turn your team into a champion.”

NFL Head Coach includes voice-activated game play so you can use headsets to call plays on game day and receive audio play recommendations from coordinators. Steve Sabol, president of NFL Films, hosts scripted sequences as coaching career milestones are reached. The game also features ESPN integration with Mel Kiper Jr. and Trey Wingo.

Developed by EA Tiburon in Orlando, Fla. where Madden NFL Football, NCAA® Football, NASCAR® and Superman Returns™: The Videogame are developed, NFL Head Coach is available on PlayStation®2 computer entertainment system, Xbox® videogame system from Microsoft and PC for $39.99 and is rated E by the ESRB. For more information log on to www.nflheadcoach.com.

Continue reading "NFL Head Coach, the First 3-D Sports Strategy Game from EA, In Stores Today" »

June 9, 2006

UBISOFT SHOOTS AND 1 STREETBALL TO RETAIL STORES

San Francisco, CA June 8, 2005 – Today Ubisoft, one of the world’s largest video game publishers, announced the availability of AND 1® Streetball in retail stores for a suggested price of $39.99. Developed by Black Ops for the PlayStationÒ2 computer entertainment system and the Xbox® video game and entertainment system from Microsoft, AND 1 Streetball is the ultimate basketball experience and features all the jaw-dropping moves of authentic streetball.

With unprecedented depth, freedom and control, AND 1 Streetball features the entire roster of sensational AND 1 MixTape Tour players such as AO, The Professor, Spyda and Pharmacist – each with their signature moves and look. AND 1 Streetball also gives you the power to create your own player and your own moves – so you can become the next streetball phenomenon.

The highly immersive Story mode puts you on the AND 1 MixTape Tour – the world’s premier streetball event, where originality and the ability to electrify the crowds will get your name mentioned alongside the streetball legends. But to become a legend in true AND 1 MixTape Tour fashion, you must continue to work on your skills and elevate your game every time you play.

Visit www.and1streetballgame.com for exclusive insider information.

Key features include:

· Experience real streetball

Step into the shoes of the AND 1 players to execute mesmerizing moves like Hot Sauce’s killer crossover, Helicopter’s rim-bending dunks, and The Professor’s no-look passes.

· A basketball game revolution

Build your own character and create your own signature moves using AND 1’s revolutionary Create-a-Move editor, loaded with custom showboating, scoring and celebration moves.

· Can you handle it?

School the competition with I Ballâ„¢ controls, an intuitive control system that gives you fluid and precise command over every offensive and defensive move. Not only will you do it, you will also feel it.

· Become the next AND 1 phenom

Story mode allows you to experience the trials and exhilarations of getting signed to the AND 1 MixTape Team, as seen on ESPN. Dominate the open run, survive the hazing and bring it home in the final game, as seen on ESPN.

· Run it how you want it

Play the game you want to play. Scale your teams anywhere from one-on-one to five-on-five. Run a full-court game, or do a half-court battle – the choice is yours.

· Heavy rotation – station identification

Just like the AND 1 MixTapes, the music soundtrack features a loaded library of unreleased songs. The eclectic mix of exclusive hip-hop tracks represents various styles, including West Coast, East Coast, and the Dirty South Crunk! Each court has its own sound and flavor.

· Online multiplayer

Put your skills to the test against other top players as you showcase your own creative moves and strive to gain a reputation as the best.

© 2006 Ubisoft Entertainment. All Rights Reserved. AND 1®, Mix Tape®, and I BALL are trademarks of AND 1. Ubisoft and the Ubisoft logo are trademarks of Ubisoft Entertainment in the U.S. and/or other countries. Developed by Black Ops Entertainment, LLC. “PlayStation” and the “PS” Family logo are registered trademarks of Sony Computer Entertainment Inc. Online play requires internet connection and Memory Card (8MB)(for PlayStation 2) (each sold separately). The Online icon is a trademark of Sony Computer Entertainment America Inc. Microsoft, Xbox, Xbox Live, the Live logo and the Xbox logos are either registered trademarks or trademarks of Microsoft Corporation in the United States and/or in other countries and are used under license from Microsoft.

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June 7, 2006

WARNER BROS. INTERACTIVE ENTERTAINMENT BRINGS JUSTICE LEAGUE HEROES GAMES TO NINTENDO HANDHELD SYSTEMS

BURBANK, Calif. - June 7, 2006 - Warner Bros. Interactive Entertainment will launch JUSTICE LEAGUE HEROESTM: THE FLASHTM for Game Boy® Advance system and JUSTICE LEAGUE HEROES for Nintendo DS™ system in Fall 2006. Distributed by Eidos Interactive, the games will release simultaneously with the JUSTICE LEAGUE HEROES games for PlayStation®2 computer entertainment system, Xbox® video game and entertainment system from Microsoft and PSP™ (PlayStation®Portable) system.

JUSTICE LEAGUE HEROES: THE FLASH, developed by WayForward Technologies for the Game Boy Advance system, lets gamers play as DC Comics' The Flash, wielding his Speed Force to strike enemies before they can strike back, unlock powerful combination attacks and slow-down time to defeat adversaries in slow motion. As the Fastest Man Alive, gamers also enlist the support of fellow Justice League members by calling in special attacks from Superman, Batman, Wonder Woman and other DC Comics super heroes.

JUSTICE LEAGUE HEROES for the Nintendo DS system, developed by Sensory Sweep Studios as a prequel to the console title, lets gamers use the stylus to control and unleash the superpowers of Batman, Superman, The Flash and Wonder Woman. Gamers use objects within the destructible environment against enemies at will and also call in devastating attacks from other DC Comics super heroes, like Aquaman and Green Arrow, to help save the world from certain destruction.

About Sensory Sweep Studios
Sensory Sweep, well known for its cross platform technology, is one of the industry's leading independent video game developers. Having worked with publishers such as Warner Bros. Interactive Entertainment, EA, Capcom, 2K, and D3, Sensory Sweep remains one of most sought after development studios and is among the largest independently owned and operated.

Continue reading "WARNER BROS. INTERACTIVE ENTERTAINMENT BRINGS JUSTICE LEAGUE HEROES GAMES TO NINTENDO HANDHELD SYSTEMS" »

May 31, 2006

STACKED™ WITH DANIEL NEGREANU DEALS TO RETAIL

MTV Presents: STACKED Poker Television Special to Air on MTV2 on June 2nd and on MTV on June 3rd

New York, NY – May 31st, 2006 – Myelin Media, LLC, a publisher of interactive entertainment software, today announced that their Texas Hold ‘Em game, STACKED™ with Daniel Negreanu, has shipped to retail outlets throughout North America. A breakthrough Texas Hold ‘Em video game, STACKED steps to the table with a powerful hand of groundbreaking artificial intelligence, massive online multi-table tournaments and involvement from seven of the most celebrated professional poker players in the modern history of the game. Rated T for Teen by the ESRB, STACKED is available for the PlayStation®2 computer entertainment system, Xbox® video game and entertainment system from Microsoft, and the PC, and carries a suggested retail price of $29.99. In addition, MTV will be airing a half-hour special premiering on Friday, June 2nd at 9 PM on MTV2 and Saturday, June 3rd at 9 PM on MTV entitled, MTV Presents: STACKED Poker, to support the release of the highly anticipated title.

“STACKED is the perfect way for a beginner to learn poker,” said Negreanu. “It won’t disappoint the advanced players either, especially when they have to face off against me!”

“STACKED brings the excitement and strategy of professional poker into your home,” said Ken Woo, producer at Myelin Media. “Whether playing alone against the game’s realistic learning AI or online against real world opponents, you will feel the same exhilaration with every big bet, bluff and victory as if you were at the final table of a high stakes tournament.”

“MTV Games was formed with the vision of creating and promoting original video game IP and unique gaming experiences that encapsulate the passions and interests of the MTV audience,” said Jeff Yapp, EVP, Program Enterprises. “STACKED represents the first true MTV Games 360° initiative by delivering a video game experience, television special and an online component with the Stacked Masters multi-table tournaments."

About MTV Presents: STACKED Poker
MTV Presents: STACKED Poker is a half hour special premiering on Friday, June 2nd at 9 PM on MTV2 and Saturday, June 3rd at 9 PM on MTV. The program gets inside the breakout phenomenon of professional poker and highlights the launch of STACKED™ with Daniel Negreanu. Negreanu stars in this half-hour special with his unique brand of strategy, intuition and charisma. Shot on location at The Aladdin Resort and Casino in Las Vegas, MTV Presents: STACKED Poker takes viewers through an explanation of the video game, STACKED, an introductory game of poker with Negreanu, then he faces a group of college age competition, competes against some of the world’s top ranked poker players and ends the show by sitting down at a table with special celebrity guests, Ryan Cabrera and Benji from Good Charlotte, to pass on some of his poker expertise. Throughout, Daniel will occasionally “freeze frame” and address the audience with his unparalleled insights into poker strategy, player tells and insider tips.

The special also kicks off a once in a lifetime opportunity for MTV viewers. The STACKED Masters Tournament is a series of STACKED Multi-Table Tournaments, to be played live online. Four players who meet certain eligibility criteria may be cast to participate in the MTV STACKED Masters Showdown Special. Participants in the special will be flown to Las Vegas, where they will face off against Daniel Negreanu at the final table, for a chance to prove their poker prowess against the best in the business.

Continue reading "STACKED™ WITH DANIEL NEGREANU DEALS TO RETAIL" »

May 25, 2006

Ubisoft Breaks New Territory with DJ Green Lantern in AND 1 Streetball

Today, Ubisoft announces the availability of the AND 1 Streetball Exclusive Mixtape, produced by DJ Green Lantern, the world renown hip-hop DJ who won an unprecedented three Mixtape Awards in 2005 . The 30-minute mix is currently available for listening and downloading exclusively at Rhapsody®, the award-winning online music service from RealNetworks®.

For a for free stream at Rhapsody, follow this link:
http://www.rhapsody.com/djgreenlantern/and1streetballtheofficialvideogamemixtape.

For a free download, follow this link:
http://musicstore.real.com/music_store/album?artistid=793981&albumid=1243999

The exclusive mixtape is a creatively seamless blend of all 13 exclusive tracks from the official AND 1 Streetball Videogame Soundtrack. Also available at retail stores, DJ Green Lantern's AND 1 Streetball Exclusive Mixtape will be a free gift with purchase of the AND 1 Streetball videogame for the PlayStation’2 computer entertainment system and the Xbox video game system from Microsoft. AND 1 Streetball will be available in retail stores on June 7 for a suggest price of $39.99.

Continue reading "Ubisoft Breaks New Territory with DJ Green Lantern in AND 1 Streetball" »

UBISOFT BRINGS HIP HOP FROM EVERY CORNER OF THE NATION WITH AND 1 STREETBALL

San Francisco, CA May 25, 2006 Today Ubisoft, one of the world's leading video game publishers, announced that its AND 1® Streetball Videogame Soundtrack will feature all original and exclusive tracks from hip hop's hottest rap artists from across the nation. The lineup is a who's who of hip-hop talent ranging from New York's veteran Kool G Rap to Oakland's up-and-comer Turf Talk. The complete videogame soundtrack is available as a gift with purchase of AND 1 Streetball for the PlayStation’2 computer entertainment system and the Xbox video game system from Microsoft. AND 1 Streetball will be available in retail stores on June 7 for a suggest price of $39.99.

"What I do and what the streetballers do are the same thing," says rap artist Freeway, who grew up on the same gritty Philadelphia streets as AND1 streetball legend, Aaron "AO" Owens. "We both need to be creative and original to get recognized."

Hip hop and Streetball go hand in hand. Both performances are based on originality and dynamic showmanship. To compliment AND 1 Streetball's showcase of the most talented streetballers from every region, the game's soundtrack will also showcase the most talented hip-hop artists from every region. The AND 1 Streetball Videogame Soundtrack features a loaded and customizable library of exclusive tracks from various hip-hop genres, including Dirty South Crunk, West Coast Hyphy, and East Coast. Each court will have its own sound and flavor players can choose which courts they want to play and which tracks they want to hear.

Zvi Edelman, the exclusive soundtrack's producer, traveled the U.S. recording brand-spanking-new tracks to accompany the regional courts in the game.

1. Clipse ft. DMP: VA Streetz
2. Smitty: Set the City on Fire
3. Bun B & the Middle Fingaz: Hard in the Paint
4. San Quinn: Take Money, Make Money
5. Stat Quo: What's Next
6. Freeway: Stand Up
7. Rhymefest: Coming for You
8. Turf Talk: Put Up or Shut Up
9. BG: We
10. Devin the Dude: Give It and Go
11. Peedi Crakk: It Don't Stop
12. Ray Cash: E-Room
13. Kool G Rap ft. Hammerz & Scram Jones: This is How We Do NYC

Continue reading "UBISOFT BRINGS HIP HOP FROM EVERY CORNER OF THE NATION WITH AND 1 STREETBALL" »

STACKED™ WITH DANIEL NEGREANU STRIKES GOLD

Myelin Media LLC, a publisher of interactive entertainment software, today announced that their Texas Hold ‘Em game, STACKED™ with Daniel Negreanu, has gone gold for the PlayStation®2 computer entertainment system, Xbox® video game and entertainment system from Microsoft, and the PC. The most advanced poker simulation ever created, STACKED boasts an exclusive learning artificial intelligence solution, involvement from seven of poker’s most successful and charismatic players, as well as support for massive sanctioned online tournaments.

The first poker video game to capture the strategy and excitement of the game that has taken the world by storm, STACKED has exclusive license to the university-developed Poki AI system to deliver a remarkably advanced single-player experience. A learning system, Poki observes how each player approaches the game, devising and implementing new strategies for victory and encouraging the player to vary their style of play. Also, featuring seven of the world’s most successful poker pros, players will have the opportunity to go head-to-head against Josh Arieh, Jennifer Harman, Erick Lindgren, Juan Carlos Mortensen, Evelyn Ng and David Williams, each with a custom AI style that matches their real-world play style.

Further, STACKED takes Texas Hold ‘Em online like never before with MTV STACKED Masters, a breakthrough online system that lets players host large scale tournaments and single game tables with a group of friends. Sanctioned tournaments will be regularly announced on the game’s official web site, letting top ranked players compete in a multi-table ladder structure with hundreds of other players for a shot at poker immortality in the MTV STACKED Masters Hall of Fame.

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May 24, 2006

Rogue Trooper Explodes Onto Store Shelves Throughout North America Today!

Revenge can be yours today, because Rogue Trooper is now exploding onto the store shelves of retailers near you! This sci-fi third-person action shooter based off of the popular comic book series from 2000AD lets you take control of Rogue Trooper, the last of the Genetic Infantrymen, as he sets out on a path of destruction to deal some payback to those responsible for the massacre of his race. Using the skills and abilities of his fallen comrades Bagman, Helm, and Gunnar, whose bio-chips allow them to take a new life in his equipment, Rogue must rely on a mixture of stealth, strategy, and pure destruction to take on full platoons of soldiers and inch his way closer to that sweet, sweet revenge.

Bagman is ready to repurpose enemy gear to make weapon upgrades, or unleash a devastating barrage of micro-mines. Gunnar is ready to act as a turret, great for setting up traps for groups of enemies. Helm is ready to use his hacking skills to gain access to restricted areas, or act as a Holodecoy, useful for a great distraction. Rogue Trooper is more than ready, and is itching for his chance to unleash a fury of destruction down on those who have made him suffer.

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May 23, 2006

Rogue Trooper Ships to Stores Today

His entire race has been set up and massacred by a traitor. As the last survivor of the Genetic Infantrymen, Rogue Trooper isn’t very happy about the situation, so he sets out on a mission for destruction to make those responsible suffer. But before Rogue can bring the vengeance, he must take the first step on his mission for pain and that step happens today as Rogue Trooper ships to stores all across North America! And what better way to see our mean, blue, one-man wrecking machine off to the store shelves than to celebrate his journey by releasing a ton of new assets... 5 new renders, 10 new screenshots and the last trailer to be exact! The wait is over, and tomorrow revenge can be yours when Rogue Trooper hits the store shelves in North America for the PS2, Xbox and PC!

UBISOFT AND TOUCHSTONE TEAM UP TO CREATE "LOST" VIDEO GAME

SAN FRANCISCO MAY 22, 2006 Today Ubisoft, one of the world's largest video game publishers, announced a long-term worldwide licensing agreement with Touchstone Television to develop and publish a video game based on the Emmy Award-winning television series "Lost." Developed by Ubisoft's award-winning Montreall studio and scheduled to hit retail shelves worldwide in 2007, the game will be offered for home and portable consoles as well as PCs.

"We are delighted to work with Bryan Burk, one of the biggest producers in Hollywood and with Touchstone Television," said Yves Guillemot, chief executive officer of Ubisoft. "That they have chosen us for the adaptation of the cult series "Lost" is the best homage that a producer can make to the creativity of Ubisoft."

"This deal is another example of how truly powerful the "Lost" brand is," said Bruce Gersh, senior vice president, business development, ABC Entertainment and Touchstone Television. "We are excited to work together with Ubisoft to create a gaming experience that will allow fans to further immerse themselves into the mysteries and intrigues of the series."

"The creative appeal of"˜Lost" transcends borders with its character driven stories and addictive mysterious mythology," said Julia Franz, executive vice president, Touchstone Television. "It's not enough for fans worldwide to just watch 'Lost,' the game is a wonderful opportunity to organically extend this creative phenomenon into an interactive consumer experience."

"Many of us on "Lost" have been hardcore gamers for years and the chance to work with Ubisoft, a company behind some of our favorite titles, has excited us to no end," said "Lost" executive producer Bryan Burk. "With the ability to tell new interactive stories within the "Lost" universe, we're giddy to be developing a game that, once completed, will be as engaging and fun to play as it is to create."

J.J. Abrams and Damon Lindelof co-created "Lost" and also serve as executive producers, along with Bryan Burk, Jack Bender and Carlton Cuse. "Lost," which is filmed entirely on location in Hawaii, is from Touchstone Television.

Continue reading "UBISOFT AND TOUCHSTONE TEAM UP TO CREATE "LOST" VIDEO GAME" »

Hitman: Blood Money PC Demo Now Available for Download!

This demo lets you play the first mission of Hitman: Blood Money, teaching you the basics of what it takes to enter the world of high-stakes contract killing. Your mission is to eliminate the man known as “The Swing King,” who has been located at an old broken down amusement park now functioning as a drug lab. Though your objective is clear, it is up to you to determine the best way to perform the execution.

The latest installment of the popular Hitman franchise, Hitman: Blood Money, features enhanced artificial intelligence, a massive arsenal of upgradeable weaponry, as well as the new Blood Money system which allows characters in future missions to react to Agent 47 based upon how much his presence was noticed in the past. Hitman: Blood Money is set to ship May 30th, but you don’t have to wait to find out if you have what it takes to control the world’s deadliest assassin... download the demo now at www.hbmdemo.com and prepare to make a killing!

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May 19, 2006

2K Announces The Da Vinci Code™ Video Game Available Now

New York, NY – May 19, 2006 – 2K, a publishing label of Take-Two Interactive Software, Inc. (NASDAQ: TTWO), announced today The Da Vinci Code™ video game is now available at retail stores worldwide. Developed by The Collective, a division of Foundation 9 Entertainment, the video game is available for PC, Xbox® video game and entertainment system from Microsoft and the PlayStation®2 computer entertainment system.

The Da Vinci Code™ video game is based on the highly anticipated film from Columbia pictures, which is based on Dan Brown’s critically acclaimed, best-selling novel. In the game, players seek to “unlock the code” as they struggle to unravel a 2,000 year old mystery.

“The Da Vinci Code™ video game expands upon the plot in the film and book, allowing gamers to experience new adventures and solve new puzzles,” said Christoph Hartmann, President, 2K. “The game takes players beyond anything they have seen or read.”

An adventure and puzzle game with action elements, the video game features new plot twists and clues. In a race against time, players must try to stay one step ahead of an ominous, covert society that will stop at nothing to protect a secret locked away for centuries. The video game combines stealth, adventure, combat and puzzle-solving elements to create the ultimate adventure.

Key Features:

* Expands upon The Da Vinci Code universe by giving the player new experiences and locations not visited in the film or the book.

* Guide Robert Langdon and Sophie Neveu on their quest to solve a bizarre murder-mystery and uncover the ultimate treasure protected by an ancient secret society.

* A unique blend of puzzle-solving, stealth, combat and exploration.

* Explore detailed environments and discover hidden clues in world famous locations such as The Louvre, Westminster Abbey, Saint-Sulpice and more.

* Players must solve a wide variety of challenging physical and intellectual puzzles that will ultimately lead them to the resting ground of the Holy Grail.

* Charles Cecil, designer of the critically acclaimed title Broken Sword aided in the game design.

* Featuring an incredibly moving and haunting sound track, from acclaimed composer Winifred Philips.

From director Ron Howard, producer Brian Grazer and screenwriter Akiva Goldsman, the Oscar®-winning team of A Beautiful Mind and producer John Calley (the Oscar®-nominated The Remains of the Day), comes the film version of Dan Brown’s The Da Vinci Code, one of the most popular and talked about novels of our time, with a cast headed by two-time Academy Award® winner Tom Hanks, Audrey Tautou, Sir Ian McKellen, Alfred Molina, Jürgen Prochnow, Paul Bettany and Jean Reno.

Produced by Grazer and Calley, The Da Vinci Code involves a thrilling murder investigation that unearths a secret that could change the course of history.

Doubleday has completed its 104th printing of the Dan Brown novel which will bring the total number of hardcover copies in print in North America to an unprecedented 12 million. It is the record-setting adult fiction hardcover bestseller, with 161 weeks on The New York Times bestseller list, 55 of them at #1. In addition, 5 million paperback copies for North America were printed and released in the U.S. market March 28th. The novel currently has 57 million copies in print worldwide in all formats.

The Da Vinci Code™ is rated T for Teen and is now available at retail stores worldwide.

For more information, please visit http://www.thedavincicodegame.com.

Continue reading "2K Announces The Da Vinci Code™ Video Game Available Now" »

May 18, 2006

Xbox Live Marketplace surpasses 24 million downloads as Xbox Live Brings E3 Home to gamers around the world

Xbox Live, the first and only unified online games and entertainment network, is now the world’s largest platform for high-definition on-demand content, surpassing 24 million downloads following the launch of Xbox 360 on November 22, 2006.

For the full week of E3 – the biggest video game industry event of the year - Xbox 360 gamers around the world were invited to jump in to Xbox Live through “E3: Bringing It Home,” and receive a full week’s Gold membership for free, courtesy of Verizon in the US and adidas in Europe.

Over 1.5 million gamers connected to Xbox Live last week, downloading exclusive content direct from the show floor, including the latest high-definition game demos and trailers, such as Halo 3, Gears of War and Fable 2; game add-on content, such as Map Packs from Call of Duty ®2 and additional quests from The Elder Scrolls® IV: Oblivion™, movie trailers and music videos, such as “Nacho Libre” and “Over My Head” (The Fray) along with celebrity Game with Fame multiplayer sessions with Dave Navarro (Panic Channel), Method Man and Jenny McCarthy.

Xbox Live members downloaded over 5 million pieces of gaming and entertainment content during the 7 days of E3: Bringing It Home, consuming more than 600 Terabytes of data, shattering all previous records for the network. At the same time, traffic on Xbox.com doubled during the week, driving more than 6 million unique users to the site as well.

“Only Xbox Live could bring E3 home in high definition for consumers around the world,” said Peter Moore, corporate vice president of the Interactive Entertainment Business in the Entertainment and Devices Division at Microsoft. “The sheer volume of downloads during E3 week was simply staggering. To put it in perspective, all the printed material in the U.S. Library of Congress is estimated to be about 20 terabytes, and Xbox Live delivered 30 times that amount in just 7 days. While others talk about online entertainment in the console space, we are delivering it in glorious high-definition to the millions of members we have across 24 countries. “

The eagerly anticipated Halo 3 high-definition trailer proved to be the most popular download of the week:

Top 10 downloads during E3: Bringing It Home:

1. Halo 3 Game Trailer (Microsoft Game Studios)
2. Lost Planet: Extreme Condition Free Playable Demo (Capcom)
3. Test Drive® Unlimited Free Playable Demo (Atari)
4. MotoGP™ '06 Free Playable Demo (THQ)
5. X-Men™: The Last Stand Pack (20th Century Fox)
6. Gears of War GameTrailer (Microsoft Game Studios)
7. Call of Duty ®2: Skirmish Map Pack (Activision)
8. Spiderman™ 3 Game Trailer (Activision)
9. Fable 2 Trailer (Microsoft Game Studios)
10. Uno® Xbox Live Arcade Game (Microsoft Game Studios)

Continue reading "Xbox Live Marketplace surpasses 24 million downloads as Xbox Live Brings E3 Home to gamers around the world" »

Rogue Trooper Has Officially Gone Gold and is Ready to Ship May 23rd in North America!!

Rogue Trooper, the intense sci-fi third-person action shooter has officially GONE GOLD and is ready to ship to the store shelves on May 23rd! The new game based on the comic book series from 2000AD puts you in the combat boots of a betrayed Genetic Infantryman who is hell-bent on revenge. Your comrades have been set up and brutally massacred, and now it’s up to Rogue to make those responsible pay. Vastly outnumbered, Rogue must use his surroundings to his advantage, and rely on the skills of his fallen comrades Gunnar, Bagman and Helm whose bio-chips have allowed them to take a new life in Rogue’s equipment.

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MARVEL AND ACTIVISION'S X-MEN: THE OFFICIAL GAME TAKES A STAND ON RETAIL SHELVES NATIONWIDE

Santa Monica, CA – May 16, 2006 – Inspired by Marvel Entertainment’s legendary Super Hero franchise and serving as a prelude to the upcoming Twentieth Century Fox and Marvel Studios’ feature film “X-Men: The Last Stand,” Activision, Inc.’s (Nasdaq: ATVI) X-Men: The Official Game premieres today at retail outlets nationwide. The game catapults players into an original storyline that allows them to command the distinct powers of Wolverine, Nightcrawler and Iceman as they battle classic Brotherhood villains including Sabretooth, Lady Deathstrike and Multiple Man and traverse unique environments that showcase each character’s abilities while embarking on an epic quest to save mutant-kind.

X-Men: The Official Game is the first Super Hero game for the Xbox™ 360 video game system from Microsoft and is available for a suggested retail price of $59.99. The PlayStation®2 computer entertainment system, the Xbox™ video game system from Microsoft and the Nintendo® GameCube™ versions are available for a suggested retail price of $39.99. The PC, Nintendo DS™ and Game Boy® Advance versions are available for a suggested retail price of $29.99. The console and PC games have been rated “T” (“Teen” – violence) and the handheld games have been rated “E-10+” (“Everyone 10 and older” – fantasy violence) by the ESRB.

“In X-Men: The Official Game, players will experience the events leading up to the ‘X-Men: The Last Stand’ feature film,” said Will Kassoy, vice president of global brand management, Activision, Inc. “Co-written by Zak Penn, the screenwriter of the film, and legendary comic book writer Chris Claremont, and featuring the voice talent of Hugh Jackman, Patrick Stewart, Shawn Ashmore and Alan Cumming, the game truly enables players to become a part of the X-Men movie universe .”

For the first time, X-Men: The Official Game lets players truly experience the powers of three popular Super Heroes from the X-Men movie universe by allowing them to take on the roles of Wolverine, Nightcrawler and Iceman as they wield and upgrade their signature powers and maneuver through unique environments designed to showcase their Super Hero abilities. Assisted by other X-Men characters including Storm and Colossus, players will use an advanced control scheme to master and control the characters as they unleash Wolverine’s combat rage, experience Nightcrawler’s acrobatics and teleportation powers and glide through the air on Iceman’s ice slide.

For more information on X-Men: The Official Game, please visit http://www.x-mengame.com.

BradyGames' X-Men: The Official Game Official Strategy Guide is available at electronics, book, and software retailers nationwide, and online at http://www.bradygames.com.


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Hitman: Blood Money Has Officially Gone Gold!

Blood money can come in many different forms... bills, coins, and yes... pure GOLD because Hitman: Blood Money is officially finished and all versions are ready for production! The latest installment of the popular Hitman franchise is coming your way May 30th, and with features such as the new Blood Money system which allows the characters in future environments to react to Agent 47 based on how well he previously kept out of the spotlight, Hitman: Blood Money is taking the franchise to a whole new level. With tons of different ways to complete each mission, take control, be innovative, and play the game the way that you want to The time is coming near, and only two weeks remain until Agent 47 can be at your command, so if you haven’t done so yet... prepare to make a killing.

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May 14, 2006

E3 Coverage - 2K Games

NBA 2K7 - 2K did more motion caption on more players so there are more players in the game with their signature moves. For example, Steve Nash pauses every few minutes while dribbling to lick his fingers. Shot stick is more precise so you have more control over your dunks and layups. Players sweat, the clothes ripple. There's online play on all platforms. This game is for Xbox, Xbox 360, PS2 and PS3 and ships at the beginning of basketball season.

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NHL 2K7 - 2K focused on making gameplay a more cinematic experience. Their goal was to emulate the movie Miracle. As such, players are more graceful and gameplay is more fluid. You can give defensive orders instead of just watching them and hoping they do the right thing. They've got NHL and NHLPA licenses. They promised me that the crap in the current version has been cleaned up, that the inicidence of garbage goals scored from the back of the net is down and that the stats and announcing are accurate. This game is for Xbox, Xbox 360, PS2 and PS3 and ships in Fall 2006.

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College Hoops 2K7 - This is a basketball game where the more important aspect is coaching. You have to take into account team chemistry, not just grab the ball and drive the lane. The stadiums are realistic. There's an in-depth legacy mode and online play. This game is for Xbox, Xbox 360, PS2 and PS3 and ships in Fall 2006.

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May 12, 2006

E3 Coverage - Capcom

On Wednesday I got to meet with my good friend Alicia Kim and see Capcom's line of upcoming games. Alicia's really the one who launched my career as a game reviewer about 5 years ago when she hooked me up with a Dreamcast and a whole lot of SEGA games.

Lost Planet - You're on a very cold planet. In fact, the whole game is about how cold it is and how much thermal energy you can gain and store. You have to maintain your thermal health in this futuristic scifi 3rd person action adventure. This comes out on Xbox 360 in Q1 2007.

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Dead Rising - This game comes out soon, in August 2006. You're a photo journalist in a mall that's been overridden with zombies. You can use anything as a weapon, and I did. I was beating up zombies with a huge teddy bear. It was hysterical.

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Ultimate Ghosts 'n Goblins - This game comes out for PSP in September 2006. It's a sequel but everything in it is completely new. It's a 2D side scroller. The great thing is that when you die you come back in at the same spot where you died. This prevents you from having to redo the entire level over and over again until you get it right.

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Capcom Puzzle World - This game is for PSP and ships in October 2006. It's all previously seen content but new to the PSP. It includes Super Puzzle Fighter, Blank Blank and three versions of Buster Brothers

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Power Stone Collection - This game is for PSP and ships in October 2006. Again, no new content, just Power Stone 1 and Power Stone 2 ported to PSP. It's a multiplayer fighter with wacky weapons. You collect power stones to unlock abilities and weapons. You can take your own screenshots, so if you beat the crap out of your friend really bad you can take a screen shot, save it to the memory stick, copy it to the PC, and e-mail it to all of your other friends.

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Capcom Classics Collection Reloaded - This game is for PSP and ships in October 2006. It is 19 Capcom arcade games such as Street Fighter 2.

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Capcom Classics Collection Volume 2 - This is for PS2 and Xbox and ships in October 2006 with 18+ classic arcade games.

God Hand - This is for PS2 and ships in October 2006. Developed by Clover Studios, this can best be described as a samurai game set in a future western style world with funky surf music. It has over the top action and lots of fighting.

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May 9, 2006

KONAMI BRINGS CLASSIC FRANCHISES TO XBOX LIVE ARCADE

LOS ANGELES – Electronic Entertainment Expo (E3) Booth #800 – May 9, 2006 – Konami Digital Entertainment, Inc., today announced that it will be bringing several major franchises to Xbox Live® Arcade for the Xbox 360 video game and entertainment system from Microsoft. Starting this summer, gamers will be able to download classic games such as Frogger, Contra, Time Pilot, Scramble and others, enhanced with updated graphics and online multiplayer support.

Leveraging its library of classic games, Konami will be releasing games on Xbox Live Arcade for Xbox 360 starting early this summer with the release of Frogger. Additional releases such as Contra, Time Pilot and Scramble will be released later in the year, with additional major franchises launching in 2006 and 2007. All games will feature updated graphics and support for multiplayer play over Xbox Live. Players will also be able to download free demos of each game and earn achievement points as they meet certain conditions of play.

Below is additional information on Konami’s upcoming Xbox Live Arcade for Xbox 360 titles:

Frogger
Take control of a small frog, dodging traffic and crossing a perilous river in order to reach the safety of home. Dodge cars and trucks, navigate logs and turtles, avoid snakes and crocodiles and pick up a female frog or a fly snack to rack up points. Originally released in arcades in 1981, the Frogger franchise is celebrating its 25th anniversary this year.

Contra
The Red Falcon organization is plotting to conquer the Earth and two commandos, Lance and Bill, must infiltrate their base. Travel through eight stages in the jungle armed with a machine gun and the ability to capture upgraded weapons including a Fireball, Laser, Rapid Fire gun and a Spread Gun. Lance and Bill are all that stand in the way of Red Falcon and their plans for global domination.

Time Pilot
Pilot a jet fighter with the capability to travel through time to destroy wave after wave of enemies. Start in 1910 and gun down biplanes and work your way through to the 21st century piloting your craft against UFOs. Collect parachuting pilots to gain point bonuses and destroy enemy ships to call forth the boss in order to advance through time.

Scramble
Control a spaceship that must infiltrate the enemy Scramble system in a classic side-scrolling shooter. Armed with guns and bombs, players must navigate swarms of enemies, meteors, missiles through six fiendish levels. Shoot fuel canisters to replenish your reserves in order to make it to the enemy base at the end of the system.

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FIND OUT WHAT AWAITS OVER THE HEDGET IN ACTIVISION'S NEW VIDEO GAME

Santa Monica, CA – May 9, 2006 – Based on the highly anticipated feature film from DreamWorks Animation, Over the Hedge™ the game from Activision, Inc. (Nasdaq: ATVI) is a wild adventure that immerses fans in a backyard gone crazy, while taking the players beyond the story seen in the movie. Over the Hedge is the only game based on the feature film that lets players relive movie moments and go beyond the film in three different games being released simultaneously for consoles and PC, the Nintendo DS™ and Game BoyÒ Advance. In the games, players assume the roles of RJ the raccoon, Verne the turtle, Hammy the squirrel and Stella the skunk and turn a suburban neighborhood loaded with obstacles and traps into their personal playground.

“In collaboration with DreamWorks Animation we have developed three unique titles introducing new characters and all-new storylines expanding the Over the Hedge world,” said Kim Salzer, vice president of global brand management, Activision Publishing. “The games give movie and video game fans control of the four main characters and lets them experience firsthand their camaraderie and wacky adventures.”

In the console and PC versions of Over the Hedge, gamers find themselves in suburban madness when they choose to play as RJ, Verne, Hammy or Stella and switch between the characters or engage in two-player co-op with a friend. Comprised of more than 30 puzzle-filled levels, players use golf clubs, hockey sticks and other everyday items as they dodge lasers, defeat enemies and plan and execute heists. Fun mini-games such as suburban mini-golf and golf cart destruction derby extend the game play and offer players a chance to increase their health by collecting snacks, boost their energy through power up items and unlock exclusive content such as concept art, film assets and more.

The handheld versions of Over the Hedge give players two unique adventures. The Nintendo DS version takes place after the events seen in the movie and features an all-new storyline in which the characters must figure out how to save their woodland home from the encroaching home development. Over the Hedge for the Game Boy Advance closely follows the storyline of the movie allowing players to live the adventures of the movie.

Over the Hedge the game was developed for the console platforms by Edge of Reality, for the Game Boy Advance and Nintendo DS by Vicarious Visions and for the PC by Beenox.

Over the Hedge is available for the PlayStation®2 computer entertainment system, the Xbox® video game system from Microsoft, the Nintendo GameCube™ and PC are rated “E10+” (“Everyone 10+” – cartoon violence and crude humor – content suitable for persons ages 10 and older.) The console versions are available for a suggested retail price of $39.99 and the PC version is available for a suggested retail price of $19.99. Over the Hedge for the Nintendo DS and Game Boy Advance are rated “E” (“Everyone”– mild cartoon violence – content suitable for persons ages 6 and older.) The DS and the GBA versions are available for a suggested retail price of $29.99.

BradyGames' Over the Hedge Official Strategy Guide is available at electronics, book, and software retailers nationwide, and online at bradygames.com.

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E3 Coverage - Microsoft Press Conference

The press conference was held at the Chinese Theater and began with a demo of Gears of War. Someone played a level from the beginning of the game and it looked great. Very dark and futuristic, lots of realistic blood splatter, tons of shooting, and even a chainsaw. Spectacular graphics.

Then Peter Moore took the stage and talked about how Microsoft is delivering the most powerful HD gaming to date. For the first time ever, all of MS gaming is under a single organization unit. Games drive entertainment at MS. Fastest start in console history 5 million Xbox 360 sold by end of June, 4.5 games and 3 peripherals per unit sold. These are great numbers. It’s about the games, the friends, and the lifestyle.

Xbox Live – a unique online experience, friend’s lists, achievements, etc. 6 million members by this time next year. Evolving beyond a shared game space to a true entertainment venue. Xbox Live Arcade has something for everyone. Classic arcade games from Namco, Konami, Midway, SEGA. More than games, a shared heritage. Created a space for independent developers where innovation can thrive. Lumines Live with exclusive Warner Bros content.

Xbox 360 games – Lost Planet Extreme Condition, Mass Effect, Moto GP 06, Saint’s Row, John Woo Presents Stranglehold, Test Drive Unlimited, DDR Universe, Prey, Superman Returns: The Videogame, by this holiday there will be over 160 360 games. 825 titles currently available on Xbox.

Fable 2 announcement Peter Molyneaux and Lionhead Studios

Forza Motorsport 2 – more customization, 300 cars to tune and paint, 12 player races through xbox live, available this holiday season matched with wireless steering wheel

Wireless headset

Xbox Live Vision Camera

Working on building better games for Japanese market

Splinter Cell Double Agent to be released Sept 06

Viva Pinata – whole new world that kids can jump into anytime and anywhere this game is about what happens to piñata when they’re not at a party holiday 06

Xbox Live Marketplace – digital distribution, 1000 pieces of content available today. Changes the way people try and buy games. Provides true episodic content keeping your favorite games fresh for years. Opens new worlds of digital entertainment – music videos, movie trailers. All in HD.

Xbox 360 HD DVD Player – roughly 2/3 the size of 360. Available this holiday. $499

Grand Theft Auto IV – 360 on October 2007. Exclusive episodic content via Xbox Live

Windows Gaming – revitalized marketing effort, latest in graphics technology, Windows Vista is game friendly. “Games for Windows” Vista is where it’s at for gaming, Direct X 10, it does look good, parental controls, more horsepower, more stability, more joint release titles that will come out on 360 and PC such as Shadowrun. There is talk of a single "Live Anywhere" interface so you can be on the equivalent of Xbox Live from an Xbox, a PC, or a mobile phone. There will be seamless interaction between platforms, so someone on a 360 could message someone on a PC and then they could play Shadowrun against each other.

Bill Gates came on stage and that was pretty cool.

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May 8, 2006

EA UNVEILS THE NEXT GENERATION OF GAMES AT E3

REDWOOD CITY, Calif., May 4, 2006-- Electronic Arts (NASDAQ: ERTS) today announced its next generation of game titles for the upcoming Electronic Entertainment Expo (E3) taking place in Los Angeles May 10-12, 2006. EA’s line up of EA SPORTS™ and EA™ branded games for the Xbox 360™ video game system from Microsoft, the PlayStation®3 computer entertainment system, PSP™ (PlayStation®Portable) handheld entertainment system, Nintendo Wii™, Nintendo DS™, PC and mobile phones will be showcased in EA’s booth #1000 in the South Hall. With a renewed focus on original and wholly-owned intellectual property EA will unveil an array of titles and the technology that drives gameplay innovation.

Shown exclusively behind closed doors, EA is presenting its recently announced next generation console action title out of EA Montréal, ARMY OF TWO™; Will Wright’s original PC work in progress, SPORE™; and the newest PC iteration in the acclaimed Command & Conquer™ series, Command & Conquer 3 Tiberium Wars™.

The EA SPORTS line up will go behind closed doors in the EA SPORTS Lab highlighting the technology that fuels the gameplay innovations for the ’07 lineup. Madden NFL 07 will be playable on the PlayStation 3 console, Xbox 360, PSP system, Nintendo DS and Nintendo Wii.

“EA is leading the industry with a new generation of games on a new generation of platforms,” said Paul Lee President of EA Studios. “We’re pushing the technology to provide more innovation in our EA branded games and authentic athletic performance in our EA SPORTS games. We’re also leading the resurgence of PC gaming with groundbreaking titles like Battlefield 2142, Command & Conquer 3 Tiberium Wars, Crytek Studio’s Crysis and of course Will Wright’s new game, SPORE.”

“EA is demonstrating a ground-breaking level of quality and innovation at E3 this year,” said Frank Gibeau, EA Executive Vice President and General Manger of North American Publishing. “Games like ARMY OF TWO and NBA LIVE 07 are going to unleash the power of new consoles like PlayStation3 and Xbox 360. Madden NFL 07 makes great use of the new controller on Nintendo’s Wii system.”

“E3 is a showcase for EA’s portfolio of globally recognized entertainment,” said Executive Vice President and General Manager of International Publishing, Gerhard Florin. “Titles like FIFA Soccer, The Lord of the Rings, The Battle for Middle-earth II and the Battlefield franchise are among the most popular games in the world.”
EA SPORTS™ branded E3 line up

Along with playable demos that showcase deep new offerings of Madden NFL 07 and NCAA Football 07, EA will feature tech demonstrations of NBA LIVE, Tiger Woods PGA TOUR and FIFA Soccer behind closed doors in the EA SPORTS Lab. These demos will illustrate the new tools and development philosophy that drives gameplay and feature innovation in EA SPORTS games on next generation consoles. Highlighting the EA SPORTS Lab will be never-before-seen technology that delivers authentic athletic performance— the athletic movements, awareness, look and emotional intensity that bring characters to life in EA SPORTS games. The Lab will also feature a demonstration of ESPN content integrated in upcoming EA SPORTS games, including ESPN ticker and ESPN SportsCenter Radio updates.

Madden NFL 07 - With the exclusive video game license of the NFL and its players, Madden NFL 07 continues to be the #1 football franchise in history with more than 51 million copies sold. In its 17th installment, you control the running game like never before. For the first time ever, step up as the lead blocker to create a hole, and then take control of the tailback and smash through, overpower, or slash away from would-be tacklers as you fight for every yard. Innovative rushing controls give you a game-breaking ground attack featuring all-new jukes, cutbacks, and the distinct running styles of your favorite backs. Developed by EA Tiburon, Madden NFL 07 will launch in August on the Xbox 360, Xbox® videogame system from Microsoft, PlayStation®2 computer entertainment system, Nintendo GameCube™, PSP system, PC, Nintendo DS and Game Boy® Advance. Madden NFL 07 is also in development on the PlayStation 3 console and Nintendo Wii.

NCAA® Football 07 - Momentum changes everything—now college football’s most celebrated videogame turns the tide with NCAA Football 07. Whether battling your biggest rival or playing for the first-ever BCS National Championship Game in Dynasty Mode™, success on the field depends on your ability to maintain momentum. Featuring unprecedented graphics that capture every moment in complete detail—from the authenticity of the stadiums, mascots, and marching bands, to the true-to-life look and feel of the players on the field. NCAA Football 07 delivers the most realistic college football experience ever. NCAA Football 07 is scheduled to ship in July on the PlayStation 2 console, Xbox, Xbox 360 and the PSP system.

NASCAR® 07* (Working title) - Take risks, be rewarded, and become a champion with NASCAR® 07* on the PSP system. With all-new Adrenaline Moments, use your skill and instinct during the most intense situations and control the outcome by avoiding disastrous wrecks and flying debris. Maintain your focus on dangerous conditions ahead with the new RaceBreaker feature, which guides you through every treacherous moment of the race. With all-new speed blurring, realistic spark and smoke effects, and camera shakes, get your adrenaline pumping and experience the all-out drama and intensity of 190-mph racing with NASCAR 07.

EA™ branded E3 lineup

The EA game line up is as diverse as the audience games reach today. Gamers will have all-new experiences on award-winning franchises or discover completely new franchises; EA titles will demonstrate that next generation has arrived on the console, PC and handheld devices.

ARMY OF TWO™ - You’re not alone soldier, not anymore. At E3, EA unveils details of the action title that has been kept top secret for the past year. Developed at EA’s boutique production house in Montréal, Canada, the new, original game will redefine strategic TWO man cooperative play when it launches on the PlayStation 3 console and Xbox 360 in 2007. ARMY OF TWO will throw gamers into hot spots ripped from current day headlines where they will utilize unique TWO man strategies and tactics while seamlessly transitioning between playing with intelligent Partner AI (PAI) and a live player. When one man is not enough, it will take an army of two to fight through war, political turmoil and a conspiracy so vast it threatens the entire world.

Battlefield 2142™ - The year is 2142, and the dawn of a new Ice age has thrown the world into a panic. The soil not covered by ice can only feed a fraction of the Earth’s population. The math is simple and brutal: Some will live, most will die. In Battlefield 2142, players choose to fight for one of two military superpowers in an epic battle for survival. Armed with a devastating arsenal of hi-tech weaponry, including assault rifles, cloaking devices, EMP grenades and sentry guns, players can level the playing field against massive Battle Walkers that control the ground and futuristic aircraft that rule the skies. Massive online* battles for up to 64 players drop gamers on the front lines as part of a formal squad, or behind the scenes in Commander Mode to direct the strategic assaults of their team-mates. Battlefield 2142 also introduces an all-new game type for the first time in franchise history: “Titan” mode, which challenges gamers to control the battlefield and destroy their opponent’s Titan - a massive flying warship - while defending their own. Battlefield 2142 is developed by Digital Illusions/DICE Sweden and is slated to ship for PC in Fall 2006.

SPORE – SPORE takes players on an epic journey from the origin and evolution of life through the development of civilization and eventually into the outer reaches of space. Create a creature, then control every dimension of its evolution from pond scum to galactic god. Experience multiple styles of gameplay as your creature advances through different stages of development. Fight for survival in the wild, develop a sprawling metropolis, trade and war against rival civilizations and explore the outer reaches of the galaxy. Every aspect of the universe from creatures to vehicles, buildings to plants, are created by the player and automatically shared with other players, providing a limitless number of worlds to explore and play. Create, control and explore your universe with SPORE. SPORE is under development for the PC by legendary game designer, Will Wright.

Crysis™ – Crysis is all-new first person shooter from Crytek, the award-winning developers of the critically-acclaimed hit Far Cry. Powered by the revolutionary CryEngine™2, Crysis delivers next-generation PC technology, graphics and gameplay. Set in 2019 after a colossal asteroid crashes to Earth, Crysis begins amidst a tense military standoff between the North Korean and United States governments for control of the impact zone. Amid rising tensions, the asteroid suddenly bursts open revealing a massive alien ship, which begins freezing vast portions of the island and altering the global weather system. The invasion of Earth has begun. Crysis features an epic three-act story of alien invasion where players are able to customize their armor and weapons in real time to confront an ever-changing enemy and a harsh, dynamic environment. Advanced enemy AI employs realistic military tactics, forcing gamers to actively outsmart their opponents rather than simply reacting to them. Crysis is slated to ship for the PC in Winter 2006.

Command & Conquer 3 Tiberium Wars™ – The genre defining Command & Conquer series is back! The epic struggle between the Global Defense Initiative (GDI) and The Brotherhood of NOD continues…and the third Tiberium War™ is about to begin. Welcome back, Commander. Command & Conquer, the groundbreaking series that put the Real-time Strategy (RTS) genre on the map, is returning in full force with Command & Conquer 3 Tiberium Wars. This highly-anticipated next chapter takes the popular series back to its roots in the Tiberium universe and features the fast, fluid gameplay that Command & Conquer is known for and a gripping story that will redefine storytelling in RTS games. Experience a revolution in RTS gaming with a breakthrough single player campaign that rewards you for your gameplay style. Add layers of strategy to your gaming experience by building mobile bases, wielding the power of terrifying Ion Storms on the battlefield, or customizing your armies by combining units. Battle it out online with native voice-over IP, integrated clan support, and new spectator modes that let you play RTS games like a sport. Windows PC, 2007.

The Lord of the Rings™, The Battle for Middle-earth™ II for the Xbox 360 – Now command the epic battles of Middle-earth from your living room couch! Take control of huge armies and venture into the heart of Middle-earth to live the battles seen in the blockbuster New Line Cinema films and classic J.R.R. Tolkien literary fiction—all in spectacular high-definition. The game boasts a new, intuitive console-specific control scheme that allows novice players to enjoy the game’s signature Real-time Strategy gameplay while giving expert players the flexibility needed to engage in a deeply complex strategy experience. Directly control hundreds of units in an attempt to defeat enemy armies, conquer new lands, and seal the fate of Middle-earth. As the first game in The Lord of the Rings™ series to be playable over Xbox LIVE™*, add to the intensity of the experience and challenge friends online* to engage in action-packed real-time battles. Summer 2006.

SUPERMAN RETURNS™: THE VIDEOGAME challenges players to master Superman's unrivaled powers to save Metropolis. Based on 60 years of DC Comics and the upcoming motion picture, SUPERMAN RETURNS™: THE VIDEOGAME creates the ultimate open-world super hero experience. As the Man of Steel™, you’ll hone your unworldly super powers such as Flight, X-Ray Vision and Freeze Breath to fight villains that only Superman™ can defeat. SUPERMAN RETURNS: THE VIDEOGAME will be available on Xbox 360, the PlayStation 2 console, Xbox, the PSP system, Nintendo DS and Game Boy Advance.

Def Jam® Fight For NY™: The Takeover – Experience the ultimate hip hop fighting game anywhere you go. Master over 180 new fighting moves and 50 new dirty moves in order to win fights and rise among the ranks of your crew. Create your own fighter and battle through over 40 of the hottest artists and celebrities in Hip Hop including Busta Rhymes, Ludacris, Method Man, Redman, Snoop Dogg, and Xzibit. With a new story, new moves, new venues, and head to head wireless gameplay, Def Jam Fight For NY: The Takeover is the summer's must have title for the PSP system.

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May 5, 2006

Tarantinos Cult Classic Movie, Reservoir Dogs To Make Its Gaming Debut at E3

San Francisco, CA – (May 4, 2006) – Eidos, one of the world’s leading publishers and developers of entertainment software, part of SCi Entertainment Group Plc (SEG), today announced that it plans to publish Reservoir Dogs™ on the Xbox™ video game and entertainment system from Microsoft, the PlayStation®2 computer entertainment system and PC for release in fall 2006. The game will be unveiled at the 2006 Electronic Entertainment Expo (E3), held May 10-12 in Los Angeles, California.

With multiple DVD releases through Lionsgate, as well as assorted merchandise such as apparel, action figures, posters and novelty items, the film’s cult status has only increased in the years since its theatrical premiere, leading to the next evolution with the video game debut.

Reservoir Dogs is based on the 1992 Quentin Tarantino-directed classic movie about five total strangers who are brought together to carry out a diamond heist. The robbery goes wrong when the alarm is tripped and the cops show up. In the ensuing confusion, four of the robbers make it back to their warehouse rendezvous but it is quickly apparent that one of them is an undercover police officer – but which one?

Staying true to the original plot, this intense, third person shooter follows the progress and planning of the famed diamond heist while filling in some of the cliffhanger questions from the film: What happened to Mr. Blue and Mr. Brown? Where did Mr. Pink hide the diamonds? What actually happened at the heist? These questions and more will be answered as the game unfolds and according to the player’s tactics.

“Almost 15 years after the original debut of Reservoir Dogs, we are proud to reflect one of the most esteemed and duplicated directorial film debuts of all time in a gaming format, said Kevin Gill, US Marketing Manager. “Gaming and movie fans alike will have the unprecedented opportunity to play through the events of the movie as well as experiencing parts of the movie that happened off screen but are tangential to the main plot.”

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Microsoft to Acquire In-Game Advertising Pioneer Massive Inc.

REDMOND, Wash. — May 4, 2006 — Today at the seventh annual MSN® Strategic Account Summit, Microsoft Corp. announced it is acquiring Massive Inc., the New York-based creator of a world-leading network for video game advertising, in a move that will help deliver dynamic, relevant ads across Microsoft’s online services, starting with Xbox Live® and MSN Games. Massive’s solution depicts brands in various forms within the game — on soft-drink cans and pizza boxes, on billboards and posters, and in images on TV screens — where gamers would expect to see them in real life, adding realism to the overall gaming experience. Massive employees will continue to work from their current locations, including their headquarters in New York and offices in London, Los Angeles, Chicago, San Francisco, Paris, Sydney, Cologne and Toronto. Financial details of the acquisition were not disclosed.

The Opportunity for Advertisers

The acquisition of Massive broadens Microsoft’s commitment to providing advertisers with a highly effective means of reaching specific demographic groups of consumers in the rapidly growing and interactive medium of online gaming.

“Advertisers are having a tough time connecting with the elusive 18- to 34-year-old male demographic because this group continues to spend less time watching TV and more time playing video games,” said Joanne Bradford, corporate vice president of Global Sales and Marketing and chief media revenue officer at Microsoft. “Massive and Microsoft can help lead with our shared vision of delivering more targeted, measurable and effective opportunities for advertisers to reach today’s youth audience in a largely untapped market.”

The Commitment to Gamers

Massive and Microsoft will continue to prioritize gamer satisfaction, applying very rigorous standards to ads before they can be included in a game. These standards allow for only those ads that add realism and entertainment value to the overall game experience, not those that might detract from gameplay. Xbox has worked with Massive for more than a year and found that Massive’s technology, innovations and global gaming ecosystem are designed to ensure that in-game advertising is implemented effectively. According to research by Nielsen Interactive Entertainment, the majority of gamers find that relevant advertising enhances the realism of games.

The ad-funded model supported by Massive helps game developers deliver high quality and push the creative boundaries of video games to deliver the best gaming experience. It helps publishers offset the skyrocketing costs of video game development, which can in turn benefit gamers, keeping game prices affordable and opening the door to free gameplay, free content, tournaments and other possibilities.

Within the casual gaming space, Microsoft plans to implement Massive’s solution to extend in-game advertising capabilities to games on MSN and within MSN Messenger, delivering advertising solutions for the casual gaming audience of females 35 years old and up.

Taking Dynamic Ads Beyond Games

Microsoft also has begun exploring how to apply Massive technology to incorporate dynamic advertising into other online environments, such as Windows Live™ and MSN, and to make it available on the adCenter advertising platform. “We are committed to building an advertiser network that serves a wide spectrum of needs,” said Kevin Johnson, co-president of the Platforms & Services Division at Microsoft. “Our acquisition of Massive will expand opportunities for advertisers and enable connection to a broader audience of digital consumers.”

“Joining forces with Microsoft will allow Massive to deliver even greater benefits for advertisers, game developers and gamers through one of the world’s largest, most comprehensive online networks,” said Mitchell Davis, CEO of Massive Inc. “While our current business relationships will remain in place, with Microsoft we have the prospect of extending our technology into a vast array of new markets and online environments.”


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May 4, 2006

iBloks Cutting-edge Personalized Entertainment™ Application to Debut on E3Insider.com at E3Expo 2006

LOS ANGELES, May 4, 2006 – iBloks, maker of new self-expression software to address consumers’ growing need to personalize their digital media and entertainment experiences, announced today that the company has teamed up with E3Insider.com to debut its downloadable self-expression application at the Electronic Entertainment Expo (E3Expo) in Los Angeles. E3Insider.com, the official consumer news source for E3Expo, offers brand new exclusive features and an inside look at the hottest new consoles, game titles and related peripherals through exclusive videos, images, news and blogs. This is the ultimate debut vehicle for iBloks.

E3Insider.com will feature iBloks on its site and allow visitors to sign up for the first-ever, iBloks Mix.Share.Play.™ & Win! E3Insider 2006 Sweepstakes. Everyone who enters the online contest is an instant winner and will receive a free iBloks download that includes a personalized Sudoku game and the iBloks flagship “Dancin’ Man Mod.” The Grand Prize winner will take home a Fender guitar signed by entertainment icon Nile Rodgers. As producer of the Halo2, Kameo and Perfect Dark Zero soundtracks and recipient of numerous music awards, Rogers is one of the most enduring and prolific figures in the entertainment industry.

“E3Expo is the perfect venue to debut iBloks and offer all the loyal fans of E3Insider.com free iBloks software when they enter the iBloks Mix.Share.Play.™ & Win! E3Insider 2006 Sweepstakes,” said Julia Miller, CEO and founder of iBloks and former director of Xbox Live, and other former Xbox and Apple developers. “As early adopters of technology and entertainment trends, E3Expo gamers and attendees deserve to be the first people to access our new personalized digital media and entertainment software when we launch this summer.”

iBloks provides an easy way for people to create personalized, multimedia, entertainment experiences using all major digital media formats including photos, videos, games, music and sound effects. iBloks is a totally immersive experience where people can mix media together, save and then share their creations via email, IM, Web pages or blogs. iBloks offers social innovation that's fun, elegantly-designed and a totally new way for people to express themselves.

For more information about E3Expo and the iBloks Mix.Share.Play.™ & Win! E3Insider 2006 Sweepstakes, visit: www.e3Insider.com.

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Eidos Releases Two Video Developer Diaries for Lara Croft Tomb Raider: Legend!

You have seen the game, now it is time to take a trip inside the development studio behind Lara Croft Tomb Raider: Legend. Crystal Dynamics has brought Lara Croft back to the top, and you will find that not only are they skilled at game design, they also have a good sense of humor! In these two video developer diaries you get to hear from members of the development team about what their thoughts are regarding Lara Croft and the new game. Also take a look at some of the design aspects that were used to create the fluid movement system, as well as a nice tour of the sound studio where music genius Troels Folmann works.

Download the videos now over at:
http://www.eidosinteractive.com/downloads/search.html?gmid=158!

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May 3, 2006

Get a Glimpse at the Mysterious Wheelchair Man from Hitman: Blood Money in the Latest Trailer!

Agent 47 is set to make his triumphant return in the latest installment of the Hitman franchise, Hitman: Blood Money. As the world’s deadliest assassin, Agent 47 is normally the one stalking the target. This time however, other assassins from his contract killing firm known as the Agency have been ending up on the wrong side of the executions. Sensing that he might be the next target, Agent 47 travels to America to uncover clues about this rival agency which has suddenly entered the fray.Much of this conspiracy is still unknown, but in the latest trailer released for Hitman: Blood Money you can take a first look at the mysterious Wheelchair Man, and it is pretty clear that Agent 47 is definitely not on his good side. Who is this Wheelchair Man and what are his motives... these answers you will have to find out for yourself.

Download the new trailer now at:
http://www.eidosinteractive.com/downloads/search.html?gmid=159!

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Crave Entertainment Announces E3 Lineup

Newport Beach, Calif.--May 3, 2006--Crave Entertainment, a leading publisher of console videogames for the casual gamer, today announced its lineup for the 2006 Electronic Entertainment Expo (E3), to be held May 10-12, 2006 at the Los Angeles Convention Center in Los Angeles, California. Crave will showcase its titles at South Hall booth #846.

"The past year has been tremendously successful for Crave," said Rob Dyer, COO of Crave Entertainment. "World Championship Poker continues to lead the pack as the first choice of serious poker players, and with brands like VeggieTales we are expanding our presence in the family gaming space. Crave has solidified its position as the leading publisher of casual games on the gaming consoles."

World Championship Poker: Featuring Howard Lederer "All In" (PlayStation®2 computer entertainment system, PSP(tm) (PlayStation®Portable) system and Xbox 360(tm)
The third installment of the best-selling poker video game franchise in North America, features some of the most recognizable and successful poker stars in the world, including Howard Lederer, his sister Annie Duke, Greg Raymer, Amir Vahedi, Paul Darden, and Robert Williamson III. Joining the roster for this year's edition are noted international poker superstars Marcel Luske, Thomas Bihl, and Erin Ness.

World Championship Poker All-In will support for the EyeToy(tm) USB Camera (for PlayStation®2), which allows online opponents to see each other as they play, in addition to supporting text chat. The Xbox 360 version of the game supports the Xbox Live® online game service including Scoreboards, Voice/Chat and Live Aware.

VeggieTales LarryBoy and the Bad Apple (PlayStation®2 and Game Boy® Advance)
When the citizens of Bumblyburg need help, there is one superhero who they can always count on: LarryBoy! For the first time ever, the amazing smash hit VeggieTales is coming to game consoles in the heroic adventure LarryBoy and the Bad Apple. The adventure platformer game allows gamers to help LarryBoy in his quest to right wrongs and save the good citizens from the Bad Apple and her webs of temptation. Scheduled for an August 1st simultaneous release with the full length feature DVD, now fans can "Be that Hero!"

The VeggieTales brand has sold over 47 million video units & over 6 million audio units in 12 years and is the #1 values-based product line in the U.S. The launch of the new LarryBoy title is the game kids have been clamoring for!

Gun Club (PlayStation®2)
This non-violent target shooter allows gamers to enter the shooting range, steady their nerves, and take aim at the bull's-eye. The game puts over one hundred faithfully recreated firearms in the hands of the player who can try his or her skill in a wide range of immersive 3D practice environments, from indoor ranges with paper targets, to hillsides with watermelons or flying sporting clays. A certification mode challenges would-be sharpshooters' skills, and detailed descriptions and information for every firearm make it a must-have for gun collectors and enthusiasts.

Dave Mirra BMX Challenge (PlayStation®Portable)
The next installment in the popular BMX franchise gives you BMX Legend Dave Mirra (one of the most recognized action sports athletes in the world) as the featured rider and the option to customize player characters. There are 17 levels with 9 different environments throughout the game. With 9 bikes to choose from and up to 4 player ad hoc wireless play, it's time to ride.

Hard Rock Casino (PlayStation®2 and PlayStation®Portable)
Gamers can try their luck at more than 20 different casino games, including table games, machine games, poker rooms and sports bets, while experiencing high-stakes areas, invitation-only tournaments and many unlockable upgrades for your highly customizable character.

Beginning with a modest bankroll, players must amass winnings and establish their reputation as the highest roller at the Hard Rock Casino. Along the way, they will encounter unique tournaments, characters, side tasks and unlockables, keeping the game play fresh and challenges exciting.

Foster's Home for Imaginary Friends (Game Boy Advance)
Foster's Home for Imaginary Friends, from Craig McCracken, creator of The Powerpuff Girls, features the somewhat shy Mac and his imaginary friend, Blooregard Q. Kazoo. The game is inspired by memorable episodes from the Cartoon Network hit series and allows fans to control Mac and Bloo as they solve quirky challenges and complete mission objectives. The action takes place in and around Foster's Home for Imaginary Friends and features many of the signature characters from the show including Wilt, Eduardo, Coco and more.

Camp Lazlo (Game Boy Advance)
Camp Lazlo is an eccentric animated series from Cartoon Network that chronicles the odd but happy camping life of a Bean Scout named Lazlo and his bunkmates at Camp Kidney. Players can take alternating control of Lazlo, an optimistic, high-energy Brazilian monkey, Raj, a wise and compulsive Indian elephant, and Clam, an eccentric and highly intelligent pygmy Rhino, to compete in a variety of camp challenges, earning the right to represent their camp in a final tournament against - the Squirrel Scouts.

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DreamCatcher Games Announces Line-Up for E3 2006

Toronto, May 3, 2006 – DreamCatcher Interactive Inc. today announced its 2006 line-up for the Electronic Entertainment Expo (E3). The company will showcase a strong line-up for 2006 and introduce 9 First Look products at the show.

DreamCatcher will show 3 games as featured titles this year that are guaranteed to draw attention. The first is Agatha Christie: Murder on the Orient Express, the follow-up title to the highly successful Agatha Christie: And Then There Were None of 2005, and the second in The Adventure Company’s Agatha Christie series. Next up is Genesis Rising, an RTS set in a unique world of genetic engineering with a cross-genre mix of the best elements from strategy and RPG. Last but not least is Painkiller for Xbox®/PSP®, DreamCatcher’s award winning first-person horror shooter. Graphically unmatched, it is designed to satisfy a gamer’s hunger for intense, fast-paced action.

Details on the full line-up follows.

E3 2006 Product Line-up

For Xbox®/PSP®

Painkiller Hell Wars

Developed by People Can Fly

Territory: Worldwide

Release Date: Xbox – May 2006

PSP – November 2006

A fast-paced gothic first-person horror shooter designed to satisfy an adrenaline addict’s hunger for action. Painkiller is graphically unmatched. The PAIN engine along with the Havok 2.0 physics engine create a realistic environment in a totally fantastical setting.

Windows® Only

Safecracker

Developed by Kheops Studio

Territory: Worldwide

Release Date: August 2006

This new puzzle game will have puzzle enthusiasts and wanna-be safecrackers enthralled! Safecracker is a puzzle game at heart, but infuses key adventure game elements to keep you on your toes. Play an expert safecracker hired by the wealthy family of a deceased eccentric billionaire who has hidden the deed to his riches in one of the safes scattered in his magnificent mansion. Use your experience, wits, deductive reasoning and puzzle solving skills to crack 35 unique safes.

Windows® Only

The Sacred Rings / AURA 2

Developed by Streko-Graphics Inc.

Territory: Worldwide

Release Date: September 2006

The sequel to AURA: Fate of Ages, The Sacred Rings will take you on an epic adventure in a dark, fantastical world of magic and intrigue. Explore over 400 beautiful locations using the game’s easy to navigate mouse-driven, point-and-click interface. Interact with numerous characters while you solve challenging and original puzzles and enjoy the spectacular FMV sequences.

Windows® Only

Genesis Rising

Developed by Metamorf Studios

Territory: Worldwide

Release Date: November 2006

This futuristic full 3D RTS game uses the best elements of role-playing games within the context of a fast-paced real-time strategy game. Set in a mysterious futuristic universe where organic machines are built using genetic engineering, take on the role of Captain Iconah to explore and conquer the Universal Heart, the only part of the universe remaining unconquered 3,000 years into the future.

Windows® Only

Agatha Christie: Murder on the Orient Express

Developed by AWE Games

Territory: Worldwide

Release Date: November 2006

Based on the famous mystery novel by the Queen of Crime, Agatha Christie, this second PC CD-ROM adventure game in the Agatha Christie series is filled with spectacular twists-and-turns and includes a surprising ending different from the original novel.

Windows® Only

Dead Reefs

Developed by Streko-Graphics Inc.

Territory: Worldwide

Release Date: November 2006

Dead Reefs is a hauntingly beautiful investigative adventure that takes place on the island of Dead Reefs off the coast of England infamous for the wicked pirate inhabitants and a frightful curse. Set in the tumultuous 18th century, play as Amadeo Finvinero, sent by the King to discover the source of all the evil plaguing the island.

Windows® Only

The Secret Files: Tunguska

Developed by Fusionsphere Systems

Territory: North America

Release Date: August 2006

This X-Files like point-and-click adventure game is based on the mysterious Tunguska phenomenon that occurred in July 1908 in which the Siberian region of Tunguska was engulfed in an inferno of flames that turned everything into debris and ashes. This phenomenon remains unexplained to this day. With its unique mysterious setting, spectacular graphics, and innovative puzzles, The Secrets Files: Tunguska sets the stage for intrigue, drama, and a deep conspiracy to uncover.

Windows® Only

EVIDENCE: The Last Ritual

Developed by Lexis Numérique

Territory: North America

Release Date: October 2006

The notorious serial killer “The Phoenix” is back and the authorities need your help to catch him once and for all. Using an innovative blend of Windows® gameplay and the Internet, the player will explore key cities in Europe and North America. Players will receive live emails from various contacts around the world and can partner up with other players to crack the case. From the creators of MISSING: Since January.


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May 2, 2006

NAMCO BANDAI GAMES AMERICA INC. ANNOUNCES GAME LINE-UP FOR E3 2006

SANTA CLARA, Calif., (May 2, 2006) – Leading video games publisher NAMCO BANDAI Games America Inc. announced today plans to showcase 19 of its highly anticipated console, PC and handheld releases at the 2006 Electronic Entertainment Expo (E3) in Los Angeles, May 10-12, 2006 (booth #824 in the South Hall at the Los Angeles Convention Center).

"This year's E3 marks the debut of our integrated title line-up and exemplifies the industry strength behind the NAMCO BANDAI merger," said Genichi Ito, president and CEO of NAMCO BANDAI Games America Inc. "Our strong commitment to extending popular franchises, creating original content and developing strategic partnerships with key licensors allows us to deliver quality games for all ages, interests and platforms."

New installments of notable franchises to be unveiled at this year's E3 include Xenosaga® EPISODE III: Also sprach Zarathustra, Tales of the Abyss™, Pac-Man World Rally™, Ace Combat® X: Skies of Deception, Tekken®: Dark Resurrection, The Legend of Heroes™ II: Prophecy of the Moonlight Witch™ and Mobile Ops™: The One Year War.

NAMCO BANDAI Games America Inc. will also be showcasing its highly-anticipated PC titles such as Mage Knight Apocalypse, Warhammer: Mark of Chaos and HELLGATE: LONDON from Flagship Studios.

Popular licensed properties making their debut at the show include The Fast and The Furious, Snoopy vs. The Red Baron and Charlie Brown All-Stars.

Renown anime based franchises on display for play include Naruto: Ultimate Ninja, Zatchbell: Mamodo Fury, .hack//G.U. Vol.1: Rebirth, IGPX, One Piece: Grand Adventure, and Eureka Seven Vol. 1: The New Wave.

Popular Franchise Sequels:

Xenosaga EPISODE III: Also sprach Zarathustra (PlayStation®2 computer entertainment system)

A year has passed since Xenosaga® EPISODE II. Shion has resigned her post at Vector Industries after realizing that the company is deeply connected to the cause of the Gnosis phenomenon. She has thus joined forces with Scientia, an underground organization, in order to unveil Vector's true objectives. Featuring more than eight hours of movies including voiced cut-scenes, Xenosaga EPISODE III: Also sprach Zarathustra is the exciting conclusion to the epic trilogy loved by RPG fans worldwide. Players will experience an updated battle system combining the best aspects of the first two games, while introducing the new Break system. Xenosaga EPISODE III: Also sprach Zarathustra will also feature an extensive mini-game complete with a mini-game map editor. Uncover the future of humanity this Fall 2006.

Tales of the Abyss (PlayStation 2)

Tales of the Abyss puts players in the role of Luke fon Fabre, sole heir to a family of aristocrats. He was kidnapped several years ago, and the shock left him with no memories of his life before. Luke is suddenly thrown into the outside world where he knows nothing of those who might be his friends, or those who already are his enemies. This epic story is told with some of the most realistic character models ever used in the Tales series and beautiful anime cut-scenes by Production I.G. Tales of the Abyss also features the Flexible Motion Battle System where the player controls characters in a free-roaming battlefield. Players can start their epic quest in Fall 2006.

Pac-Man World Rally (PlayStation 2, PSP(PlayStation®Portable) system, Nintendo GameCube, PC)

Pac-Man World Rally lets players race through a variety of environments from Pac-Man World as Pac-Man® , Pac Jr. and other beloved characters from past Namco classics. In one of the fastest and most exciting kart racing games ever, players will race for the win or fight it out in colorful Battle Arenas with special weapons, power-ups and a variety of Pac-Man powers. The race begins in Summer 2006.

Ace Combat X: Skies of Deception (PSP system)

Featuring an entirely new world and story, this first PSP system installment of the popular Ace Combat franchise features a suite of highly detailed and realistically modeled licensed aircraft. New additions include original aircraft and wireless multiplayer, ensuring Ace Combat for the PSP system will be a memorable experience. Ace Combat X: Skies of Deception also features a Strategic AI System where mission objectives reflect a player's decision. The PSP system takes flight with Ace Combat X: Skies of Deception in Fall 2006.

Tekken: Dark Resurrection (PSP system)

Tekken: Dark Resurrection is one of the most explosive fighting games to arrive on the PSP system. Featuring some of the most realistic graphics on a handheld platform, Tekken Dark: Resurrection will have 19 stages with destructible objects. Players will have the choice of two new characters Lili and Dragunov allowing for more than 30 characters to choose from. This extensive list of characters is possible through character customization with more than double the items seen in TEKKEN®5. Using the wireless connectivity of the PSP system, players can battle friends using their customized characters. The fighting genre will resurrect on the PSP system in Summer 2006.

The Legend of Heroes II: Prophecy of the Moonlight Witch (PSP system)

The popular RPG series makes another appearance on the PSP system with The Legend of Heroes II: Prophecy of the Moonlight Witch. In this game, players embark on a pilgrimage to find 5 shrines in Tirasweel, and discover a mystery left behind by a mysterious witch. Taking place in a beautiful world inhabited with rich details, players are quickly drawn into the storyline. Enemies appear on the world map, eliminating random battles. They can gauge the player's strength and will "turn tail and run" if they sense the player is stronger than they are. The prophecy is set to take place in June 2006.

Mobile Ops: The One Year War (Xbox 360)

Mobile Ops: The One Year War opens when rebel space colonies launch a brutal bid for independence from the Earth Federation. Advanced ECM (Electronic Countermeasures) has rendered range sensors and communications useless, resulting in the rise of new war machines called Mobile Suits. These ultimate instruments of destruction, capable of metal-clashing hand-to-hand combat, completely redefine modern warfare. Fight on foot, in vehicles and in Mobile Suits in a robust single and multiplayer experience through multiple scenarios and battlefields. Pick your side, choose your weapon and prove your supremacy.

PC Titles:

Mage Knight Apocalypse (PC)
A select group of heroes must defeat the Apocalypse Dragon, a seemingly unstoppable five-headed monstrosity that has been summoned by the forces of Chaos in Mage Knight Apocalypse. Five unique character classes can be selected - all with hundreds of weapons, armor and abilities to customize. These heroes will battle hundreds of unique enemies with brilliant special effects in a beautiful 3D world. Players will adventure as they've only before imagined as they explore with a free camera, engage in multiplayer missions. Dynamic enemy scaling and multiple alternate scenarios means near infinite replay-ability. For the PC in Summer 2006.

Warhammer: Mark of Chaos (PC)

Faithful to the Warhammer® world, Warhammer: Mark of Chaos puts the focus squarely on the battlefield with a real-time combat system that gives the player unprecedented customization and control of his army. This RTS focuses on armies and battling while de-emphasizing the tedious aspects of base and resource management. Players will also have the opportunity to use environments to their advantage, as well as customize Heroes and Champions with inventories and skill trees and challenge opponents in dueling. Choose from a variety of modes for both casual and competitive play coming to a battlefield on a PC near you in Fall 2006.

HELLGATE: LONDON (PC)
HELLGATE: LONDON combines the depth of role-playing games and action of first-person titles, while offering infinite playability with randomly created levels, items and events. The player creates a heroic character and then, completes quests and battles through innumerable hordes of demons to advance through experience levels and branching skill paths. A robust, flexible skill and spell system, highly customizable appearances and a massive variety of randomly generated equipment allow players to create their own unique hero.

Licensed Properties:

The Fast and The Furious (PlayStation 2, PSP system)

Inspired by Universal Pictures' upcoming film, The Fast and the Furious: Tokyo Drift, this game will immerse players in the underground world of drift racing – a form of racing that replaces simple drag racing with a rubber-burning, automotive art form that consists of an exhilarating balance of speeding and gliding through a heart-stopping course of hairpin turns and switchbacks. Set in a world related to, yet separate from, the movie, the game features a ground-breaking drift mechanic that makes drifting accessible to both beginning and veteran racing game drivers. The gameplay features evolutionary new systems like the Drift Indicator that make The Fast and the Furious the most accessible yet realistic drift game. Created through a licensing agreement with Universal Studios Consumer Products Group, this must-have racing title drifts to retailers in Summer 2006.

Snoopy vs. The Red Baron (PlayStation 2, PSP system, PC)

While snoozing atop his doghouse one day, Snoopy has a magical dream. Just like in the celebrated Peanuts® comic strip, he becomes a virtuoso flying ace, piloting his World War I bi-plane in a heroic attempt to foil the plans of his archenemy, the Red Baron. Join Snoopy and the rest of the Peanuts gang as you soar above six vividly rendered worlds. Pilot Snoopy’s famous Sopwith Camel and other unique aircraft in perilous sky-high dogfights, air races and heart-pounding missions with dozens of comical weapons and gadgets at your disposal. Snoopy vs. The Red Baron takes to the skies in Fall 2006.

Charlie Brown’s All-Stars (PlayStation 2, PSP system)

The cast of Peanuts has come together in an entertaining and fun pick-up-and-play baseball game, Charlie Brown’s All-Stars. Players can help Charlie Brown end his 900 game losing streak as they play baseball with an incredible cast of more than 30 Peanuts characters. Players can also take part in any of four Party Games, including batting, fielding and pitching contests, as well as a good ol’ fashioned game of “Lucy Says.” As players progress through the game they will have the chance to enjoy classic Peanuts storylines, artwork and unlock tons of bonus content including every baseball-related Peanuts comic strip. Charlie Brown’s All-Stars steps up to the plate in Spring 2007. This title has not yet been concept approved by Sony Computer Entertainment America.

Anime Based Franchises:

Naruto: Ultimate Ninja (PlayStation 2)

Experience the hit manga and TV series NARUTO like never before. Join Naruto and his friends in their Ninja Academy quests as they battle the best in the land. Fight as one of more than 12 playable characters in interactive stages while performing powerful ninjutsu moves. Players can battle in close combat, use weapons and call on support characters to assist with super attacks or drop off power-ups. Tons of replay value is added with unlockable features and more! Players can enroll in the Ninja Academy in June 2006.

Zatchbell!: Mamodo Fury (PlayStation 2, Nintendo GameCube)

Players join Zatch, Kiyo and other characters from the hit manga and TV series ZATCHBELL! as they battle to become the mighty mamodo king! This time, up to four players can choose from more than 20 different playable teams. With three gameplay modes including Story Mode, VS mode and Arcade Mode, players can experience all the action in environments faithful to the TV series. All voice acting is even done by the U.S. TV show cast. Zatchbell!: Mamodo Fury hits consoles Fall 2006.

.hack//G.U. Vol.1: Rebirth (PlayStation 2)

The hit video game and TV series returns to the epic fantasy online RPG stage on the PlayStation 2. Years after the events of the first .hack installment, the most popular MMORPG in the world has returned from the ashes as “The World: R2”. As Haseo the Terror of Death, players are thrown into his quest for revenge in his search for the mysterious PK (Player Killer) Tri-Edge. This time, players will interact in the real and virtual worlds with fellow “The World” players through various chats, mails, and fully voiced video news clips. Together with Haseo’s virtual partners, login to challenge and solve the mysteries of “The World”.  hack//G.U. Vol.1: Rebirth arrives in stores in Fall 2006.

One Piece Grand Adventure (PlayStation 2, Nintendo GameCube)

Based on the popular comic and anime series, One Piece: Grand Adventure delivers battles that take place with a new free-moving Vs. Battle action system that will offer hours of entertainment. The game has also been completely revamped with the inclusion of an engrossing Adventure Mode, sending players on various mini-game filled quests as well as allowing players to create their very own band of roving pirates. One Piece: Grand Adventure hits stores in Fall 2006. This title has not yet been concept approved by Sony Computer Entertainment America.

IGPX (PlayStation 2)

The thrill of the popular Cartoon Network series IGPX, comes to the PlayStation 2 in an exhilarating fashion. Delivering the intense chase as you battle against your opponents, IGPX provides a type of thrill never before experienced. By creating a strategic scenario with a variety of formations, players are able to participate in combinations with partners that will deliver high-impact attacks. IGPX takes the flag on the PlayStation 2 in Fall 2006.

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May 1, 2006

SQUARE ENIX TO SHOWCASE ALL ENCOMPASSING LINE-UP AT E3 2006

Los Angeles, Calif. (April 24, 2006) – Square Enix, Inc., the publisher of Square Enix™ interactive entertainment products in North America, will have on display entertainment experiences for all platforms at this year’s Electronic Entertainment Expo (E3) to be held May 10-12 at the Los Angeles Convention Center in South Hall, Booth #746. Square Enix will hold a preview event and reveal special product announcements during its press briefing on Monday, May 8.

“E3 attendees will be immersed in Square Enix’s most diverse line-up ever,” said Daishiro Okada, President and COO, Square Enix, Inc. “We're evolving and growing, extending the Square Enix brand beyond video games to a variety of entertainment vehicles and a broader consumer base bridging the generation and gender gap. Our goal is to provide consumers with the most engaging and immersive entertainment experiences possible and we hope to give attendees at E3 a taste of what’s to come."

Following is a partial list of entertainment products Square Enix will have on display:

PlayStation®2 computer entertainment system

Dawn of Mana

Dawn of Mana™, the first true Mana sequel in a decade, reveals the origins of the legend behind the Mana Tree and the Sword of Mana™. Breaking the series’ 2D mold, Dawn of Mana brings the world of Mana to three-dimensional life while preserving the atmosphere that fans have come to know and love. Players can see for themselves how vividly characters and monsters move about these new yet familiar surroundings. This installment of the Mana is a true action-adventure, with sweeping plains and mountains stretching as far as the eye can see. It’s a world ripe for adventure!

A World of Sensation

“Touch” is the theme of Dawn of Mana’s world. You can virtually feel realistically rendered, lifelike objects.

The release date for Dawn of Mana will be announced at a later time. Dawn of Mana has not yet been rated by the ESRB. This title has not yet been concept approved by Sony Computer Entertainment America.

DIRGE OF CERBERUS -FINAL FANTASY VII-

Three years after the events of FINAL FANTASY® VII, an unknown group of seemingly unstoppable soldiers appears, bringing a swift and bitter end to the peace enjoyed by the people of the world. The members of this enigmatic group are the ones who were trapped under the ruins of Midgar for three long years—the Deepground soldiers. Vincent Valentine finds himself pursued by several elite members of the mysterious Deepground organization. An unrelenting chain of events leads Vincent to the truth behind his past—and forces him once again to be the key player in a battle for the planet itself and all those living on it.

Just what is the connection between Vincent's past and the recent attacks? When the world is engulfed in darkness, his gun will toll a dreadful dirge…

DIRGE of CERBERUS™ will be released Summer 2006. The ship date will be announced at a later time. This title is rated “T” for Teen by the ESRB.

FINAL FANTASY XII

As war looms on the horizon, the mighty Archadian Empire begins a campaign to subjugate its neighbors. The small kingdom of Dalmasca shares their fate, and it is here that our tale begins.

Two years after the fall of Dalmasca, the citizens are without guidance and direction. In the capital city of Rabanastre, the denizens gather and await the introduction of Archadia’s new consul. To Vaan, a young man living on the streets of Rabanastre, the Empire is a hated enemy who took the life of his brother, the only family he had left. In an effort to exact revenge, Vaan hatches a plot to break into the palace and steal from the occupying imperials. There, he gets more than he bargained for as he runs into Princess Ashe, the sole surviving heir to the Dalmascan throne. Together, the two will embark on an incredible journey through Ivalice, tracing the mysteries behind the Archadian Empire’s invasion. The choices they make will determine the very fate of the world.


Active Dimension Battle

The Active Dimension Battle (ADB) system enables players to move seamlessly between exploration and combat. Jarring random battles and their load times are a thing of the past, keeping you in the world from start to finish.


An All-New Combat System

Characters act according to an intricate “gambit” system of actions and reactions that you determine. As they fight, characters earn license points that can be spent to broaden their knowledge of magic, arms and armor.

FINAL FANTASY XII will be released Fall 2006. This title has not yet been rated by the ESRB.

VALKYRIE PROFILE 2: SILMERIA

Hundreds of years before Lenneth’s tale, another saga lies concealed by the gods. The valkyrie Silmeria once served Odin loyally, but after an incident ignited a conflict between them, Odin forcefully reincarnated her as a human. The human soul that would carry her spirit was that of Alicia, Princess of Dipan. Ordinarily, Silmeria’s consciousness would have been sealed, her spirit dormant until she was next summoned… However, the forced transmigration causes Silmeria’s spirit to awaken within Alicia, leaving two souls to inhabit a single body. The spirit that should have been sealed has awakened—a situation Odin will not ignore for long.


Photon Action System

This installment introduces the new Photon Action System to the classic side-scrolling action format found in the original. Projecting photons grants players more freedom to explore and expands the action, resulting in challenging puzzles with clever solutions. Add to that “sealstones” that affect the laws of nature in dungeons, launching strategy to new heights.


Advanced Tactical Combination

The unique, highly acclaimed battle system of the previous game has evolved into the Advanced Tactical Combination Battle System. Feel the exhilaration of accelerated battles raging across 3D environments for more spectacular and more strategic combat than ever before!

VALKYRIE PROFILE® 2: SILMERIA will be released 2006. This title has not yet been rated by the ESRB. This title has not yet been concept approved by Sony Computer Entertainment America

Online

FINAL FANTASY XI: Treasures of Aht Urhgan

The once sleepy port town of Mhaura has become the center of unprecedented commotion. The cause of this disturbance can be attributed to the arrival of mercenary recruiters from the Aht Urhgan Empire, a land far to the east of Windurst. Starting in the city of the Tarutaru, they have been touting the benefits of their Empire-sanctioned business throughout Vana'diel® in an effort to garner the interest of prospective candidates, and also seek to organize a ferry route from Mhaura to the Imperial capital of Al Zahbi. The majority of the conservative townspeople frowns upon the insistence of their foreign visitors. However, the large number of action-starved Mithran mercenaries is putting pressure on the governor, who is gradually losing her resolve to refuse entry to the Empire's ships.

Why is the Empress so desperate to recruit mercenaries? What trouble is brewing in the Near Eastern land of Aht Urhgan? The road to epic new adventures will soon be revealed...

FINAL FANTASY XI and the brand new third expansion, Treasures of Aht Urhgan™ are available now on PlayStation 2, Windows® and Xbox 360™ video game and entertainment system from Microsoft. This title is rated “T” for Teen. For more information on FINAL FANTASY XI and all of its expansions please visit: http://www.playonline.com/ff11us

Handheld

Game Boy® Advance

FINAL FANTASY V ADVANCE & FINAL FANTASY VI ADVANCE

The classic FINAL FANTASY games that premiered on the Super Nintendo® Entertainment System are now making their way to the Game Boy Advance! Hot on the heels of FINAL FANTASY IV ADVANCE (now available in stores), FINAL FANTASY V ADVANCE and FINAL FANTASY VI ADVANCE will soon be available to handheld gamers. However, these titles are more than simple ports—every aspect of the games has been reviewed and enhanced. Additionally, a host of brand-new elements have been seamlessly merged with the original games, providing unexpected surprises for longtime fans. With new dungeons, new job classes, and other exciting features, both old-school players and newcomers can enjoy these genre-defining FINAL FANTASY titles in a portable format!

The magic of the FINAL FANTASY classics is returning to gamers’ hands—and soon the wait will be over.

FINAL FANTASY V ADVANCE & FINAL FANTASY VI ADVANCE will both be released 2006. These titles have not yet been rated by the ESRB.

Nintendo DS™ System

Children of Mana

In ages past, an island called Illusia floated at the center of the world. At the heart of the island towered an ancient, enormous tree that stretched up to the very heavens. For ages past, chaos and sorrow had engulfed the world until at last its salvation appeared in the form of a boy, a girl, and a holy sword.

Time flowed on and peace returned. The sword and the tree remained, and they soon came to be known as the Sword of Mana and the Mana Tree. Followers of the Mana Tree returned to Illusia as the world started slowly but surely down the path to recovery.


More Magic with the Eight Spirits

The eight elemental spirits are a staple of the Mana series. These powerful allies aid you with healing and special status effects. They can also unleash fearsome magic upon your foes.


Cooperative or Competitive Gameplay for Up to Four Players

The greatest innovation of this installment of the Mana series is allowing four players to advance the story and solve quests together while maintaining the feel of an action RPG. Players' actions affect each other in a gameplay experience completely unlike previous action RPGS!

Children of Mana™ will be released 2006. This title has not yet been rated by the ESRB.

DRAGON QUEST HEROES: ROCKET SLIME

The latest game from the creative minds behind the 2005 RPG classic, Dragon Quest™ VIII: Journey of the Cursed King™, has arrived on the Nintendo DS. The hero of this brand-new action-adventure is a slime—one of the most popular monsters from the Dragon Quest series. The game is set in the kingdom of Slimenia, a peaceful land that is suddenly invaded by a mysterious cartel called “the Plob,” who then proceed to kidnap all the slimes in the capital city of Boingburg. Our protagonist, Rocket, is the only slime left behind, and must embark on a journey throughout Slimenia to save his friends and uncover the Plob’s nefarious plot!


Bounce, Stretch, and Carry

The adventure stages consist of our hero bouncing and stretching, as well as carrying various objects on his head, while solving the mysteries behind each area, and rescuing his captured slime friends along the way. Simple, streamlined controls allow players of all ages and skill levels to take part in the action with ease.


Fierce Tank Battles

Each adventure stage culminates in Rocket hopping aboard a colossal slime-shaped war machine called the Schleiman Tank and battling it out with the enemy’s Monster Tanks. Customize tanks by collecting a vast array of weapons and items. Call upon allies, each with their own individual personality and abilities, to aid in the heated tank battles. Even shoot your fellow slimes so they can infiltrate and sabotage the enemy’s Monster Tank! Pit tanks against a friend’s in exciting player-vs.-player action, using the Nintendo DS wireless multiplayer game feature!

DRAGON QUEST HEROES: ROCKET SLIME™ will be released 2006. This title has not yet been rated by the ESRB.

FINAL FANTASY III

The only FINAL FANTASY that was never localized—the third installment of the original series—will finally reach North American shores! Lauded as “legendary” by the Japanese fan base, FINAL FANTASY III has been reborn, incorporating the latest in portable gaming technology. Using the features of the Nintendo DS to their fullest, FINAL FANTASY III features graphics that have been reworked and remodeled in 3D, while maintaining the mythical FINAL FANTASY look and feel.

This is the fans’ chance to complete the circle. The legend of FINAL FANTASY III is reborn.

FINAL FANTASY III will be released 2006. This title has not yet been rated by the ESRB.

PSP™ (PlayStation®Portable) system

VALKYRIE PROFILE: LENNETH

Asgard, the realm of the gods, remains locked in an eternal struggle between the benevolent Aesir and the demonic Vanir. With the end of the world approaching, Odin, Lord of Asgard, summons Lenneth Valkyrie to his side. Possessing the ability to hear the thoughts and feelings of men and women in their dying moments, he charges Valkyrie to search Midgard, the world of mortals, to recruit and train the souls of worthy warriors to join the ranks of the Aesir in the Sacred War. VALKYRIE PROFILE®: LENNETH brings the classic PlayStation® game console title, originally released in 2000, to the PSP system with completely new CG cut scenes. tri-Ace, the developers behind the acclaimed Star Ocean® series and Radiata Stories™, introduce new fans to the spectacular combo attacks, unique side-scrolling environment, and gripping storyline that first captivated players six years ago.


Additional CG Cutscenes

To give players a deeper understanding of the plot and to complement the game’s dramatic storyline, additional CG cutscenes have been incorporated. Some of these new scenes contain links to the story of VALKYRIE PROFILE 2: SILMERIA.

VALKYRIE PROFILE: LENNETH will be released 2006. This title has been rated “T” for Teen by the ESRB.

Mobile - Square Enix

BEFORE CRISIS -FINAL FANTASY VII-

The Shinra Company achieved the pinnacle of success by monopolizing Mako energy and gaining unstoppable political power. It came at a price though. Many had fallen victim during Shinra's rise to the top, and those with great hatred for the company were far from few. The rebel group Avalanche was formed with the intent of eradicating the Shinra Company and all those within its greedy corporate circles. With its very existence in danger, Shinra was forced to take secret measures. The company entrusted everything to its elite unit: the Turks.

BEFORE CRISIS™ -FINAL FANTASY VII- allows players to take on the role of a new recruit in Shinra's elite Turks unit and conduct various missions and operations. Utilizing the mobile network, multiple players are able to simultaneously participate in real-time combat. Several other features possible only on mobile phones are also included, creating an exciting new experience.

BEFORE CRISIS -FINAL FANTASY VII- will launch 2006. North American compatible handsets TBA.

FINAL FANTASY I

Since ages long past, the legend of the Light has been handed down from generation to generation. The legend tells that the world would remain safe so long as the Crystals maintain their brilliance. Should they lose their light, the skies will blacken, the land wither, and the seas rage. In this hour, four warriors would appear--they are the Warriors of Light. Originally released in 1987, FINAL FANTASY's enthralling story and extraordinary graphics spawned a series now numbering twelve core titles. FINAL FANTASY retains its original charm while making the evolution to convenient play on mobile phones.

FINAL FANTASY I will launch 2006. North American compatible handsets TBA.

Mobile - Taito

3D Space Invaders

Space Invaders are back–now in 3D! Reborn using 3D polygon functions, that timeless classic can now be experienced from new camera perspectives with the press of a button. Set the perspective to first-person and get ready for an exciting, realistic invasion!

Availability and North American compatible handsets TBA.

Chase H.Q. 3D

Chase H.Q. 3D is the latest version of that legendary, realistic car chase action classic. Originally developed for the arcades in 1988, Chase HQ was ported to various consoles such as the Amiga, the Atari ST, the Commodore 64, the Genesis, the Sega Master System, and the TurboGrafx-16. Today, you can enjoy Chase HQ on your mobile phone. Go undercover and pursue criminal suspects with the help of your operator, Nancy!

Availability and North American compatible handsets TBA.

Elevator Action 3D

Originally developed for the arcades in 1983, Elevator Action, has been ported to several consoles, such as the Commodore 64, the Game Boy, the Game Boy Color, the NES, the Saturn, and the ZX Spectrum, where it has since enjoyed a large and loyal following. Fans of the original and fans of the FPS genre will be pleased to find that classic Elevator Action has now been realized in 3D with crisp graphics, special tactical elements, and fast-paced, FPS action.

Availability and North American compatible handsets TBA.

Continue reading "SQUARE ENIX TO SHOWCASE ALL ENCOMPASSING LINE-UP AT E3 2006" »

April 28, 2006

EA MARKS RELEASE OF 2006 FIFA WORLD CUP™ GAME AND ANNOUNCES RENEWED PARTNERSHIP WITH FIFA

Redwood City, Calif., April 27, 2006 – The chance to play with your heroes for soccer’s most important trophy became a reality this week after Electronic Arts (NASDAQ: ERTS) started to ship the 2006 FIFA World Cup™ game to stores around the world. The event’s only officially licensed videogame has developed enhanced gameplay attributes and stunning graphics that bring to life close to 100 superstars, and captures all of the spirit and pageantry of the real-world tournament. It is the closest fans can come to experiencing 2006 FIFA World Cup Germany™ without playing in it.

Along with the release of 2006 FIFA World Cup, EA and FIFA announced the extension of their long-term partnership, making EA the worldwide and exclusive FIFA Licensee for soccer action simulation, manager and arcade-style games across all console platforms, PC, handheld platforms, mobile phones and online formats. The on-going partnership will allow EA to continue to bring the most genuine soccer gaming experiences to consumers with the authenticity of the FIFA soccer world, and includes games for the future FIFA World Cups in 2010 and 2014. Working together, EA and FIFA will continue to bring their combined passion for interactive sports entertainment to millions of sports fans around the world for years to come.

“Renewing our strategic partnership with FIFA will enable us to continue to deliver the most authentic football titles to fans who have helped to make our FIFA games the most successful football videogame franchise in the world,” said EA’s Gerhard Florin, Executive Vice President and General Manager for International Publishing.

In 2006 FIFA World Cup, users step into the heart of the action as they play their favorite team or most loathed opponent. Featuring stunning visual representations of the world’s superstar players, gamers experience the 12 official stadiums as they take their team from qualification to glory. In addition to taking control of one of 127 national teams, players will enjoy groundbreaking new play modes. Global Challenge tests even the biggest soccer fanatic by recreating classic moments in FIFA World Cup history with modern teams. True champions can challenge their friends in eight-way multiplayer matches and take advantage of tremendous in-game un-lockable content such as legendary players and exclusive licensed football apparel.

Continue reading "EA MARKS RELEASE OF 2006 FIFA WORLD CUP™ GAME AND ANNOUNCES RENEWED PARTNERSHIP WITH FIFA" »

EA DRAFTS HEISMAN TROPHY WINNER REGGIE BUSH AS COVER ATHLETE FOR NCAA FOOTBALL 07 VIDEO GAME

REDWOOD CITY, Calif. – April 28, 2006 – Electronic Arts (NASDAQ: ERTS) announced today that former University of Southern California All-American running back and 2005 Heisman Memorial Trophy® Award winner Reggie Bush will appear on the cover of NCAA® Football 07, the newest iteration of EA SPORTS™ best-selling college football video game franchise.

“This has been an amazing year for me and being chosen for the cover of NCAA Football 07 is a great way to end my college career,” said Bush. “I’ve grown up playing EA SPORTS games and never imagined I would see myself on the cover of one.”

Bush, who is expected to be one of the top picks in the NFL Draft this weekend, also won the Walter Camp Award (Player of the Year), Doak Walker Award (Best Collegiate Running Back), 2005 Associated Press Player of the Year Award and The Sporting News Player of the Year Award. Starting all 13 games for the Trojans in 2005, Bush led the nation in all-purpose yards per game (222.3) and yards per rush (8.7), guiding USC to its third straight appearance in the national championship game.

NCAA Football 07 is all about turning the tide and features an all-new momentum system where big plays, defensive stops, and special teams keep you in constant struggle for momentum and can change the game at any time. Unprecedented graphics produce living stadiums that capture every moment in complete detail, including the authentic stadiums, mascots, and marching bands, making NCAA Football 07 the most realistic college football gaming experience ever.

Developed in Orlando, Florida by EA Tiburon, NCAA Football 07 will be available in July on the PlayStation®2 computer entertainment system and Xbox® video game system from Microsoft. It will also be available for the first time on the Xbox 360™ and the PSP™ (PlayStation®Portable) system. The game’s official website is www.ncaafootball07.com.

Continue reading "EA DRAFTS HEISMAN TROPHY WINNER REGGIE BUSH AS COVER ATHLETE FOR NCAA FOOTBALL 07 VIDEO GAME" »

April 27, 2006

OVER 140 MARVEL CHARACTERS COME TOGETHER IN ACTIVISION'S NEW MARVEL: ULTIMATE ALLIANCE GAME

Santa Monica, CA – April 27, 2006 – Over 140 Marvel characters come together in Activision, Inc’s. (Nasdaq: ATVI) Marvel™: Ultimate Alliance, an all-new action/RPG that features the largest roster of comic book characters ever seen in a video game. Players assume the roles of more than 20 Marvel Super Heroes including Spider-Man, Wolverine, Blade and Captain America, and through their actions determine the fate of both planet Earth and the Marvel universe – revealed in one of multiple epilogues.

“Marvel: Ultimate Alliance delivers a new twist on action/RPGs where players’ actions and choices ultimately determine what happens to the Marvel universe,” states Will Kassoy, Vice President of Global Brand Management for Activision. “This coupled with the game’s enormous character roster will deliver an action-packed experience that comic book fans have been waiting for.”

Marvel: Ultimate Alliance features a deep, rich gameplay experience by offering total team customization, where players create their own team name, icon and vehicle, as well as establish their team reputation as they play throughout the story. Gamers also have the option to level up each character individually to their liking, or all team members at the same time to keep their heroes balanced. With the game’s new combat system, players battle against the world’s most notorious Marvel Super Villains in the air, underwater, and on the ground, using grappling, blocking and dodging moves, by charging up their Super Hero powers before unleashing them, and using environmental objects as one and two-handed weapons.

Marvel: Ultimate Alliance features a unique storyline where the missions players accept, the objectives they complete, and their interactions with other characters throughout the game directly impact how the story plays out. The game also features a robust multiplayer component where fans can band together with friends as their favorite Marvel Super Heroes, and fight evil in both on and offline cooperative story modes. There’s also a Competitive Mode where the game tracks various in-game stats so players can see how well they stack up against one another – affecting the amount of experience points earned and how equipment is distributed.

Created by Raven Software and C.B. Cebulski, Marvel: Ultimate Alliance will be the first Super Hero game out for all next-gen gaming systems, and will also be available on current-gen, handheld and PC platforms. The game is currently rated RP (Rating Pending) by the ESRB and is planned to ship this fall.

Continue reading "OVER 140 MARVEL CHARACTERS COME TOGETHER IN ACTIVISION'S NEW MARVEL: ULTIMATE ALLIANCE GAME" »

April 21, 2006

EIDOS CONFIRMS URBAN CHAOS: RIOT RESPONSE RELEASE DATE AND RELEASES NEW TRAILER

San Francisco, CA (April 21, 2006) -- Eidos Interactive, one of the world’s leading publishers and developers of entertainment software, today announced that URBAN CHAOS: Riot Response will be released in North America on June 13, 2006 on the PlayStation®2 computer entertainment system and the Xbox® video game and entertainment system from Microsoft.

Developed by London-based Rocksteady Studios, URBAN CHAOS: Riot Response gives gamers the opportunity to step into the shoes of a real urban superhero. Play as Nick Mason, an ex-US marine and leading member of T-Zero - an elite police counter-gang unit. Specially trained in all areas of urban combat and armed with the very latest high-tech weaponry, T-Zero – the last line in urban defense - teams-up with Emergency Services groups including firefighters, paramedics and police to save the city and combat multiple threats including bombings and hostage scenarios.

“URBAN CHAOS is one of the most anticipated games of 2006 and offers a unique experience right at the heart of a full scale riot,” said Helen Clark, Brand Manager, “for fans of the FPS genre, this will be a highly original and intense challenge.”

URBAN CHAOS: Riot Response offers gamers the latest in gaming advancements including realistic and dynamic city environments where all sorts of extreme action takes place, progressive fire effect technology and fully interactive environments, using Havok 3 technology. Players can utilize members of the Emergency Services to progress through levels and save civilians and partner with the riot shield and use it as a weapon or for protection. In hostage scenarios, gamers go head to head with a twisted enemy to save innocent bystanders. Players are tasked to be the hero the city needs... don’t back down in the face of true Urban Chaos!

Continue reading "EIDOS CONFIRMS URBAN CHAOS: RIOT RESPONSE RELEASE DATE AND RELEASES NEW TRAILER" »

NFL MVP SHAUN ALEXANDER SELECTED FOR COVER OF EA's MADDEN NFL 07

REDWOOD CITY, Calif. – April 20, 2006 – Electronic Arts (NASDAQ: ERTS) announced today that NFL MVP and NFC Champion running back Shaun Alexander will appear on the cover of Madden NFL 07, the newest iteration of the EA SPORTS™ best-selling football franchise with the official videogame license of the NFL and its players. With this year’s focus on the running game, Alexander is the perfect representative for the cover of the most popular football videogame franchise. Last year Madden NFL 06 sold more than six million copies.

“To be on the cover of Madden NFL 07 is a big milestone in my career since I have always been a huge fan of this franchise,” said Alexander. “EA SPORTS is focusing on the running game in this year’s version, so I was honored when I was chosen to be on the cover to represent the improved running game.”

Alexander, who was named the NFL MVP and selected for his third consecutive Pro Bowl this past season, is the hottest running back in the NFL. He has rushed for over 1,150 yards in each of the last five seasons. As the most valuable player in the NFL he rushed for a league-high 1,880 yards and 27 touchdowns on 370 carries. He also caught 15 passes for 78 yards and one touchdown, scoring an NFL-record 28 touchdowns, setting a new single-season rushing touchdown record. In addition, he extended his NFL-record number of seasons with at least 15 touchdowns to five. During the season Alexander became the Seahawks career leader in rushing yards (7,817) attempts (1,717) and 100-yard games (33).


Continue reading "NFL MVP SHAUN ALEXANDER SELECTED FOR COVER OF EA's MADDEN NFL 07" »

EIDOS INTERACTIVE LAUNCHES WWW.URBANCHAOSGAME.COM, THE OFFICIAL WEBSITE FOR URBAN CHAOS: RIOT RESPONSE!

San Francisco, CA (April 20, 2006) -- Eidos Interactive, one of the world’s leading publishers and developers of entertainment software, today announces a new website for its urban superhero action game Urban Chaos: Riot Response.

Visit the site and tune in to Channel 7, the up-to-the-minute news station at the centre of the action in Eidos’ new high velocity shooter, Urban Chaos: Riot Response. Fronted by intrepid news reporter Lani York, Channel 7 offers a stylized and a fully interactive news service featuring studio news desk feeds and live at-the-scene reporting. Find full detailed briefs and videos on each member of the Emergency Service Team in the Technology today section as well as a complete de-brief on the elite counter-gang unit T-Zero – the last line of urban defense. The new site also offers the Lonely Hearts Club that ensures you always find the perfect match online and never face inferior opposition and all the extras you’ve come to expect including downloadable screenshots, videos, trailers, wallpapers, and email tags.

Urban Chaos: Riot Response lets you fight alongside the brave men and women of law enforcement, the fire department, and Emergency Medical services to take the city back by any means necessary. Play as Nick Mason, a hometown hero and key member of T-Zero, the elite counter-gang unit. Specially trained in all areas of urban combat and armed with the very latest high-tech weaponry, T-Zero is all that stands in the way of total anarchy. The city needs a superhero – and that’s you.

Continue reading "EIDOS INTERACTIVE LAUNCHES WWW.URBANCHAOSGAME.COM, THE OFFICIAL WEBSITE FOR URBAN CHAOS: RIOT RESPONSE!" »

Special Abilities of Gunnar Displayed in the Latest Gameplay Video for Rogue Trooper!

Rogue Trooper, the upcoming third person sci-fi action shooter game based off of the popular comic book series from 2000 AD, puts you in the shoes of the last survivor of the Genetic Infantrymen who were set up and brutally massacred. Rogue sets off alone on a mission for revenge as he fights his way through platoons of soldiers to search for the traitor responsible for the death of his comrades. Though alone on the battlefield, the bio-chips containing the genetic information of his fallen comrades Gunnar, Bagman and Helm, have been implanted in his gear, which allows their personalities and abilities to come to life a second time.

Download the new video now at: http://www.eidosinteractive.com/downloads/search.html?gmid=161!

Continue reading "Special Abilities of Gunnar Displayed in the Latest Gameplay Video for Rogue Trooper!" »

April 18, 2006

ALL-STAR CAST SECURED FOR SUPERMAN RETURNS: THE VIDEOGAME FROM EA AND WARNER BROS.

REDWOOD CITY, Calif. – April 18, 2006 – Electronic Arts (Nasdaq: ERTS) and Warner Bros. Interactive Entertainment announced today they have secured an all-star cast for the voices in SUPERMAN RETURNS™: THE VIDEOGAME. The game will feature the voice and likeness of Brandon Routh (Superman/Clark Kent) as well as the voices of Kevin Spacey (Lex Luthor), Kate Bosworth (Lois Lane), Parker Posey (Kitty Kowalski) and Sam Huntington (Jimmy Olsen), all reprising their roles from the upcoming Warner Bros. Pictures film directed by Bryan Singer.

Launching with the film this summer on June 28, SUPERMAN RETURNS: THE VIDEOGAME allows players to experience a real sense of flying, and master Superman's unrivaled powers in order to save Metropolis. Based on the classic DC Comics books as well as the upcoming motion picture, SUPERMAN RETURNS: THE VIDEOGAME draws from more than 60 years of comic lore to create the ultimate open-world super hero experience.


Continue reading "ALL-STAR CAST SECURED FOR SUPERMAN RETURNS: THE VIDEOGAME FROM EA AND WARNER BROS." »

April 12, 2006

PARAMOUNT PICTURES’ FIRST-OF-ITS-KIND PROGRAM WITH XBOX INTEGRATES MOVIE CONTENT WITHIN THE GAMING ENVIRONMENT

HOLLYWOOD, CA, April 11, 2006…… Paramount Pictures and Xbox have pioneered the first-ever Xbox Movie Showcase cross-platform marketing program between a movie studio and Microsoft’s Xbox Live. Launching tomorrow (April 12, 2006), the Xbox Movie Showcase will feature free, high-definition, downloadable content from two of the most highly anticipated films of the summer: the action-thriller “Mission: Impossible III,” starring Tom Cruise and directed by J.J. Abrams (the creator of “Lost” and “Alias”), hitting theaters May 5, and “Nacho Libre,” a comedy starring Jack Black and directed by Jared Hess, the director of “Napoleon Dynamite,” in theaters June 16.

The Xbox Movie Showcase content includes HD movie trailers, exclusive theme packs, and graphics allowing Xbox gamers to customize their gaming experiences, theming their Xbox Live experience to “M:i:III” and “Nacho Libre.” In addition, as part of this first-of-its kind agreement, stars of Paramount films, including Jack Black, will participate in Xbox’s “Game with Fame,” where gamers can enter for a chance to play a game online against their favorite celebrities. Taking the program off-line, Paramount’s DVDs will be featured in a Digital Entertainment Lifestyle video promoted across Xbox kiosks in 30,000 retail stores worldwide.
Commenting on the announcement, Gerry Rich, president of worldwide motion picture marketing, said, “This ground-breaking agreement takes interactive marketing and digital entertainment to new heights, representing the perfect match between gamers and the summer movies they can’t wait to see.”
“Paramount shares our commitment to providing an entertaining and meaningful gaming experience for Xbox gamers,” said Aaron Greenberg, Group Marketing Manager, Xbox Live. “We’re excited to be starting out on this multi-picture campaign and look forward to continuing to provide compelling entertainment experiences to gamers everywhere.”
Xbox Live momentum has accelerated since Xbox 360 was launched, with more than half of all Xbox 360 owners connecting with the online games and entertainment service, which boasts a worldwide community of more than 2 million members. Xbox Live has grown into a social community with 600,000 text messages sent every day between members and its Marketplace has reached over 10 million downloads.

Continue reading "PARAMOUNT PICTURES’ FIRST-OF-ITS-KIND PROGRAM WITH XBOX INTEGRATES MOVIE CONTENT WITHIN THE GAMING ENVIRONMENT" »

April 10, 2006

Official TV Commercial Released for Lara Croft Tomb Raider: Legend!

Lara Croft is known for traveling the world, however tomorrow it is her new adventure, Tomb Raider: Legend, which is taking a journey as it is set to ship to retailers on April 11th! The wait is over, and the time has come for celebration. What better way to mark the occasion than to deliver you a copy of the official television commercial which you can expect to see on some popular channels soon! Lara Croft Tomb Raider: Legend marks the return of Lara Croft to the tombs, and with the highly detailed interactive environments, it is definitely a game that you do not want to miss! Lara Croft moves with beautiful fluid movement, and her new acrobatic moves coupled with the gaming dynamics brought by gear such as the magnetic grapple make this the most intense tomb raiding experience to date! The commercial features some great action adventure sequences, along with a lot of the stellar praise that Tomb Raider: Legend has been receiving from the press!

Here's the Ad.

Continue reading "Official TV Commercial Released for Lara Croft Tomb Raider: Legend!" »

April 7, 2006

Eidos Releases 6 Spectacular New Videos for Lara Croft Tomb Raider: Legend!

There are only a few days remaining until the North American launch of the most anticipated game in the Tomb Raider franchise yet! Since the day when you can finally make Tomb Raider: Legend your own is so near, it is time to overhaul you with media, as we are releasing 6 spectacular brand new videos! Tomb Raider: Legend features the return of Lara Croft to the tombs, and she has gained some brand new acrobatic moves and gadgets which make traversing the beautiful interactive environments pure joy. These new videos give you another sneak peak at some of the great new features of the game such as how Lara Croft can climb around with beautiful fluid movement, the new magnetic grapple gadget in action, and some of the deadly traps that she encounters in the tombs. On top of it all, we also are showing you a few cut-scenes which are displayed in true cinematic quality.

Continue reading "Eidos Releases 6 Spectacular New Videos for Lara Croft Tomb Raider: Legend!" »

April 4, 2006

The Intense Stealth Combat Game Commandos Strike Force Ships to Stores Today!

Commandos Strike Force, the intense stealth combat game is on its way to retailers today, and tomorrow the Strike Force team will be waiting for your command. Commandos Strike Force fuses the first person action shooter genre with intense stealth combat to give you a brand new World War II experience unlike any other game. Using the unique skills and abilities of the three different members of your elite Strike Force team, infiltrate behind enemy lines and strike your foes when they least expect it.

Continue reading "The Intense Stealth Combat Game Commandos Strike Force Ships to Stores Today!" »

March 30, 2006

Agent 47 Displays Methods of Accessing His Targets in the Latest Video

In order to execute the perfect hit, a detailed plan of action is needed. However, though planning is essential, the actual implementation is where your life is on the line, and a single mistake could be deadly. In order to gain access to your target, you must use a variety of tactics, all without being seen. This latest video shows Agent 47 in action, as he gets close to his target, and obtains a position to make the kill. Hitman: Blood Money, the latest installment of the popular Hitman franchise gives Agent 47 brand new moves to gain access to his targets and puts the decision making in your hands, as the brand new levels provide you with complete freedom to determine how to make the hit. Prepare to make a killing, as Hitman: Blood Money is set to ship this Spring 2006, for the PS2, Xbox and PC.

Continue reading "Agent 47 Displays Methods of Accessing His Targets in the Latest Video" »

Verizon Sponsored Free Xbox Live Gold Weekend begins Friday March 31

The first ever first Free Xbox Live Gold Weekend takes place this weekend, courtesy of Verizon.

From March 31 through April 2, Xbox 360 gamers are invited to connect to Xbox Live and enjoy an action-packed weekend of multiplayer gaming in a community of 2 million players, free of charge.

The Verizon-sponsored Free Xbox Live Gold Weekend will feature 72 hours of nonstop events, constituting the largest programming effort of online Xbox multiplayer games ever. Events include:

· A 72-hour multiplayer schedule of the most exciting games on Xbox 360.

· Game with Fame with Kamal from The Roots in NBA 2K6. Look for Gamertag “RootsGWF” on Friday, March 31st from 3 P.M. to 5 P.M. Eastern (12 P.M. to 2 P.M. Pacific).

· Download the Xbox Live exclusive acoustic high-def performance of “Single” and Unwritten” from Xbox Live Artist of the Month, Natasha Bedingfield.

· Xbox Ambassadors will be online all weekend hosting new gamers on Xbox Live.

· Lucky 7 Play & Win: You could win simply for playing! Play a total of at least seven hours over the weekend to be entered into a drawing for Xbox Live prizes.

· Ubisoft Challenge: Play Tom Clancy's Ghost Recon Advanced Warfighter with members of the game's development and marketing teams on Friday March 31st from 10 P.M. to 12 A.M. Eastern and Sunday April 2nd from 8 P.M. to 11 P.M. Eastern.

· Frag Doll Friday: Take on Ubisoft's fierce gaming crew on Sunday, April 2, starting at 6 P.M. Eastern (3 P.M. Pacific) in Tom Clancy's Ghost Recon Advanced Warfighter.

· Beat the Xbox Team: Challenge Xbox insiders to College Hoops 2K6, Bankshot Billiards 2 and EA SPORTS Fight Night Round 3. Earn bragging rights and win awesome Xbox prizes.

In addition, the exclusive Verizon One Million Microsoft Points giveaway offers gamers the chance to win points to purchase the latest Xbox Live Marketplace digital downloadable content, including Xbox Live Arcade titles and the hottest game and entertainment content, while supplies last.

Continue reading "Verizon Sponsored Free Xbox Live Gold Weekend begins Friday March 31" »

UBISOFT DELIVERS NEXT CHAPTER IN FAR CRY INSTINCTS FRANCHISE FOR XBOX 360 AND XBOX

SAN FRANCISCO, CA March 30, 2006 Today Ubisoft, one of the world's largest video game publishers, announced that Far Cry Instincts Predator for the Xbox 360 video game and entertainment system from Microsoft and Far Cry Instincts Evolution for the Xbox® video game and entertainment system from Microsoft are available in stores today. Far Cry Instincts Evolution for Xbox introduces players to an entirely new story, and new characters and game features that reflect and improve upon the critically acclaimed elements of the first title. Far Cry Instincts Predator for Xbox 360 includes both Far Cry Instincts Evolution and an enhanced version of the original Far Cry Instincts game. Both games are rated "M" for Mature and have an MSRP of $59.99 for Far Cry Instincts Predator and $29.99 for Far Cry Instincts Evolution.

"Ubisoft is building on the critically acclaimed Far Cry Instincts brand with the addition of a stellar new adventure that fans of the franchise have been anxiously awaiting," said Tony Key, vice president of marketing for Ubisoft. With an action-packed single-player campaign and an array of addictive multiplayer modes, combined with the highest graphical quality available on current and next-generation consoles, Far Cry Instincts Predator for Xbox 360 and Far Cry Instincts Evolution for Xbox further exemplify why Far Cry is one of the hottest franchises available to the Xbox audience."

About the Game*
The incident at Jacutan Archipelago changed Jack Carver's life forever. Jack has had little choice but to embrace the disturbing talents unleashed by Krieger's unique brand of folk medicine. Back at his home port in Micronesia, Jack thought he had finally found paradise. But when a gorgeous woman draws him in on a dangerous heist, their sun-drenched days take a chilling turn. Hunted for a murder he didn't commit, Jack must draw on his most savage instincts to make his predators his prey.
Game features include:

• Wage war across land, sea and air in a breathtaking tropical wilderness. Take control of 10 drivable vehicles like gliders, ATVs and jet-skis, as well as new vehicles like armored pickups and transport trucks.

• Experience massive gunfights with over 20 action-packed weapons. Cause some serious damage with shotguns, machines guns, traps, and all-new weapons like poisonous dart guns and Molotov cocktails.

• Hunt and be hunted by unnervingly brilliant AI enemies or battle friends in 22 multiplayer missions and 5 customizable game modes. Includes all the classic modes like Predator, as well as the all-new Seek-and-Secure mode.

• Create the perfect paradise. Build your own custom maps and share them on the Xbox Live® online gaming service for explosive multiplayer action

Continue reading "UBISOFT DELIVERS NEXT CHAPTER IN FAR CRY INSTINCTS FRANCHISE FOR XBOX 360 AND XBOX" »

March 29, 2006

Vicious Gameplay Video Released For Urban Chaos: Riot Response!

When trying to take back a city held hostage by a ruthless gang of pyromaniacs, there is no need to play nice. The new action packed first person shooter Urban Chaos: Riot Response puts you in the shoes of Nick Mason, a true civic super hero in charge of the elite anti-gang unit T-Zero, and you have been given clearance to use any means necessary to take back your city. This week’s gameplay video gives you a sneak peak at what the psychopathic gang known as the Burners have in store for them, and from the looks of the video, they are going to have some serious regrets about ever lighting up their torches. Normally a stun gun is one of the more peaceful weapons, however when innocent civilian lives are at stake, leaving it on a tad bit longer than normal to take out a burner in true pyromaniac style can prove a point. Just in case they didn’t get the message, a few up-close blasts from a sawed-off shotgun should make it clear that the time for playing games has passed.

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Lara Croft Tomb Raider: Legend Has Officially Gone Gold!

It seems as if Lara Croft has acquired the Midas touch, because her latest game Tomb Raider: Legend has officially Gone Gold and is ready for production! Tomb Raider: Legend marks Lara Croft’s return to what she does best, as she is set to travel the world raiding the most deadly tombs the series has seen yet. Equipped with new acrobatic moves and beautiful fluid movement, Lara Croft allows you to explore the vastly detailed and interactive environments with such grace that makes the experience like poetry in motion. Action, adventure and beauty... what more can you ask for from a game?

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New Trailer Released for Rogue Trooper Featuring Stealth Combat!

Rogue Trooper, the new sci-fi action shooter game based of the comic book series from 2000 AD, puts you in the shoes of a pissed off genetic infantryman whose sole purpose is getting revenge on those who set up his race for destruction.

Vastly outnumbered, take on full platoons of soldiers with only the aid of your fallen comrades, whose bio-chips have been implanted into Rogue’s gear. With such a difficult task at hand, the only chance you have at success is to plan out your attack, stay low, and strike when it hurts the most. Luckily for Rogue Trooper, his comrades Gunnar, Helm and Bagman have a few surprises in store for their enemies. Set up Gunnar as a turret, to provide cover fire while you get a better vantage point. Use Helm to act as a Holodecoy to distract your enemies as you attack them from behind. And when the situation calls for an ambush, Bagman is more than happy to lay down a field of micro-mines to ensure that it’s an explosive encounter. These special abilities give Rogue Trooper the edge he needs, and along with his massive arsenal of high-tech weaponry, anyone who stands in his way is in for some pain.

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March 28, 2006

SUPER BOWL XL CHAMPION PITTBURGH STEELERS COACH BILL COWHER TO GRACE COVER OF NFL HEAD COACH FROM EA

REDWOOD CITY, Calif. – March 29, 2006 – Electronic Arts (NASDAQ: ERTS) announced today that World Champion Pittsburgh Steelers Coach Bill Cowher will be on the cover of NFL Head Coach¸ available in stores June 20, under the EA SPORTS™ brand. NFL Head Coach is in development at EA Tiburon, EA’s studio responsible for other NFL videogame franchises including: Madden NFL Football and NFL STREET. This is the first-ever 3D sports strategy game where you can experience the emotional rollercoaster of coaching with the most true-to-life and authentic sports strategy game ever created.

Cowher, the longest-tenured head coach in the NFL, is fresh off his first Super Bowl title with a 21-10 victory over the Seattle Seahawks in Super Bowl XL in Detroit. In 14 seasons under the leadership of Cowher, the Steelers have earned 10 postseason berths, captured nine division titles, advanced to six AFC Championship games and have made two Super Bowl appearances. The Pittsburgh-area native is one of only six coaches in NFL history to claim at least eight division titles and ranks ninth in NFL history for longest head coaching service with one team.

“With NFL Head Coach there is finally a game that gives true football fans the chance to strategize and become the head coach of their favorite team,” said Cowher. “Coaching is about leadership and everyone will now see how difficult, but also how rewarding coaching can be.”

NFL Head Coach challenges gamers to build and manage every aspect of a football team from the ground up. A simple conversation system and an engaging graphical interface allow users to immerse themselves into the lives of an NFL head coach. As head coach, you develop a team strategy, execute it on and off the field, and try to build a winning organization year after year. Your status as a coaching legend will rise and fall based on all of your actions as you strive to become the greatest head coach of all time.

Continue reading "SUPER BOWL XL CHAMPION PITTBURGH STEELERS COACH BILL COWHER TO GRACE COVER OF NFL HEAD COACH FROM EA" »

March 25, 2006

Get Another Inside Look at the Commandos Strike Force Team in the Latest Developer Video!

Commandos Strike Force, the intense stealth combat game which fuses first person shooter style gamplay with strategic stealth combat is almost at your fingertips. To give you another inside glimpse of Pyro Studios hard at work redefining their successful franchise we have made another developer video available over at Eidos Interactive. This week’s video goes into detail about the teams involved to make the different versions of Commandos Strike Force for the PS2, Xbox and PC, as well as how they strived to make the game set itself apart from other games in the first person shooter genre. There is also a segment that goes into detail about the extensive testing that was done on the title, to ensure that it stands up to their rigorous standards of quality. The wait is almost over, as Commandos Strike Force is set to ship April 4th in North America for the PS2, Xbox and PC.

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March 24, 2006

Far Cry Instincts Goes Gold

Today, Ubisoft announced that Far Cry Instincts Predator for the Xbox® 360 and Far Cry Instincts Evolution for the Xbox® are now gold and will be on store shelves March 30, 2006.

Far Cry Instincts Evolution introduces the player to an entirely new story, characters and game features that reflect and improve upon the critically-acclaimed elements of the Xbox first title. Far Cry Instincts Predator features both Far Cry Instincts Evolution and the original Far Cry Instincts game, released in Fall 2005. Offering the kind of lush and deep natural environment true to the brand, Far Cry Instincts Predator will captivate gamers with its graphical reality and gameplay enhancements.

Far Cry Instincts Evolution will be available for the Xbox® at the manufacturer's suggested retail price of $29.99 and Far Cry Instincts Predatorfor $59.99.

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MAJOR LEAGUE BASEBALL 2K6 FOR XBOX & PS2 TO SHIP ON OPENING DAY OF BASEBALL SEASON!

BREAKING NEWS - SAN RAFAEL, CA - MARCH 24, 2006

2K SPORTS ANNOUNCES MAJOR LEAGUE BASEBALL 2K6 FOR XBOX AND PS2 SHIPPING ON OPENING DAY OF MAJOR LEAGUE BASEBALL SEASON!

Baseball fans now have two things to celebrate on April 3rd! Just in time for Opening Day, Major League Baseball® 2K6 for the Xbox® video game and entertainment system from Microsoft and the PlayStation®2 computer entertainment system ships to retailers across North America on April 3rd.

The only officially licensed Major League Baseball video game to appear on every major gaming console, Major League Baseball 2K6 catapults gamers into the ultimate MLB experience with a bevy of exciting features, such as addictive gameplay, striking graphics, the new Swing Stick™, Inside Edge™ technology, unparalleled online play, and more.

Major League Baseball 2K6 is rated "E" for Everyone and will be available in North American retail stores for $39.99 on current generation platforms and the PSP™ (PlayStation®Portable) system and $59.99 on Xbox 360.

Continue reading "MAJOR LEAGUE BASEBALL 2K6 FOR XBOX & PS2 TO SHIP ON OPENING DAY OF BASEBALL SEASON!" »

EA LINES UP THE WORLD’S TOP SOCCER SUPERSTARS FOR 2006 FIFA WORLD CUP

Redwood City, Calif., March 24, 2006 – This is your chance to step onto the pitch and play with your heroes in the 2006 FIFA World Cup™ Finals! Electronic Arts (NASDAQ: ERTS) today revealed the superstar players who will be featured on the front packs of the 2006 FIFA World Cup™ video game around the world. Designed to celebrate each country’s top star, the cover athletes have been individually selected to represent their team, their nation and their loyal fans. Working in partnership with adidas, the only official branded sports apparel manufacturer for the real-world 2006 FIFA World Cup tournament, EA has been able to deliver customized covers for nearly a dozen countries.

“We are thrilled to have the world’s top athletes representing 2006 FIFA World Cup in each of these countries,” said Clive Downie, VP of Marketing, EA. “Game players around the globe are engaging in this phenomenal tournament by experiencing it for themselves through the video game.”

“2006 FIFA World Cup lets players live out their greatest soccer fantasy of playing with their heroes. We are honored to have the opportunity to partner with EA and provide direct access to each of the superstars,” said Thierry Weil, head of football sports marketing at adidas.

Demonstrating athletic excellence, undying determination and masterful skill, the line-up of players featured regionally on 2006 FIFA World Cup are true sports champions.

TEAM

ATHLETE

PACK AVAILABILE IN:

China

Zhi Zhen

China

England

Frank Lampard

England

Germany

Lukas Podolski

Germany

Italy

Alessandro Del Piero

Italy

Mexico

Jamie Lozano

USA, Canada, Mexico

Portugal

Simao

Portugal

Netherlands

Arjen Robben

Belgium, Netherlands, Luxemburg

Switzerland

Ricardo Cabanas

Switzerland

Spain

Xavi

Spain

USA

Claudio Reyna

USA, Canada, Mexico

All other countries will feature the FIFA World Cup trophy and the Official Emblem.

Players step into the heart of the action as they play their favorite team or most loathed opponent. Featuring stunning visual representations of the world’s superstar players, gamers experience the 12 official stadiums as they take their team from qualification to glory. In addition to taking control of one of 127 national teams, players will enjoy groundbreaking new play modes. Global Challenge tests even the biggest soccer fanatic by recreating classic moments in FIFA World Cup history with modern teams. True champions can challenge their friends in eight-way multiplayer matches and take advantage of tremendous in-game un-lockable content such as legendary players and exclusive licensed football apparel.

2006 FIFA World Cup, developed by EA Canada in Vancouver, B.C. will be available on April 24 in North America and April 28 in Europe and Asia. The game will be available on the PlayStation®2 computer entertainment system, the Xbox® and Xbox 360™ video game systems from Microsoft, Nintendo GameCube™, Nintendo DS™, and Game Boy® Advance, PSP™ (PlayStation®Portable) system, PC and mobile. The game is rated is rated “E” (Everyone) by the ESRB and has a PEGI rating of 3+.

Screenshots and renders can be downloaded at http://info.ea.com.

###

About Electronic Arts

Electronic Arts Inc. (EA), headquartered in Redwood City, California, is the world's leading interactive entertainment software company. Founded in 1982, the company develops, publishes, and distributes interactive software worldwide for videogame systems, personal computers, and the Internet. Electronic Arts markets its products under four brand names: EA SPORTS™, EA™, EA SPORTS BIG™ and POGO™. In fiscal 2005, EA posted revenues of $3.1 billion and had 31 titles that sold more than one million copies. EA's homepage and online game site is www.ea.com. More information about EA's products and full text of press releases can be found on the Internet at http://info.ea.com.

Electronic Arts, EA, EA SPORTS, EA SPORTS BIG, and POGO are trademarks or registered trademarks of Electronic Arts Inc. in the U.S and/or other countries. Official FIFA licensed product. FIFA World Cup is the property of its respective owner and used with permission. Microsoft, Xbox and Xbox 360 are either registered trademarks or trademarks of Microsoft Corporation in the U.S. and/or other countries. “PlayStation” is a registered trademark and PSP is a trademark of SCEI. Nintendo DS, Nintendo GameCube and Game Boy Advance are trademarks of Nintendo. All other trademarks are the property of their respective owners.

Continue reading "EA LINES UP THE WORLD’S TOP SOCCER SUPERSTARS FOR 2006 FIFA WORLD CUP" »

Agent 47 Prepares to Make a Killing in the Latest Video for Hitman: Blood Money!

To be a professional hitman, you must always be prepared. Not having a proper plan put together will only lead to mistakes, and as the world’s deadliest assassin, Agent 47 does not make mistakes. Planning the proper hit takes strategy, wits and precision; the ability to get into position unnoticed, execute your plan, and then leave without a trace. It’s like an art form, and the latest video from Hitman: Blood Money shows the legendary artist of execution at work as Agent 47 puts together a plan that ends with the perfect shot. The latest installment of the Hitman franchise puts you in control, as you determine the best way to make the hit... but be prepared, for the blood will be on your hands.

Download the video now here:
http://www.eidosinteractive.com/downloads/search.html?gmid=159!

Continue reading "Agent 47 Prepares to Make a Killing in the Latest Video for Hitman: Blood Money!" »

March 23, 2006

BLAZING ANGELS SQUADRONS OF WWII CLEARS FOR DEPARTURE FOR XBOX 360, XBOX, AND PC

SAN FRANCISCO March 23, 2006 Ubisoft, one of the world's largest video game publishers, today proudly announces that Blazing Angels Squadrons of WWII, the intense squadron-based flight action game, has released for Xbox 360 and Xbox® video game and entertainment systems from Microsoft and PC in the U.S. and will be arriving in North American stores this week. Blazing Angels Squadrons of WWII will be releasing on March 30, 2006, in Europe and Australia.

"Blazing Angels Squadrons of WWII is a very exciting launch for Ubisoft," said Tony Key, vice president of marketing at Ubisoft. "This is the first flight game for Xbox 360, and it takes full advantage of the technological and graphical power of the new system, delivering a truly amazing and gorgeous flight combat gameplay experience like no other game in its genre before."

In Blazing Angels Squadrons of WWII, players test their air-combat skills as they experience the most famous battles of World War II. As a squadron leader, players can fly up to 38 WWII aircraft in both single-player and multiplayer missions.

Developed by Ubisoft, Blazing Angels Squadrons of WWII features innovative squadron-based combat, in which each artificial intelligence wingman's specialized skill can be used to the pilot's advantage. During the course of the 18-mission campaign, players will evolve along with their wingmen into an ace fighting force. Spectacular graphics enhance the combat experience in true World War II battle sites such as England, Germany, France, Morocco, Pearl Harbor, Midway and Tokyo. The heroic storyline that follows the evolution of a single squadron and the cinematic presentation create moments reminiscent of classic World War II movies. Pilots fly in close to Germany's industrial terrain during a bombing raid or emerge from the fog and cloud cover over London to engage the enemy. Up to 16 players online can engage over the Xbox Live® online game service in head-to-head dogfights or cooperative team play between squadrons in 10 additional missions.

Key features of the Xbox 360 and Xbox versions include:

• WWII's most epic and famous air battles: Experience the greatest air battles of World War II in famous locations from across the globe. Whether it's the Battle of Britain, the attack on Pearl Harbor or the fierce fighting over Berlin, the player and his squadron will be tasked with turning the tide of war.

• Innovative squadron-based gameplay: Command AI wingmen and make use of each one's special abilities. The pilot's heroism and leadership will grow during the course of the 18-mission campaign. Engage in legendary air battles and lead a squadron of Blazing Angels to victory.

• A large variety of realistic-looking WWII aircraft: Pilot 38 authentic WWII aircraft including the famous P-51 Mustang, the B-17 Flying Fortress and the British Spitfire, and planes like the Luftwaffe's Messerschmitt and the Japanese Zero in multiplayer. From the wing rivets to the nose art to the detailed cockpits, these planes look like the real thing.

• 18 heart-stopping missions in a compelling storyline: Pilots will begin as untrained recruits and evolve through battle experience into ace combat pilots. WWII missions will take place around the globe in a large variety of locations such as London, the Pacific theater, North Africa, Normandy and Berlin.

• Authentic WWII atmosphere: Fly low over Germany's industrial terrain for a bombing raid, strafe the islands of the Pacific, or emerge from the cloud cover over London and engage the enemy. The environment is so real you'll feel like you're the pilot in a famous WWII movie.

• Planes are easy to handle and fun to fly: No need to attend the Air Force Academy to pilot these planes; players can jump right into air combat action without extensive tutorials.

• Xbox Live for up to 16 players online: Engage in head-to-head dogfights or cooperative team play between squadrons on huge maps with large formations.

Key features of the PC CD-ROM version include:

• Heart-pounding single-player campaigns: Over 18 missions grouped into a compelling historical battle campaign. More than 40 missions in standalone modes (Mini-Campaign, Arcade and Ace Duel).

• Thrilling multiplayer combat: 16-player online and LAN play in 10 game types (Dogfight, Aces High, Seek and Destroy, Onslaught, Bombing Run, Kamikaze, Historical Battles and Capture the Base) in three multiplayer modes (Solo, Co-op and Squadron).

• Innovative graphical features: Amazingly detailed terrain including a variety of high-resolution specular maps. Photorealistic recreations of iconic cityscapes and locations including the Eiffel Tower, Notre Dame, the London Bridge and the ships in port at Pearl Harbor.

• Over 39 flyable high-definition, authentic-looking planes: High-resolution plane models (8,000-10 000 polygons per plane) and usage of large textures for the planes (1024x1024 = 4 Mb of texture per plane). Other aircraft features include multiple plane skins and nose-art, and destruction details for each plane model. Over 70 planes can be seen in the sky at once.

• Detailed vehicles and 3D-modeled people: High-resolution and 3D detail for over 40 vehicle models, and all vehicle models have damage levels. Each 3D-modeled person has over 10 animated movements.

• Impressive sound features: Hear all the combat excitement with the 48 KHz high-quality sampled sound and up to 64 3D sound sources 5.1 compatible.

Blazing Angels will ship with an ESRB rating of T (Teen) for Xbox 360, Xbox and PC. For more information and updates, please visit www.blazing-angels.com.

© 2006 Ubisoft Entertainment. All Rights Reserved. Blazing Angels, Ubisoft and the Ubisoft logo are trademarks of Ubisoft Entertainment in the US and/or other countries. Microsoft, Xbox, Xbox 360, and Xbox Live are either registered trademarks or trademarks of Microsoft Corporation in the United States and/or other countries.

Continue reading "BLAZING ANGELS SQUADRONS OF WWII CLEARS FOR DEPARTURE FOR XBOX 360, XBOX, AND PC" »

Ubisoft Announces Monster 4x4 World Circuit is Available Now

SAN FRANCISCO March 23, 2006 Today, Ubisoft announced Monster 4x4 World Circuit is available in stores now for Xbox® video game and entertainment system from Microsoft. Monster 4x4 World Circuit lets players control the world's most powerful trucks and go head-to-head in pulse-pounding off-road competitions all over the world. Whether you're grinding through the desert of Egypt, crunching up snowy mountains in Russia, or smashing up trees in California to make the ride a little bumpier for the guy behind you, keep your eyes on the prize: The cash you earn on the circuit goes to customize your trucks and build up your ultimate Monster machine. Monster 4x4 World Circuit is rated E for Everyone and has a MSRP of $19.99.

"Monster 4x4 World Circuit is the game fans of Monster truck racing have been anxiously waiting for," said Helene Juguet, director of marketing at Ubisoft. "Players will get to experience the thrill, the mayhem and all the pulse-pounding action of piloting the world's most powerful trucks, tearing through the most extreme-off road racing circuits known to man."

Monster 4X4 World Circuit features include:

Continue reading "Ubisoft Announces Monster 4x4 World Circuit is Available Now" »

"Shadow of the Colossus" Dominates 6th annual Game Developers Choice Awards with Five Awards, Including Best Game

SAN JOSE, Calif. - March 23, 2006 - Sony Computer Entertainment's PlayStation(r) 2 adventure "Shadow of the Colossus" was the recipient of five top honors including Best Game at the 6th annual Game Developers Choice Awards. The ceremony, produced and hosted by the Game Developers Conference (GDC) and presented by the International Game Developers Association (IGDA), is the only peer-based, open nomination awards program in the industry where honors are bestowed to developers by developers. Recipients were announced last night at the 2006 Game Developers Conference (GDC) in San Jose.

"Game creators have earned the recognition we give other celebrities such as movie stars and pop singers, and they've provided an undeniable contribution to world culture in light of the hours of entertainment they deliver,"said Jamil Moledina, director, Game Developers Conference. "Games really are a 21st century art form, and our goal in hosting and producing the Game Developers Choice Awards is to validate the achievements of these creative artists."

Nominations were free of charge and open to all IGDA members, ensuring that the nominees reflect the international development community's opinions. The IGDA membership voted on the finalists.

The recipients for the 6th annual Game Developers Choice Awards are:

Best Game

Shadow of the Colossus (Sony Computer Entertainment Inc.)
- Kenji Kaido, Yasuhide Kobayashi, Fumito Ueda

Audio

Guitar Hero (Harmonix Music Systems / RedOctane)
- Eric Brosius, Kasson Crooker

Character Design

Shadow of the Colossus (Sony Computer Entertainment Inc.)
- Atsuko Fukuyama, Hitoshi Niwa, Shunpei Suzuki, Fumito Ueda

Game Design

Shadow of the Colossus (Sony Computer Entertainment Inc.)
- Junichi Hosono, Fumito Ueda

Technology

Nintendogs (Nintendo EAD / Nintendo)
- Tsutomu Kaneshige

Visual Arts

Shadow of the Colossus (Sony Computer Entertainment Inc.)
- Koji Hasegawa, Masanori Kajita, Hironobu Nakano, Fumito Ueda

Writing

Psychonauts (Double Fine Productions / Majesco Entertainment Company)
- Tim Schafer, Erik Wolpaw

New Studio

Double Fine Productions (Psychonauts)
- Caroline Esmurdoc, Tim Schafer

Innovation

Guitar Hero (Harmonix Music Systems / RedOctane)
- Greg LoPiccolo, Ryan Lesser

Nintendogs (Nintendo EAD / Nintendo)
- Tsutomu Kaneshige, Hideki Konno, Shigeru Miyamoto, Kiyoshi Mizuki

Shadow of the Colossus (Sony Computer Entertainment Inc.)
- Junichi Hosono, Fumito Ueda

Recipients for the evening's special awards were:

Lifetime Achievement

Richard Garriott

First Penguin

Will Crowther, Don Woods

Maverick

Mike Dornbrook, Eran Egozy, Greg LoPiccolo, Alex Rigopulos

Community Contribution

Chris Hecker

"Developers fuel the creative engine that propels the gaming industry forward and it is of paramount importance to recognize their hard work producing brilliant games," said Jason Della Rocca, executive director, IGDA.

The 6th annual Game Developer Choice Awards are supported by Platinum Sponsor Motorola and Gold Sponsor AGEIA.

Continue reading ""Shadow of the Colossus" Dominates 6th annual Game Developers Choice Awards with Five Awards, Including Best Game" »

2K Sports Creates All-Star Music Lineup from Matador Records for Major League Baseball® 2K6 Video Game

New York, NY – March 23, 2006 – 2K Sports, the sports publishing label of Take-Two Interactive Software, Inc. (Nasdaq: TTWO), today announced that Matador Records, among other record labels, is providing music for the in-game Major League Baseball® 2K6 soundtrack. This is the first time Matador has licensed a block of music for a video game soundtrack to showcase the label’s diverse and revered catalog of artists. Music from Major League Baseball 2K6 will also be featured on the newly launched 2K Beats Internet radio station as a key component of 2K Sports’ extensive 2K Beats music marketing and integration campaign.

Featuring a motivationally-charged and catchy mix of music, Major League Baseball 2K6’s soundtrack features 19 songs, including songs from influential Matador artists such as Interpol, Stephen Malkmus, Pavement, Belle & Sebastian, and Guided By Voices.

Major League Baseball 2K6 will feature the following Matador Records’ tracks:

· Belle and Sebastian - To Be Myself Completely and Le Pastie De La Bourgeoisie

· Cornelius - Drop, Count Five Or Six

· Early Man - Closing In (The Medley)

· Interpol - Evil

· Mogwai - Hunted By A Freak

· Pavement - Serpentine Pad

· Preston School of Industry - Line It Up

· Pretty Girls Make Graves - The Grandmother Wolf

· Stephen Malkmus - Loud Cloud Crowd

· The Double - Icy, Idiocy

· Yo La Tengo - Today Is The Day

“We are excited to have Matador Records involved with Major League Baseball 2K6, given the label’s strong reputation for representing some of music’s most influential and eclectic bands,” said Tim Rosa, Director of Brand and Lifestyle Marketing for 2K Sports. “Matador’s participation creates a robust and compelling soundtrack that redefines the notion of ‘baseball music’ without tampering with the authentic MLB experience gamers expect.”

“We are pleased to license a wide range of songs from Matador artists for the 2K Sports Major League Baseball 2K6 video game,” said Matador co-founder Gerard Cosloy. “Given that our roster is filled with avid gamers and baseball fans, this was a natural fit.”

2K Sports’ new music marketing initiative, 2K Beats, includes an exceptionally deep level of in-game music integration featuring access to artist bios, songs, photos, discography and contact information. Also, as the first Internet radio station by a video game publisher, 2K Beats will feature online artist pages, radio promotions, partnership programs and special events.

In addition to featuring the premier of Major League Baseball 2K6’s soundtrack, 2K Beats radio will include all of the past and present music tracks from 2K Sports’ critically acclaimed titles available for streaming at www.2ksports.com/2kbeats.

“2K Sports is at the forefront of video game, technology and music convergence,” said Tim Rosa. “So, an Internet radio station that showcases the music of 2K Sports is a natural evolution for our brand.”

As the exclusive and only officially licensed MLB® video game to appear on every major gaming console, Major League Baseball 2K6 will be available this spring for Xbox 360™ and Xbox® video game and entertainment systems from Microsoft, PlayStation®2 computer entertainment system, PSP™ (PlayStation®Portable) system and Nintendo GameCube™. Including innovative features such as Inside Edge technology, Swing Stick™, a new movement system and realistic player collisions, Major League Baseball 2K6 takes the virtual baseball experience to the next level.

Continue reading "2K Sports Creates All-Star Music Lineup from Matador Records for Major League Baseball® 2K6 Video Game" »

March 22, 2006

Latest Xbox Live facts & stats

Xbox Live Connectivity & Usage:

Since Xbox Live's online gaming network launched in November 2002, gamers have spent over 1.5 billion hours on the network playing games online with their friends around the world. This is equal to 65 million days of gaming or close to 200,000 years. With our top title, Halo 2, which is being played on both the Xbox and Xbox 360, gamers have spent over 500 million hours playing online.

Today over half of all Xbox 360 consoles sold worldwide are already connected to Xbox Live. This is a significant leap over the nearly-one-in-10 consoles that were connected to Xbox Live on the first generation of Xbox.

Not only are the majority of our owners connected, but they are also spending more time connected to the Xbox Live community on Xbox 360 than ever before. The average number of gaming sessions on Xbox Live on Xbox 360 is currently at 25-a-week, which is up dramatically from the average of 6 sessions-a-week we saw on the original Xbox.

In fact, online gaming through Xbox Live is now a proven form of mainstream entertainment. The 18-34 male audience is comparable in size to the same audience tuning in to see the most popular network TV shows like CSI or The Office.

Xbox Live on Xbox 360 continues to grow as a social community; we are seeing an average of 600,000 text messages sent every day between members on the service.

Top WW Xbox Live Titles on Xbox 360 to date:

Call of Duty 2

Perfect Dark Zero

PGR3

Need for Speed: Most Wanted

Dead or Alive 4


Continue reading "Latest Xbox Live facts & stats" »

Stunning New Trailer Released for Lara Croft Tomb Raider: Legend!

This trailer is worth watching. The gameplay looks amazingly fluid.

Lara Croft is back in action, and her new adventure is the best looking Tomb Raider game you’ve ever seen! Lara Croft Tomb Raider: Legend marks Lara’s return to the tombs, which are now larger, more immersive and interactive then ever before, delivering you the true sense of adventure and exploration which made the series rise to the top. Next generation graphics coupled with the beautiful fluid movement of Lara Croft ensure that both the environments and gaming’s lead heroine are absolutely stunning to watch. Her new acrobatic moves along with new gear such as the magnetic grapple make traversing the deadly terrain of the tombs absolutely exhilarating, as you take control of Lara Croft and perform death defying stunts at great heights. The latest trailer gives you another look into Lara Croft’s latest adventure, and it will prove that Tomb Raider: Legend is definitely a game you do not want to miss!

Download the new trailer here at:
http://www.eidosinteractive.com/downloads/search.html?gmid=158

Continue reading "Stunning New Trailer Released for Lara Croft Tomb Raider: Legend!" »

2K SPORTS ANNOUNCES MAJOR LEAGUE BASEBALL 2K6 FOR XBOX AND PS2 HAS GONE GOLD!

Major League Baseball 2K6 for the Xbox® video game and entertainment system from Microsoft and the PlayStation®2 computer entertainment system, the latest in the popular Major League Baseball 2K video game series, has gone gold and is set to hit store shelves on April 11. Major League Baseball 2K6 showcases standard-setting features, stunning graphics, unparalleled gameplay and online play.

As the exclusive and only officially licensed Major League Baseball video game to appear on every major gaming console, Major League Baseball 2K6 brings baseball to life with a slew of exciting features. The new Swing Stick™ swinging mechanic, Payoff Pitching™, a revolutionary new pitching system, AI-driven Inside Edge™ technology, Pure Motion Physics, World Baseball Classic Mode, new catcher mechanics, and an all-star commentary lineup featuring Jon Miller and Joe Morgan, among other features all contribute to the realism and authenticity of the game.

Major League Baseball 2K6 also includes a motivationally-charged and diverse mix of music tracks from artists such as Stephen Malkmus, Pavement, Belle & Sebastian, Mogwai and Guided By Voices.

Major League Baseball 2K6 with these features and more will be available on April 11, 2006 for the Xbox and PS2!

Continue reading "2K SPORTS ANNOUNCES MAJOR LEAGUE BASEBALL 2K6 FOR XBOX AND PS2 HAS GONE GOLD!" »

March 21, 2006

EA’S THE GODFATHER THE GAME WELCOMES YOU TO THE FAMILY

REDWOOD CITY, Calif., March 21, 2006 – Electronic Arts (NASDAQ: ERTS) today announced The Godfather™ The Game videogame has shipped and is on store shelves today in North America and March 24th in Europe. Gamers worldwide can step into the Don’s dangerous world of intimidation and negotiation via their PlayStation®2 computer entertainment system, Xbox® video game system from Microsoft or PC. Developed by EA, the highly-anticipated open-world videogame is based on the critically-acclaimed book by Mario Puzo and the classic film by Paramount Pictures through a strategic licensing relationship with Viacom Consumer Products. A Limited Edition for the Xbox and PlayStation 2, featuring behind the scenes content including footage from voice over sessions with James Caan and Robert Duvall, also is available in stores. The Godfather The Game for the Xbox 360™ video game and entertainment system and PSP™ (PlayStation®Portable) handheld entertainment system will be available later in 2006.

EA’s The Godfather The Game puts the player at the center of one of the world’s most revered stories. In the role of a young man just entering the Corleone family, you create your own mob character and choose which style to work your way to the top – Il Capo Tutto di Capi. The game goes beyond the films and book to actually create the living world of The Godfather fiction throughout 1940s-50s New York City. Relive classic moments from the fiction and experience open-world gameplay alongside unforgettable characters from the film such as Luca Brasi, Sonny, Tom Hagan, and of course, Don Vito Corleone himself. Actors from the film, including Marlon Brando, James Caan and Robert Duvall, reprised their roles lending their voices to the game.

“The Godfather is one of the most exciting, dramatic and memorable works of fiction in the world and we worked very hard to create the Godfather Interactive experience,” said David DeMartini Executive Producer of The Godfather The Game.

“Our goal has always been to maintain the legacy of The Godfather and empower players to interact in the world based on one of the most remarkable motion pictures of all time,” said Sandi Isaacs, Vice President of Interactive at Viacom Consumer Products. “Electronic Arts has been an exceptional partner and we’re incredibly excited to launch one of the most anticipated games of the year.”

Continue reading "EA’S THE GODFATHER THE GAME WELCOMES YOU TO THE FAMILY" »

March 20, 2006

WARNER BROS. INTERACTIVE ENTERTAINMENT PARTNERS WITH SNOWBLIND STUDIOS FOR JUSTICE LEAGUE HEROES VIDEOGAME

BURBANK, Calif. - March 20, 2006 - Warner Bros. Interactive Entertainment will launch the JUSTICE LEAGUE HEROESTM videogame, based on the legendary DC Comics' super hero team and developed by Snowblind Studios, for the PlayStation®2 computer entertainment system, Xbox® video game and entertainment system from Microsoft and PSP (PlayStation®Portable) system in Fall 2006.

The JUSTICE LEAGUE HEROES game will feature an original story from award winning comic book and animation writer Dwayne McDuffie (Static Shock, Justice League, Teen Titans, Damage Control, Deathlok).

"In JUSTICE LEAGUE HEROES, gamers get to play Batman and Superman together along with an amazing team of super heroes wielding unprecedented powers for stand alone action on consoles and the PSP system," said Jason Hall, Senior Vice President of Warner Bros. Interactive Entertainment. "The game utilizes Snowblind's innovative gameplay technologies and the respected story writing of Dwayne McDuffie to bring fans and gamers some of the best super hero battles in the universe."

"Working on JUSTICE LEAGUE HEROES is exciting, because players will get a chance to experience the superpowers of these well-known and loved super heroes together first hand," said Paul Knutzen, Game Designer, Snowblind Studios. "This is a real opportunity to bring the celebrated characters to life in dynamic gameplay, showcasing their individual powers and their incredible capabilities working as a team."

"Comics and videogames go hand in hand, so it's only natural to have a game featuring iconic characters like Superman, Batman and Wonder Woman," noted Paul Levitz, DC Comics President and Publisher. "Warner Bros. Interactive Entertainment will do a great job of bringing the Justice League to life."

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MARVEL and BUNGIE STUDIOS BRING VIDEO GAME PHENOMENON HALO TO THE COMIC BOOK ARENA

NEW YORK – Bungie Studios, part of Microsoft Game Studios, has joined forces with Marvel Comics to release a highly anticipated graphic novel inspired by one of the most popular franchises in the history of the video game industry. The universe of the Xbox phenomenon Halo will be brought to life for the first time in comic form via the Halo Graphic Novel (HGN), a 128 page full-color jacketed hardcover book with an anticipated July 2006 release.

The HGN is independently produced by Bungie Studios, while Marvel has signed on as the exclusive publisher obtaining print and distribution rights. The HGN is the first exciting result of this new partnership and additional Halo comic projects are in the works.

“We are thrilled to be working with the Halo property, as it’s proven to be an international sensation since its very inception,” said Ruwan Jayatilleke, Director of Development, Publishing. “And being that I am an avid Halo fan, this creative synergy in the graphic fiction medium makes it all the more thrilling.”

The Halo Graphic Novel is an anthology of original stories set in the Halo universe representing an unprecedented display of visual storytelling. Building on the success of the critically acclaimed Halo: Combat Evolved and Halo 2 video games, the graphic novel will feature the series' iconic characters, weapons and scenarios and the epic struggle against the alien threats known as the Covenant and the Flood.

The HGN's main storyline and three additional stories are the work of some of the comic industry's most brilliant artists and writers including Moebius, Phil Hale, Ed Lee, Tsutomo Nihei, Jay Faerber, Andrew Robinson, Simon Bisley and Lee Hammock. The novel will also include a substantial collection of gallery pages showcasing original, never-before seen Halo inspired artwork from all-star comic book artists as well as Bungie's own art team.

“The chance to give our faithful fans something this special was a chance we had to jump at,” said Harold Ryan, Studio Manager of Bungie Studios. “Re-exploring the Halo universe with some of our favorite comic book artists and writers – indeed, some of the greatest of all time – was a true labor of love and we couldn’t have picked a better partner than Marvel to help us achieve our vision."

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March 16, 2006

Agent 47 Practices His New Moves on a Giant Chicken in the Latest Batch of Screenshots for Hitman: Blood Money!

Normally it’s rare to come across a man in an oversized bird suit, but at the world’s largest party, the Mardi Gras, it’s commonplace. However, what’s definitely out of the ordinary is to see a professional hitman stalking such a man in costume. Sadly for the man in the bird suit, he must have rubbed Agent 47 the wrong way, because in the latest batch of screenshots he is trying out a few of his new kill moves at the bird man’s expense!

If you'd like to view the slideshow click here.

Continue reading "Agent 47 Practices His New Moves on a Giant Chicken in the Latest Batch of Screenshots for Hitman: Blood Money!" »

Midway Demos

I met with Midway yesterday at the W Hotel where they had the greatest rice krispy squares dipped in chocolate.

SpyHunter: Nowhere to Run
spyhunter.jpg
This ships on June 19, 2006 for PS2 and Xbox. It's more than the same old SpyHunter because there is an added 3rd person action element staring The Rock. It's pretty melee heavy. I got to play this one and it was a lot of fun. Driving had that exciting combat. I kept dying during the level with the boat. The gun battles and fighting were pretty cool and they really bring a new dimension to the game.

Stranglehold
stranglehold.jpg
This will be Midway's first next generation game for Xbox 360, PS3, and PC. It's a John Woo project, the spiritual sequel to Hardboiled. Chow Yun Fat plays Inspector Tequila and the game takes place in both Hong Kong and Chicago. There is environment is massively destructible and rooms look like a gun battle took place there with debris on the ground and the walls being all chewed up by bullets. The theatrical effects are there with blood spray and the animation is very fluid. There's also Tequila Time where you move in real time and everyone else moves in slow motion. It's being developed by the same team that did Psi-Ops and they're using Havoc physics and the Unreal Engine 3.0. Stranglehold is scheduled to ship in winto 2006.

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March 15, 2006

JOIN THE FAMILY AND BECOME THE GODFATHER

Electronic Arts announced today that The Godfather™ The Game has gone gold for the PlayStation 2, Xbox, and PC. Gamers worldwide will step into the Don’s dangerous world of intimidation and negotiation via their PlayStation®2 computer entertainment system, Xbox® video game system from Microsoft or PC on March 21st in North America and March 24th in Europe. The Godfather The Game will also be available for the Xbox 360 video game and entertainment system and PSP (PlayStation® Portable) handheld entertainment system later in 2006. EA’s The Godfather The Game puts you at the center of one of the world’s most revered stories. In the role of a young man just entering the Corleone family, you create your own mob character and work your way to the top. For the first time ever, you will go beyond the films and book to actually step into the living world of The Godfather fiction throughout 1940s New York City. You will work your way up the mob ranks your own way, choosing just how much force to use as you rise to power.

Continue reading "JOIN THE FAMILY AND BECOME THE GODFATHER" »

BLAZING ANGELS SQUADRONS OF WWII GOES GOLD FOR XBOX 360, XBOX, AND PC

SAN FRANCISCO “March 14, 2006 Ubisoft, one of the world's largest video game publishers, today proudly announces that Blazing Angels Squadrons of WWII, the intense squadron-based flight action game, has gone gold for the Xbox 360 and Xbox® video game and entertainment systems from Microsoft and PC and will be releasing to U.S. stores on March 23, 2006.

In Blazing Angels Squadrons of WWII, players test their air-combat skills as they experience the most famous battles of World War II. As a squadron leader, players can fly up to 38 WWII aircraft in both single-player and multiplayer missions.

Developed by Ubisoft, Blazing Angels Squadrons of WWII features innovative squadron-based combat, in which each artificial intelligence wingman's specialized skill can be used to the pilot's advantage. During the course of the 18-mission campaign, players will evolve along with their wingmen into an ace fighting force. Spectacular graphics enhance the combat experience in true World War II battle sites such as England, Germany, France, Morocco, Pearl Harbor, Midway and Tokyo. The heroic storyline that follows the evolution of a single squadron and the cinematic presentation create moments reminiscent of classic World War II movies. Pilots fly in close to Germany's industrial terrain during a bombing raid or emerge from the fog and cloud cover over London to engage the enemy. Up to 16 players online can engage over Xbox Live® online game service in head-to-head dogfights or cooperative team play between squadrons in 10 additional missions.

Key features of the Xbox 360 and Xbox versions include:

• WWII's most epic and famous air battles: Experience the greatest air battles of World War II in famous locations from across the globe. Whether it's the Battle of Britain, the attack on Pearl Harbor or the fierce fighting over Berlin, the player and his squadron will be tasked with turning the tide of war.

• Innovative squadron-based gameplay: Command AI wingmen and make use of each one's special abilities. The pilot's heroism and leadership will grow during the course of the 18-mission campaign. Engage in legendary air battles and lead a squadron of Blazing Angels to victory.

• A large variety of realistic-looking WWII aircraft: Pilot 38 authentic WWII aircraft including the famous P-51 Mustang, the B-17 Flying Fortress and the British Spitfire, and planes like the Luftwaffe's Messerschmitt and the Japanese Zero in multiplayer. From the wing rivets to the nose art to the detailed cockpits, these planes look like the real thing.

• 18 heart-stopping missions in a compelling storyline: Pilots will begin as untrained recruits and evolve through battle experience into ace combat pilots. WWII missions will take place around the globe in a large variety of locations such as London, the Pacific theater, North Africa, Normandy and Berlin.

• Authentic WWII atmosphere: Fly low over Germany's industrial terrain for a bombing raid, strafe the islands of the Pacific, or emerge from the cloud cover over London and engage the enemy. The environment is so real you'll feel like you're the pilot in a famous WWII movie.

• Planes are easy to handle and fun to fly: No need to attend the Air Force Academy to pilot these planes; players can jump right into air combat action without extensive tutorials.

• Xbox Live for up to 16 players online: Engage in head-to-head dogfights or cooperative team play between squadrons on huge maps with large formations.

Key features of the PC CD-ROM version include:
• Heart-pounding single-player campaigns: Over 18 missions grouped into a compelling historical battle campaign. Over 40 missions in standalone modes (Mini-Campaign, Arcade and Ace Duel).

• Thrilling multiplayer combat: 16-player online and LAN play in 10 game types (Dogfight, Aces High, Seek and Destroy, Onslaught, Bombing Run, Kamikaze, Historical Battles and Capture the Base) in three multiplayer modes (Solo, Co-op and Squadron).

• Innovative graphical features: Amazingly detailed terrain including a variety of high-resolution specular maps. Photorealistic recreations of iconic cityscapes and locations including the Eiffel Tower, Notre Dame, the London Bridge and the ships in port at Pearl Harbor.

• Over 39 flyable high-definition, authentic-looking planes: High-resolution plane models (8,000-10 000 polygons per plane) and usage of large textures for the planes (1024x1024 = 4 Mb of texture per plane). Other aircraft features include multiple plane skins and nose-art, and destruction details for each plane model. Over 70 planes can be seen in the sky at once.

• Detailed vehicles and 3D-modeled people: High-resolution and 3D detail for over 40 vehicle models, and all vehicle models have damage levels. Each 3D-modeled person has over 10 animated movements.

• Impressive sound features: Hear all the combat excitement with the 48 KHz high-quality sampled sound and up to 64 3D sound sources 5.1 compatible.

Blazing Angels will ship with an ESRB rating of T (Teen) for Xbox 360, Xbox, and PC. For more information and updates, please visit www.blazing-angels.com.

© 2006 Ubisoft Entertainment. All Rights Reserved. Blazing Angels, Ubisoft and the Ubisoft logo are trademarks of Ubisoft Entertainment in the US and/or other countries. Microsoft, Xbox, Xbox 360, and Xbox Live are either registered trademarks or trademarks of Microsoft Corporation in the United States and/or other countries.

Continue reading "BLAZING ANGELS SQUADRONS OF WWII GOES GOLD FOR XBOX 360, XBOX, AND PC" »

March 14, 2006

ATARI'S ‘DRIVER: PARALLEL LINES’ TAKES OFF

NEW YORK, NY, March 14, 2006 – Atari, Inc. (Nasdaq: ATAR) today announced that Driver: Parallel Lines, the upcoming Hollywood-style action driving game, has shipped to retail stores worldwide. Driver: Parallel Lines is the fourth installment in the blockbuster Driver franchise that has achieved sales in excess of 12 million units worldwide. Developed by award-winning studio Reflections Interactive, Driver: Parallel Lines is available for the PlayStation®2 computer entertainment system and Xbox® video game and entertainment system from Microsoft. Driver: Parallel Lines offers an open, fast-paced driving action-movie experience and features an unfolding storyline of double crossing and revenge set over two distinct decades in New York City.

“Driver: Parallel Lines goes beyond the typical driving video game by delivering a cinematic experience reminiscent of a Hollywood-style action movie, coupled with a dual-era storyline, revenge, and an incredible soundtrack that is unparalleled,” said Rick Mehler, Director, Marketing, Atari, Inc. “As the game returns to its roots of non-stop driving action, Driver: Parallel Lines also takes the genre one step further by incorporating Reflections’ top-notch driving physics that will both challenge and exhilarate gamers.”

Driver: Parallel Lines places gamers in New York City during two distinct eras – the 1970s and today – and centers on TK, an 18 year-old driving prodigy seeking fortune and fame. Gifted, popular and arrogant, TK is one of the best drivers-for-hire in town and is known by everyone – from street hustlers, petty criminals, and racer boys to the shadowy crime figures that pay for his skills at the wheel. TK gets involved with a scheming group bent on taking down one of the biggest names in the underground crime scene. However, TK gets double crossed and ultimately is imprisoned for 28 years.

Fast forward to 2006 where the action kicks back in, and TK is older, meaner, and determined on settling some serious scores. TK needs to call on every driving trick in his considerable repertoire to tame the over-powered road machines that 2006 presents him. After twenty-plus years in jail, it’s time to hit the streets once again.

Driver: Parallel Lines boasts a diverse in-game soundtrack consisting of 80+ songs from both eras. A number of hip-hop, punk, rock and dance tracks from a varied roster of artists like Blondie, David Bowie, Funkadelic, Iggy Pop, WAR, The Temptations, Marvin Gaye, The Roots, LCD Soundsystem, TV on the Radio, Kaiser Chiefs, Secret Machines and The Dead 60’s are included on the soundtrack. Driver: Parallel Lines also features several amazing new exclusives from ground-breaking artists such as Public Enemy, Grandmaster Flash, Suicide, Yeah Yeah Yeahs, Arthur Baker, Mylo, Paul Oakenfold, Lifesavas featuring Vernon Reid, and the Audio Bullys.

Driver: Parallel Lines tempts gamers to modify and juice up cars while engaging in the most thrilling Hollywood-style car chases ever. Driver: Parallel Lines provides a free roaming, stylized New York City. With over 30 diverse missions and nearly 50 mini missions that load without wait times, incredibly realistic driving physics, a brand new story and a top-notch soundtrack, Driver: Parallel Lines will be a must-have title for action driving fans. For more information visit www.atari.com/driver.

Continue reading "ATARI'S ‘DRIVER: PARALLEL LINES’ TAKES OFF" »

March 13, 2006

Exclusive World Baseball Classic mode in MLB 2K6 video game

The rip against the “World Series” in other countries has always been that it’s not truly a worldwide event. This has finally changed with this month's launch of the World Baseball Classic tournament. Enthusiastic fans from Japan to Mexico to South Africa are finally being treated to baseball on a global stage.

Whether or not WBC will endure and become a popular tradition is yet to be determined. But in the meantime, baseball fans and gamers alike can experience this historic milestone event exclusively at home with 2K Sports’ Major League Baseball 2K6.

MLB 2K6 is the only major league baseball video game to feature World Baseball Classic as it faithfully replicates all 16 teams, logos, uniforms and authentic all-world tournament structure.

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March 11, 2006

Brand New Website Update for Tomb Raider: Legend Including a New Trailer!

And you thought that new screenshots featuring Tokyo would be enough for one day! Today we are loading you up with new content by also bringing you a massive new web update! Two new characters have been added,
including the Yakuza boss Shogo Takamoto, and the wealthy media mogul Toru Nishimura. Details about the recently revealed Tokyo level have also been included, along with descriptions for a couple more of Lara
Croft’s new weapons and gear. And how could we possibly forget Lara’s stunning attire that she wears to corporate party in Tokyo? Think that’s enough? We have also added a brand new trailer which shows Lara Croft in some truly breathtaking sequences! Talk about a Tomb Raider: Legend media overload! Head on over to www.tombraider.com now to check out the new assets! Seeing is believing, when Lara Croft Tomb Raider: Legend ships April 11th for the PS2, Xbox and PC, with the Xbox360 and PSP
versions to follow shortly after.

Continue reading "Brand New Website Update for Tomb Raider: Legend Including a New Trailer!" »

Lara Croft Looks Stunning in the Latest Batch of Screenshots Featuring a Stop in Tokyo!

When getting ready to travel the world in search of rare artifacts, you need to make sure that you have the right equipment. Dual Pistols... check. Magnetic Grapple... check. Cocktail Dress... CHECK!! That’s right, Lara Croft is traveling to Tokyo, and she is definitely dressed to impress! When you are there to crash a party, it’s not a crime to look sizzling in the process, now is it? But why is she there? Well, she needs to collect some information about the rare artifact that she wants to add to her collection, the... now we can’t go and spoil that for you yet! But what we can reveal is a brand new batch of screenshots featuring Lara Croft in one of her beautiful new outfits as she bursts into action on the rooftops of Tokyo!

If you'd like to view the slideshow click here.

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March 8, 2006

Black

Electronic Arts
PS2 version reviewed
Score 4.5 out of 5

Black is a game that brings out some passion in me. It is just downright fun to blow guys away and shoot the hell out of everything. That's what it is all about. And it feels great.

You play as a black operative who is in prison after he went on a mission. It was one of those "you get caught and we'll deny everything" kind of missions. The plot line slowly unfolds through a series of conversations that take place between battles. It's the old telling of the story after it took place. That's about all that matters as far as storyline is concerned. And one more thing, if it moves kill it. Actually, if it's on the screen kill it. Things don't have to be moving to be targets.

This game is a real shoot 'em up FPS. Complete with crazy weapons that you can use to blow enemy heads off and my favorite accurate grenades that blow guys to bits. It's non-stop firing. If you can't get an enemy then destroy his cover and then take him out. For example, if an enemy is hiding behind a car, shoot out the tires of the car, the car drops down, then take the guy out with a head shot. I'm smiling as I write this because it cracks me up that I like to shoot stuff as much as I do. This is frenetic combat, with glass raining down and barrels exploding all over the place. I always wonder what terrorists need with so many exploding barrels in their hideouts...

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TOM CLANCY'S GHOST RECON ADVANCED WARFIGHTER SHI PS TO RETAIL THIS WEEK FOR XBOX 360 AND XBOX

SAN FRANCISCO March 7, 2006 Today Ubisoft, one of the world's largest video game publishers, announced that Tom Clancy's Ghost Recon Advanced Warfighter has shipped to retail stores for Xbox 360 and Xbox® video game and entertainment systems from Microsoft. Tom Clancy's Ghost Recon Advanced Warfighter is the next installment in the critically acclaimed, squad-based military shooter franchise, Tom Clancy's Ghost Recon®. Tom Clancy's Ghost Recon Advanced Warfighter has an ESRB rating of T for Teen and an MSRP of $59.99 for Xbox 360
and $49.99 for Xbox. The PlayStation®2 computer entertainment system version will ship in late March 2006. The PC version will be arriving in May 2006.

"Tom Clancy's Ghost Recon Advanced Warfighter will set a new benchmark for what is possible in graphic quality, content and intense multiplayer action," said Tony Kee, vice president of marketing at Ubisoft. "Already, Tom Clancy's Ghost Recon Advanced Warfighter is among the highest-rated games released on any next-generation platform and is being hailed as the killer app for Xbox 360 and Xbox Live. This is the game that Xbox 360 owners have been waiting for."

"[Tom Clancy's] Ghost Recon Advanced Warfighter is not only the best tactical shooter I have ever played, it is one of the most immersive and exciting shooters ever." -- Game Informer Magazine, April 2006

"Tom Clancy's Ghost Recon Advanced Warfighter should prove to be Xbox Live's killer app on Xbox 360 for months to come"" -- Official Xbox Magazine, April 2006

"Warfighter is by far the best Ghost Recon game in the series and a hands-down must-buy shooter for the 360." -- Electronic Gaming
Monthly, April 2006

About Tom Clancy's Ghost Recon Advanced Warfighter:
The face of war has changed. Enemy lines blur and there is no longer a clear opponent. New enemies and new threats require a new type of warfare - a new type of soldier. Enter the Ghosts. In 2013, the U.S. Army will implement the Integrated Warfighter System (IWS) evolving what we know as the modern soldier. IWS combines advanced weapon systems, satellite communication devices and enhanced survivability into one fully integrated combat system. The IWS program has been developed to meet these new threats head on. Now, it can be tested on the battlefield. Following an insurgence in the heart of Mexico City, the U.S. Army's most elite Special Forces team is deployed to the center of the conflict to regain control of the city. Greatly outnumbered but fully equipped with the IWS, this elite team is the first and last line of defense on the battlefield. They are the "quiet" professionals. They are the Ghosts.

Key Features:
• Next-generation gaming technology: Tom Clancy's Ghost Recon Advanced Warfighter is built from the ground up for next-generation consoles, taking full advantage of powerful technology with amazing textures, lighting and particle effects, multi-windowing, and state-of-the-art physics. Current generations will be built using top technology that pushes those systems to their limits.
• Become the soldier of the future: Gain access to the future of military technology. Using a fully integrated combat system with cutting-edge weapons and revolutionary communication systems (see below), gamers will embody the soldier of the future. Based on actual U.S. Army research, the Ghosts give gamers a realistic view of how war will be fought in the next decade.
• Revolutionary feature: Use the revolutionary Cross-Com, a communication device powered by satellite technology. Attached to the soldier's monocle, the Cross-Com provides full situational awareness and command of the battlefield. Command the Ghost squad and remote allied forces and drones, and direct artillery and air strikes. See what the squad sees and receive visual and auditory intelligence from allied forces and unmanned drones.
• Stunning urban environment: One city, multiple locations. Tom Clancy's Ghost Recon Advanced Warfighter takes place entirely in Mexico City, one of the world's largest cities. A stunning, meticulously detailed universe will provide complete immersion in the urban war of the future.
• Top-notch multiplayer experience: Tom Clancy's Ghost Recon Advanced Warfighter returns to deliver industry-leading multiplayer and cooperative gameplay for one of the hottest online franchises with a host of exciting new features.

Continue reading "TOM CLANCY'S GHOST RECON ADVANCED WARFIGHTER SHI PS TO RETAIL THIS WEEK FOR XBOX 360 AND XBOX" »

BioWare/Pandemic Studios Celebrates Creative, Commercial Success in 2005

Los Angeles, Calif. and Edmonton, Alberta, Canada, March 7, 2006 — BioWare/Pandemic Studios celebrates a banner year in 2005 with four top ten titles, including three original games. The company, one of the world’s largest independent video game developers, is proud to have received more than 50 industry awards as well as rave reviews from customers and critics alike.

Highlights include:

· Mercenaries™, developed by Pandemic in Los Angeles and published by LucasArts, was the best-selling game based on a new intellectual property for all of 2005, according to NPD. This innovative 3rd-person action-shooter also received an IGN.com “Editor’s Choice Award,” scoring an impressive 9.1.

· Jade Empire™, developed by BioWare in Edmonton and published by Microsoft, was IGN's Xbox Game of the Year and one of the top sellers for Xbox in 2005. IGN called Jade Empire “the greatest RPG on Xbox” and rated it a near perfect 9.9 (out of 10). The Associated Press named Jade Empire to its list of the Best Games of 2005, while Metacritic tabbed it as their RPG of the Year and, at the Ninth Annual Interactive Achievement Awards, it was awarded Game of the Year in the RPG category.

· Star Wars Battlefront™ II, developed by Pandemic in Los Angeles and published by LucasArts, made history by surpassing its predecessor, Star Wars Battlefront™ to become the best-selling Star Wars™ video game of all time. With more than 4 million units sold to date, Battlefront™ II was ranked by NPD as the second best-selling game in the United States for 2005 despite having been on the shelf for only two months.

· Destroy All Humans!™, developed by Pandemic in Brisbane and published by THQ, sold more than one million copies adding to the impressive roster of successful original titles the studios are known for. The innovative twist on the classic science fiction flying saucer genre has been delighting critics with its sleek retro design and snappy, irreverent humor. Hailed by Team Xbox as, “Utterly unique and delectable.”

In addition to the awards received for their titles, the studios themselves received significant industry honors. Pandemic Studios was named the “Best Overall Developer for PS2” by IGN, and BioWare was honored as one of “Canada’s Top 100 Employers” for the third year in a row.

“We are truly honored to be sitting amongst our most valued publishing partners on the ‘best of’ lists,” said Josh Resnick, president of Pandemic Studios. “The best-selling entertainment our studios have been releasing over the past few years is made possible by the passion and applied genius of some of the best talent in our industry. At both BioWare and Pandemic, the team ethic is at the center of our success.”

BioWare/Pandemic Studios’ strategy is to continue to invest and take the creative risks to produce exceptional new games, and in particular, new intellectual properties. Collectively, the studios have sold more than 28 million copies of games accounting for more than $800 million in revenue.

“And, the best still lies ahead for BioWare/Pandemic,” added Ray Muzyka, joint CEO of BioWare Corp. “The advent of next generation platforms opens up new vistas for us to experiment with new approaches and fresh ideas. By pushing the limits of these new worlds and building ‘event’ products, and by continually focusing on creating the best place for team-oriented talent, we will continue to drive innovation in the industry and deliver top-quality games to our valued community of fans.”

In November 2005, Elevation Partners, a private equity firm, announced the formation of BioWare/Pandemic Studios, a creative and management partnership of two leading independent video game developers. The joint investment, including future capital needs, is more than $300 million. The companies each have two co-founders, and under the deal, all four became shareholders and senior executives in BioWare/Pandemic Studios. The combined group comprises close to 500 employees, with offices in Los Angeles, Edmonton, Canada, and Brisbane, Australia.

Continue reading "BioWare/Pandemic Studios Celebrates Creative, Commercial Success in 2005" »

March 7, 2006

6 New PC Screenshots for Fuel

March 7, 2006 - DreamCatcher releases 6 PC and 3 high resolution XBOX screenshots from FUEL to showcase some of the 20 stunts available to players in this high energy multi-vehicle racing game.

The Ultimate Racing Experience!

Play as one of 10 characters from around the globe. Switch between off-road vehicles, ATVs, or personal watercrafts – choose from over 35 vehicles! Perform stunts and tricks racking up points as you navigate through a variety of terrains including: Amazon Run, Orient Express, Chilled to the Bone, Tropical Turmoil, Beaches n’ Babes, and over 20 other available and unlockable exciting locations from around the world. Compete in the wildest race ever!

There are no rules in this all out frantic race. A no-holds-barred, free-for-all, action-packed game, with one goal - get to the finish line first! …and scoring points along the way would help!

· Collect as many points as possible to help gain FUEL boosts!

· Over 70 single player tracks available and unlockable

· Drive anywhere and do whatever it takes to finish the race!

· XBOX® features split-screen, 4 player multiplayer mode, “Reverse” and “Sandbox” modes


If you'd like to view the slideshow click here.

Continue reading "6 New PC Screenshots for Fuel" »

DRIVER: PARALLEL LINES – A FAST RIDE WITH HOT TUNES

NEW YORK, NY, March 6, 2006 – Atari, Inc. (NASDAQ: ATAR) today revealed first details about the soundtrack to its forthcoming Hollywood-style action-driving blockbuster Driver: Parallel Lines. Alongside over 70 legendary tracks which bridge the game’s dual gameplay eras – 1970s and today – with effortless cool, the soundtrack will include a number of exceptional world-renowned artists from the worlds of hip hop, punk rock and dance to provide brand new music exclusively for Driver: Parallel Lines. The music and artists have been chosen to reflect the two distinct gameplay eras as well as New York City, which has been the inspiration and source to so much of the world’s music.

Working with Nimrod Productions Ltd, one of the most established audio production companies in the video game industry, Atari has selected some of the top artists to supply new exclusive material for Driver: Parallel Lines including Public Enemy, Grandmaster Flash, Suicide, Yeah Yeah Yeahs, Arthur Baker, Mylo, Paul Oakenfold, Lifesavas featuring Vernon Reid and the Audio Bullys. Interviews with some of the artists involved in Driver: Parallel Lines are available exclusively for subscribers to the official website www.atari.com/driver.

In addition to the brand new exclusives, the two eras will be underscored by a remarkable roster of legendary music, with David Bowie, Blondie, Iggy Pop, WAR, The Temptations, Funkadelic, Marvin Gaye, Parliament, and Average White Band amongst those scoring the 1970’s era, and bands including The Roots, LCD Soundsystem, TV on the Radio, Kaiser Chiefs, Secret Machines, The Dead 60’s lend their visceral sounds to the New York cityscape of 2006.

“In taking the successful and stylish Driver brand to iconic New York City in the 70’s and today, we wanted to make sure the soundtrack captured and evoked the setting to really elevate the experience,” said Stephen Baer, Senior Product Manager, Atari, Inc. “The soundtrack for Driver: Parallel Lines draws on an incredible mix of legendary and new talent to create the perfect complement for riveting gameplay.”

“The melting pot of the New York music scene stretches across so many musical boundaries that it seems to effortlessly create an infectious mix, from obscure 70’s gems to classic tracks, and important new bands to the modern day musical heroes,” said Marc Canham, co-founder of Nimrod and the game soundtrack composer and music producer for Driver: Parallel Lines.

Developed by award-winning studio Reflections Interactive, Driver: Parallel Lines is the next installment of Atari’s legendary action-driving franchise. Players can modify and juice up cars while engaging in the most thrilling Hollywood-style car chases ever across a free roaming, stylized New York City with over 35 diverse missions, no loading times, incredibly realistic driving physics, and a brand new story set in 1978 and 2006.

Forthcoming Hollywood-style action-driving Driver: Parallel Lines will be available for PlayStation®2 computer entertainment system and Xbox® video game and entertainment system from Microsoft. A must-have title for action driving fans, Driver: Parallel Lines Limited Edition will include a separate soundtrack CD featuring tracks written exclusively for the game from music legends Grandmaster Flash, Public Enemy, Arthur Baker and other breakthrough artists. Further information about the Limited Edition will be revealed prior to launch.

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Nemesis of Tomb Raider: Legend Revealed

The newest villain in the Tomb Raider franchise has finally been revealed and man is she... mystical! Amanda Evert is an old friend of Lara Croft who was thought to be killed while excavating a tomb while back in graduate school. Little did she know that she would come back from the dead, and let’s just say that the friendship isn’t what it used to
be... While you may think this is a spoiler, we’ve barely scratched the surface because there is definitely more to hear about this mysterious new villainess! Since we know you are shaking in anticipation to take a look, here’s some new screens featuring Amanda in action. There will be much more to see when Lara Croft Tomb Raider: Legend ships April 11th in North America for the PS2, Xbox, and PC, with the PSP and Xbox360 versions to follow shortly after!

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March 3, 2006

Brand New Website Redesign for Hitman: Blood Money Along With a New Trailer

The time is coming near for some serious activity with our friend Agent 47. What better way then to start it off with a brand new redesign for the official Hitman: Blood Money website! Not only does it come equipped with more content such as 20 new screenshots and a new Guide to Being a Hitman video, to up the excitement even more we have included a brand new trailer as well!

Hitman: Blood Money is the latest installment of the popular Hitman franchise, putting you in the shoes of the world’s most deadly assassin, Agent 47. Equipped with some new kill moves and a weapon upgrade system, Agent 47 travels to locations in the United States for the first time to work on earning “blood” money by doing what he does best. New to the franchise, the Blood Money system allows players to adjust Agent 47’s notoriety level, which represents his visibility status based on his past methods of achieving his hits. In other words, if you accomplished your last mission by shooting everything in sight, other characters will start to react accordingly by recognizing you as a wanted man. Check out the latest trailer now to see the most recent sneak peak at the game. Trust me, you won’t be disappointed!

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Eidos Unveils New Futuristic Site for Rogue Trooper!

Eidos Interactive today launches a new futuristic website for ROGUE TROOPER, a tactical action game based on the 2000 AD comic strip which is set to be released in North America in Spring 2006 for the PS2, Xbox and PC.

The official site is now live at www.ROGUETROOPER.com.

The site is an introduction into the universe of the Genetic Infantryman (G.I.), with detailed information on characters and weapons used on Nu Earth. The hi-tech site is a detailed hub of up-to-the-minute information on the game - allowing you to size up your opposition with detailed briefs on enemies, highlighting their strengths and weaknesses, plus a tactical tutorial with a video section illustrating a few of the multiple ways to play the game.

There are a host of downloadable videos, wallpapers and even artwork available on the site, plus a selection of screenshots, including some 360 view shots, which the viewer can navigate around.

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New Commandos Strike Force Team Tactics Video Released by Eidos!

Download Now at:
http://www.eidosinteractive.com/downloads/search.html?gmid=155!

Commandos Strike Force, the intense stealth combat game, not only fuses first-person shooting style gameplay with strategic stealth combat, but also allows for on-the-fly switching between different members of the elite Commandos Strike Force team. This new feature provides you with more options to fit your play style while allowing a completely new element of strategy that puts you in control of the action. To showcase some of the new strategy possibilities by utilizing the different strengths of your commandos, we are bringing you a brand new gameplay video focusing solely on team tactics. Lead a frontal assault with your Green Beret, and take out problematic enemies from a distance with your Sniper; or pick off enemies one by one with your Sniper, and use your Green Beret for protection before they get too close... the choice is yours to decide and the possibilities are endless.

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Xbox Best of Platinum Hits

March 2, 2006 – Microsoft announced today a new retail program called the Best of Platinum Hits, the next evolution of the wildly successful Platinum Hits Program. The Platinum Hits and the Platinum Family Hits Programs innovated the retail space by providing the best games at the best price for customers. Moreover the program has provided new business opportunities for publishers and retailers. To date more than 100 games have participated in these programs with each game, extending their life in the market by more than two times the average game.

The new Best of Platinum Hits Program extends this concept even further by providing consumers with popular Xbox titles for the low price of $9.99 (SRP). Starting March 2006, best-selling games like Fuzion Frenzy (Microsoft Game Studios), Project Gotham Racing 2 (Microsoft Game Studios), and MechAssault (Microsoft Game Studios) will be available at the new price point.

"Microsoft is very happy to introduce this new program to our customers. With over 24 million Xbox's and over 200 million games sold worldwide, we believe this new program provides a great value to Xbox owners, our retail partners, and publishers" states Gunn Robison, Director of Games Retail Marketing for Xbox.

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See Our Civic Super Hero in Action as Eidos Releases the First Official Trailer for Urban Chaos: Riot Response!

Every night you go home, snuggle up under a warm blanket, and have a nice peaceful night’s sleep. Little do you realize that people put their lives on the line to prevent ruthless gang members from turning your humble abode into a blazing light show. The merciless burner gang has taken a city hostage, and they want nothing more than to watch as the city, along with the people in it, turn into a pile of ashes. The time has come to call on the last line of defense. Urban Chaos: Riot Response, the high-velocity action shooter, puts you in control of Nick Mason, a member of the elite anti-gang unit, T-Zero. Equipped with military grade hardware, you have been given clearance to use whatever means necessary to take your city back from the clutches of anarchy. Fight alongside other heroes such as Firemen and Medics, protect the civilians at any cost, and bring the city’s enemies to justice.

View the trailer

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March 1, 2006

Tom Clancy's Ghost Recon Advanced Warfighter

March 1, 2006 - Today Ubisoft, one of the world's largest video game publishers, is pleased to announce that Tom Clancy's Ghost Recon Advanced Warfighterâ„¢, the next installment in the critically acclaimed, squad-based military shooter franchise, has gone gold on Xbox360. Check below for further details on Xbox and PC release dates.

Ghost Recon Advanced Warfighter will be shipping for the PC in May 2006. Ubisoft has extended the launch of Ghost Recon Advanced Warfighter for the PC version allowing the developers more time to put the finishing touches on the game and make it the best possible PC gaming experience.

Tom Clancy's Ghost Recon Advanced Warfighter for the Xbox 360 video game and entertainment system from Microsoft will be available March 9 worldwide. For the Xbox it will be shipping March 9 in the U.S. and March 16 in Europe. Look for more news regarding Ghost Recon Advanced Warfighter in the coming days.

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EA CELEBRATES 2006 FIFA WORLD CUP GERMANY™ WITH EXCLUSIVE Release of officially licensed videogame

REDWOOD CITY, Calif. – March 1, 2006 – Electronic Arts (NASDAQ: ERTS) will celebrate the 2006 FIFA World Cup Germany™ - the world’s largest sporting event - with the launch of 2006 FIFA World Cup™, the event’s only officially licensed videogame. The videogame will ship on all platforms including Xbox 360™ in April 2006 in anticipation of the real-world tournament which begins in June.

2006 FIFA World Cup, under the EA SPORTS™ brand, will feature stunning visual representations of the world’s superstar players, 12 official stadiums that will be used at 2006 FIFA World Cup Germany and stadiums from each qualifying region. Gamers will be able to play as their favorite team from qualification right through to a virtual reproduction of the tournament in Germany.

“The FIFA World Cup will be the single most watched sporting event by a worldwide television audience, bringing together soccer fans from around the world,” said Joe Nickolls, lead producer of the game. “Our game, 2006 FIFA World Cup celebrates this passion by capturing all of the national rivalries in-game, enabling fans to play their heroes and be a part of 2006 FIFA World Cup Germany.”

With enhanced player animations, EA SPORTS has emulated close to 100 of the world’s superstars, capturing their playing styles and individual likenesses. In addition to enabling gamers to participate in the 2006 FIFA World Cup Germany by taking control of one of 127 national teams, the game features new compelling modes of play, including the groundbreaking Global Challenge that will test even the most hardcore soccer fan by recreating classic moments in FIFA World Cup™ history. Furthermore, the game supports up to eight-way multiplayer matches and boasts a plethora of in-game unlockable content such as legendary players and exclusive apparel.

For the first time ever, the officially licensed game of 2006 FIFA World Cup Germany will be available for download via mobile phones. Upon release, gamers can purchase 2006 FIFA World Cup through major North American carriers and will have the option of downloading either English or the Spanish language version of the game. This robust title features all of the 32 international teams vying for the most coveted title in soccer and offers gamers on-the-go a compelling gameplay experience that truly captures the essence of the sport and this global event.

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Get a Taste of Revenge with the Latest Rogue Trooper Screenshots!

How would you feel if all of your comrades were brutally massacred, and the only one left behind with the aftermath was yourself? That’s the case for Rogue Trooper, the last of the Genetic Infantrymen, and he’s pissed off and hell-bent on revenge. Having taken the bio-chips containing the digitized personalities of his dead friends, their souls come alive in his equipment. With the abilities of Gunnar, Helm and Bagman at his side, Rogue Trooper is ready to dish out the world of pain that was dealt to him. Rogue Trooper features intense sci-fi action in a futuristic battlefield where you must use your surroundings to gain the edge you need to take on full armies single-handedly. To give you another
glimpse of the vengeance, we’re bringing you 10 new screenshots!

If you'd like to view the slideshow click here.

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EA’S FIFA STREET 2 SHIPS TO STORES TODAY

REDWOOD CITY, Calif. – February 28, 2006 – Electronic Arts (Nasdaq: ERTS) announced today that FIFA Street 2, which features gifted Manchester United star Cristiano Ronaldo on all packaging worldwide, has shipped to retailers under the EA SPORTS BIG™ brand. FIFA Street 2 captures the flair and skill of soccer in an arcade videogame experience that features real players performing over-the-top tricks in authentic locales around the world.

Ronaldo is the new face of FIFA Street 2 after bursting onto the international scene with Manchester United in 2003, where his ball skills and tricks earned him a reputation for being one of the world’s most exciting and electrifying wingers.

“This is quite an honor to be the new face of FIFA Street 2,” Ronaldo said. “The game mirrors the same ideals and philosophies that I use in my approach to everyday football. I played on the street growing up where I had many one-on-one battles, so it’s exciting to be a part of the EA SPORTS family and contribute to a style of football I’ve been playing all my life.”

FIFA Street 2 builds upon the arcade game experience of the original that was launched last year with a greater emphasis on skills battles, a larger selection of tricks, including for the first-time ever in-game juggling, and a new way to win with Game Breaker. In addition, FIFA Street 2 introduces signature moves for the world’s most skillful star players, juggling mini-games, 10 new venues and a customization package that allows you to create your own soccer playground, your own characters and your own way to play. An overhauled Artificial Intelligence system and advancements in gameplay, including Trick-Stick defense and user control of the goalkeeper, make this new game distinguish itself from the original.

With 320 players to choose from, including the superstars of the game, legendary street masters, or a created character, players can rule the streets and make names for themselves by mastering an arsenal of tricks in FIFA Street 2.

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February 28, 2006

RESPECT RULES THE AVENUES OF METRO CITY AS CAPCOM® RELEASES FINAL FIGHT: STREETWISE™

SUNNYVALE, Calif February 28, 2006 — Capcomâ plans to turn the fighting genre upside down with the release of Final Fight: Streetwise™ for the PlayStation2 computer entertainment system and the Xbox® video game system from Microsoft. Set within Capcom’s Final Fight universe, this mission-based action game calls for players to use their street smarts and powerful fighting skills to survive the back alleys of Metro City. The classic Capcom fighting action, expansive 3D environments, and diverse gameplay of Final Fight: Streetwise is now available at retailers across North America and carries an “M” rating for mature audiences by the ESRB (Entertainment Software Rating Board).

‘Your fists are the only thing you can really rely on in this world’ are the words uttered by Kyle and Cody Travers. Gaining respect is the only way to survive the streets of Metro City. The Travers brothers have spent years building an indisputable reputation amongst the local gangs and street thugs. No one ever dares to challenge them until a seedy organization kidnaps Cody. In the feverish attempt to rescue his brother, Kyle meets head-on with the forces of a sinister underground boss whose powerful influence has thrown the various districts of Metro City into utter chaos. Now the metropolis is in a riotous turmoil as a mysterious street drug spreads across the city. What’s happened to Cody and is he still alive? Can the anarchy be stopped?

In Final Fight Streetwise, players assume the role of Kyle Travers. As a streetwise underground pit fighter and brother of the infamous Cody from the classic Final Fight series, Kyle must try to solve his brother’s disappearance. ‘Respect’, ‘tension’ and ‘money’ must be quickly earned to attain powerful new fighting skills, hardcore weapons, critical information and a wide variety of NPC (non-playable character) support. Featuring stylized and realistic visuals, the tumultuous energy of Metro City is brought to life with great detail. Explore dynamic environments and encounter intense street fights where players use hand-to-hand and weapon combat. Shocking story twists and disturbing connections are made as this epic story unfolds through adrenaline-pumping action and intense cinematics.

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BLACK ASSAULTS RETAIL SHELVES FROM EA

Chertsey, Surrey, UK – February 28, 2006 – Prepare to go in all guns blazing. Electronic Arts (NASDAQ: ERTS) today announced that BLACK™ is now available at North American retailers for the PlayStation®2 computer entertainment system and Xbox® video game system from Microsoft. The game is rated M for Mature with descriptors: Strong Language, Violence, by the ESRB and carries an MSRP of $39.95.

A hotly-anticipated first person shooter from Criterion Games (creators of the Burnout™ franchise), BLACK delivers explosive Hollywood-style gun battles and destruction set against the modern war on terror. BLACK casts players as Sgt. First Class Jack Kellar, the leader of an enigmatic Black Operations team sent in to Eastern Europe to eliminate a traitor.

BLACK challenges gamers to master and exploit erodeable cover in a game world where bullets affect every surface, and nearly everything can be destroyed.

Conceived following a trip to a Las Vegas gun range, the game’s intent is to deliver the loudest, most thrilling weapons and gunplay ever in a videogame … which has earned the game a reputation for being “gun porn” among industry press.

“Guns are loud, exhilarating and utterly terrifying things,” said Alex Ward, creative director, Criterion Games. “BLACK delivers a deep shooting experience that captures the paralyzing sensation of pulling the trigger of dangerous and exotic automatic weapons.”

BLACK will release under the EA™ brand and was developed by Criterion Games in Guildford, UK. The studio is also developing the next-generation debut of Burnout™ Revenge, slated for release on March 7 for the Xbox 360™.

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February 27, 2006

TOCA Race Driver 3 screeches into stores today

New York (Feb. 24, 2006) – TOCA Race Driver 3 hits the streets today and gamers can take a final test drive with the new multiplayer Windows PC demo, now available to download from http://www.codemasters.com/tocaracedriver3.

This new TOCA Race Driver 3 demo takes the PC edition online with up to 12 simultaneous players competing for tire-burning victory. Who will fare against the fiercest players in events featuring Mercedes C-Klasse cars in a heavyweight DTM race at Hockenheim, Racing Renault Clios in the Autosport Clio Cup at Brands Hatch or competing in a stock car event with Dodge Chargers at Indianapolis?

The demo is just a taste of the wealth of online and offline racing content that’s crammed in TOCA Race Driver 3. Featuring an incredible 120+ championships spanning 35 different motorsport disciplines, TOCA Race Driver 3 delivers the most motorsport ever.

The game offers two main game modes complete with explosive damage effects, head-to-head online multiplayer racing and a game engine supercharged for a greater degree of simulation. For true to life racing, Pro Career mode puts gamers at the center of the motorsport world, ready to embark on careers across six specialist motorsport disciplines – Open-Wheel, GT, Touring Car, Oval, Off-Road & Rally and Classics. Race gamers can also embark on a World Tour, putting them straight in the driving seat as they leap disciplines and blaze their own trail through the game!

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February 24, 2006

Eidos Releases the First Official Trailer for its Upcoming Action Sci-Fi Game ROGUE TROOPER!!

Nu Earth is a poisoned planet where a seemingly endless war rages between the Norts and Southers; a futile struggle, with no end in sight. Based on the popular sci-fi comic book by 2000AD, Rogue Trooper drops you in the middle of the futuristic, hi-tech battle as you take control of the last survivor of the massacred Genetic Infantryman; one whose allegiance is only to his mission and his mission is revenge. Vastly outnumbered, take on entire platoons with only the aid of your fallen comrades whose souls come alive in your equipment. Today you can take a first look into the action, as the first official trailer is now available for download at Eidos Interactive. Rogue Trooper is set to ship for the PS2, Xbox, and PC this Spring, 2006!

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Agent 47 Appears in his Signature Style on the Hitman: Blood Money Box Art!

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With his stylish suit, signature red tie, and simple but deadly weapon of choice, Agent 47 appears on the official Hitman: Blood Money box art with the elements that made him notorious.

The world’s deadliest assassin is back, and the latest installment of the popular Hitman franchise puts the blood on your hands as you not only fulfill the contract, but determine how the contract will be fulfilled. Will you keep your identity a secret, and leave the spectators in wonder as to what just took place? Or blast your way to your target, and then pay off the press with your giant wad of blood stained earnings? With the new Blood Money system, the decisions that you make will affect the way that your future surroundings interact with you. Keep your face out of the papers or you are going to have a load of trouble on your hands, unless of course, that’s what you’re looking for. Either way, Agent 47 comes equipped with a new arsenal of moves and weaponry to deal with whatever situation you encounter. Prepare to make a killing, as Hitman: Blood Money is set to ship this Spring, 2006.

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February 16, 2006

Witness TOCA Race Driver 3’s Damage Engine In Action With Every Scrape, Crash and Smash

No other racing game lets you see and experience the true impact of spectacular race car collisions to the level of what’s seen in TOCA Race Driver 3. In preparation for the game’s launch on February 24th, put on your crash helmet and take a look at the new ‘Damage’ video, now available online at http://www.codemasters.com/tocaracedriver3/.

The TOCA series has pioneered the use of damage visuals and physics so gamers can experience the reality of what happens when they don’t remain in total control of a 500bhp race car. TOCA Race Driver 3’s advanced Terminal Damage Engine is hugely rich in its visuals thanks to incredible particle effects and physics that affect the car’s handling and ultimately race results.

The additional particle effects highlight the punishment cars receive: sparks fly spectacularly when cars bottom out and end up grounding the car. Players will witness windshields shatter, wings get ripped off, and spoilers break and fly from the car. Plus, new game effects will show incremental amounts of damage as bodywork realistically deforms around crumple zones during a race.

Delivering 100 times the level of damage effect detail over its predecessor, TOCA Race Driver 3 slams into retail on February 24th for the PlayStation®2 computer entertainment system, Xbox® videogame and entertainment system from Microsoft and Windows PC. Get fuelled up for the release with the new ‘Damage’ video, the playable demo and more online at http://www.codemasters.com/tocaracedriver3/.


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EA’s EA SPORTS RUGBY 06 IN STORES TODAY

REDWOOD CITY, Calif. – Thursday, February 16, 2006 – Electronic Arts (NASDAQ: ERTS) announced today EA SPORTS™ Rugby 06 has shipped to retailers and is now available in stores. Produced by EA Canada in Vancouver, B.C., EA SPORTS Rugby 06 throws you back into the scrum for the most realistic and intense rugby experience yet.

Whether competing in the Super 14, the Six Nations, or the Guinness Premiership championships, players can keep the match flowing with a new off-load passing system, quick line-outs and penalties, a host of new set plays, and more responsive gameplay. Enhanced stadium models, 3D field textures, and authentic atmosphere effects, such as visible player breath, furthers the sense of realism within the game. With more licensed teams than ever before, lead your squad to victory with key impact players whose inspirational moves and special abilities can mean the difference between a defeat and victory.

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FlatOut 2 Wrecks Its Way Onto Consoles and PC

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San Francisco – Feb. 16, 2006 – As worldwide sales of FlatOut crash through the 700,000 mark, the sequel to the much-acclaimed destruction racer is set to accelerate its way onto the PlayStation®2 computer entertainment system, Xbox® videogame and entertainment system from Microsoft and Windows PC in the nitrous charged form of FlatOut 2 this June, courtesy of Bugbear Entertainment and Empire Interactive, one of the UK’s leading independent game publishers. Vivendi Universal Games will distribute the title in the U.S.

Featuring an enhanced version of the original’s lauded physics engine with even faster driving track designs, FlatOut 2 also boasts numerous improvements, enhancements and additions to make the title the definitive FlatOut experience. Twice as many vehicles, a more sophisticated career mode, additional race environments, double the number of tracks, twice as many mini-games along with brand new and much requested online multiplayer modes are just some of the exhaustive features that are included in FlatOut 2.

With more than 5,000 fully destructible objects on every track as well as 40 deformable parts on each vehicle, physical interaction in a racing game is taken to unprecedented heights. With a greater emphasis placed on causing destruction on the track by offering greater rewards, game play will be even more frantic than ever. Drivers will need to tear into competitors’ cars, trash the local scenery, litter the track with obstacles, while at the same time trying to concentrate on their own race in a bid to cross the line first.

The ever-popular Ragdoll mini-games from the original FlatOut game make a welcome return and are better than ever with 12 Ragdoll events, a Ragdoll Championship and full online support. New Ragdoll events include basketball, baseball and royal flush cards.

Game Features

* Bigger variety of race environments including Big City, L.A. Storm Drains, Rocky Mountain Forest, Corn Fields and Desert
* Twice as many tracks with alternate track routes included for the first time
* Enhanced Championship Mode with multiple cups across increasing difficultly levels
* Twice as many vehicles plus additional car types--Muscle cars, Sports cars, Pickup Trucks and Compacts
* Garage feature allows player to now own multiple vehicles
* Unlockable bonuses including additional cars, Championship Cups and Destruction Arenas
* Improved opponent AI with each AI driver represented by a character and exhibiting a unique driving style
* MULTIPLAYER SUPPORT
o Online multiplayer modes - up to six players on PlayStation 2 and eight players on Xbox
o Four player offline split screen Multiplayer mode on Xbox; two player on PlayStation 2
o Now available online! -- Destruction Derby Arenas and Ragdoll Mini Games


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Takashi Sensui Named General Manager of Microsoft’s Xbox Division in Japan

TOKYO — Feb. 16, 2006 — Microsoft today announced the promotion of Mr. Takashi Sensui to the position of general manager of the Xbox Division for Microsoft Co. Ltd. (Microsoft Japan). He succeeds Mr. Yoshihiro Maruyama, who has been appointed to a strategic position within Microsoft’s Entertainment and Devices Division.

“Mr. Maruyama played a key role in launching Xbox 360™ in Japan, and he secured vital partner relationships that are crucial to the long-term success of the business in the region. Having achieved this, Mr. Maruyama will transition to a new role where his unique vision and foresight will be applied in a strategic capacity within the Entertainment and Devices organization,” said Peter Moore, corporate vice president of the Interactive Entertainment Business in the Entertainment and Devices Division at Microsoft. “Now as we look ahead at the post-launch timeframe for Xbox 360, Mr. Sensui will lead the business forward in Japan to build momentum at a time when key Japanese-developed games for Xbox 360 will soon be available.”

“We acknowledge that achieving success in Japan will not come easily or quickly for Xbox®,” Mr. Sensui said. “But we are confident that because Xbox 360 is the most powerful video game and entertainment system, delivering the best content for Japanese gamers, enabled by the online capability of Xbox Live®, we will earn more of their business moving forward. I am excited and honored to take on this role.”

Mr. Sensui has more than two decades of IT and entertainment industry experience. Before taking his current position, he was director of the marketing department and game content group in Microsoft’s Xbox Division in Japan. In this role, Mr. Sensui worked closely with
Mr. Maruyama to secure the widespread support of every major third-party publisher in Japan for the Xbox 360 platform.

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February 14, 2006

2K SPORTS ANNOUNCES UNIQUE NEW FEATURES FOR MAJOR LEAGUE BASEBALL® 2K6

NEW YORK, NY – February 14, 2006 – 2K Sports, a publishing label of Take-Two Interactive Software, Inc. (Nasdaq: TTWO), announced today new standard-setting features for Major League Baseball® 2K6. With innovative Swing Stick™ technology, astounding Pure Motion Physics and the distinguished vocal talents of play-by-play broadcaster Jon Miller and National Baseball Hall of Fame® legend Joe Morgan, Major League Baseball® 2K6 is the only baseball video game that matters on any console.

“The development team has worked extremely hard on creating unique and exciting features to appeal to every fan of the game,” stated Greg Thomas, president of Visual Concepts, a 2K Sports studio. “All these new features – the innovations in the batting system, the new pitching mechanics, Artificial Intelligence tendencies driven by Inside Edge™, the new Pure Motion Physics movement system and so much more – combine together seamlessly to create an authentic and thrilling MLB® video game.”

New, exciting features for Major League Baseball 2K6 include:

· Swing Stick™- Using the design and functionality of other top-selling 2K6 games, the Swing Stick mechanic brings a new level of intuitive control, allowing players to use the Right Analog Stick to control the swing of the bat. Timing, guessing the location of the pitch and swing choice are key to successful execution.

· Payoff Pitching™- Introducing a new philosophy to pitching in Major League Baseball video games, pitchers must spot their pitches correctly, taking into account pitch type and break as they throw to a target area.

· Catcher Mechanics- For the first time in any Major League Baseball video game, catchers can call the game, giving gamers playing as pitchers an idea of where and what to pitch.

· All-Star Commentary- The most entertaining Big League commentary returns to Major League Baseball 2K6 as veteran announcer Jon Miller delivers all the play-by-plays and Hall of Fame Legend Joe Morgan calls the on-field action. Additionally, Jeanne Zelasko and Steve Physioc join the team, previewing the team matchups during the season and provide analysis during the playoffs.

As the exclusive and only officially licensed Major League Baseball video game to appear on every major gaming console, Major League Baseball 2K6 will be available for the Xbox 360™ and Xbox® video game and entertainment systems from Microsoft, the PlayStation® 2 computer entertainment system, the Nintendo GameCube™ and the PSP™ (PlayStation®Portable) system. Major League Baseball 2K6 is slated for release in spring 2006.

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Atari Ships Marc Ecko's Getting Up: Contents Under Pressure

NEW YORK, NY, February 14, 2006 – Atari, Inc. (Nasdaq: ATAR) and Marc Ecko, the visionary behind several of today’s most respected youth lifestyle brands, today announced that Marc Ecko’s Getting Up: Contents Under Pressure has shipped to retail stores nationwide. Developed by The Collective,

Marc Ecko’s Getting Up: Contents Under Pressure is rated ‘M’ for Mature and is available for the PlayStation®2 computer entertainment system, Xbox® video game and entertainment system from Microsoft, and Windows.

Marc Ecko’s Getting Up: Contents Under Pressure fuses innovative gameplay, a provocative and controversial storyline, an eclectic and renowned voice acting cast, and a musical score featuring some of the most influential voices and sounds of this generation. Marc Ecko’s Getting Up: Contents Under Pressure includes a variety of star-studded voice talent such as renowned hip-hop artist Talib Kweli, Sean “Diddy” Combs, Rosario Dawson, Brittany Murphy, George Hamilton, Giovanni Ribisi, Adam West, Andy Dick, Charlie Murphy, The RZA and Michael “M.C. Serch” Berrin. The soundtrack features an array of licensed music and various original tracks, such as an exclusive version of Notorious B.I.G.’s “Who Shot Ya,” remixed by Serj from the band System of a Down; “Clik, Clak, and Spray” from Pack FM; “Book of Judges” from Pharoahe Monch; and “Getting Up Anthem: Part 1,” performed by legendary Hip-Hop artist Rakim and Talib Kweli, the voice of the game’s lead character, Trane. More than 65 graffiti artists have lent their signature tags and art to the game’s urban environments, while six legendary artists – Cope 2, FUTURA, OBEY: Shepard Fairey, Seen, Smith and T-kid – have served as in-game mentors to the game’s lead protagonist.

“Marc Ecko’s Getting Up: Contents Under Pressure breaks the mold of the current crop of games by fusing authentic urban culture with truly diverse gameplay,” said Marc Metis, Senior Vice President, Marketing, Atari, Inc. “With its unique story, talent, music, and gameplay design, Marc Ecko’s Getting Up: Contents Under Pressure answers consumers’ call for innovation and originality in gaming.”

Set in the city of New Radius, Marc Ecko’s Getting Up: Contents Under Pressure features a world where freedom of _expression is suppressed by a tyrannical city government. In the game, players assume the role of Trane - an unlikely hero just looking to get up until he realizes there is much more at stake. Gamers learn and master various graf skills, starting as a toy (beginner) graffiti artist and using street-smarts, athletic prowess and vision necessary to become an “All City King,” the most reputable of all graffiti artists. During their quest, players risk their lives navigating vertical landscapes while battling rival crews, a corrupt Mayor and the city’s Civil Conduct Keepers (CCK) all in an effort to reach the sweet spots of New Radius, where a well-placed tag brings respect and reputation. Gamers also find themselves with an even greater burden – to use their high-wire graffiti talents to expose the oppressive mayor and set the city free.

A limited edition of Marc Ecko’s Getting Up: Contents Under Pressure is also available at select retailers nationwide. The Marc Ecko’s Getting Up: Contents Under Pressure Limited Edition is packed into a collectible Getting Up tin case and in addition to the game, includes Marc Ecko's Blackbook, offering an exclusive look inside the game’s development process, a disc featuring a collection of short films, level rundowns, game tips, and “making of” footage, and a silver pen with the Getting Up "X" logo.

The Marc Ecko’s Getting Up: Contents Under Pressure Limited Edition also features a soundtrack with four tracks executively co-produced by Sean ‘Diddy’ Combs, including an exclusive version of Notorious B.I.G.’s “Who Shot Ya,” remixed by Serj from the band System of a Down. Other Combs’ tracks include “Clik, Clak, and Spray” from Pack FM, “Book of Judges” from Pharoahe Monch and “Getting Up Anthem, Part 1,” performed by Talib Kweli, the voice of the game’s lead character, Trane, and legendary Hip-Hop artist Rakim. These songs, plus Rhymefest’s “Wanted” and various scoring pieces from RJD2, are only available on the limited edition.

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EA SPORTS Crowns King of Madden NFL 06 at 2005 EA SPORTS Madden Challenge Finals

REDWOOD CITY, Calif. – Feb. 13, 2006 – Thousands entered regional tournaments across 32 cities, but only one could thumb his way to the title. The 4th annual EA SPORTS™ Madden Challenge Tournament from Electronic Arts (Nasdaq: ERTS), congratulates Jarvis Thomas, the National 2005 EA SPORTS Madden Challenge Champion on Madden NFL 06. Winners from each of the Madden Challenge Regional Tournaments, which were played using the Xbox® video game system, were flown to the Marriott Hotel in Honolulu, Hawaii for the ‘Finals’ competition on Feb. 10, 2006. Thomas, 18, the Minneapolis regional winner from Upper Marlboro, Maryland defeated Haarwun Brown, 18, the St. Louis regional winner from Mobile, Alabama, with a final score of 42-18 using the Philadelphia Eagles.

After receiving the $100,000 and congratulations from NFL players in attendance, Thomas, also known as “young Jarvis” said, “It’s a great feeling and I still can't believe I actually won. There were some tough rounds but I used the Eagles to take advantage of Donovan McNabb.”

NFL players who attended the 2005 EA SPORTS Madden Challenge Finals, included: Donnie Edwards (San Diego), Chad Johnson (Cincinnati), Shawne Merriman (San Diego), DeAngelo Hall (Atlanta),Tony Gonzalez (Kansas City), Donnie Edwards (San Diego), Dwight Freeney (Indianapolis), Darren Sharper (Minnesota), Warrick Dunn (Atlanta), and Lofo Tatupu (Seattle).

The 2005 EA SPORTS Madden Challenge Tournament ran every weekend from Aug. 27-Dec. 11, 2005 and is the only Electronic Arts sanctioned public tournament competition in the celebrated 16-year history of the EA SPORTS Madden NFL Football videogame franchise.

The 2005 EA SPORTS Madden Challenge Regional Tournament Winners included:


CITY CHAMP AGE Hometown
Troy Brown Las Vegas 21 Houston, TX
Robert Warren Phoenix 17 District Heights, MD
Patrick Stock Denver 14 Las Vegas, NV
Eugene Williams Kansas City 21 Philadelphia, PA
Michael Kamm Buffalo 18 Rochestor, NY
Ayan Tariq Boston 15 Ridgefield Park, NJ
Kevin Merritt New York 15 Deptford, NJ
Anthony Brinson Philadelphia 16 Clementon, NJ
Justin Chow Washington, D.C. 20 Great Falls, VA
Shayan Tariq Baltimore 19 Ridgefield Park, NJ
Stephen White Pittsburgh 19 Fort Washington, MD
James Lowe Cleveland 24 Baltimore, MD
Torrence Webster Detroit 16 Detroit, MI
Byron Matthews Chicago 27 Chicago, IL
Corleavrence Deshazer Green Bay 25 Schaumbure, IL
Jarvis Thompson Minneapolis 18 Marlboro, MD
Greg James Indianapolis 25 Hattiesburg, MS
Robert Reuss Cincinnati 15 Annapolis, MD
Haaruwn Brown St. Louis 18 Mobile, AL
Donald Mazzola Nashville 20 Federal Way, WA
Aaron J. Stocum Charlotte 17 Rochester, NY
Jet Steele Jacksonville 18 Tampa Bay, FL
William Lee Wolf Tampa Bay 18 Tallahassee, FL
Robert Wright Miami 29 Warrensville Heights, OH
Tommie Hill Atlanta 21 Minneapolis, MN
Andrew Shugart New Orleans 20 Donaldsville, LA
Toby Merchant Houston 30 Hayward, CA
Daniel Wilson Dallas 27 Lincoln, NE
Eric Verlarde San Diego 17 West Covina, CA
Lilrob Taylor Los Angeles 24 Youngstown, OH
Derek Kinder San Francisco 18 Napa, CA
Cory Pressley Seattle 18 Willingboro, NJ

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HASBRO TAPS ACTIVISION TO PUBLISH RANGE OF VIDEO GAMES BASED ON THE TRANSFORMERS FRANCHISE AND LIVE-ACTION FILM FROM DREAMWORKS AND PARAMOUNT PICTURES

PAWTUCKET, R.I. Feb. 13, 2006– The Hasbro Properties Group, the intellectual property development arm of Hasbro, Inc. (NYSE: HAS) and Activision, Inc, (NASDAQ: ATVI), a leading publisher of interactive entertainment software products, announced today a license that grants Activision the global rights, excluding Japan, to develop console, handheld and PC games based on Hasbro’s renowned TRANSFORMERS brand. The first game will be tied to the much-anticipated July 4, 2007 movie release of the live action TRANSFORMERS film from DreamWorks Pictures and Paramount Pictures.

The TRANSFORMERS brand has been one of the best-selling boys’ action brands in a wide-range of categories, from toys to publishing to apparel, since its launch as a global property in 1984. Hasbro is currently gearing up to activate one of the Company’s most ambitious marketing and merchandising programs yet to coincide with the live action movie in 2007.

“We are thrilled to work with Activision to bring the widely popular TRANSFORMERS brand to the world of digital entertainment and introduce millions of consumers to our best-known TRANSFORMER and biggest hero of all time—OPTIMUS PRIME,” said Jane Ritson-Parsons, president of the Hasbro Properties Group (HPG). “As the leading developer of video games, Activision shares our passion and excitement for the TRANSFORMERS story line. We know this world-class and creative team will bring TRANSFORMERS to life in powerful and exciting ways as we immerse a broad audience in this pop-culture phenomenon.”

“TRANSFORMERS has all of the elements necessary to translate incredibly well into video games,” said Mike Griffith, President and CEO, Activision Publishing, Inc. “We look forward to bringing the Transformer robots to life with the latest interactive technology and graphics.”

The announcement of Activision as the global game publisher for the TRANSFORMERS brand marks the beginning of Hasbro’s commitment to bring its well-known toy and game brands further into the digital media space. This effort follows the reacquisition of its video gaming rights from Infogrames Entertainment SA last June.

“Video gaming is a natural next step for our classic properties as children and adults alike live more of their lives around technology,” said Ritson-Parsons “We see the digital arena as a great complement to the lifestyle experiences that we’re providing to consumers in a variety of categories.”

In addition to console, handheld and PC-based games, Hasbro plans to expand the TRANSFORMERS brand’s reach through ring tones, mobile gaming and a host of other products for gaming fans of all ages.

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February 11, 2006

EIDOS CONFIRMS APRIL 4 NORTH AMERICAN SHIP DATE FOR COMMANDOS STRIKE FORCE AND RELEASES A NEW FMV

San Francisco, CA (Feb 10, 2006) – Eidos Interactive, one of the world’s leading publishers and developers of entertainment software today confirms that Commandos Strike Force™, developed by Pyro Studios, will be released on April 4th, 2006 on PlayStation®2 computer entertainment system, Xbox® video game and entertainment system from Microsoft and PC in North America.

In a new direction for the multi-million selling series, Commandos Strike Force takes you right into the heart of the action with an innovative blend and first person perspective. Set in war torn Europe amid the backdrop of World War II, take your elite ‘Strike Force’ unit behind enemy lines on a series of linked missions through France, Russia and Norway. Undertake action, infiltration and stealth missions with the Green Beret, Sniper and Spy, using any means necessary to challenge a winning enemy and pave the way for invasion. Enter into battle alone, or take the fight online with your friends.

Commandos Strike Force features an innovative blend of stealth and action gameplay new to the genre. With the ability to freely move within the battlefields players execute attacks with a high degree of control. This gives the player the ability to set ambushes, attack silently and unseen, infiltrate prisoner of war camps, stalk and stab, all while being surrounded by the enemy.

Commandos Strike Force also features several missions where players control two commandos at the same time switching between the two on-the-fly. The game boasts a variety of multiplayer modes, up to eight players online with console and 16 players via the internet.


View the trailer.

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February 7, 2006

EA SHIPS ALL-NEW ARENA FOOTBALL VIDEOGAME TODAY

REDWOOD CITY, Calif. – Tuesday, February 7, 2006 – Electronic Arts (NASDAQ: ERTS) announced today that Arena Football™, the newest game under the EA SPORTS™ brand, has shipped to stores nationwide. With Arena Football, gamers can now experience the excitement of the indoor gridiron with fast-paced, high-scoring offenses and the ability to send players over the walls.

“EA is the premiere sports videogame developer and we’re thrilled to have worked with them on this project,” said Glenn Horine, President, AFL Properties. “EA SPORTS Arena Football captures the passion of our sport and gives fans an opportunity to experience the action for themselves.”

“The AFL was an amazing league to work with and we strived to create a game that accurately depicts their unique brand of football,” said Mike Taramykin, Senior Producer, EA Tiburon. “Arena Football has features that will appeal to both AFL fans and sports fans alike.”

The all-new Be the Receiver feature allows players to take control of their receiver right from the snap and create routes on the fly, attempting to mix up the defense for a big score. With the new in-game Telemetry system, players can get real-time information such as scoring history, passing tendencies and player health and fatigue levels, allowing them to capitalize on their opponent’s weaknesses.

In Franchise Mode, players can take their favorite AFL® team and build them into a powerhouse by managing depth charts, signing free agents and making trades in an attempt to take home the ArenaBowl championship. Arena Football also allows players to create their own team or choose from more than 30 unlockable historic teams including the Anaheim Piranhas and Iowa Barnstormers.

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February 6, 2006

EIDOS ANNOUNCES URBAN CHAOS: RIOT RESPONSE

San Francisco, CA (February 6, 2006) -- Eidos Interactive, one of the world’s leading publishers and developers of entertainment software, today announced URBAN CHAOS: Riot Response, a high velocity, first person shooter where the player confronts real terror in an American city for the PlayStation®2 computer entertainment system, Xbox® video game and entertainment system by Microsoft and PC. URBAN CHAOS: Riot Response is scheduled to ship this Spring in North America.

Currently in development by London-based Rocksteady Studios, URBAN CHAOS: Riot Response gives gamers the opportunity to step into the shoes of a real hero. Play as Nick Mason a member of T-Zero, an elite counter-gang unit, putting his life on the line in response to a terrorist threat. Specially trained in all areas of urban combat and armed with the very latest high-tech weaponry, T-Zero – the last line in urban defense, teams-up with Emergency Services groups including firefighters, paramedics and police to combat multiple threats on the city such as bombings and hostage scenarios. Gamers can explore realistic and dynamic city environments where all the intense action takes place.

Sefton Hill, Director of Rocksteady Studios said, “Urban Chaos has been designed to offer something fresh and new for gamers who are looking for a new challenge in the FPS genre. We put the player right in the middle of a full scale riot and it’s no easy ride, this will be an original and intense challenge for gamers.”

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February 3, 2006

Torino 2006

Video games based on the Olympics have traditionally been pretty sucky, so I expected very little from Torino 2006. It's essentially a bunch of mini games that are sports related. I think when I was a kid there was a company called Epyx that made a decent summer games. Torino 2006 is fairly standard fare for a genre that is more likely to be collected as a souvenier rather than be played.

Score = 2.5 our of 5

Given the high quality of racing and snowboarding genres one would think that a good winter olympic games game. Apply the knowledge obtained by developing a racing game to the luge and that of developing a snowboarding game to skiing and things should look and feel good.

The speed skating mechanics are pretty good down - the player mashes alternate buttons to generate enough speed to be maintained by a rhythmical, consistent tapping of the two buttons. This imitates the motion of the left and right leg and is one of the only control systems that has an actual feel to it. Timing the presses is required for straightways and curves. You'll need long strides to gain speed on the straightways and short strides in the corner. You can sense when you're getting out of synch (ignore the on screen bars as they appear to have nothing to do with your timing) and do the right thing to get back on track.

torino_122705_02.jpg

Not only are there very few events, but some of them are repeated. Cross-country skiing is included in no less than three different events including the Nordic and Biathlon. There's not much difference between bobsled and luge, only that in bobsled you can move your men left or right, neither of which really matters. In both events you shoot yourself off like a plunger hitting a pinball. Press the button at the appropriate time to generate the most power and your sled will snake its way through icy channels. The analog stick allows you to move to the right or left to avoid hitting the walls. Controls are sluggish at first, but then as your sled or luge speeds up it becomes more responsive.

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Tomb Raider: Legend Ship Date

San Francisco, CA (Feb 2, 2006) -- Eidos Interactive, one of the world’s leading publishers and developers of entertainment software, confirmed today that Lara Croft’s latest and most anticipated adventure, Lara Croft Tomb Raider: Legend™ will begin shipping on April 7th in Europe and April 11th in North America on PlayStation®2 computer entertainment system, Xbox® video game and entertainment system from Microsoft and PC
with Xbox®360 and PSP™ (PlayStation®Portable) system versions to follow shortly after.

Lara Croft Tomb Raider: Legend is the seventh title to be released in the Tomb Raider™ series, which originally launched in 1996 and is still one of the best selling videogame franchises of all time, with over 30 million copies sold. Lara Croft™ has transcended games in a way no other character has, including action figures, comic books and two major motion pictures starring Angelina Jolie.

Larry Sparks, Head of Brands Management, Eidos said: “Everyone working on Legend is buzzing right now, we are all so excited that this totally new incarnation of Lara will capture gamers’ hearts, just as her original game did, and challenge their minds like no Tomb Raider they’ve ever seen.”

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February 1, 2006

CURIOUS GEORGE™ SHIPS!

SANTA CLARA, Calif., (February 1, 2006) – Leading video games publisher and developer NAMCO BANDAI Games America Inc. announced today that Curious George™ has shipped for the PlayStation®2 computer entertainment system, Xbox® video game system, Nintendo GameCube™, Game Boy® Advance and PC. Based on the February 10th animated feature film of the same name from Universal Pictures and Imagine Entertainment, Curious George allows players to jump in and control the world’s most curious chimp through an array of madcap mishaps and mischievous fun. Curious George is rated E for Everyone by the ESRB.

For more than 60 years, children and adults alike have followed the tales of Curious George – known for his insatiable inquisitiveness and taste for adventure. The story begins as The Man with the Yellow Hat travels to Africa in search of a lost artifact and returns with some unexpected cargo — a precocious chimp named George.

Curious George allows players to meet and interact with their favorite characters from the animated film in this exciting and colorful game world. As the fun-loving George, players can run, jump, climb and swing through 12 action-packed levels including the jungle, museum and Big City. Players must also use the character’s skills, which include crafty escapes and distracting performances, to elude trouble and avoid one entertaining predicament after another. Throughout George’s big adventure, players are encouraged to be curious and explore the “Curious Objects” in each environment – drawers to peek in, machines to activate, trunks to pop open and even chairs to bounce on! Interacting with these objects awards players “Curious Points,” which enable them to purchase items in the Museum Gift Shop including concept art, scenes from the animated movie and accessories for George. Curious George’s bonus features and challenging mini-games provide players hours of replay beyond the main story.

“We couldn’t be more pleased how well this game brings to life the loveable and playful nature of George in both the console and handheld video games,” said Jeff Lujan, business director at NAMCO BANDAI Games America Inc. “Our partnership with Universal has been instrumental in developing a video game that not only captures George’s more modern look, but also contains countless hours of action and adventure the whole family can enjoy!”

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January 31, 2006

Madden NFL 06 Xbox 360 Super Bowl simulation - who will win it all?

Bolstered by a tough defensive effort that limited NFL MVP Shaun Alexander to just 70 yards rushing and sacked Seattle quarterback Matt Hasselbeck four times, the Pittsburgh Steelers won their fifth overall Super Bowl championship in a game simulated by EA SPORTS, downing the Seahawks 24-19 in a preview of what might happen in Super Bowl XL.

The game, which was simulated using the best-selling video game Madden NFL 06 for the Microsoft Xbox 360, played out in a way not unfamiliar to Pittsburgh fans – the Steelers moved out to an early lead using the pass and taking advantage of a timely turnover, and then turned to their relentless rushing attack to hold off the surging Hawks and secure the title.

Playing in his hometown of Detroit, Steelers RB Jerome Bettis garnered Super Bowl MVP honors by scoring two touchdowns in the game to go with his 41 yards rushing, getting his team on the board first with a one-yard plunge late in the first quarter to cap a ten-play, 74-yard drive. The teams exchanged field goals in the second quarter, and Pittsburgh upped its lead after recovering an Alexander fumble on the Seattle 24-yard-line. Three plays later, Steeler RB Willie Parker took the ball off right tackle for a seven-yard scamper which made the score 17-3 – a daunting margin that very few Pittsburgh opponents have been able to overcome.

Seattle got another field goal to cut their deficit to 11 points midway through the third quarter, but Alexander was finding no running room and the Steeler defense was bringing constant pressure against Seahawks QB Matt Hasselbeck. Still, the Seahawks managed to close to 17-13 after Alexander finished a seven-play, 66-yard drive early in the fourth quarter with a short dive off the left side. Pittsburgh responded, however, by pounding the ball on a clock-chewing drive, taking more than six minutes off the clock by going 73 yards in 13 plays – 11 of them runs – to move up 24-13 after Bettis again scored on a one-yard run.

With little time left, Seattle moved the ball down the field quickly and got six more points as Hasselbeck connected with Darrell Jackson on a 19-yard scoring pass, but their two-point conversion failed, and the ensuing onside kick was recovered by the Steelers, who ran out the clock to celebrate their win.

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January 27, 2006

2K Sports Announces Torino 2006

New York, NY - January 25, 2006 - 2K Sports, a publishing label of Take-Two Interactive Software, Inc. (NASDAQ: TTWO), through a uniquepartnership with International Sports Multimedia (ISM), the exclusive licensee of the International Olympic Committee (IOC) for interactive entertainment software, today announced that Torino 2006(tm) - TheOfficial Video Game of the XX Olympic Winter Games is available now at retail stores across North America, and will be available at retail stores in Europe on January 27th.

Torino 2006(tm) gives gamers the chance to participate in one of the most exciting sporting events of 2006. With a multiplayer mode for up to four players, gamers can compete head-to-head or in turn-based play that simulates the global stage of one of the most exciting sporting events in 2006. The XX Olympic Winter Games will take place in Torino,Italy from February 10-26, 2006.
Additional features of Torino 2006(tm) include:

* 15 different events in eight winter sports disciplines including Skiing, Biathlon, Bobsleigh, Luge and Skating
* Challenge your skills with three difficulty levels in each discipline
* Enjoy an intense live atmosphere portrayed authentically with expert commentators, TV camera angles, realistic background sound and sparkling scenes of the Italian wintry landscape
* Play against friends and family with the exciting multiplayer mode for up to four players
* Intuitive controls create a fun "pick-up-and-play" capability the whole family can enjoy

"We greatly appreciate the partnership we've had with ISM. Their guidance from the many years of experience working on officially licensed Olympic video games has enabled us to create Torino 2006(tm), a truly exciting and authentic winter sports title," said Matthias Wehner, Marketing Director of 2K Sports.

"We are very pleased to be working with 2K Sports. Their reputation for creating exciting, successful sports games and their marketing expertise will ensure the success of the Official Video Game," said Raymond
Goldsmith, Chairman and Chief Executive Officer of ISM.

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JOIN THE FAMILY AND BECOME THE GODFATHER

REDWOOD CITY, Calif., January 26, 2006 – Electronic Arts (NASDAQ: ERTS) today announced March 21st as the day The Godfather™ The Game videogame will be on store shelves in North America and March 24th in Europe. Developed by EA, the highly-anticipated open-world videogame is based on the critically-acclaimed book by Mario Puzo and the classic film by Paramount Pictures through a strategic licensing relationship with Viacom Consumer Products. In less than two months, gamers worldwide will step into the Don’s dangerous world of intimidation and negotiation via their PlayStation®2 computer entertainment system, Xbox® video game system from Microsoft or PC. The Godfather The Game will also be available for the Xbox 360 video game and entertainment system and PSP (PlayStation® Portable) handheld entertainment system later in 2006.

EA’s The Godfather The Game puts you at the center of one of the world’s most revered stories. In the role of a young man just entering the Corleone family, you create your own mob character and work your way to the top. For the first time ever, you will go beyond the films and book to actually step into the living world of The Godfather fiction throughout 1940s New York City. You will work your way up the mob ranks your own way, choosing just how much force to use as you rise to power. Relive classic moments from the fiction and experience open-world gameplay alongside unforgettable characters from the film such as Luca Brasi, Sonny, Tom Hagan, and of course, Don Vito Corleone himself.

“The Godfather is one of the most exciting, dramatic and memorable works of fiction in the world; for the videogame, we felt it was important to build a complex and responsive open-world that puts you in the heart of the action,” said David DeMartini Executive Producer of The Godfather The Game. “The deeper you are into the experience the better the game gets,” DeMartini added.


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January 20, 2006

PING! EA’s MVP 06 NCAA BASEBALL SHIPS TO STORES TODAY

REDWOOD CITY, Calif. – Wednesday, January 18, 2006 – Electronic Arts (NASDAQ: ERTS) announced today that MVP™ 06 NCAA® Baseball, the first-ever college baseball videogame, has shipped to retailers under the EA SPORTS™ brand. Produced by EA Canada in Vancouver, B.C., MVP 06 NCAA Baseball is the latest offering from the makers of the critically acclaimed MVP Baseball™ franchise and celebrates everything that makes NCAA® baseball unique – aluminum bats, dugout clearing homeruns, relentless hustle and stadiums filled with passionate fans and school spirit.

From the same developers that have made the MVP franchise a hit, MVP 06 NCAA Baseball has an all-new Load and Fire Batting system that intuitively emulates stepping up to the plate. The game is the first EA SPORTS game to implement ESPN real-time features including an ESPN ticker and live ESPN Sportscenter radio updates. With 128 of the nation’s top teams, 19 authentic stadiums and a deep college-specific Dynasty Mode™, users can now slug it out on the “Road to Omaha®” with baseball’s brightest young stars.

“Playing to earn a National Championship for the University of Texas was one of the greatest moments of my life; Needless to say, I’m still really nostalgic about it and this is a great way for me to re-live it again and again,” said David Maroul, 2005 College World Series MVP and MVP 06 NCAA Baseball Cover Athlete. “I’ve been waiting for a game like this to come out for a long time. I just can't believe how realistic the game is.”

Complete with an engaging visual presentation and ESPN’s Mike Patrick and former Stanford All-American Kyle Peterson calling the action, MVP 06 NCAA Baseball also features an all-new Custom Ballpark feature, a rich Create-a-Player option and new online* features for the PlayStation®2 computer entertainment system and Xbox Live®.


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January 18, 2006

OFFICIAL AND 1® STREET BALL WEBSITE NOW LIVE!

January 17, 2006 Ubisoft, one of the world's largest videogame publishers, today announced the launch of the official Web site for AND 1: Streetball, scheduled to ship for the PlayStation®2 computer entertainment system and Xbox® video game system from Microsoft in March 2006. Visitors to http://www.and1streetballgame.com will be updated regularly with new details, materials, and goodies.

Visitors to http://www.and1streetballgame.com will receive comprehensive product site information, images, and video related to AND 1: Streetball. In addition, visitors can download exclusive music tracks from the AND 1 Soundtrack, watch highlight clips from real life AND 1 MixTape Footage, hop on the 1s and 2s with DJ Greenlantern's mini-game mixing studio, answer a questionnaire to figure out their streetball name and more. The website provides the ultimate AND 1: Streetball experience.

AND 1: STREETBALL WEBSITE: A USER'S GUIDE

Product Site (Updated Regularly with New Details and Materials as Launch Approaches):
Sections include:
oGame Info, with details on game features, storyline, players, moves, multiplayer information, and more.
oDownloadable Music from the official AND 1 Soundtrack
oIn-depth player sections including real life video and gameplay footage
oIn-depth court information
oExtras, with wallpaper, screensavers, webkit, and a winamp skin
oMedia, with screenshots, video art, concept art and comics
Visit early and often as new items will appear frequently!

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"SAMURAI SHODOWN V" Ships Exclusively for Xbox

WALL, NJ. - January 17, 2006 - SNK PLAYMORE USA CORPORATION, the US publishing arm of the SNK PLAYMORE CORPORATION, announced today that they have shipped SAMURAI SHODOWN V exclusively for the Xbox® video game and entertainment system from Microsoft. SAMURAI SHODOWN V, one of SNK's greatest fighting franchises now features full Xbox Live® online game service support and the addition of Tournament Mode.

SAMURAI SHODOWN is considered one of the greatest fighting franchises of all time, and is the first appearance of the series on any current generation of consoles in North America. According to Richard Li of top gaming site, 1UP.com, "The series has become one of the flagships of SNK PLAYMORE. It's spurred a subculture devoted to the competitive nature of the game."

About SAMURAI SHODOWN V
SAMURAI SHODOWN V is the story of one Samurai's quest against the Shogun which leads to the gathering of the bravest warriors.

SAMURAI SHODOWN V features

" Xbox Live® support featuring Tournament Mode
" Choose from a total of 26 fighters including 14 new characters to the franchise
" Select characters designed by world-renowned manga artist Nobuhiro Wazuki
" Power up the Rage Gauge and unleash death combos for extreme damage
" Force your opponent into slow motion with Spirit Strength
" Original Japanese version included.

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January 17, 2006

25 to Life Ships to Stores Today in North America

Eidos is putting the power of the streets in your hands as the blazing new game 25 To Life ships today! It’s time to shine up your badge, or get your bling on, as the battle for the streets is about to begin. Not only do you get to bump your favorite hip-hop beats in the fight of your life, you can play as one of our unlockable celebrity artists too!
Check out Tech N9ne, Daz, DJ Envy, and Kurupt and put them to use to protect your hood. The time is here.

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JUMP INTO THE NEXT GENERATION WWII FPS EXPERIENCE WITH EA’S MEDAL OF HONOR AIRBORNE

REDWOOD CITY, Calif., January 17, 2006 – Electronic Arts (NASDAQ: ERTS) today announced Medal of Honor Airborne™, the newest installment from EA’s critically-acclaimed Medal of Honor™ franchise which was credited with pioneering the First-Person Shooter (FPS) WWII genre when it debuted in 1999. While building on the key tenets of the franchise including historical accuracy and authenticity, Medal of Honor Airborne is set to redefine the series by introducing players to an entirely new way of experiencing a WWII FPS – namely the fully interactive Airborne experience. As the first game in the Medal of Honor series to be released on next generation platforms, Medal of Honor Airborne will ship to stores in Winter 2006 under the EA™ brand for the PlayStation®3 and PlayStation®2 computer entertainment systems, Xbox™ 360, Xbox® videogame system from Microsoft, and Windows PC.

Step into the boots of Boyd Travers, Private First Class of the 82nd Airborne Division and engage in battles throughout Europe. From rocky beginnings in Sicily to war-winning triumphs in Germany, each mission begins behind enemy lines, with an intense and fully interactive airdrop. Your ability to determine your own starting point dramatically changes the way each mission plays out. View the entire operation from the air, and then control your parachute to choose your landing spot. On the ground, gather your senses and assess the terrain. A wide variety of authentic, customizable weapons are at your disposal, each with distinct characteristics. Choose your path in this free roaming FPS environment. Medal of Honor Airborne will also feature exceptionally photo-realistic characters, adding to the intensity of the cinematic, story-driven game.

“Medal of Honor Airborne is a step in a new direction for the franchise. While integrating our state-of-the-art, next-gen technology into every aspect of the game, we are introducing innovations that will redefine the series and impact the genre as a whole," explained Patrick Gilmore, VP and Executive Producer at EALA. “By fully controlling the airdrop from your very first step through landing, Medal of Honor Airborne adds a new dimension of player choice by letting you decide where every mission begins and how it plays out.”

The Medal of Honor Airborne development team continues to ensure that the ideals and integrity of the prestigious congressional Medal of Honor are accurately reflected in the game. The producers sought counsel from numerous expert sources to make certain the game is historically accurate and as true to the WWII Airborne experience as possible. Serving as a military spokesperson for Medal of Honor Airborne, Capt. Dale Dye, who has worked as the Military Technical Advisor for the last 7 Medal of Honor games, will help to create a truly authentic experience.


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January 15, 2006

UbiSoft Demo Day

I spent several hours with the crew over at UbiSoft on Thursday and Friday and played a whole lot of games. I also met a streetball player named Escalade. I'm like a twig next to him - he's a foot taller than me and twice my weight. Nice guy though.

CSI Three Dimensions of Murder
This is the first 3d CSI game and as such it is much closer to the TV show than previous versions. The opening full motion video is just like the show, and the crime lab is a reproduction based on the set. There's more interaction with characters, then environment and evidence. It's not just pixel hunting anymore. The environment is more complex which means more complex clue hunting. You recreate each crime, process your own evidence, get warrants, in short you do everything. There are 5 cases and the game will ship in March 2006 for PC.

Splinter Cell Essentials
This will ship for PSP in March. There are 9 missions, of which 5 are new. They tried to create the same control system on the PSP, light/shadow meter, danger meter, circle controls the camera, the stick moves Sam, box crouches. The missions are set from when Sam become's a Navy Seal in 1992 until the present day. There's a jail level that is similar to the jail level of Splinter Cell Double Agent (see below). You can save at any time. There's a lot of hiding and shooting. In ad hoc mode you can play spy vs. spy. As always, it is your choice whether to kill or simply immobilize. Content is different on all platforms.

Splinter Cell Double Agent
Same is having a tough time and he's in jail in this forth of the series. In the past, gamers tended to view Sam as a soldier, and the developers really want him to be perceived as more of a "bad ass super spy". He's on NOC - non official cover and if he's caught that's it our governement has no knowledge of him or his mission which is to infiltrate a terrorist cell as a double agent. As a double agent you have to balance the consequences of your actions, balance the good with the evil. For example, should you murder or be discovered? There are some tough moral decisions - the good of the many outweighs the needs of the few. All versions are the same storyline but the missions are different. Escape prision, join terrorist cell, following the storyline exactly or going off on little side explorations. There are some coop elements with NPC companions where you have to help each other over barriers and such. It's a mix of action and puzzles and a design goal was that you shouldn't get frustrated by repetitive trial and error.

And 1 Basketball
This started as a clothing company with the Mix it Up Tour where they filmed streetball and then dub in hip hop tunes. Now it's grown into a streetball tournament with style. There are open runs where anyone plays in the tournament, then a main run where the 5 best players take on the And 1 team. It's authentic in that they mo-capped real players and everyone in the game is based on a real player except for your character. You create your character and then he's in all the cut scene which is a cool attention to detail. In story mode you play tournaments until you earn an And 1 contract. The new control system uses both analog sticks to sort of dial in a move. There are three levels to each move, the setup dribble, the showboat and the ankle breaker. There are 10 national and 4 internation tournaments. There are 13 exclusive tracks on the soundtrack. When you win the game you unlock a special Mix It Up tape. There's online play for PS2 and Xbox and the game ships in the end of March

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January 13, 2006

DreamCatcher to Publish FUEL

Toronto, January 12, 2006 – DreamCatcher Games, an award-winning publisher of PC and Console games, today announced it will publish FUEL, its upcoming racing game, a motor-head’s action vehicular marathon, on Windows® (worldwide) and Xbox® (North America only). The game will ship worldwide in May 2006.

Off-road it, use an ATV or personal watercraft and hustle your way to the finish line at top speed! Play as one of ten characters from around the world and race in your choice of over 35 vehicles. There are no rules in this all out frantic race. This is a no-holds-barred, free-for-all, action-packed game, with one goal – get to the finish line first! …and scoring points along the way would help!

Game Features:

* 3 different racing games in 1 – Off-Road, ATVs and Personal Water Crafts!
* From the Caribbean Islands to Morocco to the Snowy North, travel around the world as you compete in the wildest races ever!
* Collect as many points as possible to help you gain fuel boosts!
* Over 70 single player tracks are available and un-lockable.
* Drive anywhere and do whatever it takes to finish the race!
* Featuring Split-Screen, 4 Player Multiplayer mode, and Free Roam mode.
* Over 35 distinct vehicles to choose from!
* Use your skills, and show-off with up to 20 stunt tricks to acquire more points!
* Smash anything and anyone to get more Fuel points and improve your time.

· A motor-head’s action-thinking, vehicular marathon!


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Ubisoft Announces Tom Clancy's Rainbow Six Critical Hour

SAN FRANCISCO JANUARY 12, 2006 Today Ubisoft, one of the world's largest video game publishers, announces that it will release Tom Clancy's Rainbow Six Critical Hour for select current-generation video game consoles in March 2006. In Tom Clancy's Rainbow Six Critical Hour, Ubisoft's Quebec studio blends the finest elements of Tom Clancy's Rainbow Six® series to create the most complete chapter to date. This latest chapter marks the return to the franchise's roots by reintroducing the deeply strategic and tactical gameplay synonymous with the Rainbow Six name, while incorporating classic in-game elements such as vintage maps and weapons, all rebuilt using today's technology. With an SRP of $29.99, Rainbow Six Critical Hour will bring an exciting new seven-mission single-player campaign and 18 multiplayer levels to gamers who want more gameplay from one of the most popular franchises on Xbox Live online gaming service and http://ubi.com.

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January 11, 2006

UBISOFT'S FAR CRY INSTINCTS TO DELIVER NEW ADVENTURES ON XBOX AND XBOX 360

SAN FRANCISCO, CA January 11, 2006 Today Ubisoft, one of the world's largest video game publishers, announced that its award-winning Montreal Studio is developing two new titles inspired by the recently
released Far Cry Instincts video game. Far Cry Instincts Next Chapter (working title) for the Xbox video game and entertainment system from Microsoft will introduce players to an entirely new story, characters and game features that reflect and improve upon the critically acclaimed elements of the first title. Far Cry Instincts Predator for Xbox 360 video game and entertainment system from Microsoft will feature both Far Cry Instincts Next Chapter and an enhanced version of the original Far Cry Instincts game. Offering the kind of lush and deep natural environment true to the Far Cry brand, Far Cry Instincts on Xbox 360 will captivate gamers with its enhanced graphical reality and gameplay. Giving gamers the opportunity to discover the Far Cry universe in an optimized, high-definition environment, the game takes advantage of Xbox 360's multi-core next-generation engine for improved performance. Gamers will experience advanced pathfinding and new enemy and vehicle artificial intelligence for improved chase scenes and more enemies on-screen at one time, allowing for more adrenaline-rushing fast-action sequences. Far Cry Instincts Predator and Far Cry Instincts Next Chapter are slated for release in spring 2006.

"Far Cry Instincts quickly became one of the most talked-about games of 2005 because of its blend of high graphical quality, wide open environments and immersive gameplay elements," said Tony Kee, vice president of marketing for Ubisoft. "Ubisoft is confident that Far Cry Instincts Predator for Xbox 360 and Far Cry Instincts Next Chapter for Xbox will be among the best games this year."

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REVENGE RULES FOR EIDOS’ ROGUE TROOPER

San Francisco, CA (January 11, 2006) -- Eidos Interactive, one of the world’s leading developers and publishers of entertainment software, today confirms that ROGUE TROOPER™, a futuristic tactical action game based on the 2000 AD comic strip, will be released in North America in Spring 2006 for the PlayStation®2 computer entertainment system, Xbox® video game system from Microsoft and PC.

"Rogue Trooper™ has the attitude, the artillery and the technique to deliver a high quality third person tactical action game experience to players. We're delighted to be working with Eidos on bringing Rogue Trooper™ to gamers everywhere." Jason Kingsley, CEO and Creative Director, Rebellion.

A Genetic Infantryman (G.I.), Rogue is one of an elite regiment of biologically-engineered clone troops, created to overcome Nu Earth’s hostile atmosphere and fight, unhindered, against the brutal Nort War machine. After witnessing the betrayal and annihilation of his entire regiment at the Quartz Zone Massacre, Rogue has gone AWOL, determined to hunt down the traitor general who sent his brothers-in-arms to their deaths.

ROGUE TROOPER™ blends intense third person action and next generation stealth, as Rogue wreaks revenge armed with the very latest experimental weaponry. Rogue’s arsenal offers him a unique advantage over his
opponents; encoded bio-chips containing the digitized personalities of his fallen comrades are implanted in his gun (Gunnar), helmet (Helm) and backpack (Bagman), each offering their full military experience at the player’s fingertips.

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UBISOFT TO DEVELOP VIDEO GAME BASED ON UPCOMING TEENAGE MUTANT NINJA TURTLES CG MOVIE

SAN FRANCISCO JANUARY 11, 2006 Today Ubisoft, one of the world's largest video game publishers, announced that it has signed an exclusive worldwide license agreement with 4Kids Entertainment, Inc. (NYSE: KDE) and Mirage Group to develop and publish Teenage Mutant Ninja Turtles® a video game based on the new CG feature-length film being produced by Imagi Animation Studios and to be distributed by Warner Bros. Pictures in the U.S. and The Weinstein Company internationally. Under the agreement, it is expected that the video game will be available for
gaming consoles in conjunction with the movie's planned release in early 2007.

The Teenage Mutant Ninja Turtles movie will be the first all CG animated movie in the history of the franchise. The PG-rated movie will derive its tone from the original comic-book series and will be grittier than the previous live action pictures.

"Ubisoft has demonstrated its strong commitment to making quality license-based games and truly understands the spirit of one of the world's most famous children's brands," said Christian Salomon, director
of licensing at Ubisoft. "Ubisoft is thrilled to be bringing the Turtles back in an exciting new adventure that will attract the first generation of enthusiasts all the way through to the current and future generations of fans."

Teenage Mutant Ninja Turtles has been an international phenomenon for more than twenty years. The property began as an underground comic book and is now one of the most popular licenses; the 4Kids TV show is
broadcast in more than 90 territories and the toys, movies and video games are popular throughout the world.

"We are excited that the Turtles are returning to the big screen in 2007 and pleased to partner with Ubisoft for the creation of a new movie-based Teenage Mutant Ninja Turtles video game," said Alfred R. Kahn, chairman and chief executive officer of 4Kids Entertainment. "We are confident Ubisoft's commitment to quality, strong international
distribution and presence in the worldwide video game market will complement the Teenage Mutant Ninja Turtles movie experience and help generate added excitement for the Turtles brand."

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25 to Life Has Gone Gold!

Eidos has fired off the golden bullet this week as 25 to Life has officially Gone Gold! Be the law, or break the law, there’s only one week to wait before the choice is yours. It’s like you can already hear the sound of the streets ring with gunfire mixed over your favorite hip-hop beats. It’s time to let your own attitude and style shine through as you bring your own personalized character to battle it out with up to 16 players online! Whether you get a blast from throwin’ Molotovs, or prefer to safely pick off your foes with a RSG1 sniper rifle, there’s a weapon to complement any style from our diverse arsenal.

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January 10, 2006

UBISOFT ANNOUNCES MONSTER 4x4 WORLD CIRCUIT FOR XBOX

SAN FRANCISCO – January 10, 2006 – Today, Ubisoft announced Monster 4x4 World Circuit for the Xbox video game and entertainment system from Microsoft. Scheduled to ship in North America March 2006, Monster
4x4 World Circuit lets players control the world's most powerful trucks and go head-to-head in pulse-pounding off-road competitions all over the world. Whether you're grinding through the desert of Egypt, crunching up snowy mountains in Russia, or smashing up trees in California to make the ride a little bumpier for the guy behind you, keep your eyes on the prize: The cash you earn on the circuit goes to customize your trucks and build up your ultimate Monster machine.

Monster 4X4 World Circuit features include:

Customize your machine: Personalize your truck's appearance with sweet paint jobs and decals and soup up its performance by maxing out its speed, jumping and destruction capabilities.

Money makes the wheels go round: Win races, unleash spectacular stunts and jumps, and demolish everything in sight to win cash and upgrade your Monster truck to the ultimate stomping machine.

Test your skills on 40 tracks: Tear through 40 Monster events in the hairiest off-road circuits your tires have ever seen.

Show the world what you're made of: Smoke the competition as you blaze through exciting new locations all over the world, such as Egypt, Moscow, Barcelona, San Francisco, South Dakota and more.

Dominate in every mode: Master your tricks in Quick Race mode as you taste all of the thrills, spills, twists and rolls of Monster Truck racing. Then turn up the heat in Single Race or Monster League Championship mode and leave your opponents choking.

Challenge friends to multiplayer: Demolish friends in four-player split-screen races or crush their hopes of domination in four intense new mini-games.

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January 9, 2006

CURIOUS GEORGE™ SWINGS TO GOLD!

SANTA CLARA, Calif., (January 9, 2006) – Global video games developer and publisher, NAMCO BANDAI Games America Inc. today announced Curious George™ has gone gold for the PlayStation®2 computer entertainment system, Xbox® video game system, Nintendo GameCube™, Game Boy® Advance and PC. An action adventure title, based on the February 10th animated feature film of the same name from Universal Pictures and Imagine Entertainment, Curious George invites players to experience madcap mishaps and mischievous fun as the world’s most inquisitive chimp. Curious George will be available February 1st and is rated E for Everyone by the ESRB.

For more than 60 years, children and adults alike have followed the tales of the lovable little Curious George – known for his insatiable inquisitiveness and taste for adventure. The story begins as The Man with the Yellow Hat travels to Africa in search of a lost artifact and returns with some unexpected cargo — a precocious chimpanzee named George.

Curious George allows players to meet and interact with their favorite characters from the animated film in this exciting and colorful game world. As the fun-loving George, players can run, jump, climb and swing through 12 action-packed levels including the jungle, museum and Big City. Players must also use the character’s skills, which include crafty escapes and distracting performances, to elude trouble and avoid one entertaining predicament after another. Throughout George’s big adventure, players are encouraged to be curious and explore the “Curious Objects” in each environment – drawers to peek in, machines to activate, trunks to pop open and even chairs to bounce on! Interacting with these objects awards players “Curious Points,” which enable them to purchase items in the Museum Gift Shop including concept art, scenes from the animated movie and accessories for George. Curious George also features bonus features, special unlockables and challenging mini-games to provide players hours of replay after the main story is finished.

“We are excited to be one step closer bringing this lovable character to life in console and handheld video games,” said Jeff Lujan, business director at NAMCO BANDAI Games America Inc. “By working together with Universal, we’re taking a fresh approach to a classic brand – offering plenty of fun, curiosity and family-oriented gameplay.”

Curious George is developed for consoles and the PC by Monkey Bar Games and for handheld gaming systems by Torus Games through a licensing agreement with Universal Studios Consumer Products Group.

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December 21, 2005

AND 1 Streetball I-Ball Control System Feature Descrip tion

AND 1 Streetball (Xbox, PS2 March 2006) will raise the bar for sports videos game with its revolutionary I-Ball Controls, an intuitive control system that gives you fluid and precise command over every offensive and defensive move. Not only will you do it, you will also feel it, and it will feel good.

About I-Ball

I-Ball is a dual analog control system allowing you to access an arsenal of amazing streetball moves and flow them together spontaneously. The term "I-Ball" comes from a phrase coined by AND 1. It's an expression that inspires players to develop their own original style. That's what compelled the developers to create this control system, which gives everyone the ability to ball according to their personal style.

Number of Moves

There are over 130 moves in the game, each motion captured from the AND 1 legends including The Professor, AO, Main Event, and many more. This allows you to perform your favorite streetballer's signature moves,
such as The Professor's Midterm, AO's Off the Head, and the Spyda dunk. There are also a number of classic playground moves, ball tricks, dunks, alley oops, and other surprising moves never seen in any other
streetball game.

Types of I-Ball Moves

While the I-Ball system lets you perform a full spectrum of offensive and defensive moves, the system is ideal for carrying out the intense 1-on-1 battles made famous in AND 1 streetball.

Running Moves: These are moves the player can perform while on the run, to get past a defender or showboat their way down the court.
Stationary Moves: Setup moves: Dribbling moves that set you up for more elaborate moves.
Showboat moves: Moves designed to get your defender off his guard.
Ankle Breakers: Moves that juke your defender so bad he gets knocked off balance. A successful Ankle Breaker gives your player a clear path to the basket and a Respect Point bonus.

I-Ball and Respect Points

Respect points measure your baller's ability to amaze the crowd and earn the respect of other players. You won't advance through the game without them. Respect Points are earned as you I-Ball, with the more complex moves earning you more points.

Originality is an important aspect of streetball, and it's also important to the Respect Point system. The more original your moves are, the more points you'll receive. Repeating the same moves over and over won't gain you as many points, nor will they be effective catching your opponents off guard.

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December 19, 2005

25 To Life Preparing You For The Upcoming Online Battles!

25 to Life is going to unleash on the world next month and we've got some updates for you! Prepare for your grand entrance into the online current-day cops and robbers battlefield! The official 25 to Life website has updated game information, the first online features for PS2, Xbox, and PC users, and a new Fansite Kit for the overwhelming numbers who have requested it! Check out the 25 to Life official website and roll on over to the latest locations in 25 to Life from the lavish homes of the city's biggest crime lords to the shadowy, downtrodden streets of Tijuana. Be on the look out for two new characters. You just may happen upon Riggs, a jack of many trades, and none of which are legal or fare. Or you might run into Sergeant Riley, if you can spot this sly police officer quicker than he can spot you. Both Law Enforcement and the Criminal side have new tricks up their sleeves. Check out the new weapons on each side of the law.

When it turns ugly, you'll need to be ready! 25 to Life is shipping in North America in January of 2006 for the PS2, XBox, and PC.

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Painkiller: Hell Wars Ship Date Announced

Dreamcatcher announced today that Painkiller: Hell Wars for Xbox will ship on Feb 28, 2006.

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December 15, 2005

EA NAMES COLORADO CRUSH QUARTERBACK, JOHN DUTTON, COVER ATHLETE FOR NEW ARENA FOOTBALL VIDEO GAME

REDWOOD CITY, Calif. – December 15, 2005 – Electronic Arts (NASDAQ: ERTS) announced today that John Dutton, quarterback for the 2005 Arena Football League™ Champion Colorado Crush, will serve as cover athlete and spokesman for Arena Football™, available in stores on February 7, 2006 under the EA SPORTS™ brand.

In a 51-48 win over the Georgia Force in ArenaBowl XIX this past June, Dutton led the Colorado Crush to its first-ever Arena Football League championship in just their third year in the league, throwing for 347 yards and three touchdowns. Dutton, a seven year Arena Football League veteran, previously led the San Jose SaberCats to an ArenaBowl title in 2002 where he was named MVP of ArenaBowl XVI. As the quarterback at the University of Nevada, Dutton helped Nevada earn its first bowl win with an 18-15 defeat over Ball State in the 1996 Las Vegas Bowl.

“I’m honored to be the first cover athlete for this new franchise and very excited about working with EA on Arena Football,” said John Dutton. “I think it’s great that fans can now experience the true action of Arena Football from the leader in sports video games.”

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UBISOFT ANNOUNCES TOM CLANCY'S SPLINTER CELL DOUBLE AGENT

San Francisco, Ca – DECEMBER 14, 2005 – Today Ubisoft, one of the world's largest video game publishers, announced Tom Clancy's Splinter Cell 4 (working title), the fourth blockbuster in the Tom Clancy Splinter Cell franchise, will officially be called Tom Clancy's Splinter Cell Double Agent. The game will be available Spring 2006 for the Xbox 360 video game and entertainment system from Microsoft, Xbox video game system from Microsoft, PlayStation2 computer entertainment system, Nintendo GameCube system and Windows PC.

Following the Tom Clancy Splinter Cell franchise tradition of innovation, Tom Clancy's Splinter Cell Double Agent will completely revolutionize and reinvent the spy action genre by introducing an unprecedented double agent concept and an entirely new breed of game play that adds an exciting new dimension to the gaming experience.

"Ubisoft is excited to have re-imagined the Splinter Cell franchise by introducing Sam Fisher as a double agent, expanding the depth of his character,” said Tony Kee, vice president of marketing at Ubisoft. "Gamers are going to find themselves immersed in entirely new territory that will allow Ubisoft to expand on its already captivating Splinter Cell franchise."

With the entirely new direction of Tom Clancy's Splinter Cell Double Agent, Ubisoft has reinvented the best-selling and highest rated espionage franchise. The revolutionary double agent concept immerses players
in the world of international espionage more completely than ever, expanding the story and depth of Sam Fisher's character and evoking players' emotions by drawing them deeper into the gaming experience. Tom
Clancy's Splinter Cell Double Agent will push the limits of each platform based on its respective technological capabilities, taking advantage of a collaborative development effort between Ubisoft's award-winning development studios in Montreal, Shanghai and Annecy, France. Across all platforms, Tom Clancy's Splinter Cell Double Agent will have the features that have defined the Splinter Cell franchise: amazing graphics, fluid animations, advanced artificial intelligence and open level design. Furthermore, each platform will feature exclusive content and offer a unique game play experience.

"The surprising new direction for the series will certainly excite fans and attract the attention of a whole new group of gamers," said Jeremy Zoss, associate editor at Game Informer Magazine. "As fans of the Splinter Cell series, Game Informer is thrilled to bring our readers a world exclusive first look at Tom Clancy's Splinter Cell Double Agent," available on newsstands December 22, 2005. Game Informer features an in-depth first preview of Tom Clancy's Splinter Cell Double Agent.

About Tom Clancy's Splinter Cell Double Agent
Veteran agent Sam Fisher is back. But he's never faced an enemy like this before. To stop a devastating terrorist attack, he must infiltrate a vicious terrorist group and destroy it from within. For the first time ever, experience the relentless tension and gut-wrenching dilemmas of life as a double agent. As you infiltrate a terrorist organization in its American headquarters, you must carefully weigh the consequences of your actions. Kill too many criminals and you'll blow your cover. Hesitate too long and millions will die. Do whatever it takes to complete your mission, but get out alive.

Here's the trailer.

If you'd like to view the slideshow click here.

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December 14, 2005

NBA Ballers: Phenom

This morning I met with Midway and they showed me NBA Ballers: Phenom, the sequel to last year's hit NBA Ballers (1.5 million copies sold). The game ships in March 2006 for Xbox and PS2. An updated version of the original, NBA Ballers Rebound will be available for PSP. Although far from complete, the PS2 and PSP versions looked great.

The premise behind the game is that this is an RPG for basketball players. With a deep story mode and a lot of wide open game play there is plenty to do. The story revolves around a series of 2 on 2 tournaments (2 on 2 brings back memories of NBA Jam) and side missions that are like mini-games. Gamers create their character and assign attributes. Later, attributes increase according to how you play the game (if you are strong on D when you play then your character's defensive attributes go up). The other way to increase attributes is to drink a Sprite which is something like drinking a potion in that it gives a temporary attribute boost. Attributes can be boosted also by wearing special items like better sneakers.

As far as in-game dynamics, this game looks good. The character modeling is very strong and the players look like themselves. Because it is 2 on 2 there is now team play calling. The animated trick moves, called "Act A Fool" are hilarious. It's all about showmanship and tricks.

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December 13, 2005

UBISOFT TO RELEASE BLAZING ANGELS™ SQUADRONS OF WWII FOR XBOX 360™ IN Q4 FY 2005-2006

SAN FRANCISCO – December 12, 2005 – Today Ubisoft, one of the world’s largest video game publishers, announced that the action-filled flight combat game Blazing Angels™ Squadrons of WWII will be released
for Xbox 360™ and Xbox® video game and entertainment systems from Microsoft in Q4 FY 2005-2006.

In Blazing Angels Squadrons of WWII, players test their air-combat skills as they experience the most famous battles of World War II. As a squadron leader, players can fly up to 38 WWII aircraft in both single-player and multiplayer missions.

Developed by Ubisoft, Blazing Angels Squadrons of WWII features innovative squadron-based combat, in which each artificial intelligence wingman’s specialized skill can be used to the pilot’s advantage. During the course of the 18-mission campaign, players will evolve along with their wingmen into an ace fighting force. Spectacular graphics enhance the combat experience in true World War II battle sites such as England, Germany, France, Morocco, Pearl Harbor, Midway and Tokyo. The heroic storyline that follows the evolution of a single squadron and the cinematic presentation create moments reminiscent of classic World War II movies. Pilots fly in close to Germany’s industrial terrain during a bombing raid or emerge from the fog and cloud cover over London to engage the enemy. Up to 16 players online can engage over Xbox Live® online game service in head-to-head dogfights or cooperative team play between squadrons in 10 additional missions.

Blazing Angels Squadrons of WWII for Xbox 360 will feature significant visual and sound enhancements that will take advantage of the powerful audio and graphical capabilities of Xbox 360’s platform. Stunning graphics and improved sound will completely immerse the player in a cinematic experience as fights in epic air battles of World War II including:

• Enhanced 3D plane models: Highly detailed and authentic-looking planes make intensive use of environmental lighting and dynamic imagery.
• New improved and enlarged textures provide more detail for both planes and terrain: Players will see sun glare on their cockpits, light shafts streaking through clouds and detailed shadows on the environment. Cities, buildings and facilities have also been enhanced to take full advantage of advanced lighting effects and shading to create an intense, realistic atmosphere for cities and military bases.
• More realistic battle damage: Bullets hit planes and smoke dynamically streams from cannons and engines. Battle damage from bullets, bombs and downed planes is visible and persistent on both terrain and buildings.
• Dramatic presentation: Visual perception filtering will be enhanced including extended burn effects and motion blur to create even more drama. Intense shockwaves from explosions fill the sky with debris using dynamic lighting and particle effects made possible by Xbox 360’s system.
• Enhanced sound effects: Perception filtering enhances the player's immersion. Sound treatment is actively managed in accordance to what the player does. Sound varies depending on the scene in order to create a more immersive, cinematic and dramatic atmosphere around the player.

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NAMCO ANNOUNCES SNOOPY™ VS. THE RED BARON

SANTA CLARA, Calif., (December 12, 2005) – “This time I’ve got you, Red Baron! This time you’re mine!”…Leading video games publisher and developer Namco Hometek Inc. today announced Snoopy™ vs. the Red Baron, an exhilarating aerial-based action adventure game starring Peanuts® top dog Snoopy and a cast of classic characters. While taking a nap atop his doghouse, Snoopy has a magical dream and becomes a World War I flying ace who must pilot his bi-plane in a heroic attempt to foil the plans of his arch-nemesis, the Red Baron. Featuring 50+ single-player and co-op missions, action-packed dogfights and customizable planes across six unique environments, Snoopy vs. the Red Baron will be coming to the PlayStation®2 computer entertainment system, PSP™ (PlayStation®Portable) system, Xbox® video game system and the PC in Fall 2006.

Snoopy vs. the Red Baron lets players climb into the cockpit to pilot Snoopy’s famous Sopwith Camel and other unique aircraft in perilous dogfights, high-speed air races and heart-pounding missions deep behind enemy lines. As players barnstorm across six massive, free-roaming play fields in search of clues for the location of the Red Baron’s secret hideout, players can upgrade their aircraft with a collection of 25 unique, comical weapons and other unlockable gadgets, including the player-guided Woodstock missile. Classic Peanuts characters including Charlie Brown, Linus, Lucy, Marcie and Sally will aid Snoopy on his mission, providing him with hints and tips to track down the despicable Red Baron.

“Snoopy’s longstanding rivalry with the nefarious Red Baron persona is one of the most acclaimed Peanuts storylines, giving Namco the perfect premise to create a family-friendly video game,” said Jeff Lujan, Business Director at Namco Hometek, Inc. “Snoopy vs. the Red Baron introduces an original gameplay experience with high-flying aerial action that is sure to entertain kids of all ages and extend this classic story’s legacy.”

Continue reading "NAMCO ANNOUNCES SNOOPY™ VS. THE RED BARON" »

December 8, 2005

The world is your race track

New York (Dec. 8, 2005) – The world’s most treacherous chicanes, tightest corners, and fastest straights will soon be tangible as Codemasters reveals an incredible line up of more than 80 international racing circuits featuring in TOCA Race Driver 3.

Coming February 24, 2006, to PlayStation®2 computer entertainment system, the XboxÒ videogame system from Microsoft and PC, TOCA Race Driver 3 delivers more than ever before with over 150 miles of the world’s most celebrated courses, taking racers to 43 locations across 13 countries in the largest collection of race tracks ever featured in one game.

From the most well-known circuits in the U.S., including the Indianapolis Motor Speedway and Laguna Seca Grand Prix circuit to the UK's iconic Silverstone, Germany's demanding Hockenheim with its gladiatorial stadium section, and the dramatic drops and rises of Belgium's historic Spa-Francorchamps as it blasts through the Ardennes forest. TOCA Race Driver 3 will also take drivers to Australia's V8 championship venues, and the latest tracks on the global racing map: Shanghai International, Bahrain International and Istanbul Park.

Every track has been authentically recreated for the game using real-world GPS topographical data so players are guaranteed to experience them just as real race drivers do. For Mount Panorama (Bathurst), a new geographic survey of the circuit was commissioned exclusively for the game to capture every last detail. Additionally, the game’s enhanced rendering engine means every race course will shine in visual detail with multi-textured surfaces that bring spectacular effects to track objects and the circuits themselves.

Ready to go around the world on more than 80 circuits? Here’s where TOCA Race Driver 3 will take drivers:

Australia

* Mount Panorama V8 circuit (Bathurst)
* Barbagallo – Long, V8 and Short circuits
* Eastern Creek – Grand Prix, V8, Short and Southern Loops circuits
* Queensland Grand Prix circuit
* Oran Park – Grand Prix, South and North circuits
* Sandown Park V8 circuit
* Gold Coast Indy 300 Grand Prix circuit
* Symmons Plains Raceway V8 circuit
* Philip Island Grand Prix circuit
* Hidden Valley Raceway
* Adelaide Street circuit


Bahrain

* Bahrain – Grand Prix, Internal, and External circuits


Belgium

* Spa-Francorchamps Grand Prix circuit


China

* Shanghai Grand Prix Circuit


Czech Republic

* Brunn - Brno Grand Prix Circuit


Germany

* Hockenheim – Grand Prix, National and Short circuits
* Lausitzring EuroSpeedway – Grand Prix circuit
* Norisring – Grand Prix circuit
* Nurburgring – Short circuit
* Motopark Oschersleben – Grand Prix, ‘B’ and ‘C’ circuits


Ireland

* Mondello Park – International, National and Short circuits


Netherlands

* Zandvoort – Grand Prix, National, Club and Oostelijk circuits


New Zealand

* Pukekohe Park Raceway


Turkey

* Istanbul Park Circuit


UK

* Donnington Park – Grand Prix and National circuits
* Oulton Park – International, Island and Foster circuits
* Silverstone – Grand Prix, International, National, and South circuits
* Brands Hatch – Grand Prix and Short Indy circuits, plus Rally Cross track
* Bedford Autodrome – GT, North, East, South and West circuits
* Snetterton
* Castle Coombe


USA

* Indianapolis Motor Speedway Oval
* Nashville Super Speedway
* Dover International Raceway
* Gateway International Raceway
* Gateway International Raceway Road course
* Laguna Seca Grand Prix circuit


Plus:
Original circuits designed exclusively for the game:

* 3 UK Rally courses
* 3 International Rallycross courses
* 2 Go Kart circuits
* 5 National Dirt Raceway circuits

Continue reading "The world is your race track" »

December 6, 2005

Buena Vist Games Ships More Than 2 Million Copies of The Chronicles of Narnia Video Game in Europe and North America

BURBANK, Calif. — (December 6, 2005) — In anticipation of Walt Disney Pictures and Walden Media’s epic feature film release of “The Chronicles of Narnia: The Lion, The Witch and The Wardrobe” on December 9, retail support of the movie-inspired video game has been brisk throughout North America and Europe. Buena Vista Games, Inc. (BVG), the interactive entertainment arm of The Walt Disney Company (NYSE: DIS), announced today that the company has shipped more than 2 million units of the multiplatform video game to retail outlets in the two regions. The video game is available for the PlayStation®2 computer entertainment system, Xbox® video game and entertainment system from Microsoft, Nintendo GameCube, Nintendo DS, Game Boy® Advance system and PC*.

“The Chronicles of Narnia: The Lion, The Witch and The Wardrobe video game launch marks the largest self-publishing initiative executed to date by Buena Vista Games,” said Graham Hopper, senior vice president and general manager, Buena Vista Games. “There is great excitement building for the release of the film and that buzz has helped ignite an event atmosphere at retail for the video game. By building upon and expanding the Narnia entertainment experience, BVG is playing an important role as the next content creation engine for the company.”

The Chronicles of Narnia: The Lion, The Witch and The Wardrobe video game takes the classic story from the renowned book from C.S. Lewis to new heights by bringing the feature film’s cinematic experience to life in a stunning interactive adventure. Players can take on the role of each of the four Pevensie heroes – Peter, Edmund, Susan and Lucy – to battle the White Witch’s sinister minions in team-based, action-packed combat.

In the action/adventure console and PC versions, players take on 15 levels of combat and puzzle-solving game play. The console and PC games also feature seamless integration of film footage with game play and includes extensive use of voice talent from the film.

“The ever-expanding video game marketplace is of great interest to me,” said Andrew Adamson, the film’s director. “It was such a thrill to work with the Buena Vista Games and Traveller’s Tales teams to provide creative input for the video game, which has resulted in a beautiful translation of the film into an epic interactive experience.”

"Transitioning from the movie into the video game area is an uplifting experience because every person who has read the book has longed to go to Narnia,” said Douglas Gresham, stepson of author C.S. Lewis. “With the video games, people can not only visit Narnia but they can control the heroes' actions. In a sense, they can invent their own adventure within Narnia."

In addition to strong retail support throughout North America and Europe, the game is receiving positive reviews from video game critics. IGN.com, a leading online video game site, recently awarded The Chronicles of Narnia video game the prestigious IGN.com Editor’s Choice Award, an 8.3 out of 10 review score and described the title as “a near perfect example of how to make a movie-based video game the right way.”

Continue reading "Buena Vist Games Ships More Than 2 Million Copies of The Chronicles of Narnia Video Game in Europe and North America" »

Buena Vist Games Ships More Than 2 Million Copies of The Chronicles of Narnia Video Game in Europe and North America

BURBANK, Calif. — (December 6, 2005) — In anticipation of Walt Disney Pictures and Walden Media’s epic feature film release of “The Chronicles of Narnia: The Lion, The Witch and The Wardrobe” on December 9, retail support of the movie-inspired video game has been brisk throughout North America and Europe. Buena Vista Games, Inc. (BVG), the interactive entertainment arm of The Walt Disney Company (NYSE: DIS), announced today that the company has shipped more than 2 million units of the multiplatform video game to retail outlets in the two regions. The video game is available for the PlayStation®2 computer entertainment system, Xbox® video game and entertainment system from Microsoft, Nintendo GameCube, Nintendo DS, Game Boy® Advance system and PC*.

“The Chronicles of Narnia: The Lion, The Witch and The Wardrobe video game launch marks the largest self-publishing initiative executed to date by Buena Vista Games,” said Graham Hopper, senior vice president and general manager, Buena Vista Games. “There is great excitement building for the release of the film and that buzz has helped ignite an event atmosphere at retail for the video game. By building upon and expanding the Narnia entertainment experience, BVG is playing an important role as the next content creation engine for the company.”

The Chronicles of Narnia: The Lion, The Witch and The Wardrobe video game takes the classic story from the renowned book from C.S. Lewis to new heights by bringing the feature film’s cinematic experience to life in a stunning interactive adventure. Players can take on the role of each of the four Pevensie heroes – Peter, Edmund, Susan and Lucy – to battle the White Witch’s sinister minions in team-based, action-packed combat.

In the action/adventure console and PC versions, players take on 15 levels of combat and puzzle-solving game play. The console and PC games also feature seamless integration of film footage with game play and includes extensive use of voice talent from the film.

“The ever-expanding video game marketplace is of great interest to me,” said Andrew Adamson, the film’s director. “It was such a thrill to work with the Buena Vista Games and Traveller’s Tales teams to provide creative input for the video game, which has resulted in a beautiful translation of the film into an epic interactive experience.”

"Transitioning from the movie into the video game area is an uplifting experience because every person who has read the book has longed to go to Narnia,” said Douglas Gresham, stepson of author C.S. Lewis. “With the video games, people can not only visit Narnia but they can control the heroes' actions. In a sense, they can invent their own adventure within Narnia."

In addition to strong retail support throughout North America and Europe, the game is receiving positive reviews from video game critics. IGN.com, a leading online video game site, recently awarded The Chronicles of Narnia video game the prestigious IGN.com Editor’s Choice Award, an 8.3 out of 10 review score and described the title as “a near perfect example of how to make a movie-based video game the right way.”

Continue reading "Buena Vist Games Ships More Than 2 Million Copies of The Chronicles of Narnia Video Game in Europe and North America" »

2K Sports Announces Major League Baseball 2K6 - The Exclusive 2006 Multi-Platform Baseball Title

NEW YORK, NY - DECEMBER 5, 2005 - 2K Sports, a publishing label of Take-Two Interactive Software, Inc. (Nasdaq: TTWO), announced today that Major League Baseball 2K6 is slated for release in early spring 2006. Featuring New York Yankees All-Star shortstop Derek Jeter as the cover athlete and official spokesperson, Major League Baseball 2K6 will debut new features that will set a new standard for baseball video games.

Major League Baseball 2K6 will be the exclusive and only officially licensed Major League Baseball video game to appear on every major gaming console including the Xbox 360(tm) and Xbox® video game and entertainment systems from Microsoft, the PlayStation®2 computer entertainment system, the PSP(tm) (PlayStation®Portable) system and the Nintendo GameCube(tm).

"We've assembled an amazing team to deliver the highest quality baseball title on every major video game platform," stated Greg Thomas, president of Visual Concepts, a 2K Sports studio. "2K Sports has pushed the boundaries of our entire line-up of games this year and Major League Baseball 2K6 will be no exception."

"With Major League Baseball 2K6, 2K Sports has captured the essence of our National pastime," stated Derek Jeter. "It's been a great pleasure and honor to represent the finest baseball game on any video game system. I'm really impressed with the new graphics and features that Major League Baseball 2K6 will bring to baseball fans everywhere."

As one of the most respected and recognizable Major League Baseball players, Derek Jeter wrapped up the 2005 season by winning his second consecutive Gold Glove award Over the last 10 seasons (1996-2005), Jeter
leads the major leagues with an impressive 1,924 hits and ranks second with 1,154 runs. As the team captain of the New York Yankees, Jeter's charisma, talent and intense drive have earned him numerous awards and
have cemented him as one of the greatest players to ever don the Yankee pinstripes.

Continue reading "2K Sports Announces Major League Baseball 2K6 - The Exclusive 2006 Multi-Platform Baseball Title" »

December 1, 2005

UBISOFT ANNOUNCES PRINCE OF PERSIA THE TWO THRONES IS AVAILABLE NOW

SAN FRANCISO, CA December 1, 2005 Today, Ubisoft announced that Prince of Persia The Two Thrones is available now for the PlayStation®2 computer entertainment system, the Xbox® video game system from Microsoft, the Nintendo GameCube system and PC CD-ROM. Developed by Ubisoft's award-winning Montreal studio, Prince of Persia The Two Thrones blends the best features from Prince of Persia: The Sands of Time and Prince of Persia Warrior Within, and creates an epic experience by combining two playable characters in a masterly balanced gameplay, with the perfect mix of combat, platforming, puzzles and a compelling storyline. Prince of Persia The Two Thrones is rated M for Mature and has an MSRP of $49.99.

“Prince of Persia The Two Thrones is the highly anticipated climax of the Sands of Time trilogy. As exciting as Prince of Persia Warrior Within and as unique as The Sands of Time, Prince of Persia The Two Thrones
will once again prove that Prince of Persia is one of the most innovative and critically acclaimed franchises in video game history,” said Tony Kee, vice president of marketing for Ubisoft. “An unforgettable gaming experience, Prince of Persia The Two Thrones is poised to rule over the holiday season.”

Continue reading "UBISOFT ANNOUNCES PRINCE OF PERSIA THE TWO THRONES IS AVAILABLE NOW" »

2K SPORTS ANNOUNCES COLLEGE HOOPS 2K6 FOR PS2 AND XBOX IN STORES NOW!

2K Sports, a publishing label of Take-Two Interactive Software, Inc. (NASDAQ: TTWO), announced today that College Hoops 2K6 for the PlayStation®2 computer entertainment system is now available in stores across North America. College Hoops 2K6, also available for the Xbox® video game and entertainment system from Microsoft, delivers the most exciting new features, fast-paced hardwood action and all the tradition and competitive spirit of NCAA college basketball.

New features to the highly acclaimed franchise such as an enhanced Legacy mode, underclassmen recruiting, high school camps and virtual coaches combine to make College Hoops 2K6 the most comprehensive college basketball game yet.

Additional enhancements include:

 Player Disposition, where the playing time of every player must be carefully balanced to maximize the confidence and focus for each player.

 Coach’s Clipboard, to stress the importance of good coaching with the ability to give players specific direction during timeouts.

 High School Camp, a feature that extends the college basketball experience by letting gamers scout top performing high school players through camp visits and drills.

 Five in-game commentators delivering insightful commentary from Verne Lundquist as the play-by-play announcer, Bill Raftery for color commentary, Bonnie Bernstein reporting from the sidelines and Greg Gumbel and Clark Kellogg as tournament presenters.

 Real college coaches featuring notables such as Roy Williams, Tubby Smith, Jim Boeheim and Lute Olson.

College Hoops 2K6 for the PlayStation2 computer entertainment system and Xbox video game and entertainment system from Microsoft is rated "E" for Everyone and available in North American retail stores for $29.99.

Continue reading "2K SPORTS ANNOUNCES COLLEGE HOOPS 2K6 FOR PS2 AND XBOX IN STORES NOW!" »

November 23, 2005

2K SPORTS ANNOUNCES COLLEGE HOOPS 2K6 NOW AVAILABLE

NEW YORK, NY - November 23, 2005 - 2K Sports, a publishing label of Take-Two Interactive Software, Inc. (NASDAQ: TTWO), announced today that College Hoops 2K6 for the Xbox(r) video game and entertainment system from Microsoft is now available at retailers across North America. 2K Sports' highly acclaimed college basketball franchise returns to deliver the most realistic collegiate experience yet, featuring an enhanced Legacy mode, underclassmen recruiting, high school camps, virtual coaches and an unprecedented five in-game commentators.

"Fans love college basketball because it portrays basketball in its purest state; where solid coaching, strong teamwork and school spirit prevail," said Greg Thomas, president of Visual Concepts, a 2K Sports studio. "College Hoops 2K6 incorporates this by introducing new features that make it the most comprehensive college basketball game, delivering the emotion and drama of the college experience like never before."

Bringing personality to the franchise mode are the coaches and multiple commentators. College Hoops 2K6 breaks new ground by featuring real college coaches, including Roy Williams, Tubby Smith, Jim Boeheim, and Lute Olson. College Hoops 2K6 gives gamers in-depth game coverage, enhanced by insightful commentary from Verne Lundquist as the play-by-play announcer, Bill Raftery for color commentary, Bonnie Bernstein reporting from the sidelines and Greg Gumbel and Clark Kellogg as tournament presenters.

"This is the first time that a video game company has obtained the licensing right to use a large number of college coaches within the body of the video game," said David Kirkpatrick, vice president of non-apparel marketing, The Collegiate Licensing Company. "We think that college basketball fans will revel in the opportunity to have top college coaches walking the sidelines."


In addition, College Hoops 2K6 showcases new features for the franchise such as Player Disposition, the Coach's Clipboard, the High School Camp and many of the elements that made NBA 2K6 a critical success, such as the Strip 'n' Rip System, Shot Stick and V.I.P. System(tm).

* Player Disposition focuses on each player's inherent set of attributes: consistency, focus, and confidence. By utilizing practice drills, scrimmages, and weekly meetings in the game, you try to raise these attributes to their peaks, so that you can heighten your Player Psyche and optimize your players' performances.

* The Coach's Clipboard feature captures the true collegiate atmosphere by stressing the importance of good coaching. The feature gives gamers the ability to give specific direction to their team during timeouts to help coach them to victory. Gamers have total control over individual zone replacements to make the necessary substitutions for improving zone defense efficiency and exploiting an opponent's weaknesses.

* The High School Camp feature lets gamers scout top performing high school players by visiting camps and observing or playing with the top prospects in the country to judge their performance in drills and scrimmages. This feature complements the underclassmen recruiting feature, in which gamers can now recruit high school players at any level and secure interest that will carry over from year to year.

Through the Xbox Live(r) online game service and PlayStation Online, College Hoops 2K6 provides gamers with the most realistic, interactive gaming experience with seamless head-to-head online play. The comprehensive online features also provide stat tracking, buddy list management and online leagues.

Continue reading "2K SPORTS ANNOUNCES COLLEGE HOOPS 2K6 NOW AVAILABLE" »

November 17, 2005

ACTIVISION HITS THE GRITTY STREETS OF MANHATTAN WITH THE DEBUT OF TRUE CRIME: NEW YORK CITY

Santa Monica, CA – November 16, 2005 – Gamers can now wield the ultimate power on New York’s city streets with the release of Activision, Inc.’s (Nasdaq: ATVI) True Crime®: New York City. The game puts players into the role of Marcus Reed, a former gang member turned cop who confronts four of New York’s most deadly crime syndicates as he hunts down the murderer of his mentor, all while cleaning up neighborhoods from Chinatown to Harlem to Times Square. Mastering five fighting styles, advanced weaponry, special driving maneuvers and all-new interrogation tactics, gamers choose to walk the straight line and move up the police ranks or cross the limits of their authority.

“True Crime: New York City is the first game to deliver the ultimate urban drama set against a realistic version of Manhattan,” said Will Kassoy, vice president of global brand management for Activision Publishing. “The game’s deep and diverse gameplay takes players into the city’s neighborhoods, buildings and subways and lets them virtually experience the city in a way that has never been possible in a videogame.”

In True Crime: New York City players turn in or take out shady informants, cold-blooded killers and ruthless criminals as they navigate an authentic recreation of a dynamic, free-roaming present-day Manhattan, which includes landmarks, subways, interiors, GPS-accurate streets and real neighborhoods. If players allow crime to go unchecked in any of Manhattan’s dynamically changing neighborhoods, the crime rate will soar, the streets will fill with trash, potholes and unsavory characters, and buildings and foliage will visibly deteriorate. Alternately, if players clamp down on crime in a neighborhood, crime rates fall and visual improvements will indicate their progress as well.

The game features a voiceover cast of seasoned actors who lent their distinct voice talents to the game’s main characters. The cast includes Christopher Walken as FBI field agent Gabriel Whitting; Laurence Fishburne as drug kingpin Isaiah “The King” Reed; Mariska Hargitay as New York Police Lieutenant Deena Dixon; Mickey Rourke as New York Police Detective Terrence Higgins; Esai Morales as New York Police Organized Crime Unit Chief Victor Navarro; Traci Lords as madam Cassandra Hartz; Beetlejuice as himself; and up and coming actor Avery Waddell as former gangster turned cop Marcus Reed, the game’s main character and Isaiah Reed’s son.

Also appearing in the game is hip hop artist Redman as a secret character in his own unlockable level called “Red Gone Wild.” Redman created two original tracks for the True Crime: New York City in-game soundtrack which features over 80 eclectic songs from NYC raised or transplanted bands, spanning such diverse genres as punk, hip hop, hardcore and rock, bringing a true East Coast sound to the game.

Continue reading " ACTIVISION HITS THE GRITTY STREETS OF MANHATTAN WITH THE DEBUT OF TRUE CRIME: NEW YORK CITY" »

November 16, 2005

THE WARDROBE AWAITS

BURBANK, Calif. — (November 15, 2005) — The quest to save the enchanted land of Narnia has begun. Buena Vista Games, Inc. (BVG), the interactive entertainment arm of The Walt Disney Company (NYSE: DIS), brings gamers and Narnia fans an unforgettable adventure with video games inspired by Walt Disney Pictures and Walden Media’s epic feature film, “The Chronicles of Narnia: The Lion, The Witch and The Wardrobe,” scheduled to release in theaters December 9. The video games are now available at retail outlets in North America for the PlayStation®2 computer entertainment system, Xbox® video game and entertainment system from Microsoft, Nintendo GameCube, Nintendo DS, Game Boy® Advance system and PC, Buena Vista Games announced today. Players are thrust into a mysterious frozen world where they will play as four heroes -- Peter, Edmund, Susan and Lucy Pevensie -- to free Narnia from a cold, bleak eternity under the control of the evil White Witch.

“The Chronicles of Narnia: The Lion, The Witch and The Wardrobe video games beautifully translate the film into an epic interactive experience,” said Andrew Adamson, film director. “They demonstrate the importance of having a film team that is involved in the production of the video games inspired by that film. Players will truly feel as if they have walked through the wardrobe doors and into Narnia, where they can control the destiny of the characters.”

The Chronicles of Narnia: The Lion, The Witch and The Wardrobe video games take the classic story from the renowned book from C.S. Lewis to new heights by bringing the cinematic experience to life in a stunning interactive adventure. Playing as each of the four Pevensie heroes, gamers will battle the White Witch’s sinister minions in team-based, action-packed combat. Taking on a variety of creatures including Minoboars, Cyclopes, Werewolves and Ankleslicers, gamers must utilize each hero’s unique combat skills, weaponry and special moves to defeat hoards of enemies, solve elaborate puzzles and advance towards restoring Narnia.

“’The Chronicles of Narnia’ is one of The Walt Disney Company’s most highly-anticipated ventures this year,” said Graham Hopper, senior vice president and general manager, Buena Vista Games. “The Narnia video game represents collaboration between film making and game development at its best. The game immerses players into the land of Narnia and lets them experience an extensive adventure beyond the epic film.”

The Chronicles of Narnia: The Lion, The Witch and The Wardrobe for PlayStation 2, Xbox, Nintendo GameCube and PC is developed by Traveller’s Tales and is rated “T” for Teen by the Entertainment Software Rating Board (ESRB). The PlayStation 2, Xbox and Nintendo GameCube versions carry a suggested retail price of $49.99. The PC version carries a suggested retail price of $39.99. The Nintendo DS and Game Boy Advance versions are developed by Amaze Entertainment. The Nintendo DS version has an ESRB rating of “E10+” for Everyone 10 and older and carries a suggested retail price of $34.99. The Game Boy Advance version is rated “E” for Everyone by the ESRB and carries a suggested retail price of $29.99.

About The Chronicles of Narnia: The Lion, The Witch and The Wardrobe video games
The Chronicles of Narnia: The Lion, The Witch and The Wardrobe video games uniquely convey the classic story. The console and PC versions are action/adventure games featuring 15 levels of combat and puzzle solving game play. The game also features seamless integration of film footage with game play and includes extensive use of voice talent from the film. Included are numerous unlockable bonus levels and features that reveal secrets about the making of the game. Also, the console and PC versions include a two-player co-op “drop in/drop out” feature in which a second player can easily join a single-player game already in progress.

The Nintendo DS version is an action/adventure game with role playing game features. The Nintendo DS game, which includes 60 maps, utilizes the touch screen for game play options, including managing inventory, conversing with allied creatures, casting spells and controlling one of four possible characters in real-time combat. A wireless multiplayer mode allows up to four people to play simultaneously.

The Game Boy Advance version is an action/adventure game that includes 17 levels of game play inspired by the film. Players earn role playing game-based Nobility power-ups to defeat the minions of the White Witch. The game includes a two-player linked or wireless multiplayer mode (accessories sold separately).

Continue reading " THE WARDROBE AWAITS" »

America's Army: Rise of a Soldier Ships to Retail

SAN FRANCISCO November 15, 2005 Today Ubisoft, one of the world's largest video game publishers, announced that America's Army: Rise of a Soldier has shipped to retail stores for the Xbox® video game system from Microsoft. Ubisoft and the U.S. Army worked together to develop a new and unique experience for console gamers that features all the action-packed realism that players have come to expect from the America's Army game brand. With unprecedented behind-the-scenes access to the vast military expertise of the U.S. Army, Ubisoft created the most authentic military console game to date by incorporating true-to-life character progression via an all-new Career mode. The PlayStation2 computer entertainment system version of America's Army: Rise of a Soldier is projected to ship in Q1 2006.

"We are very excited to bring the only official U.S. Army game to consoles," said Tony Kee, vice president of marketing at Ubisoft. "Working firsthand with the U.S. Army to create this all-new title has ensured the deepest and most realistic military game ever to hit the consoles. Players will become immersed in the complete Army experience while learning what it takes to rise through the ranks in the all-new Career mode."

Built in partnership with the U.S. Army and developed by Secret Level, America's Army: Rise of a Soldier offers the most true-to-life Army experience, allowing players to create a soldier and lead him through the excitement of an Army career. Intense single-player missions and high-adrenaline multiplayer action progress the skills of a soldier as he rises through the ranks.

"Our collaboration with Ubisoft has resulted in the most authentic console game about soldiering in the U.S. Army," said Colonel Casey Wardynski, originator and director of the America's Army game project.
"America's Army: Rise of a Soldier emulates the real Army, allowing players to choose their own career paths. Players can focus on individual Army roles, like Sniper or Grenadier, or experience different roles in their goal to achieve Green Beret status."

Key Features

Unique Career mode: Unparalleled character customization allows players to create a soldier and take him throughout his career from recruit to Special Forces Team Leader.
1. Earn experience points in training and combat missions and use them to increase core skills.
2. Play as an integrated member of an eight-man fire team at first then progress to become a Fire Team Leader responsible for and issuing commands to a fire team.

The only official U.S. Army game on the console: Real active-duty Special Forces operatives consulted with game designers to ensure the highest level of realism in any military game in existence. Authentic weapons, equipment and combat situations come straight from the U.S. Army subject matter experts.

Play it your way: Rise of a Soldier has no linear campaign design; players can choose their own career paths. Either focus on certain roles (sniper or automatic rifleman, for example) or experience different roles in the goal to achieve Special Forces.

Intense Military Action: Quick reflexes, smart tactics, and the use of teamwork are mandatory to succeed in army missions, which plunge players into ultra-realistic combat scenarios.

Multiplayer: Rise of a Soldier will offer a top-notch multiplayer experience with up to 16 players playing on Xbox Live® and online for the PlayStation 2 computer entertainment system. Career Mode will be brought online, where players can create and build an online character.

Continue reading "America's Army: Rise of a Soldier Ships to Retail" »

November 5, 2005

Sniper Elite

Score = 4 out of 5

This is the ultimate sniper game, created for those of us who love picking off enemies who don't even know where we are. Set in spring of 1945 in war torn Berlin, the Russians and the Germans are locked in an epic struggle. The Russian secret service (NKVD) is in Berlin to steal atomic bomb technology from the Germans. Your character is an OSS sniper, disguised as a German and working alone to stop Stalin's forces from controlling the world's nuclear technology. You'll use your stealth and sniping skills to infiltrate hostile enemy environments and wreak havoc.

In the beginning, there are plentiful hints about gameplay displayed on the screen. It's not so easy to control your character. Between the binoculars (left trigger) and the sniper scope (press down on the right thumbstick) it can get confusing. You'll have to plan out your moves using the map which takes a little getting used to, and then advance using your camoflage to blend in while you lurk in the shadows. This is not frenetic battle action, this is methodical and cautious. It's necessary to play the angles and the distances. As long as you can keep the enemy at a distance you have an advantage because of your sniper rifle. You advance inch by inch, constantly scanning the rubble and bombed out buildings for enemy snipers.

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November 3, 2005

PRINCE OF PERSIA THE TWO THRONES

Today, Ubisoft, one of the world's largest video game publishers, announced that December 1, 2005 is the official North American launch date for Prince of Persia The Two Thrones. Reserve the PlayStation2 and Xbox versions of Prince of Persia The Two Thrones and get the official Prince of Persia trilogy soundtrack for free. The soundtrack includes music from Prince of Persia The Sands of Time, Prince of Persia Warrior Within, and Prince of Persia The Two Thrones, along with a color artbook pamphlet and bonus downloads including an exclusive code to unlock a
hidden sword in the game. This special preorder is available now at EB Games, GameStop, and Game Crazy --
http://www.princeofpersiagame.com/us/order.php.

Prince of Persia The Two Thrones is rated M for Mature and will be released for the PlayStation2 computer entertainment system, the Xbox video game system from Microsoft, the Nintendo GameCube and the PC-CD
Rom.

About Prince of Persia The Two Thrones The Prince of Persia makes his way home to Babylon, bearing with him
Kaileena, the enigmatic Empress of Time, and unspeakable scars from the Island of Time. But instead of the peace he longs for, he finds his kingdom ravaged by war and Kaileena the target of a brutal plot. When she is kidnapped, the Prince tracks her to the Palace – only to see her murdered by a powerful enemy. Her death unleashes the Sands of Time, which strike the Prince and threaten to destroy everything he holds dear.

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EA Returns classic james bond TO Shelves in NEW VIDEOGAME - From russia with love

REDWOOD CITY, Calif., Nov. 03, 2005 – Electronic Arts (NASDAQ: ERTS) has shipped the latest installment in the widely successful James Bond™ videogame franchise, From Russia With Love™, starring Academy Award®-winner, Sir Sean Connery. The highly anticipated game is being released on the PlayStation®2 computer entertainment system and the Xbox® video game system from Microsoft and available in stores now. A version for the Nintendo GameCube™ will be released in mid-November.

From Russia With Love, the videogame, is based on the classic Bond film from 1963 but features new plot twists, gadgets, weapons and characters as well as a dynamic multiplayer component. Sir Sean Connery, appearing in his first-ever videogame, lent his voice and likeness to the project. Also making their videogame debuts as original Bond girls are movie and TV star Maria Menounos and multi-platinum UK pop star Natasha Bedingfield.

"We think fans of the Bond videogame franchise will be very excited that we were able to bring back the original Bond, Sir Sean Connery, to lend his voice and help the development team tailor the game to his Bond style," said Jillian Goldberg, Vice President of Marketing for EA. "We are excited to give Bond fans of all ages an opportunity to experience the classic Bond film: From Russia With Love as a videogame."

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November 2, 2005

EIDOS’ 25 TO LIFE ARRIVES IN STORES JANUARY 18, 2006

San Francisco, CA (November 2, 2005) -- Eidos Interactive, one of the leading developers and publishers of entertainment software, today confirmed that its third person urban action game 25 to Life will be available in stores beginning January 18, 2006. The game will be released for the PlayStation®2 computer entertainment system, Xbox® video game system from Microsoft and PC.

25 To Life is an ESRB-rated Mature (M) entertainment title created for adults. 25 to Life is the first online true cops and robbers video game that allows gamers to play on either side of the law – as police task forces or as a criminal attempting to fight his way off the streets. The game delivers intense online gameplay for up to 16 players in addition to a rich single player experience.

25 to Life will be available in stores for $39.99 for the PlayStation®2 and Xbox® and $29.99 for the PC. More information is available on the game web site at http://www.25tolife.com.

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November 1, 2005

Teenage Mutant Ninja Turtles® 3: Mutant Nightmare Kicks and Punches Its Way To Retailers Today

Today Teenage Mutant Ninja Turtles®3: Mutant Nightmare ships to video game retailers nationwide for the PlayStation 2, Xbox, GameCube, and Nintendo DS.

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Press Release-Majesco Unveils 2005 Holiday Lineup

EDISON, N.J., October 31, 2005 – Showcasing an exciting roster of products for the gamer on everybody’s gift list, Majesco Entertainment Company (NASDAQ: COOL), today announced its video game lineup for the forthcoming holiday season. With offerings to support every major gaming platform, Majesco’s release schedule is headlined by innovative titles like Infected and hot licensed properties including Aeon Flux and Teen Titans™.

“Video games are one of the most popular gift items for the holiday season and our diverse lineup offers something for gamers of all ages and tastes,” said Ken Gold, vice president of Marketing for Majesco. “Whether you’re looking for a competitive game play experience or a great value, Majesco’s upcoming releases offer shoppers quality and variety.”

Highlights of Majesco’s premier holiday lineup include:

Infected (PSP™)

Available November / Rated M / SRP $39.99

One of the most exciting titles available exclusively for the PSP™ (PlayStation®Portable), Infected features pulse-pounding two-gun action as players cleanse the mean New York City streets of mad, flesh-hungry “Infected.” Planet Moon Studio’s zombie-fest offers an engrossing single-player campaign and four Wi-Fi multiplayer modes that allow players’ avatars to invade opponents’ PSP systems. Infected also features an in-game soundtrack comprised of top metal bands from Roadrunner Records including Slipknot, Ill Nino, Chimaira and more.

Aeon Flux (PlayStation® 2, Xbox™)

Available November 15 / Rated T / SRP $49.99

Aeon Flux bridges the fever-dream essence of the cult-classic animated TV series with the mass-market appeal of the upcoming feature film starring Oscar® Winner Charlize Theron who lends

her voice and likeness to the game. Developed by Terminal Reality, Aeon Flux features a palpitating blend of stealth, speed and acrobatic combat.

Teen Titans™ (Game Boy Advance)

Available Now / Rated E10+ / SRP $29.99

Developed by Artificial Mind & Movement, Teen Titans, licensed by Warner Bros. Interactive Entertainment, is based on the highly popular Warner Bros. Animation television series and DC Comics characters. In Teen Titans, players switch control between Robin, Starfire, Beast Boy, Cyborg and Raven to take advantage of each Teen Titan’s trademark moves and abilities. Players advance through a crime-ridden city of hostile environments as they face off against notorious villains Brother Blood, Jinx, Gizmo and Mammoth. Console versions are planned for release in early 2006.

Majesco also plans to release several other titles in its $19.99 value line this holiday season, including:

* Kong: King of Atlantis (Game Boy Advance)
* Strawberry Shortcake Summertime Adventure Special Edition (Game Boy Advance)
* Looney Tunes™ Double Pak (Game Boy Advance)
* ATV Quad Frenzy (Nintendo DS)
* Golden Nugget Casino® DS (Nintendo DS)
* Monster Trucks DS (Nintendo DS)
* Super Black Bass Fishing (Nintendo DS)
* Texas Hold ‘Em Poker DS (Nintendo DS)
* Worms 4: Mayhem (Xbox, PC)
* Majesco’s 3-in-1 Rec Room Challenge (Game Boy Advance)
* 3-in-1 Sports Pack (Game Boy Advance)

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CALL OF DUTY 2: BIG RED ONE LAUNCHES EPIC INVASION ON THE RETAIL FRONT

Santa Monica – Nov. 1, 2005 – Pay attention soldier! Activision, Inc. (Nasdaq: ATVI) has shipped Call of Duty® 2: Big Red One to stores nationwide, putting players in the boots of the highly decorated WWII heroes in the U.S. Army’s famed Fighting 1st Infantry Division, known the world over as The Big Red One. Developed by Treyarch, players are dropped into the most epic and legendary WWII story ever played. In a departure for the Call of Duty franchise, players will get to know their squadmates more than ever before as they fight alongside a single squad to accomplish a variety of missions spanning from Northern Africa to Nazi-occupied Western Europe. Call of Duty 2: Big Red One – rated “T” (TEEN – blood, mild language and violence) by the ESRB – is now available for the PlayStation®2 computer entertainment system, Xbox™ video game system from Microsoft and Nintendo® GameCube™ for a suggested retail price of $49.99.

“As a highly decorated unit that served in a variety of combat theaters, The Big Red One offered plenty of action, heroism, danger and grit for us to draw from during the creation of the game,” said Christian Busic, Creative Director, Treyarch. “We were able to take the ‘No One Fights Alone’ theme from the Call of Duty® series and create an even more personal experience for players by following one member of a single squad through some of the epic encounters and amazing battles that defined the war.”

Through the game’s enhanced A.I. – an A.I. system tailored from the original award-winning PC game adapted specifically for play on consoles – squads maximize use of environmental cover and tactical maneuvers, such as flanking, envelopment and fire-and-maneuver behaviors. Additionally, Treyarch employs a new context-sensitive battle chatter system allowing players to hear their squadmates bark helpful orders, updates and communicate as events unfold in the heat of battle. As the missions continue, the A.I. will also harden squad members, maturing their performance skills on the battlefield over time as they become more experienced in combat.

From the blistering desert expanses of Tunisia and Algeria to the skies of Northern Africa and the deadly countrysides of Italy, France, Belgium and Germany, the story follows the actual route of the Big Red One through Operation Torch (North Africa), Operation Husky (Italy), and Operation Overlord (Europe). With new territories come new enemies, including the Vichy French and the Italian Fascists, as well as a host of more than three dozen authentic American, Italian, French and German weapons, all of which are based on actual working models – some so rare, that they’ve never before been seen even in some of Hollywood’s biggest war epics.

“Cinematic intensity and the chaos of battle return with Call of Duty 2: Big Red One, an authentic WWII story that captures the camaraderie and heroism of the real members of the US Army's 1st Infantry Division,” said Dusty Welch, vice president of global brand management, Activision, Inc. “Treyarch delivers amazing detail in each mission, and by working with military advisors and conducting extensive research, has brought the authentic stories and bravery of the Big Red One to life on consoles.”

Call of Duty 2: Big Red One players may go online for intense Axis vs. Allies team-based multiplayer action on Xbox Live™ and PlayStation®2 Online. The game features four modes of play: Deathmatch, Team Deathmatch, Domination and Capture the Flag for up to 16 players. Additionally, multiplayer mode offers access to exclusive weapons and maps, as well as vehicle gameplay. For more information, visit www.CallofDuty.com.

A limited Collector’s Edition of Call of Duty 2: Big Red One is also now available for $59.99. The Collector’s Edition includes additional content on the game DVD, featuring interviews with actual members of the Big Red One Fighting 1st Infantry Division, commentaries, a special making of the game feature, bonus footage and more.

Brady Games' Call of Duty 2: Big Red One Official Strategy Guide is available at electronics, book, and software retailers nationwide, and online at bradygames.com.

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: THE HARRY POTTER AND THE GOBLET OF FIRE VIDEOGAME GOES GOLD!

EA and Warner Bros. Interactive Entertainment are pleased to announce that the Harry Potter and the Goblet of FireÔ videogame has gone gold and is scheduled for release on November 8, 2005 for the PlayStation®2 computer entertainment system, Xbox® video game system from Microsoft, Nintendo GameCubeÔ, Nintendo DSÔ, Game Boy® Advance, and Windows PC. In the following weeks, the Harry Potter and the Goblet of Fire videogame will make its debut on the PSPÔ handheld entertainment system.

Releasing in conjunction with the Warner Bros. Pictures film based on J.K. Rowling’s fourth book, the Harry Potter and the Goblet of Fire videogame offers you the chance to experience all the thrilling moments of the movie and master magic in cooperative play with up to two of your friends.

In Harry Potter and the Goblet of Fire, Harry is mysteriously selected as the fourth competitor in the dangerous Triwizard TournamentÔ and must confront a fire-breathing dragon, rescue friends from the icy depths of the Black Lake, and navigate the twisting mysteries of a vast, enchanted maze. Experience all the adventures of the movie - from the QuidditchÔ World Cup campsite to a heart-stopping duel with Lord VoldemortÔ himself!

For the first time in the videogame series, the magical world of Harry Potter™ comes to life with in-game characters that look like their big-screen counterparts. Explore nearly a dozen cinematic locations that mirror those in the upcoming film.

Join forces with friends to combine and cast spells cooperatively creating more powerful magic than ever before. Harry, Ron, and Hermione are all playable characters in this action-packed game where magic is everywhere!


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Capcom Releases Without Warning for PS2 and Xbox

SUNNYVALE, Calif ¾ November 1, 2005 — Capcomâ today announced the release of Without Warning™ for the PlayStationâ2 computer entertainment system and the Xboxâ video game system from Microsoftâ. As part of a global publishing agreement, Capcom is publishing this first title from UK developer CiRCLE Studio, a development house founded by the creators of the world renowned Tomb Raiderâ series. Without Warning is a highly charged third person action shooter set against the backdrop of a brutal terrorist siege of a U.S. based chemical plant. The title features a unique Timeline element and takes place over a 12 hour period, during which players will experience the events from the vantage point of six characters that are caught up in the crisis situation. The game is now available at retailers across North America and carries an “M” rating for mature audiences by the ESRB (Entertainment Software Rating Board).

“We are delighted to be working with Capcom on the release of such a significant title,” commented Jeremy Heath-Smith, managing director of CiRCLE Studio. “Without Warning is CiRCLE Studio’s flagship product and partnering with such a respected publisher will be invaluable toward its success.”

CiRCLE Studio Ltd is an independent UK games developer that was founded in 2003 by Jeremy Heath-Smith and Adrian Smith. The Smith brothers share more than 39 years of collective experience in the gaming industry. They are the original founders of Core Design and responsible for numerous software hits, including the Tomb Raider series and one of the world’s most successful video game icons, Lara Croftâ. The development studio is largely comprised of former Core Design staff.

“This global deal marks the first time Capcom has published a title from a European developer,” said Hiroshi Tobisawa, president of Capcom Entertainment, Inc. and president, CE Europe. “As CiRCLE Studio’s first title, Without Warning is momentous for both parties and compliments Capcom’s own internally developed product line. The staff at CiRCLE Studio has a successful track record and they will deliver again with a new title that provides an innovative and intense gameplay experience.”

In Without Warning, a radical terrorist group has targeted and seized the Peterson-Daniels Chemical Facility, a vulnerable location that jeopardizes millions of people from the devastating ecological hazard it imposes if destroyed. Pleas are useless and any direct military assault would be too great a risk. As terrified hostages fear for their lives, their only hope lies with a covert operations team, whose goal is to infiltrate the plant and eliminate the merciless enemy.

The Timeline is a distinctive feature that allows the six central characters to experience events across the same period but from their own unique viewpoints. Characters are controlled individually, with the gameplay automatically shifting to the next, often at critical moments. Cinematic cut scenes unfold the plot and by switching between characters, their individual tales are gradually woven together to create an overall picture of the events that happened during the crisis. The player may also retrospectively view events through the eyes of another character and is therefore not only a participant in the events, but a spectator as well. Furthermore, actions performed as one character could affect the progress of others and players must successfully utilize the strengths of each in order to advance.

Without Warning includes the following features:

· Unique Timeline element

· Play as six different characters and experience the game from each of their perspectives:

o Three members of the covert operations team:

· Kyle Rivers – the leader of the squad with an experienced combat background

· Jack Hooper – the youngest and most inexperienced member of the team for whom this is the first combat mission

· Ed Reagan – the squad’s bomb disposal specialist

o Three civilians with distinct agendas and views on the events:

· Tanya Shaw – a terrified secretary whose only desire is to escape safely

· Dave Wilson – a security guard who was overlooked by the terrorists; his fierce determination drives him as he fights to rescue his co-workers

· Ben Harrison – a news cameraman who is grounded when his helicopter is shot down by the terrorists; his quest is to obtain breaking news coverage, however dangerous it may be

· Diverse gameplay – exploration, puzzle-solving and a variety of mini games including bomb diffusion, lock picking and hostage rescue

· Pick up and play control system – accessible and immediate participation in action-intense, volatile environments

· Objective based gameplay progression

· Advanced physics and lighting effects heighten the dynamic environmental interaction

· Full Motion Video and cinematic cut scenes link storylines together

· Modern environments – a sprawling chemical plant with numerous interior and exterior locations such as treatment plants, loading and storage areas, offices, docks, train terminals and more

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October 31, 2005

Curious George to Ship Feb. 1, 2006

Namco sent out a press release announcing the ship date for Curious George is February 1, 2006. It will ship for PS2, Gamecube, Xbox, GBA, and PC. It looks very cute.

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October 27, 2005

UBISOFT ANNOUNCES PETER JACKSON'S KING KONG: THE OFFICIAL GAME OF THE MOVIE HAS GONE GOLD

SAN FRANCISCO October 27, 2005 Today Ubisoft announced that Peter Jackson's King Kong: The Official Game of the Movie, based on Universal Pictures' December 14 release, King Kong, from three-time Academy Award® winner Peter Jackson (The Lord of the Rings trilogy), has officially goneGold on the PlayStation®2 computer entertainment system, Xbox® video game and entertainment system from Microsoft, Nintendo GameCubeâ„¢ system and Windows® PC. The title will launch in North America November 22 at the manufacturer's suggested retail price of $49.99 and is rated T for Teen.

"Ubisoft is extremely excited to reach this milestone in collaborating with Peter Jackson, Wingnut Films and Universal Studios Consumer Products Group," said Yves Guillemot, president and chief executive officer of Ubisoft. “The response among the media, core gamers and the mass-market audience has been tremendous and we can't wait to launch Ubisoft's most impressive and successful game of 2005 " Peter Jackson "King Kong: The Official Game of the Movie."

While the Xbox 360 video game and entertainment system from Microsoft version of Peter Jackson's King Kong: The Official Game of the Movie is slated to go Gold the first week in November, it too will launch on November 22, 2005, alongside its console counterparts and the Game Boy® Advance title Kong The 8th Wonder of the World. PSP
(PlayStationPortable) system and Nintendo DS versions of Peter Jackson's King Kong: The Official Game of the Movie will launch soon thereafter.

The King Kong Collaboration:Michel Ancel, creative director at Ubisoft, regarded as one of the top innovative minds in the video game industry, and his team at Ubisoft's Montpellier (France) studio are working with Peter Jackson and Wingnut Films to capture and create the King Kong movie dynamics through a unique video game experience.

"It's an absolute pleasure working with Ubisoft on the video game," said triple Academy Award winner and King Kong director Peter Jackson. "Being able to collaborate closely together from day one is of utmost importance, which is why we've given Ubisoft unlimited access to every creative aspect of our film production. We really want the game and the film to be part of the same universe."

We're amazed by Peter Jackson's creativity and what he brings to the project,” said Michel Ancel, creative director at Ubisoft. Peter Jackson's King Kong: The Official Game of the Movie is a creation that closely follows the storyline of the movie yet, as video games have the innate ability to do, will push the emotional tension of the film to even greater depths. Players will experience unprecedented dual game play within a movie-licensed game which alternates between Jack Driscoll in first-person and as King Kong in third-person. These contrasting perspectives will immerse players into the journey featuring epic battles, tough choices and a dynamic experience within the visually stunning environment of Skull Island."

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EA AND DIGITAL ILLUSIONS ASSAULT STORE SHELVES WITH BATTLEFIELD 2: MODERN COMBAT

Redwood City, Calif. – October 25, 2005 – Hotswap your way to victory! It’s time to prepare for all-out war on the modern battlefields of the world. Electronic Arts (NASDAQ: ERTS) announced today that Battlefield 2: Modern CombatÔ is available now on the PlayStation®2 computer entertainment system and Xbox® video game system from Microsoft®.

The first-ever Battlefield 2™ console installment drops players into the heat of battle on the high tech frontlines, entering a new modern era of combat with more firepower and new expansive environments. The single player game highlights the innovative “Hotswapping” feature, allowing players to instantly take control of any soldier in their squad to stay in the middle of the action at all times. Players will fight on both sides of a vicious conflict, and in the end must choose which army they will lead to victory.

In addition to the single-player campaign, Battlefield 2: Modern Combat can be enjoyed within an online multiplayer environment that supports up to 24 players. Players can choose to fight for one of four military superpowers: the United States, the Chinese, the European Union, or the newly formed Middle East Coalition. Players can also increase their rank and garner promotions that are tracked globally.

Armed with the latest modern weaponry, players can choose from more than 30 vehicles including helicopters, and more than 50 weapons, and communicate with one another in real time via a USB headset. (PlayStation 2 online play requires Internet Connection, Network Adaptor and Memory Card for the PlayStation 2. Xbox online play requires Xbox Live™!)

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October 26, 2005

Majesco's Winter Wonderland

I met with Majesco last week and we went over their holiday and spring lineup. Most of it looks pretty good. I'm really excited about Infected.

Teen Titans is due to ship in February 2006 for gamecube, ps2, and xbox. It is up to 4 player story mode coop or arena. In coop mode you can switch between titans at any time to make use of their special attacks. The game has the look and feel of the cartoon with locations from the shows and more than 12 voice actors involved. Each character gets upgrades to his/her special attacks and can pull off combo moves. There are 24 characters to choose from in arena mode, which is an up to 4 player free for all. There are also some puzzle levels that are like retro games, ie pong and invaders.

Jaws Unleashed is due to ship in February 2006 for PC, ps2, and xbox. Built on the Echo the Dolphin engine, this is a story where you play as Jaws and attack and destroy everything. If you're really careful you can disembody your prey before consuming it. They are adding cinematic fatalities to the game. There are more than 12 kinds of boats and different ocean and land areas (mainly harbors and docks) to be explored. The night levels were pretty cool - the moon reflects off the ocean's surface and down below it is murkier than during daylight.

Age of Empires is due to ship for Nintendo DS in January 2006. Built on the success of earlier Age of Empires games this brings a solid foundation to wifi enabled 4 player battles. User profiles track scoring and bonuses so you can compare yourself to friends and enemies. They're currently working on adding more artwork, streamlining game play, and tweaking the battle system to show more graphics in the results. You can use the stylus or the d-pad to control troops. There are 28 missions total, 5-6 per campaign.

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October 25, 2005

Call of Duty 2: Big Red One

A few weeks ago I got to play Call of Duty 2: Big Red One while meeting with the good people at Activision. The game is entirely new, meaning a new core engine for GameCube, PS2, and Xbox. They also improved the enemy AI. I could tell. The Nazis don't just stand there and shoot back. They drop back, regroup, even try to flank you. In addition your comrades' AI improves over the course of the game as they become experienced.

foxholesm.jpg

You play as a member of America's most decorated and heroic fighting unit, The Big Red One. You'll have to work with your squad to accomplish a variety of land, sea, and air combat missions spanning North Africa, Italy, and Nazi-occupied Western Europe. The goal of the development team was to "create an epic war movie" and they did. And then they threw you right into the middle of it.

tanksm.jpg

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October 24, 2005

Total Overdose

Get ready to enter a Robert Rodriguez film. BTW, if you haven't seen El Mariachi go rent it. You play as a criminal released from prison to take the place of your DEA Agent brother in the hunt for your father's killers. The whole thing involves shooting your way through the Mexican drug world. You get missions and drive around to them, or you can go directly to the mission and skip the exploration. I'd recommend the exploration because it is not only fun but also the best place for finding pick-ups, some of which like Day of the Dead in which you kill as many people as you can, end up being great bonus opportunities. Driving around or running around you can find a lot of stuff that you can use to improve your character's skills.

It's a fun game. The heart of it is shooting the crap out of everyone and everything. You use the left trigger (L1) to pull off all the dodges and shooting moves, such as walking up a wall, diving left, reversing and diving backwards, all while shooting. You can use vehicles as weapons, ramming into enemies or driving at them and then jumping out of the car before it smashes into them and explodes. Every battle is a guns blazing battle where charging forward using special moves is the way to go. There's no drop back and pick off the enemy like a sniper here; it's all bull forward laying down the lead. It's set against a surreal Mexican background so there are a lot of opportunities for humor. A dark humor pervades this game. I actually found myself laughing aloud at times.

The bad news is that the load times are just ridiculous. It's not that the load times take a long time, but rather that there are so many of them. It seemed like every 2 minutes I had to take a break and watch the game load. It completely ruins the atmosphere to have that many loads. My only other gripe is that vehicle control is not so good. Everything handles like a sled. It is good that there's a way to skip the driving and go right to an objective.

Total Overdose is a fun shoot-em-up set in a stylistic Mexican drug world. It's not for the faint-hearted or little kids. It's a lot of fun to play it.

If you'd like to view the slideshow click here.

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October 20, 2005

From Russia With Love Has Gone Gold

The Lector has been decoded and the message reads: From Russia With Love™, starring Academy Award®-winner, Sir Sean Connery has gone gold on the PS2 and Xbox and will be shipping on Tuesday Nov. 1, 2005! A version for the Nintendo GameCube™ will be released shortly after in mid- November.

From Russia With Love, the game, is based on the classic Bond film from 1963 but features new plot twists, gadgets, weapons and characters. Sir Sean Connery, appearing in his first-ever videogame, lent his voice and likeness to the project. Also making their videogame debuts as original Bond girls are movie and TV star Maria Menounos and multi-platinum UK pop star Natasha Bedingfield.

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