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June 23, 2008

Wii-kly Update

Everybody loves a classic battle between good and evil. With the latest additions to the Wii™ Shop Channel, your greatest challenge will be choosing where to wipe out the bad guys—in deep space, on mean city streets or in a monster-ridden fantasy world. Whatever the venue, be ready for outrageous enemies and memorable missions you’ll relish from beginning to end.

Nintendo adds new and classic games to the Wii Shop Channel at 9 a.m. Pacific time every Monday. Wii™ owners with a high-speed Internet connection can redeem Wii Points™ to download the games. Wii Points can be purchased in the Wii Shop Channel or at retail outlets. This week’s new games are:

WiiWare™

Gyrostarr™ (High Voltage Software, 1-4 players, Rated E for Everyone—Mild Fantasy Violence, 700 Wii Points): Gyrostarr challenges you and up to three additional players to pilot your ships through a series of twisting, turning technoplasma tracks while battling a variety of deadly alien foes at ever-increasing speeds. While fighting and maneuvering, you must collect enough energy to activate the ancient warpgate at the end of each track. Succeed, and you can journey to the next, even deadlier track. Fail, and the gate will slam shut, destroying your ship. Enhance your ship with weapon pickups, coordinate attacks with your friends to fire powerful combined blasts and use your grapple to snag energy and pickups in the midst of combat. Control your ship with the Wii Remote™ controller, Nunchuk™ controller or Classic Controller™, or use the “paired” control system that allows two players to use a connected Wii Remote and Nunchuk or Classic Controller at the same time. Offering 50 levels of intense action, powerful pickups, high-speed bonus levels and mayhem for up to four players, Gyrostarr is a killer arcade challenge.

Virtual Console™

Alex Kidd in Miracle World (Sega Master System, 1 player, Rated E for Everyone—Comic Mischief, 500 Wii Points): In this platformer from the 1980s, you’re Alex Kidd, looking for your lost brother Egle. In order to find your brother, you’ll have to contend with the evil Janken the Great, who will send his henchmen and monsters at you to thwart your progress. One aspect of this adventure is that you’ll have to play the classic game of “rock, paper, scissors” against the henchmen in order to defeat them. With 16 different levels to conquer in order to save Egle, this classic is sure to test your skills and your wits at the same time.

BURNING FIGHT (NEOGEO, 1-2 players, Rated E10+ for Everyone 10 and Older—Mild Suggestive Themes, Violence, 900 Wii Points): Released in 1991 by SNK, BURNING FIGHT is a side-scrolling hand-to-hand-combat action game. In pursuit of Casterora, leader of a huge syndicate that has escaped from New York to Osaka, the protagonists are three detectives: Duke, Ryu and Billy. Each character fights using a combination of punches, kicks and jumps, plus his own particular special move, activated by simultaneously pressing the jump and attack buttons. These lethal techniques have enormous destructive force, but they also consume a great deal of energy. For this reason, players must use their special moves with skillful timing. Luckily for the detectives, new weapons and additional health can be found by breaking things like phone booths and street signs along the way. A boss, who must be defeated in order to continue the mission, awaits players at the end of each stage. You can also take on the gang with a friend, but beware—attacks by one player can damage the other, so keep an eye on where your partner is in the heat of the battle. End Casterora’s reign of terror once and for all.

January 20, 2008

UbiSoft 2008 Preview

I met with Ubisoft the other day and talked to them about the games that they are working on for 2008. I saw a bunch of demos, and played some games. They even brewed a fresh pot of coffee for me.

Rainbow 6 Vegas 2 - It's the 10 year anniversary of the franchise and it returns with a bigger (meaning more game play) story. Due out in March 2008. There's a greater degree of character customization in equipment and experience points can be applied to better weapons. Enemy and squad AI is better. There's been a huge expansion of co-op game play - friends can jump in and out of the game on the fly without restarting levels. It's the same core game play as version 1 with simple team controls. They've worked hard to add verticality to the levels such as looking up and seeing an enemy through a skylight and then having to go outside and climb up onto the roof to get him. There's destructible cover so you can't sit in one spot and hide. You sort of have to think and plan rather than charge right in. There are 7 locations and each location has multiple scenarios.
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Far Cry 2 - They set out to keep the best parts of the original. The intention is to keep it real yet exotic so this version takes place in Africa. There's 50 square kilometers of open game world, mostly savanna with some jungle. All objects are coded meaning that nothing is just a stupid graphic so trees grow while you're playing and everything can take damage. There's wind and light from the sun that change as the day progresses. No mission will ever be exactly the same because there's a randomness about how enemies are deployed; they're not always in the same place at the same time. It's fast paced and from what I saw there was a lot of fire which is always a good thing. One fascinating thing that Clint Hocking (Creative Director) brought up is that it is now cheaper in terms of utilizing system resources to create vegetation procedurally than it is to make it animated. The game is due out roughly around holiday 2008. It will be the same game on console as on PC with the PC version having higher resolution.
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Petz Bunnyz - This cute little DS game is basically targeted at young girls who want to play with fluffy bunnies at Easter time. It's not my kind of game, but if you have a daughter who wants to raise a virtual bunny and play with it then this would be a hit.

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November 11, 2007

NBA Live 08 Review

Review by Matt Congdon
Score: 2 out of 5

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The first EA Sports game that I played was Madden 64. I was horrified. I explicitly asked for NFL QB Club 98 for Christmas, but I was stuck with madden (what does my mom know about football or games). In my eyes this game sucked hard. How can you make a game without an NFL license or endorsements? When wanting to play as the Patriots I was stuck with some team named “Foxboro”, not to mention that the graphics sucked and so did the game play. I would describe it the pinnacle of boring. I promised this would be the last EA Sports game I would buy.
Later in life, I got a PS2 and decided to give EA Sports another chance on a different console. I was thrilled at Madden 2001,. The game kicked ass, and it kept getting better as the years passed. EA Sports produced a string of brilliant games and that kept getting bigger and better. I thought this was the kind of company that was out for the players not the dollars. Their hockey and basketball games all were a lot of fun to play and somehow the developers improved them from year to year.
Of course, EA Sports let me down. They suck again, They have started a long down spiral, passing mediocre a year or two ago and they are now about as bad as I can imagine [[I’m trying to avoid obscenity. Sucks is ok, but I draw the line at shit. MDS]]. NBA LIVE 08 illustrates this point. This game is crap. EA Sports just threw money and a deadline at a development team. It is inexplicable to me how a company can mess up basketball so badly after having good editions for last generation consoles. The game looks alright on an HDTV, but on an SDTV looks very distorted and odd. It seems like there are a lot of fisheye type replay angles. There are so many flaws that, the decent game they might have had for PS2 is now damaged goods.

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October 14, 2007

Midway TNA Impact! World Premiere

I'm down in Atlanta covering the world premiere of Midway's TNA Impact! video game. This is a very cool event focused on what looks to be a very cool game. We've rubbed elbows with TNA wrestlers, played the game against lead designers, drank an awful lot of bourbon, and enjoyed ourselves to the fullest. You might even say it's been "Total Non-stop Action".

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I'm going to follow this up with a post tonight about the actual wrestling match. They got us press passes so we can get right up front and hopefully we'll take some great photos. I've also got some interviews with wrestlers that I'm going to post. I had a great time talking to Samoan Joe. He and I both wrestled in high school and then played judo afterwards. And now I write this blog and he beats the crap out of people in an 18 month undefeated streak.

The game looked very good. The wrestlers worked closely with Midway on facial capture, mocap, and the dynamics of the game. The 6 sided ring is there - they're adding cages, glass, and barbed wire later. The version we saw was about 60% complete so it was a little buggy, ie you could throw guys through fences and stuff. It was really fun to play, not like other wrestling games which have traditionally been a mix of button mashing and really hard to memorize combos. I thought that even at this early stage it had a very good feel to it in terms of how satisfying it was to lay the smackdown on someone and the rhythm of counter-attacks and reversals. One thing that I like in particular is the way guys react to getting punched; if you punch a guy in the face he grabs his face, and if you kick him in the gut he grabs his gut.

There are a lot of grapples, reversals, alternate-grapples, and aerial moves. It's pretty fast paced for a wrestling game. There's the beloved Irish Whip, climbing the turnbuckles, and running around the ring. The ropes ripple when you run into them which is a nice touch.

We only played some one on one quick play. They're adding a story mode, create-a-player, tag team, and online play.

Oh yeah, and Samoan Joe says he's going to kill you.

Continue reading "Midway TNA Impact! World Premiere" »

May 17, 2007

The Bigs

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This game will ship June 25 and be available for 360, ps-3 psp, wii. This is the first 2k sports game on Wii, all aspects of the game use the Wiimote - pitching, catching, running.

Today we're looking at the Xbox 360 version.

Why The Bigs? It's a heroic baseball game, over the top, arcadey. The game celebrates the sport of baseball and make highllights and dramatic moments happen, including big catches, wall catches, dives, etc. It's all genuine MLB licensed products with all teams and all stadiums, but with a little bit of a dramatic flare.

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There are super slo-mo diving catches. What the players do is still tied to stats but also like a mini-game of timing button pushes to pull off the spectacular. In a double play timing is critical, hold onto it for too long and they slide into and knock you down. There's a knock over catcher button mashing to get slider on your side and then you bowl the catcher over and maybe he loses the ball. 2K Sports is bending the rules to make the game more interesting but not taking it to extremes like MLB Slugfest which was a ton of fun but not very much like baseball.

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There's a turbo meter and a big play meter. When pitching, throw strikes to earn turbo, batter takes ball and gets turbo, use turbo to enhance pitches and hits, use turbo in the field to run to the ball or whip it in from the outfield. Turbo becomes pretty important tactically. Pitches based on button that you push to choose pitch, aim with reticle, them meter fills up. Batting is simple - contact green or power red; you can influence direction of the hit with the left thumbstick. You manage baserunning with the left analog stick and color coded base running icons over each guys head. It's easiest to advance all or retreat all using bumpers. The big play meter gives you power blast ability to drive ball deep just by making contact, or make a defensive big play meaning big heat so all pitches are super charged and when you strike the opponent out you steal his points

Homerun pinball is Katie's favorite feature. It was pretty fun. It's like batting practice in Times Square and all the signs and objects are worth points when you hit them. It's a lot of fun and very competitive.

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multiplayer - 2-4 players coop switching turns
online play also

Continue reading "The Bigs" »

March 7, 2007

Upcoming Pokemon Battle Revolution Named as First Wi-Fi Game for Wii

Nintendo Reveals Strong Second-Quarter Lineup for Wii, Nintendo DS

REDMOND, Wash., March 7 /PRNewswire/ -- Wii(TM) owners of all ages have
discovered the fun of playing with a group of friends in the same room. Now
for the first time players can compete with one another near and far with
Pokemon(R) Battle Revolution, a game of remarkable firsts:

* the first Wii game to include Nintendo(R) Wi-Fi Connection play
* the first Pokemon game for Wii
* the first game to link Wii and the hand-held Nintendo DS(TM)
* and the first Wii game that can be controlled using Nintendo DS

When Wii and Nintendo DS are linked, players can use their Nintendo DS
units as controllers or import characters from the upcoming Nintendo DS games
Pokemon(R) Diamond Version or Pokemon(R) Pearl Version. Pokemon Battle
Revolution launches on June 25 exclusively for Wii and brings a dramatic new
chapter to the Pokemon franchise, which has sold more than 155 million units
worldwide. Pokemon Battle Revolution also serves as one of the standouts in
Nintendo's second-quarter launch lineup, which the company revealed today in
conjunction with the Game Developers Conference in San Francisco.
Pokemon Battle Revolution will be joined by Super Paper Mario(TM), the
first Mario(TM) game for Wii; Mario Party(R) 8, a multiplayer party game; and
Big Brain Academy(TM), a brain-training game that builds on the phenomenal
success of the Nintendo DS brain games. These will add to the ever-growing
library of Wii games, which will total more than 50 by the end of June.
Nintendo DS fans will see the arrival of Pokemon Diamond Version and Pokemon
Pearl Version, two surefire smash-hits.
"With strong third-party support, Wii and Nintendo DS have games on the
way for both casual and veteran gamers," says Nintendo of America President
Reggie Fils-Aime. "Our new ways to play have attracted millions of players
around the world. This lineup demonstrates our commitment to leading the
industry with the future of video gaming."
Third-party publishers also have stepped up their support of both Wii and
Nintendo DS, recognizing these systems as the hottest things going in the
video game industry. The list of games for April, May and June includes the
following:

Wii
April 9 Super Paper Mario Nintendo
April Prince of Persia Rival Swords Ubisoft
April Bust-A-Move Bash Majesco
April Bioncle Heroes Eidos
May 15 Mortal Kombat: Armageddon Midway
May 29 Mario Party 8 Nintendo
May Tamagotchi Party On Namco Bandai
May Disney's Pirates of the Caribbean Disney Interactive
at World's End
May Escape from Bug Island Eidos
May Spider-Man The Movie 3 Activision
June 11 Big Brain Academy Nintendo
June 25 Pokemon Battle Revolution Nintendo
June Cosmic Family Ubisoft
Spring Heatseeker Codemasters
Q2 Legend of the Dragon American Game Factory
Summer Shrek the Third Activision
Summer Transformers the Game Activision

Nintendo DS
April 22 Pokemon Diamond and Pokemon Pearl Nintendo
May Pirates of the Caribbean 3 Buena Vista
May Dragon Ball Z: Harukanaru Densetsu Atari
May Pony Friends Eidos
May Diner Dash Eidos
May Touch the Dead Eidos
June 4 Nintendo DS browser Nintendo
June 4 Planet Puzzle League Nintendo
June 11 Touchmaster DS Midway
June Zendoku Eidos
Spring Naruto Ninja Council 3 Tomy
Spring Time Ace Konami
Spring Death Jr. and the Science Fair of Doom Konami
Q2 Rune Factory: A Fantasy Harvest Moon Natsume
Summer Shrek the Third Activision
Summer Transformers: Autobots Activision
Summer Transformers: Decepticons Activision

Game Boy(R) Advance
Summer Shrek the Third Activision

The worldwide innovator in the creation of interactive entertainment,
Nintendo Co., Ltd., of Kyoto, Japan, manufactures and markets hardware and
software for its Wii(TM), Nintendo DS(TM), Game Boy(R) Advance and Nintendo
GameCube(TM) systems. Since 1983, Nintendo has sold nearly 2.2 billion video
games and more than 387 million hardware units globally, and has created
industry icons like Mario(TM), Donkey Kong(R), Metroid(R), Zelda(TM) and
Pokemon(R). A wholly owned subsidiary, Nintendo of America Inc., based in
Redmond, Wash., serves as headquarters for Nintendo's operations in the
Western Hemisphere. For more information about Nintendo, visit the company's
Web site at www.nintendo.com.
Pokemon USA, Inc., a subsidiary of The Pokemon Company in Japan, manages
the property outside of Asia which includes licensing, marketing, the Pokemon
Trading Card Game, an animated TV series, home entertainment, the official
Pokemon Web site and an online retail center www.pokemoncenter.com. Just
coming off its 10th worldwide anniversary in 2006, Pokemon was launched in
Japan in 1996 for play on Nintendo's Game Boy(R) and has since evolved into a
global cultural phenomenon. Pokemon was introduced in North America in
September 1998 and today is one of the most popular toy and entertainment
properties in the world. For more information, visit www.pokemon.com.

March 3, 2007

SEGA's NYC Demo Day

SEGA was in town the other day and I checked out a bunch of their games. Almost everything they showed ships on March 20, 2007. I'm not sure why March 20 is such a significant date for them that they have to deliver every game on that same day. But whatever, I'll take them. A bunch of these were really fun. Virtua Tennis is always fun and Armored Core played pretty well, that is if you like blowing things to pieces.


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Virtua Tennis 3 for psp, xbox 360, ps3. This game flat out looks great on the PS3 and the Xbox 360. The attention to detail is superb: little puffs of dust come up from your footsteps when you run on the clay court, the linesmen move out of the way when the ball is hit at them. You can create your own player, customize him or her as far as appearance, cloths and equipment. Then you practice and play on the world tour, slowly advancing and improving your skills. On Xbox 360 there's a whole online leaderboard system. Four people can play together online from four different consoles. You can watch other people's online matches and develop your strategy against them.

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Armored Core 4
This is a mech game, but unlike other mech games you can actually move quickly in this game. Most mechs feel like you're piloting them through molasses, but in Armored Core 4 you can jump and strafe and all those good things. Multiplayer online is new. There are 6 different factions. They wanted to make it appeal to new players and veterans as well. You start in the Independent City and it's sort of like a training mission. There are over 35 different missions. You have primary and secondary fire weapons. Your mech is highly mobile and you can strafe; there's regular boost and quick boost for dodging during combat. In general, mechs are more agile than before, and I can say that it seemed so when I played. I could jump over stuff and quickly cut to the side to avoid enemy fire. It's for ps3 and 360 and ships on mar 20. You can customize appearance with paint and emblems and can use the colors to camoflage yourself. This is pretty cool because you could do something like put on desert camo to fight in the desert and have an advantage. You can trade weapons and parts with other players online; some missions are search and rescue, most take 20 minutes or more, mechs have primal armor which is like a force field.

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Sonic and the Secret Rings
, just released on Tuesday. This game was designed specifically for the Wii and has more of a 2d feel to it. You tilt the controller left and right to steer while Sonic naturally accelerates. Press 2 to jump, snap the controller forward to catch some more air and do your homing attack. It's an arabian nights story where Sonic needs to find 7 rings before the evil genie does. There are 8 different game worlds each with a few tracks. As far as multiplayer, there are 40 party games for up to 4 players. They all have different movements of the controller depending on the games. It's an E rated title targeted at family fun. This is a solid Sonic game and I hold Sonic games in high regard. There was a time when I sunk at least 80 hours into Sonic on my Game Gear. Man, that was a long time ago.

Continue reading "SEGA's NYC Demo Day" »

February 4, 2007

Majesco Winter Gamers Day

I met with Majesco a few days ago and checked out their spring lineup. It's essentially casual games, ie not hardcore gaming, on Wii and DS. I liked a few of them, but I can't help but remember that Majesco once shipped BloodRayne. That was a great game and you couldn't really ask for something more hardcore than that. Times have changed and markets have changed. My guess is that it has more to do with the finances of developing and publishing blockbuster titles. Nothing that Majesco showed me is going to run away with the market, but there's certainly fun to be had.

Cooking Mama Cook Off - This innovative game for Wii puts you in the kitchen where you learn recipes and cooking techniques. It was pretty fun on DS and now they've got a Wii version with 55 new recipes. An interesting thing that they did was add an international element. There are 10 countries, each with a champion and 2 dishes. So you can compete against the little Spanish girl to make paella and that unlocks the paella recipe. It's really a bunch of clever cooking based mini games. For example, you hold the Wii controller upright and spin it like you are spinning pizza dough on your fingertip. The speed with which you spin the controller dictates the size of the pizza. There's 2 player split screen which should be a blast at parties. It'll ship in April for $49.99.
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Cooking Mama: Cook Off Trailer

Continue reading "Majesco Winter Gamers Day" »

February 1, 2007

Yahoo Article About Wii Parties

I was reading this article about Wii parties. Apparently the Wii is a cultural phenomenon. I think it's true. I brought the Wii to Thanksgiving and Christmas and everyone had a great time. We had multiple generations playing. Everyone loves the motion sensitive controller. I love it. I'm excited about what developers will do with the control system as they learn to understand it better. It's such a creative thing, that little Wii.

January 31, 2007

2K Sports Announces All-Pro Football 2K8

NEW YORK, NY – January 31, 2007 – 2K Sports, a publishing label of Take-Two Interactive Software, Inc. (Nasdaq: TTWO), announced today the return of football to its video game line-up with All-Pro Football 2K8. The critically acclaimed 2K football series once again hits the gridiron with the legendary gameplay, innovative features, and outstanding visual quality sports gamers have come to expect from 2K Sports.

“Football gamers have been awaiting the return of the 2K series,” said Greg Thomas, president of Visual Concepts, a 2K Sports studio. “All-Pro Football 2K8 will deliver an authentic next generation gridiron experience and we are happy to give fans another choice in the football category.”

All-Pro Football 2K8 will be available this summer on next generation video game systems.

For more information, log onto http://www.2ksports.com.


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January 30, 2007

Midway Winter Gamers Day

I spent a few days in Las Vegas last week to visit Midway. They booked The Joint at the Hard Rock for a great event that highlighted several of their 2007 and 2008 titles. They had some great sushi and the scotch was flowing freely; what could be bad?

BlackSite: Area 51 This FPS is due to ship summer 2007 for Xbox 360, PC, and PS3. The story is pretty cool. You're sent into an area because some troops are missing and all of a sudden all hell breaks loose. There are all sorts of creepy crawlies that come after you. My favorite are the ones that you kill but their heads pop off and continue to pursue you. Midway promises realistic sound, but I couldn't tell because it was in a crowded noisy room. The graphics look great and lighting effects were very cool. The massively destructible environment is another cool thing. All in all, the short level that I played was a whole lot of fun. There's also a basic squad based element, which I mainly used to order my guys ahead on point. There were some performance issues, but it's a very early build. All in all, this is a title that I'm looking forward to.
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Hour of Victory This Xbox 360 WWII FPS is built on the Unreal Engine 3 so it looked fantastic. The innovation with this title is the ability to switch between 3 characters. There's the brawny charge ahead and gun Nazis down character, the stealthy slit their necks from behind character, and the eagle eyed sniper. At various points in each level you are given the opportunity to switch guys. Interestingly, you can do any part of the game using any character although some are better at certain parts than others. I found that using the brawny charge ahead and gun Nazis down character made this game feel exactly like Call of Duty. Not a bad thing for me, because I love these WWII shooters. In fact, I can remember a night when the guy in the apartment above me asked me to stop storming the beaches at Normandy (Medal of Honor) because it was 2 in the morning. I wonder how many other people like them. How much of a market is there for them? Very little was said about multiplayer modes, although the level looked like a good multiplayer design. The other cool thing is that you can take over turrets, planes, tanks, etc. That's always tons of fun in multiplayer.
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They also showed Stranglehold which looks like so much fun. I've written about it several times before.
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They showed a trailer for The Wheelman with Vin Deisel. I can never tell very much about a game from the trailer. It's too early for me to have anything to say about this one.

They showed a great video about the controls for Mortal Kombat: Armagedon for Wii. This looks like a lot of fun. It's basically a combination of swipes and motions with the remote and a little button pushing. I'm really looking forward to playing this one.
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And finally they had playable The Lord of the Rings Online: Shadows of Angmar which is a MMO for PC. They announced that it will ship on April 24, 2007. They just started a pre-order program which gets you the game for $9.99 per month or $199 lifetime. It looked good and there was a lot of excitement about it.

Continue reading "Midway Winter Gamers Day" »

January 29, 2007

News at Your Fingertips

REDMOND, Wash., Jan. 26 /PRNewswire/ -- As the options for news multiply, Nintendo is putting a simple solution for straight news right in the palm of your hand -- in the form of the Wii Remote(TM). The News Channel, free to Wii(TM) owners, will debut on the console's Wii Menu beginning tomorrow, Saturday, Jan. 27. Using the international resources of the Associated Press, the News Channel gives you key stories in multiple categories from across the country and around the world.
"What Wii has done for video gaming, we hope it will also accomplish for news," says Nintendo of America President Reggie Fils-Aime. "Just by pointing at your TV screen, you become your own interactive editor, instantly accessing the latest headline stories, whether they originate in Kansas City or Kyoto."
"The Associated Press is always looking for innovative ways to expand its audience for news and information," said Jane Seagrave, vice president and director of AP's digital division. "The Wii News Channel extends our global reach even further, on yet another platform, offering our news to people who otherwise might not see it."
The simple user interface allows Wii owners to spin a virtual globe and point to the location of a news event using the Wii Remote. Stories will be listed under headings including Business, Sports, Arts/Entertainment, Technology and Science/Health to allow users to quickly access information in the order they want. At any given time, dozens of stories might be available for each category. In the global view, stories can be grouped by region instead of category. Icons show which stories have been read, which stories are text-only and which ones come with news photos. Because Wii caters to all different ages, the interface allows users to change the size of the text. By using the "always-on" system functionality of WiiConnect24(TM), stories will be updated frequently, even while owners are sleeping.

Continue reading "News at Your Fingertips" »

Wii-kly Update: Four New Classic Games Announced for Wii Shop Channel

Today Nintendo adds four new classic games to the popular Wii(TM) video game system's Wii Shop Channel. The games go live at 9 a.m. Pacific time. Nintendo adds new games to the channel every Monday. Wii owners with a high-speed Internet connection can redeem Wii Points to download the games. Wii Points can be purchased in the Wii Shop Channel or at retail outlets.
This week's new games are:

Mario Kart 64(TM) (Nintendo(R) 64, 1-4 players, 1,000 Wii Points): Put the pedal to the metal in this worthy successor to the Super NES(R) classic, Super Mario Kart(R). Mario Kart 64 boasts great graphics, tons of unique power-ups and a stunning 3-D version of the legendary Battle Mode. With improved courses and a revolutionary head-to-head four-player mode, Mario Kart 64 is sure to win the heart of any race-driving fan. The game includes 20 different courses filled with dips, valleys, jumps, tunnels and bridges. Smooth, precise control -- a trademark of all games from Mario creator Shigeru Miyamoto -- will bring players back time and time again for freewheeling fun.

Contra(R) III: The Alien Wars(TM) (Super NES(R), 1-2 players, 800 Wii Points): In the year 2636, the Alien War continues, and it's up to two soldiers, Jimbo and Scully, to put a stop to the alien invasion. The aliens have ravaged the Earth with their powerful organic and technological weapons. Players can join with a partner and battle through six stages of nonstop run-and-gun action. Collect power-ups, including bombs, flamethrowers, spread shots, lasers and machine guns to take out the aliens. Control Jimbo and Scully as they travel through war-torn cities, race on air bikes, ride missiles and ultimately break into the alien base to defeat the alien boss once and for all.

Bonanza Bros.(TM) (Sega Genesis, 1-2 players, 800 Wii Points): Mobo and Robo Bonanza are enjoying their favorite television show when the picture crackles and the shadowy figure of a mysterious stranger appears on the screen. This figure asks them to collect certain items that he has placed inside various buildings to test his security force. If they return the items successfully, Mobo and Robo will be rewarded. The two of them state that they will get the job done in just three minutes. However, little do they know that each building is packed with security guards who will raise the alarm if they are caught red-handed. Fortunately both Mobo and Robo are equipped with bullets that can knock the guards unconscious for a few seconds. A huge reward will be given out if Mobo and Robo are apprehended. Help the infamous Bonanza Bros. infiltrate a number of different locations ranging from banks to mansions to casinos, and don't get caught.

Continue reading "Wii-kly Update: Four New Classic Games Announced for Wii Shop Channel" »

January 24, 2007

EA Demo Night

The other night my good friends at EA invited me to come over and see some of their upcoming titles. Overall, it looks like they have a strong spring liineup. I spent so much time there that they were kidding me that I should help pack up.

Command and Conquer 3 - The epic struggle between the Global Defense Initiative and The Brotherhood of NOD continues as the third Tiberium war begins. This is a pretty solid RTS for Xbox 360. I was surprised at how easy it was to command my troops across the whole map. The PC version ships on March 28 and the Xbox 360 version ships in Spring 2007.
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Def Jam: Icon - What can I say, these Def Jam games are massively popular. This one integrates hip hop music and fighting like never before. The music actually affects the fight. Drive him down with a series of punches that grow stronger because they match the bass line. Environments pulsate and debris flies along with the music. There's also an all new single player story mode that takes you from nobody to hip hop mogul as you build a record label, discover new talent, and become a hip hop icon yourself.
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Medal of Honor Vanguard - I've said it before and I'm sure I'll say it again: Everyone likes killing Nazis. This latest installment of the highly successful WWII FPS is back and it looked great. They've simplified the HUD and gotten rid of the medpack system. Now when you're hurt you go hide in the corner and heal. This ships in March 2007 for PS2 and Wii.
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NBA STREET Homecourt - Featuring a brand new game engine that will knock your socks off, this wild street trick basketball game returns. This game is totally next gen with guys sweating, muscles rippling, cloth physics, all very smoothly integrated into game play. A new animation engine makes all the crazy moves you can pull look fluid. New controls let you create hundreds of tricks on the fly. Get ready to defy gravity and practice saying "Not in my house"!
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January 12, 2007

Nintendo Records Best Holiday Selling Season in U.S. Video Game History

REDMOND, Wash., Jan. 11 /PRNewswire/ -- There has never been anything like it. Independent U.S. sales figures released by the NPD Group today confirmed a red-hot launch for the new Wii(TM) system by Nintendo, and the crowning of the portable Nintendo DS(TM) as the best-selling video game device of any type for both the holidays and all of 2006.
Along with stunning success for The Legend of Zelda(R): Twilight Princess
and historic sales of accessories, including more than 1.5 million extra controllers for Wii alone, Nintendo recorded the most successful across-the-board holiday performance in U.S. video game history.

Among key results:

* Consumers purchased every Wii console available at retail -- more than
a million in just the 44 days between U.S. launch and year end.
* With sales of another 1.6 million systems in December alone, Nintendo
DS achieved full year sell-through of 5.3 million.
* The Legend of Zelda: Twilight Princess was purchased by an
extraordinary 86 percent of Wii buyers, or more than 900,000 games for
that system alone. Coupled with the companion version released in
December for Nintendo GameCube(TM), the two versions of the newest
Zelda title totaled approximately 1.5 million unit sales in less than
seven weeks, which would represent one of the five best-selling games
for the entire year.
* Wii owners also purchased an average of three additional games from a
wide library of choices, in addition to the Wii Sports title packed in
with every hardware system.
* Two Nintendo DS titles, New Super Mario Bros.(R) and Brain Age(TM):
Train Your Brain in Minutes a Day, also were top-10 sellers for the year.
* Throughout the November/December holiday shopping period, Nintendo
accounted for more than half of all video game hardware systems sold in America.

Earlier this week, Nintendo increased its projected worldwide financial performance for the year ending on March 31 to be the best in company history.
"Millions of players, both hard-core and brand-new, are already enjoying the unique entertainment provided by Wii, but demand for the system remains incredibly high," says Nintendo of America President Reggie Fils-Aime. "So our work is just beginning. We're dedicating ourselves to maximizing both manufacturing and distribution full bore throughout 2007, to make sure everyone who wants to experience the future of video gaming can do so just as soon as possible."
The momentum behind Wii will continue unabated through the early weeks of 2007, with retail debuts of WarioWare(TM): Smooth Moves, Wii Play(TM) and Mario Party(R) 8 from Nintendo; a host of third-party releases; and a steady stream of classic games made available via download with the Wii Shop Channel.

Continue reading "Nintendo Records Best Holiday Selling Season in U.S. Video Game History" »

January 8, 2007

Wii-kly Update: Three New Classic Games Announced for Wii Shop Channel

Today Nintendo adds three new classic games to the popular Wii(TM) video game system's Wii Shop Channel. The games go live at 9 a.m. Pacific time. Nintendo adds new games to the channel every Monday. Wii owners with a high-speed Internet connection can redeem Wii Points to download the games. Wii Points can be purchased in the Wii Shop Channel or at retail outlets.
This week's new games are:

Gradius(R) (NES(R), 1-2 players, 500 Wii Points): Across the galaxy, there exists a distant planet known as Gradius. Gradius' peaceful existence has been brought to an end by an intense space invasion by a race known as the Bacterion. To save the planet, the hyperspace fighter Vic Viper has been deployed to fight the Bacterion invasion. Players pilot the Vic Viper through seven stages, shooting and dodging through deadly obstacles, while using various power-ups, including missiles, lasers, options and shields. The Vic Viper's target is the enemy fortress, Xaerous. The only way to end the war is to plunge deep through the enemy forces and destroy its very core.

Soldier Blade(R) (TurboGrafx16, 1 player, 600 Wii Points): A new shooter in the "Star Soldier" tradition. Players play as an SIA (Special Interception Airforce) pilot flying the heavy assault fighter "Soldier Blade." Players face the Zeograd invasion force with weapon attacks that change each time they grab a power-up item. Players can unleash three different kinds of attack depending on the color of the power-up item. New features, such as the "Gunbody" option for avoiding enemy attacks and the "Burst Out" system (which has a different effect depending on the power-up level), add a strategic element that requires players to make snap decisions about which items to grab and when to use special attacks. Awesome boss battles await players at the end of each operation. Playing in "CHALLENGE" mode requires players to try to get as many points as they can in a limited amount of time.

Continue reading "Wii-kly Update: Three New Classic Games Announced for Wii Shop Channel" »

November 10, 2006

Wii Will Rock You

The Wii arrived this morning and the household was filled with joy. Nina immediately jumped in the box that it came in.
wii_nina.jpg

Nintendo sent me a bunch of stuff, including an extra controller set, Zelda, and Excite Truck. Here's the package laid out on the unfinished wood floor of my apartment.
wii_package.jpg

First, the facts. The Wii will be available November 19, 2006 at an MSRP of $249. I've heard a lot about people being forced to buy bundles and that's just the stores forcing you to buy extra crap. It comes with on Wii Remote controller, one Nunchuk controller, Wii Sports (some cool games that will get you into the "swing" of things), sensor bar, power cord and standard composite cable. If you want component or S-video you'll have to buy that separately.
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The box itself is a sleek little thing with a shiny plastic finish. It's about 8.5 inches long, 6 inches wide, and less than two inches thick. It weighs less than 3 lbs.
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There's an external power supply that isn't too big. It can be installed either horizontally or vertically.
wii_powersupply.jpg

A self-loading media bay (it sucks the disc out of your hand) plays single or double layered 12 cm optical discs for Wii and 8 cm Nintendo GameCube discs. There's a bay for SD memory which is probably there so you can show photos on your TV or to expand the 512 MB of internal flash memory.
wii_mediabay.jpg

There are also four ports for Nintendo GameCube controllers and two slots for Nintendo GameCube Memory Cards.
wii_gamecube.jpg

It's a nice piece of hardware. It's got built in Wi-Fi, two USB 2.0 ports and a PowerPC CPU made with a 90 nm SOI CMOS process, jointly developed by Nintendo and IBM.

The key to the whole thing is the sensor bar, which can be placed above or below the TV screen. It's unobtrusive when installed, and then a long cord runs down to the Wii console.
wii_sensor.jpg

Continue reading "Wii Will Rock You" »

November 2, 2006

Nintendo Hosts Cross-Country Launch Events to Satisfy Consumer Demand for Wii

REDMOND, Wash., Nov. 2 /PRNewswire/ -- With just 17 days until the worldwide launch of the Wii(TM) game console in the Americas, Nintendo is throwing big bashes to celebrate the momentous occasion. From New York to Los Angeles and untold places in between, shoppers won't have to wait long to be the first to buy Nintendo's revolutionary new Wii video game console when it goes on sale at the stroke of midnight the morning of Sunday, Nov. 19. However, video game fans will have to get in line fast, as demand is high for this season's hot holiday product.
Toys "R" Us Times Square in Manhattan and GameStop at Universal CityWalk in Los Angeles will host official Nintendo midnight launch events to satiate rabid fans who can't wait to get their hands on Wii. The events will feature live music and entertainment, fun, games, special guests from Nintendo -- and a countdown to the moment that will change the way video games are played forever. Other retailers nationwide are expected to hold their own midnight launch events, so consumers should check with their local retail stores that sell video games.
"Who'll be the first person to line up?" asks George Harrison, Nintendo of America's senior vice president of marketing and corporate communications. "Will it be a Zelda fan in New York or a soccer mom in Los Angeles? We're going to make sure these events help everyone feed off one another's energy and enthusiasm."
"Toys 'R' Us Times Square will be the first store in the United States where customers can both experience, and purchase Wii, Nintendo's new revolution in gaming," says Ron Boire, President, Toys "R" Us, U.S. "As a family oriented store, we are thrilled with the potential of the Wii system to bring parents and kids closer together. There is no better place to launch this truly innovative gaming console than The World's Greatest Toy Store."
"Just like our retail outlets, Wii has something for every kind of gamer," says Steve Morgan, President, GameStop Corp. "As the world's largest video game and entertainment software retailer, we're ready to kick off the celebration at midnight on Nov. 19th, and help show the world a new way to play."

Continue reading "Nintendo Hosts Cross-Country Launch Events to Satisfy Consumer Demand for Wii" »

October 12, 2006

Nintendo and AiLive Announce New Tool for Creative and Easy Wii Development

REDMOND, Wash., Oct. 12 /PRNewswire/ -- Nintendo and AiLive Inc. announce the immediate availability of LiveMove, a groundbreaking Artificial Intelligence product, that enables the Wii Remote(TM) to learn.
Instead of complicated programming, developers need only take a few minutes to train the Wii Remote by examples. LiveMove lets developers focus directly on creative work without the burden of onerous coding requirements, helping them quickly unleash the potential of Wii(TM). The only limitation is the game creator's imagination.
"The Wii coupled with AiLive LiveMove will usher in a new era of natural game control," commented AiLive Chairman Dr. Wei Yen. "Powered by AiLive's patented Context Learning, LiveMove will allow the game industry to move away from indirect digital control to more natural analog control for the first time."
"In early 2006, I challenged Dr. Wei Yen and his AI scientists to develop AIware for the Wii Remote. When Nintendo's development teams saw LiveMove, we instantly recognized how it would greatly increase our ability to explore and experiment with new concepts and make our lives easier," says Genyo Takeda, Senior Managing Director/General Manager of Integrated Research & Development Division, Nintendo Co., Ltd. "This revolutionary tool liberates the imaginations of game creators. We are more than happy to share this collaborative LiveMove tool with independent Wii software developers all over the world. From a cowboy's lasso to a samurai's sword or a chef's cooking utensils, we just can't wait to play the developers' new, 'unexpected' applications."
LiveMove is currently available exclusively to Wii developers and priced at a mass-adoption license fee of $2,500 per seat. Tutorials and demos will be offered by AiLive. For detailed information about LiveMove, visit AiLive's website at www.AiLive.net.

Continue reading "Nintendo and AiLive Announce New Tool for Creative and Easy Wii Development" »

September 14, 2006

Nintendo's Incomparable Wii Console Launches Nov. 19; MSRP $249.99

NEW YORK, Sept. 14 /PRNewswire/ -- Nintendo will reshape the home entertainment and video game landscape with the launch of its heralded Wii(TM) home video game console. The Americas will lead the worldwide launch on Nov. 19. Wii will be sold as an affordable, mass-consumer product at an MSRP of just $249.99. The price includes one wireless Wii Remote controller, one Nunchuk(TM) controller and the groundbreaking collection of five different Wii Sports games on one disc, which anyone can play using simple movements, experienced or not.

Every Wii console includes another distinctive feature: a series of on-screen "channels" that make up the Wii Channel Menu, which makes the console approachable and customizable for everyone, from the most avid gamer to people who have never played before. The Wii Channel Menu is the starting point for all of the console's functions. The "channels" offer a gateway to a rich variety of entertainment options. When connected to a TV, the Wii Channel Menu offers a simple interface, letting users pick games to play, get news or weather, view and send photos or even create playable caricatures of themselves to use in actual games. Additional functions allow users to redeem Wii Points and download classic games to Wii's Virtual Console(TM). The variety of options available through the Wii Channel Menu motivates both gamers and non-gamers to turn on Wii's power every day.
Wii is creating worldwide excitement with its unique control system, an inventive, first-of-its-kind controller whose position can be detected in a 3-D space. The new controller allows users to pinpoint targets in games or move through the Wii Channel Menu with precision and ease. This intuitive control system will be understood immediately by everyone, regardless of their previous experience with video games. With this one small controller, Wii makes games both easier and more intense than anything previously experienced. For example, in the Wii Sports tennis game, players swing the Wii Remote like a racket to hit the ball, as in real life. They can add topspin or slice the ball just by angling their hands and wrist like they would in a real match.
"Wii reinvents games for the devoted player," says Nintendo of America President Reggie Fils-Aime. "But more importantly, Wii breaks the wall separating players from non-players by delivering the best game experiences for the most affordable price. We believe the next leap is games for the masses -- young and old, gamer or non, alone, with a friend or with the whole family."
Fils-Aime made his remarks in New York, shortly after Nintendo executives in Japan announced Wii will launch there on Dec. 2.
Between launch day and Dec. 31, Wii owners will enjoy a robust lineup of 30 software titles, with selections for everyone from video game veterans to newcomers. Some top Nintendo launch titles include Wii Sports, a compilation of tennis, baseball, golf, bowling and boxing; The Legend of Zelda(R): Twilight Princess; and EXCITE TRUCK(TM). While publishers are free to set their own prices for games, first-party Nintendo titles will have an MSRP of $49.99. Wii's self-loading media bay also can play the entire library of more than 530 Nintendo GameCube(TM) titles from day one.
Third-party developers around the world have lined up to provide unprecedented support for Wii.
"I believe the Wii will attract new and casual gamers to the world of interactive entertainment," says Larry Probst, Chairman and CEO, Electronic Arts. "It's a fun, easy and economical system that will become a bridge to gaming for mainstream audiences. At EA, we are putting more support behind the Wii than any Nintendo hardware launch since the Super NES."
"The Wii is changing audience interaction, opening up whole new experiences that have never been possible in video games," says Robert Kotick, Chairman and CEO, Activision, Inc. "With the instinctual control of the Wii Remote, Nintendo is advancing the gaming experience to the broadest audience of gamers. Activision is excited about the launch of the Wii and the opportunity it offers. So much so, we plan to have five titles available at launch -- our strongest lineup ever for a new console. We have more development resources devoted to the Wii than to any previous Nintendo platform. The Wii is likely to have a profound impact on the size, growth and overall opportunities for the video game market."
"The Wii control scheme opens up unexplored areas for our talented teams to innovate when creating games," says Laurent DeToc, President of Ubisoft North America. "It's invigorating for us. We believe that it will help create a new level of interest in video games and engage more players around the world."
Additional information about the list of Virtual Console games and the pricing structure will be revealed in the coming weeks.

Continue reading "Nintendo's Incomparable Wii Console Launches Nov. 19; MSRP $249.99" »

August 30, 2006

ACTIVISION'S MARVEL: ULTIMATE ALLIANCE SCORES AWARD-WINNING COMPOSERS

Santa Monica, CA – August 29, 2006 – Activision, Inc. (Nasdaq: ATVI) announced today that award-winning composers Chance Thomas (Peter Jackson’s King Kong, Lord of the Rings series), Cris Velasco (God of War) and Mark Griskey (Best of LucasArts Original Soundtrack) have scored the upcoming, critically-acclaimed Marvel™: Ultimate Alliance video game. The trio has produced over 50 minutes of original music for Marvel: Ultimate Alliance, including arrangements for multiple game levels, the in-game cinematics and the Super Hero™ and boss battle themes.

Marvel: Ultimate Alliance is Raven Software’s highly anticipated action/RPG that allows players to create their Marvel dream team from the largest roster of Super Heroes ever in an epic quest that will determine the fate of Earth and the Marvel Universe. With over 140 popular Marvel characters and a playable cast of more than 20 Super Heroes, including Spider-Man, Wolverine, Blade and Captain America, gamers will embark on a dangerous journey across exotic terrain and well-known comic book locations like Atlantis, the Shield Heli-Carrier and the Skrull home world in an attempt to defy Dr. Doom and the world’s most notorious Super Villains.

Marvel: Ultimate Alliance will be the first Super Hero game available this fall for all next-gen gaming systems. Additionally, the game will be available for current-gen consoles, handheld and PC platforms, and carries a “T” (Teen – Mild Language, Violence) rating by the ESRB.

Continue reading "ACTIVISION'S MARVEL: ULTIMATE ALLIANCE SCORES AWARD-WINNING COMPOSERS" »

August 22, 2006

MERRY MADDENOLIDAY! EA’s MADDEN NFL 07 HITS STORE SHELVES TODAY

REDWOOD CITY, Calif. – August 22, 2006 – Electronic Arts (NASDAQ: ERTS) announced that Madden NFL 07, the newest iteration of the EA SPORTS™ best-selling football franchise with the exclusive videogame license of the NFL and PLAYERS INC, is in stores everywhere today. Madden NFL 07 continues to lead with innovation and gameplay by reinventing the running game with the all-new Lead Blocker Control and the new highlight stick so you can run like the real players run. NFL Superstar: Hall of Fame mode comes to Madden NFL 07 this year, where you can live the life of an NFL Superstar.

Madden NFL 06¸ since its launch, has sold more than 6.5 million copies*, and was the #1 selling videogame of 2005 in North America. Madden NFL Football has become a cultural phenomenon, with more than 51 million copies sold (LTD), and the launch day becoming a holiday for many avid fans.

“Madden NFL Football has become a cultural phenomenon and, with Maddenoliday, we are honoring all the Madden gamers across the country who line up at midnight and then take off the day to play Madden NFL 07,” said Todd Sitrin, VP of marketing for EA Tiburon and EA SPORTS brand. “We continue to bring innovative changes to the game every year, and now with the improvements in the running game, Madden NFL 07 is even more authentic. You will know how it feels to be actually on the field playing with the pros.”

You now control the running game like never before with Lead Blocker Control in Madden NFL 07. For the first time ever, step up as the lead blocker to create a hole, and then take control of the tailback and smash through, overpower, or slash away from would-be tacklers as you fight for every yard. Innovative rushing controls give you a game-breaking ground attack featuring all-new jukes, cutbacks, and the distinct running styles of your favorite backs.

NFL Superstar: Hall of Fame mode makes its debut in Madden NFL 07 on the Xbox 360 and is even deeper for the current generation systems. You can create and customize your own player and guide him one Sunday at a time from that position on the field for an all new way of experiencing the game. Madden NFL 07 Franchise Mode is deeper than ever before. On current generation platforms, now scout collegiate prospects with the all-new NFL Draft Scouting System and the College All-Star Game, or watch players around the NFL impact their teams with the new Franchise Player Roles feature. On Xbox 360, participate in an interactive player rehab through mini games.

For the Xbox 360 there is an all-new Mini-Camp mode where you can build up your players attributes by running him through skill-based, combine-type mini-games. In the off-season use Mini-Camp to condition players or rehab injuries to get back on the field faster. Track your career accomplishments in Franchise Mode to earn Madden Gamer Points, then risk your points against the computer or live opponents in the same room.

In its second installment on the PlayStation® Portable system, Madden NFL 07 brings you a new exclusive mini-games -- return kicks, avoid tackles, and players can aim for the high score in “End 2 End.” And for the first time you can transfer an entire season in Franchise mode from your PlayStation®2 to your PSP system.

September 1 in Denver, CO is the kick off to the highly-anticipated 5th annual EA SPORTS™ Madden Challenge, played exclusively this year on the Xbox® video game system from Microsoft, with a $100,000 grand prize check for the Finals winner. Void where prohibited. Eligibility Restrictions Apply. Tournament runs on published dates in each city. For additional details and Tournament Official Rules see www.maddenchallenge.com.

Entering its 17th year and with more than 51 million copies sold life to date, Madden NFL Football continues to stand out as the most popular football videogame franchise of all time with a combination of innovative new features and the most authentic football gameplay. Developed in Orlando, FL by EA Tiburon Madden NFL 07 will be available on August 22 on Xbox 360™ videogame and entertainment system, the PlayStation®2 computer entertainment system, the Xbox® video game system from Microsoft, Nintendo GameCube™, Nintendo DS™, PC (as well as www.downloader.ea.com), PSP™ (PlayStation®Portable) handheld entertainment system and Game Boy® Advance. Madden NFL 07 is rated “E” (Everyone) by the ESRB and has an MSRP of $59.99 for the Xbox 360, $49.99 for the PlayStation 2 console and Xbox, $39.99 for Nintendo GameCube, PSP, and PC, $29.99 for Nintendo DS and Game Boy Advance. In Europe, Madden NFL 07 launches on PS2, Xbox, NDS, PC, PC Downloader August 25 and on Xbox 360 and PSP September 8. For more information check out www.madden07.com.

Continue reading "MERRY MADDENOLIDAY! EA’s MADDEN NFL 07 HITS STORE SHELVES TODAY" »

August 3, 2006

EA ANNOUNCES 55DSL COLLABORATION WITH NEED FOR SPEED CARBON

Electronic Arts Inc. (NASDAQ: ERTS) today announced that fashion street wear brand 55DSL will be coming to Need for Speed™ Carbon. Exclusively designed items from 55DSL, plus a selection of garments from their ‘Zurka and the 55 Vagabonds’ winter collection, will feature prominently on key in-game characters in the game,developed by EA Black Box in Vancouver, British Columbia. Need for Speed ™ Carbon delivers the next generation of adrenaline-filled street racing and will challenge players to face the ultimate test of driving skill on treacherous canyon roads..

55DSL items are specifically tailored to the game, bringing with them the unique style and tone of the brand. Exclusively designed clothing for the game, will be available only through local EA events around the world and pre-order campaigns.

Andrea Rosso, the Creative Director of 55DLS is enthusiastic, “When the opportunity to work with EA, and in particular Need for Speed™ Carbon, came along, it seemed like a natural progression for us. I’m a gamer and I’m going to play this game for sure so to see characters wearing our exclusively designed t-shirts and other items, is really amazing for me.”

“This partnership adds another layer of authenticity to our role in street culture”, says Larry LaPierre, Executive Producer. “Having 55DSL integrated so tightly within Need for Speed™ Carbon adds an increased sense of realism to the game and gives fans the opportunity to wear exclusively designed items that brings them closer to the action.”

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July 25, 2006

Nintendo Game Offerings Heat Up as the Weather Cools Down

The fourth quarter of 2006 will herald a new era for Nintendo with the launch of its remarkable new Wii(TM) home video game system. But that's not what this news item is about! How could that be, you ask? Perhaps the secret to the launch information for Wii is somehow encoded in the text of this news item. You might want to pore over it for a few hours before staying up all night to debate phraseology and comma placement with your friends online. Or maybe it's all just a scam to get you to read the other games we have launching this fall. One of the two.
As the weather cools down, the Nintendo portable game offerings heat up. FINAL FANTASY(R) V ADVANCE makes its way to Game Boy(R) Advance SP on Nov. 6. As series go, FINAL FANTASY is to video games what James Bond is to movies. FINAL FANTASY loyalists will enjoy an opportunity to debate which installment was best.
Nintendo DS(TM) owners are the big winners. Every week or so, another huge DS title hits, from the Touch Generations title Clubhouse Games(TM) to fan favorites like Elite Beat Agents(TM) and Yoshi's Island(TM) 2. Clearly a gamer's idea of paradise, here is Nintendo's upcoming DS lineup:

Oct. 9: Clubhouse Games(TM)
Oct. 16: Nintendogs(TM) (Dalmatian)
Oct. 23: Magical Starsign(TM)
Oct. 30: Pokemon(R) Ranger
Oct. 30: Children of Mana(R)
Nov. 6: Elite Beat Agents(TM)
Nov. 13: Yoshi's Island(TM) 2
Dec. 4: Custom Robo(TM) Arena
Dec. 4: Kirby(TM) Squeak Squad

Continue reading "Nintendo Game Offerings Heat Up as the Weather Cools Down" »

July 13, 2006

EA UNVEILS DEVELOPMENT ON SIX TITLES FOR NINTENDO’S Wii – MORE TO BE ANNOUNCED

REDWOOD CITY, Calif., – July 13, 2006 – Get ready to run, jump, drive, race and win with the flick of a wrist! Electronic Arts (NASDAQ: ERTS) today revealed six new games that are in development for the upcoming Wii™ from Nintendo. EA’s dedicated Wii development team is crafting six custom-designed titles including new releases from the Madden NFL, Need for Speed™, Harry Potter™, Tiger Woods PGA TOUR ®, SSX™ and The Godfather™ franchises. Each title will remain true to the hallmarks of its franchise but is being designed to maximize the power of the Wii hardware and take full advantage of the uniqueness and innovation of its one-of-a-kind controller. The Wii version of Madden NFL will be demonstrated for a group of elite critics and industry media later today at EA’s Studio Showcase 2006. Additional titles currently under development will be announced in the coming months.

“Once we started to experiment with Madden on Wii, there was an explosion of innovation. Everyone in the studio is energized by the creative opportunity afforded by both the hardware and controller. By reaching into our catalogue, we are able to bring a fresh and distinctive experience to some of EA’s most popular franchises. Creatively, the game play possibilities are staggering and endless,” said John Schappert, Senior Vice President and General Manager, EA.

“Nintendo is excited to see the broad array of signature franchises that EA’s talented development teams are designing for Wii,” says Reggie Fils-Aime, president and COO, Nintendo of America Inc. “The combination of sensational games with Wii’s unique play control will thrill players and breathe new life into video games.”

Continue reading "EA UNVEILS DEVELOPMENT ON SIX TITLES FOR NINTENDO’S Wii – MORE TO BE ANNOUNCED" »

June 23, 2006

EA UNCOVERS TOP SECRET IN-GAME MUSIC SOUNDTRACK FOR MADDEN NFL 07

REDWOOD CITY, Calif., – June 23, 2006 – Crank it up, gamers! The football pre-season kicks off with a bang as Electronic Arts (NASDAQ: ERTS) reveals the 35 songs that will be featured in Madden NFL 07, becoming the de facto soundtrack of the 2007 football season. The bone-crunching action and heart-pounding adrenaline of the grid iron is intensified by the game’s one-of-a-kind mix of rock and hip hop.

“Year after year, the music selected for inclusion in EA’s smash hit football series invariably becomes the soundtrack of the football season, moving beyond the game to turn up in football stadiums and on live TV broadcasts,” said Steve Schnur, Worldwide Executive of Music and Music Marketing at EA. “The Madden NFL Football franchise is recognized across North America as a driving force behind break-out bands… this year EA does it again.”

Players step onto the field in Madden NFL 07 with the thundering roar of the crowd in the background and the air filled with pounding rock anthems and energizing hip hop beats. Dr. Dre’s protégé who first appeared in NBA LIVE 06 and NFL STREET 2, Bishop LaMont now makes an appearance on Madden NFL 07 with a track featuring Chevy Jones, while Lupe Fiasco is on deck with Jonah Matranga. These hot tracks are included alongside new releases from fan favorites AFI, Audioslave, Dashboard Confessional and Taking Back Sunday. Also this year, game fans will be spellbound by new music debuts from Jared Leto’s 30 Seconds to Mars, Dave Navarro’s band The Panic Channel, and Rise Against whose sophomore record is anticipated to be one of the biggest rock albums of the year.

Again this year, the hip hop production team Da Riffs remixed nearly a dozen original NFL FILMS music pieces will be showcased throughout the menus and in gameplay.

The complete in-game soundtrack for Madden NFL 07 includes:

ARTIST

SONG

30 Seconds To Mars

Battle Of One

AFI

Summer Shudder

Al Fatz

Came Down

Anti-Flag

This Is The End (For You My Friend)

Atreyu

Ex’s And Oh’s

Audioslave **

Revelations

Bishop LaMont feat. Chevy Jones **

The Best

Cartel

Say Anything (Else)

Cord **

Go Either Way

Damone

Out Here All Night

Dashboard Confessional

Reason To Believe

Dynamite MC **

Bounce

Feezy 350

Playa What

Glasses Malone **

Right Now

Hit The Lights

Until We Get Caught

Keane

Is It Any Wonder?

Less Than Jake

Still Life Franchise

Lupe Fiasco feat. Jonah Matranga

The Instrumental

Matchbook Romance

Monsters

Omnisoul **

Not Giving Up

Rise Against

Drones

Riverboat Gamblers

On Again Off Again

Saves The Day

Head For The Hills

Shorty Da Kid **

Get Loose

Spank Rock

Backyard Betty

Sparta **

Future Needs

Taking Back Sunday

Spin

The Panic Channel**

Teahouse Of The Spirits

The Pink Spiders

Easy Way Out

The Rapture**

WAYUH

The Red Jumpsuit Apparatus

In Fates Hands

The Sleeping

Don’t Hold Back

Trae

Real Talk

Underoath

Ever So Inviting

Wolfmother

Woman

** Indicates song will debut in Madden NFL 07 before being released to retail


Continue reading "EA UNCOVERS TOP SECRET IN-GAME MUSIC SOUNDTRACK FOR MADDEN NFL 07" »

EA ANNOUNCES NEED FOR SPEED™ CARBON

Redwood City, Calif. – June 22, 2006 – Electronic Arts (NASDAQ: ERTS) announced today that Need for Speed™ Carbon is in development and will hit the streets this November. Developed by EA Black Box in Vancouver, British Columbia, Need for Speed Carbon delivers the next generation of adrenaline-filled street racing and will challenge players to face the ultimate test of driving skill on treacherous canyon roads.

“We pride ourselves on our ability to reinvent the franchise and continually uncover new and exciting trends in car culture. Canyon Racing is a real test of a driver’s skill and we think it provides a fantastic game play opportunity to lean into,” said Larry LaPierre, the game's executive producer.

What starts in the city is settled in the canyons as Need for Speed Carbon immerses you into the world’s most dangerous and adrenaline-filled form of street racing. You and your crew must race in an all-out war for the city, risking everything to take over your rivals’ neighborhoods one block at a time. As the police turn up the heat, the battle ultimately shifts to Carbon Canyon, where territories and reputations can be lost on every perilous curve. Need for Speed Carbon delivers the next generation of customization giving you the power to design and tweak your crew’s cars in every way using the ground-breaking new Autosculpt™ technology. Represent your car class, your crew, and your turf in Need for Speed Carbon, the next revolution in racing games.

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June 2, 2006

Nintendo Rakes in the Accolades for Its Wii Console and Games

REDMOND, Wash., June 1 /PRNewswire/ -- The Game Critics Awards: Best of E3 2006 has awarded Nintendo its highest honor. Nintendo's upcoming Wii(TM) console won the Best of Show award, as well as the best hardware award. Nintendo's Wii Sports title won the best sports category, Excite Truck(TM) for Wii won as the best racing game and The Legend of Zelda(R): Phantom Hourglass for Nintendo DS won as the best hand-held game of last month's Electronic Entertainment Expo (E3).
"It's extremely gratifying to hear independent confirmation that our approach resonates so dramatically with the people who know video games best," said Nintendo of America President Reggie Fils-Aime. "These multiple awards demonstrate which company has momentum and which products will be in the highest demand this holiday season."
Nintendo won five Game Critics Awards, more than any other publisher or hardware manufacturer. The Game Critics Awards are issued annually by an independent group of journalists from 37 leading North American media outlets that cover the video game industry in newspapers, in magazines, online and on television. For more information about the Game Critics Awards, visit www.gamecriticsawards.com.
The Game Critics Awards add to the long list of accolades Nintendo received after E3 from the video game media. A sampling is below:

IGN.com
Best Platform Game: Super Mario(R) Galaxy
Best Puzzle Game: Mario vs. Donkey Kong(TM) 2: March of the Minis
Most Innovative Design: Wii Remote
Best Hardware/Peripheral: Wii Remote
Best Hand-Held Game -- The Legend of Zelda: Phantom Hourglass

GameSpot
Best Hardware: Wii
Best Platform Game: Super Mario Galaxy
Best Puzzle/Rhythm Game: WarioWare(TM): Smooth Moves

The GameTap broadband entertainment network:
Best Adventure Game: The Legend of Zelda(R): Twilight Princess
Best Platform Game: Super Mario Galaxy
Best Sports Game: Wii Sports
Best Portable: New Super Mario Bros.(R)
Best Surprise: Wii Remote
Best Announcement: Super Smash Bros.(R) Brawl

Game Trailers
Most Innovative: WarioWare: Smooth Moves
Best Action/Adventure Game: The Legend of Zelda: Twilight Princess
Best Sports Game: Wii Sports

Advanced Media Network:
Gadget of Show: Wii Remote
Most Innovative: Super Mario Galaxy
Booth of Show: Nintendo booth
Best Trailer: Super Smash Bros. Brawl
Best Surprise: Snake from Konami's Metal Gear Solid series in Super Smash
Bros. Brawl

Gamehelper.com:
Best Adventure Game: The Legend of Zelda: Twilight Princess
Best Platform Game: Super Mario Galaxy

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May 25, 2006

Nintendo News: Nintendo Announces Wii Information, Worldwide Shipments

REDMOND, Wash., May 25 /PRNewswire-FirstCall/ -- Following its overwhelming debut at E3 2006, Nintendo today announced the current fiscal year unit shipment forecast for its new home game system, Wii(TM). Nintendo also confirmed that the price of the Wii system, which incorporates unique freehand control, will not exceed $250 in America, or 25,000 yen in Japan. The company plans to ship 6 million systems to retailers around the world between its launch in the fourth quarter of 2006 and the end of its fiscal year on March 31, 2007.
The projections are part of a full-year financial forecast that sees growth of 18 percent in sales globally, based on anticipated continuing strong demand for the Nintendo DS(TM) portable game system, as well as a successful launch for Wii.

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May 18, 2006

E3 Coverage - SEGA

I had a good time over at SEGA with Jenny. Overall, they've got an impressive bunch of games.

Super Monkey Ball Banana Blitz - This is a Wii launch title and I'm looking forward to it. Playing is a good demonstration of how the Wii controller can be used. Imagine that you are holding the puzzle tray in your hand. Tilt the controller the way that you would tilt the puzzle tray to move the monkey the way you want. It makes the game very cool. There are 50+ mini games and 50+ puzzle trays. Some of the mini games have creative ways of using the controller. For example, in the hammer throw you twirl the controller and release the button to throw the hammer.
smonkeybbb.bmp

Sonic Wild Fire (working title) - This is another Wii launch title. Sonic falls asleep reading the Arabian Nights and journeys into that world. It was fun to control him running through the game using the controller, tilting it to turn, flicking it up to jump. I got pulled out in the middle of this demo so I don't have much more. I also don't have a screen shot for this one.

Midieval II Total War - This is a PC only title due to ship in November 2006. It's being developed by a 40 person Australian team. There are 21 factions, 17 of which are playable. They doubled the resolution at which the graphics engine runs. They replaced the battle engine. Troops are now individuals that move and think independently within the context of their orders. You can upgrade the troops and see the difference in how they battle. There's a vegetation system that makes for great looking trees and bushes. The environment has strategic value so you can use it to win battles by trapping the enemy. The battle was something to see. Troops look around for their next opponent, corpses stack up in pools of blood. You can fight in the Crusades where there's a whole aspect to the game of managing the relationship with the Pope.
mid2tw.jpg

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May 11, 2006

Opera on Nintendo Wii

Oslo, Norway and Los Angeles, Calif. - May 10, 2006: Opera Software, a world leader in Web browser technology, today announced that Nintendo's much anticipated new generation game console, Wii, will use the Opera browser.

Users of the Wii console will browse the Internet using their consoles. Navigating via the innovative new Wii Remote controller, users can visit Web sites in between gaming sessions.

"Nintendo is clearly visionary in leading the gaming industry into the new era in gaming, and a wonderful partner for Opera," says Jon von Tetzchner, CEO, Opera Software. "We are thrilled to expand our partnership with Nintendo, and work with them to deliver the best gaming experience on the Wii console and the Nintendo DS(TM)."

"For our Wii console launch in 2006, we required a browser that was fast and secure with support for the latest standards including AJAX. Opera proved perfect for our purposes and is an exceptional addition to both the Nintendo DS and the Wii console," said Genyo Takeda, senior managing director and general manager, Integrated Research & Development Division, Nintendo Co., Ltd.

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E3 Coverage - Nintendo

Nintendo showed 27 titles for Wii. They're not all launch titles though; they wouldn't commit to a specific number of launch titles. The Wii is actually very cool. I have to admit that I'm more excited about the Wii than I am about the PS3. The way I see it, Microsoft and Sony can throw more horsepower at games and have better graphics. Big deal. Gaming is still the same just with better graphics. But the Wii is new and radical. The controls are totally different from anything else that I've played. Honestly, after PS3 is going to cost as much as a house, I think I'm much more interested in Wii. There's a bunch of different controllers, the usual nunchuck controller and then there's the classic style controller which is like a GameCube controller, and there's a prototype zapper style controller which is like a gun.

If you'd like to view the slideshow click here.

Madden NFL 07 - using the Wii controller is very cool. You use the controller like the football. You snap it to start the play, then you pass with it, and shake it to juke.

The Legend of Zelda Twilight Princess - this is so cool. The controller takes some getting used to. You use both hands to play, aiming with the controller and swinging your sword by swiping with the controller. The game looks great.

Wii Sports is golf, tennis, and baseball. You use the controller like you would play the sport. For instance, you serve in tennis and then swing to hit the ball as it comes to you. Very cool stuff.

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Nintendo Names New Characters in Smash Bros. Game for Wii Console

Nintendo unveiled a spectacular video of Super Smash Bros.(R) Brawl for the company's upcoming Wii(TM) console. The amazing footage also revealed a variety of new Nintendo characters who will be playable in the game, including Meta Knight, the sword-wielding nemesis of Kirby(TM); Pit, the angelic archer from Kid Icarus(R); Zero Suit Samus, the powerful Metroid(R) series heroine minus her versatile armor; and Wario(TM), who demonstrated a noxious attack of gastronomic proportions.

Nintendo also revealed that the game would include Snake, the gritty soldier from Konami's hugely popular Metal Gear series.

Nintendo issued the surprise announcement during the Electronic Entertainment Expo (E3) in Los Angeles, which continues through May 12. Super Smash Bros.(R) remains one of Nintendo's most popular franchises, both for its fun, over-the-top battles and because it brings the most popular characters in Nintendo's universe into one common setting. The latest incarnation, Super Smash Bros.(R) Melee, is the best-selling game of all time for Nintendo GameCube(TM).

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May 9, 2006

Wii Will Offer Unprecedented Video Game Experiences for Everyone

LOS ANGELES, May 9 /PRNewswire/ -- For more than 20 years, video game players have used body language to "help" them play. With Nintendo's upcoming Wii(TM) console, those movements become a real part of the play. After grabbing the Wii Remote for the first time, hesitation gives way to concentration. Confidence builds. Excitement morphs into pure delight. And everyone watching says the same thing: "Hey -- let me try!"
What drives this phenomenon? A remarkable controller and games that enhance the experience ... realizing that the swing of your arm -- not the movement of your thumb -- causes a baseball to leave the park or a sword to find its mark. The Wii console introduces the next leap in gaming, one where players not only control their characters on the screen, but they also become them.
"The Wii console gives every game developer a tool to create new experiences, not just linear advancement," said Reggie Fils-Aime, Nintendo of America's executive vice president of sales & marketing. "It will attract all kinds of new