Main

November 11, 2007

NBA Live 08 Review

Review by Matt Congdon
Score: 2 out of 5

nbalive1.jpg

The first EA Sports game that I played was Madden 64. I was horrified. I explicitly asked for NFL QB Club 98 for Christmas, but I was stuck with madden (what does my mom know about football or games). In my eyes this game sucked hard. How can you make a game without an NFL license or endorsements? When wanting to play as the Patriots I was stuck with some team named “Foxboro”, not to mention that the graphics sucked and so did the game play. I would describe it the pinnacle of boring. I promised this would be the last EA Sports game I would buy.
Later in life, I got a PS2 and decided to give EA Sports another chance on a different console. I was thrilled at Madden 2001,. The game kicked ass, and it kept getting better as the years passed. EA Sports produced a string of brilliant games and that kept getting bigger and better. I thought this was the kind of company that was out for the players not the dollars. Their hockey and basketball games all were a lot of fun to play and somehow the developers improved them from year to year.
Of course, EA Sports let me down. They suck again, They have started a long down spiral, passing mediocre a year or two ago and they are now about as bad as I can imagine [[I’m trying to avoid obscenity. Sucks is ok, but I draw the line at shit. MDS]]. NBA LIVE 08 illustrates this point. This game is crap. EA Sports just threw money and a deadline at a development team. It is inexplicable to me how a company can mess up basketball so badly after having good editions for last generation consoles. The game looks alright on an HDTV, but on an SDTV looks very distorted and odd. It seems like there are a lot of fisheye type replay angles. There are so many flaws that, the decent game they might have had for PS2 is now damaged goods.

nbalive14.jpg

Continue reading "NBA Live 08 Review" »

October 14, 2007

Midway TNA Impact! World Premiere

I'm down in Atlanta covering the world premiere of Midway's TNA Impact! video game. This is a very cool event focused on what looks to be a very cool game. We've rubbed elbows with TNA wrestlers, played the game against lead designers, drank an awful lot of bourbon, and enjoyed ourselves to the fullest. You might even say it's been "Total Non-stop Action".

tna_4214.jpg

I'm going to follow this up with a post tonight about the actual wrestling match. They got us press passes so we can get right up front and hopefully we'll take some great photos. I've also got some interviews with wrestlers that I'm going to post. I had a great time talking to Samoan Joe. He and I both wrestled in high school and then played judo afterwards. And now I write this blog and he beats the crap out of people in an 18 month undefeated streak.

The game looked very good. The wrestlers worked closely with Midway on facial capture, mocap, and the dynamics of the game. The 6 sided ring is there - they're adding cages, glass, and barbed wire later. The version we saw was about 60% complete so it was a little buggy, ie you could throw guys through fences and stuff. It was really fun to play, not like other wrestling games which have traditionally been a mix of button mashing and really hard to memorize combos. I thought that even at this early stage it had a very good feel to it in terms of how satisfying it was to lay the smackdown on someone and the rhythm of counter-attacks and reversals. One thing that I like in particular is the way guys react to getting punched; if you punch a guy in the face he grabs his face, and if you kick him in the gut he grabs his gut.

There are a lot of grapples, reversals, alternate-grapples, and aerial moves. It's pretty fast paced for a wrestling game. There's the beloved Irish Whip, climbing the turnbuckles, and running around the ring. The ropes ripple when you run into them which is a nice touch.

We only played some one on one quick play. They're adding a story mode, create-a-player, tag team, and online play.

Oh yeah, and Samoan Joe says he's going to kill you.

Continue reading "Midway TNA Impact! World Premiere" »

January 31, 2007

Major League Baseball 2K7

I met with my good friends Anthony (from 2K Sports) and Katie (from Access PR) yesterday and they showed me Major League Baseball 2K7 on Xbox 360 and PS3. It's going to be available on everything except GameCube and Wii (they would have had to create a whole new control system and couldn't do it in time for the season) and it will ship in the first week of March 2007. i was pretty impressed with it. Overall, the graphics and sound are great. The details are all there, from Inside Edge statistics that affect AI on a play by play basis, to 150 signature style individualized player animations, and even to shirts rippling in the wind and little puffs of dirt coming up from player's footsteps. The commentary was reasonably interesting, at least for the few innings that we played. The heckling "Hey, I stole your girlfriend Jeter") was pretty cool.

Here's a screenshot from PS3:
MLB2K7PS3_plateslide.jpg

Pitching controls remain the same, using the "Payoff Pitching" system and now you can even control the catcher and have him call the game. Hitting is the same using the swing stick. On PS3 you also have the option to swing using the controller due to it's 6-axis motion sensing capability. I couldn't get the hang of this during the brief time that I had with the game. They reworked a lot of the fielding so that momentum when running seems more real than last year. They also revamped every stadium, including lighting down to the way that shadows affect hitting. The PIP baserunning makes it easy to control runners.

Here's a screenshot from Xbox360:
MLB2K7Xbox360_07.gif

There is online play with online leagues for both Xbox 360 and PS3.

Also new is the ability to manage your budget and set ticket prices in franchise mode.

Here's a PSP screenshot:
MLB2K7_PSP_03.jpg

Continue reading "Major League Baseball 2K7" »

January 24, 2007

EA Demo Night

The other night my good friends at EA invited me to come over and see some of their upcoming titles. Overall, it looks like they have a strong spring liineup. I spent so much time there that they were kidding me that I should help pack up.

Command and Conquer 3 - The epic struggle between the Global Defense Initiative and The Brotherhood of NOD continues as the third Tiberium war begins. This is a pretty solid RTS for Xbox 360. I was surprised at how easy it was to command my troops across the whole map. The PC version ships on March 28 and the Xbox 360 version ships in Spring 2007.
CC3XBOX360.jpg

Def Jam: Icon - What can I say, these Def Jam games are massively popular. This one integrates hip hop music and fighting like never before. The music actually affects the fight. Drive him down with a series of punches that grow stronger because they match the bass line. Environments pulsate and debris flies along with the music. There's also an all new single player story mode that takes you from nobody to hip hop mogul as you build a record label, discover new talent, and become a hip hop icon yourself.
defjamicon.jpg

Medal of Honor Vanguard - I've said it before and I'm sure I'll say it again: Everyone likes killing Nazis. This latest installment of the highly successful WWII FPS is back and it looked great. They've simplified the HUD and gotten rid of the medpack system. Now when you're hurt you go hide in the corner and heal. This ships in March 2007 for PS2 and Wii.
mohvanguard.jpg

NBA STREET Homecourt - Featuring a brand new game engine that will knock your socks off, this wild street trick basketball game returns. This game is totally next gen with guys sweating, muscles rippling, cloth physics, all very smoothly integrated into game play. A new animation engine makes all the crazy moves you can pull look fluid. New controls let you create hundreds of tricks on the fly. Get ready to defy gravity and practice saying "Not in my house"!
nbastreethomecourt.jpg

Continue reading "EA Demo Night" »

January 18, 2007

NCAA MARCH MADNESS 07 FROM EA SPORTS SHIPS TO STORES TODAY

REDWOOD CITY, Calif. – January 17, 2007 – Fans can now defend their home court and bring the crowd into the game like never before with NCAA® March Madness® 07, after Electronic Arts (NASDAQ: ERTS) shipped the No. 1 selling* college basketball videogame to stores throughout North America today. Rock the house, stifle your opponents with smothering defense, and create turnovers that lead to easy transition baskets as you punch your ticket to the Final Four®.

NCAA March Madness 07 features Adam Morrison of the NBA Charlotte Bobcats on its cover and is available on the Xbox 360™ video game and entertainment system and the PlayStation®2 computer entertainment system. Last year Morrison led the NCAA® in Division I men’s basketball scoring and was selected third overall by Charlotte in the NBA Draft.

This year NCAA March Madness 07 debuts on the Xbox 360 by capturing the intensity and atmosphere that characterize college basketball with interactive, 3-D college environments. Never before have home court and the home crowd meant more as your players rise to the occasion or wilt under the pressure of charged-up, authentic college courts. Feel the intensity rise, then watch as each player responds differently, trying to maintain composure. As the atmosphere heats up your player composure ratings affect the all-new Intensity Control that changes momentum by allowing you to pump up the crowd, motivate your teammates, raise your own composure or even intimidate your opponent. Plus, become immersed like never before by interacting with student sections, school mascots, cheerleaders, and even the band.

Beyond the atmosphere, NCAA March Madness 07 delivers a strategic college basketball gameplay experience by offering custom playbooks for each team through the Floor General Playcalling system, the EA SPORTS™ Lockdown Stick that allows your players to pressure the ball, force turnovers and pester opponents on the court, and an enhanced Dynasty Mode™ with new School Pride and Recruiting features that let you build your school into a national powerhouse. The game features 325 Division I universities and colleges and the popular voices of college basketball with ESPN’s Dick Vitale and Brad Nessler calling the action courtside.

With the most advanced ESPN integration package available in NCAA March Madness 07, fans connected online via Xbox LIVE® will be able to watch college basketball game highlights, segments from Pardon the Interruption and Around the Horn, interviews and analysis from SportsCenter, and more. Fans will also be able to download and listen to ESPN radio podcasts as they play NCAA March Madness 07, including segments from Dan Patrick, Mike & Mike, Stephen A. Smith and others. All this is in addition to live ESPN Radio SportsCenter updates every 20 minutes, the ESPN Ticker and ESPNews.

NCAA March Madness 07 is developed at EA Canada in Vancouver , B.C. The game is rated “E” for everyone by the ESRB. Learn more about the game at http://www.marchmadness07.com or download new screenshots at http://info.ea.com.

* Based on total franchise unit sales in 2006 according to NPD Data.

Continue reading "NCAA MARCH MADNESS 07 FROM EA SPORTS SHIPS TO STORES TODAY" »

January 2, 2007

KONAMI SHIPS KARAOKE REVOLUTION PRESENTS: AMERICAN IDOL TO RETAIL STORES NATIONWIDE

Konami Digital Entertainment, Inc., today announced that Karaoke Revolution® Presents: American Idol for the PlayStation®2 computer entertainment system has shipped to retail stores throughout North America. Based on the #1 hit FOX television series, the game lets players put their singing ability to the test as an American Idol contestant, performing an all-new selection of 40 chart-topping songs while being evaluated by world-famous judges.

Karaoke Revolution Presents: American Idol lets players take on the coveted role of an American Idol contestant in the new American Idol mode as they follow the path of actual contestants on the hit TV show - auditioning, earning an invitation to Hollywood and facing the expert evaluation of three judges, including Simon Cowell and Randy Jackson. Players can choose to sing 40 all-new songs, ranging from contemporary hits to classics from the 60s, 70s and 80s, using a PlayStation 2 system USB microphone of headset.

Introducing a unique new gameplay mechanic to the series, comments from the judges and popularity with the crowd will determine whether the player moves on to the next round of the competition. Harnessing the unique personalities of Simon Cowell and Randy Jackson, the judges will critique specific aspects of the player’s performance through fully-voiced commentary. These segments provide specific feedback for improving the player’s performance while further immersing them in the American Idol experience. Players can also create their own character in the Character Customization mode and even use the EyeToy™ USB camera (for PlayStation 2) to import their likeness into the game.

Karaoke Revolution Presents: American Idol is rated E10+ by the ESRB. The game comes bundled with a USB microphone for a SRP of $54.99 or available as a standalone game, compatible with any USB headset or microphone, for a SRP of $39.99. For more information on Karaoke Revolution Presents: American Idol, please visit www.konami.com

Continue reading "KONAMI SHIPS KARAOKE REVOLUTION PRESENTS: AMERICAN IDOL TO RETAIL STORES NATIONWIDE" »

November 22, 2006

HARLEY-DAVIDSONR: RACE TO THE RALLY ROARS INTO RETAIL STORES NATIONWIDE

Minneapolis, MN – November 21, 2006 – Activision Publishing, Inc., a wholly owned subsidiary of Activision, Inc. (Nasdaq: ATVI ), is giving gamers the chance to stop dreaming and start riding in Harley-Davidson®: Race to the Rally available now for the PlayStation®2 computer entertainment system. Charge out on the highways and bi-ways across America on fully-upgradeable classic and late-model Harley-Davidson® motorcycles while facing outrageous road challenges.

“Harley-Davidson®: Race to the Rally offers gamers the chance to ride some of the most recognizable motorcycles in the world in this fast-paced, open-road adventure,” said David Oxford, Activision Publishing, Inc. “Players experience the thrill of saddling up an American icon and the camaraderie of its brotherhood from their living room.”

Harley-Davidson®: Race to the Rally takes gamers from coast to coast across America exploring classic rides centric to “Harley-Davidson” and the biker lifestyle such as Big Sur, historic Route 66, and the Badlands . Each of the 20 authentic Harley-Davidson® motorcycles including the Dyna®, Softail®, Touring®, and Sportster® are fully customizable and upgradeable with licensed parts and accessories, so there are thousands of possibilities on which to perform the gravity-defying jumps, and high-speed turbo boosts in this game. Plus, it features a soundtrack that captures the attitude of “Harley-Davidson” with tracks by George Thorogood, Heart, Poison, Great White and more.

Harley-Davidson®: Race to the Rally is available now for the PlayStation®2 computer entertainment system for a suggested retail price of $29.99. The PC version will be available on November 28 for a suggested retail price of $19.99. The game has been rated “E” (Everyone) by the ESRB.

About Activision, Inc.

Headquartered in Santa Monica, California, Activision, Inc. is a leading worldwide developer, publisher and distributor of interactive entertainment and leisure products. Founded in 1979, Activision posted net revenues of $1.47 billion for the fiscal year ended March 31, 2006 .

Continue reading "HARLEY-DAVIDSONR: RACE TO THE RALLY ROARS INTO RETAIL STORES NATIONWIDE" »

October 10, 2006

Capcom Releases God Hand for PS2

SUNNYVALE, Calif. ¾ Oct. 10, 2006 — Capcom®, a leading worldwide developer and publisher of video games , today announced the release of God Hand™, a stylish over-the-top action game for the PlayStationâ2 computer entertainment system. Play as a drifter bestowed with supernatural abilities who must confront the fate and responsibilities inherent with this new found power. Hand-to-hand combat is at its best when gamers unleash the power of the “God Hand” to deliver righteous punishment onto worthy enemies. The brainchild of Clover Studio’s Atsushi Inaba, acclaimed producer of Okami and Shinji Mikami, director of Resident Evil 4, God Hand promises to deliver dangerous whirlwind adventures filled with slapstick antics. God Hand is now available at retailers across North America and carries an “M” rating for mature audiences by the ESRB (Entertainment Software Rating Board).

Centuries ago, the world was in imminent doom until a man with the divine powers of god in his arms defeated Demon King Angra. Grateful that Angra’s threat had subsided, people bestowed this fighter with the title “God Hand”. Legend states that to this day, a single clan continues to protect the sacred hands and anyone who acquires such immense power could become a deity or demon. Fast forward to a small town overrun with thugs wielding super-human strength. A gruff drifter named Gene finds his way to this troubled region only to fall unconscious after his right arm is severed while trying to defend a woman in distress. He later awakens to find his limb whole again and is now the possessor of the legendary “God Hand”. Now the burden of being hunted by demonic legions seeking the right hand of god begins.

In God Hand, it’s judgment day as players try to ward off the demons that seek to obtain the coveted appendage. Although Gene may have been granted the strength of the almighty, keeping these foes at bay won’t be easy as evil approaches one after another for the ultimate showdown. Fortunately with a vast repertoire of moves and accompanying canned laugh tracks, delivering deadly blows and crushing attacks has never been so satisfying. Featuring a deep fighting system, customize combos to suit any particular desire by choosing from more than 100 moves or trigger the “Roulette” to execute a number of flashy and often humorous finishing attacks. Or better yet, build up the special “God Hand” meter and unleash the power of god to make attacks effortlessly stronger and faster. It’s Armageddon time!

Continue reading "Capcom Releases God Hand for PS2" »

September 26, 2006

2K Sports Announces NBA 2K7 Now Shipping

NEW YORK, NY – September 26, 2006 – 2K Sports, a publishing label of Take-Two Interactive Software, Inc. (Nasdaq: TTWO), proudly announced today that NBA 2K7 for the Xbox 360™ and Xbox® video game and entertainment systems from Microsoft and the PlayStation®2 computer entertainment system is now shipping to stores across North America. The top-rated NBA simulation title* continues to deliver stunning visual quality, unparalleled gameplay, and unique innovations that are a trademark of 2K Sports titles.

“Without a doubt, this is definitely our finest basketball effort to date and possibly the finest sports title we’ve made,” stated Greg Thomas, president of Visual Concepts, a 2K Sports studio. “NBA 2K7 delivers the next generation details that sports gamers have wanted. The development team has worked extremely hard to not only set a new standard in visual quality, but also develop new gameplay features that we believe will set a new standard for the next generation of sports games.”

NBA 2K7 showcases the dynamic movements of every single NBA player with the introduction of Signature Style, featuring over 300 unique animations in jumpshots, dunks, dribbles and passes. Athletes in NBA 2K7 look and move exactly like their real-life counterparts, and display the same tendencies and behaviors, bringing intelligence and realism to the next level. Improved arena atmosphere includes enhanced lighting effects and dynamic 3D crowd behaviors, and over 30 new gameplay cameras.

NBA 2K7 brings the most comprehensive game modes for any sports game including 24/7: NEXT, an entertaining Streetball story mode with unique basketball challenges; a completely redesigned Create Player system; and the Association, the most complete franchise mode that includes three-team trades, progressive fatigue and more.

2K Sports continues to lead the online charge with the most comprehensive online features for NBA 2K7, including improved online stat tracking, online tournament features, and the addition of online fantasy leagues.

NBA 2K7 is available for the Xbox 360™ video game and entertainment system from Microsoft for $59.99, and for the Xbox® video game and entertainment system from Microsoft and PlayStation®2 computer entertainment system for $29.99. NBA 2K7 for the PlayStation®3 computer entertainment system will also be coming this holiday season.

For more information click on www.2ksports.com

*According to GameRankings.com average scores of 2003-2006 basketball video games.

Continue reading "2K Sports Announces NBA 2K7 Now Shipping" »

YESSSSS! NBA LIVE 07 FROM EA SPORTS SHIPS TODAY

REDWOOD CITY, Calif. – September 26, 2006 – The chance to play with complete control over all of the dazzling passes, signature dunks, jump shots and free throw routines of your favorite NBA stars in the world’s best-selling* basketball video game became a reality today after Electronic Arts (NASDAQ: ERTS) shipped NBA LIVE 07 to stores throughout North America.

Developed by EA Canada, NBA LIVE 07 features NBA superstar Tracy McGrady of the Houston Rockets on its cover, and it is available on the Xbox 360™ and Xbox® video game systems from Microsoft, PSP® (PlayStation®Portable) system, mobile and PC. It will ship to stores in North America on the PlayStation®2 computer entertainment system on September 27th.

On Wednesday, September 27, McGrady and Tony Parker of the San Antonio Spurs, who is featured on NBA LIVE 07 packaging in France , will help launch NBA LIVE 07 at the world’s only NBA Store on 5th Avenue in New York City . Beginning at 1:00 pm Eastern Time, the first 150 fans who have registered to pre-purchase the game from the NBA Store will receive an autographed copy of the game from McGrady and Parker and have the opportunity to meet the players.

Outside North America, NBA LIVE 07 will be available to stores worldwide on Oct. 5 and Oct. 6 with Parker and Boris Diaw of the Phoenix Suns on the cover in France, Dirk Nowitzki of the Dallas Mavericks on the cover in Germany and Pau Gasol of the Memphis Grizzlies on the cover in Spain. McGrady is featured on the cover in North America and all other territories.

This year NBA LIVE 07 introduces ESPN Motion and streaming ESPN radio podcasts delivered right to your console in game through a ground-breaking new ESPN integration package available on the Xbox 360™ and PlayStation®3 consoles. Fans connected online will be able to watch NBA game highlights, segments from Pardon the Interruption or Around the Horn, interviews and analysis from SportsCenter, and more. Fans will also be able to download and listen to ESPN radio podcasts as they play NBA LIVE 07, including segments from Dan Patrick, Mike & Mike, Stephen A. Smith and others. All this is in addition to live ESPN Radio SportsCenter updates every 20 minutes, the ESPN Ticker and ESPN News.

Legendary broadcaster Marv Albert and former Chicago Bulls star Steve Kerr call all the action from the best seats in the house as you take your game to the highest level in NBA LIVE 07. With all-new EA SPORTS™ Total Freestyle Control and revolutionary gameplay -- complete with ultra-realistic moves and player emotions --the highly acclaimed basketball video game from the EA SPORTS brand plays as good as it looks. Pull off moves only the pros perform as you replicate the styles of your favorite NBA players. Elevate to the rim for an electrifying dunk and bring the crowd to its feet, or look to your superstars to shift momentum with the game on the line. Featuring all-new levels of ability for your EA SPORTS Freestyle Superstars, the power to switch their skills on-the-fly, and advancements to fan-favorite features like All-Star Weekend and Dynasty Mode™, the hardwood is yours for the taking in NBA LIVE 07.

Developed in Vancouver , B.C., by EA Canada, NBA LIVE 07 is scheduled for release on the PlayStation®3 later this year. Learn more about the game at http://nbalive07.com or download new screenshots at http://info.ea.com.

* Based on total franchise sales according to NPD Data.

Continue reading "YESSSSS! NBA LIVE 07 FROM EA SPORTS SHIPS TODAY" »

The Fast and the Furious PlayStation 2 Drifts Into Stores

SANTA CLARA, Calif., (September 26, 2006) – Leading video games publisher and developer NAMCO BANDAI Games America Inc. delivers a drift racing experience like no other, as The Fast and the Furious™ ships for the PlayStation® 2 computer entertainment system and is now available in retail outlets nationwide. The Fast and the Furious is rated ‘T’ for Teen by the entertainment software ratings board (ESRB), and is now available nationwide for a suggested retail price of $39.99.

“The almost endless customization, the revolutionary drift model and the Japanese Tuner, Classic Muscle and Concept cars featured in The Fast and the Furious video game make this the most authentic drift racing experience yet,” said Makoto Iwai, Senior Vice President of Development at NAMCO BANDAI Games America Inc. “The exclusive promotion with NASA is an additional element that allows consumers to truly enter the world of drift racing with a real-life experience.”

Available inside each copy of The Fast and the Furious video game, customers will receive a $50.00 coupon to be used toward any NASA High Performance Driving Event in the country. Fans will have a real-life opportunity to experience the type of driving seen in the game, but in a controlled and safe environment. Consumers can drive their very own car on some of America’s most famous road courses in a safe environment with no speed limits, no pedestrians, and no tickets!

Inspired by the events of the Universal Pictures’ film and Universal Studios Home Entertainment DVD release of The Fast and the Furious: Tokyo Drift, available on store shelves today, The Fast and the Furious video game features a ground-breaking drift mechanic that makes drifting accessible to both beginning and veteran racing game drivers. Gameplay features revolutionary new systems like the Drift Indicator that make The Fast and the Furious the most accessible realistic drift game yet. Perched at the forefront of the drift racing phenomenon, the video game features a Revolutionary Drift Model that is fun and approachable for players of all skill levels; model cars, cinematic camera angles straight from the movie, unique boss challenges, stunning visuals with over 100 JDM Tuner, Classic Muscle and Concept cars as well as robust customization options all of which encompass the drift racing world!

Continue reading "The Fast and the Furious PlayStation 2 Drifts Into Stores" »

September 22, 2006

2K SPORTS ANNOUNCES NBA 2K7 FOR XBOX 360, XBOX and PLAYSTATION®2 HAS GONE GOLD!

#1 Rated Basketball Simulation Game Series To Retail At $29.99 on Xbox® video game and entertainment system and PlayStation®2 computer entertainment system and $59.99 for the Xbox 360™ video game and entertainment system

NBA 2K7, the latest in the top-rated* NBA simulation video game series, has gone gold and is set to hit retail shelves on September 26th. NBA 2K7 introduces new standard setting features like Signature Style, improved Shot Stick™ control, enhanced arena atmosphere, online fantasy leagues, and much more.

“I’m very excited and proud of our finest basketball video game title to date,” stated Greg Thomas, president of Visual Concepts, a 2K Sports studio. “NBA 2K7 truly delivers the next generation features in both graphics and gameplay that sports gamers have been wanting for years. I’m really pleased with the hard work and creative thinking our development team has put into this title.”

NBA 2K7 showcases the movement of every single NBA player with the introduction of Signature Style that features over 300 unique animations in jumpshots, dunks, dribbles, and passes. Athletes not only look and move exactly like their real-life counterparts, but will display the same tendencies and behaviors during a game. Improved arena atmosphere includes enhanced lighting and full 3D crowds with their own behavior, and over 30 new gameplay cameras bring the game to life like never before.

NBA 2K7 delivers a wealth of comprehensive gameplay modes including 24/7: NEXT, a new entertaining Streetball story mode with new basketball challenges, a brand new Create Player system, and the Association, the most complete franchise mode that includes three-team trades, progressive fatigue and more.

The integration of music in NBA 2K7 is without peer as the soundtrack, produced by highly acclaimed music producer Dan The Automator, features artists like Mos Def, Fabolous, Hieroglyphics, Tribe Called Quest and many more.

With seamless online play and the most comprehensive online feature set anywhere including complete online stat tracking, online tournaments, and new online fantasy drafted leagues, 2K Sports continues to lead the online gaming revolution.

Continue reading "2K SPORTS ANNOUNCES NBA 2K7 FOR XBOX 360, XBOX and PLAYSTATION®2 HAS GONE GOLD!" »

September 13, 2006

2K Sports Delivers Unique New Features For NBA 2K7

NEW YORK, NY – September 14, 2006 – 2K Sports, a publishing label of Take-Two Interactive Software, Inc. (Nasdaq: TTWO), announced today new standard-setting features for NBA 2K7. NBA 2K7, the highest rated NBA simulation video game series*, delivers a new benchmark in high-level visual player details with Signature Style player animations. NBA 2K7 also enhances the overall NBA atmosphere with hyper-detailed arenas, enhanced arena lighting, and numerous new camera angles to truly deliver the next generation of basketball video games.

Signature Style elevates next generation animation and adds new level of gameplay strategies as gamers adjust to the different shooting styles of each NBA player. Whether it’s Shaquille O’Neal’s two-handed drop step dunk, Steve Nash’s dribble, Gilbert Arenas’ wrap around the waist free throw routine, Richard Hamilton adjusting his face mask, Allen Iverson’s crossover move, or Shawn Marion’s fadeaway jumpshot, Signature Style comprises over 300 unique animations in shooting, dribbling, and dunking in NBA 2K7.

“Gamers will appreciate the attention to detail to all NBA players in NBA 2K7,” stated Greg Thomas, president of Visual Concepts, a 2K Sports studio. “Utilizing the power of next generation systems, 2K Sports is taking the first steps in bringing the details that sports fans have been looking for in their sports video games. In NBA 2K7, NBA players are recognizable by sight, and through Signature Style, gamers will be able to distinguish NBA players by their movement, positioning, shooting animations, and behavior. 2K Sports is setting the standard with NBA 2K7.”

The level of detail has also been dramatically enhanced around the players, as NBA 2K7 features hyper-detail to every NBA arena. New lighting effects have been authentically replicated to give each court its own look and character. New crowd reactions and animations deliver more life to each of the games, as well as new arena specific elements of mascot animations, dance team performances, and much more. Lastly, users can experience the game with over 30 new camera angles ranging from the birds-eye view from the upper-level seats, to the eye level view from the coach’s cam. All of these cameras are further customizable to any gamer preference, giving gamers hundreds of new ways to watch the best NBA simulation video game for the next generation.

NBA 2K7 will be available for the Xbox 360™ and Xbox® video game and entertainment systems from Microsoft and PlayStation®2 computer entertainment system in September 2006, and will be available in holiday 2006 for the PlayStation®3 computer entertainment system**. More standard-setting features will be detailed in the near future.

Continue reading "2K Sports Delivers Unique New Features For NBA 2K7" »

THE PUCK DROPS HERE! EA’s NHL 07 SHIPS TO RETAILERS TODAY

Redwood City, Calif. – Tuesday, September 12, 2006 – The golden age of console hockey returns! Electronic Arts (NASDAQ: ERTS) announced that the NHL® 07 videogame ships to retailers in North America today under the EA SPORTS™ brand. In stores just in time for the opening of NHL training camps, NHL 07 allows players to feel like they can play like a pro without ever touching the ice.

Featuring an unmatched level of freedom and control, NHL 07 represents a watershed moment in the history of the console hockey. The revolutionary EA SPORTS Skill Stick gives users the power to play in the game as it is on the ice, without taking their thumbs off the analog sticks. The left analog functions as your skates and the right as your hockey stick to give you a skill-based execution with an intuitive feel.

Stunning new presentation, AI enhancements and animation overhauls create players who look, act and play like they would in the NHL. Gone are the days when a one-timer was the only way to score in a hockey videogame. Now look to your teammates and know how to best use their strengths with New Player-Specific Behaviors. Be the Playmaker and find your Sniper open in the slot, or let your Dangler make pylons out of the defense.

Off the ice, act as the General Manager in an enhanced Dynasty Mode™. Do whatever it takes to meet an owner’s expectations by properly managing rosters and using your creativity to fit player salaries under the new cap. Whether you’re running the front office or dominating the rink, NHL 07 is the most realistic hockey video game ever created.


Continue reading "THE PUCK DROPS HERE! EA’s NHL 07 SHIPS TO RETAILERS TODAY" »

August 30, 2006

ACTIVISION'S MARVEL: ULTIMATE ALLIANCE SCORES AWARD-WINNING COMPOSERS

Santa Monica, CA – August 29, 2006 – Activision, Inc. (Nasdaq: ATVI) announced today that award-winning composers Chance Thomas (Peter Jackson’s King Kong, Lord of the Rings series), Cris Velasco (God of War) and Mark Griskey (Best of LucasArts Original Soundtrack) have scored the upcoming, critically-acclaimed Marvel™: Ultimate Alliance video game. The trio has produced over 50 minutes of original music for Marvel: Ultimate Alliance, including arrangements for multiple game levels, the in-game cinematics and the Super Hero™ and boss battle themes.

Marvel: Ultimate Alliance is Raven Software’s highly anticipated action/RPG that allows players to create their Marvel dream team from the largest roster of Super Heroes ever in an epic quest that will determine the fate of Earth and the Marvel Universe. With over 140 popular Marvel characters and a playable cast of more than 20 Super Heroes, including Spider-Man, Wolverine, Blade and Captain America, gamers will embark on a dangerous journey across exotic terrain and well-known comic book locations like Atlantis, the Shield Heli-Carrier and the Skrull home world in an attempt to defy Dr. Doom and the world’s most notorious Super Villains.

Marvel: Ultimate Alliance will be the first Super Hero game available this fall for all next-gen gaming systems. Additionally, the game will be available for current-gen consoles, handheld and PC platforms, and carries a “T” (Teen – Mild Language, Violence) rating by the ESRB.

Continue reading "ACTIVISION'S MARVEL: ULTIMATE ALLIANCE SCORES AWARD-WINNING COMPOSERS" »

August 23, 2006

NAMCO BANDAI GAMES AMERICA INC.'S PAC-MAN WORLD RALLYT ZOOMS ONTO STORE SHELVES NATIONWIDE

SANTA CLARA, Calif., (August 22, 2006) – Leading video games publisher and developer NAMCO BANDAI Games America Inc. announced today that Pac-Man World Rally™ has shipped and is available in retail outlets nationwide for the PlayStation®2 computer entertainment system, PSP® (PlayStation®Portable) system, Nintendo GameCube™ and PC.

Developed by Smart Bomb Interactive, Pac-Man World Rally puts players behind the wheel to race through a variety of Pac-Man World environments as Pac-Man®, Jr. Pac-Man and other famous Namco characters such as Mr. Driller®, Mappy® and the Prince from Katamari Damacy™. In the fastest and most exciting kart racing game ever, players can race for the win or fight it out in colorful Battle Arenas with unique weapons, power-ups and a variety of Pac-Man powers. The newest installment in the franchise also includes the villains of Pac-Man World: Toc-Man, Spooky, Erwin – and introduces the most evil of them all, Pac-Devil!

“Pac-Man World Rally gives fans of all ages the opportunity to enjoy the franchise’s first-ever kart racer,” said John Whitmore, Director of Internal/External Development at NAMCO BANDAI Games America Inc. “The game’s roster of popular classic characters, challenging tracks and finely tuned power sliding mechanics are sure to deliver an unforgettable gameplay experience.”

Players will experience an unprecedented sense of speed as they race against their friends or the computer on fun and exciting new tracks with unique new kart racing features, including:

* Play as Pac-Man and other famous Namco characters! – Play as the iconic characters from the Pac-Man universe, or choose from an all-star cast of classic Namco characters such as Pooka, Fygar, Mr. Driller and more!
* The most outrageous Battle Mode ever seen in kart racing! – Pac-Man and friends have a whole new set of weapons to duke it out in custom single-player and multiplayer Battle Arenas!
* The Pac-Mobile! – No matter what character you choose, if you eat enough Pac Dots on the track you can transform into the giant Pac-Mobile and gobble up the competition!
* Shortcuts galore! – Keep your eyes peeled for Pac-Man’s classic fruit power-ups – they open hidden Fruit Doors that will catapult you into the lead!

Continue reading "NAMCO BANDAI GAMES AMERICA INC.'S PAC-MAN WORLD RALLYT ZOOMS ONTO STORE SHELVES NATIONWIDE" »

KONAMI ANNOUNCES NEW DETAILS ABOUT KARAOKE REVOLUTION PRESENTS: AMERICAN IDOL

Company Also Discloses Karaoke Revolution Presents: American Idol’s Chart-Topping Song List Featuring 40 Songs Including All-Time Classics, Contemporary Favorites, And Hits From The Television Show

REDWOOD CITY, Calif. – August 23, 2006 – Konami Digital Entertainment, Inc., caught up with American Idol’s famous judges Simon Cowell and Randy Jackson to get their comments about the upcoming video game Karaoke Revolution®Presents: American Idol for the PlayStation®2 computer entertainment system. Gamers will not only come face-to-face with Cowell and Jackson as they rate performances and provide feedback, but Konami’s groundbreaking artificial intelligence (AI) inside the game will also enable them to critique specific parts of any performance, a first in the award-winning video game’s history.

"Over the years American Idol has produced some amazingly talented singers, but let's be honest most of the people who turn up for the auditions are useless," said Simon Cowell. "For anyone who wants to know what it's like to audition in front of me, now you're about to find out. This game is a great representation of American Idol.”

“The number one show on television and the top karaoke video game around – wow, this is going to be big time!” said Randy Jackson. “It’s amazing what Konami has accomplished in making this game look and feel like the TV show.”

“Our goal with Karaoke Revolution Presents: American Idol is to deliver the experience of being a contestant on the television program. Simon Cowell and Randy Jackson have become synonymous with the show and having them as part of this game adds one more layer of authenticity,” said Matt Knoles, Product Manager at Konami Digital Entertainment, Inc. “Cowell’s and Jackson’s presence goes beyond just their likenesses. With the addition of our groundbreaking AI, their personality will really be felt in the game as they critique specific parts of a player’s performance.”

Karaoke Revolution Presents: American Idol lets players sing and perform using a USB headset/microphone, as they compete through a fully recreated virtual season of the number one show on television. In their quest to become the next American Idol, players can take part in auditions, earn an invitation to Hollywood and compete through the Semi-Finals and Finals stages just like on the popular television show. As players progress through the game, comments from the individual judges, both positive and sometimes outrageously negative, affect whether or not they move on to the next round of competition. Additionally, Karaoke Revolution Presents: American Idol offers support for the EyeToy USB Camera (for PlayStation®2). By utilizing the EyeToy Camera, players can put themselves into the game by creating a 3D model of their head, and watch themselves perform on big video screens within the 3D venues.

As they attempt to be named the next American Idol, Konami is providing gamers a selection of 40 songs, including all-time classics, contemporary favorites and, of course, hits from the television program. Selections include songs and video footage of performances from former Idols of the past 5 seasons. The list of songs also include an eclectic variety of genres from contemporary R&B and pop to classic hits from the 60s, 70s and 80s.

“The song list was carefully chosen to ensure that there was something for every taste and generation. We want to give everyone the opportunity to perform their favorites as they attempt to become the next American Idol,” said Knoles. “With signature songs from former American Idol contestants, faithfully designed American Idol venues and a variety of single- and multi-player game modes, Karaoke Revolution Presents: American Idol is the closest players can get to being on stage without going to an audition.”

The complete list of song titles included in Karaoke Revolution Presents: American Idol is:

* All My Life
* Alone
* (There’s) Always Something There To Remind Me
* Be Without You
* Breakaway
* Build Me Up Buttercup
* Can’t Help Falling In Love
* Crazy Little Thing Called Love
* Dilemma
* Do I Make You Proud
* Don’t Let The Sun Go Down on Me
* Don’t You Want Me
* Easy
* Every Rose Has Its Thorn
* Flying Without Wings
* Heartbreaker
* Heaven
* Hungry Like The Wolf
* If You Don’t Know Me By Now
* It’s Not Unusual
* Just The Way You Are
* Let’s Stay Together
* Love Will Keep Us Together
* More Than Words
* Photograph
* Piano Man
* Proud Mary Rock With You
* Saving All My Love ForYou
* She Bangs
* Stand By Me
* Stickwitu
* Straight Up
* Sugar, We’re Going Down
* The Real Thing
* Total Eclipse Of The Heart
* Unwritten
* What A Girl Wants
* You And Me
* You’ve Lost That Lovin’ Feeling


Continue reading "KONAMI ANNOUNCES NEW DETAILS ABOUT KARAOKE REVOLUTION PRESENTS: AMERICAN IDOL" »

August 22, 2006

MERRY MADDENOLIDAY! EA’s MADDEN NFL 07 HITS STORE SHELVES TODAY

REDWOOD CITY, Calif. – August 22, 2006 – Electronic Arts (NASDAQ: ERTS) announced that Madden NFL 07, the newest iteration of the EA SPORTS™ best-selling football franchise with the exclusive videogame license of the NFL and PLAYERS INC, is in stores everywhere today. Madden NFL 07 continues to lead with innovation and gameplay by reinventing the running game with the all-new Lead Blocker Control and the new highlight stick so you can run like the real players run. NFL Superstar: Hall of Fame mode comes to Madden NFL 07 this year, where you can live the life of an NFL Superstar.

Madden NFL 06¸ since its launch, has sold more than 6.5 million copies*, and was the #1 selling videogame of 2005 in North America. Madden NFL Football has become a cultural phenomenon, with more than 51 million copies sold (LTD), and the launch day becoming a holiday for many avid fans.

“Madden NFL Football has become a cultural phenomenon and, with Maddenoliday, we are honoring all the Madden gamers across the country who line up at midnight and then take off the day to play Madden NFL 07,” said Todd Sitrin, VP of marketing for EA Tiburon and EA SPORTS brand. “We continue to bring innovative changes to the game every year, and now with the improvements in the running game, Madden NFL 07 is even more authentic. You will know how it feels to be actually on the field playing with the pros.”

You now control the running game like never before with Lead Blocker Control in Madden NFL 07. For the first time ever, step up as the lead blocker to create a hole, and then take control of the tailback and smash through, overpower, or slash away from would-be tacklers as you fight for every yard. Innovative rushing controls give you a game-breaking ground attack featuring all-new jukes, cutbacks, and the distinct running styles of your favorite backs.

NFL Superstar: Hall of Fame mode makes its debut in Madden NFL 07 on the Xbox 360 and is even deeper for the current generation systems. You can create and customize your own player and guide him one Sunday at a time from that position on the field for an all new way of experiencing the game. Madden NFL 07 Franchise Mode is deeper than ever before. On current generation platforms, now scout collegiate prospects with the all-new NFL Draft Scouting System and the College All-Star Game, or watch players around the NFL impact their teams with the new Franchise Player Roles feature. On Xbox 360, participate in an interactive player rehab through mini games.

For the Xbox 360 there is an all-new Mini-Camp mode where you can build up your players attributes by running him through skill-based, combine-type mini-games. In the off-season use Mini-Camp to condition players or rehab injuries to get back on the field faster. Track your career accomplishments in Franchise Mode to earn Madden Gamer Points, then risk your points against the computer or live opponents in the same room.

In its second installment on the PlayStation® Portable system, Madden NFL 07 brings you a new exclusive mini-games -- return kicks, avoid tackles, and players can aim for the high score in “End 2 End.” And for the first time you can transfer an entire season in Franchise mode from your PlayStation®2 to your PSP system.

September 1 in Denver, CO is the kick off to the highly-anticipated 5th annual EA SPORTS™ Madden Challenge, played exclusively this year on the Xbox® video game system from Microsoft, with a $100,000 grand prize check for the Finals winner. Void where prohibited. Eligibility Restrictions Apply. Tournament runs on published dates in each city. For additional details and Tournament Official Rules see www.maddenchallenge.com.

Entering its 17th year and with more than 51 million copies sold life to date, Madden NFL Football continues to stand out as the most popular football videogame franchise of all time with a combination of innovative new features and the most authentic football gameplay. Developed in Orlando, FL by EA Tiburon Madden NFL 07 will be available on August 22 on Xbox 360™ videogame and entertainment system, the PlayStation®2 computer entertainment system, the Xbox® video game system from Microsoft, Nintendo GameCube™, Nintendo DS™, PC (as well as www.downloader.ea.com), PSP™ (PlayStation®Portable) handheld entertainment system and Game Boy® Advance. Madden NFL 07 is rated “E” (Everyone) by the ESRB and has an MSRP of $59.99 for the Xbox 360, $49.99 for the PlayStation 2 console and Xbox, $39.99 for Nintendo GameCube, PSP, and PC, $29.99 for Nintendo DS and Game Boy Advance. In Europe, Madden NFL 07 launches on PS2, Xbox, NDS, PC, PC Downloader August 25 and on Xbox 360 and PSP September 8. For more information check out www.madden07.com.

Continue reading "MERRY MADDENOLIDAY! EA’s MADDEN NFL 07 HITS STORE SHELVES TODAY" »

August 18, 2006

2K Sports Introduces Cinemotion™ to NHL 2K7

NEW YORK, NY – August 17, 2006 – 2K Sports, a publishing label of Take-Two Interactive Software, Inc. (Nasdaq: TTWO), announced today a new and exciting direction in experiencing the intense action and thrilling drama of an NHL video game with NHL® 2K7’s newest feature, Cinemotion™. Combining new dynamic gameplay camera angle technology, cutscenes, player chatter and unique audio options, Cinemotion truly immerses gamers into the drama of hockey like never before.

“With all of our 2K Sports products, we’re always looking for new ways to enhance and revolutionize the sports video game experience,” stated Greg Thomas, president of Visual Concepts, a 2K Sports studio. “With Cinemotion, we have been able to really take this experience to the next level. Cinemotion creates a completely customizable atmosphere for gamers, introducing several different ways of playing the game in terms of gameplay cameras and music, in addition to other dramatic elements.”

Fans will notice the impact of Cinemotion as soon as the puck drops, as NHL 2K7 features a new dynamic parametric camera angle during gameplay that maximizes the gamer’s vision down the ice. This new camera angle specifically takes advantage of widescreen viewing, giving players the optimal perspective on all that’s happening on the ice. The camera smartly zooms in when there’s intense action along the boards without distracting the gamer. Additionally, gamers will truly appreciate the atmosphere and the character of each NHL arena when using this new Cinemotion camera angle.

The drama of an NHL game is perfectly delivered with cutscenes and player chatter in NHL 2K7. Cinemotion intelligently activates cutscene sequences that are shot from brand new camera angles and perspectives, to include penalty shots, face-offs and scoring. Player chatter adds a new layer of gameplay audio, as players on the ice will shout orders, give encouragement to teammates and react to specific game situations, elevating the drama and excitement.

To fully engross gamers in an all-new NHL experience, sound plays a big part in Cinemotion presentation and users can select between two different sound settings in NHL 2K7. Harry Neale and Bob Cole are back once again to deliver their unique insight and entertaining wit to every game when users select Cinemotion- Commentary. For gamers who want something much different, Cinemotion-Music replaces the commentary with an orchestrated score that dynamically changes with the action throughout every game. With Cinemotion-Music, the score will change based upon the action on the ice to reflect the overall mood. All Cinemotion music options are completely customizable so each user can have their own unique NHL 2K7 experience.

NHL 2K7, the top-rated hockey video game for four-straight years*, is coming in September 2006 to the Xbox 360™ and Xbox® video game and entertainment systems from Microsoft, and the PlayStation®2 computer entertainment system; and will be available in holiday 2006 for the PlayStation®3 computer entertainment system**.

For more information, log onto http://www.2ksports.com

*According to GameRankings.com average scores of 2003-2006 hockey video games.

** This title has not yet been concept approved for the PlayStation®3 system by Sony Computer Entertainment America.


Continue reading "2K Sports Introduces Cinemotion™ to NHL 2K7" »

August 17, 2006

DIRGE of CERBERUS – FINAL FANTASY VII – EXPLODES ONTO RETAIL SHELVES

Los Angeles, Calif. (August 15, 2006) – Square Enix, Inc., the publisher of Square Enix™ interactive entertainment products in North America, announced today that DIRGE of CERBERUS™ – FINAL FANTASY® VII – (DIRGE of CERBERUS) has shipped to retailers across the nation, exclusively for the PlayStation®2 computer entertainment system. The blockbuster thrill ride from the creators of FINAL FANTASY VII comes fully loaded with all-new features and bonus content created exclusively for North American audiences.

“Creating the first action game in the beloved FINAL FANTASY series has been an exhilarating experience for us,” said Yoshinori Kitase, Producer, Square Enix Co., Ltd. “Because the series, especially FINAL FANTASY VII, has enjoyed such a loyal following, we took special care with the direction for DIRGE of CERBERUS. In addition, we were sensitive to the difference between American and Japanese gamers, and made substantial changes to tailor the game to both regions. We hope the gamers will enjoy this new facet of the franchise and the continuation of the FINAL FANTASY VII legacy.”

Breakout star Vincent Valentine returns in this adrenaline-fueled action game that propels players into the middle of an ongoing conflict that threatens all life on the planet. With his trusty triple-barreled Cerberus in hand, Vincent will shoot, fight and rage his way through the ranks of a menacing uprising – one that must be stopped at all costs. Featuring fast-paced gameplay from renowned producer Yoshinori Kitase and character designs from Tetsuya Nomura, DIRGE of CERBERUS offers a non-stop ride through the exhilarating world of FINAL FANTASY VII.

Numerous enhancements have been implemented in the North American release, including brand-new missions, a retooled camera system, and speedier action to keep up with American gamers. Fans will also have the opportunity to continue the adventure “on the go” with DIRGE of CERBERUS LOST EPISODE™ – FINAL FANTASY VII –, a mobile title set for release this summer.

STORY

Three years have passed since Meteor's devastating attack on the planet. After piecing together their shattered lives, people are terrorized yet again by sudden attacks stemming from a mysterious military organization known as “Deepground.” Before Meteorfall, these soldiers formed one of Shinra's most secret projects — but with the destruction of Midgar, the soldiers left below the town’s smoldering remains were forgotten. Vincent Valentine must now retaliate against this impending threat with his trusty Cerberus in hand.

FEATURES

Ÿ The first action title in the series delivers an entirely new collection of techniques and maneuvers exclusive to the North American release

Ÿ Tweaks and changes bring the game up to speed for North American audiences – faster gameplay, an enhanced camera system and tightened controls provide gamers with a tailor-made experience

Ÿ Extend the adventure with all-new bonus content that includes exclusive missions, character viewer, sound gallery and more

Ÿ Revisit memorable locations and see familiar faces from FINAL FANTASY VII

Ÿ Utilize a variety of weapons and unleash devastating melee combo attacks

Ÿ Customize and upgrade Vincent’s weapons, including handguns and machine guns, with five different varieties of parts that affect power, range, firing rate and more

Ÿ Fully voiced, cutting-edge CG cinematics in the renowned Square Enix style

Ÿ Continue the adventure on the go with the mobile game DIRGE of CERBERUS Lost Episode– FINAL FANTASY VII –

MARKETING AND ADVERTSING SUPPORT

The launch of DIRGE of CERBERUS is supported by an interactive web site that includes a FINAL FANTASY VII tribute section for fans (http://na.square-enix.com/dcff7/). The tribute section includes questions about the plot of FINAL FANTASY VII which unlock footage from the original game when answered correctly, as well as a survey where fans can vote on their most memorable moments in the groundbreaking game.

The program includes a three-week television campaign from August 13 through September 3 on Adult Swim, Comedy Central, Fuel, G4, MTV, MTV2, Spike and WWE, print advertising in the September and October issues of top gaming media, and a unique rich media online campaign with a major presence on 1UP, IGN, Gamespot, GamePro.com, MySpace and UGO.

DIRGE of CERBERUS Lost Episode – FINAL FANTASY VII –

DIRGE of CERBERUS LOST EPISODE – FINAL FANTASY VII – tells the story three years after Meteorfall, where the original FINAL FANTASY VII ended, with Vincent Valentine struggling to

save the world from Deepground, a mysterious army of bloodthirsty warriors. This action role-playing game will take advantage of all mobile gaming has to offer, allowing players to explore a sprawling world in Battlefield mode, and battle with Deepground soldiers in FPS Battle mode. Familiar features from FFVII, such as materia and limit break attacks, can also be used by Vincent to smash his foes.

Be the first to take a revolutionary step in mobile phone gaming! Available exclusively on Amp’d mobile handsets beginning on August 18, 2006. For more information visit www.ampd.com.

DIRGE of CERBERUS LOST EPISODE – FINAL FANTASY VII – was developed by a Square Enix Co., Ltd. team led by Kosei Ito in collaboration with Ideaworks3D Ltd., a BAFTA award-winning mobile games studio headquartered in London (http://www.ideaworks3d.com). For more about information about DIRGE of CERBERUS LOST EPISODE – FINAL FANTASY VII – visit www.sqexm.com/dirge.

Continue reading "DIRGE of CERBERUS – FINAL FANTASY VII – EXPLODES ONTO RETAIL SHELVES" »

August 11, 2006

EIDOS AND FORD MOTOR COMPANY MAKING BOLD MOVES TOGETHER

San Francisco, Calif. – August 10, 2006 – Eidos Interactive Ltd, one of the world’s leading publishers and developers of entertainment software today announced that it has partnered with Ford Motor Company and Empire Interactive to bring Ford Bold Moves Street Racing to North America this fall 2006 for the PlayStation®2 computer entertainment system, Xbox® video game and entertainment system from Microsoft and Windows.

Ford Bold Moves Street Racing delivers players a chance to race 18 officially licensed high performance Ford vehicles from the classic 1968 Mustang GT to the new scorching hot 2007 Shelby GT500. With plans to make the title affordable enough for every gamer to own, Ford Street Racing is still pushing boundaries by delivering unique features such as the trademarked Maximum Team Control™ that allows players to switch on-the-fly between a team of three vehicles to dominate a race. A progressive damage system also adds a new element of realism to the game, allowing every hit your vehicle takes to affect the appearance, performance and drivability of the vehicle.

“Eidos is excited about being part of Ford’s multinational marketing campaign,” said David Bamberger, US Marketing Manager, Eidos. “New innovative features like Maximum Team Control™ coupled with the best high performance vehicles Ford has to offer ensures appeal to hardcore and casual gamers alike.”

"We are pleased to be able to partner with Eidos for the fourth game in the multi-million selling Ford Racing franchise. The combination of the innovative Maximum Team Control™ feature and the aspirational, high performance Ford vehicles marks a significant step forward for Ford games,” said Ian Higgins, CEO of Empire Interactive.

Continue reading "EIDOS AND FORD MOTOR COMPANY MAKING BOLD MOVES TOGETHER" »

2K SPORTS REUNITES A TRIBE CALLED QUEST FOR THE 2ND ANNUAL 2K SPORTS BOUNCE TOUR

New York, NY – August 10, 2006 – 2K Sports, a publishing label of Take-Two Interactive Software, Inc. (Nasdaq: TTWO), today announced the reuniting of legendary hip hop act, A Tribe Called Quest, to headline the first leg of the 2nd Annual 2K Sports Bounce Tour in 15 cities. This marks A Tribe Called Quest’s first tour in over half a decade. In addition to headlining the tour, an exclusive track from the group will appear on the upcoming ‘Dan The Automator Presents 2K7’ soundtrack with Phife Dawg appearing as a playable character. Joining A Tribe Called Quest on this historic national tour is Rhymefest.

Comprised of Phife Dawg, Q-Tip, and Ali Shaheed Muhammad, A Tribe Called Quest is known as one of the most intelligent and artistic rap groups of the ‘90s with four solid albums and a string of hip-hop classics prior to their 1998 break-up. This heavily anticipated reunion marks one of the top hip-hop happenings of the year.

“I’m excited for me and my group to be a part of the 2K Sports Bounce Tour,” said Phife from A Tribe Called Quest. “It’s a win-win situation for Tribe because we get to be a part of such a dope game, and we get to reach out and touch our fans in these 15 cities. I couldn't ask for a better opportunity. Also, I’m excited because everyone knows I am a sports nut, so being down with the game and also being a character in the game is crazy to me.”

The 2nd Annual 2K Bounce Tour is the latest addition to 2K Sports’ series of annual live events that bridge hip-hop, sports and video game culture by featuring renowned music artists, sports gaming kiosks, projection vignettes and celebrity and professional athlete appearances. The tour will take place in more than a dozen top markets throughout the month of September, with details posted at http://2ksports.com/go/bounce/.

Tour Dates (first leg):

Sept 8 - Las Vegas NV

Sept 9 - Berkeley CA

Sept 10 - Los Angeles CA

Sept 13 - Denver CO

Sept 15 - Chicago IL

Sept 16 - Milwaukee WI

Sept 17 - Toronto ON

Sept 20 - Baltimore MD

Sept 22 - Washington DC

Sept 23 - Atlanta GA

Sept 24 - Lake Buena Vista FL

Sept 28 - Atlantic City NJ

Sept 29 - Worcester MA

Oct 1 - Sayreville NJ

Oct 5 – TBA, NY

“After The Roots headlined last year’s Bounce Tour, we knew we had to raise the bar even further,” said Tim Rosa, director of brand and lifestyle marketing for 2K Sports. “We jumped on the opportunity to reunite the legendary A Tribe Called Quest, whose positive vibe and innovative style meshed perfectly with the 2K Sports brand.”


Continue reading "2K SPORTS REUNITES A TRIBE CALLED QUEST FOR THE 2ND ANNUAL 2K SPORTS BOUNCE TOUR" »

August 10, 2006

SEGA ANNOUNCES SEGA GENESIS COLLECTION FOR PS2 AND PSP

SAN FRANCISCO (August 10, 2006) – SEGA of America, Inc. today announced that the SEGA Genesis Collection for the PlayStation®2 computer entertainment system and the PSP® (PlayStation®Portable) system will be available at retail this fall. SEGA Genesis Collection will be the most comprehensive gathering of classic SEGA products ever assembled; with over 30 titles in one compilation.

“SEGA has always been, and will continue to be, an innovator of gaming technologies,” said Scott A. Steinberg, Vice President of Marketing, SEGA of America, Inc. “The Genesis was the first 16-bit gaming system released in 1989, setting a new standard for gaming hardware technology for years to come. SEGA Genesis Collection will take gamers back to experience the golden age of gaming during the 1990s.”

Continue reading "SEGA ANNOUNCES SEGA GENESIS COLLECTION FOR PS2 AND PSP" »

August 3, 2006

Namco Bandai Games America Inc. Announces NARUTO: Uzumaki Chronicles for PlayStation 2 System

SANTA CLARA, Calif., (August 2, 2006) - Leading video games publisher and developer NAMCO BANDAI Games America Inc. announced today that "NARUTO(TM):UZUMAKI CHRONICLES(TM)"will be available this Winter, exclusively for the PlayStation(R)2 computer entertainment system. Based on the hit animated TV series SHONEN JUMP's NARUTO from VIZ Media airing on Cartoon Network, this action adventure title offers players a chance to become Naruto, the aspiring ninja with the power of the Nine-Tailed Fox Spirit sleeping deep within. Set in a vividly rendered 3D environment, gamers can play through the story-driven missions to save the Hidden Leaf Village from the threat of evil and fulfill Naruto's dream of becoming the Hokage (leader).

"On the heels of the resounding success of 'NARUTO(TM): Ultimate Ninja(TM),' fans of the series have been clamoring for new NARUTO adventures on the PlayStation 2," said Naruo Uchida, NAMCO BANDAI Games America Inc.'s Senior Vice President. "With 'NARUTO: Uzumaki Chronicles,' we will deliver another layer of gameplay depth to the franchise by introducing an original storyline and providing an opportunity for fans to engage in large-scale ninja combat, all the while exploring familiar locations of the Naruto universe in an adventure setting."

"NARUTO: Uzumaki Chronicles" introduces a lush, never-before-seen 3D world that will test the players' Ninjutsu skills as Naruto, the feisty orphan who wants to become the most respected and admired ninja of all time. A brand new story drives the missions as players experience the trials and tribulations of a ninja-in-training - fierce competition from fellow students and constant challenges from their teachers. Players can collect status-boosting chips and plates to customize all aspects of Naruto's abilities and face-off against multiple enemies using either close combat moves or long-range weapons like shurikens and explosive cards. With familiar characters like Kakashi, Sasuke and Neji that can swoop in for assistance, "NARUTO: Uzumaki Chronicles" offers mini-games and lethal attacks straight from the popular anime series to satiate any aspiring ninja.

First introduced into the Weekly Shonen Jump Magazine in Japan in 1999, NARUTO -- by revered creator Masashi Kishimoto -- quickly became Japan's most popular ninja manga. In 2000, NARUTO was expanded into a series of graphic novels with more than 65 million copies sold in Japan. NARUTO consistently ranks as one of the most popular titles serialized in VIZ Media's SHONEN JUMP monthly manga anthology and one of the top graphic novel titles (also published by VIZ Media) in the United States. VIZ Media was named the Master Licensor in February 2005, obtaining the television, home video and merchandising rights to NARUTO for North America and Latin America.

Continue reading "Namco Bandai Games America Inc. Announces NARUTO: Uzumaki Chronicles for PlayStation 2 System" »

2K Sports Announces Diverse Music Lineup from Sub Pop Records for NHL 2K7 Video Game

NEW YORK, NY – August 2, 2006 – 2K Sports, a publishing label of Take-Two Interactive Software, Inc. (Nasdaq: TTWO), announced today that independent rock music pioneer Sub Pop Records, among other record labels, will provide music tracks from its diverse catalog for NHL 2K7.

Featuring an eclectic mix of uniquely spirited music inspired by the individuality of hockey, NHL 2K7’s soundtrack features 18 songs, including tracks from influential Sub Pop artists such as Postal Service, Hot Hot Heat, Sleater-Kinney and Mudhoney.

NHL 2K7 will feature the following Sub Pop Records’ tracks:

• Arlo- Runaround

• Band of Horses- Wicked Gil

• Hot Hot Heat- Talk to me, Dance with Me

• Kinski- Hot Stenographer

• Love as Laughter- Temptation Island

• Mudhoney- Empty Shells

• Nebula- Giant

• The Postal Service- Brand New Colony

• Seaweed- Losing Skin

• Sleater-Kinney- Rollercoaster

• The Constantines- Working Full-time

• The Thermals- I Hold the Sound

“Sub Pop is the leader in bringing the underground sound to the mainstream without compromising their integrity,” said Tim Rosa, director of brand and lifestyle marketing for 2K Sports. “Because we share this mindset when developing our games, NHL 2K7 is the perfect vehicle for Sub Pop to stay true to its vision.”

"While Sub Pop and hockey are rarely mentioned in the same breath, the vibe of our music really suits the action of NHL 2K7," said Steve Manning, Publicity/Marketing Director, Sub Pop Records. "Because 2K Sports values authenticity in its games with the same passion we treasure authenticity in our artists, we knew this partnership would resonate with fans of both the sport and our music."

The top-rated hockey video game for four-straight years*, NHL 2K7 introduces a groundbreaking presentation system that will engross gamers with a completely different way of playing a hockey video game than ever experienced before—a new look, new sound, and new feel bring raw emotion and exciting drama. New additions to ProControl™ empower players to turn up the defensive pressure on specific opposing players. Combined with high-quality visual details and the most comprehensive franchise options available, including the new rivalry mode, and NHL MVP Joe Thornton on the cover, NHL 2K7 elevates the realism of the sport, delivering the best hockey game on any system.

NHL 2K7 is coming in September 2006 to the Xbox 360™ and Xbox® video game and entertainment systems from Microsoft, and the PlayStation®2 computer entertainment system; and will be available in holiday 2006 for the PlayStation®3 computer entertainment system. For more information, log onto http://www.2ksports.com

Continue reading "2K Sports Announces Diverse Music Lineup from Sub Pop Records for NHL 2K7 Video Game" »

EA ANNOUNCES 55DSL COLLABORATION WITH NEED FOR SPEED CARBON

Electronic Arts Inc. (NASDAQ: ERTS) today announced that fashion street wear brand 55DSL will be coming to Need for Speed™ Carbon. Exclusively designed items from 55DSL, plus a selection of garments from their ‘Zurka and the 55 Vagabonds’ winter collection, will feature prominently on key in-game characters in the game,developed by EA Black Box in Vancouver, British Columbia. Need for Speed ™ Carbon delivers the next generation of adrenaline-filled street racing and will challenge players to face the ultimate test of driving skill on treacherous canyon roads..

55DSL items are specifically tailored to the game, bringing with them the unique style and tone of the brand. Exclusively designed clothing for the game, will be available only through local EA events around the world and pre-order campaigns.

Andrea Rosso, the Creative Director of 55DLS is enthusiastic, “When the opportunity to work with EA, and in particular Need for Speed™ Carbon, came along, it seemed like a natural progression for us. I’m a gamer and I’m going to play this game for sure so to see characters wearing our exclusively designed t-shirts and other items, is really amazing for me.”

“This partnership adds another layer of authenticity to our role in street culture”, says Larry LaPierre, Executive Producer. “Having 55DSL integrated so tightly within Need for Speed™ Carbon adds an increased sense of realism to the game and gives fans the opportunity to wear exclusively designed items that brings them closer to the action.”

Continue reading "EA ANNOUNCES 55DSL COLLABORATION WITH NEED FOR SPEED CARBON" »

August 2, 2006

2K Sports Names J.J. Redick College Hoops 2K7 Cover Athlete

NEW YORK, NY – August 1, 2006 U– 2K Sports, a publishing label of Take-Two Interactive Software, Inc. (NASDAQ: TTWO), announced today that J.J. Redick, former star player for the Duke University Blue Devils (2002-2006) and one of the most highly decorated players in college basketball history, will grace the cover of College Hoops 2K7 and act as its official spokesman.

“It’s an honor to be on the cover of College Hoops 2K7,” said J.J. Redick. “I’m a huge video gamer and have always been a fan of the College Hoops 2K series for its authenticity and addictive gameplay. I’m very excited to be a part of 2K7 and from what I’ve seen so far, this game is going to be mind-blowing."

“We are thrilled to have J.J. as our cover athlete for College Hoops 2K7,” stated Erik Whiteford, vice president, 2K Sports. “He embodies exceptional talent, drive and spirit -- all of the characteristics of a collegiate basketball competitor and winner. J.J. is working very closely with us and our development team, contributing his knowledge and passion for basketball to further ensure the most realistic and exciting college basketball experience.”

Throughout his career with the Blue Devils, J.J. was an integral part of Duke’s basketball legacy, becoming the NCAA’s all-time leader in free throw percentage (.922) while also setting several Duke and ACC records--including career points scored (2,769). In addition, J.J. has earned numerous awards throughout his college career, including the James Sullivan Award, John R. Wooden Award, Naismith College Player of the Year Award, and Adolph F. Rupp Award (twice) while also being named a consensus All-American in both his junior and senior years. Widely considered to be one of the best pure shooters in college basketball history, J.J. brings his talent to the NBA as he begins his professional basketball career with the Orlando Magic this fall.

Coming in fall 2006 for the Xbox 360™ and Xbox® video game and entertainment systems from Microsoft, PlayStation®3 computer entertainment system and PlayStation®2 computer entertainment system, College Hoops 2K7 immerses fans into the most compelling and authentic college basketball video game to date with enhanced college atmosphere, post-season NIT™, revamped defensive AI and defensive controls, expanded broadcast presentation and much more. Nothing captivates the nation like NCAA basketball and no other game captures that excitement and energy like College Hoops 2K7.

Continue reading "2K Sports Names J.J. Redick College Hoops 2K7 Cover Athlete" »

FlatOut 2 CRASHES INTO STORES

San Francisco – Aug. 1, 2006 – Empire Interactive, a U.K. computer games developer and publisher, today announced that FlatOut 2 is now available at retail outlets nationwide for the PlayStation®2 computer entertainment system, Xbox® videogame and entertainment system from Microsoft and Windows PC.

FlatOut 2 features an updated physics engine with even faster track designs and numerous other improvements, enhancements and additions to make the title the definitive FlatOut experience. With twice as many vehicles, a more sophisticated career mode, additional race environments, an increased number of tracks, twice as many mini-games, as well as brand new and much-requested online multiplayer modes, this title is sure to appeal to hardcore FlatOut groupies.

The FlatOut experience is further strengthened with more than 5,000 fully destructible objects on every track, as well as 40 deformable parts on each vehicle. Greater emphasis is placed on track destruction by offering FlatOut 2 drivers bigger rewards, creating more frantic game play than ever before. Drivers will need to tear into competitors’ cars, trash the local scenery, litter the track with obstacles, while at the same time trying to concentrate on their own race in a bid to cross the line first.

The ever-popular Ragdoll mini-games from the original FlatOut game make a welcome return and are better than ever with 12 Ragdoll events and full online support. New Ragdoll events include a slammin’ basketball game, baseball, royal flush cards and a death-defying Ring of Fire.

Developed by Bugbear Entertainment and distributed by Vivendi Games in the U.S., FlatOut 2 carries a suggested retail price of $39.99.

Game Features
* Bigger variety of race environments including Big City, L.A. Storm Drains, Rocky Mountain Forest, Corn Fields and Desert
* Increased number of tracks with alternate track routes included for the first time
* Enhanced Championship Mode with multiple cups across increasing difficultly levels
* Twice as many vehicles plus additional car types-- muscle cars, sports cars, pickup trucks and compacts
* Garage feature allows player to now own multiple vehicles
* Unlockable bonuses including additional cars, Championship Cups and Destruction Arenas
* Improved opponent AI with each AI driver represented by a character and exhibiting a unique driving style
* MULTIPLAYER SUPPORT:

* Online multiplayer modes - up to six players on PlayStation 2 and eight players on Xbox
* Four player offline split screen Multiplayer mode on Xbox; two player on PlayStation 2
* Now available online! -- Destruction Derby Arenas


Continue reading "FlatOut 2 CRASHES INTO STORES" »

July 28, 2006

2K Sports NHL2K7 and NBA 2K7 Previews

The good news is that they're going to try to have both NHL 2K7 and NBA 2K7 available for PS3 launch. It's not an official declaration that they will have the games, just an announcement of an intention.

NHL2K7_X360_05.gif

NHL 2K7 This is, of course, the hockey game. They've developed a new concept in hockey game play called "cinemotion", where you can either have no commentary and a dynamically orchestrated soundrack synched to the action, or have commentary. There are a lot of new cut scenes and they've added a lot of player voices in something like 16 different languages. There's a new skating engine and new animations. I am a huge hockey fan and I thought that the game looked extraordinarily realistic. There's a new "parametric" camera angle that is above the rink sort of like the ESPN cameras; it moves in and out, up and down, and you can actually see a line change. The game plays much more fluidly when you can see the whole ice surface, it's really easy to step up in the hole and make a play. The right bumper is a drop pass. The left bumper can be used to send a teammate to shadow or take out a player. In franchise mode trading logic has been tuned and the computer does a better job of balancing team chemistry. There's a rivalry system that builds rivalries over time based on year to year play. There's also something called "opprotunity knocks" where as GM you get a random phone call that you can accept or decline and it can be a good thing or a bad thing for your team. Online leagues are now based on a real point system. Overall, I think the game looked great on the Xbox 360 and I can't wait to play it.

NHL2K7_X360_06.gif

Marty's Better!

NHL2K7_X360_08.gif

Continue reading "2K Sports NHL2K7 and NBA 2K7 Previews" »

July 27, 2006

PREPARE FOR ACTION AS SNOOPY AND WOODSTOCK TAKE OFF IN THEIR HIGH FLYING QUEST IN NAMCO BANDAI GAMES’ SNOOPY VS. THE RED BARON!

NAMCO BANDAI Games America Inc. has released a brand new set of screenshots for its upcoming title Snoopy vs. the Red Baron featuring Snoopy, Woodstock, and the rest of the popular Peanuts® gang!

Set in a world based on the timeless comic strip by Charles M. Schulz, Snoopy vs. the Red Baron takes Snoopy on a high-flying adventure to a place only Snoopy could dream up! While slumbering atop his dog house, Snoopy once again imagines himself as a virtuoso flying ace fighting against his archenemy The Red Baron. Soar with Snoopy in his World War I bi-plane, the Sopwith Camel, as he takes on his enemies in sky-high dogfights, no-holds-barred air races and daring missions that take him behind enemy lines.

As you can see from these latest screens, Snoopy vs. the Red Baron takes fun and adventure to new heights. Guide Snoopy as he gallantly defends the skies, battles side by side with his closest friend and confidant Woodstock and powers up with as much root beer as he can lay his paws on. Fly through vibrant worlds and battle through over 20 missions as you collect clues in an attempt to put an end to The Red Barons evil plans and rescue Charlie Brown!

Continue reading "PREPARE FOR ACTION AS SNOOPY AND WOODSTOCK TAKE OFF IN THEIR HIGH FLYING QUEST IN NAMCO BANDAI GAMES’ SNOOPY VS. THE RED BARON!" »

July 21, 2006

2K Sports Announces Unique New Features for NHL 2K7

NEW YORK, NY - July 18, 2006 - 2K Sports, a publishing label of Take-Two Interactive Software, Inc. (Nasdaq: TTWO), announced today new standard-setting features for NHL 2K7. The top-rated hockey video game for four-straight years*, NHL 2K7 introduces a completely new skating engine to give users the true on-ice movement of an NHL game. Additionally, Pro Control(tm) receives new enhancements to both offensive and defensive controls, giving hockey fans thrilling new ways to attack and defend on the ice. These new features elevate the realism of the sport, delivering the best hockey experience on any system.

"Year after year, we've been delivering new and innovative ways to play the exciting game of hockey," stated Greg Thomas, president of Visual Concepts, a 2K Sports studio. "The new skating engine in NHL 2K7 far surpasses anything we've ever produced and the advancements made in Pro Control(tm) add the excitement and control our fans have been craving."

Hundreds of new skating animations have been captured to bring an unprecedented level of high quality to all the skating movements in NHL 2K7. Hockey players in NHL 2K7 will glide, turn, stop, and adjust their movement on the ice with astounding realism. Not only will skating look much more natural, players will also experience the true momentum of skating whenever players dig into the ice to accelerate or carve the ice to make sudden stops. The new skating engine adds both remarkable visual excitement and an entertaining gameplay challenge to all hockey fans. In addition to the numerous new skating animations, several new checking, passing, and shooting animations have been added, making all the action in NHL 2K7 flow with amazing detail.

New gameplay enhancements have been added to Pro Control(tm), giving users offensive and defensive tools to utilize on the ice. While on offense, players now have the ability to execute drop passes, allowing users to setup new screen plays and create new scoring opportunities to catch the goalie off-guard. Pressure Control(tm) brings a tactical element to defensive hockey as players now can instruct teammates to defend opposing players while on the ice. Varying degrees of pressure can be selected - whether it's telling your teammate to shadow a selected opponent or deliver a big check - allowing players new defensive options on the fly. Pro Control(tm) in NHL 2K7 will deliver the offensive and defensive options hockey fans have been asking for,truly delivering the next generation of hockey.

NHL 2K7 --featuring 2006 Hart Memorial Trophy recipient, Joe Thornton on the cover-- will be available for the Xbox 360(tm) and Xbox(r) video game and entertainment systems from Microsoft, the PlayStation(r)2 computer entertainment system and the PlayStation(r)3 computer entertainment system. More features will be detailed at a later time. NHL 2K7 for Xbox 360, Xbox and PlayStation(r)2 are slated to release in September 2006, with the PlayStation(r)3 coming this holiday season.

For more information, log onto http://www.2ksports.com

*According to GameRankings.com average scores of 2003-2006 hockey video games.

Continue reading "2K Sports Announces Unique New Features for NHL 2K7" »

July 19, 2006

ATARI SHIPS MOST INTENSE DRAGON BALL Z® FIGHTING GAME TO DATE

NEW YORK, NY, July 18, 2006 – Atari, Inc. (Nasdaq: ATAR) today announced that Super Dragon Ball Z® for the PlayStation®2 computer entertainment system has shipped to retail stores nationwide. Developed by former Street Fighter II producer Noritaka Funamizu’s new studio, Crafts & Meister, Super DBZ® delivers an authentic, more challenging fighting experience, complete with more intensity and unique combinations than have ever been available before in a DBZ fighting game.

Super DBZ gives players an extreme 3D fighting experience in the air or on the ground with characters taken straight from the world of DBZ and levels created in the art style of Akira Toriyama, the original creator of the Dragon Ball manga. Each of the 13 characters and 5 unlockable secret characters in the game, including DBZ superheroes Goku®, Gohan® and Vegeta®, have their own catalog of exclusive attacks and fighting styles that are faithful to the series.

“DBZ devotees and fighting game fans are sure to be excited by our next insta